diff --git a/BUILDING.md b/BUILDING.md index 8b06586..a571614 100644 --- a/BUILDING.md +++ b/BUILDING.md @@ -136,58 +136,3 @@ $ export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/local/opt/openssl@1.1/lib/pkgconf $ brew install protobuf ``` -## MSYS2 - -You can also build this project on [MSYS2](https://www.msys2.org). First, -follow the [instructions](https://www.msys2.org/wiki/MSYS2-installation) on the -MSYS2 website for updating your MSYS2 install. - -**Be sure to follow the instructions at the site above to update MSYS2 before -you continue. A fresh install is *not* up to date by default.** - -Next install the dependencies for building GameNetworkingSockets (if you want -a 32-bit build, install the i686 versions of these packages): - -``` -$ pacman -S \ - git \ - mingw-w64-x86_64-gcc \ - mingw-w64-x86_64-openssl \ - mingw-w64-x86_64-pkg-config \ - mingw-w64-x86_64-protobuf -``` - -And finally, clone the repository and build it: - -``` -$ git clone https://github.com/ValveSoftware/GameNetworkingSockets.git -$ cd GameNetworkingSockets -$ mkdir build -$ cd build -$ cmake -G Ninja .. -$ ninja -``` - -**NOTE:** When building with MSYS2, be sure you launch the correct version of -the MSYS2 terminal, as the three different Start menu entries will give you -different environment variables that will affect the build. You should run the -Start menu item named `MSYS2 MinGW 64-bit` or `MSYS2 MinGW 32-bit`, depending -on the packages you've installed and what architecture you want to build -GameNetworkingSockets for. - - -## Visual Studio Code -If you're using Visual Studio Code, we have a few extensions to recommend -installing, which will help build the project. Once you have these extensions -installed, open up the .code-workspace file in Visual Studio Code. - -### C/C++ by Microsoft -This extension provides IntelliSense support for C/C++. - -VS Marketplace Link: https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools - -### CMake Tools by vector-of-bool -This extension allows for configuring the CMake project and building it from -within the Visual Studio Code IDE. - -VS Marketplace Link: https://marketplace.visualstudio.com/items?itemName=vector-of-bool.cmake-tools