Files
FloatingPanel/Framework/Tests/FloatingPanelControllerTests.swift
T

138 lines
5.4 KiB
Swift

//
// Created by Shin Yamamoto on 2018/09/18.
// Copyright © 2018 Shin Yamamoto. All rights reserved.
//
import XCTest
@testable import FloatingPanel
class FloatingPanelControllerTests: XCTestCase {
override func setUp() {}
override func tearDown() {}
func test_warningRetainCycle() {
let myVC = MyZombieViewController(nibName: nil, bundle: nil)
let exp = expectation(description: "Warning retain cycle")
exp.expectedFulfillmentCount = 2 // For layout & behavior logs
log.hook = {(log, level) in
if log.contains("A memory leak will occur by a retain cycle because") {
XCTAssert(level == .warning)
exp.fulfill()
}
}
myVC.loadViewIfNeeded()
wait(for: [exp], timeout: 10)
}
func test_addPanel() {
guard let rootVC = UIApplication.shared.keyWindow?.rootViewController else { fatalError() }
let fpc = FloatingPanelController()
fpc.addPanel(toParent: rootVC)
XCTAssert(fpc.surfaceView.frame.minY == (fpc.view.bounds.height - fpc.layoutInsets.bottom) - fpc.layout.insetFor(position: .half)!)
fpc.move(to: .tip, animated: false)
XCTAssert(fpc.surfaceView.frame.minY == (fpc.view.bounds.height - fpc.layoutInsets.bottom) - fpc.layout.insetFor(position: .tip)!)
}
@available(iOS 12.0, *)
func test_updateLayout_willTransition() {
class MyDelegate: FloatingPanelControllerDelegate {
func floatingPanel(_ vc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout? {
if newCollection.userInterfaceStyle == .dark {
XCTFail()
}
return nil
}
}
let myDelegate = MyDelegate()
let fpc = FloatingPanelController(delegate: myDelegate)
let traitCollection = UITraitCollection(traitsFrom: [fpc.traitCollection,
UITraitCollection(userInterfaceStyle: .dark)])
XCTAssertEqual(traitCollection.userInterfaceStyle, .dark)
fpc.prepare(for: traitCollection)
}
func test_moveTo() {
let fpc = FloatingPanelController(delegate: nil)
fpc.showForTest()
fpc.move(to: .full, animated: false)
XCTAssertEqual(fpc.position, .full)
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .full))
fpc.move(to: .half, animated: false)
XCTAssertEqual(fpc.position, .half)
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .half))
fpc.move(to: .tip, animated: false)
XCTAssertEqual(fpc.position, .tip)
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .tip))
fpc.move(to: .hidden, animated: false)
XCTAssertEqual(fpc.position, .hidden)
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .hidden))
fpc.move(to: .full, animated: true)
waitRunLoop(secs: 0.3)
XCTAssertEqual(fpc.position, .full)
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .full))
fpc.move(to: .half, animated: true)
waitRunLoop(secs: 0.3)
XCTAssertEqual(fpc.position, .half)
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .half))
fpc.move(to: .tip, animated: true)
waitRunLoop(secs: 0.3)
XCTAssertEqual(fpc.position, .tip)
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .tip))
fpc.move(to: .hidden, animated: true)
waitRunLoop(secs: 0.3)
XCTAssertEqual(fpc.position, .hidden)
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .hidden))
}
func test_originSurfaceY() {
let fpc = FloatingPanelController(delegate: nil)
fpc.loadViewIfNeeded()
fpc.view.frame = CGRect(x: 0, y: 0, width: 375, height: 667)
fpc.show(animated: false, completion: nil)
fpc.move(to: .full, animated: false)
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .full))
fpc.move(to: .half, animated: false)
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .half))
fpc.move(to: .tip, animated: false)
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .tip))
fpc.move(to: .hidden, animated: false)
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .hidden))
}
}
private class MyZombieViewController: UIViewController, FloatingPanelLayout, FloatingPanelBehavior, FloatingPanelControllerDelegate {
var fpc: FloatingPanelController?
override func viewDidLoad() {
fpc = FloatingPanelController(delegate: self)
fpc?.addPanel(toParent: self)
}
func floatingPanel(_ vc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout? {
return self
}
func floatingPanel(_ vc: FloatingPanelController, behaviorFor newCollection: UITraitCollection) -> FloatingPanelBehavior? {
return self
}
var initialPosition: FloatingPanelPosition {
return .half
}
func insetFor(position: FloatingPanelPosition) -> CGFloat? {
switch position {
case .full: return UIScreen.main.bounds.height == 667.0 ? 18.0 : 16.0
case .half: return 262.0
case .tip: return 69.0
case .hidden: return nil
}
}
}