Files
FileProvider/Source/TCPSocketClient.swift
T
2016-07-06 12:44:57 +04:30

249 lines
8.8 KiB
Swift

//
// SocketTransmitter.swift
// FileProvider
//
// Created by Amir Abbas Mousavian.
// Copyright © 2016 Mousavian. Distributed under MIT license.
//
import Foundation
public class TCPSocketClient: NSObject, NSStreamDelegate {
public static let ports = ["http": 80,
"https": 443,
"smb": 445,
"ftp": 21,
"sftp": 22,
"sftp": 2121,
"telnet": 23,
"pop": 110,
"smtp": 25,
"imap": 143]
public static let securePorts = ["https": 443,
"smb": 445,
"sftp": 22,
"sftp": 2121,
"telnet": 992,
"pop": 995,
"smtp": 465,
"imap": 993]
private var inputStream: NSInputStream?
private var outputStream: NSOutputStream?
private var dataToBeSent: NSMutableData = NSMutableData()
/// holds data received from server
public let dataReceived: NSMutableData = NSMutableData()
/// a url with valid scheme, dns or ip host and ports path and query sections will be neglected
public let baseURL: NSURL
/// a url with valid scheme, dns or ip host and ports path and query sections will be neglected
public let secureConnection: Bool
/// server's ports which is value between 1 to 65535
private let port: UInt32
private var open = false
/**
* - parameter baseURL: a url with valid scheme, dns or ip host and ports
* path and query sections will be neglected
*
* **Note** Call `connect()` to establish connection
* - parameter secure: establishing connection using an SSL/TLS connection
*/
init?(baseURL: NSURL, secure: Bool = false) {
self.baseURL = baseURL
self.secureConnection = secure
let scheme = baseURL.scheme.lowercaseString
let defaultPort = secure ? UInt32(TCPSocketClient.securePorts[scheme] ?? 0) : UInt32(TCPSocketClient.ports[scheme] ?? 0)
self.port = baseURL.port?.unsignedIntValue ?? defaultPort
if self.port == 0 {
return nil
}
}
deinit {
disconnect()
}
/**
* Establshes a connection to desired server
* - returns: A bool value which indicated there where no system error during
* creating connection
*/
public func connect() -> Bool {
guard let hostStr = baseURL.host else {
return false
}
var readStream : Unmanaged<CFReadStream>?
var writeStream : Unmanaged<CFWriteStream>?
let host : CFString = NSString(string: hostStr)
CFStreamCreatePairWithSocketToHost(kCFAllocatorDefault, host, self.port, &readStream, &writeStream)
inputStream = readStream?.takeRetainedValue()
outputStream = writeStream?.takeRetainedValue()
guard let inputStream = inputStream, outputStream = outputStream else {
return false
}
inputStream.delegate = self
outputStream.delegate = self
inputStream.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
outputStream.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
if secureConnection {
inputStream.setProperty(NSStreamSocketSecurityLevelNegotiatedSSL, forKey: NSStreamSocketSecurityLevelKey)
outputStream.setProperty(NSStreamSocketSecurityLevelNegotiatedSSL, forKey: NSStreamSocketSecurityLevelKey)
}
inputStream.open()
outputStream.open()
return true
}
/**
* Terminates connection to the server
*/
public func disconnect() {
inputStream?.setValue(kCFBooleanTrue, forKey: kCFStreamPropertyShouldCloseNativeSocket as String)
outputStream?.setValue(kCFBooleanTrue, forKey: kCFStreamPropertyShouldCloseNativeSocket as String)
self.inputStream?.close()
self.outputStream?.close()
self.inputStream?.removeFromRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
self.outputStream?.removeFromRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
self.inputStream?.delegate = nil
self.outputStream?.delegate = nil
self.inputStream = nil
self.outputStream = nil
}
public func stream(aStream: NSStream, handleEvent eventCode: NSStreamEvent) {
switch (eventCode) {
case NSStreamEvent.ErrorOccurred:
open = false
case NSStreamEvent.EndEncountered:
break
case NSStreamEvent.None:
break
case NSStreamEvent.OpenCompleted:
let activeStatus: [NSStreamStatus] = [.Open, .Reading, .Writing, .AtEnd]
open = activeStatus.contains(inputStream?.streamStatus ?? .NotOpen) && activeStatus.contains(outputStream?.streamStatus ?? .NotOpen)
case NSStreamEvent.HasBytesAvailable:
var buffer = [UInt8](count: 2048, repeatedValue: 0)
if ( aStream == inputStream) {
while (inputStream!.hasBytesAvailable ?? false) {
let len = inputStream!.read(&buffer, maxLength: buffer.count)
if len > 0 {
dataReceived.appendBytes(&buffer, length: len)
}
}
}
case NSStreamEvent.HasSpaceAvailable:
if aStream == outputStream {
do {
try send(data: nil)
} catch _ {
NSLog("Sending error")
}
}
default:
break
}
}
/**
* Sends data to server
* - parameter data: data which is intended to be sent to server
* - throws: NSURLError.NetworkConnectionLost in case of server disconnects disgracefully
*/
public func send(data data: NSData?) throws {
guard let outputStream = outputStream else {
return
}
if outputStream.hasSpaceAvailable ?? false {
if let data = data {
dataToBeSent.appendData(data)
}
if dataToBeSent.length > 0 {
let bytesWritten = outputStream.write(UnsafePointer(dataToBeSent.bytes), maxLength: dataToBeSent.length) ?? -1
if bytesWritten > 0 {
let range = NSRange(location: 0, length: bytesWritten)
dataToBeSent.replaceBytesInRange(range, withBytes: nil, length: 0)
} else {
throw NSError(domain: NSURLErrorDomain, code: NSURLError.NetworkConnectionLost.rawValue, userInfo: nil)
}
}
//println("Sent the following")
} else { //steam busy
if let data = data {
dataToBeSent.appendData(data)
}
}
}
/**
* Clears entire send and receive buffer
*/
public func flush() {
dataToBeSent.length = 0
dataReceived.length = 0
}
/**
* Put's thread in sleep until all data is sent
* **Note:** Don't call this method from main thread
*/
internal func waitUntillDataSent() {
if NSThread.isMainThread() {
assert(false, "waitUntillDataSent() method can't be called from main thread")
}
while true {
if dataToBeSent.length == 0 {
break
}
NSRunLoop.currentRunLoop().runUntilDate(NSDate(timeIntervalSinceNow: 0.1));
NSThread.sleepForTimeInterval(0.1)
}
}
/**
* Put's thread in sleep until all response from server is loaded into tcp stack
* server response can be retrieved by `dataReceived` property
* **Note:** Don't call this method from main thread
* - returns: A Bool value indicates all response loaded from server successfullt
*/
internal func waitUntilResponse() -> Bool {
if NSThread.isMainThread() {
assert(false, "waitUntilResponse() method can't be called from main thread")
}
var finished = false
while !finished {
switch inputStream?.streamStatus ?? .Error {
case .AtEnd:
finished = true
return true
case .Closed, .Error:
return false
default:
finished = false
}
NSRunLoop.currentRunLoop().runUntilDate(NSDate(timeIntervalSinceNow: 0.1));
NSThread.sleepForTimeInterval(0.1)
}
return false
}
}