diff --git a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.h b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.h index 0015f5f..c23680c 100644 --- a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.h +++ b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.h @@ -337,11 +337,11 @@ extern void WakeSteamDatagramThread(); /// Class used to take some action while we have the global thread locked, /// perhaps later and in another thread if necessary. Intended to be used /// from callbacks and other contexts where we don't know what thread we are -/// in and cannot risk trying to waiton the lock, without risking creating +/// in and cannot risk trying to wait on the lock, without risking creating /// a deadlock. /// /// Note: This code could have been a lot simpler with std::function, but -/// it was intentionally notused, to avoid adding that runtime dependency. +/// it was intentionally not used, to avoid adding that runtime dependency. class ISteamNetworkingSocketsRunWithLock { public: