// The MIT License (MIT) // Copyright © 2020 Ivan Vorobei (hello@ivanvorobei.by) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. import UIKit public class SPAlertIconErrorView: UIView, SPAlertIconAnimatable { public func animate() { animateTopToBottomLine() animateBottomToTopLine() } private func animateTopToBottomLine() { let length = frame.width let topToBottomLine = UIBezierPath() topToBottomLine.move(to: CGPoint(x: length * 0, y: length * 0)) topToBottomLine.addLine(to: CGPoint(x: length * 1, y: length * 1)) let animatableLayer = CAShapeLayer() animatableLayer.path = topToBottomLine.cgPath animatableLayer.fillColor = UIColor.clear.cgColor animatableLayer.strokeColor = tintColor?.cgColor animatableLayer.lineWidth = 9 animatableLayer.lineCap = .round animatableLayer.lineJoin = .round animatableLayer.strokeEnd = 0 self.layer.addSublayer(animatableLayer) let animation = CABasicAnimation(keyPath: "strokeEnd") animation.duration = 0.22 animation.fromValue = 0 animation.toValue = 1 animation.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut) animatableLayer.strokeEnd = 1 animatableLayer.add(animation, forKey: "animation") } private func animateBottomToTopLine() { let length = frame.width let bottomToTopLine = UIBezierPath() bottomToTopLine.move(to: CGPoint(x: length * 0, y: length * 1)) bottomToTopLine.addLine(to: CGPoint(x: length * 1, y: length * 0)) let animatableLayer = CAShapeLayer() animatableLayer.path = bottomToTopLine.cgPath animatableLayer.fillColor = UIColor.clear.cgColor animatableLayer.strokeColor = tintColor?.cgColor animatableLayer.lineWidth = 9 animatableLayer.lineCap = .round animatableLayer.lineJoin = .round animatableLayer.strokeEnd = 0 self.layer.addSublayer(animatableLayer) let animation = CABasicAnimation(keyPath: "strokeEnd") animation.duration = 0.22 animation.fromValue = 0 animation.toValue = 1 animation.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut) animatableLayer.strokeEnd = 1 animatableLayer.add(animation, forKey: "animation") } }