mirror of
https://github.com/ValveSoftware/GameNetworkingSockets.git
synced 2026-05-29 16:20:34 +00:00
connection_test: remove unused macro
We don't bind the client port, so this was probably a copy/paste from some other project. Signed-off-by: Steven Noonan <steven@valvesoftware.com>
This commit is contained in:
1 file changed
-1
@@ -11,7 +11,6 @@
|
||||
#include <steam/steam_api.h>
|
||||
#endif
|
||||
|
||||
#define PORT_CLIENT 27005 // Default client port, UDP/TCP
|
||||
#define PORT_SERVER 27200 // Default server port, UDP/TCP
|
||||
|
||||
void InitSteamDatagramConnectionSockets()
|
||||
|
||||
Reference in new issue
Block a user