Files
FloatingPanel/Framework/Sources/FloatingPanelSurfaceView.swift
T
Ortwin Gentz 5e7529d1e6 Improved shadow, not darkening content background
By removing shadowPath and putting the shadow directly onto the surface view layer instead of a sublayer, the shadow doesn't affect the content view background
2018-11-14 15:33:38 +01:00

176 lines
7.0 KiB
Swift

//
// Created by Shin Yamamoto on 2018/09/26.
// Copyright © 2018 Shin Yamamoto. All rights reserved.
//
import UIKit
class FloatingPanelSurfaceContentView: UIView {}
/// A view that presents a surface interface in a floating panel.
public class FloatingPanelSurfaceView: UIView {
/// A GrabberHandleView object displayed at the top of the surface view
public var grabberHandle: GrabberHandleView!
/// The height of the grabber bar area
public static var topGrabberBarHeight: CGFloat {
return Default.grabberTopPadding * 2 + GrabberHandleView.Default.height // 17.0
}
/// A UIView object that can have the surface view added to it.
public var contentView: UIView!
private var color: UIColor? = .white { didSet { setNeedsLayout() } }
private var bottomOverflow: CGFloat = 0.0 // Must not call setNeedsLayout()
public override var backgroundColor: UIColor? {
get { return color }
set { color = newValue }
}
/// The radius to use when drawing top rounded corners.
///
/// `self.contentView` is masked with the top rounded corners automatically on iOS 11 and later.
/// On iOS 10, they are not automatically masked because of a UIVisualEffectView issue. See https://forums.developer.apple.com/thread/50854
public var cornerRadius: CGFloat = 0.0 { didSet { setNeedsLayout() } }
/// A Boolean indicating whether the surface shadow is displayed.
public var shadowHidden: Bool = false { didSet { setNeedsLayout() } }
/// The color of the surface shadow.
public var shadowColor: UIColor = .black { didSet { setNeedsLayout() } }
/// The offset (in points) of the surface shadow.
public var shadowOffset: CGSize = CGSize(width: 0.0, height: 1.0) { didSet { setNeedsLayout() } }
/// The opacity of the surface shadow.
public var shadowOpacity: Float = 0.2 { didSet { setNeedsLayout() } }
/// The blur radius (in points) used to render the surface shadow.
public var shadowRadius: CGFloat = 3 { didSet { setNeedsLayout() } }
/// The width of the surface border.
public var borderColor: UIColor? { didSet { setNeedsLayout() } }
/// The color of the surface border.
public var borderWidth: CGFloat = 0.0 { didSet { setNeedsLayout() } }
private var backgroundLayer: CAShapeLayer! { didSet { setNeedsLayout() } }
private struct Default {
public static let grabberTopPadding: CGFloat = 6.0
}
override init(frame: CGRect) {
super.init(frame: frame)
render()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
render()
}
private func render() {
super.backgroundColor = .clear
self.clipsToBounds = false
let backgroundLayer = CAShapeLayer()
layer.insertSublayer(backgroundLayer, at: 0)
self.backgroundLayer = backgroundLayer
let contentView = FloatingPanelSurfaceContentView()
addSubview(contentView)
self.contentView = contentView as UIView
contentView.backgroundColor = color
contentView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
contentView.topAnchor.constraint(equalTo: topAnchor, constant: 0.0),
contentView.leftAnchor.constraint(equalTo: leftAnchor, constant: 0.0),
contentView.rightAnchor.constraint(equalTo: rightAnchor, constant: 0.0),
contentView.bottomAnchor.constraint(equalTo: bottomAnchor, constant: 0.0),
])
let grabberHandle = GrabberHandleView()
addSubview(grabberHandle)
self.grabberHandle = grabberHandle
grabberHandle.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
grabberHandle.topAnchor.constraint(equalTo: topAnchor, constant: Default.grabberTopPadding),
grabberHandle.widthAnchor.constraint(equalToConstant: grabberHandle.frame.width),
grabberHandle.heightAnchor.constraint(equalToConstant: grabberHandle.frame.height),
grabberHandle.centerXAnchor.constraint(equalTo: centerXAnchor),
])
}
public override func layoutSubviews() {
super.layoutSubviews()
updateLayers()
updateContentViewMask()
contentView.layer.borderColor = borderColor?.cgColor
contentView.layer.borderWidth = borderWidth
contentView.backgroundColor = color
}
private func updateLayers() {
log.debug("SurfaceView bounds", bounds)
var rect = bounds
rect.size.height += bottomOverflow // Expand the height for overflow buffer
let path = UIBezierPath(roundedRect: rect,
byRoundingCorners: [.topLeft, .topRight],
cornerRadii: CGSize(width: cornerRadius, height: cornerRadius))
backgroundLayer.path = path.cgPath
backgroundLayer.fillColor = color?.cgColor
if shadowHidden == false {
layer.shadowColor = shadowColor.cgColor
layer.shadowOffset = shadowOffset
layer.shadowOpacity = shadowOpacity
layer.shadowRadius = shadowRadius
}
}
private func updateContentViewMask() {
if #available(iOS 11, *) {
// Don't use `contentView.clipToBounds` because it prevents content view from expanding the height of a subview of it
// for the bottom overflow like Auto Layout settings of UIVisualEffectView in Main.storyborad of Example/Maps.
// Because the bottom of contentView must be fit to the bottom of a screen to work the `safeLayoutGuide` of a content VC.
let maskLayer = CAShapeLayer()
var rect = bounds
rect.size.height += bottomOverflow
let path = UIBezierPath(roundedRect: rect,
byRoundingCorners: [.topLeft, .topRight],
cornerRadii: CGSize(width: cornerRadius, height: cornerRadius))
maskLayer.path = path.cgPath
contentView.layer.mask = maskLayer
} else {
// Don't use `contentView.layer.mask` because of a UIVisualEffectView issue in iOS 10, https://forums.developer.apple.com/thread/50854
// Instead, a user can mask the content view manually in an application.
}
}
func set(bottomOverflow: CGFloat) {
self.bottomOverflow = bottomOverflow
updateLayers()
updateContentViewMask()
}
func add(childView: UIView) {
contentView.addSubview(childView)
childView.frame = contentView.bounds
childView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
childView.topAnchor.constraint(equalTo: contentView.topAnchor, constant: 0.0),
childView.leftAnchor.constraint(equalTo: contentView.leftAnchor, constant: 0.0),
childView.rightAnchor.constraint(equalTo: contentView.rightAnchor, constant: 0.0),
childView.bottomAnchor.constraint(equalTo: contentView.bottomAnchor, constant: 0.0),
])
}
}