diff --git a/src/public/tier1/utllinkedlist.h b/src/public/tier1/utllinkedlist.h index 72702cf..c17e6ec 100644 --- a/src/public/tier1/utllinkedlist.h +++ b/src/public/tier1/utllinkedlist.h @@ -1,9 +1,7 @@ -//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Linked list container class // -// $Revision: $ -// $NoKeywords: $ //=============================================================================// #ifndef UTLLINKEDLIST_H diff --git a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp index 026d0da..9d3c8a4 100644 --- a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp +++ b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp @@ -255,10 +255,11 @@ void CSteamNetworkConnectionP2P::CheckInitICE() #else ICE_Implementation = 1; #endif + + m_connectionConfig.P2P_Transport_ICE_Implementation.Set( ICE_Implementation ); } // Lock it in - m_connectionConfig.P2P_Transport_ICE_Implementation.Set( ICE_Implementation ); m_connectionConfig.P2P_Transport_ICE_Implementation.Lock(); // "Native" ICE client?