237 lines
9.8 KiB
Swift
237 lines
9.8 KiB
Swift
//
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// Created by Shin Yamamoto on 2018/09/26.
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// Copyright © 2018 Shin Yamamoto. All rights reserved.
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//
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import UIKit
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/// A view that presents a surface interface in a floating panel.
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public class FloatingPanelSurfaceView: UIView {
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/// A GrabberHandleView object displayed at the top of the surface view.
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///
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/// To use a custom grabber handle, hide this and then add the custom one
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/// to the surface view at appropriate coordinates.
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public let grabberHandle: GrabberHandleView = GrabberHandleView()
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/// Offset of the grabber handle from the top
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public var grabberTopPadding: CGFloat = 6.0 { didSet {
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setNeedsUpdateConstraints()
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} }
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/// The height of the grabber bar area
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public var topGrabberBarHeight: CGFloat {
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return grabberTopPadding * 2 + grabberHandleHeight
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}
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/// Grabber view width and height
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public var grabberHandleWidth: CGFloat = 36.0 { didSet {
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setNeedsUpdateConstraints()
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} }
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public var grabberHandleHeight: CGFloat = 5.0 { didSet {
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setNeedsUpdateConstraints()
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} }
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/// A root view of a content view controller
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public weak var contentView: UIView!
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/// The content insets specifying the insets around the content view.
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///
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/// - important: Currently the `bottom` inset is ignored.
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public var contentInsets: UIEdgeInsets = .zero {
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didSet {
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// Needs update constraints
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self.setNeedsUpdateConstraints()
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}
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}
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private var color: UIColor? = .white { didSet { setNeedsLayout() } }
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var bottomOverflow: CGFloat = 0.0 // Must not call setNeedsLayout()
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public override var backgroundColor: UIColor? {
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get { return color }
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set { color = newValue }
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}
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/// The radius to use when drawing top rounded corners.
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///
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/// `self.contentView` is masked with the top rounded corners automatically on iOS 11 and later.
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/// On iOS 10, they are not automatically masked because of a UIVisualEffectView issue. See https://forums.developer.apple.com/thread/50854
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public var cornerRadius: CGFloat {
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set { containerView.layer.cornerRadius = newValue; setNeedsLayout() }
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get { return containerView.layer.cornerRadius }
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}
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/// A Boolean indicating whether the surface shadow is displayed.
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public var shadowHidden: Bool = false { didSet { setNeedsLayout() } }
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/// The color of the surface shadow.
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public var shadowColor: UIColor = .black { didSet { setNeedsLayout() } }
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/// The offset (in points) of the surface shadow.
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public var shadowOffset: CGSize = CGSize(width: 0.0, height: 1.0) { didSet { setNeedsLayout() } }
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/// The opacity of the surface shadow.
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public var shadowOpacity: Float = 0.2 { didSet { setNeedsLayout() } }
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/// The blur radius (in points) used to render the surface shadow.
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public var shadowRadius: CGFloat = 3 { didSet { setNeedsLayout() } }
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/// The width of the surface border.
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public var borderColor: UIColor? { didSet { setNeedsLayout() } }
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/// The color of the surface border.
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public var borderWidth: CGFloat = 0.0 { didSet { setNeedsLayout() } }
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/// Offset of the container view from the top
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public var containerTopInset: CGFloat = 0.0 { didSet {
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setNeedsUpdateConstraints()
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} }
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/// The view presents an actual surface shape.
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///
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/// It renders the background color, border line and top rounded corners,
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/// specified by other properties. The reason why they're not be applied to
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/// a content view directly is because it avoids any side-effects to the
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/// content view.
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public let containerView: UIView = UIView()
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@available(*, unavailable, renamed: "containerView")
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public var backgroundView: UIView!
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private lazy var containerViewTopInsetConstraint: NSLayoutConstraint = containerView.topAnchor.constraint(equalTo: topAnchor, constant: containerTopInset)
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private lazy var containerViewHeightConstraint: NSLayoutConstraint = containerView.heightAnchor.constraint(equalTo: heightAnchor, multiplier: 1.0)
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/// The content view top constraint
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private var contentViewTopConstraint: NSLayoutConstraint?
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/// The content view left constraint
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private var contentViewLeftConstraint: NSLayoutConstraint?
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/// The content right constraint
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private var contentViewRightConstraint: NSLayoutConstraint?
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/// The content height constraint
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private var contentViewHeightConstraint: NSLayoutConstraint?
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private lazy var grabberHandleWidthConstraint: NSLayoutConstraint = grabberHandle.widthAnchor.constraint(equalToConstant: grabberHandleWidth)
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private lazy var grabberHandleHeightConstraint: NSLayoutConstraint = grabberHandle.heightAnchor.constraint(equalToConstant: grabberHandleHeight)
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private lazy var grabberHandleTopConstraint: NSLayoutConstraint = grabberHandle.topAnchor.constraint(equalTo: topAnchor, constant: grabberTopPadding)
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override init(frame: CGRect) {
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super.init(frame: frame)
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addSubViews()
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}
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required public init?(coder aDecoder: NSCoder) {
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super.init(coder: aDecoder)
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addSubViews()
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}
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private func addSubViews() {
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super.backgroundColor = .clear
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self.clipsToBounds = false
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addSubview(containerView)
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containerView.translatesAutoresizingMaskIntoConstraints = false
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NSLayoutConstraint.activate([
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containerViewTopInsetConstraint,
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containerView.leftAnchor.constraint(equalTo: leftAnchor, constant: 0.0),
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containerView.rightAnchor.constraint(equalTo: rightAnchor, constant: 0.0),
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containerViewHeightConstraint,
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])
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addSubview(grabberHandle)
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grabberHandle.translatesAutoresizingMaskIntoConstraints = false
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NSLayoutConstraint.activate([
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grabberHandleWidthConstraint,
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grabberHandleHeightConstraint,
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grabberHandleTopConstraint,
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grabberHandle.centerXAnchor.constraint(equalTo: centerXAnchor),
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])
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}
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public override func updateConstraints() {
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containerViewTopInsetConstraint.constant = containerTopInset
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containerViewHeightConstraint.constant = bottomOverflow
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contentViewTopConstraint?.constant = contentInsets.top
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contentViewLeftConstraint?.constant = contentInsets.left
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contentViewRightConstraint?.constant = contentInsets.right
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contentViewHeightConstraint?.constant = -containerTopInset
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grabberHandleTopConstraint.constant = grabberTopPadding
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grabberHandleWidthConstraint.constant = grabberHandleWidth
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grabberHandleHeightConstraint.constant = grabberHandleHeight
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super.updateConstraints()
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}
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public override func layoutSubviews() {
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super.layoutSubviews()
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log.debug("surface view frame = \(frame)")
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containerView.backgroundColor = color
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updateShadow()
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updateCornerRadius()
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updateBorder()
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}
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private func updateShadow() {
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if shadowHidden == false {
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if #available(iOS 11, *) {
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// For clear background. See also, https://github.com/SCENEE/FloatingPanel/pull/51.
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layer.shadowColor = shadowColor.cgColor
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layer.shadowOffset = shadowOffset
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layer.shadowOpacity = shadowOpacity
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layer.shadowRadius = shadowRadius
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} else {
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// Can't update `layer.shadow*` directly because of a UIVisualEffectView issue in iOS 10, https://forums.developer.apple.com/thread/50854
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// Instead, a user should display shadow appropriately.
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}
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}
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}
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private func updateCornerRadius() {
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guard containerView.layer.cornerRadius != 0.0 else {
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containerView.layer.masksToBounds = false
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return
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}
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containerView.layer.masksToBounds = true
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if #available(iOS 11, *) {
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// Don't use `contentView.clipToBounds` because it prevents content view from expanding the height of a subview of it
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// for the bottom overflow like Auto Layout settings of UIVisualEffectView in Main.storyboard of Example/Maps.
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// Because the bottom of contentView must be fit to the bottom of a screen to work the `safeLayoutGuide` of a content VC.
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containerView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
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} else {
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// Can't use `containerView.layer.mask` because of a UIVisualEffectView issue in iOS 10, https://forums.developer.apple.com/thread/50854
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// Instead, a user should display rounding corners appropriately.
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}
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}
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private func updateBorder() {
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containerView.layer.borderColor = borderColor?.cgColor
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containerView.layer.borderWidth = borderWidth
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}
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func add(contentView: UIView) {
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containerView.addSubview(contentView)
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self.contentView = contentView
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/* contentView.frame = bounds */ // MUST NOT: Because the top safe area inset of a content VC will be incorrect.
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contentView.translatesAutoresizingMaskIntoConstraints = false
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let topConstraint = contentView.topAnchor.constraint(equalTo: topAnchor, constant: contentInsets.top)
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let leftConstraint = contentView.leftAnchor.constraint(equalTo: leftAnchor, constant: contentInsets.left)
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let rightConstraint = rightAnchor.constraint(equalTo: contentView.rightAnchor, constant: contentInsets.right)
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let heightConstraint = contentView.heightAnchor.constraint(equalTo: heightAnchor, constant: -containerTopInset)
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NSLayoutConstraint.activate([
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topConstraint,
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leftConstraint,
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rightConstraint,
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heightConstraint,
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])
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self.contentViewTopConstraint = topConstraint
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self.contentViewLeftConstraint = leftConstraint
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self.contentViewRightConstraint = rightConstraint
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self.contentViewHeightConstraint = heightConstraint
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}
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}
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