Files
FloatingPanel/Tests/CoreTests.swift

877 lines
46 KiB
Swift

// Copyright 2018 the FloatingPanel authors. All rights reserved. MIT license.
import XCTest
@testable import FloatingPanel
class CoreTests: XCTestCase {
override func setUp() {}
override func tearDown() {}
func test_scrolllock() {
let fpc = FloatingPanelController()
let contentVC1 = UITableViewController(nibName: nil, bundle: nil)
XCTAssertEqual(contentVC1.tableView.showsVerticalScrollIndicator, true)
fpc.set(contentViewController: contentVC1)
fpc.track(scrollView: contentVC1.tableView)
fpc.showForTest()
XCTAssertEqual(fpc.state, .half)
XCTAssertEqual(contentVC1.tableView.showsVerticalScrollIndicator, false)
fpc.move(to: .full, animated: false)
XCTAssertEqual(contentVC1.tableView.showsVerticalScrollIndicator, true)
fpc.move(to: .tip, animated: false)
XCTAssertEqual(contentVC1.tableView.showsVerticalScrollIndicator, false)
let exp1 = expectation(description: "move to full with animation")
fpc.move(to: .full, animated: true) {
XCTAssertEqual(contentVC1.tableView.showsVerticalScrollIndicator, true)
exp1.fulfill()
}
wait(for: [exp1], timeout: 1.0)
let exp2 = expectation(description: "move to tip with animation")
fpc.move(to: .tip, animated: false) {
XCTAssertEqual(contentVC1.tableView.showsVerticalScrollIndicator, false)
exp2.fulfill()
}
wait(for: [exp2], timeout: 1.0)
// Reset the content vc
let contentVC2 = UITableViewController(nibName: nil, bundle: nil)
XCTAssertEqual(contentVC2.tableView.showsVerticalScrollIndicator, true)
fpc.set(contentViewController: contentVC2)
fpc.track(scrollView: contentVC2.tableView)
fpc.show(animated: false, completion: nil)
XCTAssertEqual(fpc.state, .half)
XCTAssertEqual(contentVC2.tableView.showsVerticalScrollIndicator, false)
}
func test_getBackdropAlpha_1positions() {
class FloatingPanelLayout1Positions: FloatingPanelLayout {
let initialState: FloatingPanelState = .full
let position: FloatingPanelPosition = .bottom
let anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] =
[.full: FloatingPanelLayoutAnchor(absoluteInset: 20.0, edge: .top, referenceGuide: .superview)]
}
let delegate = FloatingPanelTestDelegate()
let fpc = FloatingPanelController(delegate: delegate)
fpc.layout = FloatingPanelLayout1Positions()
fpc.showForTest()
let fullPos = fpc.surfaceLocation(for: .full).y
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos - 100.0, with: -100.0), 0.3)
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: 0), 0.3)
XCTAssertLessThan(fpc.floatingPanel.getBackdropAlpha(at: fullPos + 100.0, with: 100.0), 0.3)
}
func test_getBackdropAlpha_1positionsWithInitialHidden() {
class FloatingPanelLayout2Positions: FloatingPanelTestLayout {
override var initialState: FloatingPanelState { .hidden }
override var anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] {
return [
.full: FloatingPanelLayoutAnchor(absoluteInset: fullInset, edge: .top, referenceGuide: referenceGuide)
]
}
}
let delegate = FloatingPanelTestDelegate()
let fpc = FloatingPanelController(delegate: delegate)
fpc.layout = FloatingPanelLayout2Positions()
fpc.showForTest()
let fullPos = fpc.surfaceLocation(for: .full).y
let hiddenPos = fpc.surfaceLocation(for: .hidden).y
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos - 100.0, with: -100.0), 0.3)
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: 0.0), 0.3)
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: hiddenPos, with: 100.0), 0.0)
}
func test_getBackdropAlpha_2positions() {
class FloatingPanelLayout2Positions: FloatingPanelLayout {
let initialState: FloatingPanelState = .half
let position: FloatingPanelPosition = .bottom
let anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] = [
.full: FloatingPanelLayoutAnchor(absoluteInset: 20.0, edge: .top, referenceGuide: .superview),
.half: FloatingPanelLayoutAnchor(absoluteInset: 250.0, edge: .bottom, referenceGuide: .superview),
]
}
let delegate = FloatingPanelTestDelegate()
let fpc = FloatingPanelController(delegate: delegate)
fpc.layout = FloatingPanelLayout2Positions()
fpc.showForTest()
let fullPos = fpc.surfaceLocation(for: .full).y
let halfPos = fpc.surfaceLocation(for: .half).y
let distance1 = abs(halfPos - fullPos)
fpc.move(to: .full, animated: false)
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: 0.0), 0.3)
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos + distance1 * 0.5, with: distance1), 0.3 * 0.5)
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos, with: distance1), 0.0)
fpc.move(to: .half, animated: false)
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos, with: 0.0), 0.0)
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos + distance1 * 0.5, with: -0.5 * distance1), 0.3 * 0.5)
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: -1 * distance1), 0.3)
}
func test_getBackdropAlpha_2positionsWithHidden() {
class FloatingPanelLayout2Positions: FloatingPanelTestLayout {
override var initialState: FloatingPanelState { .hidden }
override var anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] {
return [
.full: FloatingPanelLayoutAnchor(absoluteInset: fullInset, edge: .top, referenceGuide: referenceGuide),
.hidden: FloatingPanelLayoutAnchor(absoluteInset: 0.0, edge: .bottom, referenceGuide: referenceGuide),
]
}
}
let delegate = FloatingPanelTestDelegate()
let fpc = FloatingPanelController(delegate: delegate)
fpc.layout = FloatingPanelLayout2Positions()
fpc.showForTest()
let fullPos = fpc.surfaceLocation(for: .full).y
let hiddenPos = fpc.surfaceLocation(for: .hidden).y
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos - 100.0, with: -100.0), 0.3)
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: 0.0), 0.3)
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: hiddenPos, with: 100.0), 0.0)
}
func test_getBackdropAlpha_3positions() {
let fpc = FloatingPanelController()
fpc.showForTest()
let fullPos = fpc.surfaceLocation(for: .full).y
let halfPos = fpc.surfaceLocation(for: .half).y
let tipPos = fpc.surfaceLocation(for: .tip).y
let distance1 = abs(halfPos - fullPos)
let distance2 = abs(tipPos - halfPos)
fpc.move(to: .full, animated: false)
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: 0.0), 0.3)
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos + distance1 * 0.5, with: distance1 * 0.5), 0.3 * 0.5)
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos, with: distance1), 0.0)
fpc.move(to: .half, animated: false)
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos, with: 0.0), 0.0)
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos + distance1 * 0.5, with: -0.5 * distance1), 0.3 * 0.5)
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: -1 * distance1), 0.3)
fpc.move(to: .tip, animated: false)
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: tipPos, with: 0.0), 0.0)
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos + distance2 * 0.5, with: -0.5 * distance2), 0.0)
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos, with: -1 * distance2), 0.0)
}
func test_updateBackdropAlpha() {
class BackdropTestLayout: FloatingPanelTestLayout {
override var initialState: FloatingPanelState { .hidden }
func backdropAlpha(for state: FloatingPanelState) -> CGFloat {
switch state {
case .full: return 0.3
case .half: return 0.0
case .tip: return 0.3
default: return 0.0
}
}
}
class BackdropTestLayout2: FloatingPanelTestLayout {
func backdropAlpha(for state: FloatingPanelState) -> CGFloat {
return 0.0
}
}
class TestDelegate: FloatingPanelControllerDelegate {
var layout: FloatingPanelLayout = BackdropTestLayout2()
func floatingPanel(_ fpc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout { layout }
func floatingPanel(_ fpc: FloatingPanelController, layoutFor size: CGSize) -> FloatingPanelLayout { layout }
}
func _floor(_ alpha: CGFloat) -> CGFloat {
return floor(fpc.backdropView.alpha * 1e+06) / 1e+06
}
let delegate = TestDelegate()
let fpc = FloatingPanelController(delegate: delegate)
fpc.layout = BackdropTestLayout()
fpc.showForTest()
fpc.move(to: .full, animated: false)
XCTAssertEqual(_floor(fpc.backdropView.alpha), 0.3)
fpc.move(to: .half, animated: false)
XCTAssertEqual(fpc.backdropView.alpha, 0.0)
fpc.move(to: .tip, animated: false)
XCTAssertEqual(_floor(fpc.backdropView.alpha), 0.3)
let exp1 = expectation(description: "move to full with animation")
fpc.move(to: .full, animated: true) {
exp1.fulfill()
}
wait(for: [exp1], timeout: 1.0)
XCTAssertEqual(_floor(fpc.backdropView.alpha), 0.3)
let exp2 = expectation(description: "move to half with animation")
fpc.move(to: .half, animated: true) {
exp2.fulfill()
}
wait(for: [exp2], timeout: 1.0)
XCTAssertEqual(fpc.backdropView.alpha, 0.0)
// Test a content mode change of FloatingPanelController
let exp3 = expectation(description: "move to tip with animation")
fpc.move(to: .tip, animated: true) {
exp3.fulfill()
}
fpc.contentMode = .fitToBounds
XCTAssertEqual(fpc.backdropView.alpha, 0.0) // Must not affect the backdrop alpha by changing the content mode
wait(for: [exp3], timeout: 1.0)
XCTAssertEqual(_floor(fpc.backdropView.alpha), 0.3)
// Test a size class change of FloatingPanelController.view
fpc.move(to: .full, animated: false)
XCTAssertEqual(_floor(fpc.backdropView.alpha), 0.3)
fpc.willTransition(to: UITraitCollection(horizontalSizeClass: .regular), with: MockTransitionCoordinator())
XCTAssertEqual(fpc.backdropView.alpha, 0.0) // Must update the alpha by BackdropTestLayout2 in TestDelegate.
// Test a view size change of FloatingPanelController.view
fpc.move(to: .full, animated: false)
delegate.layout = BackdropTestLayout()
fpc.invalidateLayout()
XCTAssertEqual(_floor(fpc.backdropView.alpha), 0.3)
delegate.layout = BackdropTestLayout2()
fpc.viewWillTransition(to: CGSize.zero, with: MockTransitionCoordinator())
XCTAssertEqual(fpc.backdropView.alpha, 0.0) // Must update the alpha by BackdropTestLayout2 in TestDelegate.
}
func test_initial_surface_position() {
class FloatingPanelTestDelegate: FloatingPanelControllerDelegate {
class Layout: FloatingPanelLayout {
let initialState: FloatingPanelState = .full
let position: FloatingPanelPosition = .top
let anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] = [
.full: FloatingPanelLayoutAnchor(absoluteInset: 20.0, edge: .bottom, referenceGuide: .superview)
]
}
func floatingPanel(_ fpc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout {
Layout()
}
}
do {
let delegate = FloatingPanelTestDelegate()
let fpc = FloatingPanelController(delegate: delegate)
XCTAssertEqual(fpc.surfaceView.position, .top)
}
do {
let fpc = FloatingPanelController()
fpc.layout = FloatingPanelTestDelegate.Layout()
XCTAssertEqual(fpc.surfaceView.position, .top)
}
}
func test_targetPosition_1positions() {
class FloatingPanelLayout1Positions: FloatingPanelLayout {
let initialState: FloatingPanelState = .full
let position: FloatingPanelPosition = .bottom
let anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] = [
.full: FloatingPanelLayoutAnchor(absoluteInset: 20.0, edge: .top, referenceGuide: .superview)
]
}
let delegate = FloatingPanelTestDelegate()
let fpc = FloatingPanelController(delegate: delegate)
fpc.layout = FloatingPanelLayout1Positions()
fpc.showForTest()
let fullPos = fpc.surfaceLocation(for: .full).y
fpc.move(to: .full, animated: false)
assertTargetPosition(
fpc.floatingPanel,
with: [
(#line, fullPos - 10.0, CGPoint(x: 0.0, y: 1000.0), .full), // redirect
(#line, fullPos, CGPoint(x: 0.0, y: -1000.0), .full), // redirect
(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full), // redirect
(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 100.0), .full), // redirect
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .full), // redirect
(#line, fullPos + 10.0, CGPoint(x: 0.0, y: 100.0), .full), // redirect
]
)
}
func test_targetPosition_2positions() {
class FloatingPanelLayout2Positions: FloatingPanelLayout {
let initialState: FloatingPanelState = .half
let position: FloatingPanelPosition = .bottom
let anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] = [
.full: FloatingPanelLayoutAnchor(absoluteInset: 20.0, edge: .top, referenceGuide: .superview),
.half: FloatingPanelLayoutAnchor(absoluteInset: 250.0, edge: .bottom, referenceGuide: .superview),
]
}
let delegate = FloatingPanelTestDelegate()
let fpc = FloatingPanelController(delegate: delegate)
fpc.layout = FloatingPanelLayout2Positions()
fpc.showForTest()
let fullPos = fpc.surfaceLocation(for: .full).y
let halfPos = fpc.surfaceLocation(for: .half).y
fpc.move(to: .full, animated: false)
assertTargetPosition(
fpc.floatingPanel,
with: [
(#line, fullPos - 10.0, CGPoint(x: 0.0, y: 1000.0), .half), // project to half
(#line, fullPos, CGPoint(x: 0.0, y: -1000.0), .full), // redirect
(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 100.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .half), // project to half
(#line, fullPos + 10.0, CGPoint(x: 0.0, y: 100.0), .full), // redirect
(#line, halfPos - 10.0, CGPoint(x: 0.0, y: -100.0), .half), // redirect
(#line, halfPos, CGPoint(x: 0.0, y: -1000.0), .full), // project to full
(#line, halfPos, CGPoint(x: 0.0, y: -100.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 0.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 100.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 1000.0), .half), // redirect
(#line, halfPos + 10.0, CGPoint(x: 0.0, y: -1000.0), .full), // project to full
]
)
fpc.move(to: .half, animated: false)
assertTargetPosition(
fpc.floatingPanel,
with: [
(#line, fullPos - 10.0, CGPoint(x: 0.0, y: 1000.0), .half), // project to half
(#line, fullPos, CGPoint(x: 0.0, y: -1000.0), .full), // redirect
(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 100.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .half), // project to half
(#line, fullPos + 10.0, CGPoint(x: 0.0, y: 100.0), .full), // redirect
(#line, halfPos - 10.0, CGPoint(x: 0.0, y: -100.0), .half), // redirect
(#line, halfPos, CGPoint(x: 0.0, y: -1000.0), .full), // project to full
(#line, halfPos, CGPoint(x: 0.0, y: -100.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 0.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 100.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 1000.0), .half), // redirect
(#line, halfPos + 10.0, CGPoint(x: 0.0, y: -1000.0), .full), // project to full
]
)
}
func test_targetPosition_2positionsWithHidden() {
class FloatingPanelLayout2Positions: FloatingPanelLayout {
let initialState: FloatingPanelState = .hidden
let position: FloatingPanelPosition = .bottom
let anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] = [
.full: FloatingPanelLayoutAnchor(absoluteInset: 20.0, edge: .top, referenceGuide: .superview),
.hidden: FloatingPanelLayoutAnchor(absoluteInset: 0, edge: .bottom, referenceGuide: .superview),
]
}
let delegate = FloatingPanelTestDelegate()
let fpc = FloatingPanelController(delegate: delegate)
fpc.layout = FloatingPanelLayout2Positions()
fpc.showForTest()
let fullPos = fpc.surfaceLocation(for: .full).y
let hiddenPos = fpc.surfaceLocation(for: .hidden).y
fpc.move(to: .full, animated: false)
assertTargetPosition(
fpc.floatingPanel,
with: [
(#line, fullPos - 10.0, CGPoint(x: 0.0, y: 1000.0), .hidden), // project to hidden
(#line, fullPos, CGPoint(x: 0.0, y: -1000.0), .full), // redirect
(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 100.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .hidden), // project to hidden
(#line, fullPos + 10.0, CGPoint(x: 0.0, y: 100.0), .full), // redirect
(#line, hiddenPos - 10.0, CGPoint(x: 0.0, y: -100.0), .hidden), // redirect
(#line, hiddenPos, CGPoint(x: 0.0, y: -1000.0), .full), // project to full
(#line, hiddenPos, CGPoint(x: 0.0, y: -100.0), .hidden),
(#line, hiddenPos, CGPoint(x: 0.0, y: 0.0), .hidden),
(#line, hiddenPos, CGPoint(x: 0.0, y: 100.0), .hidden),
(#line, hiddenPos, CGPoint(x: 0.0, y: 1000.0), .hidden), // redirect
(#line, hiddenPos + 10.0, CGPoint(x: 0.0, y: -1000.0), .full), // project to full
])
fpc.move(to: .hidden, animated: false)
assertTargetPosition(
fpc.floatingPanel,
with: [
(#line, fullPos - 10.0, CGPoint(x: 0.0, y: 1000.0), .hidden), // project to hidden
(#line, fullPos, CGPoint(x: 0.0, y: -1000.0), .full), // redirect
(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 100.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .hidden), // project to hidden
(#line, fullPos + 10.0, CGPoint(x: 0.0, y: 100.0), .full), // redirect
(#line, hiddenPos - 10.0, CGPoint(x: 0.0, y: -100.0), .hidden), // redirect
(#line, hiddenPos, CGPoint(x: 0.0, y: -1000.0), .full), // project to full
(#line, hiddenPos, CGPoint(x: 0.0, y: -100.0), .hidden),
(#line, hiddenPos, CGPoint(x: 0.0, y: 0.0), .hidden),
(#line, hiddenPos, CGPoint(x: 0.0, y: 100.0), .hidden),
(#line, hiddenPos, CGPoint(x: 0.0, y: 1000.0), .hidden), // redirect
(#line, hiddenPos + 10.0, CGPoint(x: 0.0, y: -1000.0), .full), // project to full
])
}
func test_targetPosition_3positionsFromFull() {
let delegate = FloatingPanelTestDelegate()
let fpc = FloatingPanelController(delegate: delegate)
fpc.layout = FloatingPanelLayout3Positions()
fpc.showForTest()
let fullPos = fpc.surfaceLocation(for: .full).y
let halfPos = fpc.surfaceLocation(for: .half).y
let tipPos = fpc.surfaceLocation(for: .tip).y
// From .full
fpc.move(to: .full, animated: false)
assertTargetPosition(
fpc.floatingPanel,
with: [
(#line, fullPos - 500.0, CGPoint(x: 0.0, y: -100.0), .full), // far from topMostState
(#line, fullPos - 500.0, CGPoint(x: 0.0, y: 0.0), .full), // far from topMostState
(#line, fullPos - 500.0, CGPoint(x: 0.0, y: 100.0), .full), // far from topMostState
(#line, fullPos - 10.0, CGPoint(x: 0.0, y: 3000.0), .half), // block projecting to tip at half
(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 500.0), .half), // project to half
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .half), // block projecting to tip at half
(#line, fullPos, CGPoint(x: 0.0, y: 3000.0), .half), // block projecting to tip at half
(#line, fullPos + 10.0, CGPoint(x: 0.0, y: 100.0), .full), // redirect
(#line, halfPos - 10.0, CGPoint(x: 0.0, y: -100.0), .half), // redirect
(#line, halfPos, CGPoint(x: 0.0, y: -1000.0), .full), //project to full
(#line, halfPos, CGPoint(x: 0.0, y: -100.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 0.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 100.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 1000.0), .tip), // project to tip
(#line, halfPos + 10.0, CGPoint(x: 0.0, y: 100.0), .half), // redirect
(#line, tipPos - 10.0, CGPoint(x: 0.0, y: -100.0), .tip), // redirect
(#line, tipPos, CGPoint(x: 0.0, y: -3000.0), .half), // block projecting to full at half
(#line, tipPos, CGPoint(x: 0.0, y: -1000.0), .half), // block projecting to full at half
(#line, tipPos, CGPoint(x: 0.0, y: -500.0), .half), // project to half
(#line, tipPos, CGPoint(x: 0.0, y: -100.0), .tip),
(#line, tipPos, CGPoint(x: 0.0, y: 0.0), .tip),
(#line, tipPos, CGPoint(x: 0.0, y: 100.0), .tip),
(#line, tipPos + 10.0, CGPoint(x: 0.0, y: -3000.0), .half), // block projecting to full at half
(#line, tipPos + 500.0, CGPoint(x: 0.0, y: -100.0), .tip), // far from bottomMostState
(#line, tipPos + 500.0, CGPoint(x: 0.0, y: 0.0), .tip), // far from bottomMostState
(#line, tipPos + 500.0, CGPoint(x: 0.0, y: 100.0), .tip), // far from bottomMostState
])
}
func test_targetPosition_3positionsFromFull_bottomEdge() {
let delegate = FloatingPanelTestDelegate()
let fpc = FloatingPanelController(delegate: delegate)
fpc.layout = FloatingPanelLayout3PositionsBottomEdge()
fpc.showForTest()
let fullPos = fpc.surfaceLocation(for: .full).y
let halfPos = fpc.surfaceLocation(for: .half).y
let tipPos = fpc.surfaceLocation(for: .tip).y
// From .full
fpc.move(to: .full, animated: false)
assertTargetPosition(
fpc.floatingPanel,
with: [
(#line, tipPos - 500.0, CGPoint(x: 0.0, y: -100.0), .tip), // far from topMostState
(#line, tipPos - 500.0, CGPoint(x: 0.0, y: 0.0), .tip), // far from topMostState
(#line, tipPos - 500.0, CGPoint(x: 0.0, y: 100.0), .tip), // far from topMostState
(#line, tipPos - 10.0, CGPoint(x: 0.0, y: 3000.0), .half), // block projecting to full at half
(#line, tipPos, CGPoint(x: 0.0, y: -100.0), .tip),
(#line, tipPos, CGPoint(x: 0.0, y: 0.0), .tip),
(#line, tipPos, CGPoint(x: 0.0, y: 500.0), .half), // project to half
(#line, tipPos, CGPoint(x: 0.0, y: 1000.0), .half), // block projecting to full at half
(#line, tipPos, CGPoint(x: 0.0, y: 3000.0), .half), // block projecting to full at half
(#line, tipPos + 10.0, CGPoint(x: 0.0, y: 100.0), .tip), // redirect
(#line, halfPos - 10.0, CGPoint(x: 0.0, y: -100.0), .half), // redirect
(#line, halfPos, CGPoint(x: 0.0, y: -1000.0), .tip), //project to tip
(#line, halfPos, CGPoint(x: 0.0, y: -100.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 0.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 100.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 1000.0), .full), // project to full
(#line, halfPos + 10.0, CGPoint(x: 0.0, y: 100.0), .half), // redirect
(#line, fullPos - 10.0, CGPoint(x: 0.0, y: -100.0), .full), // redirect
(#line, fullPos, CGPoint(x: 0.0, y: -3000.0), .half), // block projecting to tip at half
(#line, fullPos, CGPoint(x: 0.0, y: -1000.0), .half), // block projecting to tip at half
(#line, fullPos, CGPoint(x: 0.0, y: -500.0), .half), // project to half
(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 100.0), .full),
(#line, fullPos + 10.0, CGPoint(x: 0.0, y: -3000.0), .half), // block projecting to tip at half
(#line, fullPos + 500.0, CGPoint(x: 0.0, y: -100.0), .full), // far from bottomMostState
(#line, fullPos + 500.0, CGPoint(x: 0.0, y: 0.0), .full), // far from bottomMostState
(#line, fullPos + 500.0, CGPoint(x: 0.0, y: 100.0), .full), // far from bottomMostState
])
}
func test_targetPosition_3positionsFromHalf() {
let delegate = FloatingPanelTestDelegate()
let fpc = FloatingPanelController(delegate: delegate)
fpc.layout = FloatingPanelLayout3Positions()
fpc.showForTest()
let fullPos = fpc.surfaceLocation(for: .full).y
let halfPos = fpc.surfaceLocation(for: .half).y
let tipPos = fpc.surfaceLocation(for: .tip).y
// From .half
fpc.move(to: .half, animated: false)
assertTargetPosition(
fpc.floatingPanel,
with: [
(#line, fullPos - 500.0, CGPoint(x: 0.0, y: -100.0), .full), // far from topMostState
(#line, fullPos - 500.0, CGPoint(x: 0.0, y: 0.0), .full), // far from topMostState
(#line, fullPos - 500.0, CGPoint(x: 0.0, y: 100.0), .full), // far from topMostState
(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 500.0), .half), // project to half
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .half), // block projecting to tip at half
(#line, fullPos, CGPoint(x: 0.0, y: 3000.0), .half), // block projecting to tip at half
(#line, fullPos + 10.0, CGPoint(x: 0.0, y: 100.0), .full), // redirect
(#line, halfPos - 10.0, CGPoint(x: 0.0, y: -100.0), .half), // redirect
(#line, halfPos, CGPoint(x: 0.0, y: -1000.0), .full), // project to full
(#line, halfPos, CGPoint(x: 0.0, y: -100.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 0.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 100.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 1000.0), .tip), // project to tip
(#line, halfPos + 10.0, CGPoint(x: 0.0, y: 100.0), .half), // redirect
(#line, tipPos - 10.0, CGPoint(x: 0.0, y: -100.0), .tip), // redirect
(#line, tipPos, CGPoint(x: 0.0, y: -3000.0), .half), // block projecting to full at half
(#line, tipPos, CGPoint(x: 0.0, y: -1000.0), .half), // block projecting to full at half
(#line, tipPos, CGPoint(x: 0.0, y: -500.0), .half), // project to half
(#line, tipPos, CGPoint(x: 0.0, y: -100.0), .tip),
(#line, tipPos, CGPoint(x: 0.0, y: 0.0), .tip),
(#line, tipPos, CGPoint(x: 0.0, y: 100.0), .tip),
(#line, tipPos + 500.0, CGPoint(x: 0.0, y: -100.0), .tip), // far from bottomMostState
(#line, tipPos + 500.0, CGPoint(x: 0.0, y: 0.0), .tip), // far from bottomMostState
(#line, tipPos + 500.0, CGPoint(x: 0.0, y: 100.0), .tip), // far from bottomMostState
])
}
func test_targetPosition_3positionsFromHalf_bottomEdge() {
let delegate = FloatingPanelTestDelegate()
let fpc = FloatingPanelController(delegate: delegate)
fpc.layout = FloatingPanelLayout3PositionsBottomEdge()
fpc.showForTest()
let fullPos = fpc.surfaceLocation(for: .full).y
let halfPos = fpc.surfaceLocation(for: .half).y
let tipPos = fpc.surfaceLocation(for: .tip).y
// From .half
fpc.move(to: .half, animated: false)
assertTargetPosition(
fpc.floatingPanel,
with: [
(#line, tipPos - 500.0, CGPoint(x: 0.0, y: -100.0), .tip), // far from topMostState
(#line, tipPos - 500.0, CGPoint(x: 0.0, y: 0.0), .tip), // far from topMostState
(#line, tipPos - 500.0, CGPoint(x: 0.0, y: 100.0), .tip), // far from topMostState
(#line, tipPos, CGPoint(x: 0.0, y: -100.0), .tip),
(#line, tipPos, CGPoint(x: 0.0, y: 0.0), .tip),
(#line, tipPos, CGPoint(x: 0.0, y: 500.0), .half), // project to half
(#line, tipPos, CGPoint(x: 0.0, y: 1000.0), .half), // block projecting to full at half
(#line, tipPos, CGPoint(x: 0.0, y: 3000.0), .half), // block projecting to full at half
(#line, tipPos + 10.0, CGPoint(x: 0.0, y: 100.0), .tip), // redirect
(#line, halfPos - 10.0, CGPoint(x: 0.0, y: -100.0), .half), // redirect
(#line, halfPos, CGPoint(x: 0.0, y: -1000.0), .tip), // project to tip
(#line, halfPos, CGPoint(x: 0.0, y: -100.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 0.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 100.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 1000.0), .full), // project to full
(#line, halfPos + 10.0, CGPoint(x: 0.0, y: 100.0), .half), // redirect
(#line, fullPos - 10.0, CGPoint(x: 0.0, y: -100.0), .full), // redirect
(#line, fullPos, CGPoint(x: 0.0, y: -3000.0), .half), // block projecting to tip at half
(#line, fullPos, CGPoint(x: 0.0, y: -1000.0), .half), // block projecting to tip at half
(#line, fullPos, CGPoint(x: 0.0, y: -500.0), .half), // project to half
(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 100.0), .full),
(#line, fullPos + 500.0, CGPoint(x: 0.0, y: -100.0), .full), // far from bottomMostState
(#line, fullPos + 500.0, CGPoint(x: 0.0, y: 0.0), .full), // far from bottomMostState
(#line, fullPos + 500.0, CGPoint(x: 0.0, y: 100.0), .full), // far from bottomMostState
])
}
func test_targetPosition_3positionsFromTip() {
let delegate = FloatingPanelTestDelegate()
let fpc = FloatingPanelController(delegate: delegate)
fpc.layout = FloatingPanelLayout3Positions()
fpc.showForTest()
let fullPos = fpc.surfaceLocation(for: .full).y
let halfPos = fpc.surfaceLocation(for: .half).y
let tipPos = fpc.surfaceLocation(for: .tip).y
// From .tip
fpc.move(to: .tip, animated: false)
assertTargetPosition(
fpc.floatingPanel,
with: [
(#line, fullPos - 500.0, CGPoint(x: 0.0, y: -100.0), .full), // far from topMostState
(#line, fullPos - 500.0, CGPoint(x: 0.0, y: 0.0), .full), // far from topMostState
(#line, fullPos - 500.0, CGPoint(x: 0.0, y: 100.0), .full), // far from topMostState
(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 500.0), .half), // project to half
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .half), // block projecting to tip at half
(#line, fullPos, CGPoint(x: 0.0, y: 3000.0), .half), // block projecting to tip at half
(#line, fullPos + 10.0, CGPoint(x: 0.0, y: 100.0), .full), // redirect
(#line, halfPos - 10.0, CGPoint(x: 0.0, y: -100.0), .half), // redirect
(#line, halfPos, CGPoint(x: 0.0, y: -3000.0), .full), // project to full
(#line, halfPos, CGPoint(x: 0.0, y: -100.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 0.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 100.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 1000.0), .tip), // project to tip
(#line, halfPos + 10.0, CGPoint(x: 0.0, y: 100.0), .half), // redirect
(#line, tipPos - 10.0, CGPoint(x: 0.0, y: -100.0), .tip), // redirect
(#line, tipPos, CGPoint(x: 0.0, y: -3000.0), .half), // block projecting to full at half
(#line, tipPos, CGPoint(x: 0.0, y: -1000.0), .half), // block projecting to full at half
(#line, tipPos, CGPoint(x: 0.0, y: -500.0), .half), // project to half
(#line, tipPos, CGPoint(x: 0.0, y: -100.0), .tip),
(#line, tipPos, CGPoint(x: 0.0, y: 0.0), .tip),
(#line, tipPos, CGPoint(x: 0.0, y: 100.0), .tip),
(#line, tipPos + 500.0, CGPoint(x: 0.0, y: -100.0), .tip), // far from bottomMostState
(#line, tipPos + 500.0, CGPoint(x: 0.0, y: 0.0), .tip), // far from bottomMostState
(#line, tipPos + 500.0, CGPoint(x: 0.0, y: 100.0), .tip), // far from bottomMostState
])
}
func test_targetPosition_3positionsFromTip_bottomEdge() {
let delegate = FloatingPanelTestDelegate()
let fpc = FloatingPanelController(delegate: delegate)
fpc.layout = FloatingPanelLayout3PositionsBottomEdge()
fpc.showForTest()
let fullPos = fpc.surfaceLocation(for: .full).y
let halfPos = fpc.surfaceLocation(for: .half).y
let tipPos = fpc.surfaceLocation(for: .tip).y
// From .tip
fpc.move(to: .tip, animated: false)
assertTargetPosition(
fpc.floatingPanel,
with: [
(#line, tipPos - 500.0, CGPoint(x: 0.0, y: -100.0), .tip), // far from topMostState
(#line, tipPos - 500.0, CGPoint(x: 0.0, y: 0.0), .tip), // far from topMostState
(#line, tipPos - 500.0, CGPoint(x: 0.0, y: 100.0), .tip), // far from topMostState
(#line, tipPos, CGPoint(x: 0.0, y: -100.0), .tip),
(#line, tipPos, CGPoint(x: 0.0, y: 0.0), .tip),
(#line, tipPos, CGPoint(x: 0.0, y: 500.0), .half), // project to half
(#line, tipPos, CGPoint(x: 0.0, y: 1000.0), .half), // block projecting to tip at half
(#line, tipPos, CGPoint(x: 0.0, y: 3000.0), .half), // block projecting to tip at half
(#line, tipPos + 10.0, CGPoint(x: 0.0, y: 100.0), .tip), // redirect
(#line, halfPos - 10.0, CGPoint(x: 0.0, y: -100.0), .half), // redirect
(#line, halfPos, CGPoint(x: 0.0, y: -3000.0), .tip), // project to full
(#line, halfPos, CGPoint(x: 0.0, y: -100.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 0.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 100.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 1000.0), .full), // project to tip
(#line, halfPos + 10.0, CGPoint(x: 0.0, y: 100.0), .half), // redirect
(#line, fullPos - 10.0, CGPoint(x: 0.0, y: -100.0), .full), // redirect
(#line, fullPos, CGPoint(x: 0.0, y: -3000.0), .half), // block projecting to full at half
(#line, fullPos, CGPoint(x: 0.0, y: -1000.0), .half), // block projecting to full at half
(#line, fullPos, CGPoint(x: 0.0, y: -500.0), .half), // project to half
(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
(#line, fullPos, CGPoint(x: 0.0, y: 100.0), .full),
(#line, fullPos + 500.0, CGPoint(x: 0.0, y: -100.0), .full), // far from bottomMostState
(#line, fullPos + 500.0, CGPoint(x: 0.0, y: 0.0), .full), // far from bottomMostState
(#line, fullPos + 500.0, CGPoint(x: 0.0, y: 100.0), .full), // far from bottomMostState
])
}
func test_targetPosition_3positionsAllProjection() {
let delegate = FloatingPanelTestDelegate()
let fpc = FloatingPanelController(delegate: delegate)
fpc.layout = FloatingPanelLayout3Positions()
fpc.behavior = FloatingPanelProjectableBehavior()
fpc.showForTest()
let fullPos = fpc.surfaceLocation(for: .full).y
let halfPos = fpc.surfaceLocation(for: .half).y
let tipPos = fpc.surfaceLocation(for: .tip).y
// From .full
fpc.move(to: .full, animated: false)
assertTargetPosition(
fpc.floatingPanel,
with: [
(#line, fullPos - 10.0, CGPoint(x: 0.0, y: 3000.0), .tip),
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .tip),
(#line, fullPos, CGPoint(x: 0.0, y: 3000.0), .tip),
(#line, halfPos, CGPoint(x: 0.0, y: 1000.0), .tip),
(#line, halfPos, CGPoint(x: 0.0, y: -1000.0), .full),
(#line, tipPos, CGPoint(x: 0.0, y: -3000.0), .full),
(#line, tipPos, CGPoint(x: 0.0, y: -1000.0), .full),
(#line, tipPos + 10.0, CGPoint(x: 0.0, y: -3000.0), .full),
])
// From .half
fpc.move(to: .tip, animated: false)
assertTargetPosition(
fpc.floatingPanel,
with: [
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .tip),
(#line, fullPos, CGPoint(x: 0.0, y: 3000.0), .tip),
(#line, tipPos, CGPoint(x: 0.0, y: -3000.0), .full),
(#line, tipPos, CGPoint(x: 0.0, y: -1000.0), .full),
])
// From .tip
fpc.move(to: .tip, animated: false)
assertTargetPosition(
fpc.floatingPanel,
with: [
(#line, fullPos - 10.0, CGPoint(x: 0.0, y: 3000.0), .tip),
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .tip),
(#line, fullPos, CGPoint(x: 0.0, y: 3000.0), .tip),
(#line, halfPos, CGPoint(x: 0.0, y: 1000.0), .tip),
(#line, halfPos, CGPoint(x: 0.0, y: -1000.0), .full),
(#line, tipPos, CGPoint(x: 0.0, y: -3000.0), .full),
(#line, tipPos, CGPoint(x: 0.0, y: -1000.0), .full),
(#line, tipPos + 10.0, CGPoint(x: 0.0, y: -3000.0), .full),
])
}
func test_targetPosition_3positionsWithHidden() {
class FloatingPanelLayout3PositionsWithHidden: FloatingPanelLayout {
let initialState: FloatingPanelState = .hidden
let position: FloatingPanelPosition = .bottom
let anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] = [
.full: FloatingPanelLayoutAnchor(absoluteInset: 20.0, edge: .top, referenceGuide: .superview),
.half: FloatingPanelLayoutAnchor(absoluteInset: 250.0, edge: .bottom, referenceGuide: .superview),
.hidden: FloatingPanelLayoutAnchor(absoluteInset: 0, edge: .bottom, referenceGuide: .superview),
]
}
let delegate = FloatingPanelTestDelegate()
let fpc = FloatingPanelController(delegate: delegate)
fpc.layout = FloatingPanelLayout3PositionsWithHidden()
fpc.showForTest()
XCTAssertEqual(fpc.state, .hidden)
fpc.move(to: .full, animated: false)
assertTargetPosition(
fpc.floatingPanel,
with: [
(#line, fpc.surfaceView.frame.minY, CGPoint(x: 0.0, y: 1000.0), .half)
])
fpc.move(to: .half, animated: false)
assertTargetPosition(
fpc.floatingPanel,
with: [
(#line, fpc.surfaceView.frame.minY, CGPoint(x: 0.0, y: -100.0), .half),
(#line, fpc.surfaceView.frame.minY, CGPoint(x: 0.0, y: -1000.0), .full),
(#line, fpc.surfaceView.frame.minY, CGPoint(x: 0.0, y: 0.0), .half),
(#line, fpc.surfaceView.frame.minY, CGPoint(x: 0.0, y: 1000.0), .hidden),
])
}
func test_targetPosition_3positionsWithHiddenWithoutFull() {
class FloatingPanelLayout3Positions: FloatingPanelLayout {
let initialState: FloatingPanelState = .hidden
let position: FloatingPanelPosition = .bottom
let anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] = [
.half: FloatingPanelLayoutAnchor(absoluteInset: 250.0, edge: .bottom, referenceGuide: .superview),
.tip: FloatingPanelLayoutAnchor(absoluteInset: 60.0, edge: .bottom, referenceGuide: .superview),
.hidden: FloatingPanelLayoutAnchor(absoluteInset: 0, edge: .bottom, referenceGuide: .superview),
]
}
let delegate = FloatingPanelTestDelegate()
let fpc = FloatingPanelController(delegate: delegate)
fpc.layout = FloatingPanelLayout3Positions()
fpc.showForTest()
fpc.behavior = FloatingPanelProjectableBehavior()
XCTAssertEqual(fpc.state, .hidden)
let halfPos = fpc.surfaceLocation(for: .half).y
let tipPos = fpc.surfaceLocation(for: .tip).y
//let hiddenPos = fpc.surfaceLocation(for: .hidden)
fpc.move(to: .half, animated: false)
assertTargetPosition(
fpc.floatingPanel,
with: [
(#line, halfPos, CGPoint(x: 0.0, y: -100.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 0.0), .half),
(#line, halfPos, CGPoint(x: 0.0, y: 385.0), .tip), // projection
(#line, halfPos, CGPoint(x: 0.0, y: 1000.0), .hidden), // projection
(#line, halfPos + 10.0, CGPoint(x: 0.0, y: 100.0), .half), // redirection
(#line, tipPos - 10.0, CGPoint(x: 0.0, y: -100.0), .tip), // redirection
(#line, tipPos, CGPoint(x: 0.0, y: -3000.0), .half), //projection
(#line, tipPos, CGPoint(x: 0.0, y: -10.0), .tip),
(#line, tipPos, CGPoint(x: 0.0, y: 0.0), .tip),
(#line, tipPos, CGPoint(x: 0.0, y: 10.0), .tip),
(#line, tipPos, CGPoint(x: 0.0, y: 1000.0), .hidden), //projection
(#line, tipPos + 10.0, CGPoint(x: 0.0, y: 10.0), .tip), // redirection
(#line, tipPos - 10.0, CGPoint(x: 0.0, y: 10.0), .tip), // redirection
])
fpc.move(to: .tip, animated: false)
assertTargetPosition(
fpc.floatingPanel,
with: [
(#line, tipPos, CGPoint(x: 0.0, y: -100.0), .tip),
(#line, tipPos, CGPoint(x: 0.0, y: -1000.0), .half),
(#line, tipPos, CGPoint(x: 0.0, y: 0.0), .tip),
(#line, tipPos, CGPoint(x: 0.0, y: 1000.0), .hidden),
])
}
func test_keep_pan_gesture_disabled() {
let fpc = FloatingPanelController()
fpc.panGestureRecognizer.isEnabled = false
fpc.showForTest()
XCTAssertFalse(fpc.panGestureRecognizer.isEnabled)
}
}
private class FloatingPanelLayout3Positions: FloatingPanelTestLayout {
override var initialState: FloatingPanelState {
return .tip
}
}
private class FloatingPanelLayout3PositionsBottomEdge: FloatingPanelTop2BottomTestLayout {
override var initialState: FloatingPanelState {
return .tip
}
}
private typealias TestParameter = (UInt, CGFloat, CGPoint, FloatingPanelState)
private func assertTargetPosition(_ floatingPanel: Core, with params: [TestParameter]) {
params.forEach { (line, pos, velocity, result) in
floatingPanel.surfaceView.frame.origin.y = pos
XCTAssertEqual(floatingPanel.targetPosition(from: pos, with: velocity.y), result, line: line)
}
}