From 2dbd681228d45c727ddb8cdc54b4d095a464a658 Mon Sep 17 00:00:00 2001 From: Fletcher Dunn Date: Fri, 28 Aug 2020 16:51:23 -0700 Subject: [PATCH] Typooooooooo in comment --- .../clientlib/steamnetworkingsockets_lowlevel.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.h b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.h index 0015f5f..c23680c 100644 --- a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.h +++ b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.h @@ -337,11 +337,11 @@ extern void WakeSteamDatagramThread(); /// Class used to take some action while we have the global thread locked, /// perhaps later and in another thread if necessary. Intended to be used /// from callbacks and other contexts where we don't know what thread we are -/// in and cannot risk trying to waiton the lock, without risking creating +/// in and cannot risk trying to wait on the lock, without risking creating /// a deadlock. /// /// Note: This code could have been a lot simpler with std::function, but -/// it was intentionally notused, to avoid adding that runtime dependency. +/// it was intentionally not used, to avoid adding that runtime dependency. class ISteamNetworkingSocketsRunWithLock { public: