Files
FloatingPanel/Sources/Controller.swift
T

754 lines
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Swift

// Copyright 2018-Present Shin Yamamoto. All rights reserved. MIT license.
import UIKit
import os.log
/// A set of methods implemented by the delegate of a panel controller allows the adopting delegate to respond to
/// messages from the FloatingPanelController class and thus respond to, and in some affect, operations such as
/// dragging, attracting a panel, layout of a panel and the content, and transition animations.
@objc public protocol FloatingPanelControllerDelegate {
/// Returns a FloatingPanelLayout object. If you use the default one, you can use a `FloatingPanelBottomLayout` object.
@objc(floatingPanel:layoutForTraitCollection:) optional
func floatingPanel(_ fpc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout
/// Returns a FloatingPanelLayout object. If you use the default one, you can use a `FloatingPanelBottomLayout` object.
@objc(floatingPanel:layoutForSize:) optional
func floatingPanel(_ fpc: FloatingPanelController, layoutFor size: CGSize) -> FloatingPanelLayout
/// Returns a UIViewPropertyAnimator object to add/present the panel to a position.
///
/// Default is the spring animation with 0.25 secs.
@objc(floatingPanel:animatorForPresentingToState:) optional
func floatingPanel(_ fpc: FloatingPanelController, animatorForPresentingTo state: FloatingPanelState) -> UIViewPropertyAnimator
/// Returns a UIViewPropertyAnimator object to remove/dismiss a panel from a position.
///
/// Default is the spring animator with 0.25 secs.
@objc(floatingPanel:animatorForDismissingWithVelocity:) optional
func floatingPanel(_ fpc: FloatingPanelController, animatorForDismissingWith velocity: CGVector) -> UIViewPropertyAnimator
/// Called when a panel has changed to a new state.
///
/// This can be called inside an animation block for presenting, dismissing a panel or moving a panel with your
/// animation. So any view properties set inside this function will be automatically animated alongside a panel.
@objc optional
func floatingPanelDidChangeState(_ fpc: FloatingPanelController)
/// Asks the delegate if dragging should begin by the pan gesture recognizer.
@objc optional
func floatingPanelShouldBeginDragging(_ fpc: FloatingPanelController) -> Bool
/// Called while the user drags the surface or the surface moves to a state anchor.
@objc optional
func floatingPanelDidMove(_ fpc: FloatingPanelController)
/// Called on start of dragging (may require some time and or distance to move)
@objc optional
func floatingPanelWillBeginDragging(_ fpc: FloatingPanelController)
/// Called on finger up if the user dragged. velocity is in points/second.
@objc optional
func floatingPanelWillEndDragging(_ fpc: FloatingPanelController, withVelocity velocity: CGPoint, targetState: UnsafeMutablePointer<FloatingPanelState>)
/// Called on finger up if the user dragged.
///
/// If `attract` is true, the panel continues moving towards the nearby state
/// anchor. Otherwise, it stops at the closest state anchor.
///
/// - Note: If `attract` is false, ``FloatingPanelController.state`` property has
/// already changed to the closest anchor's state by the time this delegate method
/// is called.
@objc optional
func floatingPanelDidEndDragging(_ fpc: FloatingPanelController, willAttract attract: Bool)
/// Called when it is about to be attracted to a state anchor.
@objc optional
func floatingPanelWillBeginAttracting(_ fpc: FloatingPanelController, to state: FloatingPanelState) // called on finger up as a panel are moving
/// Called when attracting it is completed.
@objc optional
func floatingPanelDidEndAttracting(_ fpc: FloatingPanelController) // called when a panel stops
/// Asks the delegate whether a panel should be removed when dragging ended at the specified location
///
/// This delegate method is called only where ``FloatingPanel/FloatingPanelController/isRemovalInteractionEnabled`` is `true`.
/// The velocity vector is calculated from the distance to a point of the hidden state and the pan gesture's velocity.
@objc(floatingPanel:shouldRemoveAtLocation:withVelocity:)
optional
func floatingPanel(_ fpc: FloatingPanelController, shouldRemoveAt location: CGPoint, with velocity: CGVector) -> Bool
/// Called on start to remove its view controller from the parent view controller.
@objc(floatingPanelWillRemove:)
optional
func floatingPanelWillRemove(_ fpc: FloatingPanelController)
/// Called when a panel is removed from the parent view controller.
@objc optional
func floatingPanelDidRemove(_ fpc: FloatingPanelController)
/// Asks the delegate for a content offset of the tracking scroll view to be pinned when a panel moves
///
/// If you do not implement this method, the controller uses a value of the content offset plus the content insets
/// of the tracked scroll view. Your implementation of this method can return a value for a navigation bar with a large
/// title, for example.
///
/// This method will not be called if the controller doesn't track any scroll view.
@objc(floatingPanel:contentOffsetForPinningScrollView:)
optional
func floatingPanel(_ fpc: FloatingPanelController, contentOffsetForPinning trackingScrollView: UIScrollView) -> CGPoint
}
///
/// A container view controller to display a panel to present contents in parallel as a user wants.
///
@objc
open class FloatingPanelController: UIViewController {
/// Constants indicating how safe area insets are added to the adjusted content inset.
@objc
public enum ContentInsetAdjustmentBehavior: Int {
case always
case never
}
/// A flag used to determine how the controller object lays out the content view when the surface position changes.
@objc
public enum ContentMode: Int {
/// The option to fix the content to keep the height of the top most position.
case `static`
/// The option to scale the content to fit the bounds of the root view by changing the surface position.
case fitToBounds
}
/// The delegate of a panel controller object.
@objc
public weak var delegate: FloatingPanelControllerDelegate?{
didSet{
didUpdateDelegate()
}
}
/// Returns the surface view managed by the controller object. It's the same as `self.view`.
@objc
public var surfaceView: SurfaceView! {
return floatingPanel.surfaceView
}
/// Returns the backdrop view managed by the controller object.
@objc
public var backdropView: BackdropView! {
return floatingPanel.backdropView
}
/// Returns the scroll view that the controller tracks.
@objc
public weak var trackingScrollView: UIScrollView? {
return floatingPanel.scrollView
}
// The underlying gesture recognizer for pan gestures
@objc
public var panGestureRecognizer: FloatingPanelPanGestureRecognizer {
return floatingPanel.panGestureRecognizer
}
/// The current position of a panel controller's contents.
@objc
public var state: FloatingPanelState {
return floatingPanel.state
}
/// A Boolean value indicating whether a panel controller is attracting the surface to a state anchor.
@objc
public var isAttracting: Bool {
return floatingPanel.isAttracting
}
/// The layout object that the controller manages
///
/// You need to call ``invalidateLayout()`` if you want to apply a new layout object into the panel
/// immediately.
@objc
public var layout: FloatingPanelLayout {
get { _layout }
set {
_layout = newValue
if let parent = parent, let layout = newValue as? UIViewController, layout == parent {
let log = "Warning: A memory leak occurs due to a retain cycle, as \(self) owns the parent view controller(\(parent)) as its layout object. Don't allow the parent to adopt FloatingPanelLayout."
os_log(msg, log: sysLog, type: .error, log)
}
}
}
/// The behavior object that the controller manages
@objc
public var behavior: FloatingPanelBehavior {
get { _behavior }
set {
_behavior = newValue
if let parent = parent, let behavior = newValue as? UIViewController, behavior == parent {
let log = "Warning: A memory leak occurs due to a retain cycle, as \(self) owns the parent view controller(\(parent)) as its behavior object. Don't allow the parent to adopt FloatingPanelBehavior."
os_log(msg, log: sysLog, type: .error, log)
}
}
}
/// The content insets of the tracking scroll view derived from this safe area
@objc
public var adjustedContentInsets: UIEdgeInsets {
return floatingPanel.layoutAdapter.adjustedContentInsets
}
/// The behavior for determining the adjusted content offsets.
///
/// This property specifies how the content area of the tracking scroll view is modified using ``adjustedContentInsets``. The default value of this property is FloatingPanelController.ContentInsetAdjustmentBehavior.always.
@objc
public var contentInsetAdjustmentBehavior: ContentInsetAdjustmentBehavior = .always
/// A Boolean value that determines whether the removal interaction is enabled.
@objc
public var isRemovalInteractionEnabled: Bool {
@objc(setRemovalInteractionEnabled:) set { floatingPanel.isRemovalInteractionEnabled = newValue }
@objc(isRemovalInteractionEnabled) get { return floatingPanel.isRemovalInteractionEnabled }
}
/// The view controller responsible for the content portion of a panel.
@objc
public var contentViewController: UIViewController? {
set { set(contentViewController: newValue) }
get { return _contentViewController }
}
/// The NearbyState determines that finger's nearby state.
public var nearbyState: FloatingPanelState {
let currentY = surfaceLocation.y
return floatingPanel.targetState(from: currentY, with: .zero)
}
/// Constants that define how a panel content fills in the surface.
@objc
public var contentMode: ContentMode = .static {
didSet {
guard state != .hidden else { return }
activateLayout(forceLayout: false)
}
}
private var _contentViewController: UIViewController?
private(set) var floatingPanel: Core!
private var preSafeAreaInsets: UIEdgeInsets = .zero // Capture the latest one
private var safeAreaInsetsObservation: NSKeyValueObservation?
private let modalTransition = ModalTransition()
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setUp()
}
override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) {
super.init(nibName: nil, bundle: nil)
setUp()
}
/// Initialize a newly created panel controller.
@objc
public init(delegate: FloatingPanelControllerDelegate? = nil) {
super.init(nibName: nil, bundle: nil)
self.delegate = delegate
setUp()
}
private func setUp() {
_ = FloatingPanelController.dismissSwizzling
modalPresentationStyle = .custom
transitioningDelegate = modalTransition
let initialLayout: FloatingPanelLayout
if let layout = delegate?.floatingPanel?(self, layoutFor: traitCollection) {
initialLayout = layout
} else {
initialLayout = FloatingPanelBottomLayout()
}
let initialBehavior = FloatingPanelDefaultBehavior()
floatingPanel = Core(self, layout: initialLayout, behavior: initialBehavior)
}
private func didUpdateDelegate(){
if let layout = delegate?.floatingPanel?(self, layoutFor: traitCollection) {
_layout = layout
}
}
// MARK:- Overrides
/// Creates the view that the controller manages.
open override func loadView() {
assert(self.storyboard == nil, "Storyboard isn't supported")
let view = PassthroughView()
view.backgroundColor = .clear
backdropView.frame = view.bounds
view.addSubview(backdropView)
surfaceView.frame = view.bounds
view.addSubview(surfaceView)
self.view = view as UIView
}
open override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
if #available(iOS 11.0, *) {
// Ensure to update the static constraint of a panel after rotating a device in static mode
if contentMode == .static {
floatingPanel.layoutAdapter.updateStaticConstraint()
}
} else {
// Because {top,bottom}LayoutGuide is managed as a view
if floatingPanel.isAttracting == false {
self.update(safeAreaInsets: fp_safeAreaInsets)
}
}
}
open override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
if self.view.bounds.size == size {
return
}
// Change a layout for the new view size
if let newLayout = self.delegate?.floatingPanel?(self, layoutFor: size) {
layout = newLayout
activateLayout(forceLayout: true)
}
if view.translatesAutoresizingMaskIntoConstraints {
view.frame.size = size
view.layoutIfNeeded()
}
}
open override func willTransition(to newCollection: UITraitCollection, with coordinator: UIViewControllerTransitionCoordinator) {
super.willTransition(to: newCollection, with: coordinator)
if shouldUpdateLayout(from: traitCollection, to: newCollection) == false {
return
}
// Change a layout for the new trait collection
if let newLayout = self.delegate?.floatingPanel?(self, layoutFor: newCollection) {
self.layout = newLayout
activateLayout(forceLayout: true)
}
}
open override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
safeAreaInsetsObservation = nil
}
// MARK:- Child view controller to consult
open override var childForStatusBarStyle: UIViewController? {
return contentViewController
}
open override var childForStatusBarHidden: UIViewController? {
return contentViewController
}
open override var childForScreenEdgesDeferringSystemGestures: UIViewController? {
return contentViewController
}
open override var childForHomeIndicatorAutoHidden: UIViewController? {
return contentViewController
}
// MARK:- Privates
private func shouldUpdateLayout(from previous: UITraitCollection, to new: UITraitCollection) -> Bool {
return previous.horizontalSizeClass != new.horizontalSizeClass
|| previous.verticalSizeClass != new.verticalSizeClass
|| previous.preferredContentSizeCategory != new.preferredContentSizeCategory
|| previous.layoutDirection != new.layoutDirection
}
private func update(safeAreaInsets: UIEdgeInsets) {
guard
preSafeAreaInsets != safeAreaInsets
else { return }
os_log(msg, log: devLog, type: .debug, "Update safeAreaInsets = \(safeAreaInsets)")
// Prevent an infinite loop on iOS 10: setUpLayout() -> viewDidLayoutSubviews() -> setUpLayout()
preSafeAreaInsets = safeAreaInsets
// preserve the current content offset if contentInsetAdjustmentBehavior is `.always`
var contentOffset: CGPoint?
if contentInsetAdjustmentBehavior == .always {
contentOffset = trackingScrollView?.contentOffset
}
floatingPanel.layoutAdapter.updateStaticConstraint()
if let contentOffset = contentOffset {
trackingScrollView?.contentOffset = contentOffset
}
switch contentInsetAdjustmentBehavior {
case .always:
trackingScrollView?.contentInset = adjustedContentInsets
default:
break
}
}
private func activateLayout(forceLayout: Bool = false) {
floatingPanel.activateLayout(
forceLayout: forceLayout,
contentInsetAdjustmentBehavior: contentInsetAdjustmentBehavior
)
}
func remove() {
if presentingViewController != nil, parent == nil {
delegate?.floatingPanelWillRemove?(self)
dismiss(animated: true) { [weak self] in
guard let self = self else { return }
self.delegate?.floatingPanelDidRemove?(self)
}
} else if parent != nil {
removePanelFromParent(animated: true)
} else {
delegate?.floatingPanelWillRemove?(self)
hide(animated: true) { [weak self] in
guard let self = self else { return }
self.view.removeFromSuperview()
self.delegate?.floatingPanelDidRemove?(self)
}
}
}
// MARK: - Container view controller interface
/// Shows the surface view at the initial position defined by the current layout
/// - Parameters:
/// - animated: Pass true to animate the presentation; otherwise, pass false.
/// - completion: The block to execute after the presentation finishes. This block has no return value and takes no parameters. You may specify nil for this parameter.
@objc(show:completion:)
public func show(animated: Bool = false, completion: (() -> Void)? = nil) {
// Must apply the current layout here
activateLayout(forceLayout: true)
if #available(iOS 11.0, *) {
// Must track the safeAreaInsets of `self.view` to update the layout.
// There are 2 reasons.
// 1. This or the parent VC doesn't call viewSafeAreaInsetsDidChange() on the bottom
// inset's update expectedly.
// 2. The safe area top inset can be variable on the large title navigation bar(iOS11+).
// That's why it needs the observation to keep `adjustedContentInsets` correct.
safeAreaInsetsObservation = self.view.observe(\.safeAreaInsets, options: [.initial, .new, .old]) { [weak self] (_, change) in
// Use `self.view.safeAreaInsets` because `change.newValue` can be nil in particular case when
// is reported in https://github.com/SCENEE/FloatingPanel/issues/330
guard let self = self, change.oldValue != self.view.safeAreaInsets else { return }
// Sometimes the bounding rectangle of the controlled view becomes invalid when the screen is rotated.
// This results in its safeAreaInsets change. In that case, `self.update(safeAreaInsets:)` leads
// an unsatisfied constraints error. So this method should not be called with those bounds.
guard self.view.bounds.height > 0 && self.view.bounds.width > 0 else { return }
self.update(safeAreaInsets: self.view.safeAreaInsets)
}
} else {
// KVOs for topLayoutGuide & bottomLayoutGuide are not effective.
// Instead, update(safeAreaInsets:) is called at `viewDidLayoutSubviews()`
}
move(to: floatingPanel.layoutAdapter.initialState,
animated: animated,
completion: completion)
}
/// Hides the surface view to the hidden position
@objc(hide:completion:)
public func hide(animated: Bool = false, completion: (() -> Void)? = nil) {
move(to: .hidden,
animated: animated,
completion: completion)
}
/// Adds the view managed by the controller as a child of the specified view controller.
/// - Parameters:
/// - parent: A parent view controller object that displays FloatingPanelController's view. A container view controller object isn't applicable.
/// - viewIndex: Insert the surface view managed by the controller below the specified view index. By default, the surface view will be added to the end of the parent list of subviews.
/// - animated: Pass true to animate the presentation; otherwise, pass false.
/// - completion: The block to execute after the presentation finishes. This block has no return value and takes no parameters. You may specify nil for this parameter.
@objc(addPanelToParent:at:animated:completion:)
public func addPanel(toParent parent: UIViewController, at viewIndex: Int = -1, animated: Bool = false, completion: (() -> Void)? = nil) {
guard self.parent == nil else {
os_log(msg, log: sysLog, type: .error, "Warning: already added to a parent(\(parent))")
return
}
assert((parent is UINavigationController) == false, "UINavigationController displays only one child view controller at a time.")
assert((parent is UITabBarController) == false, "UITabBarController displays child view controllers with a radio-style selection interface")
assert((parent is UISplitViewController) == false, "UISplitViewController manages two child view controllers in a master-detail interface")
assert((parent is UITableViewController) == false, "UITableViewController should not be the parent because the view is a table view so that a panel doesn't work well")
assert((parent is UICollectionViewController) == false, "UICollectionViewController should not be the parent because the view is a collection view so that a panel doesn't work well")
if viewIndex < 0 {
parent.view.addSubview(self.view)
} else {
parent.view.insertSubview(self.view, at: viewIndex)
}
parent.addChild(self)
view.frame = parent.view.bounds // Needed for a correct safe area configuration
view.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
self.view.topAnchor.constraint(equalTo: parent.view.topAnchor, constant: 0.0),
self.view.leftAnchor.constraint(equalTo: parent.view.leftAnchor, constant: 0.0),
self.view.rightAnchor.constraint(equalTo: parent.view.rightAnchor, constant: 0.0),
self.view.bottomAnchor.constraint(equalTo: parent.view.bottomAnchor, constant: 0.0),
])
show(animated: animated) { [weak self] in
guard let self = self else { return }
self.didMove(toParent: parent)
completion?()
}
}
/// Removes the controller and the managed view from its parent view controller
/// - Parameters:
/// - animated: Pass true to animate the presentation; otherwise, pass false.
/// - completion: The block to execute after the view controller is dismissed. This block has no return value and takes no parameters. You may specify nil for this parameter.
@objc(removePanelFromParent:completion:)
public func removePanelFromParent(animated: Bool, completion: (() -> Void)? = nil) {
guard self.parent != nil else {
completion?()
return
}
delegate?.floatingPanelWillRemove?(self)
hide(animated: animated) { [weak self] in
guard let self = self else { return }
self.willMove(toParent: nil)
self.view.removeFromSuperview()
self.removeFromParent()
self.delegate?.floatingPanelDidRemove?(self)
completion?()
}
}
/// Moves the position to the specified position.
///
/// - Parameters:
/// - to: Pass a FloatingPanelPosition value to move the surface view to the position.
/// - animated: Pass true to animate the presentation; otherwise, pass false.
/// - completion: The block to execute after the view controller has finished moving. This block has no return value and takes no parameters. You may specify nil for this parameter.
@objc(moveToState:animated:completion:)
public func move(to: FloatingPanelState, animated: Bool, completion: (() -> Void)? = nil) {
floatingPanel.move(to: to, animated: animated, completion: completion)
}
/// Sets the view controller responsible for the content portion of a panel.
public func set(contentViewController: UIViewController?) {
if let vc = _contentViewController {
vc.willMove(toParent: nil)
vc.view.removeFromSuperview()
vc.removeFromParent()
}
if let vc = contentViewController {
addChild(vc)
let surfaceView = floatingPanel.surfaceView
surfaceView.set(contentView: vc.view, mode: contentMode)
vc.didMove(toParent: self)
}
_contentViewController = contentViewController
}
// MARK: - Scroll view tracking
/// Tracks the specified scroll view to correspond with the scroll.
///
/// - Parameters:
/// - scrollView: Specify a scroll view to continuously and seamlessly work in concert with interactions of the surface view
@objc(trackScrollView:)
public func track(scrollView: UIScrollView) {
if let scrollView = floatingPanel.scrollView {
untrack(scrollView: scrollView)
}
floatingPanel.scrollView = scrollView
switch contentInsetAdjustmentBehavior {
case .always:
if #available(iOS 11.0, *) {
scrollView.contentInsetAdjustmentBehavior = .never
} else {
children.forEach { (vc) in
vc.automaticallyAdjustsScrollViewInsets = false
}
}
default:
break
}
}
/// [Experimental] Allows the panel to move as its tracking scroll view bounces.
///
/// This method must be called in the delegate method, `UIScrollViewDelegate.scrollViewDidScroll(_:)`,
/// of its tracking scroll view. This method only supports a bottom positioned panel for now.
///
/// - TODO: Support top, left and right positioned panels.
public func followScrollViewBouncing() {
floatingPanel.followScrollViewBouncing()
}
/// Cancel tracking the specify scroll view.
///
@objc(untrackScrollView:)
public func untrack(scrollView: UIScrollView) {
if floatingPanel.scrollView == scrollView {
floatingPanel.scrollView = nil
}
}
// MARK: - Accessibility
open override func accessibilityPerformEscape() -> Bool {
guard isRemovalInteractionEnabled else { return false }
dismiss(animated: true, completion: nil)
return true
}
// MARK: - Utilities
/// Invalidates all layout information of the panel and apply the ``layout`` property into it immediately.
///
/// This lays out subviews of the view that the controller manages with the ``layout`` property by
/// calling the view's `layoutIfNeeded()`. Thus this method can be called in an animation block to
/// animate the panel's changes.
///
/// If the controller has a delegate object, this will lay them out using the layout object returned by
/// `floatingPanel(_:layoutFor:)` delegate method for the current `UITraitCollection`.
@objc
public func invalidateLayout() {
if let newLayout = self.delegate?.floatingPanel?(self, layoutFor: traitCollection) {
layout = newLayout
}
activateLayout(forceLayout: true)
}
/// Returns the surface's position in a panel controller's view for the specified state.
///
/// If a panel is top positioned, this returns a point of the bottom-left corner of the surface. If it is left positioned
/// this returns a point of top-right corner of the surface. If it is bottom or right positioned, this returns a point
/// of the top-left corner of the surface.
@objc
public func surfaceLocation(for state: FloatingPanelState) -> CGPoint {
return floatingPanel.layoutAdapter.surfaceLocation(for: state)
}
/// The surface's position in a panel controller's view.
///
/// If a panel is top positioned, this returns a point of the bottom-left corner of the surface. If it is left positioned
/// this returns a point of top-right corner of the surface. If it is bottom or right positioned, this returns a point
/// of the top-left corner of the surface.
@objc
public var surfaceLocation: CGPoint {
get { floatingPanel.layoutAdapter.surfaceLocation }
set { floatingPanel.layoutAdapter.surfaceLocation = newValue }
}
}
extension FloatingPanelController {
func notifyDidMove() {
#if !TEST
guard self.view.window != nil else { return }
#endif
delegate?.floatingPanelDidMove?(self)
}
func animatorForPresenting(to: FloatingPanelState) -> UIViewPropertyAnimator {
if let animator = delegate?.floatingPanel?(self, animatorForPresentingTo: to) {
return animator
}
let timingParameters = UISpringTimingParameters(decelerationRate: UIScrollView.DecelerationRate.fast.rawValue,
frequencyResponse: 0.25)
return UIViewPropertyAnimator(duration: 0.0,
timingParameters: timingParameters)
}
func animatorForDismissing(with velocity: CGVector) -> UIViewPropertyAnimator {
if let animator = delegate?.floatingPanel?(self, animatorForDismissingWith: velocity) {
return animator
}
let timingParameters = UISpringTimingParameters(decelerationRate: UIScrollView.DecelerationRate.fast.rawValue,
frequencyResponse: 0.25,
initialVelocity: velocity)
return UIViewPropertyAnimator(duration: 0.0,
timingParameters: timingParameters)
}
}
// MARK: - Swizzling
private var originalDismissImp: IMP?
private typealias DismissFunction = @convention(c) (AnyObject, Selector, Bool, (() -> Void)?) -> Void
extension FloatingPanelController {
private static let dismissSwizzling: Void = {
let aClass: AnyClass! = UIViewController.self //object_getClass(vc)
if let originalMethod = class_getInstanceMethod(aClass, #selector(dismiss(animated:completion:))),
let swizzledImp = class_getMethodImplementation(aClass, #selector(__swizzled_dismiss(animated:completion:))) {
originalDismissImp = method_setImplementation(originalMethod, swizzledImp)
}
}()
}
extension UIViewController {
@objc
fileprivate func __swizzled_dismiss(animated flag: Bool, completion: (() -> Void)? = nil) {
let dismissImp = unsafeBitCast(originalDismissImp, to: DismissFunction.self)
let sel = #selector(UIViewController.dismiss(animated:completion:))
// Call dismiss(animated:completion:) to a content view controller
if let fpc = parent as? FloatingPanelController {
if fpc.presentingViewController != nil {
dismissImp(self, sel, flag, completion)
} else {
fpc.removePanelFromParent(animated: flag, completion: completion)
}
return
}
// Call dismiss(animated:completion:) to FloatingPanelController directly
if let fpc = self as? FloatingPanelController {
// When a panel is presented modally and it's not a child view controller of the presented view controller.
if fpc.presentingViewController != nil, fpc.parent == nil {
dismissImp(self, sel, flag, completion)
} else {
fpc.removePanelFromParent(animated: flag, completion: completion)
}
return
}
// For other view controllers
dismissImp(self, sel, flag, completion)
}
}