Files
2022-11-26 14:37:17 +01:00

112 lines
4.2 KiB
Swift

import SwiftUI
/// A single line of data, a view in a `LineChart`
public struct Line: View {
@ObservedObject var chartData: ChartData
@ObservedObject var chartProperties: LineChartProperties
var curvedLines: Bool = true
var style: ChartStyle
@State private var showIndicator: Bool = false
@State private var touchLocation: CGPoint = .zero
@State private var didCellAppear: Bool = false
var path: Path {
Path.quadCurvedPathWithPoints(points: chartData.normalisedPoints,
step: CGPoint(x: 1.0, y: 1.0))
}
public init(chartData: ChartData,
style: ChartStyle,
chartProperties: LineChartProperties) {
self.chartData = chartData
self.style = style
self.chartProperties = chartProperties
}
public var body: some View {
GeometryReader { geometry in
ZStack {
if self.didCellAppear, let backgroundColor = chartProperties.backgroundGradient {
LineBackgroundShapeView(chartData: chartData,
geometry: geometry,
backgroundColor: backgroundColor)
}
lineShapeView(geometry: geometry)
}
.onAppear {
didCellAppear = true
}
.onDisappear() {
didCellAppear = false
}
}
}
@ViewBuilder
private func lineShapeView(geometry: GeometryProxy) -> some View {
if chartProperties.animationEnabled {
LineShapeView(chartData: chartData,
chartProperties: chartProperties,
geometry: geometry,
style: style,
trimTo: didCellAppear ? 1.0 : 0.0)
.animation(Animation.easeIn(duration: 0.75))
} else {
LineShapeView(chartData: chartData,
chartProperties: chartProperties,
geometry: geometry,
style: style,
trimTo: 1.0)
}
}
}
// MARK: - Private functions
extension Line {
/// Calculate point closest to where the user touched
/// - Parameter touchLocation: location in view where touched
/// - Returns: `CGPoint` of data point on chart
private func getClosestPointOnPath(geometry: GeometryProxy, touchLocation: CGPoint) -> CGPoint {
let geometryWidth = geometry.frame(in: .local).width
let normalisedTouchLocationX = (touchLocation.x / geometryWidth) * CGFloat(chartData.normalisedPoints.count - 1)
let closest = self.path.point(to: normalisedTouchLocationX)
var denormClosest = closest.denormalize(with: geometry)
denormClosest.x = denormClosest.x / CGFloat(chartData.normalisedPoints.count - 1)
denormClosest.y = denormClosest.y / CGFloat(chartData.normalisedYRange)
return denormClosest
}
// /// Figure out where closest touch point was
// /// - Parameter point: location of data point on graph, near touch location
private func getClosestDataPoint(geometry: GeometryProxy, touchLocation: CGPoint) {
let geometryWidth = geometry.frame(in: .local).width
let index = Int(round((touchLocation.x / geometryWidth) * CGFloat(chartData.points.count - 1)))
if (index >= 0 && index < self.chartData.data.count){
// self.chartValue.currentValue = self.chartData.points[index]
}
}
}
struct Line_Previews: PreviewProvider {
/// Predefined style, black over white, for preview
static let blackLineStyle = ChartStyle(backgroundColor: ColorGradient(.white), foregroundColor: ColorGradient(.black))
/// Predefined style red over white, for preview
static let redLineStyle = ChartStyle(backgroundColor: .whiteBlack, foregroundColor: ColorGradient(.red))
static var previews: some View {
Group {
Line(chartData: ChartData([8, 23, 32, 7, 23, -4]),
style: blackLineStyle,
chartProperties: LineChartProperties())
Line(chartData: ChartData([8, 23, 32, 7, 23, 43]),
style: redLineStyle,
chartProperties: LineChartProperties())
}
}
}