To generate IDs for useId, we modify a context variable whenever
multiple siblings are rendered, or when a component includes a useId
hook.
When this happens, we must ensure that the context is reset properly on
unwind if something errors or suspends. When I originally implemented
this, I did this by wrapping the child's rendering with a try/finally
block. But a better way to do this is by using the non-destructive
renderNode path instead of renderNodeDestructive.