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FloatingPanel/Framework/Sources/FloatingPanelLayout.swift
T
Shin Yamamoto 6851e3b072 Support both of Swift 5 and 4.2
The default Swift version leaves 4.0. Because it avoids build errors
with Carthage on each Xcode version from the source compatibility
between Swift 4.0, 4.2 and 5.0.

With regard to CocoaPods, the pod spec is going to support
`swift_versions` introduced in CocoaPods v1.7.0. For now, a user needs
to override `SWIFT_VERSION` appropriately in Podfile.
2019-04-04 12:08:27 +09:00

513 lines
18 KiB
Swift

//
// Created by Shin Yamamoto on 2018/09/27.
// Copyright © 2018 Shin Yamamoto. All rights reserved.
//
import UIKit
/// FloatingPanelFullScreenLayout
///
/// Use the layout protocol if you configure full, half and tip insets from the superview, not the safe area.
/// It can't be used with FloatingPanelIntrinsicLayout.
public protocol FloatingPanelFullScreenLayout: FloatingPanelLayout { }
/// FloatingPanelIntrinsicLayout
///
/// Use the layout protocol if you want to layout a panel using the intrinsic height.
/// It can't be used with FloatingPanelFullScreenLayout.
///
/// - Attention:
/// `insetFor(position:)` must return `nil` for the full position. Because
/// the inset is determined automatically by the intrinsic height.
/// You can customize insets only for the half, tip and hidden positions.
public protocol FloatingPanelIntrinsicLayout: FloatingPanelLayout { }
public extension FloatingPanelIntrinsicLayout {
var initialPosition: FloatingPanelPosition {
return .full
}
var supportedPositions: Set<FloatingPanelPosition> {
return [.full]
}
func insetFor(position: FloatingPanelPosition) -> CGFloat? {
return nil
}
}
public protocol FloatingPanelLayout: class {
/// Returns the initial position of a floating panel.
var initialPosition: FloatingPanelPosition { get }
/// Returns a set of FloatingPanelPosition objects to tell the applicable
/// positions of the floating panel controller.
///
/// By default, it returns all position except for `hidden` position. Because
/// it's always supported by `FloatingPanelController` so you don't need to return it.
var supportedPositions: Set<FloatingPanelPosition> { get }
/// Return the interaction buffer to the top from the top position. Default is 6.0.
var topInteractionBuffer: CGFloat { get }
/// Return the interaction buffer to the bottom from the bottom position. Default is 6.0.
var bottomInteractionBuffer: CGFloat { get }
/// Returns a CGFloat value to determine a Y coordinate of a floating panel for each position(full, half, tip and hidden).
///
/// Its returning value indicates a different inset for each position.
/// For full position, a top inset from a safe area in `FloatingPanelController.view`.
/// For half or tip position, a bottom inset from the safe area.
/// For hidden position, a bottom inset from `FloatingPanelController.view`.
/// If a position isn't supported or the default value is used, return nil.
func insetFor(position: FloatingPanelPosition) -> CGFloat?
/// Returns X-axis and width layout constraints of the surface view of a floating panel.
/// You must not include any Y-axis and height layout constraints of the surface view
/// because their constraints will be configured by the floating panel controller.
/// By default, the width of a surface view fits a safe area.
func prepareLayout(surfaceView: UIView, in view: UIView) -> [NSLayoutConstraint]
/// Returns a CGFloat value to determine the backdrop view's alpha for a position.
///
/// Default is 0.3 at full position, otherwise 0.0.
func backdropAlphaFor(position: FloatingPanelPosition) -> CGFloat
}
public extension FloatingPanelLayout {
var topInteractionBuffer: CGFloat { return 6.0 }
var bottomInteractionBuffer: CGFloat { return 6.0 }
var supportedPositions: Set<FloatingPanelPosition> {
return Set([.full, .half, .tip])
}
func prepareLayout(surfaceView: UIView, in view: UIView) -> [NSLayoutConstraint] {
return [
surfaceView.leftAnchor.constraint(equalTo: view.sideLayoutGuide.leftAnchor, constant: 0.0),
surfaceView.rightAnchor.constraint(equalTo: view.sideLayoutGuide.rightAnchor, constant: 0.0),
]
}
func backdropAlphaFor(position: FloatingPanelPosition) -> CGFloat {
return position == .full ? 0.3 : 0.0
}
}
public class FloatingPanelDefaultLayout: FloatingPanelLayout {
public init() { }
public var initialPosition: FloatingPanelPosition {
return .half
}
public func insetFor(position: FloatingPanelPosition) -> CGFloat? {
switch position {
case .full: return 18.0
case .half: return 262.0
case .tip: return 69.0
case .hidden: return nil
}
}
}
public class FloatingPanelDefaultLandscapeLayout: FloatingPanelLayout {
public init() { }
public var initialPosition: FloatingPanelPosition {
return .tip
}
public var supportedPositions: Set<FloatingPanelPosition> {
return [.full, .tip]
}
public func insetFor(position: FloatingPanelPosition) -> CGFloat? {
switch position {
case .full: return 16.0
case .tip: return 69.0
default: return nil
}
}
}
class FloatingPanelLayoutAdapter {
weak var vc: UIViewController!
private weak var surfaceView: FloatingPanelSurfaceView!
private weak var backdropView: FloatingPanelBackdropView!
var layout: FloatingPanelLayout {
didSet {
checkLayoutConsistance()
}
}
private var safeAreaInsets: UIEdgeInsets {
return vc?.layoutInsets ?? .zero
}
private var initialConst: CGFloat = 0.0
private var fixedConstraints: [NSLayoutConstraint] = []
private var fullConstraints: [NSLayoutConstraint] = []
private var halfConstraints: [NSLayoutConstraint] = []
private var tipConstraints: [NSLayoutConstraint] = []
private var offConstraints: [NSLayoutConstraint] = []
private var interactiveTopConstraint: NSLayoutConstraint?
private var heightConstraint: NSLayoutConstraint?
private var fullInset: CGFloat {
if layout is FloatingPanelIntrinsicLayout {
return intrinsicHeight
} else {
return layout.insetFor(position: .full) ?? 0.0
}
}
private var halfInset: CGFloat {
return layout.insetFor(position: .half) ?? 0.0
}
private var tipInset: CGFloat {
return layout.insetFor(position: .tip) ?? 0.0
}
private var hiddenInset: CGFloat {
return layout.insetFor(position: .hidden) ?? 0.0
}
var supportedPositions: Set<FloatingPanelPosition> {
var supportedPositions = layout.supportedPositions
supportedPositions.remove(.hidden)
return supportedPositions
}
var topMostState: FloatingPanelPosition {
if supportedPositions.contains(.full) {
return .full
}
if supportedPositions.contains(.half) {
return .half
}
return .tip
}
var topY: CGFloat {
if supportedPositions.contains(.full) {
switch layout {
case is FloatingPanelIntrinsicLayout:
return surfaceView.superview!.bounds.height - surfaceView.bounds.height
case is FloatingPanelFullScreenLayout:
return fullInset
default:
return (safeAreaInsets.top + fullInset)
}
} else {
return middleY
}
}
var middleY: CGFloat {
if layout is FloatingPanelFullScreenLayout {
return surfaceView.superview!.bounds.height - halfInset
} else{
return surfaceView.superview!.bounds.height - (safeAreaInsets.bottom + halfInset)
}
}
var bottomY: CGFloat {
if supportedPositions.contains(.tip) {
if layout is FloatingPanelFullScreenLayout {
return surfaceView.superview!.bounds.height - tipInset
} else{
return surfaceView.superview!.bounds.height - (safeAreaInsets.bottom + tipInset)
}
} else {
return middleY
}
}
var hiddenY: CGFloat {
return surfaceView.superview!.bounds.height
}
var topMaxY: CGFloat {
return layout is FloatingPanelFullScreenLayout ? 0.0 : safeAreaInsets.top
}
var bottomMaxY: CGFloat {
if layout is FloatingPanelFullScreenLayout{
return surfaceView.superview!.bounds.height - hiddenInset
} else {
return surfaceView.superview!.bounds.height - (safeAreaInsets.bottom + hiddenInset)
}
}
var adjustedContentInsets: UIEdgeInsets {
return UIEdgeInsets(top: 0.0,
left: 0.0,
bottom: safeAreaInsets.bottom,
right: 0.0)
}
func positionY(for pos: FloatingPanelPosition) -> CGFloat {
switch pos {
case .full:
return topY
case .half:
return middleY
case .tip:
return bottomY
case .hidden:
return hiddenY
}
}
var intrinsicHeight: CGFloat = 0.0
init(surfaceView: FloatingPanelSurfaceView, backdropView: FloatingPanelBackdropView, layout: FloatingPanelLayout) {
self.layout = layout
self.surfaceView = surfaceView
self.backdropView = backdropView
}
func updateIntrinsicHeight() {
#if swift(>=4.2)
let fittingSize = UIView.layoutFittingCompressedSize
#else
let fittingSize = UILayoutFittingCompressedSize
#endif
var intrinsicHeight = surfaceView.contentView?.systemLayoutSizeFitting(fittingSize).height ?? 0.0
var safeAreaBottom: CGFloat = 0.0
if #available(iOS 11.0, *) {
safeAreaBottom = surfaceView.contentView?.safeAreaInsets.bottom ?? 0.0
if safeAreaBottom > 0 {
intrinsicHeight -= safeAreaInsets.bottom
}
}
self.intrinsicHeight = max(intrinsicHeight, 0.0)
log.debug("Update intrinsic height =", intrinsicHeight,
", surface(height) =", surfaceView.frame.height,
", content(height) =", surfaceView.contentView?.frame.height ?? 0.0,
", content safe area(bottom) =", safeAreaBottom)
}
func prepareLayout(in vc: UIViewController) {
self.vc = vc
NSLayoutConstraint.deactivate(fixedConstraints + fullConstraints + halfConstraints + tipConstraints + offConstraints)
surfaceView.translatesAutoresizingMaskIntoConstraints = false
backdropView.translatesAutoresizingMaskIntoConstraints = false
// Fixed constraints of surface and backdrop views
let surfaceConstraints = layout.prepareLayout(surfaceView: surfaceView, in: vc.view!)
let backdropConstraints = [
backdropView.topAnchor.constraint(equalTo: vc.view.topAnchor, constant: 0.0),
backdropView.leftAnchor.constraint(equalTo: vc.view.leftAnchor,constant: 0.0),
backdropView.rightAnchor.constraint(equalTo: vc.view.rightAnchor, constant: 0.0),
backdropView.bottomAnchor.constraint(equalTo: vc.view.bottomAnchor, constant: 0.0),
]
fixedConstraints = surfaceConstraints + backdropConstraints
// Flexible surface constraints for full, half, tip and off
let topAnchor: NSLayoutYAxisAnchor = {
if layout is FloatingPanelFullScreenLayout {
return vc.view.topAnchor
} else {
return vc.layoutGuide.topAnchor
}
}()
switch layout {
case is FloatingPanelIntrinsicLayout:
// Set up on updateHeight()
break
default:
fullConstraints = [
surfaceView.topAnchor.constraint(equalTo: topAnchor,
constant: fullInset),
]
}
let bottomAnchor: NSLayoutYAxisAnchor = {
if layout is FloatingPanelFullScreenLayout {
return vc.view.bottomAnchor
} else {
return vc.layoutGuide.bottomAnchor
}
}()
halfConstraints = [
surfaceView.topAnchor.constraint(equalTo: bottomAnchor,
constant: -halfInset),
]
tipConstraints = [
surfaceView.topAnchor.constraint(equalTo: bottomAnchor,
constant: -tipInset),
]
offConstraints = [
surfaceView.topAnchor.constraint(equalTo:vc.view.bottomAnchor,
constant: -hiddenInset),
]
}
func startInteraction(at state: FloatingPanelPosition) {
NSLayoutConstraint.deactivate(fullConstraints + halfConstraints + tipConstraints + offConstraints)
let interactiveTopConstraint: NSLayoutConstraint
switch layout {
case is FloatingPanelIntrinsicLayout,
is FloatingPanelFullScreenLayout:
initialConst = surfaceView.frame.minY
interactiveTopConstraint = surfaceView.topAnchor.constraint(equalTo: vc.view.topAnchor,
constant: initialConst)
default:
initialConst = surfaceView.frame.minY - safeAreaInsets.top
interactiveTopConstraint = surfaceView.topAnchor.constraint(equalTo: vc.layoutGuide.topAnchor,
constant: initialConst)
}
NSLayoutConstraint.activate([interactiveTopConstraint])
self.interactiveTopConstraint = interactiveTopConstraint
}
func endInteraction(at state: FloatingPanelPosition) {
// Don't deactivate `interactiveTopConstraint` here because it leads to
// unsatisfiable constraints
}
// The method is separated from prepareLayout(to:) for the rotation support
// It must be called in FloatingPanelController.traitCollectionDidChange(_:)
func updateHeight() {
guard let vc = vc else { return }
if let const = self.heightConstraint {
NSLayoutConstraint.deactivate([const])
}
let heightConstraint: NSLayoutConstraint
switch layout {
case is FloatingPanelIntrinsicLayout:
updateIntrinsicHeight()
heightConstraint = surfaceView.heightAnchor.constraint(equalToConstant: intrinsicHeight + safeAreaInsets.bottom)
default:
let const = -(positionY(for: topMostState))
heightConstraint = surfaceView.heightAnchor.constraint(equalTo: vc.view.heightAnchor,
constant: const)
}
NSLayoutConstraint.activate([heightConstraint])
self.heightConstraint = heightConstraint
surfaceView.bottomOverflow = vc.view.bounds.height + layout.topInteractionBuffer
if layout is FloatingPanelIntrinsicLayout {
NSLayoutConstraint.deactivate(fullConstraints)
fullConstraints = [
surfaceView.topAnchor.constraint(equalTo: vc.layoutGuide.bottomAnchor,
constant: -fullInset),
]
}
}
func updateInteractiveTopConstraint(diff: CGFloat, allowsTopBuffer: Bool) {
defer {
surfaceView.superview!.layoutIfNeeded() // MUST call here to update `surfaceView.frame`
}
let minY: CGFloat = {
var ret: CGFloat = 0.0
switch layout {
case is FloatingPanelIntrinsicLayout, is FloatingPanelFullScreenLayout:
ret = topY
default:
ret = topY - safeAreaInsets.top
}
if allowsTopBuffer {
ret -= layout.topInteractionBuffer
}
return max(ret, 0.0) // The top boundary is equal to the related topAnchor.
}()
let maxY: CGFloat = {
var ret: CGFloat = 0.0
switch layout {
case is FloatingPanelIntrinsicLayout, is FloatingPanelFullScreenLayout:
ret = bottomY
default:
ret = bottomY - safeAreaInsets.top
}
ret += layout.bottomInteractionBuffer
return min(ret, bottomMaxY)
}()
let const = initialConst + diff
interactiveTopConstraint?.constant = max(minY, min(maxY, const))
}
func activateLayout(of state: FloatingPanelPosition) {
defer {
surfaceView.superview!.layoutIfNeeded()
}
var state = state
setBackdropAlpha(of: state)
// Must deactivate `interactiveTopConstraint` here
if let interactiveTopConstraint = interactiveTopConstraint {
NSLayoutConstraint.deactivate([interactiveTopConstraint])
self.interactiveTopConstraint = nil
}
NSLayoutConstraint.activate(fixedConstraints)
if supportedPositions.union([.hidden]).contains(state) == false {
state = layout.initialPosition
}
NSLayoutConstraint.deactivate(fullConstraints + halfConstraints + tipConstraints + offConstraints)
switch state {
case .full:
NSLayoutConstraint.activate(fullConstraints)
case .half:
NSLayoutConstraint.activate(halfConstraints)
case .tip:
NSLayoutConstraint.activate(tipConstraints)
case .hidden:
NSLayoutConstraint.activate(offConstraints)
}
}
private func setBackdropAlpha(of target: FloatingPanelPosition) {
if target == .hidden {
self.backdropView.alpha = 0.0
} else {
self.backdropView.alpha = layout.backdropAlphaFor(position: target)
}
}
private func checkLayoutConsistance() {
// Verify layout configurations
assert(supportedPositions.count > 0)
assert(supportedPositions.union([.hidden]).contains(layout.initialPosition),
"Does not include an initial position (\(layout.initialPosition)) in supportedPositions (\(supportedPositions))")
if layout is FloatingPanelIntrinsicLayout {
assert(layout.insetFor(position: .full) == nil, "Return `nil` for full position on FloatingPanelIntrinsicLayout")
}
if halfInset > 0 {
assert(halfInset > tipInset, "Invalid half and tip insets")
}
// The verification isn't working on orientation change(portrait -> landscape)
// of a floating panel in tab bar. Because the `safeAreaInsets.bottom` is
// updated in delay so that it can be 83.0(not 53.0) even after the surface
// and the super view's frame is fit to landscape already.
/*if fullInset > 0 {
assert(middleY > topY, "Invalid insets { topY: \(topY), middleY: \(middleY) }")
assert(bottomY > topY, "Invalid insets { topY: \(topY), bottomY: \(bottomY) }")
}*/
}
}