mirror of
https://github.com/ValveSoftware/GameNetworkingSockets.git
synced 2026-05-29 16:20:34 +00:00
Move MacOS to its own workflow, so it can have its own badge
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@@ -91,42 +91,3 @@ jobs:
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run: test_connection.exe identity quick lane_quick_queueanddrain lane_quick_priority_and_background
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run: test_connection.exe identity quick lane_quick_queueanddrain lane_quick_priority_and_background
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shell: cmd
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shell: cmd
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build-and-test-osx:
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name: Build And Test MacOS
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v3
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- name: Install Vcpkg
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run: |
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git clone https://github.com/Microsoft/vcpkg.git
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cd vcpkg
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./bootstrap-vcpkg.sh
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./vcpkg integrate install
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build
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-DCMAKE_BUILD_TYPE=Release
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-DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake
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-DBUILD_TESTS=ON
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- name: Build
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# Build the program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config Release
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- name: Test
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working-directory: ${{github.workspace}}/build
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# Execute tests defined by the CMake configuration.
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# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
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run: ctest -C Release
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- name: Test crypto
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working-directory: ${{github.workspace}}/build/bin
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run: ./test_crypto
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shell: bash
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- name: Test connection
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working-directory: ${{github.workspace}}/build/bin
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run: ./test_connection identity quick lane_quick_queueanddrain lane_quick_priority_and_background
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shell: bash
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@@ -0,0 +1,44 @@
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name: MacOS
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on: [push, pull_request]
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jobs:
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build-and-test-macos:
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name: Build And Test MacOS
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v3
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- name: Install Vcpkg
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run: |
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git clone https://github.com/Microsoft/vcpkg.git
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cd vcpkg
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./bootstrap-vcpkg.sh
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./vcpkg integrate install
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build
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-DCMAKE_BUILD_TYPE=Release
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-DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake
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-DBUILD_TESTS=ON
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- name: Build
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# Build the program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config Release
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#- name: Test
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# working-directory: ${{github.workspace}}/build
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# # Execute tests defined by the CMake configuration.
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# # See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
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# run: ctest -C Release
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- name: Test crypto
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working-directory: ${{github.workspace}}/build/bin
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run: ./test_crypto
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shell: bash
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- name: Test connection
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working-directory: ${{github.workspace}}/build/bin
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run: ./test_connection identity quick lane_quick_queueanddrain lane_quick_priority_and_background
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shell: bash
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@@ -1,5 +1,5 @@
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# GameNetworkingSockets
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# GameNetworkingSockets
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[](https://github.com/ValveSoftware/GameNetworkingSockets/actions) [](https://github.com/ValveSoftware/GameNetworkingSockets/actions)
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[](https://github.com/ValveSoftware/GameNetworkingSockets/actions) [](https://github.com/ValveSoftware/GameNetworkingSockets/actions) [](https://github.com/ValveSoftware/GameNetworkingSockets/actions)
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GameNetworkingSockets is a basic transport layer for games. The features are:
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GameNetworkingSockets is a basic transport layer for games. The features are:
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