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When a tree goes offscreen, we unmount all the effects just like we would in a normal deletion. (Conceptually it _is_ a deletion; we keep the fiber around so we can reuse its state if the tree mounts again.) If an offscreen component gets deleted "for real", we shouldn't unmount it again. The fix is to track on the stack whether we're inside a hidden tree. We already had a stack variable for this purpose, called `offscreenSubtreeWasHidden`, in another part of the commit phase, so I reused that variable instead of creating a new one. (The name is a bit confusing: "was" refers to the current tree before this commit. So, the "previous current".) Co-authored-by: dan <dan.abramov@me.com>