Move MacOS to its own workflow, so it can have its own badge

This commit is contained in:
Fletcher Dunn
2024-09-08 17:50:08 -07:00
parent b813c78656
commit 320f0fe0f4
3 changed files with 45 additions and 40 deletions
-39
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@@ -91,42 +91,3 @@ jobs:
run: test_connection.exe identity quick lane_quick_queueanddrain lane_quick_priority_and_background run: test_connection.exe identity quick lane_quick_queueanddrain lane_quick_priority_and_background
shell: cmd shell: cmd
build-and-test-osx:
name: Build And Test MacOS
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
- name: Install Vcpkg
run: |
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build
-DCMAKE_BUILD_TYPE=Release
-DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake
-DBUILD_TESTS=ON
- name: Build
# Build the program with the given configuration
run: cmake --build ${{github.workspace}}/build --config Release
- name: Test
working-directory: ${{github.workspace}}/build
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: ctest -C Release
- name: Test crypto
working-directory: ${{github.workspace}}/build/bin
run: ./test_crypto
shell: bash
- name: Test connection
working-directory: ${{github.workspace}}/build/bin
run: ./test_connection identity quick lane_quick_queueanddrain lane_quick_priority_and_background
shell: bash
+44
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@@ -0,0 +1,44 @@
name: MacOS
on: [push, pull_request]
jobs:
build-and-test-macos:
name: Build And Test MacOS
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
- name: Install Vcpkg
run: |
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build
-DCMAKE_BUILD_TYPE=Release
-DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake
-DBUILD_TESTS=ON
- name: Build
# Build the program with the given configuration
run: cmake --build ${{github.workspace}}/build --config Release
#- name: Test
# working-directory: ${{github.workspace}}/build
# # Execute tests defined by the CMake configuration.
# # See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
# run: ctest -C Release
- name: Test crypto
working-directory: ${{github.workspace}}/build/bin
run: ./test_crypto
shell: bash
- name: Test connection
working-directory: ${{github.workspace}}/build/bin
run: ./test_connection identity quick lane_quick_queueanddrain lane_quick_priority_and_background
shell: bash
+1 -1
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@@ -1,5 +1,5 @@
# GameNetworkingSockets # GameNetworkingSockets
[![Windows, Ubuntu, OSX](https://github.com/ValveSoftware/GameNetworkingSockets/actions/workflows/build.yml/badge.svg)](https://github.com/ValveSoftware/GameNetworkingSockets/actions) [![Linux flavors](https://github.com/ValveSoftware/GameNetworkingSockets/actions/workflows/linux-flavors.yml/badge.svg)](https://github.com/ValveSoftware/GameNetworkingSockets/actions) [![Windows, Ubuntu](https://github.com/ValveSoftware/GameNetworkingSockets/actions/workflows/build.yml/badge.svg)](https://github.com/ValveSoftware/GameNetworkingSockets/actions) [![MacOS](https://github.com/ValveSoftware/GameNetworkingSockets/actions/workflows/macos.yml/badge.svg)](https://github.com/ValveSoftware/GameNetworkingSockets/actions) [![Linux flavors](https://github.com/ValveSoftware/GameNetworkingSockets/actions/workflows/linux-flavors.yml/badge.svg)](https://github.com/ValveSoftware/GameNetworkingSockets/actions)
GameNetworkingSockets is a basic transport layer for games. The features are: GameNetworkingSockets is a basic transport layer for games. The features are: