Files
react/packages/react-server/src/ReactFizzHooks.js
T
Luna Ruan 42f15b324f [DevTools][Transition Tracing] onTransitionComplete and onTransitionStart implmentation (#23313)
* add transition name to startTransition

Add a transitionName to start transition, store the transition start time and name in the batch config, and pass it to the root on render

* Transition Tracing Types and Consts

* Root begin work

The root operates as a tracing marker that has all transitions on it. This PR only tested the root with one transition so far

- Store transitions in memoizedState. Do this in updateHostRoot AND attemptEarlyBailoutIfNoScheduledUpdate. We need to do this in the latter part because even if the root itself doesn't have an update, it could still have new transitions in its transitionLanes map that we need to process.

* Transition Tracing commit phase

- adds a module scoped pending transition callbacks object that contains all transition callbacks that have not yet been processed. This  contains all callbacks before the next paint occurs.
- Add code in the mutation phase to:
        * For the root, if there are transitions that were initialized during this commit in the root transition lanes map, add a transition start call to the pending transition callbacks object. Then, remove the transitions from the root transition lanes map.
        * For roots, in the commit phase, add a transition complete call

We add this code in the mutation phase because we can't add it to the passive phase because then the paint might have occurred before we even know which callbacks to call

* Process Callbacks after paint

At the end of the commit phase, call scheduleTransitionCallbacks to schedule all pending transition callbacks to be called after paint. Then clear the callbacks
2022-02-24 14:28:18 -08:00

577 lines
17 KiB
JavaScript

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
*/
import type {Dispatcher as DispatcherType} from 'react-reconciler/src/ReactInternalTypes';
import type {
MutableSource,
MutableSourceGetSnapshotFn,
MutableSourceSubscribeFn,
ReactContext,
StartTransitionOptions,
} from 'shared/ReactTypes';
import type {ResponseState} from './ReactServerFormatConfig';
import type {Task} from './ReactFizzServer';
import {readContext as readContextImpl} from './ReactFizzNewContext';
import {getTreeId} from './ReactFizzTreeContext';
import {makeId} from './ReactServerFormatConfig';
import {enableCache} from 'shared/ReactFeatureFlags';
import is from 'shared/objectIs';
type BasicStateAction<S> = (S => S) | S;
type Dispatch<A> = A => void;
type Update<A> = {|
action: A,
next: Update<A> | null,
|};
type UpdateQueue<A> = {|
last: Update<A> | null,
dispatch: any,
|};
type Hook = {|
memoizedState: any,
queue: UpdateQueue<any> | null,
next: Hook | null,
|};
let currentlyRenderingComponent: Object | null = null;
let currentlyRenderingTask: Task | null = null;
let firstWorkInProgressHook: Hook | null = null;
let workInProgressHook: Hook | null = null;
// Whether the work-in-progress hook is a re-rendered hook
let isReRender: boolean = false;
// Whether an update was scheduled during the currently executing render pass.
let didScheduleRenderPhaseUpdate: boolean = false;
// Counts the number of useId hooks in this component
let localIdCounter: number = 0;
// Lazily created map of render-phase updates
let renderPhaseUpdates: Map<UpdateQueue<any>, Update<any>> | null = null;
// Counter to prevent infinite loops.
let numberOfReRenders: number = 0;
const RE_RENDER_LIMIT = 25;
let isInHookUserCodeInDev = false;
// In DEV, this is the name of the currently executing primitive hook
let currentHookNameInDev: ?string;
function resolveCurrentlyRenderingComponent(): Object {
if (currentlyRenderingComponent === null) {
throw new Error(
'Invalid hook call. Hooks can only be called inside of the body of a function component. This could happen for' +
' one of the following reasons:\n' +
'1. You might have mismatching versions of React and the renderer (such as React DOM)\n' +
'2. You might be breaking the Rules of Hooks\n' +
'3. You might have more than one copy of React in the same app\n' +
'See https://reactjs.org/link/invalid-hook-call for tips about how to debug and fix this problem.',
);
}
if (__DEV__) {
if (isInHookUserCodeInDev) {
console.error(
'Do not call Hooks inside useEffect(...), useMemo(...), or other built-in Hooks. ' +
'You can only call Hooks at the top level of your React function. ' +
'For more information, see ' +
'https://reactjs.org/link/rules-of-hooks',
);
}
}
return currentlyRenderingComponent;
}
function areHookInputsEqual(
nextDeps: Array<mixed>,
prevDeps: Array<mixed> | null,
) {
if (prevDeps === null) {
if (__DEV__) {
console.error(
'%s received a final argument during this render, but not during ' +
'the previous render. Even though the final argument is optional, ' +
'its type cannot change between renders.',
currentHookNameInDev,
);
}
return false;
}
if (__DEV__) {
// Don't bother comparing lengths in prod because these arrays should be
// passed inline.
if (nextDeps.length !== prevDeps.length) {
console.error(
'The final argument passed to %s changed size between renders. The ' +
'order and size of this array must remain constant.\n\n' +
'Previous: %s\n' +
'Incoming: %s',
currentHookNameInDev,
`[${nextDeps.join(', ')}]`,
`[${prevDeps.join(', ')}]`,
);
}
}
for (let i = 0; i < prevDeps.length && i < nextDeps.length; i++) {
if (is(nextDeps[i], prevDeps[i])) {
continue;
}
return false;
}
return true;
}
function createHook(): Hook {
if (numberOfReRenders > 0) {
throw new Error('Rendered more hooks than during the previous render');
}
return {
memoizedState: null,
queue: null,
next: null,
};
}
function createWorkInProgressHook(): Hook {
if (workInProgressHook === null) {
// This is the first hook in the list
if (firstWorkInProgressHook === null) {
isReRender = false;
firstWorkInProgressHook = workInProgressHook = createHook();
} else {
// There's already a work-in-progress. Reuse it.
isReRender = true;
workInProgressHook = firstWorkInProgressHook;
}
} else {
if (workInProgressHook.next === null) {
isReRender = false;
// Append to the end of the list
workInProgressHook = workInProgressHook.next = createHook();
} else {
// There's already a work-in-progress. Reuse it.
isReRender = true;
workInProgressHook = workInProgressHook.next;
}
}
return workInProgressHook;
}
export function prepareToUseHooks(task: Task, componentIdentity: Object): void {
currentlyRenderingComponent = componentIdentity;
currentlyRenderingTask = task;
if (__DEV__) {
isInHookUserCodeInDev = false;
}
// The following should have already been reset
// didScheduleRenderPhaseUpdate = false;
// localIdCounter = 0;
// firstWorkInProgressHook = null;
// numberOfReRenders = 0;
// renderPhaseUpdates = null;
// workInProgressHook = null;
localIdCounter = 0;
}
export function finishHooks(
Component: any,
props: any,
children: any,
refOrContext: any,
): any {
// This must be called after every function component to prevent hooks from
// being used in classes.
while (didScheduleRenderPhaseUpdate) {
// Updates were scheduled during the render phase. They are stored in
// the `renderPhaseUpdates` map. Call the component again, reusing the
// work-in-progress hooks and applying the additional updates on top. Keep
// restarting until no more updates are scheduled.
didScheduleRenderPhaseUpdate = false;
localIdCounter = 0;
numberOfReRenders += 1;
// Start over from the beginning of the list
workInProgressHook = null;
children = Component(props, refOrContext);
}
resetHooksState();
return children;
}
export function checkDidRenderIdHook() {
// This should be called immediately after every finishHooks call.
// Conceptually, it's part of the return value of finishHooks; it's only a
// separate function to avoid using an array tuple.
const didRenderIdHook = localIdCounter !== 0;
return didRenderIdHook;
}
// Reset the internal hooks state if an error occurs while rendering a component
export function resetHooksState(): void {
if (__DEV__) {
isInHookUserCodeInDev = false;
}
currentlyRenderingComponent = null;
currentlyRenderingTask = null;
didScheduleRenderPhaseUpdate = false;
firstWorkInProgressHook = null;
numberOfReRenders = 0;
renderPhaseUpdates = null;
workInProgressHook = null;
}
function getCacheForType<T>(resourceType: () => T): T {
// TODO: This should silently mark this as client rendered since it's not necessarily
// considered an error. It needs to work for things like Flight though.
throw new Error('Not implemented.');
}
function readContext<T>(context: ReactContext<T>): T {
if (__DEV__) {
if (isInHookUserCodeInDev) {
console.error(
'Context can only be read while React is rendering. ' +
'In classes, you can read it in the render method or getDerivedStateFromProps. ' +
'In function components, you can read it directly in the function body, but not ' +
'inside Hooks like useReducer() or useMemo().',
);
}
}
return readContextImpl(context);
}
function useContext<T>(context: ReactContext<T>): T {
if (__DEV__) {
currentHookNameInDev = 'useContext';
}
resolveCurrentlyRenderingComponent();
return readContextImpl(context);
}
function basicStateReducer<S>(state: S, action: BasicStateAction<S>): S {
// $FlowFixMe: Flow doesn't like mixed types
return typeof action === 'function' ? action(state) : action;
}
export function useState<S>(
initialState: (() => S) | S,
): [S, Dispatch<BasicStateAction<S>>] {
if (__DEV__) {
currentHookNameInDev = 'useState';
}
return useReducer(
basicStateReducer,
// useReducer has a special case to support lazy useState initializers
(initialState: any),
);
}
export function useReducer<S, I, A>(
reducer: (S, A) => S,
initialArg: I,
init?: I => S,
): [S, Dispatch<A>] {
if (__DEV__) {
if (reducer !== basicStateReducer) {
currentHookNameInDev = 'useReducer';
}
}
currentlyRenderingComponent = resolveCurrentlyRenderingComponent();
workInProgressHook = createWorkInProgressHook();
if (isReRender) {
// This is a re-render. Apply the new render phase updates to the previous
// current hook.
const queue: UpdateQueue<A> = (workInProgressHook.queue: any);
const dispatch: Dispatch<A> = (queue.dispatch: any);
if (renderPhaseUpdates !== null) {
// Render phase updates are stored in a map of queue -> linked list
const firstRenderPhaseUpdate = renderPhaseUpdates.get(queue);
if (firstRenderPhaseUpdate !== undefined) {
renderPhaseUpdates.delete(queue);
let newState = workInProgressHook.memoizedState;
let update = firstRenderPhaseUpdate;
do {
// Process this render phase update. We don't have to check the
// priority because it will always be the same as the current
// render's.
const action = update.action;
if (__DEV__) {
isInHookUserCodeInDev = true;
}
newState = reducer(newState, action);
if (__DEV__) {
isInHookUserCodeInDev = false;
}
update = update.next;
} while (update !== null);
workInProgressHook.memoizedState = newState;
return [newState, dispatch];
}
}
return [workInProgressHook.memoizedState, dispatch];
} else {
if (__DEV__) {
isInHookUserCodeInDev = true;
}
let initialState;
if (reducer === basicStateReducer) {
// Special case for `useState`.
initialState =
typeof initialArg === 'function'
? ((initialArg: any): () => S)()
: ((initialArg: any): S);
} else {
initialState =
init !== undefined ? init(initialArg) : ((initialArg: any): S);
}
if (__DEV__) {
isInHookUserCodeInDev = false;
}
workInProgressHook.memoizedState = initialState;
const queue: UpdateQueue<A> = (workInProgressHook.queue = {
last: null,
dispatch: null,
});
const dispatch: Dispatch<A> = (queue.dispatch = (dispatchAction.bind(
null,
currentlyRenderingComponent,
queue,
): any));
return [workInProgressHook.memoizedState, dispatch];
}
}
function useMemo<T>(nextCreate: () => T, deps: Array<mixed> | void | null): T {
currentlyRenderingComponent = resolveCurrentlyRenderingComponent();
workInProgressHook = createWorkInProgressHook();
const nextDeps = deps === undefined ? null : deps;
if (workInProgressHook !== null) {
const prevState = workInProgressHook.memoizedState;
if (prevState !== null) {
if (nextDeps !== null) {
const prevDeps = prevState[1];
if (areHookInputsEqual(nextDeps, prevDeps)) {
return prevState[0];
}
}
}
}
if (__DEV__) {
isInHookUserCodeInDev = true;
}
const nextValue = nextCreate();
if (__DEV__) {
isInHookUserCodeInDev = false;
}
workInProgressHook.memoizedState = [nextValue, nextDeps];
return nextValue;
}
function useRef<T>(initialValue: T): {|current: T|} {
currentlyRenderingComponent = resolveCurrentlyRenderingComponent();
workInProgressHook = createWorkInProgressHook();
const previousRef = workInProgressHook.memoizedState;
if (previousRef === null) {
const ref = {current: initialValue};
if (__DEV__) {
Object.seal(ref);
}
workInProgressHook.memoizedState = ref;
return ref;
} else {
return previousRef;
}
}
export function useLayoutEffect(
create: () => (() => void) | void,
inputs: Array<mixed> | void | null,
) {
if (__DEV__) {
currentHookNameInDev = 'useLayoutEffect';
console.error(
'useLayoutEffect does nothing on the server, because its effect cannot ' +
"be encoded into the server renderer's output format. This will lead " +
'to a mismatch between the initial, non-hydrated UI and the intended ' +
'UI. To avoid this, useLayoutEffect should only be used in ' +
'components that render exclusively on the client. ' +
'See https://reactjs.org/link/uselayouteffect-ssr for common fixes.',
);
}
}
function dispatchAction<A>(
componentIdentity: Object,
queue: UpdateQueue<A>,
action: A,
) {
if (numberOfReRenders >= RE_RENDER_LIMIT) {
throw new Error(
'Too many re-renders. React limits the number of renders to prevent ' +
'an infinite loop.',
);
}
if (componentIdentity === currentlyRenderingComponent) {
// This is a render phase update. Stash it in a lazily-created map of
// queue -> linked list of updates. After this render pass, we'll restart
// and apply the stashed updates on top of the work-in-progress hook.
didScheduleRenderPhaseUpdate = true;
const update: Update<A> = {
action,
next: null,
};
if (renderPhaseUpdates === null) {
renderPhaseUpdates = new Map();
}
const firstRenderPhaseUpdate = renderPhaseUpdates.get(queue);
if (firstRenderPhaseUpdate === undefined) {
renderPhaseUpdates.set(queue, update);
} else {
// Append the update to the end of the list.
let lastRenderPhaseUpdate = firstRenderPhaseUpdate;
while (lastRenderPhaseUpdate.next !== null) {
lastRenderPhaseUpdate = lastRenderPhaseUpdate.next;
}
lastRenderPhaseUpdate.next = update;
}
} else {
// This means an update has happened after the function component has
// returned. On the server this is a no-op. In React Fiber, the update
// would be scheduled for a future render.
}
}
export function useCallback<T>(
callback: T,
deps: Array<mixed> | void | null,
): T {
return useMemo(() => callback, deps);
}
// TODO Decide on how to implement this hook for server rendering.
// If a mutation occurs during render, consider triggering a Suspense boundary
// and falling back to client rendering.
function useMutableSource<Source, Snapshot>(
source: MutableSource<Source>,
getSnapshot: MutableSourceGetSnapshotFn<Source, Snapshot>,
subscribe: MutableSourceSubscribeFn<Source, Snapshot>,
): Snapshot {
resolveCurrentlyRenderingComponent();
return getSnapshot(source._source);
}
function useSyncExternalStore<T>(
subscribe: (() => void) => () => void,
getSnapshot: () => T,
getServerSnapshot?: () => T,
): T {
if (getServerSnapshot === undefined) {
throw new Error(
'Missing getServerSnapshot, which is required for ' +
'server-rendered content. Will revert to client rendering.',
);
}
return getServerSnapshot();
}
function useDeferredValue<T>(value: T): T {
resolveCurrentlyRenderingComponent();
return value;
}
function unsupportedStartTransition() {
throw new Error('startTransition cannot be called during server rendering.');
}
function useTransition(): [
boolean,
(callback: () => void, options?: StartTransitionOptions) => void,
] {
resolveCurrentlyRenderingComponent();
return [false, unsupportedStartTransition];
}
function useId(): string {
const task: Task = (currentlyRenderingTask: any);
const treeId = getTreeId(task.treeContext);
const responseState = currentResponseState;
if (responseState === null) {
throw new Error(
'Invalid hook call. Hooks can only be called inside of the body of a function component.',
);
}
const localId = localIdCounter++;
return makeId(responseState, treeId, localId);
}
function unsupportedRefresh() {
throw new Error('Cache cannot be refreshed during server rendering.');
}
function useCacheRefresh(): <T>(?() => T, ?T) => void {
return unsupportedRefresh;
}
function noop(): void {}
export const Dispatcher: DispatcherType = {
readContext,
useContext,
useMemo,
useReducer,
useRef,
useState,
useInsertionEffect: noop,
useLayoutEffect,
useCallback,
// useImperativeHandle is not run in the server environment
useImperativeHandle: noop,
// Effects are not run in the server environment.
useEffect: noop,
// Debugging effect
useDebugValue: noop,
useDeferredValue,
useTransition,
useId,
// Subscriptions are not setup in a server environment.
useMutableSource,
useSyncExternalStore,
};
if (enableCache) {
Dispatcher.getCacheForType = getCacheForType;
Dispatcher.useCacheRefresh = useCacheRefresh;
}
export let currentResponseState: null | ResponseState = (null: any);
export function setCurrentResponseState(
responseState: null | ResponseState,
): void {
currentResponseState = responseState;
}