Files
react/packages/react-art/src/ReactART.js
T
Sebastian Markbåge c954efa70f Remove import * as pattern from the codebase (#14282)
Whenever we do this, Rollup needs to materialize this as an object.
This causes it to also add the Babel compatibility property which is
unnecessary bloat. However, since when we use these, we leak the object
this often also deopts any compiler optimizations.

If we really need an object we should export default an object.

Currently there is an exception for DOMTopLevelEventTypes since
listing out the imports is a PITA and it doesn't escape so it should
get properly inlined. We should probably move to a different pattern
to avoid this for consistency though.
2018-11-19 15:32:54 -08:00

153 lines
3.8 KiB
JavaScript

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
import React from 'react';
import ReactVersion from 'shared/ReactVersion';
import {
createContainer,
updateContainer,
injectIntoDevTools,
} from 'react-reconciler/inline.art';
import Transform from 'art/core/transform';
import Mode from 'art/modes/current';
import FastNoSideEffects from 'art/modes/fast-noSideEffects';
import {TYPES, childrenAsString} from './ReactARTInternals';
Mode.setCurrent(
// Change to 'art/modes/dom' for easier debugging via SVG
FastNoSideEffects,
);
/** Declarative fill-type objects; API design not finalized */
const slice = Array.prototype.slice;
class LinearGradient {
constructor(stops, x1, y1, x2, y2) {
this._args = slice.call(arguments);
}
applyFill(node) {
node.fillLinear.apply(node, this._args);
}
}
class RadialGradient {
constructor(stops, fx, fy, rx, ry, cx, cy) {
this._args = slice.call(arguments);
}
applyFill(node) {
node.fillRadial.apply(node, this._args);
}
}
class Pattern {
constructor(url, width, height, left, top) {
this._args = slice.call(arguments);
}
applyFill(node) {
node.fillImage.apply(node, this._args);
}
}
/** React Components */
class Surface extends React.Component {
componentDidMount() {
const {height, width} = this.props;
this._surface = Mode.Surface(+width, +height, this._tagRef);
this._mountNode = createContainer(this._surface);
updateContainer(this.props.children, this._mountNode, this);
}
componentDidUpdate(prevProps, prevState) {
const props = this.props;
if (props.height !== prevProps.height || props.width !== prevProps.width) {
this._surface.resize(+props.width, +props.height);
}
updateContainer(this.props.children, this._mountNode, this);
if (this._surface.render) {
this._surface.render();
}
}
componentWillUnmount() {
updateContainer(null, this._mountNode, this);
}
render() {
// This is going to be a placeholder because we don't know what it will
// actually resolve to because ART may render canvas, vml or svg tags here.
// We only allow a subset of properties since others might conflict with
// ART's properties.
const props = this.props;
// TODO: ART's Canvas Mode overrides surface title and cursor
const Tag = Mode.Surface.tagName;
return (
<Tag
ref={ref => (this._tagRef = ref)}
accessKey={props.accessKey}
className={props.className}
draggable={props.draggable}
role={props.role}
style={props.style}
tabIndex={props.tabIndex}
title={props.title}
/>
);
}
}
class Text extends React.Component {
constructor(props) {
super(props);
// We allow reading these props. Ideally we could expose the Text node as
// ref directly.
['height', 'width', 'x', 'y'].forEach(key => {
Object.defineProperty(this, key, {
get: function() {
return this._text ? this._text[key] : undefined;
},
});
});
}
render() {
// This means you can't have children that render into strings...
const T = TYPES.TEXT;
return (
<T {...this.props} ref={t => (this._text = t)}>
{childrenAsString(this.props.children)}
</T>
);
}
}
injectIntoDevTools({
findFiberByHostInstance: () => null,
bundleType: __DEV__ ? 1 : 0,
version: ReactVersion,
rendererPackageName: 'react-art',
});
/** API */
export const ClippingRectangle = TYPES.CLIPPING_RECTANGLE;
export const Group = TYPES.GROUP;
export const Shape = TYPES.SHAPE;
export const Path = Mode.Path;
export {LinearGradient, Pattern, RadialGradient, Surface, Text, Transform};