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FLEX/Example/UICatalog/AAPLTextViewController.m
Tanner Bennett 81b7ccea22 Avoid using [[* alloc] init*] where possible
Prefer shorthand initializers, like +new or +stringWithCString:encoding:
2019-08-16 12:48:34 -05:00

217 lines
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Objective-C

/*
File: AAPLTextViewController.m
Abstract: A view controller that demonstrates how to use UITextView.
Version: 2.12
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple
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In consideration of your agreement to abide by the following terms, and
subject to these terms, Apple grants you a personal, non-exclusive
license, under Apple's copyrights in this original Apple software (the
"Apple Software"), to use, reproduce, modify and redistribute the Apple
Software, with or without modifications, in source and/or binary forms;
provided that if you redistribute the Apple Software in its entirety and
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Neither the name, trademarks, service marks or logos of Apple Inc. may
be used to endorse or promote products derived from the Apple Software
without specific prior written permission from Apple. Except as
expressly stated in this notice, no other rights or licenses, express or
implied, are granted by Apple herein, including but not limited to any
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The Apple Software is provided by Apple on an "AS IS" basis. APPLE
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
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Copyright (C) 2014 Apple Inc. All Rights Reserved.
*/
#import "AAPLTextViewController.h"
@interface AAPLTextViewController()<UITextViewDelegate>
@property (nonatomic, weak) IBOutlet UITextView *textView;
// Used to adjust the text view's height when the keyboard hides and shows.
@property (nonatomic, weak) IBOutlet NSLayoutConstraint *textViewBottomLayoutGuideConstraint;
@end
#pragma mark -
@implementation AAPLTextViewController
- (void)viewDidLoad {
[super viewDidLoad];
[self configureTextView];
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
// Listen for changes to keyboard visibility so that we can adjust the text view accordingly.
[NSNotificationCenter.defaultCenter addObserver:self selector:@selector(handleKeyboardNotification:) name:UIKeyboardWillShowNotification object:nil];
[NSNotificationCenter.defaultCenter addObserver:self selector:@selector(handleKeyboardNotification:) name:UIKeyboardWillHideNotification object:nil];
}
- (void)viewDidDisappear:(BOOL)animated {
[super viewDidDisappear:animated];
[NSNotificationCenter.defaultCenter removeObserver:self name:UIKeyboardWillShowNotification object:nil];
[NSNotificationCenter.defaultCenter removeObserver:self name:UIKeyboardWillHideNotification object:nil];
}
#pragma mark - Keyboard Event Notifications
- (void)handleKeyboardNotification:(NSNotification *)notification {
NSDictionary *userInfo = notification.userInfo;
UIViewAnimationCurve animationCurve = [userInfo[UIKeyboardAnimationCurveUserInfoKey] unsignedIntegerValue];
// Transform the UIViewAnimationCurve to a UIViewAnimationOptions mask.
UIViewAnimationOptions animationOptions = UIViewAnimationOptionBeginFromCurrentState;
if (animationCurve == UIViewAnimationCurveEaseIn) {
animationOptions |= UIViewAnimationOptionCurveEaseIn;
}
else if (animationCurve == UIViewAnimationCurveEaseInOut) {
animationOptions |= UIViewAnimationOptionCurveEaseInOut;
}
else if (animationCurve == UIViewAnimationCurveEaseOut) {
animationOptions |= UIViewAnimationOptionCurveEaseOut;
}
else if (animationCurve == UIViewAnimationCurveLinear) {
animationOptions |= UIViewAnimationOptionCurveLinear;
}
NSTimeInterval animationDuration = [userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue];
// Convert the keyboard frame from screen to view coordinates.
CGRect keyboardScreenEndFrame = [userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];
CGRect keyboardScreenBeginFrame = [userInfo[UIKeyboardFrameBeginUserInfoKey] CGRectValue];
CGRect keyboardViewEndFrame = [self.view convertRect:keyboardScreenEndFrame fromView:self.view.window];
CGRect keyboardViewBeginFrame = [self.view convertRect:keyboardScreenBeginFrame fromView:self.view.window];
CGFloat originDelta = keyboardViewEndFrame.origin.y - keyboardViewBeginFrame.origin.y;
// The text view should be adjusted, update the constant for this constraint.
self.textViewBottomLayoutGuideConstraint.constant -= originDelta;
[self.view setNeedsUpdateConstraints];
[UIView animateWithDuration:animationDuration delay:0 options:animationOptions animations:^{
[self.view layoutIfNeeded];
} completion:nil];
// Scroll to the selected text once the keyboard frame changes.
NSRange selectedRange = self.textView.selectedRange;
[self.textView scrollRangeToVisible:selectedRange];
}
#pragma mark - Configuration
- (void)configureTextView {
UIFontDescriptor *bodyFontDescriptor = [UIFontDescriptor preferredFontDescriptorWithTextStyle:UIFontTextStyleBody];
self.textView.font = [UIFont fontWithDescriptor:bodyFontDescriptor size:0];
self.textView.textColor = UIColor.blackColor;
self.textView.backgroundColor = UIColor.whiteColor;
self.textView.scrollEnabled = YES;
// Let's modify some of the attributes of the attributed string.
// You can modify these attributes yourself to get a better feel for what they do.
// Note that the initial text is visible in the storyboard.
NSMutableAttributedString *attributedText = [self.textView.attributedText mutableCopy];
NSString *text = self.textView.text;
// Find the range of each element to modify.
NSRange boldRange = [text rangeOfString:NSLocalizedString(@"bold", nil)];
NSRange highlightedRange = [text rangeOfString:NSLocalizedString(@"highlighted", nil)];
NSRange underlinedRange = [text rangeOfString:NSLocalizedString(@"underlined", nil)];
NSRange tintedRange = [text rangeOfString:NSLocalizedString(@"tinted", nil)];
// Add bold.
UIFontDescriptor *boldFontDescriptor = [self.textView.font.fontDescriptor fontDescriptorWithSymbolicTraits:UIFontDescriptorTraitBold];
UIFont *boldFont = [UIFont fontWithDescriptor:boldFontDescriptor size:0];
[attributedText addAttribute:NSFontAttributeName value:boldFont range:boldRange];
// Add highlight.
[attributedText addAttribute:NSBackgroundColorAttributeName value:UIColor.aapl_applicationGreenColor range:highlightedRange];
// Add underline.
[attributedText addAttribute:NSUnderlineStyleAttributeName value:@(NSUnderlineStyleSingle) range:underlinedRange];
// Add tint.
[attributedText addAttribute:NSForegroundColorAttributeName value:UIColor.aapl_applicationBlueColor range:tintedRange];
// Add an image attachment.
NSTextAttachment *textAttachment = [NSTextAttachment new];
UIImage *image = [UIImage imageNamed:@"text_view_attachment"];
textAttachment.image = image;
textAttachment.bounds = CGRectMake(0, 0, image.size.width, image.size.height);
NSAttributedString *textAttachmentString = [NSAttributedString attributedStringWithAttachment:textAttachment];
[attributedText appendAttributedString:textAttachmentString];
self.textView.attributedText = attributedText;
}
#pragma mark - UITextViewDelegate
- (void)adjustTextViewSelection:(UITextView *)textView {
// Ensure that the text view is visible by making the text view frame smaller as text can be slightly cropped at the bottom.
// Note that this is a workaround to a bug in iOS.
[textView layoutIfNeeded];
CGRect caretRect = [textView caretRectForPosition:textView.selectedTextRange.end];
caretRect.size.height += textView.textContainerInset.bottom;
[textView scrollRectToVisible:caretRect animated:NO];
}
- (void)textViewDidBeginEditing:(UITextView *)textView {
// Provide a "Done" button for the user to select to signify completion with writing text in the text view.
UIBarButtonItem *doneBarButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(doneBarButtonItemClicked)];
[self.navigationItem setRightBarButtonItem:doneBarButtonItem animated:YES];
[self adjustTextViewSelection:textView];
}
- (void)textViewDidChangeSelection:(UITextView *)textView {
[self adjustTextViewSelection:textView];
}
#pragma mark - Actions
- (void)doneBarButtonItemClicked {
// Dismiss the keyboard by removing it as the first responder.
[self.textView resignFirstResponder];
[self.navigationItem setRightBarButtonItem:nil animated:YES];
}
@end