Files
react/fixtures/art/VectorWidget.js
T
Brian Vaughn 2beec2f308 createClass + PropTypes + checkPropTypes warnings (#9399)
(Temporarily) re-adds getters with deprecation warnings for React.PropTypes, React.checkPropTypes, and React.createClass.

* 08bd020: Replace all references to React.PropTypes with prop-types to avoid triggering our own warning message.
* ef5b5c6: Removed several references to React.createClass that appeared after rebasing this branch. (reviewed by @flarnie)
* 524ce20: Added getters for createClass and PropTypes to the main React isomorphic object, behind one-time warning messages. (reviewed by @spicyj)
* db48f54: Fixed Rollup bundles to inline 'prop-types' and 'create-react-class' for UMD builds only. (reviewed by @spicyj, @trueadm )
* cf49cfd: Updated tests-passing.txt to remove tests that were deleted in this branch.
* d34109a: Responses to PR feedback from @spicyj. (Added package.json dependencies to packages/react and packages/react-dom. Renamed a var. Expanded on an inline comment.)
* 488c8d2: Added warning for moved package to React.checkPropTypes accessor too and updated build script.
* 83bcb29: Wordsmithing for deprecation notices (added fb.me links).
* afdc9d2: Tweaked legacy module inlining to remove order-of-deps constraint
* d1348b9: Removed $FlowFixMe.
* 7dbc3e7: More wordsmithing of deprecation notices based on Dan's feedback.
2017-04-11 14:28:03 -07:00

131 lines
5.7 KiB
JavaScript

/**
* Copyright 2013 Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
"use strict";
var React = require('react');
var ReactART = require('react-art');
var Group = ReactART.Group;
var Shape = ReactART.Shape;
var Surface = ReactART.Surface;
var Transform = ReactART.Transform;
var MOUSE_UP_DRAG = 0.978;
var MOUSE_DOWN_DRAG = 0.9;
var MAX_VEL = 11;
var CLICK_ACCEL = 3;
var BASE_VEL = 0.15;
/**
* An animated SVG component.
*/
class VectorWidget extends React.Component {
/**
* Initialize state members.
*/
state = {degrees: 0, velocity: 0, drag: MOUSE_UP_DRAG};
/**
* When the component is mounted into the document - this is similar to a
* constructor, but invoked when the instance is actually mounted into the
* document. Here's, we'll just set up an animation loop that invokes our
* method. Binding of `this.onTick` is not needed because all React methods
* are automatically bound before being mounted.
*/
componentDidMount() {
this._interval = window.setInterval(this.onTick, 20);
}
componentWillUnmount() {
window.clearInterval(this._interval);
}
onTick = () => {
var nextDegrees = this.state.degrees + BASE_VEL + this.state.velocity;
var nextVelocity = this.state.velocity * this.state.drag;
this.setState({degrees: nextDegrees, velocity: nextVelocity});
};
/**
* When mousing down, we increase the friction down the velocity.
*/
handleMouseDown = () => {
this.setState({drag: MOUSE_DOWN_DRAG});
};
/**
* Cause the rotation to "spring".
*/
handleMouseUp = () => {
var nextVelocity = Math.min(this.state.velocity + CLICK_ACCEL, MAX_VEL);
this.setState({velocity: nextVelocity, drag: MOUSE_UP_DRAG});
};
/**
* This is the "main" method for any component. The React API allows you to
* describe the structure of your UI component at *any* point in time.
*/
render() {
return (
<Surface
width={700}
height={700}
style={{cursor: 'pointer'}}>
{this.renderGraphic(this.state.degrees)}
</Surface>
);
}
/**
* Better SVG support for React coming soon.
*/
renderGraphic = (rotation) => {
return (
<Group
onMouseDown={this.handleMouseDown}
onMouseUp={this.handleMouseUp}>
<Group x={210} y={135}>
<Shape fill="rgba(0,0,0,0.1)" d={BORDER_PATH} />
<Shape fill="#7BC7BA" d={BG_PATH} />
<Shape fill="#DCDCDC" d={BAR_PATH} />
<Shape fill="#D97B76" d={RED_DOT_PATH} />
<Shape fill="#DBBB79" d={YELLOW_DOT_PATH} />
<Shape fill="#A6BD8A" d={GREEN_DOT_PATH} />
<Group x={55} y={29}>
<Group rotation={rotation} originX={84} originY={89}>
<Shape fill="#FFFFFF" d={CENTER_DOT_PATH} />
<Group>
<Shape d={RING_ONE_PATH} stroke="#FFFFFF" strokeWidth={8} />
<Shape d={RING_TWO_PATH} transform={RING_TWO_ROTATE} stroke="#FFFFFF" strokeWidth={8} />
<Shape d={RING_THREE_PATH} transform={RING_THREE_ROTATE} stroke="#FFFFFF" strokeWidth={8} />
</Group>
</Group>
</Group>
</Group>
</Group>
);
};
}
var BORDER_PATH = "M3.00191459,4 C1.34400294,4 0,5.34785514 0,7.00550479 L0,220.994495 C0,222.65439 1.34239483,224 3.00191459,224 L276.998085,224 C278.655997,224 280,222.652145 280,220.994495 L280,7.00550479 C280,5.34561033 278.657605,4 276.998085,4 L3.00191459,4 Z M3.00191459,4";
var BG_PATH = "M3.00191459,1 C1.34400294,1 0,2.34785514 0,4.00550479 L0,217.994495 C0,219.65439 1.34239483,221 3.00191459,221 L276.998085,221 C278.655997,221 280,219.652145 280,217.994495 L280,4.00550479 C280,2.34561033 278.657605,1 276.998085,1 L3.00191459,1 Z M3.00191459,1";
var BAR_PATH = "M3.00191459,0 C1.34400294,0 0,1.34559019 0,3.00878799 L0,21 C0,21 0,21 0,21 L280,21 C280,21 280,21 280,21 L280,3.00878799 C280,1.34708027 278.657605,0 276.998085,0 L3.00191459,0 Z M3.00191459,0";
var RED_DOT_PATH = "M12.5,17 C16.0898511,17 19,14.0898511 19,10.5 C19,6.91014895 16.0898511,4 12.5,4 C8.91014895,4 6,6.91014895 6,10.5 C6,14.0898511 8.91014895,17 12.5,17 Z M12.5,17";
var YELLOW_DOT_PATH = "M31.5,17 C35.0898511,17 38,14.0898511 38,10.5 C38,6.91014895 35.0898511,4 31.5,4 C27.9101489,4 25,6.91014895 25,10.5 C25,14.0898511 27.9101489,17 31.5,17 Z M31.5,17";
var GREEN_DOT_PATH = "M50.5,17 C54.0898511,17 57,14.0898511 57,10.5 C57,6.91014895 54.0898511,4 50.5,4 C46.9101489,4 44,6.91014895 44,10.5 C44,14.0898511 46.9101489,17 50.5,17 Z M50.5,17";
var CENTER_DOT_PATH = "M84,105 C92.8365564,105 100,97.8365564 100,89 C100,80.1634436 92.8365564,73 84,73 C75.1634436,73 68,80.1634436 68,89 C68,97.8365564 75.1634436,105 84,105 Z M84,105";
var RING_ONE_PATH = "M84,121 C130.391921,121 168,106.673113 168,89 C168,71.3268871 130.391921,57 84,57 C37.6080787,57 0,71.3268871 0,89 C0,106.673113 37.6080787,121 84,121 Z M84,121";
var RING_TWO_PATH = "M84,121 C130.391921,121 168,106.673113 168,89 C168,71.3268871 130.391921,57 84,57 C37.6080787,57 0,71.3268871 0,89 C0,106.673113 37.6080787,121 84,121 Z M84,121";
var RING_THREE_PATH = "M84,121 C130.391921,121 168,106.673113 168,89 C168,71.3268871 130.391921,57 84,57 C37.6080787,57 0,71.3268871 0,89 C0,106.673113 37.6080787,121 84,121 Z M84,121";
var RING_TWO_ROTATE = new Transform().translate(84.000000, 89.000000).rotate(-240.000000).translate(-84.000000, -89.000000);
var RING_THREE_ROTATE = new Transform().translate(84.000000, 89.000000).rotate(-300.000000).translate(-84.000000, -89.000000);
module.exports = VectorWidget;