4dd6c81f28
* travis: update CI environments * Add BlueSocketTestCommonLibrary, BlueSocketTestClient, BlueSocketTestServer - Add a library component to make it easier to do tests and profiling under streaming loads (multiple client connections, lots of data, etc.) * Removed Swift 4.x, bumped minimum swift version requirement to 5.1 * keep build at Swift 5.0; update CI to only test from 5.1.5 on up * Only attempt to build command-line for Swift 5.2+ * Ensure tools and dependencies only build for Swift 5.2+ * Address various lint errors * Update README with version details and latest iOS related issues
65 lines
2.2 KiB
Swift
65 lines
2.2 KiB
Swift
//
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// ServerOperation.swift
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// BlueSocket
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//
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// Created by Sung, Danny on 2021-04-11.
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// Copyright © 2021 Kitura project. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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import Foundation
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import Socket
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public class ServerOperation: Operation {
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let serverHandler: ServerHandler
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var clientHandlers: [ClientHandler]
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public init(port: Int) throws {
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self.serverHandler = try ServerHandler(port: port)
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self.clientHandlers = []
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}
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public override func main() {
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self.serverHandler.onNewConnection = { socket in
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let client = ClientHandler(socket: socket)
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client.onClose = { [weak self, weak client] in
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guard let self = self, let client = client else { return }
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self.clientHandlers.removeAll(where: { $0 == client })
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// print("client closed read \(client.totalReadCount) bytes write \(client.totalWriteCount) bytes (count: \(self.clientHandlers.count))")
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}
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self.clientHandlers.append(client)
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}
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while !self.isCancelled {
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autoreleasepool {
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let socketHandlers: [SocketHandler] = [serverHandler] + clientHandlers
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let activeHandlers = socketHandlers.wait(timeout: 12)
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activeHandlers.process()
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}
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}
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}
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}
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#if os(Linux)
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/// Compatibility layer for Linux.
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///
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/// Autoreleasepools are not necessary for Linux: https://forums.swift.org/t/autoreleasepool-for-ubuntu/4419/14
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@discardableResult
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func autoreleasepool<Result>(invoking body: () throws -> Result) rethrows -> Result {
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try body()
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}
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#endif
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