Files
EZAudio/Classes/Utility Components/EZAudioFloatData.m
2015-07-02 14:57:42 -07:00

85 lines
3.2 KiB
Objective-C

//
// EZAudioFloatData.m
// EZAudio
//
// Created by Syed Haris Ali on 6/23/15.
// Copyright (c) 2015 Syed Haris Ali. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#import "EZAudioFloatData.h"
#import "EZAudioUtilities.h"
//------------------------------------------------------------------------------
#pragma mark - EZAudioFloatData
//------------------------------------------------------------------------------
@interface EZAudioFloatData ()
@property (nonatomic, assign, readwrite) int numberOfChannels;
@property (nonatomic, assign, readwrite) float **buffers;
@property (nonatomic, assign, readwrite) UInt32 bufferSize;
@end
//------------------------------------------------------------------------------
@implementation EZAudioFloatData
//------------------------------------------------------------------------------
- (void)dealloc
{
[EZAudioUtilities freeFloatBuffers:self.buffers
numberOfChannels:self.numberOfChannels];
}
//------------------------------------------------------------------------------
+ (instancetype)dataWithNumberOfChannels:(int)numberOfChannels
buffers:(float **)buffers
bufferSize:(UInt32)bufferSize
{
id data = [[self alloc] init];
size_t size = sizeof(float) * bufferSize;
float **buffersCopy = [EZAudioUtilities floatBuffersWithNumberOfFrames:bufferSize
numberOfChannels:numberOfChannels];
for (int i = 0; i < numberOfChannels; i++)
{
memcpy(buffersCopy[i], buffers[i], size);
}
((EZAudioFloatData *)data).buffers = buffersCopy;
((EZAudioFloatData *)data).bufferSize = bufferSize;
((EZAudioFloatData *)data).numberOfChannels = numberOfChannels;
return data;
}
//------------------------------------------------------------------------------
- (float *)bufferForChannel:(int)channel
{
float *buffer = NULL;
if (channel < self.numberOfChannels)
{
buffer = self.buffers[channel];
}
return buffer;
}
//------------------------------------------------------------------------------
@end