* Bugfix: "Captured" updates on legacy queue This fixes a bug with error boundaries. Error boundaries have a notion of "captured" updates that represent errors that are thrown in its subtree during the render phase. These updates are meant to be dropped if the render is aborted. The bug happens when there's a concurrent update (an update from an interleaved event) in between when the error is thrown and when the error boundary does its second pass. The concurrent update is transferred from the pending queue onto the base queue. Usually, at this point the base queue is the same as the current queue. So when we append the pending updates to the work-in-progress queue, it also appends to the current queue. However, in the case of an error boundary's second pass, the base queue has already forked from the current queue; it includes both the "captured" updates and any concurrent updates. In that case, what we need to do is append separately to both queues. Which we weren't doing. That isn't the full story, though. You would expect that this mistake would manifest as dropping the interleaved updates. But instead what was happening is that the "captured" updates, the ones that are meant to be dropped if the render is aborted, were being added to the current queue. The reason is that the `baseQueue` structure is a circular linked list. The motivation for this was to save memory; instead of separate `first` and `last` pointers, you only need to point to `last`. But this approach does not work with structural sharing. So what was happening is that the captured updates were accidentally being added to the current queue because of the circular link. To fix this, I changed the `baseQueue` from a circular linked list to a singly-linked list so that we can take advantage of structural sharing. The "pending" queue, however, remains a circular list because it doesn't need to be persistent. This bug also affects the root fiber, which uses the same update queue implementation and also acts like an error boundary. It does not affect the hook update queue because they do not have any notion of "captured" updates. So I've left it alone for now. However, when we implement resuming, we will have to account for the same issue. * Ensure base queue is a clone When an error boundary captures an error, we append the error update to the work-in-progress queue only so that if the render is aborted, the error update is dropped. Before appending to the queue, we need to make sure the queue is a work-in-progress copy. Usually we clone the queue during `processUpdateQueue`; however, if the base queue has lower priority than the current render, we may have bailed out on the boundary fiber without ever entering `processUpdateQueue`. So we need to lazily clone the queue. * Add warning to protect against refactor hazard The hook queue does not have resuming or "captured" updates, but if we ever add them in the future, we'll need to make sure we check if the queue is forked before transfering the pending updates to them.
react-reconciler
This is an experimental package for creating custom React renderers.
Its API is not as stable as that of React, React Native, or React DOM, and does not follow the common versioning scheme.
Use it at your own risk.
API
const Reconciler = require('react-reconciler');
const HostConfig = {
// You'll need to implement some methods here.
// See below for more information and examples.
};
const MyRenderer = Reconciler(HostConfig);
const RendererPublicAPI = {
render(element, container, callback) {
// Call MyRenderer.updateContainer() to schedule changes on the roots.
// See ReactDOM, React Native, or React ART for practical examples.
}
};
module.exports = RendererPublicAPI;
Practical Examples
A "host config" is an object that you need to provide, and that describes how to make something happen in the "host" environment (e.g. DOM, canvas, console, or whatever your rendering target is). It looks like this:
const HostConfig = {
createInstance(type, props) {
// e.g. DOM renderer returns a DOM node
},
// ...
supportsMutation: true, // it works by mutating nodes
appendChild(parent, child) {
// e.g. DOM renderer would call .appendChild() here
},
// ...
};
For an introduction to writing a very simple custom renderer, check out this article series:
The full list of supported methods can be found here. For their signatures, we recommend looking at specific examples below.
The React repository includes several renderers. Each of them has its own host config.
The examples in the React repository are declared a bit differently than a third-party renderer would be. In particular, the HostConfig object mentioned above is never explicitly declared, and instead is a module in our code. However, its exports correspond directly to properties on a HostConfig object you'd need to declare in your code:
- React ART and its host config
- React DOM and its host config
- React Native and its host config
If these links break please file an issue and we’ll fix them. They intentionally link to the latest versions since the API is still evolving. If you have more questions please file an issue and we’ll try to help!