Files
AlertKit/Source/SPAlert/Views/Icons/SPAlertIconErrorView.swift
T
Ivan Vorobei b8f05ee1ae Add .add preset
Update layouts for `.bookmark` perset.
2019-11-24 17:07:02 +03:00

85 lines
3.4 KiB
Swift

// The MIT License (MIT)
// Copyright © 2019 Ivan Vorobei (ivanvorobei@icloud.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
import UIKit
public class SPAlertIconErrorView: UIView, SPAlertIconAnimatable {
public func animate() {
animateTopToBottomLine()
animateBottomToTopLine()
}
private func animateTopToBottomLine() {
let length = frame.width
let topToBottomLine = UIBezierPath()
topToBottomLine.move(to: CGPoint(x: length * 0, y: length * 0))
topToBottomLine.addLine(to: CGPoint(x: length * 1, y: length * 1))
let animatableLayer = CAShapeLayer()
animatableLayer.path = topToBottomLine.cgPath
animatableLayer.fillColor = UIColor.clear.cgColor
animatableLayer.strokeColor = tintColor?.cgColor
animatableLayer.lineWidth = 9
animatableLayer.lineCap = .round
animatableLayer.lineJoin = .round
animatableLayer.strokeEnd = 0
self.layer.addSublayer(animatableLayer)
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.duration = 0.22
animation.fromValue = 0
animation.toValue = 1
animation.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
animatableLayer.strokeEnd = 1
animatableLayer.add(animation, forKey: "animation")
}
private func animateBottomToTopLine() {
let length = frame.width
let bottomToTopLine = UIBezierPath()
bottomToTopLine.move(to: CGPoint(x: length * 0, y: length * 1))
bottomToTopLine.addLine(to: CGPoint(x: length * 1, y: length * 0))
let animatableLayer = CAShapeLayer()
animatableLayer.path = bottomToTopLine.cgPath
animatableLayer.fillColor = UIColor.clear.cgColor
animatableLayer.strokeColor = tintColor?.cgColor
animatableLayer.lineWidth = 9
animatableLayer.lineCap = .round
animatableLayer.lineJoin = .round
animatableLayer.strokeEnd = 0
self.layer.addSublayer(animatableLayer)
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.duration = 0.22
animation.fromValue = 0
animation.toValue = 1
animation.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
animatableLayer.strokeEnd = 1
animatableLayer.add(animation, forKey: "animation")
}
}