Files
react/packages/react-reconciler/src/ReactMutableSource.new.js
T
Brian Vaughn 142d4f1c00 useMutableSource hydration support (#18771)
* useMutableSource hydration support

* Remove unnecessary ReactMutableSource fork

* Replaced root.registerMutableSourceForHydration() with mutableSources option

* Response to PR feedback:

1. Moved mutableSources root option to hydrationOptions object
2. Only initialize root mutableSourceEagerHydrationData if supportsHydration config is true
3. Lazily initialize mutableSourceEagerHydrationData on root object
2020-05-21 16:00:46 -07:00

109 lines
3.5 KiB
JavaScript

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
*/
import type {MutableSource, MutableSourceVersion} from 'shared/ReactTypes';
import type {FiberRoot} from './ReactInternalTypes';
import {isPrimaryRenderer} from './ReactFiberHostConfig';
// Work in progress version numbers only apply to a single render,
// and should be reset before starting a new render.
// This tracks which mutable sources need to be reset after a render.
const workInProgressSources: Array<MutableSource<any>> = [];
let rendererSigil;
if (__DEV__) {
// Used to detect multiple renderers using the same mutable source.
rendererSigil = {};
}
export function markSourceAsDirty(mutableSource: MutableSource<any>): void {
workInProgressSources.push(mutableSource);
}
export function resetWorkInProgressVersions(): void {
for (let i = 0; i < workInProgressSources.length; i++) {
const mutableSource = workInProgressSources[i];
if (isPrimaryRenderer) {
mutableSource._workInProgressVersionPrimary = null;
} else {
mutableSource._workInProgressVersionSecondary = null;
}
}
workInProgressSources.length = 0;
}
export function getWorkInProgressVersion(
mutableSource: MutableSource<any>,
): null | MutableSourceVersion {
if (isPrimaryRenderer) {
return mutableSource._workInProgressVersionPrimary;
} else {
return mutableSource._workInProgressVersionSecondary;
}
}
export function setWorkInProgressVersion(
mutableSource: MutableSource<any>,
version: MutableSourceVersion,
): void {
if (isPrimaryRenderer) {
mutableSource._workInProgressVersionPrimary = version;
} else {
mutableSource._workInProgressVersionSecondary = version;
}
workInProgressSources.push(mutableSource);
}
export function warnAboutMultipleRenderersDEV(
mutableSource: MutableSource<any>,
): void {
if (__DEV__) {
if (isPrimaryRenderer) {
if (mutableSource._currentPrimaryRenderer == null) {
mutableSource._currentPrimaryRenderer = rendererSigil;
} else if (mutableSource._currentPrimaryRenderer !== rendererSigil) {
console.error(
'Detected multiple renderers concurrently rendering the ' +
'same mutable source. This is currently unsupported.',
);
}
} else {
if (mutableSource._currentSecondaryRenderer == null) {
mutableSource._currentSecondaryRenderer = rendererSigil;
} else if (mutableSource._currentSecondaryRenderer !== rendererSigil) {
console.error(
'Detected multiple renderers concurrently rendering the ' +
'same mutable source. This is currently unsupported.',
);
}
}
}
}
// Eager reads the version of a mutable source and stores it on the root.
// This ensures that the version used for server rendering matches the one
// that is eventually read during hydration.
// If they don't match there's a potential tear and a full deopt render is required.
export function registerMutableSourceForHydration(
root: FiberRoot,
mutableSource: MutableSource<any>,
): void {
const getVersion = mutableSource._getVersion;
const version = getVersion(mutableSource._source);
// TODO Clear this data once all pending hydration work is finished.
// Retaining it forever may interfere with GC.
if (root.mutableSourceEagerHydrationData == null) {
root.mutableSourceEagerHydrationData = [mutableSource, version];
} else {
root.mutableSourceEagerHydrationData.push(mutableSource, version);
}
}