281504c9c6
* Fix a detection of a long press gesture in content VC
* Fix a SwipeActionPanGesture is not working in the tracking scroll
* Update DebugTableViewController to test it
628 lines
21 KiB
Swift
628 lines
21 KiB
Swift
//
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// ViewController.swift
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// FloatingModalSample
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//
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// Created by Shin Yamamoto on 2018/09/18.
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// Copyright © 2018 Shin Yamamoto. All rights reserved.
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//
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import UIKit
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import FloatingPanel
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class SampleListViewController: UIViewController, UITableViewDataSource, UITableViewDelegate, FloatingPanelControllerDelegate, FloatingPanelLayout {
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@IBOutlet weak var tableView: UITableView!
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enum Menu: Int, CaseIterable {
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case trackingTableView
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case trackingTextView
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case showDetail
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case showModal
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case showTabBar
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case showNestedScrollView
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case showRemovablePanel
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var name: String {
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switch self {
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case .trackingTableView: return "Scroll tracking(TableView)"
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case .trackingTextView: return "Scroll tracking(TextView)"
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case .showDetail: return "Show Detail Panel"
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case .showModal: return "Show Modal"
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case .showTabBar: return "Show Tab Bar"
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case .showNestedScrollView: return "Show Nested ScrollView"
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case .showRemovablePanel: return "Show Removable Panel"
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}
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}
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var storyboardID: String? {
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switch self {
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case .trackingTableView: return nil
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case .trackingTextView: return "ConsoleViewController"
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case .showDetail: return "DetailViewController"
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case .showModal: return "ModalViewController"
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case .showTabBar: return "TabBarViewController"
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case .showNestedScrollView: return "NestedScrollViewController"
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case .showRemovablePanel: return "DetailViewController"
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}
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}
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}
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var mainPanelVC: FloatingPanelController!
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var detailPanelVC: FloatingPanelController!
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var currentMenu: Menu = .trackingTableView
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override func viewDidLoad() {
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super.viewDidLoad()
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tableView.dataSource = self
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tableView.delegate = self
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tableView.register(UITableViewCell.self, forCellReuseIdentifier: "Cell")
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let contentVC = DebugTableViewController()
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addMainPanel(with: contentVC)
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}
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override func viewDidAppear(_ animated: Bool) {
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super.viewDidAppear(animated)
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}
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func addMainPanel(with contentVC: UIViewController) {
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// Initialize FloatingPanelController
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mainPanelVC = FloatingPanelController()
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mainPanelVC.delegate = self
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mainPanelVC.isRemovalInteractionEnabled = (currentMenu == .showRemovablePanel)
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// Initialize FloatingPanelController and add the view
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mainPanelVC.surfaceView.cornerRadius = 6.0
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mainPanelVC.surfaceView.shadowHidden = false
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// Set a content view controller
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mainPanelVC.set(contentViewController: contentVC)
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// Track a scroll view
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switch contentVC {
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case let consoleVC as DebugTextViewController:
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mainPanelVC.track(scrollView: consoleVC.textView)
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case let contentVC as DebugTableViewController:
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mainPanelVC.track(scrollView: contentVC.tableView)
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case let contentVC as NestedScrollViewController:
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mainPanelVC.track(scrollView: contentVC.scrollView)
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default:
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break
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}
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// Add FloatingPanel to self.view
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mainPanelVC.addPanel(toParent: self, belowView: nil, animated: true)
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}
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@objc func dismissDetailPanelVC() {
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detailPanelVC.removePanelFromParent(animated: true, completion: nil)
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}
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// MARK:- TableViewDatasource
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func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
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return Menu.allCases.count
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}
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func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
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let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath)
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let menu = Menu.allCases[indexPath.row]
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cell.textLabel?.text = menu.name
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return cell
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}
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// MARK:- TableViewDelegate
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func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
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let menu = Menu.allCases[indexPath.row]
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let contentVC: UIViewController = {
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guard let storyboardID = menu.storyboardID else { return DebugTableViewController() }
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guard let vc = self.storyboard?.instantiateViewController(withIdentifier: storyboardID) else { fatalError() }
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return vc
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}()
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self.currentMenu = menu
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switch menu {
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case .showDetail:
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detailPanelVC?.removeFromParent()
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// Initialize FloatingPanelController
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detailPanelVC = FloatingPanelController()
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// Initialize FloatingPanelController and add the view
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detailPanelVC.surfaceView.cornerRadius = 6.0
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detailPanelVC.surfaceView.shadowHidden = false
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// Set a content view controller
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detailPanelVC.set(contentViewController: contentVC)
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// Add FloatingPanel to self.view
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detailPanelVC.addPanel(toParent: self, belowView: nil, animated: true)
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case .showModal, .showTabBar:
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let modalVC = contentVC
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present(modalVC, animated: true, completion: nil)
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default:
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detailPanelVC?.removePanelFromParent(animated: true, completion: nil)
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mainPanelVC?.removePanelFromParent(animated: true) {
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self.addMainPanel(with: contentVC)
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}
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}
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}
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func floatingPanel(_ vc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout? {
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if currentMenu == .showRemovablePanel {
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return newCollection.verticalSizeClass == .compact ? RemovablePanelLandscapeLayout() : RemovablePanelLayout()
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} else {
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return self
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}
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}
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var initialPosition: FloatingPanelPosition {
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return .half
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}
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func insetFor(position: FloatingPanelPosition) -> CGFloat? {
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switch position {
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case .full: return UIScreen.main.bounds.height == 667.0 ? 18.0 : 16.0
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case .half: return 262.0
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case .tip: return 69.0
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}
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}
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}
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class RemovablePanelLayout: FloatingPanelLayout {
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var initialPosition: FloatingPanelPosition {
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return .half
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}
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var supportedPositions: Set<FloatingPanelPosition> {
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return [.full, .half]
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}
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var bottomInteractionBuffer: CGFloat {
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return 261.0 - 22.0
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}
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func insetFor(position: FloatingPanelPosition) -> CGFloat? {
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switch position {
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case .full: return 16.0
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case .half: return 261.0
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default: return nil
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}
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}
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func backdropAlphaFor(position: FloatingPanelPosition) -> CGFloat {
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return 0.3
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}
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}
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class RemovablePanelLandscapeLayout: FloatingPanelLayout {
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var initialPosition: FloatingPanelPosition {
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return .half
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}
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var supportedPositions: Set<FloatingPanelPosition> {
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return [.half]
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}
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var bottomInteractionBuffer: CGFloat {
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return 261.0 - 22.0
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}
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func insetFor(position: FloatingPanelPosition) -> CGFloat? {
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switch position {
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case .half: return 261.0
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default: return nil
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}
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}
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func backdropAlphaFor(position: FloatingPanelPosition) -> CGFloat {
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return 0.3
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}
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}
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class NestedScrollViewController: UIViewController {
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@IBOutlet weak var scrollView: UIScrollView!
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@IBAction func longPressed(_ sender: Any) {
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print("LongPressed!")
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}
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@IBAction func swipped(_ sender: Any) {
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print("Swipped!")
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}
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@IBAction func tapped(_ sender: Any) {
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print("Tapped!")
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}
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}
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class DebugTextViewController: UIViewController, UITextViewDelegate {
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@IBOutlet weak var textView: UITextView!
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override func viewDidLoad() {
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super.viewDidLoad()
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textView.delegate = self
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if #available(iOS 11.0, *) {
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textView.contentInsetAdjustmentBehavior = .never
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}
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}
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func scrollViewDidScroll(_ scrollView: UIScrollView) {
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print("TextView --- ", scrollView.contentOffset, scrollView.contentInset)
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if #available(iOS 11.0, *) {
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print("TextView --- ", scrollView.adjustedContentInset)
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}
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}
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@IBAction func close(sender: UIButton) {
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// Now impossible
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// dismiss(animated: true, completion: nil)
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(self.parent as? FloatingPanelController)?.removePanelFromParent(animated: true, completion: nil)
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}
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}
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class DebugTableViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
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weak var tableView: UITableView!
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var items: [String] = []
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var itemHeight: CGFloat = 66.0
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override func viewDidLoad() {
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super.viewDidLoad()
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let tableView = UITableView(frame: .zero,
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style: .plain)
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view.addSubview(tableView)
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tableView.translatesAutoresizingMaskIntoConstraints = false
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NSLayoutConstraint.activate([
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tableView.topAnchor.constraint(equalTo: view.topAnchor),
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tableView.bottomAnchor.constraint(equalTo: view.bottomAnchor),
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tableView.leftAnchor.constraint(equalTo: view.leftAnchor),
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tableView.rightAnchor.constraint(equalTo: view.rightAnchor)
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])
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tableView.dataSource = self
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tableView.delegate = self
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self.tableView = tableView
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let stackView = UIStackView()
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view.addSubview(stackView)
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stackView.axis = .vertical
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stackView.distribution = .fillEqually
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stackView.alignment = .trailing
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stackView.spacing = 10.0
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stackView.translatesAutoresizingMaskIntoConstraints = false
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NSLayoutConstraint.activate([
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stackView.topAnchor.constraint(equalTo: view.topAnchor, constant: 22.0),
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stackView.rightAnchor.constraint(equalTo: view.rightAnchor, constant: -22.0),
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])
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let button = UIButton()
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button.setTitle("Animate Scroll", for: .normal)
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button.setTitleColor(view.tintColor, for: .normal)
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button.addTarget(self, action: #selector(animateScroll), for: .touchUpInside)
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stackView.addArrangedSubview(button)
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let button2 = UIButton()
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button2.setTitle("Change content size", for: .normal)
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button2.setTitleColor(view.tintColor, for: .normal)
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button2.addTarget(self, action: #selector(changeContentSize), for: .touchUpInside)
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stackView.addArrangedSubview(button2)
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for i in 0...100 {
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items.append("Items \(i)")
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}
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tableView.register(UITableViewCell.self, forCellReuseIdentifier: "Cell")
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}
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@objc func animateScroll() {
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tableView.scrollToRow(at: IndexPath(row: lround(Double(items.count) / 2.0),
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section: 0),
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at: .top, animated: true)
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}
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@objc func changeContentSize() {
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let actionSheet = UIAlertController(title: "Change content size", message: "", preferredStyle: .actionSheet)
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actionSheet.addAction(UIAlertAction(title: "Large", style: .default, handler: { (_) in
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self.itemHeight = 66.0
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self.changeItems(100)
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}))
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actionSheet.addAction(UIAlertAction(title: "Match", style: .default, handler: { (_) in
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switch self.tableView.bounds.height {
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case 585: // iPhone 6,7,8
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self.itemHeight = self.tableView.bounds.height / 13.0
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self.changeItems(13)
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case 656: // iPhone {6,7,8} Plus
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self.itemHeight = self.tableView.bounds.height / 16.0
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self.changeItems(16)
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default: // iPhone X family
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self.itemHeight = self.tableView.bounds.height / 12.0
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self.changeItems(12)
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}
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}))
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actionSheet.addAction(UIAlertAction(title: "Short", style: .default, handler: { (_) in
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self.itemHeight = 66.0
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self.changeItems(3)
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}))
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self.present(actionSheet, animated: true, completion: nil)
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}
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func changeItems(_ count: Int) {
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items.removeAll()
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for i in 0..<count {
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items.append("Items \(i)")
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}
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tableView.reloadData()
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}
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@objc func close(sender: UIButton) {
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// Remove FloatingPanel from a view
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(self.parent as! FloatingPanelController).removePanelFromParent(animated: true, completion: nil)
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}
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override func viewWillLayoutSubviews() {
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super.viewWillLayoutSubviews()
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//print("Content View: viewWillLayoutSubviews")
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}
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override func viewDidLayoutSubviews() {
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super.viewDidLayoutSubviews()
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//print("Content View: viewDidLayoutSubviews")
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}
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override func viewWillAppear(_ animated: Bool) {
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super.viewWillAppear(animated)
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print("Content View: viewWillAppear")
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}
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override func viewDidAppear(_ animated: Bool) {
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super.viewDidAppear(animated)
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print("Content View: viewDidAppear", view.bounds)
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}
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override func viewWillDisappear(_ animated: Bool) {
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super.viewWillDisappear(animated)
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print("Content View: viewWillDisappear")
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}
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override func viewDidDisappear(_ animated: Bool) {
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super.viewDidDisappear(animated)
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print("Content View: viewDidDisappear")
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}
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override func willMove(toParent parent: UIViewController?) {
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super.willMove(toParent: parent)
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print("Content View: willMove(toParent: \(String(describing: parent))")
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}
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override func didMove(toParent parent: UIViewController?) {
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super.didMove(toParent: parent)
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print("Content View: didMove(toParent: \(String(describing: parent))")
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}
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public override func willTransition(to newCollection: UITraitCollection, with coordinator: UIViewControllerTransitionCoordinator) {
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print("Content View: willTransition(to: \(newCollection), with: \(coordinator))")
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}
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func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
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return items.count
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}
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func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
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return itemHeight
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}
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func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
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let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath)
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cell.textLabel?.text = items[indexPath.row]
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return cell
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}
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func tableView(_ tableView: UITableView, editActionsForRowAt indexPath: IndexPath) -> [UITableViewRowAction]? {
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return [
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UITableViewRowAction(style: .destructive, title: "Delete", handler: { (action, path) in
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self.items.remove(at: path.row)
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tableView.deleteRows(at: [path], with: .automatic)
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}),
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]
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}
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}
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class DetailViewController: UIViewController {
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@IBOutlet weak var closeButton: UIButton!
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@IBAction func close(sender: UIButton) {
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// Now impossible
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// dismiss(animated: true, completion: nil)
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(self.parent as? FloatingPanelController)?.removePanelFromParent(animated: true, completion: nil)
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}
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@IBAction func buttonPressed(_ sender: UIButton) {
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switch sender.titleLabel?.text {
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case "Show":
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performSegue(withIdentifier: "ShowSegue", sender: self)
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case "Present Modally":
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performSegue(withIdentifier: "PresentModallySegue", sender: self)
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default:
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break
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}
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}
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@IBAction func tapped(_ sender: Any) {
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print("Detail panel is tapped!")
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}
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@IBAction func swipped(_ sender: Any) {
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print("Detail panel is swipped!")
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}
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@IBAction func longPressed(_ sender: Any) {
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print("Detail panel is longPressed!")
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}
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}
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class ModalViewController: UIViewController, FloatingPanelControllerDelegate {
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var fpc: FloatingPanelController!
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var consoleVC: DebugTextViewController!
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@IBOutlet weak var safeAreaView: UIView!
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var isNewlayout: Bool = false
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override func viewWillAppear(_ animated: Bool) {
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super.viewWillAppear(animated)
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// Initialize FloatingPanelController
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fpc = FloatingPanelController()
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fpc.delegate = self
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// Initialize FloatingPanelController and add the view
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fpc.surfaceView.cornerRadius = 6.0
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fpc.surfaceView.shadowHidden = false
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// Set a content view controller and track the scroll view
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let consoleVC = storyboard?.instantiateViewController(withIdentifier: "ConsoleViewController") as! DebugTextViewController
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fpc.set(contentViewController: consoleVC)
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fpc.track(scrollView: consoleVC.textView)
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self.consoleVC = consoleVC
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// Add FloatingPanel to self.view
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fpc.addPanel(toParent: self, belowView: safeAreaView)
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}
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override func viewWillDisappear(_ animated: Bool) {
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super.viewWillDisappear(animated)
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// Remove FloatingPanel from a view
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fpc.removePanelFromParent(animated: false)
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}
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@IBAction func close(sender: UIButton) {
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dismiss(animated: true, completion: nil)
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}
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@IBAction func moveToFull(sender: UIButton) {
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fpc.move(to: .full, animated: true)
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}
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@IBAction func moveToHalf(sender: UIButton) {
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fpc.move(to: .half, animated: true)
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}
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@IBAction func moveToTip(sender: UIButton) {
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fpc.move(to: .tip, animated: true)
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}
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@IBAction func updateLayout(_ sender: Any) {
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isNewlayout = !isNewlayout
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UIView.animate(withDuration: 0.5) {
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self.fpc.updateLayout()
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}
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}
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func floatingPanel(_ vc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout? {
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return (isNewlayout) ? ModalSecondLayout() : nil
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}
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}
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class ModalSecondLayout: FloatingPanelLayout {
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var initialPosition: FloatingPanelPosition {
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return .half
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}
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func insetFor(position: FloatingPanelPosition) -> CGFloat? {
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switch position {
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case .full: return 18.0
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case .half: return 262.0
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case .tip: return 44.0
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}
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}
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}
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class TabBarViewController: UITabBarController {}
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class TabBarContentViewController: UIViewController, FloatingPanelControllerDelegate {
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var fpc: FloatingPanelController!
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var consoleVC: DebugTextViewController!
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override func viewWillAppear(_ animated: Bool) {
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super.viewWillAppear(animated)
|
|
// Initialize FloatingPanelController
|
|
fpc = FloatingPanelController()
|
|
fpc.delegate = self
|
|
|
|
// Initialize FloatingPanelController and add the view
|
|
fpc.surfaceView.cornerRadius = 6.0
|
|
fpc.surfaceView.shadowHidden = false
|
|
|
|
// Set a content view controller and track the scroll view
|
|
let consoleVC = storyboard?.instantiateViewController(withIdentifier: "ConsoleViewController") as! DebugTextViewController
|
|
fpc.set(contentViewController: consoleVC)
|
|
fpc.track(scrollView: consoleVC.textView)
|
|
self.consoleVC = consoleVC
|
|
|
|
// Add FloatingPanel to self.view
|
|
fpc.addPanel(toParent: self)
|
|
}
|
|
|
|
override func viewWillDisappear(_ animated: Bool) {
|
|
super.viewWillDisappear(animated)
|
|
// Remove FloatingPanel from a view
|
|
fpc.removePanelFromParent(animated: false)
|
|
}
|
|
|
|
func floatingPanel(_ vc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout? {
|
|
switch self.tabBarItem.tag {
|
|
case 0:
|
|
return OneTabBarPanelLayout()
|
|
case 1:
|
|
return TwoTabBarPanel2Layout()
|
|
default:
|
|
return nil
|
|
}
|
|
}
|
|
|
|
@IBAction func close(sender: UIButton) {
|
|
dismiss(animated: true, completion: nil)
|
|
}
|
|
}
|
|
|
|
extension FloatingPanelLayout {
|
|
func prepareLayout(surfaceView: UIView, in view: UIView) -> [NSLayoutConstraint] {
|
|
if #available(iOS 11.0, *) {
|
|
return [
|
|
surfaceView.leftAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leftAnchor, constant: 0.0),
|
|
surfaceView.rightAnchor.constraint(equalTo: view.safeAreaLayoutGuide.rightAnchor, constant: 0.0),
|
|
]
|
|
} else {
|
|
return [
|
|
surfaceView.leftAnchor.constraint(equalTo: view.leftAnchor, constant: 0.0),
|
|
surfaceView.rightAnchor.constraint(equalTo: view.rightAnchor, constant: 0.0),
|
|
]
|
|
}
|
|
}
|
|
}
|
|
|
|
class OneTabBarPanelLayout: FloatingPanelLayout {
|
|
var initialPosition: FloatingPanelPosition {
|
|
return .tip
|
|
}
|
|
var supportedPositions: Set<FloatingPanelPosition> {
|
|
return [.full, .tip]
|
|
}
|
|
|
|
func insetFor(position: FloatingPanelPosition) -> CGFloat? {
|
|
switch position {
|
|
case .full: return 16.0
|
|
case .tip: return 22.0
|
|
default: return nil
|
|
}
|
|
}
|
|
}
|
|
|
|
class TwoTabBarPanel2Layout: FloatingPanelLayout {
|
|
var initialPosition: FloatingPanelPosition {
|
|
return .half
|
|
}
|
|
var supportedPositions: Set<FloatingPanelPosition> {
|
|
return [.full, .half]
|
|
}
|
|
var bottomInteractionBuffer: CGFloat {
|
|
return 261.0 - 22.0
|
|
}
|
|
|
|
func insetFor(position: FloatingPanelPosition) -> CGFloat? {
|
|
switch position {
|
|
case .full: return 16.0
|
|
case .half: return 261.0
|
|
default: return nil
|
|
}
|
|
}
|
|
}
|