mirror of
https://github.com/facebook/react.git
synced 2025-11-01 09:12:30 +00:00
d1dd7feabc
Related to #31752. When hydrating, we have two different ways of handling a Suspense boundary that the server has already given up on and decided to client render. If we have already hydrated the parent and then later this happens, then we'll use the retry lane like any ping. If we discover that it was already in client-render mode when we discover the Suspense boundary for the first time, then schedule a default lane to let us first finish the current render and then upgrade the priority to sync to try to client render this boundary as soon as possible since we're holding back content. We used to use the `DefaultHydrationLane` for this but this is not really a Hydration. It's actually a client render. If we get any other updates flowing in from above at the same time we might as well do them in the same pass instead of two passes. So this should be considered more like any update. This also means that visually the client render pass now gets painted as a render instead of a hydration. This show the flow of a shell being hydrated at the default priority, then a Suspense boundary being discovered and hydrated at Idle and then an inner boundary being discovered as client rendered which gets upgraded to default. <img width="1363" alt="Screenshot 2024-12-14 at 12 13 57 AM" src="https://github.com/user-attachments/assets/a141133e-4856-4f38-a11f-f26bd00b6245" />