4dd6c81f28
* travis: update CI environments * Add BlueSocketTestCommonLibrary, BlueSocketTestClient, BlueSocketTestServer - Add a library component to make it easier to do tests and profiling under streaming loads (multiple client connections, lots of data, etc.) * Removed Swift 4.x, bumped minimum swift version requirement to 5.1 * keep build at Swift 5.0; update CI to only test from 5.1.5 on up * Only attempt to build command-line for Swift 5.2+ * Ensure tools and dependencies only build for Swift 5.2+ * Address various lint errors * Update README with version details and latest iOS related issues
130 lines
3.9 KiB
Swift
130 lines
3.9 KiB
Swift
//
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// ClientController.swift
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// BlueSocket
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//
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// Created by Sung, Danny on 2021-04-11.
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// Copyright © 2021 Kitura project. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// swiftlint:disable force_try
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import Foundation
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import Socket
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public class ClientController {
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let socket: Socket
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let maxBytes: Int
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var error: Error?
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let packetSize: Int
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public var isDone: Bool {
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// return !socket.isConnected && !socket.remoteConnectionClosed
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return self.state != .inProgress
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}
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public var isFailed: Bool {
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switch self.state {
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case .inProgress: return false
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case .success: return false
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case .failure(_): return true
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}
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}
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public private(set) var bytesWritten: Int = 0
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public private(set) var bytesRead: Int = 0
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public enum State: CustomStringConvertible, Equatable {
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case inProgress
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case success
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case failure(String)
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public var description: String {
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switch self {
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case .inProgress: return "In Progress"
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case .success: return "Success"
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case .failure(let reason): return "Failure: \(reason)"
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}
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}
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}
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public private(set) var state: State
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public init(port: Int, maxBytes: Int, packetSize: Int = 1024) throws {
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let signature = try Socket.Signature(protocolFamily: .inet, socketType: .stream, proto: .tcp, hostname: "localhost", port: Int32(port))!
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self.socket = try Socket.create(connectedUsing: signature)
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self.maxBytes = maxBytes
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self.packetSize = packetSize
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self.state = .inProgress
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}
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public func process() {
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do {
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try self.processInternal()
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} catch {
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self.error = error
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}
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}
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private func processInternal() throws {
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guard self.state == .inProgress else {
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return
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}
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if
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bytesWritten == maxBytes &&
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bytesRead == maxBytes
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{
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socket.close()
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self.state = .success
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return
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}
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guard !socket.remoteConnectionClosed else {
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self.state = .failure("Server closed connection prematurely")
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return
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}
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let isActive = try! socket.isReadableOrWritable(waitForever: false, timeout: 1)
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if
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bytesWritten < maxBytes,
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isActive.writable
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{
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let packetSize = min( maxBytes - bytesWritten, self.packetSize)
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let outputData = generateData(offset: bytesWritten, length: packetSize)
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let writeCount = try socket.write(from: outputData)
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self.bytesWritten += writeCount
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}
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if isActive.readable {
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var inData = Data()
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try socket.read(into: &inData)
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let compareData = Common.mutateData(data: generateData(offset: bytesRead, length: inData.count) )
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if compareData != inData {
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self.state = .failure("Data does not match at offset: \(bytesRead)")
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}
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bytesRead += inData.count
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}
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}
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private func generateData(offset: Int, length: Int) -> Data {
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var data = Data()
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for n in 0..<length {
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let byte = UInt8( (offset + n) & 0xff )
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data.append( byte )
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}
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return data
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}
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}
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