Files
react/compiled/facebook-www/Scheduler-dev.classic.js
T
noahlemen 827e912776 re-add dynamic feature flags for isInputPending (#27919)
## Summary

these were removed in https://github.com/facebook/react/pull/26617. adds
them back so we can conduct another experiment.

## How did you test this change?
`yarn test-www`

DiffTrain build for [c81f4e02ba](https://github.com/facebook/react/commit/c81f4e02bab9d03e1583047d041fdb5e4eb19415)
2024-01-09 22:25:42 +00:00

886 lines
28 KiB
JavaScript

/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @noflow
* @nolint
* @preventMunge
* @preserve-invariant-messages
*/
"use strict";
if (__DEV__) {
(function () {
"use strict";
/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */
if (
typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== "undefined" &&
typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart ===
"function"
) {
__REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart(new Error());
}
// $FlowFixMe[cannot-resolve-module]
var dynamicFeatureFlags = require("SchedulerFeatureFlags");
var enableProfilingFeatureFlag = dynamicFeatureFlags.enableProfiling;
var userBlockingPriorityTimeout =
dynamicFeatureFlags.userBlockingPriorityTimeout,
normalPriorityTimeout = dynamicFeatureFlags.normalPriorityTimeout,
lowPriorityTimeout = dynamicFeatureFlags.lowPriorityTimeout,
enableIsInputPending = dynamicFeatureFlags.enableIsInputPending,
enableIsInputPendingContinuous =
dynamicFeatureFlags.enableIsInputPendingContinuous,
frameYieldMs = dynamicFeatureFlags.frameYieldMs,
continuousYieldMs = dynamicFeatureFlags.continuousYieldMs,
maxYieldMs = dynamicFeatureFlags.maxYieldMs;
var enableProfiling = enableProfilingFeatureFlag;
function push(heap, node) {
var index = heap.length;
heap.push(node);
siftUp(heap, node, index);
}
function peek(heap) {
return heap.length === 0 ? null : heap[0];
}
function pop(heap) {
if (heap.length === 0) {
return null;
}
var first = heap[0];
var last = heap.pop();
if (last !== first) {
heap[0] = last;
siftDown(heap, last, 0);
}
return first;
}
function siftUp(heap, node, i) {
var index = i;
while (index > 0) {
var parentIndex = (index - 1) >>> 1;
var parent = heap[parentIndex];
if (compare(parent, node) > 0) {
// The parent is larger. Swap positions.
heap[parentIndex] = node;
heap[index] = parent;
index = parentIndex;
} else {
// The parent is smaller. Exit.
return;
}
}
}
function siftDown(heap, node, i) {
var index = i;
var length = heap.length;
var halfLength = length >>> 1;
while (index < halfLength) {
var leftIndex = (index + 1) * 2 - 1;
var left = heap[leftIndex];
var rightIndex = leftIndex + 1;
var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those.
if (compare(left, node) < 0) {
if (rightIndex < length && compare(right, left) < 0) {
heap[index] = right;
heap[rightIndex] = node;
index = rightIndex;
} else {
heap[index] = left;
heap[leftIndex] = node;
index = leftIndex;
}
} else if (rightIndex < length && compare(right, node) < 0) {
heap[index] = right;
heap[rightIndex] = node;
index = rightIndex;
} else {
// Neither child is smaller. Exit.
return;
}
}
}
function compare(a, b) {
// Compare sort index first, then task id.
var diff = a.sortIndex - b.sortIndex;
return diff !== 0 ? diff : a.id - b.id;
}
// TODO: Use symbols?
var ImmediatePriority = 1;
var UserBlockingPriority = 2;
var NormalPriority = 3;
var LowPriority = 4;
var IdlePriority = 5;
var runIdCounter = 0;
var mainThreadIdCounter = 0; // Bytes per element is 4
var INITIAL_EVENT_LOG_SIZE = 131072;
var MAX_EVENT_LOG_SIZE = 524288; // Equivalent to 2 megabytes
var eventLogSize = 0;
var eventLogBuffer = null;
var eventLog = null;
var eventLogIndex = 0;
var TaskStartEvent = 1;
var TaskCompleteEvent = 2;
var TaskErrorEvent = 3;
var TaskCancelEvent = 4;
var TaskRunEvent = 5;
var TaskYieldEvent = 6;
var SchedulerSuspendEvent = 7;
var SchedulerResumeEvent = 8;
function logEvent(entries) {
if (eventLog !== null) {
var offset = eventLogIndex;
eventLogIndex += entries.length;
if (eventLogIndex + 1 > eventLogSize) {
eventLogSize *= 2;
if (eventLogSize > MAX_EVENT_LOG_SIZE) {
// Using console['error'] to evade Babel and ESLint
console["error"](
"Scheduler Profiling: Event log exceeded maximum size. Don't " +
"forget to call `stopLoggingProfilingEvents()`."
);
stopLoggingProfilingEvents();
return;
}
var newEventLog = new Int32Array(eventLogSize * 4); // $FlowFixMe[incompatible-call] found when upgrading Flow
newEventLog.set(eventLog);
eventLogBuffer = newEventLog.buffer;
eventLog = newEventLog;
}
eventLog.set(entries, offset);
}
}
function startLoggingProfilingEvents() {
eventLogSize = INITIAL_EVENT_LOG_SIZE;
eventLogBuffer = new ArrayBuffer(eventLogSize * 4);
eventLog = new Int32Array(eventLogBuffer);
eventLogIndex = 0;
}
function stopLoggingProfilingEvents() {
var buffer = eventLogBuffer;
eventLogSize = 0;
eventLogBuffer = null;
eventLog = null;
eventLogIndex = 0;
return buffer;
}
function markTaskStart(task, ms) {
if (enableProfiling) {
if (eventLog !== null) {
// performance.now returns a float, representing milliseconds. When the
// event is logged, it's coerced to an int. Convert to microseconds to
// maintain extra degrees of precision.
logEvent([TaskStartEvent, ms * 1000, task.id, task.priorityLevel]);
}
}
}
function markTaskCompleted(task, ms) {
if (enableProfiling) {
if (eventLog !== null) {
logEvent([TaskCompleteEvent, ms * 1000, task.id]);
}
}
}
function markTaskCanceled(task, ms) {
if (enableProfiling) {
if (eventLog !== null) {
logEvent([TaskCancelEvent, ms * 1000, task.id]);
}
}
}
function markTaskErrored(task, ms) {
if (enableProfiling) {
if (eventLog !== null) {
logEvent([TaskErrorEvent, ms * 1000, task.id]);
}
}
}
function markTaskRun(task, ms) {
if (enableProfiling) {
runIdCounter++;
if (eventLog !== null) {
logEvent([TaskRunEvent, ms * 1000, task.id, runIdCounter]);
}
}
}
function markTaskYield(task, ms) {
if (enableProfiling) {
if (eventLog !== null) {
logEvent([TaskYieldEvent, ms * 1000, task.id, runIdCounter]);
}
}
}
function markSchedulerSuspended(ms) {
if (enableProfiling) {
mainThreadIdCounter++;
if (eventLog !== null) {
logEvent([SchedulerSuspendEvent, ms * 1000, mainThreadIdCounter]);
}
}
}
function markSchedulerUnsuspended(ms) {
if (enableProfiling) {
if (eventLog !== null) {
logEvent([SchedulerResumeEvent, ms * 1000, mainThreadIdCounter]);
}
}
}
/* eslint-disable no-var */
exports.unstable_now = void 0;
var hasPerformanceNow = // $FlowFixMe[method-unbinding]
typeof performance === "object" && typeof performance.now === "function";
if (hasPerformanceNow) {
var localPerformance = performance;
exports.unstable_now = function () {
return localPerformance.now();
};
} else {
var localDate = Date;
var initialTime = localDate.now();
exports.unstable_now = function () {
return localDate.now() - initialTime;
};
} // Max 31 bit integer. The max integer size in V8 for 32-bit systems.
// Math.pow(2, 30) - 1
// 0b111111111111111111111111111111
var maxSigned31BitInt = 1073741823; // Tasks are stored on a min heap
var taskQueue = [];
var timerQueue = []; // Incrementing id counter. Used to maintain insertion order.
var taskIdCounter = 1; // Pausing the scheduler is useful for debugging.
var isSchedulerPaused = false;
var currentTask = null;
var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrance.
var isPerformingWork = false;
var isHostCallbackScheduled = false;
var isHostTimeoutScheduled = false; // Capture local references to native APIs, in case a polyfill overrides them.
var localSetTimeout = typeof setTimeout === "function" ? setTimeout : null;
var localClearTimeout =
typeof clearTimeout === "function" ? clearTimeout : null;
var localSetImmediate =
typeof setImmediate !== "undefined" ? setImmediate : null; // IE and Node.js + jsdom
var isInputPending =
typeof navigator !== "undefined" && // $FlowFixMe[prop-missing]
navigator.scheduling !== undefined && // $FlowFixMe[incompatible-type]
navigator.scheduling.isInputPending !== undefined
? navigator.scheduling.isInputPending.bind(navigator.scheduling)
: null;
var continuousOptions = {
includeContinuous: enableIsInputPendingContinuous
};
function advanceTimers(currentTime) {
// Check for tasks that are no longer delayed and add them to the queue.
var timer = peek(timerQueue);
while (timer !== null) {
if (timer.callback === null) {
// Timer was cancelled.
pop(timerQueue);
} else if (timer.startTime <= currentTime) {
// Timer fired. Transfer to the task queue.
pop(timerQueue);
timer.sortIndex = timer.expirationTime;
push(taskQueue, timer);
if (enableProfiling) {
markTaskStart(timer, currentTime);
timer.isQueued = true;
}
} else {
// Remaining timers are pending.
return;
}
timer = peek(timerQueue);
}
}
function handleTimeout(currentTime) {
isHostTimeoutScheduled = false;
advanceTimers(currentTime);
if (!isHostCallbackScheduled) {
if (peek(taskQueue) !== null) {
isHostCallbackScheduled = true;
requestHostCallback();
} else {
var firstTimer = peek(timerQueue);
if (firstTimer !== null) {
requestHostTimeout(
handleTimeout,
firstTimer.startTime - currentTime
);
}
}
}
}
function flushWork(initialTime) {
if (enableProfiling) {
markSchedulerUnsuspended(initialTime);
} // We'll need a host callback the next time work is scheduled.
isHostCallbackScheduled = false;
if (isHostTimeoutScheduled) {
// We scheduled a timeout but it's no longer needed. Cancel it.
isHostTimeoutScheduled = false;
cancelHostTimeout();
}
isPerformingWork = true;
var previousPriorityLevel = currentPriorityLevel;
try {
if (enableProfiling) {
try {
return workLoop(initialTime);
} catch (error) {
if (currentTask !== null) {
var currentTime = exports.unstable_now(); // $FlowFixMe[incompatible-call] found when upgrading Flow
markTaskErrored(currentTask, currentTime); // $FlowFixMe[incompatible-use] found when upgrading Flow
currentTask.isQueued = false;
}
throw error;
}
} else {
// No catch in prod code path.
return workLoop(initialTime);
}
} finally {
currentTask = null;
currentPriorityLevel = previousPriorityLevel;
isPerformingWork = false;
if (enableProfiling) {
var _currentTime = exports.unstable_now();
markSchedulerSuspended(_currentTime);
}
}
}
function workLoop(initialTime) {
var currentTime = initialTime;
advanceTimers(currentTime);
currentTask = peek(taskQueue);
while (currentTask !== null && !isSchedulerPaused) {
if (currentTask.expirationTime > currentTime && shouldYieldToHost()) {
// This currentTask hasn't expired, and we've reached the deadline.
break;
} // $FlowFixMe[incompatible-use] found when upgrading Flow
var callback = currentTask.callback;
if (typeof callback === "function") {
// $FlowFixMe[incompatible-use] found when upgrading Flow
currentTask.callback = null; // $FlowFixMe[incompatible-use] found when upgrading Flow
currentPriorityLevel = currentTask.priorityLevel; // $FlowFixMe[incompatible-use] found when upgrading Flow
var didUserCallbackTimeout =
currentTask.expirationTime <= currentTime;
if (enableProfiling) {
// $FlowFixMe[incompatible-call] found when upgrading Flow
markTaskRun(currentTask, currentTime);
}
var continuationCallback = callback(didUserCallbackTimeout);
currentTime = exports.unstable_now();
if (typeof continuationCallback === "function") {
// If a continuation is returned, immediately yield to the main thread
// regardless of how much time is left in the current time slice.
// $FlowFixMe[incompatible-use] found when upgrading Flow
currentTask.callback = continuationCallback;
if (enableProfiling) {
// $FlowFixMe[incompatible-call] found when upgrading Flow
markTaskYield(currentTask, currentTime);
}
advanceTimers(currentTime);
return true;
} else {
if (enableProfiling) {
// $FlowFixMe[incompatible-call] found when upgrading Flow
markTaskCompleted(currentTask, currentTime); // $FlowFixMe[incompatible-use] found when upgrading Flow
currentTask.isQueued = false;
}
if (currentTask === peek(taskQueue)) {
pop(taskQueue);
}
advanceTimers(currentTime);
}
} else {
pop(taskQueue);
}
currentTask = peek(taskQueue);
} // Return whether there's additional work
if (currentTask !== null) {
return true;
} else {
var firstTimer = peek(timerQueue);
if (firstTimer !== null) {
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
}
return false;
}
}
function unstable_runWithPriority(priorityLevel, eventHandler) {
switch (priorityLevel) {
case ImmediatePriority:
case UserBlockingPriority:
case NormalPriority:
case LowPriority:
case IdlePriority:
break;
default:
priorityLevel = NormalPriority;
}
var previousPriorityLevel = currentPriorityLevel;
currentPriorityLevel = priorityLevel;
try {
return eventHandler();
} finally {
currentPriorityLevel = previousPriorityLevel;
}
}
function unstable_next(eventHandler) {
var priorityLevel;
switch (currentPriorityLevel) {
case ImmediatePriority:
case UserBlockingPriority:
case NormalPriority:
// Shift down to normal priority
priorityLevel = NormalPriority;
break;
default:
// Anything lower than normal priority should remain at the current level.
priorityLevel = currentPriorityLevel;
break;
}
var previousPriorityLevel = currentPriorityLevel;
currentPriorityLevel = priorityLevel;
try {
return eventHandler();
} finally {
currentPriorityLevel = previousPriorityLevel;
}
}
function unstable_wrapCallback(callback) {
var parentPriorityLevel = currentPriorityLevel; // $FlowFixMe[incompatible-return]
// $FlowFixMe[missing-this-annot]
return function () {
// This is a fork of runWithPriority, inlined for performance.
var previousPriorityLevel = currentPriorityLevel;
currentPriorityLevel = parentPriorityLevel;
try {
return callback.apply(this, arguments);
} finally {
currentPriorityLevel = previousPriorityLevel;
}
};
}
function unstable_scheduleCallback(priorityLevel, callback, options) {
var currentTime = exports.unstable_now();
var startTime;
if (typeof options === "object" && options !== null) {
var delay = options.delay;
if (typeof delay === "number" && delay > 0) {
startTime = currentTime + delay;
} else {
startTime = currentTime;
}
} else {
startTime = currentTime;
}
var timeout;
switch (priorityLevel) {
case ImmediatePriority:
// Times out immediately
timeout = -1;
break;
case UserBlockingPriority:
// Eventually times out
timeout = userBlockingPriorityTimeout;
break;
case IdlePriority:
// Never times out
timeout = maxSigned31BitInt;
break;
case LowPriority:
// Eventually times out
timeout = lowPriorityTimeout;
break;
case NormalPriority:
default:
// Eventually times out
timeout = normalPriorityTimeout;
break;
}
var expirationTime = startTime + timeout;
var newTask = {
id: taskIdCounter++,
callback: callback,
priorityLevel: priorityLevel,
startTime: startTime,
expirationTime: expirationTime,
sortIndex: -1
};
if (enableProfiling) {
newTask.isQueued = false;
}
if (startTime > currentTime) {
// This is a delayed task.
newTask.sortIndex = startTime;
push(timerQueue, newTask);
if (peek(taskQueue) === null && newTask === peek(timerQueue)) {
// All tasks are delayed, and this is the task with the earliest delay.
if (isHostTimeoutScheduled) {
// Cancel an existing timeout.
cancelHostTimeout();
} else {
isHostTimeoutScheduled = true;
} // Schedule a timeout.
requestHostTimeout(handleTimeout, startTime - currentTime);
}
} else {
newTask.sortIndex = expirationTime;
push(taskQueue, newTask);
if (enableProfiling) {
markTaskStart(newTask, currentTime);
newTask.isQueued = true;
} // Schedule a host callback, if needed. If we're already performing work,
// wait until the next time we yield.
if (!isHostCallbackScheduled && !isPerformingWork) {
isHostCallbackScheduled = true;
requestHostCallback();
}
}
return newTask;
}
function unstable_pauseExecution() {
isSchedulerPaused = true;
}
function unstable_continueExecution() {
isSchedulerPaused = false;
if (!isHostCallbackScheduled && !isPerformingWork) {
isHostCallbackScheduled = true;
requestHostCallback();
}
}
function unstable_getFirstCallbackNode() {
return peek(taskQueue);
}
function unstable_cancelCallback(task) {
if (enableProfiling) {
if (task.isQueued) {
var currentTime = exports.unstable_now();
markTaskCanceled(task, currentTime);
task.isQueued = false;
}
} // Null out the callback to indicate the task has been canceled. (Can't
// remove from the queue because you can't remove arbitrary nodes from an
// array based heap, only the first one.)
task.callback = null;
}
function unstable_getCurrentPriorityLevel() {
return currentPriorityLevel;
}
var isMessageLoopRunning = false;
var taskTimeoutID = -1; // Scheduler periodically yields in case there is other work on the main
// thread, like user events. By default, it yields multiple times per frame.
// It does not attempt to align with frame boundaries, since most tasks don't
// need to be frame aligned; for those that do, use requestAnimationFrame.
var frameInterval = frameYieldMs;
var continuousInputInterval = continuousYieldMs;
var maxInterval = maxYieldMs;
var startTime = -1;
var needsPaint = false;
function shouldYieldToHost() {
var timeElapsed = exports.unstable_now() - startTime;
if (timeElapsed < frameInterval) {
// The main thread has only been blocked for a really short amount of time;
// smaller than a single frame. Don't yield yet.
return false;
} // The main thread has been blocked for a non-negligible amount of time. We
// may want to yield control of the main thread, so the browser can perform
// high priority tasks. The main ones are painting and user input. If there's
// a pending paint or a pending input, then we should yield. But if there's
// neither, then we can yield less often while remaining responsive. We'll
// eventually yield regardless, since there could be a pending paint that
// wasn't accompanied by a call to `requestPaint`, or other main thread tasks
// like network events.
if (enableIsInputPending) {
if (needsPaint) {
// There's a pending paint (signaled by `requestPaint`). Yield now.
return true;
}
if (timeElapsed < continuousInputInterval) {
// We haven't blocked the thread for that long. Only yield if there's a
// pending discrete input (e.g. click). It's OK if there's pending
// continuous input (e.g. mouseover).
if (isInputPending !== null) {
return isInputPending();
}
} else if (timeElapsed < maxInterval) {
// Yield if there's either a pending discrete or continuous input.
if (isInputPending !== null) {
return isInputPending(continuousOptions);
}
} else {
// We've blocked the thread for a long time. Even if there's no pending
// input, there may be some other scheduled work that we don't know about,
// like a network event. Yield now.
return true;
}
} // `isInputPending` isn't available. Yield now.
return true;
}
function requestPaint() {
if (
enableIsInputPending &&
navigator !== undefined && // $FlowFixMe[prop-missing]
navigator.scheduling !== undefined && // $FlowFixMe[incompatible-type]
navigator.scheduling.isInputPending !== undefined
) {
needsPaint = true;
} // Since we yield every frame regardless, `requestPaint` has no effect.
}
function forceFrameRate(fps) {
if (fps < 0 || fps > 125) {
// Using console['error'] to evade Babel and ESLint
console["error"](
"forceFrameRate takes a positive int between 0 and 125, " +
"forcing frame rates higher than 125 fps is not supported"
);
return;
}
if (fps > 0) {
frameInterval = Math.floor(1000 / fps);
} else {
// reset the framerate
frameInterval = frameYieldMs;
}
}
var performWorkUntilDeadline = function () {
if (isMessageLoopRunning) {
var currentTime = exports.unstable_now(); // Keep track of the start time so we can measure how long the main thread
// has been blocked.
startTime = currentTime; // If a scheduler task throws, exit the current browser task so the
// error can be observed.
//
// Intentionally not using a try-catch, since that makes some debugging
// techniques harder. Instead, if `flushWork` errors, then `hasMoreWork` will
// remain true, and we'll continue the work loop.
var hasMoreWork = true;
try {
hasMoreWork = flushWork(currentTime);
} finally {
if (hasMoreWork) {
// If there's more work, schedule the next message event at the end
// of the preceding one.
schedulePerformWorkUntilDeadline();
} else {
isMessageLoopRunning = false;
}
}
} // Yielding to the browser will give it a chance to paint, so we can
// reset this.
needsPaint = false;
};
var schedulePerformWorkUntilDeadline;
if (typeof localSetImmediate === "function") {
// Node.js and old IE.
// There's a few reasons for why we prefer setImmediate.
//
// Unlike MessageChannel, it doesn't prevent a Node.js process from exiting.
// (Even though this is a DOM fork of the Scheduler, you could get here
// with a mix of Node.js 15+, which has a MessageChannel, and jsdom.)
// https://github.com/facebook/react/issues/20756
//
// But also, it runs earlier which is the semantic we want.
// If other browsers ever implement it, it's better to use it.
// Although both of these would be inferior to native scheduling.
schedulePerformWorkUntilDeadline = function () {
localSetImmediate(performWorkUntilDeadline);
};
} else if (typeof MessageChannel !== "undefined") {
// DOM and Worker environments.
// We prefer MessageChannel because of the 4ms setTimeout clamping.
var channel = new MessageChannel();
var port = channel.port2;
channel.port1.onmessage = performWorkUntilDeadline;
schedulePerformWorkUntilDeadline = function () {
port.postMessage(null);
};
} else {
// We should only fallback here in non-browser environments.
schedulePerformWorkUntilDeadline = function () {
// $FlowFixMe[not-a-function] nullable value
localSetTimeout(performWorkUntilDeadline, 0);
};
}
function requestHostCallback() {
if (!isMessageLoopRunning) {
isMessageLoopRunning = true;
schedulePerformWorkUntilDeadline();
}
}
function requestHostTimeout(callback, ms) {
// $FlowFixMe[not-a-function] nullable value
taskTimeoutID = localSetTimeout(function () {
callback(exports.unstable_now());
}, ms);
}
function cancelHostTimeout() {
// $FlowFixMe[not-a-function] nullable value
localClearTimeout(taskTimeoutID);
taskTimeoutID = -1;
}
var unstable_Profiling = enableProfiling
? {
startLoggingProfilingEvents: startLoggingProfilingEvents,
stopLoggingProfilingEvents: stopLoggingProfilingEvents
}
: null;
exports.unstable_IdlePriority = IdlePriority;
exports.unstable_ImmediatePriority = ImmediatePriority;
exports.unstable_LowPriority = LowPriority;
exports.unstable_NormalPriority = NormalPriority;
exports.unstable_Profiling = unstable_Profiling;
exports.unstable_UserBlockingPriority = UserBlockingPriority;
exports.unstable_cancelCallback = unstable_cancelCallback;
exports.unstable_continueExecution = unstable_continueExecution;
exports.unstable_forceFrameRate = forceFrameRate;
exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;
exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;
exports.unstable_next = unstable_next;
exports.unstable_pauseExecution = unstable_pauseExecution;
exports.unstable_requestPaint = requestPaint;
exports.unstable_runWithPriority = unstable_runWithPriority;
exports.unstable_scheduleCallback = unstable_scheduleCallback;
exports.unstable_shouldYield = shouldYieldToHost;
exports.unstable_wrapCallback = unstable_wrapCallback;
/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */
if (
typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== "undefined" &&
typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop ===
"function"
) {
__REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop(new Error());
}
})();
}