// // EZAudioFloatData.h // EZAudio // // Created by Syed Haris Ali on 6/23/15. // Copyright (c) 2015 Syed Haris Ali. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #import //------------------------------------------------------------------------------ #pragma mark - EZAudioFloatData //------------------------------------------------------------------------------ @interface EZAudioFloatData : NSObject //------------------------------------------------------------------------------ + (instancetype)dataWithNumberOfChannels:(int)numberOfChannels buffers:(float **)buffers bufferSize:(UInt32)bufferSize; //------------------------------------------------------------------------------ @property (nonatomic, assign, readonly) int numberOfChannels; @property (nonatomic, assign, readonly) float **buffers; @property (nonatomic, assign, readonly) UInt32 bufferSize; //------------------------------------------------------------------------------ - (float *)bufferForChannel:(int)channel; //------------------------------------------------------------------------------ @end