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ad6e6ec7bb
* Split out into helper functions This is similar to the structure of beginWork in Fiber. * Split the rendering of a node from recursively rendering a node This lets us reuse render node at the root which doesn't spawn new work.
1152 lines
37 KiB
JavaScript
1152 lines
37 KiB
JavaScript
/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @flow
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*/
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import type {Dispatcher as DispatcherType} from 'react-reconciler/src/ReactInternalTypes';
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import type {
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Destination,
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Chunk,
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PrecomputedChunk,
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} from './ReactServerStreamConfig';
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import type {ReactNodeList} from 'shared/ReactTypes';
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import type {
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SuspenseBoundaryID,
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ResponseState,
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FormatContext,
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} from './ReactServerFormatConfig';
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import {
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scheduleWork,
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beginWriting,
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writeChunk,
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completeWriting,
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flushBuffered,
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close,
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closeWithError,
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} from './ReactServerStreamConfig';
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import {
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writePlaceholder,
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writeStartCompletedSuspenseBoundary,
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writeStartPendingSuspenseBoundary,
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writeStartClientRenderedSuspenseBoundary,
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writeEndSuspenseBoundary,
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writeStartSegment,
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writeEndSegment,
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writeClientRenderBoundaryInstruction,
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writeCompletedBoundaryInstruction,
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writeCompletedSegmentInstruction,
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pushEmpty,
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pushTextInstance,
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pushStartInstance,
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pushEndInstance,
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createSuspenseBoundaryID,
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getChildFormatContext,
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} from './ReactServerFormatConfig';
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import {REACT_ELEMENT_TYPE, REACT_SUSPENSE_TYPE} from 'shared/ReactSymbols';
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import ReactSharedInternals from 'shared/ReactSharedInternals';
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import invariant from 'shared/invariant';
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import isArray from 'shared/isArray';
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const ReactCurrentDispatcher = ReactSharedInternals.ReactCurrentDispatcher;
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type SuspenseBoundary = {
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+id: SuspenseBoundaryID,
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rootSegmentID: number,
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forceClientRender: boolean, // if it errors or infinitely suspends
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parentFlushed: boolean,
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pendingTasks: number, // when it reaches zero we can show this boundary's content
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completedSegments: Array<Segment>, // completed but not yet flushed segments.
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byteSize: number, // used to determine whether to inline children boundaries.
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fallbackAbortableTasks: Set<Task>, // used to cancel task on the fallback if the boundary completes or gets canceled.
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};
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type Task = {
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node: ReactNodeList,
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ping: () => void,
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blockedBoundary: Root | SuspenseBoundary,
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blockedSegment: Segment, // the segment we'll write to
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abortSet: Set<Task>, // the abortable set that this task belongs to
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assignID: null | SuspenseBoundaryID, // id to assign to the content
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};
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const PENDING = 0;
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const COMPLETED = 1;
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const FLUSHED = 2;
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const ABORTED = 3;
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const ERRORED = 4;
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type Root = null;
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type Segment = {
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status: 0 | 1 | 2 | 3 | 4,
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parentFlushed: boolean, // typically a segment will be flushed by its parent, except if its parent was already flushed
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id: number, // starts as 0 and is lazily assigned if the parent flushes early
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+index: number, // the index within the parent's chunks or 0 at the root
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+chunks: Array<Chunk | PrecomputedChunk>,
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+children: Array<Segment>,
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// The context that this segment was created in.
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formatContext: FormatContext,
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// If this segment represents a fallback, this is the content that will replace that fallback.
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+boundary: null | SuspenseBoundary,
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};
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const BUFFERING = 0;
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const FLOWING = 1;
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const CLOSED = 2;
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type Request = {
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+destination: Destination,
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+responseState: ResponseState,
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+progressiveChunkSize: number,
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status: 0 | 1 | 2,
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nextSegmentId: number,
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allPendingTasks: number, // when it reaches zero, we can close the connection.
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pendingRootTasks: number, // when this reaches zero, we've finished at least the root boundary.
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completedRootSegment: null | Segment, // Completed but not yet flushed root segments.
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abortableTasks: Set<Task>,
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pingedTasks: Array<Task>,
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// Queues to flush in order of priority
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clientRenderedBoundaries: Array<SuspenseBoundary>, // Errored or client rendered but not yet flushed.
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completedBoundaries: Array<SuspenseBoundary>, // Completed but not yet fully flushed boundaries to show.
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partialBoundaries: Array<SuspenseBoundary>, // Partially completed boundaries that can flush its segments early.
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// onError is called when an error happens anywhere in the tree. It might recover.
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onError: (error: mixed) => void,
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// onCompleteAll is called when all pending task is done but it may not have flushed yet.
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// This is a good time to start writing if you want only HTML and no intermediate steps.
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onCompleteAll: () => void,
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// onReadyToStream is called when there is at least a root fallback ready to show.
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// Typically you don't need this callback because it's best practice to always have a
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// root fallback ready so there's no need to wait.
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onReadyToStream: () => void,
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};
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// This is a default heuristic for how to split up the HTML content into progressive
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// loading. Our goal is to be able to display additional new content about every 500ms.
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// Faster than that is unnecessary and should be throttled on the client. It also
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// adds unnecessary overhead to do more splits. We don't know if it's a higher or lower
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// end device but higher end suffer less from the overhead than lower end does from
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// not getting small enough pieces. We error on the side of low end.
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// We base this on low end 3G speeds which is about 500kbits per second. We assume
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// that there can be a reasonable drop off from max bandwidth which leaves you with
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// as little as 80%. We can receive half of that each 500ms - at best. In practice,
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// a little bandwidth is lost to processing and contention - e.g. CSS and images that
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// are downloaded along with the main content. So we estimate about half of that to be
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// the lower end throughput. In other words, we expect that you can at least show
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// about 12.5kb of content per 500ms. Not counting starting latency for the first
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// paint.
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// 500 * 1024 / 8 * .8 * 0.5 / 2
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const DEFAULT_PROGRESSIVE_CHUNK_SIZE = 12800;
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function defaultErrorHandler(error: mixed) {
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console['error'](error); // Don't transform to our wrapper
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}
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export function createRequest(
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children: ReactNodeList,
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destination: Destination,
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responseState: ResponseState,
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rootContext: FormatContext,
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progressiveChunkSize: number = DEFAULT_PROGRESSIVE_CHUNK_SIZE,
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onError: (error: mixed) => void = defaultErrorHandler,
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onCompleteAll: () => void = noop,
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onReadyToStream: () => void = noop,
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): Request {
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const pingedTasks = [];
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const abortSet: Set<Task> = new Set();
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const request = {
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destination,
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responseState,
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progressiveChunkSize,
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status: BUFFERING,
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nextSegmentId: 0,
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allPendingTasks: 0,
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pendingRootTasks: 0,
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completedRootSegment: null,
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abortableTasks: abortSet,
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pingedTasks: pingedTasks,
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clientRenderedBoundaries: [],
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completedBoundaries: [],
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partialBoundaries: [],
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onError,
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onCompleteAll,
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onReadyToStream,
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};
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// This segment represents the root fallback.
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const rootSegment = createPendingSegment(request, 0, null, rootContext);
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// There is no parent so conceptually, we're unblocked to flush this segment.
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rootSegment.parentFlushed = true;
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const rootTask = createTask(
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request,
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children,
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null,
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rootSegment,
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abortSet,
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null,
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);
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pingedTasks.push(rootTask);
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return request;
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}
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function pingTask(request: Request, task: Task): void {
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const pingedTasks = request.pingedTasks;
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pingedTasks.push(task);
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if (pingedTasks.length === 1) {
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scheduleWork(() => performWork(request));
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}
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}
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function createSuspenseBoundary(
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request: Request,
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fallbackAbortableTasks: Set<Task>,
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): SuspenseBoundary {
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return {
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id: createSuspenseBoundaryID(request.responseState),
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rootSegmentID: -1,
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parentFlushed: false,
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pendingTasks: 0,
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forceClientRender: false,
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completedSegments: [],
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byteSize: 0,
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fallbackAbortableTasks,
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};
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}
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function createTask(
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request: Request,
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node: ReactNodeList,
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blockedBoundary: Root | SuspenseBoundary,
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blockedSegment: Segment,
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abortSet: Set<Task>,
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assignID: null | SuspenseBoundaryID,
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): Task {
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request.allPendingTasks++;
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if (blockedBoundary === null) {
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request.pendingRootTasks++;
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} else {
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blockedBoundary.pendingTasks++;
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}
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const task = {
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node,
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ping: () => pingTask(request, task),
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blockedBoundary,
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blockedSegment,
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abortSet,
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assignID,
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};
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abortSet.add(task);
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return task;
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}
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function createPendingSegment(
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request: Request,
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index: number,
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boundary: null | SuspenseBoundary,
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formatContext: FormatContext,
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): Segment {
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return {
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status: PENDING,
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id: -1, // lazily assigned later
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index,
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parentFlushed: false,
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chunks: [],
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children: [],
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formatContext,
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boundary,
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};
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}
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function reportError(request: Request, error: mixed): void {
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// If this callback errors, we intentionally let that error bubble up to become a fatal error
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// so that someone fixes the error reporting instead of hiding it.
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const onError = request.onError;
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onError(error);
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}
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function fatalError(request: Request, error: mixed): void {
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// This is called outside error handling code such as if the root errors outside
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// a suspense boundary or if the root suspense boundary's fallback errors.
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// It's also called if React itself or its host configs errors.
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request.status = CLOSED;
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closeWithError(request.destination, error);
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}
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function renderSuspenseBoundary(
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request: Request,
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task: Task,
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props: Object,
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): void {
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const parentBoundary = task.blockedBoundary;
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const parentSegment = task.blockedSegment;
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// We need to push an "empty" thing here to identify the parent suspense boundary.
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pushEmpty(parentSegment.chunks, request.responseState, task.assignID);
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task.assignID = null;
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// Each time we enter a suspense boundary, we split out into a new segment for
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// the fallback so that we can later replace that segment with the content.
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// This also lets us split out the main content even if it doesn't suspend,
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// in case it ends up generating a large subtree of content.
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const fallback: ReactNodeList = props.fallback;
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const content: ReactNodeList = props.children;
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const fallbackAbortSet: Set<Task> = new Set();
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const newBoundary = createSuspenseBoundary(request, fallbackAbortSet);
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const insertionIndex = parentSegment.chunks.length;
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// The children of the boundary segment is actually the fallback.
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const boundarySegment = createPendingSegment(
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request,
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insertionIndex,
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newBoundary,
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parentSegment.formatContext,
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);
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parentSegment.children.push(boundarySegment);
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// This segment is the actual child content. We can start rendering that immediately.
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const contentRootSegment = createPendingSegment(
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request,
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0,
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null,
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parentSegment.formatContext,
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);
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// We mark the root segment as having its parent flushed. It's not really flushed but there is
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// no parent segment so there's nothing to wait on.
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contentRootSegment.parentFlushed = true;
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// Currently this is running synchronously. We could instead schedule this to pingedTasks.
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// I suspect that there might be some efficiency benefits from not creating the suspended task
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// and instead just using the stack if possible.
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// TODO: Call this directly instead of messing with saving and restoring contexts.
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// We can reuse the current context and task to render the content immediately without
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// context switching. We just need to temporarily switch which boundary and which segment
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// we're writing to. If something suspends, it'll spawn new suspended task with that context.
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task.blockedBoundary = newBoundary;
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task.blockedSegment = contentRootSegment;
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try {
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// We use the safe form because we don't handle suspending here. Only error handling.
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renderNode(request, task, content);
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contentRootSegment.status = COMPLETED;
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newBoundary.completedSegments.push(contentRootSegment);
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if (newBoundary.pendingTasks === 0) {
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// This must have been the last segment we were waiting on. This boundary is now complete.
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// Therefore we won't need the fallback. We early return so that we don't have to create
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// the fallback.
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return;
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}
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} catch (error) {
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contentRootSegment.status = ERRORED;
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reportError(request, error);
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newBoundary.forceClientRender = true;
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// We don't need to decrement any task numbers because we didn't spawn any new task.
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// We don't need to schedule any task because we know the parent has written yet.
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// We do need to fallthrough to create the fallback though.
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} finally {
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task.blockedBoundary = parentBoundary;
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task.blockedSegment = parentSegment;
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}
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// We create suspended task for the fallback because we don't want to actually task
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// on it yet in case we finish the main content, so we queue for later.
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const suspendedFallbackTask = createTask(
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request,
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fallback,
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parentBoundary,
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boundarySegment,
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fallbackAbortSet,
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newBoundary.id, // This is the ID we want to give this fallback so we can replace it later.
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);
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// TODO: This should be queued at a separate lower priority queue so that we only task
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// on preparing fallbacks if we don't have any more main content to task on.
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request.pingedTasks.push(suspendedFallbackTask);
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}
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function renderHostElement(
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request: Request,
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task: Task,
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type: string,
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props: Object,
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): void {
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const segment = task.blockedSegment;
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const children = pushStartInstance(
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segment.chunks,
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type,
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props,
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request.responseState,
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segment.formatContext,
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task.assignID,
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);
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// We must have assigned it already above so we don't need this anymore.
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task.assignID = null;
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const prevContext = segment.formatContext;
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segment.formatContext = getChildFormatContext(prevContext, type, props);
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// We use the non-destructive form because if something suspends, we still
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// need to pop back up and finish this subtree of HTML.
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renderNode(request, task, children);
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// We expect that errors will fatal the whole task and that we don't need
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// the correct context. Therefore this is not in a finally.
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segment.formatContext = prevContext;
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pushEndInstance(segment.chunks, type, props);
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}
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function renderFunctionComponent(
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request: Request,
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task: Task,
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type: (props: any) => ReactNodeList,
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props: any,
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): void {
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const result = type(props);
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// We're now successfully past this task, and we don't have to pop back to
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// the previous task every again, so we can use the destructive recursive form.
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renderNodeDestructive(request, task, result);
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}
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function renderElement(
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request: Request,
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task: Task,
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type: any,
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props: Object,
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node: ReactNodeList,
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): void {
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if (typeof type === 'function') {
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renderFunctionComponent(request, task, type, props);
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} else if (typeof type === 'string') {
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renderHostElement(request, task, type, props);
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} else if (type === REACT_SUSPENSE_TYPE) {
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renderSuspenseBoundary(request, task, props);
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} else {
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throw new Error('Not yet implemented element type.');
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}
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}
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// This function by it self renders a node and consumes the task by mutating it
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// to update the current execution state.
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function renderNodeDestructive(
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request: Request,
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task: Task,
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node: ReactNodeList,
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): void {
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// Stash the node we're working on. We'll pick up from this task in case
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// something suspends.
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task.node = node;
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if (typeof node === 'string') {
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pushTextInstance(
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task.blockedSegment.chunks,
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node,
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request.responseState,
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task.assignID,
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);
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task.assignID = null;
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return;
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}
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if (isArray(node)) {
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if (node.length > 0) {
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for (let i = 0; i < node.length; i++) {
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// Recursively render the rest. We need to use the non-destructive form
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// so that we can safely pop back up and render the sibling if something
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// suspends.
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renderNode(request, task, node[i]);
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}
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} else {
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pushEmpty(
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task.blockedSegment.chunks,
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request.responseState,
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task.assignID,
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);
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task.assignID = null;
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}
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return;
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}
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if (node === null) {
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pushEmpty(task.blockedSegment.chunks, request.responseState, task.assignID);
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return;
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}
|
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|
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if (
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typeof node === 'object' &&
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node &&
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(node: any).$$typeof === REACT_ELEMENT_TYPE
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) {
|
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const element: React$Element<any> = (node: any);
|
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const type = element.type;
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const props = element.props;
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renderElement(request, task, type, props, node);
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return;
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}
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throw new Error('Not yet implemented node type.');
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}
|
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|
|
function spawnNewSuspendedTask(
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request: Request,
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task: Task,
|
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x: Promise<any>,
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): void {
|
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// Something suspended, we'll need to create a new segment and resolve it later.
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const segment = task.blockedSegment;
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const insertionIndex = segment.chunks.length;
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const newSegment = createPendingSegment(
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request,
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insertionIndex,
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null,
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segment.formatContext,
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);
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segment.children.push(newSegment);
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const newTask = createTask(
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request,
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task.node,
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task.blockedBoundary,
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newSegment,
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task.abortSet,
|
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task.assignID,
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);
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// We've delegated the assignment.
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task.assignID = null;
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const ping = newTask.ping;
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x.then(ping, ping);
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}
|
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|
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// This is a non-destructive form of rendering a node. If it suspends it spawns
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|
// a new task and restores the context of this task to what it was before.
|
|
function renderNode(request: Request, task: Task, node: ReactNodeList): void {
|
|
// TODO: Store segment.children.length here and reset it in case something
|
|
// suspended partially through writing something.
|
|
|
|
// Snapshot the current context in case something throws to interrupt the
|
|
// process.
|
|
const previousContext = task.blockedSegment.formatContext;
|
|
try {
|
|
return renderNodeDestructive(request, task, node);
|
|
} catch (x) {
|
|
if (typeof x === 'object' && x !== null && typeof x.then === 'function') {
|
|
spawnNewSuspendedTask(request, task, x);
|
|
// Restore the context. We assume that this will be restored by the inner
|
|
// functions in case nothing throws so we don't use "finally" here.
|
|
task.blockedSegment.formatContext = previousContext;
|
|
} else {
|
|
// We assume that we don't need the correct context.
|
|
// Let's terminate the rest of the tree and don't render any siblings.
|
|
throw x;
|
|
}
|
|
}
|
|
}
|
|
|
|
function erroredTask(
|
|
request: Request,
|
|
boundary: Root | SuspenseBoundary,
|
|
segment: Segment,
|
|
error: mixed,
|
|
) {
|
|
// Report the error to a global handler.
|
|
reportError(request, error);
|
|
if (boundary === null) {
|
|
fatalError(request, error);
|
|
} else {
|
|
boundary.pendingTasks--;
|
|
if (!boundary.forceClientRender) {
|
|
boundary.forceClientRender = true;
|
|
|
|
// Regardless of what happens next, this boundary won't be displayed,
|
|
// so we can flush it, if the parent already flushed.
|
|
if (boundary.parentFlushed) {
|
|
// We don't have a preference where in the queue this goes since it's likely
|
|
// to error on the client anyway. However, intentionally client-rendered
|
|
// boundaries should be flushed earlier so that they can start on the client.
|
|
// We reuse the same queue for errors.
|
|
request.clientRenderedBoundaries.push(boundary);
|
|
}
|
|
}
|
|
}
|
|
|
|
request.allPendingTasks--;
|
|
if (request.allPendingTasks === 0) {
|
|
const onCompleteAll = request.onCompleteAll;
|
|
onCompleteAll();
|
|
}
|
|
}
|
|
|
|
function abortTaskSoft(task: Task): void {
|
|
// This aborts task without aborting the parent boundary that it blocks.
|
|
// It's used for when we didn't need this task to complete the tree.
|
|
// If task was needed, then it should use abortTask instead.
|
|
const request: Request = this;
|
|
const boundary = task.blockedBoundary;
|
|
const segment = task.blockedSegment;
|
|
segment.status = ABORTED;
|
|
finishedTask(request, boundary, segment);
|
|
}
|
|
|
|
function abortTask(task: Task): void {
|
|
// This aborts the task and aborts the parent that it blocks, putting it into
|
|
// client rendered mode.
|
|
const request: Request = this;
|
|
const boundary = task.blockedBoundary;
|
|
const segment = task.blockedSegment;
|
|
segment.status = ABORTED;
|
|
|
|
request.allPendingTasks--;
|
|
if (boundary === null) {
|
|
// We didn't complete the root so we have nothing to show. We can close
|
|
// the request;
|
|
if (request.status !== CLOSED) {
|
|
request.status = CLOSED;
|
|
close(request.destination);
|
|
}
|
|
} else {
|
|
boundary.pendingTasks--;
|
|
|
|
// If this boundary was still pending then we haven't already cancelled its fallbacks.
|
|
// We'll need to abort the fallbacks, which will also error that parent boundary.
|
|
boundary.fallbackAbortableTasks.forEach(abortTask, request);
|
|
boundary.fallbackAbortableTasks.clear();
|
|
|
|
if (!boundary.forceClientRender) {
|
|
boundary.forceClientRender = true;
|
|
if (boundary.parentFlushed) {
|
|
request.clientRenderedBoundaries.push(boundary);
|
|
}
|
|
}
|
|
|
|
if (request.allPendingTasks === 0) {
|
|
const onCompleteAll = request.onCompleteAll;
|
|
onCompleteAll();
|
|
}
|
|
}
|
|
}
|
|
|
|
function finishedTask(
|
|
request: Request,
|
|
boundary: Root | SuspenseBoundary,
|
|
segment: Segment,
|
|
) {
|
|
if (boundary === null) {
|
|
if (segment.parentFlushed) {
|
|
invariant(
|
|
request.completedRootSegment === null,
|
|
'There can only be one root segment. This is a bug in React.',
|
|
);
|
|
request.completedRootSegment = segment;
|
|
}
|
|
request.pendingRootTasks--;
|
|
if (request.pendingRootTasks === 0) {
|
|
const onReadyToStream = request.onReadyToStream;
|
|
onReadyToStream();
|
|
}
|
|
} else {
|
|
boundary.pendingTasks--;
|
|
if (boundary.forceClientRender) {
|
|
// This already errored.
|
|
} else if (boundary.pendingTasks === 0) {
|
|
// This must have been the last segment we were waiting on. This boundary is now complete.
|
|
// We can now cancel any pending task on the fallback since we won't need to show it anymore.
|
|
boundary.fallbackAbortableTasks.forEach(abortTaskSoft, request);
|
|
boundary.fallbackAbortableTasks.clear();
|
|
if (segment.parentFlushed) {
|
|
// Our parent segment already flushed, so we need to schedule this segment to be emitted.
|
|
boundary.completedSegments.push(segment);
|
|
}
|
|
if (boundary.parentFlushed) {
|
|
// The segment might be part of a segment that didn't flush yet, but if the boundary's
|
|
// parent flushed, we need to schedule the boundary to be emitted.
|
|
request.completedBoundaries.push(boundary);
|
|
}
|
|
} else {
|
|
if (segment.parentFlushed) {
|
|
// Our parent already flushed, so we need to schedule this segment to be emitted.
|
|
const completedSegments = boundary.completedSegments;
|
|
completedSegments.push(segment);
|
|
if (completedSegments.length === 1) {
|
|
// This is the first time since we last flushed that we completed anything.
|
|
// We can schedule this boundary to emit its partially completed segments early
|
|
// in case the parent has already been flushed.
|
|
if (boundary.parentFlushed) {
|
|
request.partialBoundaries.push(boundary);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
request.allPendingTasks--;
|
|
if (request.allPendingTasks === 0) {
|
|
// This needs to be called at the very end so that we can synchronously write the result
|
|
// in the callback if needed.
|
|
const onCompleteAll = request.onCompleteAll;
|
|
onCompleteAll();
|
|
}
|
|
}
|
|
|
|
function retryTask(request: Request, task: Task): void {
|
|
const segment = task.blockedSegment;
|
|
if (segment.status !== PENDING) {
|
|
// We completed this by other means before we had a chance to retry it.
|
|
return;
|
|
}
|
|
try {
|
|
// We call the destructive form that mutates this task. That way if something
|
|
// suspends again, we can reuse the same task instead of spawning a new one.
|
|
renderNodeDestructive(request, task, task.node);
|
|
|
|
task.abortSet.delete(task);
|
|
segment.status = COMPLETED;
|
|
finishedTask(request, task.blockedBoundary, segment);
|
|
} catch (x) {
|
|
if (typeof x === 'object' && x !== null && typeof x.then === 'function') {
|
|
// Something suspended again, let's pick it back up later.
|
|
const ping = task.ping;
|
|
x.then(ping, ping);
|
|
} else {
|
|
task.abortSet.delete(task);
|
|
segment.status = ERRORED;
|
|
erroredTask(request, task.blockedBoundary, segment, x);
|
|
}
|
|
}
|
|
}
|
|
|
|
function performWork(request: Request): void {
|
|
if (request.status === CLOSED) {
|
|
return;
|
|
}
|
|
const prevDispatcher = ReactCurrentDispatcher.current;
|
|
ReactCurrentDispatcher.current = Dispatcher;
|
|
|
|
try {
|
|
const pingedTasks = request.pingedTasks;
|
|
let i;
|
|
for (i = 0; i < pingedTasks.length; i++) {
|
|
const task = pingedTasks[i];
|
|
retryTask(request, task);
|
|
}
|
|
pingedTasks.splice(0, i);
|
|
if (request.status === FLOWING) {
|
|
flushCompletedQueues(request);
|
|
}
|
|
} catch (error) {
|
|
reportError(request, error);
|
|
fatalError(request, error);
|
|
} finally {
|
|
ReactCurrentDispatcher.current = prevDispatcher;
|
|
}
|
|
}
|
|
|
|
function flushSubtree(
|
|
request: Request,
|
|
destination: Destination,
|
|
segment: Segment,
|
|
): boolean {
|
|
segment.parentFlushed = true;
|
|
switch (segment.status) {
|
|
case PENDING: {
|
|
// We're emitting a placeholder for this segment to be filled in later.
|
|
// Therefore we'll need to assign it an ID - to refer to it by.
|
|
const segmentID = (segment.id = request.nextSegmentId++);
|
|
return writePlaceholder(destination, request.responseState, segmentID);
|
|
}
|
|
case COMPLETED: {
|
|
segment.status = FLUSHED;
|
|
let r = true;
|
|
const chunks = segment.chunks;
|
|
let chunkIdx = 0;
|
|
const children = segment.children;
|
|
for (let childIdx = 0; childIdx < children.length; childIdx++) {
|
|
const nextChild = children[childIdx];
|
|
// Write all the chunks up until the next child.
|
|
for (; chunkIdx < nextChild.index; chunkIdx++) {
|
|
writeChunk(destination, chunks[chunkIdx]);
|
|
}
|
|
r = flushSegment(request, destination, nextChild);
|
|
}
|
|
// Finally just write all the remaining chunks
|
|
for (; chunkIdx < chunks.length; chunkIdx++) {
|
|
r = writeChunk(destination, chunks[chunkIdx]);
|
|
}
|
|
return r;
|
|
}
|
|
default: {
|
|
invariant(
|
|
false,
|
|
'Errored or already flushed boundaries should not be flushed again. This is a bug in React.',
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
function flushSegment(
|
|
request: Request,
|
|
destination,
|
|
segment: Segment,
|
|
): boolean {
|
|
const boundary = segment.boundary;
|
|
if (boundary === null) {
|
|
// Not a suspense boundary.
|
|
return flushSubtree(request, destination, segment);
|
|
}
|
|
boundary.parentFlushed = true;
|
|
// This segment is a Suspense boundary. We need to decide whether to
|
|
// emit the content or the fallback now.
|
|
if (boundary.forceClientRender) {
|
|
// Emit a client rendered suspense boundary wrapper.
|
|
// We never queue the inner boundary so we'll never emit its content or partial segments.
|
|
|
|
writeStartClientRenderedSuspenseBoundary(destination, boundary.id);
|
|
|
|
// Flush the fallback.
|
|
flushSubtree(request, destination, segment);
|
|
|
|
return writeEndSuspenseBoundary(destination);
|
|
} else if (boundary.pendingTasks > 0) {
|
|
// This boundary is still loading. Emit a pending suspense boundary wrapper.
|
|
|
|
// Assign an ID to refer to the future content by.
|
|
boundary.rootSegmentID = request.nextSegmentId++;
|
|
if (boundary.completedSegments.length > 0) {
|
|
// If this is at least partially complete, we can queue it to be partially emmitted early.
|
|
request.partialBoundaries.push(boundary);
|
|
}
|
|
|
|
writeStartPendingSuspenseBoundary(destination, boundary.id);
|
|
|
|
// Flush the fallback.
|
|
flushSubtree(request, destination, segment);
|
|
|
|
return writeEndSuspenseBoundary(destination);
|
|
} else if (boundary.byteSize > request.progressiveChunkSize) {
|
|
// This boundary is large and will be emitted separately so that we can progressively show
|
|
// other content. We add it to the queue during the flush because we have to ensure that
|
|
// the parent flushes first so that there's something to inject it into.
|
|
// We also have to make sure that it's emitted into the queue in a deterministic slot.
|
|
// I.e. we can't insert it here when it completes.
|
|
|
|
// Assign an ID to refer to the future content by.
|
|
boundary.rootSegmentID = request.nextSegmentId++;
|
|
|
|
request.completedBoundaries.push(boundary);
|
|
// Emit a pending rendered suspense boundary wrapper.
|
|
writeStartPendingSuspenseBoundary(destination, boundary.id);
|
|
|
|
// Flush the fallback.
|
|
flushSubtree(request, destination, segment);
|
|
|
|
return writeEndSuspenseBoundary(destination);
|
|
} else {
|
|
// We can inline this boundary's content as a complete boundary.
|
|
|
|
writeStartCompletedSuspenseBoundary(destination, boundary.id);
|
|
|
|
const completedSegments = boundary.completedSegments;
|
|
invariant(
|
|
completedSegments.length === 1,
|
|
'A previously unvisited boundary must have exactly one root segment. This is a bug in React.',
|
|
);
|
|
const contentSegment = completedSegments[0];
|
|
flushSegment(request, destination, contentSegment);
|
|
|
|
return writeEndSuspenseBoundary(destination);
|
|
}
|
|
}
|
|
|
|
function flushClientRenderedBoundary(
|
|
request: Request,
|
|
destination: Destination,
|
|
boundary: SuspenseBoundary,
|
|
): boolean {
|
|
return writeClientRenderBoundaryInstruction(
|
|
destination,
|
|
request.responseState,
|
|
boundary.id,
|
|
);
|
|
}
|
|
|
|
function flushSegmentContainer(
|
|
request: Request,
|
|
destination: Destination,
|
|
segment: Segment,
|
|
): boolean {
|
|
writeStartSegment(
|
|
destination,
|
|
request.responseState,
|
|
segment.formatContext,
|
|
segment.id,
|
|
);
|
|
flushSegment(request, destination, segment);
|
|
return writeEndSegment(destination, segment.formatContext);
|
|
}
|
|
|
|
function flushCompletedBoundary(
|
|
request: Request,
|
|
destination: Destination,
|
|
boundary: SuspenseBoundary,
|
|
): boolean {
|
|
const completedSegments = boundary.completedSegments;
|
|
let i = 0;
|
|
for (; i < completedSegments.length; i++) {
|
|
const segment = completedSegments[i];
|
|
flushPartiallyCompletedSegment(request, destination, boundary, segment);
|
|
}
|
|
completedSegments.length = 0;
|
|
|
|
return writeCompletedBoundaryInstruction(
|
|
destination,
|
|
request.responseState,
|
|
boundary.id,
|
|
boundary.rootSegmentID,
|
|
);
|
|
}
|
|
|
|
function flushPartialBoundary(
|
|
request: Request,
|
|
destination: Destination,
|
|
boundary: SuspenseBoundary,
|
|
): boolean {
|
|
const completedSegments = boundary.completedSegments;
|
|
let i = 0;
|
|
for (; i < completedSegments.length; i++) {
|
|
const segment = completedSegments[i];
|
|
if (
|
|
!flushPartiallyCompletedSegment(request, destination, boundary, segment)
|
|
) {
|
|
i++;
|
|
completedSegments.splice(0, i);
|
|
// Only write as much as the buffer wants. Something higher priority
|
|
// might want to write later.
|
|
return false;
|
|
}
|
|
}
|
|
completedSegments.splice(0, i);
|
|
return true;
|
|
}
|
|
|
|
function flushPartiallyCompletedSegment(
|
|
request: Request,
|
|
destination: Destination,
|
|
boundary: SuspenseBoundary,
|
|
segment: Segment,
|
|
): boolean {
|
|
if (segment.status === FLUSHED) {
|
|
// We've already flushed this inline.
|
|
return true;
|
|
}
|
|
|
|
const segmentID = segment.id;
|
|
if (segmentID === -1) {
|
|
// This segment wasn't previously referred to. This happens at the root of
|
|
// a boundary. We make kind of a leap here and assume this is the root.
|
|
const rootSegmentID = (segment.id = boundary.rootSegmentID);
|
|
invariant(
|
|
rootSegmentID !== -1,
|
|
'A root segment ID must have been assigned by now. This is a bug in React.',
|
|
);
|
|
return flushSegmentContainer(request, destination, segment);
|
|
} else {
|
|
flushSegmentContainer(request, destination, segment);
|
|
return writeCompletedSegmentInstruction(
|
|
destination,
|
|
request.responseState,
|
|
segmentID,
|
|
);
|
|
}
|
|
}
|
|
|
|
let reentrant = false;
|
|
function flushCompletedQueues(request: Request): void {
|
|
if (reentrant) {
|
|
return;
|
|
}
|
|
reentrant = true;
|
|
|
|
const destination = request.destination;
|
|
beginWriting(destination);
|
|
try {
|
|
// The structure of this is to go through each queue one by one and write
|
|
// until the sink tells us to stop. When we should stop, we still finish writing
|
|
// that item fully and then yield. At that point we remove the already completed
|
|
// items up until the point we completed them.
|
|
|
|
// TODO: Emit preloading.
|
|
|
|
// TODO: It's kind of unfortunate to keep checking this array after we've already
|
|
// emitted the root.
|
|
const completedRootSegment = request.completedRootSegment;
|
|
if (completedRootSegment !== null && request.pendingRootTasks === 0) {
|
|
flushSegment(request, destination, completedRootSegment);
|
|
request.completedRootSegment = null;
|
|
}
|
|
|
|
// We emit client rendering instructions for already emitted boundaries first.
|
|
// This is so that we can signal to the client to start client rendering them as
|
|
// soon as possible.
|
|
const clientRenderedBoundaries = request.clientRenderedBoundaries;
|
|
let i;
|
|
for (i = 0; i < clientRenderedBoundaries.length; i++) {
|
|
const boundary = clientRenderedBoundaries[i];
|
|
if (!flushClientRenderedBoundary(request, destination, boundary)) {
|
|
request.status = BUFFERING;
|
|
i++;
|
|
clientRenderedBoundaries.splice(0, i);
|
|
return;
|
|
}
|
|
}
|
|
clientRenderedBoundaries.splice(0, i);
|
|
|
|
// Next we emit any complete boundaries. It's better to favor boundaries
|
|
// that are completely done since we can actually show them, than it is to emit
|
|
// any individual segments from a partially complete boundary.
|
|
const completedBoundaries = request.completedBoundaries;
|
|
for (i = 0; i < completedBoundaries.length; i++) {
|
|
const boundary = completedBoundaries[i];
|
|
if (!flushCompletedBoundary(request, destination, boundary)) {
|
|
request.status = BUFFERING;
|
|
i++;
|
|
completedBoundaries.splice(0, i);
|
|
return;
|
|
}
|
|
}
|
|
completedBoundaries.splice(0, i);
|
|
|
|
// Allow anything written so far to flush to the underlying sink before
|
|
// we continue with lower priorities.
|
|
completeWriting(destination);
|
|
beginWriting(destination);
|
|
|
|
// TODO: Here we'll emit data used by hydration.
|
|
|
|
// Next we emit any segments of any boundaries that are partially complete
|
|
// but not deeply complete.
|
|
const partialBoundaries = request.partialBoundaries;
|
|
for (i = 0; i < partialBoundaries.length; i++) {
|
|
const boundary = partialBoundaries[i];
|
|
if (!flushPartialBoundary(request, destination, boundary)) {
|
|
request.status = BUFFERING;
|
|
i++;
|
|
partialBoundaries.splice(0, i);
|
|
return;
|
|
}
|
|
}
|
|
partialBoundaries.splice(0, i);
|
|
|
|
// Next we check the completed boundaries again. This may have had
|
|
// boundaries added to it in case they were too larged to be inlined.
|
|
// New ones might be added in this loop.
|
|
const largeBoundaries = request.completedBoundaries;
|
|
for (i = 0; i < largeBoundaries.length; i++) {
|
|
const boundary = largeBoundaries[i];
|
|
if (!flushCompletedBoundary(request, destination, boundary)) {
|
|
request.status = BUFFERING;
|
|
i++;
|
|
largeBoundaries.splice(0, i);
|
|
return;
|
|
}
|
|
}
|
|
largeBoundaries.splice(0, i);
|
|
} finally {
|
|
reentrant = false;
|
|
completeWriting(destination);
|
|
flushBuffered(destination);
|
|
if (
|
|
request.allPendingTasks === 0 &&
|
|
request.pingedTasks.length === 0 &&
|
|
request.clientRenderedBoundaries.length === 0 &&
|
|
request.completedBoundaries.length === 0
|
|
// We don't need to check any partially completed segments because
|
|
// either they have pending task or they're complete.
|
|
) {
|
|
if (__DEV__) {
|
|
if (request.abortableTasks.size !== 0) {
|
|
console.error(
|
|
'There was still abortable task at the root when we closed. This is a bug in React.',
|
|
);
|
|
}
|
|
}
|
|
// We're done.
|
|
close(destination);
|
|
}
|
|
}
|
|
}
|
|
|
|
export function startWork(request: Request): void {
|
|
scheduleWork(() => performWork(request));
|
|
}
|
|
|
|
export function startFlowing(request: Request): void {
|
|
if (request.status === CLOSED) {
|
|
return;
|
|
}
|
|
request.status = FLOWING;
|
|
try {
|
|
flushCompletedQueues(request);
|
|
} catch (error) {
|
|
reportError(request, error);
|
|
fatalError(request, error);
|
|
}
|
|
}
|
|
|
|
// This is called to early terminate a request. It puts all pending boundaries in client rendered state.
|
|
export function abort(request: Request): void {
|
|
try {
|
|
const abortableTasks = request.abortableTasks;
|
|
abortableTasks.forEach(abortTask, request);
|
|
abortableTasks.clear();
|
|
if (request.status === FLOWING) {
|
|
flushCompletedQueues(request);
|
|
}
|
|
} catch (error) {
|
|
reportError(request, error);
|
|
fatalError(request, error);
|
|
}
|
|
}
|
|
|
|
function notYetImplemented(): void {
|
|
throw new Error('Not yet implemented.');
|
|
}
|
|
|
|
function unsupportedRefresh() {
|
|
invariant(false, 'Cache cannot be refreshed during server rendering.');
|
|
}
|
|
|
|
function unsupportedStartTransition() {
|
|
invariant(false, 'startTransition cannot be called during server rendering.');
|
|
}
|
|
|
|
function noop(): void {}
|
|
|
|
const Dispatcher: DispatcherType = {
|
|
useMemo<T>(nextCreate: () => T): T {
|
|
return nextCreate();
|
|
},
|
|
useCallback<T>(callback: T): T {
|
|
return callback;
|
|
},
|
|
useDebugValue(): void {},
|
|
useDeferredValue<T>(value: T): T {
|
|
return value;
|
|
},
|
|
useTransition(): [(callback: () => void) => void, boolean] {
|
|
return [unsupportedStartTransition, false];
|
|
},
|
|
getCacheForType<T>(resourceType: () => T): T {
|
|
throw new Error('Not yet implemented. Should mark as client rendered.');
|
|
},
|
|
readContext: (notYetImplemented: any),
|
|
useContext: (notYetImplemented: any),
|
|
useReducer: (notYetImplemented: any),
|
|
useRef: (notYetImplemented: any),
|
|
useState: (notYetImplemented: any),
|
|
useLayoutEffect: noop,
|
|
// useImperativeHandle is not run in the server environment
|
|
useImperativeHandle: noop,
|
|
// Effects are not run in the server environment.
|
|
useEffect: noop,
|
|
useOpaqueIdentifier: (notYetImplemented: any),
|
|
useMutableSource: (notYetImplemented: any),
|
|
useCacheRefresh(): <T>(?() => T, ?T) => void {
|
|
return unsupportedRefresh;
|
|
},
|
|
};
|