Files
FloatingPanel/Framework/Sources/FloatingPanelSurfaceView.swift
T
Shin Yamamoto 54570ac7c6 Fix updating the container height when the content mode is changed
This change is necessary to fix a layout break when the contentMode is
changed after laying out a floating panel.
For example, the following patch lets the bug reproduce in Maps.app.

```
diff --git a/Examples/Maps/Maps/ViewController.swift b/Examples/Maps/Maps/ViewController.swift
index c5f25f1..b71c313 100644
--- a/Examples/Maps/Maps/ViewController.swift
+++ b/Examples/Maps/Maps/ViewController.swift
@@ -14,7 +14,6 @@ class ViewController: UIViewController, MKMapViewDelegate {
     override func viewDidLoad() {
         super.viewDidLoad()

-        fpc.contentMode = .fitToBounds
         fpc.delegate = fpcDelegate

         // Set a content view controller
@@ -33,6 +32,7 @@ class ViewController: UIViewController, MKMapViewDelegate {

     override func viewDidAppear(_ animated: Bool) {
         super.viewDidAppear(animated)
+        fpc.contentMode = .fitToBounds

         // Must be here
         searchVC.searchBar.delegate = self
```
2020-07-11 09:48:25 +09:00

359 lines
17 KiB
Swift

//
// Created by Shin Yamamoto on 2018/09/26.
// Copyright © 2018 Shin Yamamoto. All rights reserved.
//
import UIKit
@objc
public class FloatingPanelSurfaceAppearance: NSObject {
/// The background color.
public var backgroundColor: UIColor? = {
if #available(iOS 13, *) {
return UIColor.systemBackground
} else {
return UIColor.white
}
}()
/// The radius to use when drawing top rounded corners.
///
/// `self.contentView` is masked with the top rounded corners automatically on iOS 11 and later.
/// On iOS 10, they are not automatically masked because of a UIVisualEffectView issue. See https://forums.developer.apple.com/thread/50854
public var cornerRadius: CGFloat = 0.0
/// A Boolean indicating whether the surface shadow is displayed.
public var shadowHidden: Bool = false
/// The color of the surface shadow.
public var shadowColor: UIColor = .black
/// The offset (in points) of the surface shadow.
public var shadowOffset: CGSize = CGSize(width: 0.0, height: 1.0)
/// The opacity of the surface shadow.
public var shadowOpacity: Float = 0.2
/// The blur radius (in points) used to render the surface shadow.
public var shadowRadius: CGFloat = 3
/// The width of the surface border.
public var borderColor: UIColor?
/// The color of the surface border.
public var borderWidth: CGFloat = 0.0
}
/// A view that presents a surface interface in a floating panel.
public class FloatingPanelSurfaceView: UIView {
/// A FloatingPanelGrabberView object displayed at the top of the surface view.
///
/// To use a custom grabber handle, hide this and then add the custom one
/// to the surface view at appropriate coordinates.
public let grabberHandle = FloatingPanelGrabberView()
/// Offset of the grabber handle from the interactive edge.
public var grabberHandlePadding: CGFloat = 6.0 { didSet {
setNeedsUpdateConstraints()
} }
/// The offset from the interactive edge which prevents the conetent scroll
public var grabberAreaOffset: CGFloat = 36.0
/// The grabber handle size
///
/// On left/right position, the width dimension is used as the height of `grabberHandle`, and vice versa.
public var grabberHandleSize: CGSize = CGSize(width: 36.0, height: 5.0) { didSet {
setNeedsUpdateConstraints()
} }
/// A root view of a content view controller
public weak var contentView: UIView!
/// The content insets specifying the insets around the content view.
public var contentPadding: UIEdgeInsets = .zero {
didSet {
// Needs update constraints
self.setNeedsUpdateConstraints()
}
}
public override var backgroundColor: UIColor? {
get { return appearance.backgroundColor }
set { appearance.backgroundColor = newValue; setNeedsLayout() }
}
public var appearance = FloatingPanelSurfaceAppearance() { didSet {
setNeedsLayout()
}}
/// The margins to use when laying out the container view wrapping content.
public var containerMargins: UIEdgeInsets = .zero { didSet {
setNeedsUpdateConstraints()
} }
/// The view presents an actual surface shape.
///
/// It renders the background color, border line and top rounded corners,
/// specified by other properties. The reason why they're not be applied to
/// a content view directly is because it avoids any side-effects to the
/// content view.
public let containerView: UIView = UIView()
var containerOverflow: CGFloat = 0.0 { // Must not call setNeedsLayout()
didSet {
// Calling setNeedsUpdateConstraints() is necessary to fix a layout break
// when the contentMode is changed after laying out a floating panel, for instance,
// after calling viewDidAppear(_:) of the parent view controller.
setNeedsUpdateConstraints()
}
}
var anchorPosition: FloatingPanelPosition = .bottom {
didSet {
guard anchorPosition != oldValue else { return }
NSLayoutConstraint.deactivate([grabberHandleEdgePaddingConstraint,
grabberHandleCenterConstraint,
grabberHandleWidthConstraint,
grabberHandleHeightConstraint])
switch anchorPosition {
case .top:
grabberHandleEdgePaddingConstraint = grabberHandle.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -grabberHandlePadding)
grabberHandleCenterConstraint = grabberHandle.centerXAnchor.constraint(equalTo: centerXAnchor)
grabberHandleWidthConstraint = grabberHandle.widthAnchor.constraint(equalToConstant: grabberHandleSize.width)
grabberHandleHeightConstraint = grabberHandle.heightAnchor.constraint(equalToConstant: grabberHandleSize.height)
case .left:
grabberHandleEdgePaddingConstraint = grabberHandle.rightAnchor.constraint(equalTo: rightAnchor, constant: -grabberHandlePadding)
grabberHandleCenterConstraint = grabberHandle.centerYAnchor.constraint(equalTo: centerYAnchor)
grabberHandleWidthConstraint = grabberHandle.widthAnchor.constraint(equalToConstant: grabberHandleSize.height)
grabberHandleHeightConstraint = grabberHandle.heightAnchor.constraint(equalToConstant: grabberHandleSize.width)
case .bottom:
grabberHandleEdgePaddingConstraint = grabberHandle.topAnchor.constraint(equalTo: topAnchor, constant: grabberHandlePadding)
grabberHandleCenterConstraint = grabberHandle.centerXAnchor.constraint(equalTo: centerXAnchor)
grabberHandleWidthConstraint = grabberHandle.widthAnchor.constraint(equalToConstant: grabberHandleSize.width)
grabberHandleHeightConstraint = grabberHandle.heightAnchor.constraint(equalToConstant: grabberHandleSize.height)
case .right:
grabberHandleEdgePaddingConstraint = grabberHandle.leftAnchor.constraint(equalTo: leftAnchor, constant: grabberHandlePadding)
grabberHandleCenterConstraint = grabberHandle.centerYAnchor.constraint(equalTo: centerYAnchor)
grabberHandleWidthConstraint = grabberHandle.widthAnchor.constraint(equalToConstant: grabberHandleSize.height)
grabberHandleHeightConstraint = grabberHandle.heightAnchor.constraint(equalToConstant: grabberHandleSize.width)
}
NSLayoutConstraint.activate([grabberHandleEdgePaddingConstraint,
grabberHandleCenterConstraint,
grabberHandleWidthConstraint,
grabberHandleHeightConstraint])
setNeedsUpdateConstraints()
grabberHandle.layer.cornerRadius = grabberHandleSize.height / 2
}
}
var grabberAreaFrame: CGRect {
switch anchorPosition {
case .top:
return CGRect(origin: .init(x: bounds.minX, y: bounds.maxY - grabberAreaOffset),
size: .init(width: bounds.width, height: grabberAreaOffset))
case .left:
return CGRect(origin: .init(x: bounds.maxX - grabberAreaOffset, y: bounds.minY),
size: .init(width: grabberAreaOffset, height: bounds.height))
case .bottom:
return CGRect(origin: CGPoint(x: bounds.minX, y: bounds.minY),
size: CGSize(width: bounds.width, height: grabberAreaOffset))
case .right:
return CGRect(origin: .init(x: bounds.minX, y: bounds.minY),
size: .init(width: grabberAreaOffset, height: bounds.height))
}
}
private lazy var containerViewTopConstraint = containerView.topAnchor.constraint(equalTo: topAnchor, constant: 0.0)
private lazy var containerViewLeftConstraint = containerView.leftAnchor.constraint(equalTo: leftAnchor, constant: 0.0)
private lazy var containerViewBottomConstraint = containerView.bottomAnchor.constraint(equalTo: bottomAnchor, constant: 0.0)
private lazy var containerViewRightConstraint = containerView.rightAnchor.constraint(equalTo: rightAnchor, constant: 0.0)
/// The content view's top constraint
private var contentViewTopConstraint: NSLayoutConstraint?
/// The content view's left constraint
private var contentViewLeftConstraint: NSLayoutConstraint?
/// The content view's right constraint
private var contentViewRightConstraint: NSLayoutConstraint?
/// The content view's bottom constraint
private var contentViewBottomConstraint: NSLayoutConstraint?
private lazy var grabberHandleWidthConstraint = grabberHandle.widthAnchor.constraint(equalToConstant: grabberHandleSize.width)
private lazy var grabberHandleHeightConstraint = grabberHandle.heightAnchor.constraint(equalToConstant: grabberHandleSize.height)
private lazy var grabberHandleCenterConstraint = grabberHandle.centerXAnchor.constraint(equalTo: centerXAnchor)
private lazy var grabberHandleEdgePaddingConstraint = grabberHandle.topAnchor.constraint(equalTo: topAnchor, constant: grabberHandlePadding)
public override class var requiresConstraintBasedLayout: Bool { return true }
override init(frame: CGRect) {
super.init(frame: frame)
addSubViews()
}
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
addSubViews()
}
private func addSubViews() {
super.backgroundColor = .clear
self.clipsToBounds = false
addSubview(containerView)
containerView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
containerViewTopConstraint,
containerViewLeftConstraint,
containerViewBottomConstraint,
containerViewRightConstraint,
])
addSubview(grabberHandle)
grabberHandle.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
grabberHandleEdgePaddingConstraint,
grabberHandleCenterConstraint,
grabberHandleWidthConstraint,
grabberHandleHeightConstraint,
])
}
public override func updateConstraints() {
switch anchorPosition {
case .top:
containerViewTopConstraint.constant = (containerMargins.top == 0) ? -containerOverflow : containerMargins.top
containerViewLeftConstraint.constant = containerMargins.left
containerViewRightConstraint.constant = -containerMargins.right
containerViewBottomConstraint.constant = -containerMargins.bottom
case .left:
containerViewTopConstraint.constant = containerMargins.top
containerViewLeftConstraint.constant = (containerMargins.left == 0) ? containerOverflow : containerMargins.left
containerViewRightConstraint.constant = -containerMargins.right
containerViewBottomConstraint.constant = -containerMargins.bottom
case .bottom:
containerViewTopConstraint.constant = containerMargins.top
containerViewLeftConstraint.constant = containerMargins.left
containerViewRightConstraint.constant = -containerMargins.right
containerViewBottomConstraint.constant = (containerMargins.bottom == 0) ? containerOverflow : -containerMargins.bottom
case .right:
containerViewTopConstraint.constant = containerMargins.top
containerViewLeftConstraint.constant = containerMargins.left
containerViewRightConstraint.constant = (containerMargins.right == 0) ? containerOverflow : -containerMargins.right
containerViewBottomConstraint.constant = -containerMargins.bottom
}
contentViewTopConstraint?.constant = containerMargins.top + contentPadding.top
contentViewLeftConstraint?.constant = containerMargins.left + contentPadding.left
contentViewRightConstraint?.constant = containerMargins.right + contentPadding.right
contentViewBottomConstraint?.constant = containerMargins.bottom + contentPadding.bottom
switch anchorPosition {
case .top, .left:
grabberHandleEdgePaddingConstraint.constant = -grabberHandlePadding
case .bottom, .right:
grabberHandleEdgePaddingConstraint.constant = grabberHandlePadding
}
switch anchorPosition {
case .top, .bottom:
grabberHandleWidthConstraint.constant = grabberHandleSize.width
grabberHandleHeightConstraint.constant = grabberHandleSize.height
case .left, .right:
grabberHandleWidthConstraint.constant = grabberHandleSize.height
grabberHandleHeightConstraint.constant = grabberHandleSize.width
}
super.updateConstraints()
}
public override func layoutSubviews() {
super.layoutSubviews()
log.debug("surface view frame = \(frame)")
containerView.backgroundColor = appearance.backgroundColor
updateShadow()
updateCornerRadius()
updateBorder()
}
public override var intrinsicContentSize: CGSize {
let fittingSize = UIView.layoutFittingCompressedSize
let contentSize = contentView?.systemLayoutSizeFitting(fittingSize) ?? .zero
return CGSize(width: containerMargins.horizontalInset + contentPadding.horizontalInset + contentSize.width,
height: containerMargins.verticalInset + contentPadding.verticalInset + contentSize.height)
}
private func updateShadow() {
if appearance.shadowHidden == false {
if #available(iOS 11, *) {
// For clear background. See also, https://github.com/SCENEE/FloatingPanel/pull/51.
layer.shadowColor = appearance.shadowColor.cgColor
layer.shadowOffset = appearance.shadowOffset
layer.shadowOpacity = appearance.shadowOpacity
layer.shadowRadius = appearance.shadowRadius
} else {
// Can't update `layer.shadow*` directly because of a UIVisualEffectView issue in iOS 10, https://forums.developer.apple.com/thread/50854
// Instead, a user should display shadow appropriately.
}
}
}
private func updateCornerRadius() {
containerView.layer.cornerRadius = appearance.cornerRadius
guard containerView.layer.cornerRadius != 0.0 else {
containerView.layer.masksToBounds = false
return
}
containerView.layer.masksToBounds = true
if anchorPosition.inset(containerMargins) != 0 {
return
}
if #available(iOS 11, *) {
// Don't use `contentView.clipToBounds` because it prevents content view from expanding the height of a subview of it
// for the bottom overflow like Auto Layout settings of UIVisualEffectView in Main.storyboard of Example/Maps.
// Because the bottom of contentView must be fit to the bottom of a screen to work the `safeLayoutGuide` of a content VC.
switch anchorPosition {
case .top:
containerView.layer.maskedCorners = [.layerMinXMaxYCorner, .layerMaxXMaxYCorner]
case .left:
containerView.layer.maskedCorners = [.layerMaxXMinYCorner, .layerMaxXMaxYCorner]
case .bottom:
containerView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
case .right:
containerView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMinXMaxYCorner]
}
} else {
// Can't use `containerView.layer.mask` because of a UIVisualEffectView issue in iOS 10, https://forums.developer.apple.com/thread/50854
// Instead, a user should display rounding corners appropriately.
}
}
private func updateBorder() {
containerView.layer.borderColor = appearance.borderColor?.cgColor
containerView.layer.borderWidth = appearance.borderWidth
}
func set(contentView: UIView) {
containerView.addSubview(contentView)
self.contentView = contentView
/* contentView.frame = bounds */ // MUST NOT: Because the top safe area inset of a content VC will be incorrect.
contentView.translatesAutoresizingMaskIntoConstraints = false
let topConstraint = contentView.topAnchor.constraint(equalTo: topAnchor, constant: containerMargins.top + contentPadding.top)
let leftConstraint = contentView.leftAnchor.constraint(equalTo: leftAnchor, constant: containerMargins.left + contentPadding.left)
let rightConstraint = rightAnchor.constraint(equalTo: contentView.rightAnchor, constant: containerMargins.right + contentPadding.right)
let bottomConstraint = bottomAnchor.constraint(equalTo: contentView.bottomAnchor, constant: containerMargins.bottom + contentPadding.bottom)
NSLayoutConstraint.activate([
topConstraint,
leftConstraint,
rightConstraint,
bottomConstraint,
].map { $0.priority = .defaultHigh; return $0; })
self.contentViewTopConstraint = topConstraint
self.contentViewLeftConstraint = leftConstraint
self.contentViewRightConstraint = rightConstraint
self.contentViewBottomConstraint = bottomConstraint
}
}