Files
FloatingPanel/Framework/Sources/FloatingPanelTransitioning.swift
T
Shin Yamamoto 38359e25ad v2.0
* Core
    * Support bottom/left/right positioned panel.
    * Replace FloatingPanelPosition with FloatingPanelState
    * Redefine FloatingPanelPosition
    * Fix pan interaction of the intrinsic layout
    * Allow to modify a target position
    * Fix floating point problem
    * Use UIScrollView.adjustedContentInset by default
    * Add shouldDecelerate(to:)
    * Rename contentOrigin to contentOffsetForPinning
    * Improve initialLocation

* Introduce numeric springing
    * Support moving a panel with numeric springing
    * Update FloatingPanelBehavior
    * Remove {top,Bottom}InteractionBuffer from FloatingPanelLayout
    * Remove the move animator to be same as UIScrollView behavior
        * Add floatingPanelDidMove(_:) tests in calling move(to:animated:)
    * Update FloatingPanelControllerDelegate
        * Move {add,remove}PanelAnimator delegation

* Add FloatingPanelBehaviorAdapter
    * Modify access to `behavior` prop

* Update FloatingPanelLayout
    * Support bottom/left/right positioned panel.
    * Add anchoredPosition property
    * Introduce FloatingLayoutAnchor & FloatingPanelIntrinsicLayoutAnchor
    * Add FloatingPanelReferenceEdge
    * Rename FloatingPanelDefaultLayout to FloatingPanelBottomLayout

* Update FloatingPanelLayoutAdapter
    * Add LayoutAdapter.sortedDirectionalPositions
    * Reimplement positionY(for:)
    * Add edge{most,least}state
    * Add orderedStates
    * Add edge{Most,Least} properties in LayoutAdapter
    * Modify `bottomOverflow` value and rename it to `containerOverflow`
    * Modify access to `layout` prop

* Add FloatingPanelLayoutAnchoring/LayoutAnchor/IntrinsicLayoutAnchor
    * Add FloatingPanel{Intrinsic}LayoutAnchor tests

* Update FloatingPanelController
    * Add surfaceLocation
    * update addPanelToParent API
    * Update layout reloading logic
    * Rename updateLayout() to invalidateLayout()
    * Fix contentViewController access level

* Update FloatingPanelControllerDelegate
    * Add floatingPanelDidEndDragging(_ vc:willDecelerate:)
    * Update floatingPanelWillBeginDecelerating delegate method
    * Remove behavior delegate method
    * Reimplement the removal action
        * Use floatingPanel(_:shouldRemoveAt:with:) delegate

* Update SurfaceView
    * Support bottom/left/right positioned panel.
    * Add FloatingPanelSurfaceAppearance
    * Add SurfaceView.intrinsicContentSize
    * Rename FloatingPanelSurfaceView.add(contentView:)
    * GrabberHandle for bottom edge grabber
    * Rename GrabberHandleView to FloatingPanelGrabberView
    * Rename containerMargin & contentInsets to content{Margins,Padding}
    * Rename bottomOverflow to containerOverflow

* ObjC Support
    * Add @objc to FloatingPanelControllerDelegate
    * Add @objc to FloatingPanelController
    * Use @objc protocol FloatingPanelBehavior
    * Redefine FloatingPanelState for objc.

* Update Utils
    * Modify logger prefix
    * Update extensions for left/right positions

* Update unit tests
    * Update layout tests
    * Add test_surfaceView_{contentView,containerView}
    * Add test_positionY_top2bottom()
    * Add test_moveTo_bottomEdge()
    * Update test_warningRetainCycle()
    * Fix FloatingPanelControllerTests
    * Fix LayoutTests
    * Fix FloatingPanelStateTests
    * Fix FloatingPanelTest
2020-07-11 09:48:25 +09:00

123 lines
4.9 KiB
Swift

//
// Created by Shin Yamamoto on 2018/11/21.
// Copyright © 2018 Shin Yamamoto. All rights reserved.
//
import UIKit
class FloatingPanelModalTransition: NSObject, UIViewControllerTransitioningDelegate {
func animationController(forPresented presented: UIViewController,
presenting: UIViewController,
source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return FloatingPanelModalPresentTransition()
}
func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return FloatingPanelModalDismissTransition()
}
func presentationController(forPresented presented: UIViewController, presenting: UIViewController?, source: UIViewController) -> UIPresentationController? {
return FloatingPanelPresentationController(presentedViewController: presented, presenting: presenting)
}
}
class FloatingPanelPresentationController: UIPresentationController {
override func presentationTransitionWillBegin() {
// Must call here even if duplicating on in containerViewWillLayoutSubviews()
// Because it let the floating panel present correctly with the presentation animation
addFloatingPanel()
}
override func presentationTransitionDidEnd(_ completed: Bool) {
// For non-animated presentation
if let fpc = presentedViewController as? FloatingPanelController, fpc.state == .hidden {
fpc.show(animated: false, completion: nil)
}
}
override func dismissalTransitionDidEnd(_ completed: Bool) {
if let fpc = presentedViewController as? FloatingPanelController {
// For non-animated dismissal
if fpc.state != .hidden {
fpc.hide(animated: false, completion: nil)
}
fpc.view.removeFromSuperview()
}
}
override func containerViewWillLayoutSubviews() {
guard
let fpc = presentedViewController as? FloatingPanelController
else { fatalError() }
/*
* Layout the views managed by `FloatingPanelController` here for the
* sake of the presentation and dismissal modally from the controller.
*/
addFloatingPanel()
// Forward touch events to the presenting view controller
(fpc.view as? FloatingPanelPassThroughView)?.eventForwardingView = presentingViewController.view
}
@objc func handleBackdrop(tapGesture: UITapGestureRecognizer) {
presentedViewController.dismiss(animated: true, completion: nil)
}
private func addFloatingPanel() {
guard
let containerView = self.containerView,
let fpc = presentedViewController as? FloatingPanelController
else { fatalError() }
containerView.addSubview(fpc.view)
fpc.view.frame = containerView.bounds
fpc.view.autoresizingMask = [.flexibleWidth, .flexibleHeight]
}
}
class FloatingPanelModalPresentTransition: NSObject, UIViewControllerAnimatedTransitioning {
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
guard
let fpc = transitionContext?.viewController(forKey: .to) as? FloatingPanelController
else { fatalError()}
let animator = fpc.delegate?.floatingPanel?(fpc, animatorForPresentingTo: fpc.layout.initialState)
?? FloatingPanelDefaultBehavior().addPanelAnimator(fpc, to: fpc.layout.initialState)
return TimeInterval(animator.duration)
}
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
guard
let fpc = transitionContext.viewController(forKey: .to) as? FloatingPanelController
else { fatalError() }
fpc.show(animated: true) {
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
}
}
}
class FloatingPanelModalDismissTransition: NSObject, UIViewControllerAnimatedTransitioning {
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
guard
let fpc = transitionContext?.viewController(forKey: .from) as? FloatingPanelController
else { fatalError()}
let animator = fpc.delegate?.floatingPanel?(fpc, animatorForDismissingWith: .zero)
?? FloatingPanelDefaultBehavior().removePanelAnimator(fpc, from: fpc.state, with: .zero)
return TimeInterval(animator.duration)
}
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
guard
let fpc = transitionContext.viewController(forKey: .from) as? FloatingPanelController
else { fatalError() }
fpc.hide(animated: true) {
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
}
}
}