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react/compiler/packages/babel-plugin-react-compiler/src/Optimization/InstructionReordering.ts
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Joe Savona 2caaa05c08 [compiler] Optimize instruction reordering
Note: due to a bad rebase i included #29883 here. Both were stamped so i'm not gonna bother splitting it back up aain.

This PR includes two changes:
* First, allow `LoadLocal` to be reordered if a) the load occurs after the last write to a variable and b) the LoadLocal lvalue is used exactly once
* Uses a more optimal reordering for statement blocks, while keeping the existing approach for expression blocks.

In #29863 I tried to find a clean way to share code for emitting instructions between value blocks and regular blocks. The catch is that value blocks have special meaning for their final instruction — that's the value of the block — so reordering can't change the last instruction. However, in finding a clean way to share code for these two categories of code, i also inadvertently reduced the effectiveness of the optimization.

This PR updates to use different strategies for these two kinds of blocks: value blocks use the code from #29863 where we first emit all non-reorderable instructions in their original order, then try to emit reorderable values. The reason this is suboptimal, though, is that we want to move instructions closer to their dependencies so that they can invalidate (merge) together. Emitting the reorderable values last prevents this.

So for normal blocks, we now emit terminal operands first. This will invariably cause some of the non-reorderable instructions to be emitted, but it will intersperse reoderable instructions in between, right after their dependencies. This maximizes our ability to merge scopes.

I think the complexity cost of two strategies is worth the benefit, as evidenced by the reduced memo slots in the fixtures.

ghstack-source-id: ad3e516fa4
Pull Request resolved: https://github.com/facebook/react/pull/29882
2024-06-21 16:48:14 -07:00

504 lines
17 KiB
TypeScript

/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
import { CompilerError } from "..";
import {
BasicBlock,
Environment,
GeneratedSource,
HIRFunction,
IdentifierId,
Instruction,
InstructionId,
Place,
isExpressionBlockKind,
makeInstructionId,
markInstructionIds,
} from "../HIR";
import { printInstruction } from "../HIR/PrintHIR";
import {
eachInstructionLValue,
eachInstructionValueLValue,
eachInstructionValueOperand,
eachTerminalOperand,
} from "../HIR/visitors";
import { getOrInsertWith } from "../Utils/utils";
/**
* This pass implements conservative instruction reordering to move instructions closer to
* to where their produced values are consumed. The goal is to group instructions in a way that
* is more optimal for future optimizations. Notably, MergeReactiveScopesThatAlwaysInvalidateTogether
* can only merge two candidate scopes if there are no intervenining instructions that are used by
* some later code: instruction reordering can move those intervening instructions later in many cases,
* thereby allowing more scopes to merge together.
*
* The high-level approach is to build a dependency graph where nodes correspond either to
* instructions OR to a particular lvalue assignment of another instruction. So
* `Destructure [x, y] = z` creates 3 nodes: one for the instruction, and one each for x and y.
* The lvalue nodes depend on the instruction node that assigns them.
*
* Dependency edges are added for all the lvalues and rvalues of each instruction, so for example
* the node for `t$2 = CallExpression t$0 ( t$1 )` will take dependencies on the nodes for t$0 and t$1.
*
* Individual instructions are grouped into two categories:
* - "Reorderable" instructions include a safe set of instructions that we know are fine to reorder.
* This includes JSX elements/fragments/text, primitives, template literals, and globals.
* These instructions are never emitted until they are referenced, and can even be moved across
* basic blocks until they are used.
* - All other instructions are non-reorderable, and take an explicit dependency on the last such
* non-reorderable instruction in their block. This largely ensures that mutations are serialized,
* since all potentially mutating instructions are in this category.
*
* The only remaining mutation not handled by the above is variable reassignment. To ensure that all
* reads/writes of a variable access the correct version, all references (lvalues and rvalues) to
* each named variable are serialized. Thus `x = 1; y = x; x = 2; z = x` will establish a chain
* of dependencies and retain the correct ordering.
*
* The algorithm proceeds one basic block at a time, first building up the dependnecy graph and then
* reordering.
*
* The reordering weights nodes according to their transitive dependencies, and whether a particular node
* needs memoization or not. Larger dependencies go first, followed by smaller dependencies, which in
* testing seems to allow scopes to merge more effectively. Over time we can likely continue to improve
* the reordering heuristic.
*
* An obvious area for improvement is to allow reordering of LoadLocals that occur after the last write
* of the named variable. We can add this in a follow-up.
*/
export function instructionReordering(fn: HIRFunction): void {
// Shared nodes are emitted when they are first used
const shared: Nodes = new Map();
const references = findReferencedRangeOfTemporaries(fn);
for (const [, block] of fn.body.blocks) {
reorderBlock(fn.env, block, shared, references);
}
CompilerError.invariant(shared.size === 0, {
reason: `InstructionReordering: expected all reorderable nodes to have been emitted`,
loc:
[...shared.values()]
.map((node) => node.instruction?.loc)
.filter((loc) => loc != null)[0] ?? GeneratedSource,
});
markInstructionIds(fn.body);
}
const DEBUG = false;
type Nodes = Map<IdentifierId, Node>;
type Node = {
instruction: Instruction | null;
dependencies: Set<IdentifierId>;
reorderability: Reorderability;
depth: number | null;
};
// Inclusive start and end
type References = {
singleUseIdentifiers: SingleUseIdentifiers;
lastAssignments: LastAssignments;
};
type LastAssignments = Map<string, InstructionId>;
type SingleUseIdentifiers = Set<IdentifierId>;
enum ReferenceKind {
Read,
Write,
}
function findReferencedRangeOfTemporaries(fn: HIRFunction): References {
const singleUseIdentifiers = new Map<IdentifierId, number>();
const lastAssignments: LastAssignments = new Map();
function reference(
instr: InstructionId,
place: Place,
kind: ReferenceKind
): void {
if (
place.identifier.name !== null &&
place.identifier.name.kind === "named"
) {
if (kind === ReferenceKind.Write) {
const name = place.identifier.name.value;
const previous = lastAssignments.get(name);
if (previous === undefined) {
lastAssignments.set(name, instr);
} else {
lastAssignments.set(
name,
makeInstructionId(Math.max(previous, instr))
);
}
}
return;
} else if (kind === ReferenceKind.Read) {
const previousCount = singleUseIdentifiers.get(place.identifier.id) ?? 0;
singleUseIdentifiers.set(place.identifier.id, previousCount + 1);
}
}
for (const [, block] of fn.body.blocks) {
for (const instr of block.instructions) {
for (const operand of eachInstructionValueLValue(instr.value)) {
reference(instr.id, operand, ReferenceKind.Read);
}
for (const lvalue of eachInstructionLValue(instr)) {
reference(instr.id, lvalue, ReferenceKind.Write);
}
}
for (const operand of eachTerminalOperand(block.terminal)) {
reference(block.terminal.id, operand, ReferenceKind.Read);
}
}
return {
singleUseIdentifiers: new Set(
[...singleUseIdentifiers]
.filter(([, count]) => count === 1)
.map(([id]) => id)
),
lastAssignments,
};
}
function reorderBlock(
env: Environment,
block: BasicBlock,
shared: Nodes,
references: References
): void {
const locals: Nodes = new Map();
const named: Map<string, IdentifierId> = new Map();
let previous: IdentifierId | null = null;
for (const instr of block.instructions) {
const { lvalue, value } = instr;
// Get or create a node for this lvalue
const reorderability = getReorderability(instr, references);
const node = getOrInsertWith(
locals,
lvalue.identifier.id,
() =>
({
instruction: instr,
dependencies: new Set(),
reorderability,
depth: null,
}) as Node
);
/**
* Ensure non-reoderable instructions have their order retained by
* adding explicit dependencies to the previous such instruction.
*/
if (reorderability === Reorderability.Nonreorderable) {
if (previous !== null) {
node.dependencies.add(previous);
}
previous = lvalue.identifier.id;
}
/**
* Establish dependencies on operands
*/
for (const operand of eachInstructionValueOperand(value)) {
const { name, id } = operand.identifier;
if (name !== null && name.kind === "named") {
// Serialize all accesses to named variables
const previous = named.get(name.value);
if (previous !== undefined) {
node.dependencies.add(previous);
}
named.set(name.value, lvalue.identifier.id);
} else if (locals.has(id) || shared.has(id)) {
node.dependencies.add(id);
}
}
/**
* Establish nodes for lvalues, with dependencies on the node
* for the instruction itself. This ensures that any consumers
* of the lvalue will take a dependency through to the original
* instruction.
*/
for (const lvalueOperand of eachInstructionValueLValue(value)) {
const lvalueNode = getOrInsertWith(
locals,
lvalueOperand.identifier.id,
() =>
({
instruction: null,
dependencies: new Set(),
depth: null,
}) as Node
);
lvalueNode.dependencies.add(lvalue.identifier.id);
const name = lvalueOperand.identifier.name;
if (name !== null && name.kind === "named") {
const previous = named.get(name.value);
if (previous !== undefined) {
node.dependencies.add(previous);
}
named.set(name.value, lvalue.identifier.id);
}
}
}
const nextInstructions: Array<Instruction> = [];
const seen = new Set<IdentifierId>();
DEBUG && console.log(`bb${block.id}`);
/**
* The ideal order for emitting instructions may change the final instruction,
* but value blocks have special semantics for the final instruction of a block -
* that's the expression's value!. So we choose between a less optimal strategy
* for value blocks which preserves the final instruction order OR a more optimal
* ordering for statement-y blocks.
*/
if (isExpressionBlockKind(block.kind)) {
// First emit everything that can't be reordered
if (previous !== null) {
DEBUG && console.log(`(last non-reorderable instruction)`);
DEBUG && print(env, locals, shared, seen, previous);
emit(env, locals, shared, nextInstructions, previous);
}
/*
* For "value" blocks the final instruction represents its value, so we have to be
* careful to not change the ordering. Emit the last instruction explicitly.
* Any non-reorderable instructions will get emitted first, and any unused
* reorderable instructions can be deferred to the shared node list.
*/
if (block.instructions.length !== 0) {
DEBUG && console.log(`(block value)`);
DEBUG &&
print(
env,
locals,
shared,
seen,
block.instructions.at(-1)!.lvalue.identifier.id
);
emit(
env,
locals,
shared,
nextInstructions,
block.instructions.at(-1)!.lvalue.identifier.id
);
}
/*
* Then emit the dependencies of the terminal operand. In many cases they will have
* already been emitted in the previous step and this is a no-op.
* TODO: sort the dependencies based on weight, like we do for other nodes. Not a big
* deal though since most terminals have a single operand
*/
for (const operand of eachTerminalOperand(block.terminal)) {
DEBUG && console.log(`(terminal operand)`);
DEBUG && print(env, locals, shared, seen, operand.identifier.id);
emit(env, locals, shared, nextInstructions, operand.identifier.id);
}
// Anything not emitted yet is globally reorderable
for (const [id, node] of locals) {
if (node.instruction == null) {
continue;
}
CompilerError.invariant(
node.reorderability === Reorderability.Reorderable,
{
reason: `Expected all remaining instructions to be reorderable`,
loc: node.instruction?.loc ?? block.terminal.loc,
description:
node.instruction != null
? `Instruction [${node.instruction.id}] was not emitted yet but is not reorderable`
: `Lvalue $${id} was not emitted yet but is not reorderable`,
}
);
DEBUG && console.log(`save shared: $${id}`);
shared.set(id, node);
}
} else {
/**
* If this is not a value block, then the order within the block doesn't matter
* and we can optimize more. The observation is that blocks often have instructions
* such as:
*
* ```
* t$0 = nonreorderable
* t$1 = nonreorderable <-- this gets in the way of merging t$0 and t$2
* t$2 = reorderable deps[ t$0 ]
* return t$2
* ```
*
* Ie where there is some pair of nonreorderable+reorderable values, with some intervening
* also non-reorderable instruction. If we emit all non-reorderable instructions first,
* then we'll keep the original order. But reordering instructions doesn't just mean moving
* them later: we can also move them _earlier_. By starting from terminal operands we
* end up emitting:
*
* ```
* t$0 = nonreorderable // dep of t$2
* t$2 = reorderable deps[ t$0 ]
* t$1 = nonreorderable <-- not in the way of merging anymore!
* return t$2
* ```
*
* Ie all nonreorderable transitive deps of the terminal operands will get emitted first,
* but we'll be able to intersperse the depending reorderable instructions in between
* them in a way that works better with scope merging.
*/
for (const operand of eachTerminalOperand(block.terminal)) {
DEBUG && console.log(`(terminal operand)`);
DEBUG && print(env, locals, shared, seen, operand.identifier.id);
emit(env, locals, shared, nextInstructions, operand.identifier.id);
}
// Anything not emitted yet is globally reorderable
for (const id of Array.from(locals.keys()).reverse()) {
const node = locals.get(id);
if (node === undefined) {
continue;
}
if (node.reorderability === Reorderability.Reorderable) {
DEBUG && console.log(`save shared: $${id}`);
shared.set(id, node);
} else {
DEBUG && console.log("leftover");
DEBUG && print(env, locals, shared, seen, id);
emit(env, locals, shared, nextInstructions, id);
}
}
}
block.instructions = nextInstructions;
DEBUG && console.log();
}
function getDepth(env: Environment, nodes: Nodes, id: IdentifierId): number {
const node = nodes.get(id)!;
if (node == null) {
return 0;
}
if (node.depth != null) {
return node.depth;
}
node.depth = 0; // in case of cycles
let depth = node.reorderability === Reorderability.Reorderable ? 1 : 10;
for (const dep of node.dependencies) {
depth += getDepth(env, nodes, dep);
}
node.depth = depth;
return depth;
}
function print(
env: Environment,
locals: Nodes,
shared: Nodes,
seen: Set<IdentifierId>,
id: IdentifierId,
depth: number = 0
): void {
if (seen.has(id)) {
DEBUG && console.log(`${"| ".repeat(depth)}$${id} <skipped>`);
return;
}
seen.add(id);
const node = locals.get(id) ?? shared.get(id);
if (node == null) {
return;
}
const deps = [...node.dependencies];
deps.sort((a, b) => {
const aDepth = getDepth(env, locals, a);
const bDepth = getDepth(env, locals, b);
return bDepth - aDepth;
});
for (const dep of deps) {
print(env, locals, shared, seen, dep, depth + 1);
}
DEBUG &&
console.log(
`${"| ".repeat(depth)}$${id} ${printNode(node)} deps=[${deps
.map((x) => `$${x}`)
.join(", ")}] depth=${node.depth}`
);
}
function printNode(node: Node): string {
const { instruction } = node;
if (instruction === null) {
return "<lvalue-only>";
}
switch (instruction.value.kind) {
case "FunctionExpression":
case "ObjectMethod": {
return `[${instruction.id}] ${instruction.value.kind}`;
}
default: {
return printInstruction(instruction);
}
}
}
function emit(
env: Environment,
locals: Nodes,
shared: Nodes,
instructions: Array<Instruction>,
id: IdentifierId
): void {
const node = locals.get(id) ?? shared.get(id);
if (node == null) {
return;
}
locals.delete(id);
shared.delete(id);
const deps = [...node.dependencies];
deps.sort((a, b) => {
const aDepth = getDepth(env, locals, a);
const bDepth = getDepth(env, locals, b);
return bDepth - aDepth;
});
for (const dep of deps) {
emit(env, locals, shared, instructions, dep);
}
if (node.instruction !== null) {
instructions.push(node.instruction);
}
}
enum Reorderability {
Reorderable,
Nonreorderable,
}
function getReorderability(
instr: Instruction,
references: References
): Reorderability {
switch (instr.value.kind) {
case "JsxExpression":
case "JsxFragment":
case "JSXText":
case "LoadGlobal":
case "Primitive":
case "TemplateLiteral":
case "BinaryExpression":
case "UnaryExpression": {
return Reorderability.Reorderable;
}
case "LoadLocal": {
const name = instr.value.place.identifier.name;
if (name !== null && name.kind === "named") {
const lastAssignment = references.lastAssignments.get(name.value);
if (
lastAssignment !== undefined &&
lastAssignment < instr.id &&
references.singleUseIdentifiers.has(instr.lvalue.identifier.id)
) {
return Reorderability.Reorderable;
}
}
return Reorderability.Nonreorderable;
}
default: {
return Reorderability.Nonreorderable;
}
}
}