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react/compiled/facebook-www/ReactDOMTesting-dev.classic.js
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2023-01-13 21:09:15 +00:00

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/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @noflow
* @nolint
* @preventMunge
* @preserve-invariant-messages
*/
'use strict';
if (__DEV__) {
(function() {
"use strict";
var Scheduler = require("scheduler");
var React = require("react");
var assign = Object.assign;
var debugRenderPhaseSideEffectsForStrictMode = false;
var enableSchedulingProfiler = false;
var enableProfilerTimer = false;
var disableCommentsAsDOMContainers = true;
var enableSuspenseCallback = true;
var enableClientRenderFallbackOnTextMismatch = true;
var createRootStrictEffectsByDefault = false;
var enableLazyContextPropagation = false;
var enableLegacyHidden = false;
var enableCustomElementPropertySupport = false;
// This refers to a WWW module.
var warningWWW = require("warning");
function warn(format) {
{
{
for (
var _len = arguments.length,
args = new Array(_len > 1 ? _len - 1 : 0),
_key = 1;
_key < _len;
_key++
) {
args[_key - 1] = arguments[_key];
}
printWarning("warn", format, args);
}
}
}
function error(format) {
{
{
for (
var _len2 = arguments.length,
args = new Array(_len2 > 1 ? _len2 - 1 : 0),
_key2 = 1;
_key2 < _len2;
_key2++
) {
args[_key2 - 1] = arguments[_key2];
}
printWarning("error", format, args);
}
}
}
function printWarning(level, format, args) {
{
var React = require("react");
var ReactSharedInternals =
React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED; // Defensive in case this is fired before React is initialized.
if (ReactSharedInternals != null) {
var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;
var stack = ReactDebugCurrentFrame.getStackAddendum();
if (stack !== "") {
format += "%s";
args.push(stack);
}
} // TODO: don't ignore level and pass it down somewhere too.
args.unshift(format);
args.unshift(false);
warningWWW.apply(null, args);
}
}
/**
* `ReactInstanceMap` maintains a mapping from a public facing stateful
* instance (key) and the internal representation (value). This allows public
* methods to accept the user facing instance as an argument and map them back
* to internal methods.
*
* Note that this module is currently shared and assumed to be stateless.
* If this becomes an actual Map, that will break.
*/
function get(key) {
return key._reactInternals;
}
function has(key) {
return key._reactInternals !== undefined;
}
function set(key, value) {
key._reactInternals = value;
}
var ReactSharedInternals =
React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;
var FunctionComponent = 0;
var ClassComponent = 1;
var IndeterminateComponent = 2; // Before we know whether it is function or class
var HostRoot = 3; // Root of a host tree. Could be nested inside another node.
var HostPortal = 4; // A subtree. Could be an entry point to a different renderer.
var HostComponent = 5;
var HostText = 6;
var Fragment = 7;
var Mode = 8;
var ContextConsumer = 9;
var ContextProvider = 10;
var ForwardRef = 11;
var Profiler = 12;
var SuspenseComponent = 13;
var MemoComponent = 14;
var SimpleMemoComponent = 15;
var LazyComponent = 16;
var IncompleteClassComponent = 17;
var DehydratedFragment = 18;
var SuspenseListComponent = 19;
var ScopeComponent = 21;
var OffscreenComponent = 22;
var LegacyHiddenComponent = 23;
var CacheComponent = 24;
var TracingMarkerComponent = 25;
var HostResource = 26;
var HostSingleton = 27;
// ATTENTION
// When adding new symbols to this file,
// Please consider also adding to 'react-devtools-shared/src/backend/ReactSymbols'
// The Symbol used to tag the ReactElement-like types.
var REACT_ELEMENT_TYPE = Symbol.for("react.element");
var REACT_PORTAL_TYPE = Symbol.for("react.portal");
var REACT_FRAGMENT_TYPE = Symbol.for("react.fragment");
var REACT_STRICT_MODE_TYPE = Symbol.for("react.strict_mode");
var REACT_PROFILER_TYPE = Symbol.for("react.profiler");
var REACT_PROVIDER_TYPE = Symbol.for("react.provider");
var REACT_CONTEXT_TYPE = Symbol.for("react.context");
var REACT_SERVER_CONTEXT_TYPE = Symbol.for("react.server_context");
var REACT_FORWARD_REF_TYPE = Symbol.for("react.forward_ref");
var REACT_SUSPENSE_TYPE = Symbol.for("react.suspense");
var REACT_SUSPENSE_LIST_TYPE = Symbol.for("react.suspense_list");
var REACT_MEMO_TYPE = Symbol.for("react.memo");
var REACT_LAZY_TYPE = Symbol.for("react.lazy");
var REACT_SCOPE_TYPE = Symbol.for("react.scope");
var REACT_DEBUG_TRACING_MODE_TYPE = Symbol.for("react.debug_trace_mode");
var REACT_OFFSCREEN_TYPE = Symbol.for("react.offscreen");
var REACT_LEGACY_HIDDEN_TYPE = Symbol.for("react.legacy_hidden");
var REACT_CACHE_TYPE = Symbol.for("react.cache");
var REACT_TRACING_MARKER_TYPE = Symbol.for("react.tracing_marker");
var REACT_SERVER_CONTEXT_DEFAULT_VALUE_NOT_LOADED = Symbol.for(
"react.default_value"
);
var MAYBE_ITERATOR_SYMBOL = Symbol.iterator;
var FAUX_ITERATOR_SYMBOL = "@@iterator";
function getIteratorFn(maybeIterable) {
if (maybeIterable === null || typeof maybeIterable !== "object") {
return null;
}
var maybeIterator =
(MAYBE_ITERATOR_SYMBOL && maybeIterable[MAYBE_ITERATOR_SYMBOL]) ||
maybeIterable[FAUX_ITERATOR_SYMBOL];
if (typeof maybeIterator === "function") {
return maybeIterator;
}
return null;
}
function getWrappedName(outerType, innerType, wrapperName) {
var displayName = outerType.displayName;
if (displayName) {
return displayName;
}
var functionName = innerType.displayName || innerType.name || "";
return functionName !== ""
? wrapperName + "(" + functionName + ")"
: wrapperName;
} // Keep in sync with react-reconciler/getComponentNameFromFiber
function getContextName(type) {
return type.displayName || "Context";
} // Note that the reconciler package should generally prefer to use getComponentNameFromFiber() instead.
function getComponentNameFromType(type) {
if (type == null) {
// Host root, text node or just invalid type.
return null;
}
{
if (typeof type.tag === "number") {
error(
"Received an unexpected object in getComponentNameFromType(). " +
"This is likely a bug in React. Please file an issue."
);
}
}
if (typeof type === "function") {
return type.displayName || type.name || null;
}
if (typeof type === "string") {
return type;
}
switch (type) {
case REACT_FRAGMENT_TYPE:
return "Fragment";
case REACT_PORTAL_TYPE:
return "Portal";
case REACT_PROFILER_TYPE:
return "Profiler";
case REACT_STRICT_MODE_TYPE:
return "StrictMode";
case REACT_SUSPENSE_TYPE:
return "Suspense";
case REACT_SUSPENSE_LIST_TYPE:
return "SuspenseList";
case REACT_CACHE_TYPE: {
return "Cache";
}
}
if (typeof type === "object") {
switch (type.$$typeof) {
case REACT_CONTEXT_TYPE:
var context = type;
return getContextName(context) + ".Consumer";
case REACT_PROVIDER_TYPE:
var provider = type;
return getContextName(provider._context) + ".Provider";
case REACT_FORWARD_REF_TYPE:
return getWrappedName(type, type.render, "ForwardRef");
case REACT_MEMO_TYPE:
var outerName = type.displayName || null;
if (outerName !== null) {
return outerName;
}
return getComponentNameFromType(type.type) || "Memo";
case REACT_LAZY_TYPE: {
var lazyComponent = type;
var payload = lazyComponent._payload;
var init = lazyComponent._init;
try {
return getComponentNameFromType(init(payload));
} catch (x) {
return null;
}
}
case REACT_SERVER_CONTEXT_TYPE: {
var context2 = type;
return (context2.displayName || context2._globalName) + ".Provider";
}
// eslint-disable-next-line no-fallthrough
}
}
return null;
}
function getWrappedName$1(outerType, innerType, wrapperName) {
var functionName = innerType.displayName || innerType.name || "";
return (
outerType.displayName ||
(functionName !== "" ? wrapperName + "(" + functionName + ")" : wrapperName)
);
} // Keep in sync with shared/getComponentNameFromType
function getContextName$1(type) {
return type.displayName || "Context";
}
function getComponentNameFromFiber(fiber) {
var tag = fiber.tag,
type = fiber.type;
switch (tag) {
case CacheComponent:
return "Cache";
case ContextConsumer:
var context = type;
return getContextName$1(context) + ".Consumer";
case ContextProvider:
var provider = type;
return getContextName$1(provider._context) + ".Provider";
case DehydratedFragment:
return "DehydratedFragment";
case ForwardRef:
return getWrappedName$1(type, type.render, "ForwardRef");
case Fragment:
return "Fragment";
case HostResource:
case HostSingleton:
case HostComponent:
// Host component type is the display name (e.g. "div", "View")
return type;
case HostPortal:
return "Portal";
case HostRoot:
return "Root";
case HostText:
return "Text";
case LazyComponent:
// Name comes from the type in this case; we don't have a tag.
return getComponentNameFromType(type);
case Mode:
if (type === REACT_STRICT_MODE_TYPE) {
// Don't be less specific than shared/getComponentNameFromType
return "StrictMode";
}
return "Mode";
case OffscreenComponent:
return "Offscreen";
case Profiler:
return "Profiler";
case ScopeComponent:
return "Scope";
case SuspenseComponent:
return "Suspense";
case SuspenseListComponent:
return "SuspenseList";
case TracingMarkerComponent:
return "TracingMarker";
// The display name for this tags come from the user-provided type:
case ClassComponent:
case FunctionComponent:
case IncompleteClassComponent:
case IndeterminateComponent:
case MemoComponent:
case SimpleMemoComponent:
if (typeof type === "function") {
return type.displayName || type.name || null;
}
if (typeof type === "string") {
return type;
}
break;
}
return null;
}
var NoFlags =
/* */
0;
var PerformedWork =
/* */
1;
var Placement =
/* */
2;
var DidCapture =
/* */
128;
var Hydrating =
/* */
4096; // You can change the rest (and add more).
var Update =
/* */
4;
/* Skipped value: 0b000000000000000000000001000; */
var ChildDeletion =
/* */
16;
var ContentReset =
/* */
32;
var Callback =
/* */
64;
/* Used by DidCapture: 0b000000000000000000010000000; */
var ForceClientRender =
/* */
256;
var Ref =
/* */
512;
var Snapshot =
/* */
1024;
var Passive =
/* */
2048;
/* Used by Hydrating: 0b000000000000001000000000000; */
var Visibility =
/* */
8192;
var StoreConsistency =
/* */
16384;
var LifecycleEffectMask =
Passive | Update | Callback | Ref | Snapshot | StoreConsistency; // Union of all commit flags (flags with the lifetime of a particular commit)
var HostEffectMask =
/* */
16383; // These are not really side effects, but we still reuse this field.
var Incomplete =
/* */
32768;
var ShouldCapture =
/* */
65536;
var ForceUpdateForLegacySuspense =
/* */
131072;
var Forked =
/* */
1048576; // Static tags describe aspects of a fiber that are not specific to a render,
// e.g. a fiber uses a passive effect (even if there are no updates on this particular render).
// This enables us to defer more work in the unmount case,
// since we can defer traversing the tree during layout to look for Passive effects,
// and instead rely on the static flag as a signal that there may be cleanup work.
var RefStatic =
/* */
2097152;
var LayoutStatic =
/* */
4194304;
var PassiveStatic =
/* */
8388608; // Flag used to identify newly inserted fibers. It isn't reset after commit unlike `Placement`.
var PlacementDEV =
/* */
16777216;
var MountLayoutDev =
/* */
33554432;
var MountPassiveDev =
/* */
67108864; // Groups of flags that are used in the commit phase to skip over trees that
// don't contain effects, by checking subtreeFlags.
var BeforeMutationMask = // TODO: Remove Update flag from before mutation phase by re-landing Visibility
// flag logic (see #20043)
Update |
Snapshot | // createEventHandle needs to visit deleted and hidden trees to
// fire beforeblur
// TODO: Only need to visit Deletions during BeforeMutation phase if an
// element is focused.
(ChildDeletion | Visibility);
var MutationMask =
Placement |
Update |
ChildDeletion |
ContentReset |
Ref |
Hydrating |
Visibility;
var LayoutMask = Update | Callback | Ref | Visibility; // TODO: Split into PassiveMountMask and PassiveUnmountMask
var PassiveMask = Passive | Visibility | ChildDeletion; // Union of tags that don't get reset on clones.
// This allows certain concepts to persist without recalculating them,
// e.g. whether a subtree contains passive effects or portals.
var StaticMask = LayoutStatic | PassiveStatic | RefStatic;
var ReactCurrentOwner = ReactSharedInternals.ReactCurrentOwner;
function getNearestMountedFiber(fiber) {
var node = fiber;
var nearestMounted = fiber;
if (!fiber.alternate) {
// If there is no alternate, this might be a new tree that isn't inserted
// yet. If it is, then it will have a pending insertion effect on it.
var nextNode = node;
do {
node = nextNode;
if ((node.flags & (Placement | Hydrating)) !== NoFlags) {
// This is an insertion or in-progress hydration. The nearest possible
// mounted fiber is the parent but we need to continue to figure out
// if that one is still mounted.
nearestMounted = node.return;
} // $FlowFixMe[incompatible-type] we bail out when we get a null
nextNode = node.return;
} while (nextNode);
} else {
while (node.return) {
node = node.return;
}
}
if (node.tag === HostRoot) {
// TODO: Check if this was a nested HostRoot when used with
// renderContainerIntoSubtree.
return nearestMounted;
} // If we didn't hit the root, that means that we're in an disconnected tree
// that has been unmounted.
return null;
}
function getSuspenseInstanceFromFiber(fiber) {
if (fiber.tag === SuspenseComponent) {
var suspenseState = fiber.memoizedState;
if (suspenseState === null) {
var current = fiber.alternate;
if (current !== null) {
suspenseState = current.memoizedState;
}
}
if (suspenseState !== null) {
return suspenseState.dehydrated;
}
}
return null;
}
function getContainerFromFiber(fiber) {
return fiber.tag === HostRoot ? fiber.stateNode.containerInfo : null;
}
function isFiberMounted(fiber) {
return getNearestMountedFiber(fiber) === fiber;
}
function isMounted(component) {
{
var owner = ReactCurrentOwner.current;
if (owner !== null && owner.tag === ClassComponent) {
var ownerFiber = owner;
var instance = ownerFiber.stateNode;
if (!instance._warnedAboutRefsInRender) {
error(
"%s is accessing isMounted inside its render() function. " +
"render() should be a pure function of props and state. It should " +
"never access something that requires stale data from the previous " +
"render, such as refs. Move this logic to componentDidMount and " +
"componentDidUpdate instead.",
getComponentNameFromFiber(ownerFiber) || "A component"
);
}
instance._warnedAboutRefsInRender = true;
}
}
var fiber = get(component);
if (!fiber) {
return false;
}
return getNearestMountedFiber(fiber) === fiber;
}
function assertIsMounted(fiber) {
if (getNearestMountedFiber(fiber) !== fiber) {
throw new Error("Unable to find node on an unmounted component.");
}
}
function findCurrentFiberUsingSlowPath(fiber) {
var alternate = fiber.alternate;
if (!alternate) {
// If there is no alternate, then we only need to check if it is mounted.
var nearestMounted = getNearestMountedFiber(fiber);
if (nearestMounted === null) {
throw new Error("Unable to find node on an unmounted component.");
}
if (nearestMounted !== fiber) {
return null;
}
return fiber;
} // If we have two possible branches, we'll walk backwards up to the root
// to see what path the root points to. On the way we may hit one of the
// special cases and we'll deal with them.
var a = fiber;
var b = alternate;
while (true) {
var parentA = a.return;
if (parentA === null) {
// We're at the root.
break;
}
var parentB = parentA.alternate;
if (parentB === null) {
// There is no alternate. This is an unusual case. Currently, it only
// happens when a Suspense component is hidden. An extra fragment fiber
// is inserted in between the Suspense fiber and its children. Skip
// over this extra fragment fiber and proceed to the next parent.
var nextParent = parentA.return;
if (nextParent !== null) {
a = b = nextParent;
continue;
} // If there's no parent, we're at the root.
break;
} // If both copies of the parent fiber point to the same child, we can
// assume that the child is current. This happens when we bailout on low
// priority: the bailed out fiber's child reuses the current child.
if (parentA.child === parentB.child) {
var child = parentA.child;
while (child) {
if (child === a) {
// We've determined that A is the current branch.
assertIsMounted(parentA);
return fiber;
}
if (child === b) {
// We've determined that B is the current branch.
assertIsMounted(parentA);
return alternate;
}
child = child.sibling;
} // We should never have an alternate for any mounting node. So the only
// way this could possibly happen is if this was unmounted, if at all.
throw new Error("Unable to find node on an unmounted component.");
}
if (a.return !== b.return) {
// The return pointer of A and the return pointer of B point to different
// fibers. We assume that return pointers never criss-cross, so A must
// belong to the child set of A.return, and B must belong to the child
// set of B.return.
a = parentA;
b = parentB;
} else {
// The return pointers point to the same fiber. We'll have to use the
// default, slow path: scan the child sets of each parent alternate to see
// which child belongs to which set.
//
// Search parent A's child set
var didFindChild = false;
var _child = parentA.child;
while (_child) {
if (_child === a) {
didFindChild = true;
a = parentA;
b = parentB;
break;
}
if (_child === b) {
didFindChild = true;
b = parentA;
a = parentB;
break;
}
_child = _child.sibling;
}
if (!didFindChild) {
// Search parent B's child set
_child = parentB.child;
while (_child) {
if (_child === a) {
didFindChild = true;
a = parentB;
b = parentA;
break;
}
if (_child === b) {
didFindChild = true;
b = parentB;
a = parentA;
break;
}
_child = _child.sibling;
}
if (!didFindChild) {
throw new Error(
"Child was not found in either parent set. This indicates a bug " +
"in React related to the return pointer. Please file an issue."
);
}
}
}
if (a.alternate !== b) {
throw new Error(
"Return fibers should always be each others' alternates. " +
"This error is likely caused by a bug in React. Please file an issue."
);
}
} // If the root is not a host container, we're in a disconnected tree. I.e.
// unmounted.
if (a.tag !== HostRoot) {
throw new Error("Unable to find node on an unmounted component.");
}
if (a.stateNode.current === a) {
// We've determined that A is the current branch.
return fiber;
} // Otherwise B has to be current branch.
return alternate;
}
function findCurrentHostFiber(parent) {
var currentParent = findCurrentFiberUsingSlowPath(parent);
return currentParent !== null
? findCurrentHostFiberImpl(currentParent)
: null;
}
function findCurrentHostFiberImpl(node) {
// Next we'll drill down this component to find the first HostComponent/Text.
var tag = node.tag;
if (
tag === HostComponent ||
tag === HostResource ||
tag === HostSingleton ||
tag === HostText
) {
return node;
}
var child = node.child;
while (child !== null) {
var match = findCurrentHostFiberImpl(child);
if (match !== null) {
return match;
}
child = child.sibling;
}
return null;
}
function findCurrentHostFiberWithNoPortals(parent) {
var currentParent = findCurrentFiberUsingSlowPath(parent);
return currentParent !== null
? findCurrentHostFiberWithNoPortalsImpl(currentParent)
: null;
}
function findCurrentHostFiberWithNoPortalsImpl(node) {
// Next we'll drill down this component to find the first HostComponent/Text.
var tag = node.tag;
if (
tag === HostComponent ||
tag === HostResource ||
tag === HostSingleton ||
tag === HostText
) {
return node;
}
var child = node.child;
while (child !== null) {
if (child.tag !== HostPortal) {
var match = findCurrentHostFiberWithNoPortalsImpl(child);
if (match !== null) {
return match;
}
}
child = child.sibling;
}
return null;
}
function isFiberSuspenseAndTimedOut(fiber) {
var memoizedState = fiber.memoizedState;
return (
fiber.tag === SuspenseComponent &&
memoizedState !== null &&
memoizedState.dehydrated === null
);
}
function doesFiberContain(parentFiber, childFiber) {
var node = childFiber;
var parentFiberAlternate = parentFiber.alternate;
while (node !== null) {
if (node === parentFiber || node === parentFiberAlternate) {
return true;
}
node = node.return;
}
return false;
}
// This exists to avoid circular dependency between ReactDOMEventReplaying
// and DOMPluginEventSystem.
var currentReplayingEvent = null;
function setReplayingEvent(event) {
{
if (currentReplayingEvent !== null) {
error(
"Expected currently replaying event to be null. This error " +
"is likely caused by a bug in React. Please file an issue."
);
}
}
currentReplayingEvent = event;
}
function resetReplayingEvent() {
{
if (currentReplayingEvent === null) {
error(
"Expected currently replaying event to not be null. This error " +
"is likely caused by a bug in React. Please file an issue."
);
}
}
currentReplayingEvent = null;
}
function isReplayingEvent(event) {
return event === currentReplayingEvent;
}
var allNativeEvents = new Set();
{
allNativeEvents.add("beforeblur");
allNativeEvents.add("afterblur");
}
/**
* Mapping from registration name to event name
*/
var registrationNameDependencies = {};
/**
* Mapping from lowercase registration names to the properly cased version,
* used to warn in the case of missing event handlers. Available
* only in true.
* @type {Object}
*/
var possibleRegistrationNames = {}; // Trust the developer to only use possibleRegistrationNames in true
function registerTwoPhaseEvent(registrationName, dependencies) {
registerDirectEvent(registrationName, dependencies);
registerDirectEvent(registrationName + "Capture", dependencies);
}
function registerDirectEvent(registrationName, dependencies) {
{
if (registrationNameDependencies[registrationName]) {
error(
"EventRegistry: More than one plugin attempted to publish the same " +
"registration name, `%s`.",
registrationName
);
}
}
registrationNameDependencies[registrationName] = dependencies;
{
var lowerCasedName = registrationName.toLowerCase();
possibleRegistrationNames[lowerCasedName] = registrationName;
if (registrationName === "onDoubleClick") {
possibleRegistrationNames.ondblclick = registrationName;
}
}
for (var i = 0; i < dependencies.length; i++) {
allNativeEvents.add(dependencies[i]);
}
}
var IS_EVENT_HANDLE_NON_MANAGED_NODE = 1;
var IS_NON_DELEGATED = 1 << 1;
var IS_CAPTURE_PHASE = 1 << 2;
var IS_LEGACY_FB_SUPPORT_MODE = 1 << 4;
var SHOULD_NOT_DEFER_CLICK_FOR_FB_SUPPORT_MODE =
IS_LEGACY_FB_SUPPORT_MODE | IS_CAPTURE_PHASE; // We do not want to defer if the event system has already been
// set to LEGACY_FB_SUPPORT. LEGACY_FB_SUPPORT only gets set when
// we call willDeferLaterForLegacyFBSupport, thus not bailing out
// will result in endless cycles like an infinite loop.
// We also don't want to defer during event replaying.
var SHOULD_NOT_PROCESS_POLYFILL_EVENT_PLUGINS =
IS_EVENT_HANDLE_NON_MANAGED_NODE | IS_NON_DELEGATED | IS_CAPTURE_PHASE;
/**
* HTML nodeType values that represent the type of the node
*/
var ELEMENT_NODE = 1;
var TEXT_NODE = 3;
var COMMENT_NODE = 8;
var DOCUMENT_NODE = 9;
var DOCUMENT_TYPE_NODE = 10;
var DOCUMENT_FRAGMENT_NODE = 11;
/**
* Gets the target node from a native browser event by accounting for
* inconsistencies in browser DOM APIs.
*
* @param {object} nativeEvent Native browser event.
* @return {DOMEventTarget} Target node.
*/
function getEventTarget(nativeEvent) {
// Fallback to nativeEvent.srcElement for IE9
// https://github.com/facebook/react/issues/12506
var target = nativeEvent.target || nativeEvent.srcElement || window; // Normalize SVG <use> element events #4963
if (target.correspondingUseElement) {
target = target.correspondingUseElement;
} // Safari may fire events on text nodes (Node.TEXT_NODE is 3).
// @see http://www.quirksmode.org/js/events_properties.html
return target.nodeType === TEXT_NODE ? target.parentNode : target;
}
// Below code forked from dom-accessibility-api
var tagToRoleMappings = {
ARTICLE: "article",
ASIDE: "complementary",
BODY: "document",
BUTTON: "button",
DATALIST: "listbox",
DD: "definition",
DETAILS: "group",
DIALOG: "dialog",
DT: "term",
FIELDSET: "group",
FIGURE: "figure",
// WARNING: Only with an accessible name
FORM: "form",
FOOTER: "contentinfo",
H1: "heading",
H2: "heading",
H3: "heading",
H4: "heading",
H5: "heading",
H6: "heading",
HEADER: "banner",
HR: "separator",
LEGEND: "legend",
LI: "listitem",
MATH: "math",
MAIN: "main",
MENU: "list",
NAV: "navigation",
OL: "list",
OPTGROUP: "group",
// WARNING: Only in certain context
OPTION: "option",
OUTPUT: "status",
PROGRESS: "progressbar",
// WARNING: Only with an accessible name
SECTION: "region",
SUMMARY: "button",
TABLE: "table",
TBODY: "rowgroup",
TEXTAREA: "textbox",
TFOOT: "rowgroup",
// WARNING: Only in certain context
TD: "cell",
TH: "columnheader",
THEAD: "rowgroup",
TR: "row",
UL: "list"
};
function getImplicitRole(element) {
var mappedByTag = tagToRoleMappings[element.tagName];
if (mappedByTag !== undefined) {
return mappedByTag;
}
switch (element.tagName) {
case "A":
case "AREA":
case "LINK":
if (element.hasAttribute("href")) {
return "link";
}
break;
case "IMG":
if ((element.getAttribute("alt") || "").length > 0) {
return "img";
}
break;
case "INPUT": {
var type = element.type;
switch (type) {
case "button":
case "image":
case "reset":
case "submit":
return "button";
case "checkbox":
case "radio":
return type;
case "range":
return "slider";
case "email":
case "tel":
case "text":
case "url":
if (element.hasAttribute("list")) {
return "combobox";
}
return "textbox";
case "search":
if (element.hasAttribute("list")) {
return "combobox";
}
return "searchbox";
default:
return null;
}
}
case "SELECT":
if (element.hasAttribute("multiple") || element.size > 1) {
return "listbox";
}
return "combobox";
}
return null;
}
function getExplicitRoles(element) {
var role = element.getAttribute("role");
if (role) {
return role.trim().split(" ");
}
return null;
} // https://w3c.github.io/html-aria/#document-conformance-requirements-for-use-of-aria-attributes-in-html
function hasRole(element, role) {
var explicitRoles = getExplicitRoles(element);
if (explicitRoles !== null && explicitRoles.indexOf(role) >= 0) {
return true;
}
return role === getImplicitRole(element);
}
var canUseDOM = !!(
typeof window !== "undefined" &&
typeof window.document !== "undefined" &&
typeof window.document.createElement !== "undefined"
);
// $FlowFixMe[method-unbinding]
var hasOwnProperty = Object.prototype.hasOwnProperty;
/*
* The `'' + value` pattern (used in perf-sensitive code) throws for Symbol
* and Temporal.* types. See https://github.com/facebook/react/pull/22064.
*
* The functions in this module will throw an easier-to-understand,
* easier-to-debug exception with a clear errors message message explaining the
* problem. (Instead of a confusing exception thrown inside the implementation
* of the `value` object).
*/
// $FlowFixMe only called in DEV, so void return is not possible.
function typeName(value) {
{
// toStringTag is needed for namespaced types like Temporal.Instant
var hasToStringTag = typeof Symbol === "function" && Symbol.toStringTag;
var type =
(hasToStringTag && value[Symbol.toStringTag]) ||
value.constructor.name ||
"Object"; // $FlowFixMe
return type;
}
} // $FlowFixMe only called in DEV, so void return is not possible.
function willCoercionThrow(value) {
{
try {
testStringCoercion(value);
return false;
} catch (e) {
return true;
}
}
}
function testStringCoercion(value) {
// If you ended up here by following an exception call stack, here's what's
// happened: you supplied an object or symbol value to React (as a prop, key,
// DOM attribute, CSS property, string ref, etc.) and when React tried to
// coerce it to a string using `'' + value`, an exception was thrown.
//
// The most common types that will cause this exception are `Symbol` instances
// and Temporal objects like `Temporal.Instant`. But any object that has a
// `valueOf` or `[Symbol.toPrimitive]` method that throws will also cause this
// exception. (Library authors do this to prevent users from using built-in
// numeric operators like `+` or comparison operators like `>=` because custom
// methods are needed to perform accurate arithmetic or comparison.)
//
// To fix the problem, coerce this object or symbol value to a string before
// passing it to React. The most reliable way is usually `String(value)`.
//
// To find which value is throwing, check the browser or debugger console.
// Before this exception was thrown, there should be `console.error` output
// that shows the type (Symbol, Temporal.PlainDate, etc.) that caused the
// problem and how that type was used: key, atrribute, input value prop, etc.
// In most cases, this console output also shows the component and its
// ancestor components where the exception happened.
//
// eslint-disable-next-line react-internal/safe-string-coercion
return "" + value;
}
function checkAttributeStringCoercion(value, attributeName) {
{
if (willCoercionThrow(value)) {
error(
"The provided `%s` attribute is an unsupported type %s." +
" This value must be coerced to a string before before using it here.",
attributeName,
typeName(value)
);
return testStringCoercion(value); // throw (to help callers find troubleshooting comments)
}
}
}
function checkKeyStringCoercion(value) {
{
if (willCoercionThrow(value)) {
error(
"The provided key is an unsupported type %s." +
" This value must be coerced to a string before before using it here.",
typeName(value)
);
return testStringCoercion(value); // throw (to help callers find troubleshooting comments)
}
}
}
function checkPropStringCoercion(value, propName) {
{
if (willCoercionThrow(value)) {
error(
"The provided `%s` prop is an unsupported type %s." +
" This value must be coerced to a string before before using it here.",
propName,
typeName(value)
);
return testStringCoercion(value); // throw (to help callers find troubleshooting comments)
}
}
}
function checkCSSPropertyStringCoercion(value, propName) {
{
if (willCoercionThrow(value)) {
error(
"The provided `%s` CSS property is an unsupported type %s." +
" This value must be coerced to a string before before using it here.",
propName,
typeName(value)
);
return testStringCoercion(value); // throw (to help callers find troubleshooting comments)
}
}
}
function checkHtmlStringCoercion(value) {
{
if (willCoercionThrow(value)) {
error(
"The provided HTML markup uses a value of unsupported type %s." +
" This value must be coerced to a string before before using it here.",
typeName(value)
);
return testStringCoercion(value); // throw (to help callers find troubleshooting comments)
}
}
}
function checkFormFieldValueStringCoercion(value) {
{
if (willCoercionThrow(value)) {
error(
"Form field values (value, checked, defaultValue, or defaultChecked props)" +
" must be strings, not %s." +
" This value must be coerced to a string before before using it here.",
typeName(value)
);
return testStringCoercion(value); // throw (to help callers find troubleshooting comments)
}
}
}
// It is handled by React separately and shouldn't be written to the DOM.
var RESERVED = 0; // A simple string attribute.
// Attributes that aren't in the filter are presumed to have this type.
var STRING = 1; // A string attribute that accepts booleans in React. In HTML, these are called
// "enumerated" attributes with "true" and "false" as possible values.
// When true, it should be set to a "true" string.
// When false, it should be set to a "false" string.
var BOOLEANISH_STRING = 2; // A real boolean attribute.
// When true, it should be present (set either to an empty string or its name).
// When false, it should be omitted.
var BOOLEAN = 3; // An attribute that can be used as a flag as well as with a value.
// When true, it should be present (set either to an empty string or its name).
// When false, it should be omitted.
// For any other value, should be present with that value.
var OVERLOADED_BOOLEAN = 4; // An attribute that must be numeric or parse as a numeric.
// When falsy, it should be removed.
var NUMERIC = 5; // An attribute that must be positive numeric or parse as a positive numeric.
// When falsy, it should be removed.
var POSITIVE_NUMERIC = 6;
/* eslint-disable max-len */
var ATTRIBUTE_NAME_START_CHAR =
":A-Z_a-z\\u00C0-\\u00D6\\u00D8-\\u00F6\\u00F8-\\u02FF\\u0370-\\u037D\\u037F-\\u1FFF\\u200C-\\u200D\\u2070-\\u218F\\u2C00-\\u2FEF\\u3001-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFFD";
/* eslint-enable max-len */
var ATTRIBUTE_NAME_CHAR =
ATTRIBUTE_NAME_START_CHAR + "\\-.0-9\\u00B7\\u0300-\\u036F\\u203F-\\u2040";
var VALID_ATTRIBUTE_NAME_REGEX = new RegExp(
"^[" + ATTRIBUTE_NAME_START_CHAR + "][" + ATTRIBUTE_NAME_CHAR + "]*$"
);
var illegalAttributeNameCache = {};
var validatedAttributeNameCache = {};
function isAttributeNameSafe(attributeName) {
if (hasOwnProperty.call(validatedAttributeNameCache, attributeName)) {
return true;
}
if (hasOwnProperty.call(illegalAttributeNameCache, attributeName)) {
return false;
}
if (VALID_ATTRIBUTE_NAME_REGEX.test(attributeName)) {
validatedAttributeNameCache[attributeName] = true;
return true;
}
illegalAttributeNameCache[attributeName] = true;
{
error("Invalid attribute name: `%s`", attributeName);
}
return false;
}
function shouldIgnoreAttribute(name, propertyInfo, isCustomComponentTag) {
if (propertyInfo !== null) {
return propertyInfo.type === RESERVED;
}
if (isCustomComponentTag) {
return false;
}
if (
name.length > 2 &&
(name[0] === "o" || name[0] === "O") &&
(name[1] === "n" || name[1] === "N")
) {
return true;
}
return false;
}
function shouldRemoveAttributeWithWarning(
name,
value,
propertyInfo,
isCustomComponentTag
) {
if (propertyInfo !== null && propertyInfo.type === RESERVED) {
return false;
}
switch (typeof value) {
case "function":
case "symbol":
// eslint-disable-line
return true;
case "boolean": {
if (isCustomComponentTag) {
return false;
}
if (propertyInfo !== null) {
return !propertyInfo.acceptsBooleans;
} else {
var prefix = name.toLowerCase().slice(0, 5);
return prefix !== "data-" && prefix !== "aria-";
}
}
default:
return false;
}
}
function shouldRemoveAttribute(
name,
value,
propertyInfo,
isCustomComponentTag
) {
if (value === null || typeof value === "undefined") {
return true;
}
if (
shouldRemoveAttributeWithWarning(
name,
value,
propertyInfo,
isCustomComponentTag
)
) {
return true;
}
if (isCustomComponentTag) {
return false;
}
if (propertyInfo !== null) {
switch (propertyInfo.type) {
case BOOLEAN:
return !value;
case OVERLOADED_BOOLEAN:
return value === false;
case NUMERIC:
return isNaN(value);
case POSITIVE_NUMERIC:
return isNaN(value) || value < 1;
}
}
return false;
}
function getPropertyInfo(name) {
return properties.hasOwnProperty(name) ? properties[name] : null;
} // $FlowFixMe[missing-this-annot]
function PropertyInfoRecord(
name,
type,
mustUseProperty,
attributeName,
attributeNamespace,
sanitizeURL,
removeEmptyString
) {
this.acceptsBooleans =
type === BOOLEANISH_STRING ||
type === BOOLEAN ||
type === OVERLOADED_BOOLEAN;
this.attributeName = attributeName;
this.attributeNamespace = attributeNamespace;
this.mustUseProperty = mustUseProperty;
this.propertyName = name;
this.type = type;
this.sanitizeURL = sanitizeURL;
this.removeEmptyString = removeEmptyString;
} // When adding attributes to this list, be sure to also add them to
// the `possibleStandardNames` module to ensure casing and incorrect
// name warnings.
var properties = {}; // These props are reserved by React. They shouldn't be written to the DOM.
var reservedProps = [
"children",
"dangerouslySetInnerHTML", // TODO: This prevents the assignment of defaultValue to regular
// elements (not just inputs). Now that ReactDOMInput assigns to the
// defaultValue property -- do we need this?
"defaultValue",
"defaultChecked",
"innerHTML",
"suppressContentEditableWarning",
"suppressHydrationWarning",
"style"
];
reservedProps.forEach(function(name) {
// $FlowFixMe[invalid-constructor] Flow no longer supports calling new on functions
properties[name] = new PropertyInfoRecord(
name,
RESERVED,
false, // mustUseProperty
name, // attributeName
null, // attributeNamespace
false, // sanitizeURL
false
);
}); // A few React string attributes have a different name.
// This is a mapping from React prop names to the attribute names.
[
["acceptCharset", "accept-charset"],
["className", "class"],
["htmlFor", "for"],
["httpEquiv", "http-equiv"]
].forEach(function(_ref) {
var name = _ref[0],
attributeName = _ref[1];
// $FlowFixMe[invalid-constructor] Flow no longer supports calling new on functions
properties[name] = new PropertyInfoRecord(
name,
STRING,
false, // mustUseProperty
attributeName, // attributeName
null, // attributeNamespace
false, // sanitizeURL
false
);
}); // These are "enumerated" HTML attributes that accept "true" and "false".
// In React, we let users pass `true` and `false` even though technically
// these aren't boolean attributes (they are coerced to strings).
["contentEditable", "draggable", "spellCheck", "value"].forEach(function(name) {
// $FlowFixMe[invalid-constructor] Flow no longer supports calling new on functions
properties[name] = new PropertyInfoRecord(
name,
BOOLEANISH_STRING,
false, // mustUseProperty
name.toLowerCase(), // attributeName
null, // attributeNamespace
false, // sanitizeURL
false
);
}); // These are "enumerated" SVG attributes that accept "true" and "false".
// In React, we let users pass `true` and `false` even though technically
// these aren't boolean attributes (they are coerced to strings).
// Since these are SVG attributes, their attribute names are case-sensitive.
[
"autoReverse",
"externalResourcesRequired",
"focusable",
"preserveAlpha"
].forEach(function(name) {
// $FlowFixMe[invalid-constructor] Flow no longer supports calling new on functions
properties[name] = new PropertyInfoRecord(
name,
BOOLEANISH_STRING,
false, // mustUseProperty
name, // attributeName
null, // attributeNamespace
false, // sanitizeURL
false
);
}); // These are HTML boolean attributes.
[
"allowFullScreen",
"async", // Note: there is a special case that prevents it from being written to the DOM
// on the client side because the browsers are inconsistent. Instead we call focus().
"autoFocus",
"autoPlay",
"controls",
"default",
"defer",
"disabled",
"disablePictureInPicture",
"disableRemotePlayback",
"formNoValidate",
"hidden",
"loop",
"noModule",
"noValidate",
"open",
"playsInline",
"readOnly",
"required",
"reversed",
"scoped",
"seamless", // Microdata
"itemScope"
].forEach(function(name) {
// $FlowFixMe[invalid-constructor] Flow no longer supports calling new on functions
properties[name] = new PropertyInfoRecord(
name,
BOOLEAN,
false, // mustUseProperty
name.toLowerCase(), // attributeName
null, // attributeNamespace
false, // sanitizeURL
false
);
}); // These are the few React props that we set as DOM properties
// rather than attributes. These are all booleans.
[
"checked", // Note: `option.selected` is not updated if `select.multiple` is
// disabled with `removeAttribute`. We have special logic for handling this.
"multiple",
"muted",
"selected" // NOTE: if you add a camelCased prop to this list,
// you'll need to set attributeName to name.toLowerCase()
// instead in the assignment below.
].forEach(function(name) {
// $FlowFixMe[invalid-constructor] Flow no longer supports calling new on functions
properties[name] = new PropertyInfoRecord(
name,
BOOLEAN,
true, // mustUseProperty
name, // attributeName
null, // attributeNamespace
false, // sanitizeURL
false
);
}); // These are HTML attributes that are "overloaded booleans": they behave like
// booleans, but can also accept a string value.
[
"capture",
"download" // NOTE: if you add a camelCased prop to this list,
// you'll need to set attributeName to name.toLowerCase()
// instead in the assignment below.
].forEach(function(name) {
// $FlowFixMe[invalid-constructor] Flow no longer supports calling new on functions
properties[name] = new PropertyInfoRecord(
name,
OVERLOADED_BOOLEAN,
false, // mustUseProperty
name, // attributeName
null, // attributeNamespace
false, // sanitizeURL
false
);
}); // These are HTML attributes that must be positive numbers.
[
"cols",
"rows",
"size",
"span" // NOTE: if you add a camelCased prop to this list,
// you'll need to set attributeName to name.toLowerCase()
// instead in the assignment below.
].forEach(function(name) {
// $FlowFixMe[invalid-constructor] Flow no longer supports calling new on functions
properties[name] = new PropertyInfoRecord(
name,
POSITIVE_NUMERIC,
false, // mustUseProperty
name, // attributeName
null, // attributeNamespace
false, // sanitizeURL
false
);
}); // These are HTML attributes that must be numbers.
["rowSpan", "start"].forEach(function(name) {
// $FlowFixMe[invalid-constructor] Flow no longer supports calling new on functions
properties[name] = new PropertyInfoRecord(
name,
NUMERIC,
false, // mustUseProperty
name.toLowerCase(), // attributeName
null, // attributeNamespace
false, // sanitizeURL
false
);
});
var CAMELIZE = /[\-\:]([a-z])/g;
var capitalize = function(token) {
return token[1].toUpperCase();
}; // This is a list of all SVG attributes that need special casing, namespacing,
// or boolean value assignment. Regular attributes that just accept strings
// and have the same names are omitted, just like in the HTML attribute filter.
// Some of these attributes can be hard to find. This list was created by
// scraping the MDN documentation.
[
"accent-height",
"alignment-baseline",
"arabic-form",
"baseline-shift",
"cap-height",
"clip-path",
"clip-rule",
"color-interpolation",
"color-interpolation-filters",
"color-profile",
"color-rendering",
"dominant-baseline",
"enable-background",
"fill-opacity",
"fill-rule",
"flood-color",
"flood-opacity",
"font-family",
"font-size",
"font-size-adjust",
"font-stretch",
"font-style",
"font-variant",
"font-weight",
"glyph-name",
"glyph-orientation-horizontal",
"glyph-orientation-vertical",
"horiz-adv-x",
"horiz-origin-x",
"image-rendering",
"letter-spacing",
"lighting-color",
"marker-end",
"marker-mid",
"marker-start",
"overline-position",
"overline-thickness",
"paint-order",
"panose-1",
"pointer-events",
"rendering-intent",
"shape-rendering",
"stop-color",
"stop-opacity",
"strikethrough-position",
"strikethrough-thickness",
"stroke-dasharray",
"stroke-dashoffset",
"stroke-linecap",
"stroke-linejoin",
"stroke-miterlimit",
"stroke-opacity",
"stroke-width",
"text-anchor",
"text-decoration",
"text-rendering",
"underline-position",
"underline-thickness",
"unicode-bidi",
"unicode-range",
"units-per-em",
"v-alphabetic",
"v-hanging",
"v-ideographic",
"v-mathematical",
"vector-effect",
"vert-adv-y",
"vert-origin-x",
"vert-origin-y",
"word-spacing",
"writing-mode",
"xmlns:xlink",
"x-height" // NOTE: if you add a camelCased prop to this list,
// you'll need to set attributeName to name.toLowerCase()
// instead in the assignment below.
].forEach(function(attributeName) {
var name = attributeName.replace(CAMELIZE, capitalize); // $FlowFixMe[invalid-constructor] Flow no longer supports calling new on functions
properties[name] = new PropertyInfoRecord(
name,
STRING,
false, // mustUseProperty
attributeName,
null, // attributeNamespace
false, // sanitizeURL
false
);
}); // String SVG attributes with the xlink namespace.
[
"xlink:actuate",
"xlink:arcrole",
"xlink:role",
"xlink:show",
"xlink:title",
"xlink:type" // NOTE: if you add a camelCased prop to this list,
// you'll need to set attributeName to name.toLowerCase()
// instead in the assignment below.
].forEach(function(attributeName) {
var name = attributeName.replace(CAMELIZE, capitalize); // $FlowFixMe[invalid-constructor] Flow no longer supports calling new on functions
properties[name] = new PropertyInfoRecord(
name,
STRING,
false, // mustUseProperty
attributeName,
"http://www.w3.org/1999/xlink",
false, // sanitizeURL
false
);
}); // String SVG attributes with the xml namespace.
[
"xml:base",
"xml:lang",
"xml:space" // NOTE: if you add a camelCased prop to this list,
// you'll need to set attributeName to name.toLowerCase()
// instead in the assignment below.
].forEach(function(attributeName) {
var name = attributeName.replace(CAMELIZE, capitalize); // $FlowFixMe[invalid-constructor] Flow no longer supports calling new on functions
properties[name] = new PropertyInfoRecord(
name,
STRING,
false, // mustUseProperty
attributeName,
"http://www.w3.org/XML/1998/namespace",
false, // sanitizeURL
false
);
}); // These attribute exists both in HTML and SVG.
// The attribute name is case-sensitive in SVG so we can't just use
// the React name like we do for attributes that exist only in HTML.
["tabIndex", "crossOrigin"].forEach(function(attributeName) {
// $FlowFixMe[invalid-constructor] Flow no longer supports calling new on functions
properties[attributeName] = new PropertyInfoRecord(
attributeName,
STRING,
false, // mustUseProperty
attributeName.toLowerCase(), // attributeName
null, // attributeNamespace
false, // sanitizeURL
false
);
}); // These attributes accept URLs. These must not allow javascript: URLS.
// These will also need to accept Trusted Types object in the future.
var xlinkHref = "xlinkHref"; // $FlowFixMe[invalid-constructor] Flow no longer supports calling new on functions
properties[xlinkHref] = new PropertyInfoRecord(
"xlinkHref",
STRING,
false, // mustUseProperty
"xlink:href",
"http://www.w3.org/1999/xlink",
true, // sanitizeURL
false
);
["src", "href", "action", "formAction"].forEach(function(attributeName) {
// $FlowFixMe[invalid-constructor] Flow no longer supports calling new on functions
properties[attributeName] = new PropertyInfoRecord(
attributeName,
STRING,
false, // mustUseProperty
attributeName.toLowerCase(), // attributeName
null, // attributeNamespace
true, // sanitizeURL
true
);
});
// and any newline or tab are filtered out as if they're not part of the URL.
// https://url.spec.whatwg.org/#url-parsing
// Tab or newline are defined as \r\n\t:
// https://infra.spec.whatwg.org/#ascii-tab-or-newline
// A C0 control is a code point in the range \u0000 NULL to \u001F
// INFORMATION SEPARATOR ONE, inclusive:
// https://infra.spec.whatwg.org/#c0-control-or-space
/* eslint-disable max-len */
var isJavaScriptProtocol = /^[\u0000-\u001F ]*j[\r\n\t]*a[\r\n\t]*v[\r\n\t]*a[\r\n\t]*s[\r\n\t]*c[\r\n\t]*r[\r\n\t]*i[\r\n\t]*p[\r\n\t]*t[\r\n\t]*\:/i;
function sanitizeURL(url) {
{
if (isJavaScriptProtocol.test(url)) {
throw new Error(
"React has blocked a javascript: URL as a security precaution."
);
}
}
}
/**
* Get the value for a property on a node. Only used in DEV for SSR validation.
* The "expected" argument is used as a hint of what the expected value is.
* Some properties have multiple equivalent values.
*/
function getValueForProperty(node, name, expected, propertyInfo) {
{
if (propertyInfo.mustUseProperty) {
var propertyName = propertyInfo.propertyName;
return node[propertyName];
} else {
// This check protects multiple uses of `expected`, which is why the
// react-internal/safe-string-coercion rule is disabled in several spots
// below.
{
checkAttributeStringCoercion(expected, name);
}
var attributeName = propertyInfo.attributeName;
var stringValue = null;
if (propertyInfo.type === OVERLOADED_BOOLEAN) {
if (node.hasAttribute(attributeName)) {
var value = node.getAttribute(attributeName);
if (value === "") {
return true;
}
if (shouldRemoveAttribute(name, expected, propertyInfo, false)) {
return value;
} // eslint-disable-next-line react-internal/safe-string-coercion
if (value === "" + expected) {
return expected;
}
return value;
}
} else if (node.hasAttribute(attributeName)) {
if (shouldRemoveAttribute(name, expected, propertyInfo, false)) {
// We had an attribute but shouldn't have had one, so read it
// for the error message.
return node.getAttribute(attributeName);
}
if (propertyInfo.type === BOOLEAN) {
// If this was a boolean, it doesn't matter what the value is
// the fact that we have it is the same as the expected.
return expected;
} // Even if this property uses a namespace we use getAttribute
// because we assume its namespaced name is the same as our config.
// To use getAttributeNS we need the local name which we don't have
// in our config atm.
stringValue = node.getAttribute(attributeName);
}
if (shouldRemoveAttribute(name, expected, propertyInfo, false)) {
return stringValue === null ? expected : stringValue; // eslint-disable-next-line react-internal/safe-string-coercion
} else if (stringValue === "" + expected) {
return expected;
} else {
return stringValue;
}
}
}
}
/**
* Get the value for a attribute on a node. Only used in DEV for SSR validation.
* The third argument is used as a hint of what the expected value is. Some
* attributes have multiple equivalent values.
*/
function getValueForAttribute(node, name, expected, isCustomComponentTag) {
{
if (!isAttributeNameSafe(name)) {
return;
}
if (!node.hasAttribute(name)) {
return expected === undefined ? undefined : null;
}
var value = node.getAttribute(name);
{
checkAttributeStringCoercion(expected, name);
}
if (value === "" + expected) {
return expected;
}
return value;
}
}
/**
* Sets the value for a property on a node.
*
* @param {DOMElement} node
* @param {string} name
* @param {*} value
*/
function setValueForProperty(node, name, value, isCustomComponentTag) {
var propertyInfo = getPropertyInfo(name);
if (shouldIgnoreAttribute(name, propertyInfo, isCustomComponentTag)) {
return;
}
if (shouldRemoveAttribute(name, value, propertyInfo, isCustomComponentTag)) {
value = null;
}
if (isCustomComponentTag || propertyInfo === null) {
if (isAttributeNameSafe(name)) {
var _attributeName = name;
if (value === null) {
node.removeAttribute(_attributeName);
} else {
{
checkAttributeStringCoercion(value, name);
}
node.setAttribute(_attributeName, "" + value);
}
}
return;
}
var mustUseProperty = propertyInfo.mustUseProperty;
if (mustUseProperty) {
var propertyName = propertyInfo.propertyName;
if (value === null) {
var type = propertyInfo.type;
node[propertyName] = type === BOOLEAN ? false : "";
} else {
// Contrary to `setAttribute`, object properties are properly
// `toString`ed by IE8/9.
node[propertyName] = value;
}
return;
} // The rest are treated as attributes with special cases.
var attributeName = propertyInfo.attributeName,
attributeNamespace = propertyInfo.attributeNamespace;
if (value === null) {
node.removeAttribute(attributeName);
} else {
var _type = propertyInfo.type;
var attributeValue;
if (_type === BOOLEAN || (_type === OVERLOADED_BOOLEAN && value === true)) {
// If attribute type is boolean, we know for sure it won't be an execution sink
// and we won't require Trusted Type here.
attributeValue = "";
} else {
// `setAttribute` with objects becomes only `[object]` in IE8/9,
// ('' + value) makes it output the correct toString()-value.
{
{
checkAttributeStringCoercion(value, attributeName);
}
attributeValue = "" + value;
}
if (propertyInfo.sanitizeURL) {
sanitizeURL(attributeValue.toString());
}
}
if (attributeNamespace) {
node.setAttributeNS(attributeNamespace, attributeName, attributeValue);
} else {
node.setAttribute(attributeName, attributeValue);
}
}
}
// Helpers to patch console.logs to avoid logging during side-effect free
// replaying on render function. This currently only patches the object
// lazily which won't cover if the log function was extracted eagerly.
// We could also eagerly patch the method.
var disabledDepth = 0;
var prevLog;
var prevInfo;
var prevWarn;
var prevError;
var prevGroup;
var prevGroupCollapsed;
var prevGroupEnd;
function disabledLog() {}
disabledLog.__reactDisabledLog = true;
function disableLogs() {
{
if (disabledDepth === 0) {
/* eslint-disable react-internal/no-production-logging */
prevLog = console.log;
prevInfo = console.info;
prevWarn = console.warn;
prevError = console.error;
prevGroup = console.group;
prevGroupCollapsed = console.groupCollapsed;
prevGroupEnd = console.groupEnd; // https://github.com/facebook/react/issues/19099
var props = {
configurable: true,
enumerable: true,
value: disabledLog,
writable: true
}; // $FlowFixMe Flow thinks console is immutable.
Object.defineProperties(console, {
info: props,
log: props,
warn: props,
error: props,
group: props,
groupCollapsed: props,
groupEnd: props
});
/* eslint-enable react-internal/no-production-logging */
}
disabledDepth++;
}
}
function reenableLogs() {
{
disabledDepth--;
if (disabledDepth === 0) {
/* eslint-disable react-internal/no-production-logging */
var props = {
configurable: true,
enumerable: true,
writable: true
}; // $FlowFixMe Flow thinks console is immutable.
Object.defineProperties(console, {
log: assign({}, props, {
value: prevLog
}),
info: assign({}, props, {
value: prevInfo
}),
warn: assign({}, props, {
value: prevWarn
}),
error: assign({}, props, {
value: prevError
}),
group: assign({}, props, {
value: prevGroup
}),
groupCollapsed: assign({}, props, {
value: prevGroupCollapsed
}),
groupEnd: assign({}, props, {
value: prevGroupEnd
})
});
/* eslint-enable react-internal/no-production-logging */
}
if (disabledDepth < 0) {
error(
"disabledDepth fell below zero. " +
"This is a bug in React. Please file an issue."
);
}
}
}
var ReactCurrentDispatcher = ReactSharedInternals.ReactCurrentDispatcher;
var prefix;
function describeBuiltInComponentFrame(name, source, ownerFn) {
{
if (prefix === undefined) {
// Extract the VM specific prefix used by each line.
try {
throw Error();
} catch (x) {
var match = x.stack.trim().match(/\n( *(at )?)/);
prefix = (match && match[1]) || "";
}
} // We use the prefix to ensure our stacks line up with native stack frames.
return "\n" + prefix + name;
}
}
var reentry = false;
var componentFrameCache;
{
var PossiblyWeakMap = typeof WeakMap === "function" ? WeakMap : Map;
componentFrameCache = new PossiblyWeakMap();
}
function describeNativeComponentFrame(fn, construct) {
// If something asked for a stack inside a fake render, it should get ignored.
if (!fn || reentry) {
return "";
}
{
var frame = componentFrameCache.get(fn);
if (frame !== undefined) {
return frame;
}
}
var control;
reentry = true;
var previousPrepareStackTrace = Error.prepareStackTrace; // $FlowFixMe It does accept undefined.
Error.prepareStackTrace = undefined;
var previousDispatcher;
{
previousDispatcher = ReactCurrentDispatcher.current; // Set the dispatcher in DEV because this might be call in the render function
// for warnings.
ReactCurrentDispatcher.current = null;
disableLogs();
}
try {
// This should throw.
if (construct) {
// Something should be setting the props in the constructor.
var Fake = function() {
throw Error();
}; // $FlowFixMe
Object.defineProperty(Fake.prototype, "props", {
set: function() {
// We use a throwing setter instead of frozen or non-writable props
// because that won't throw in a non-strict mode function.
throw Error();
}
});
if (typeof Reflect === "object" && Reflect.construct) {
// We construct a different control for this case to include any extra
// frames added by the construct call.
try {
Reflect.construct(Fake, []);
} catch (x) {
control = x;
}
Reflect.construct(fn, [], Fake);
} else {
try {
Fake.call();
} catch (x) {
control = x;
} // $FlowFixMe[prop-missing] found when upgrading Flow
fn.call(Fake.prototype);
}
} else {
try {
throw Error();
} catch (x) {
control = x;
} // TODO(luna): This will currently only throw if the function component
// tries to access React/ReactDOM/props. We should probably make this throw
// in simple components too
fn();
}
} catch (sample) {
// This is inlined manually because closure doesn't do it for us.
if (sample && control && typeof sample.stack === "string") {
// This extracts the first frame from the sample that isn't also in the control.
// Skipping one frame that we assume is the frame that calls the two.
var sampleLines = sample.stack.split("\n");
var controlLines = control.stack.split("\n");
var s = sampleLines.length - 1;
var c = controlLines.length - 1;
while (s >= 1 && c >= 0 && sampleLines[s] !== controlLines[c]) {
// We expect at least one stack frame to be shared.
// Typically this will be the root most one. However, stack frames may be
// cut off due to maximum stack limits. In this case, one maybe cut off
// earlier than the other. We assume that the sample is longer or the same
// and there for cut off earlier. So we should find the root most frame in
// the sample somewhere in the control.
c--;
}
for (; s >= 1 && c >= 0; s--, c--) {
// Next we find the first one that isn't the same which should be the
// frame that called our sample function and the control.
if (sampleLines[s] !== controlLines[c]) {
// In V8, the first line is describing the message but other VMs don't.
// If we're about to return the first line, and the control is also on the same
// line, that's a pretty good indicator that our sample threw at same line as
// the control. I.e. before we entered the sample frame. So we ignore this result.
// This can happen if you passed a class to function component, or non-function.
if (s !== 1 || c !== 1) {
do {
s--;
c--; // We may still have similar intermediate frames from the construct call.
// The next one that isn't the same should be our match though.
if (c < 0 || sampleLines[s] !== controlLines[c]) {
// V8 adds a "new" prefix for native classes. Let's remove it to make it prettier.
var _frame = "\n" + sampleLines[s].replace(" at new ", " at "); // If our component frame is labeled "<anonymous>"
// but we have a user-provided "displayName"
// splice it in to make the stack more readable.
if (fn.displayName && _frame.includes("<anonymous>")) {
_frame = _frame.replace("<anonymous>", fn.displayName);
}
{
if (typeof fn === "function") {
componentFrameCache.set(fn, _frame);
}
} // Return the line we found.
return _frame;
}
} while (s >= 1 && c >= 0);
}
break;
}
}
}
} finally {
reentry = false;
{
ReactCurrentDispatcher.current = previousDispatcher;
reenableLogs();
}
Error.prepareStackTrace = previousPrepareStackTrace;
} // Fallback to just using the name if we couldn't make it throw.
var name = fn ? fn.displayName || fn.name : "";
var syntheticFrame = name ? describeBuiltInComponentFrame(name) : "";
{
if (typeof fn === "function") {
componentFrameCache.set(fn, syntheticFrame);
}
}
return syntheticFrame;
}
function describeClassComponentFrame(ctor, source, ownerFn) {
{
return describeNativeComponentFrame(ctor, true);
}
}
function describeFunctionComponentFrame(fn, source, ownerFn) {
{
return describeNativeComponentFrame(fn, false);
}
}
function shouldConstruct(Component) {
var prototype = Component.prototype;
return !!(prototype && prototype.isReactComponent);
}
function describeUnknownElementTypeFrameInDEV(type, source, ownerFn) {
if (type == null) {
return "";
}
if (typeof type === "function") {
{
return describeNativeComponentFrame(type, shouldConstruct(type));
}
}
if (typeof type === "string") {
return describeBuiltInComponentFrame(type);
}
switch (type) {
case REACT_SUSPENSE_TYPE:
return describeBuiltInComponentFrame("Suspense");
case REACT_SUSPENSE_LIST_TYPE:
return describeBuiltInComponentFrame("SuspenseList");
}
if (typeof type === "object") {
switch (type.$$typeof) {
case REACT_FORWARD_REF_TYPE:
return describeFunctionComponentFrame(type.render);
case REACT_MEMO_TYPE:
// Memo may contain any component type so we recursively resolve it.
return describeUnknownElementTypeFrameInDEV(type.type, source, ownerFn);
case REACT_LAZY_TYPE: {
var lazyComponent = type;
var payload = lazyComponent._payload;
var init = lazyComponent._init;
try {
// Lazy may contain any component type so we recursively resolve it.
return describeUnknownElementTypeFrameInDEV(
init(payload),
source,
ownerFn
);
} catch (x) {}
}
}
}
return "";
}
function describeFiber(fiber) {
var owner = fiber._debugOwner ? fiber._debugOwner.type : null;
var source = fiber._debugSource;
switch (fiber.tag) {
case HostResource:
case HostSingleton:
case HostComponent:
return describeBuiltInComponentFrame(fiber.type);
case LazyComponent:
return describeBuiltInComponentFrame("Lazy");
case SuspenseComponent:
return describeBuiltInComponentFrame("Suspense");
case SuspenseListComponent:
return describeBuiltInComponentFrame("SuspenseList");
case FunctionComponent:
case IndeterminateComponent:
case SimpleMemoComponent:
return describeFunctionComponentFrame(fiber.type);
case ForwardRef:
return describeFunctionComponentFrame(fiber.type.render);
case ClassComponent:
return describeClassComponentFrame(fiber.type);
default:
return "";
}
}
function getStackByFiberInDevAndProd(workInProgress) {
try {
var info = "";
var node = workInProgress;
do {
info += describeFiber(node); // $FlowFixMe[incompatible-type] we bail out when we get a null
node = node.return;
} while (node);
return info;
} catch (x) {
return "\nError generating stack: " + x.message + "\n" + x.stack;
}
}
var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;
var current = null;
var isRendering = false;
function getCurrentFiberOwnerNameInDevOrNull() {
{
if (current === null) {
return null;
}
var owner = current._debugOwner;
if (owner !== null && typeof owner !== "undefined") {
return getComponentNameFromFiber(owner);
}
}
return null;
}
function getCurrentFiberStackInDev() {
{
if (current === null) {
return "";
} // Safe because if current fiber exists, we are reconciling,
// and it is guaranteed to be the work-in-progress version.
return getStackByFiberInDevAndProd(current);
}
}
function resetCurrentFiber() {
{
ReactDebugCurrentFrame.getCurrentStack = null;
current = null;
isRendering = false;
}
}
function setCurrentFiber(fiber) {
{
ReactDebugCurrentFrame.getCurrentStack =
fiber === null ? null : getCurrentFiberStackInDev;
current = fiber;
isRendering = false;
}
}
function getCurrentFiber() {
{
return current;
}
}
function setIsRendering(rendering) {
{
isRendering = rendering;
}
}
// around this limitation, we use an opaque type that can only be obtained by
// passing the value through getToStringValue first.
function toString(value) {
// The coercion safety check is performed in getToStringValue().
// eslint-disable-next-line react-internal/safe-string-coercion
return "" + value;
}
function getToStringValue(value) {
switch (typeof value) {
case "boolean":
case "number":
case "string":
case "undefined":
return value;
case "object":
{
checkFormFieldValueStringCoercion(value);
}
return value;
default:
// function, symbol are assigned as empty strings
return "";
}
}
var hasReadOnlyValue = {
button: true,
checkbox: true,
image: true,
hidden: true,
radio: true,
reset: true,
submit: true
};
function checkControlledValueProps(tagName, props) {
{
if (
!(
hasReadOnlyValue[props.type] ||
props.onChange ||
props.onInput ||
props.readOnly ||
props.disabled ||
props.value == null
)
) {
error(
"You provided a `value` prop to a form field without an " +
"`onChange` handler. This will render a read-only field. If " +
"the field should be mutable use `defaultValue`. Otherwise, " +
"set either `onChange` or `readOnly`."
);
}
if (
!(
props.onChange ||
props.readOnly ||
props.disabled ||
props.checked == null
)
) {
error(
"You provided a `checked` prop to a form field without an " +
"`onChange` handler. This will render a read-only field. If " +
"the field should be mutable use `defaultChecked`. Otherwise, " +
"set either `onChange` or `readOnly`."
);
}
}
}
function isCheckable(elem) {
var type = elem.type;
var nodeName = elem.nodeName;
return (
nodeName &&
nodeName.toLowerCase() === "input" &&
(type === "checkbox" || type === "radio")
);
}
function getTracker(node) {
return node._valueTracker;
}
function detachTracker(node) {
node._valueTracker = null;
}
function getValueFromNode(node) {
var value = "";
if (!node) {
return value;
}
if (isCheckable(node)) {
value = node.checked ? "true" : "false";
} else {
value = node.value;
}
return value;
}
function trackValueOnNode(node) {
var valueField = isCheckable(node) ? "checked" : "value";
var descriptor = Object.getOwnPropertyDescriptor(
node.constructor.prototype,
valueField
);
{
checkFormFieldValueStringCoercion(node[valueField]);
}
var currentValue = "" + node[valueField]; // if someone has already defined a value or Safari, then bail
// and don't track value will cause over reporting of changes,
// but it's better then a hard failure
// (needed for certain tests that spyOn input values and Safari)
if (
node.hasOwnProperty(valueField) ||
typeof descriptor === "undefined" ||
typeof descriptor.get !== "function" ||
typeof descriptor.set !== "function"
) {
return;
}
var get = descriptor.get,
set = descriptor.set;
Object.defineProperty(node, valueField, {
configurable: true,
// $FlowFixMe[missing-this-annot]
get: function() {
return get.call(this);
},
// $FlowFixMe[missing-local-annot]
// $FlowFixMe[missing-this-annot]
set: function(value) {
{
checkFormFieldValueStringCoercion(value);
}
currentValue = "" + value;
set.call(this, value);
}
}); // We could've passed this the first time
// but it triggers a bug in IE11 and Edge 14/15.
// Calling defineProperty() again should be equivalent.
// https://github.com/facebook/react/issues/11768
Object.defineProperty(node, valueField, {
enumerable: descriptor.enumerable
});
var tracker = {
getValue: function() {
return currentValue;
},
setValue: function(value) {
{
checkFormFieldValueStringCoercion(value);
}
currentValue = "" + value;
},
stopTracking: function() {
detachTracker(node);
delete node[valueField];
}
};
return tracker;
}
function track(node) {
if (getTracker(node)) {
return;
} // TODO: Once it's just Fiber we can move this to node._wrapperState
node._valueTracker = trackValueOnNode(node);
}
function updateValueIfChanged(node) {
if (!node) {
return false;
}
var tracker = getTracker(node); // if there is no tracker at this point it's unlikely
// that trying again will succeed
if (!tracker) {
return true;
}
var lastValue = tracker.getValue();
var nextValue = getValueFromNode(node);
if (nextValue !== lastValue) {
tracker.setValue(nextValue);
return true;
}
return false;
}
function getActiveElement(doc) {
doc = doc || (typeof document !== "undefined" ? document : undefined);
if (typeof doc === "undefined") {
return null;
}
try {
return doc.activeElement || doc.body;
} catch (e) {
return doc.body;
}
}
var didWarnValueDefaultValue = false;
var didWarnCheckedDefaultChecked = false;
var didWarnControlledToUncontrolled = false;
var didWarnUncontrolledToControlled = false;
function isControlled(props) {
var usesChecked = props.type === "checkbox" || props.type === "radio";
return usesChecked ? props.checked != null : props.value != null;
}
/**
* Implements an <input> host component that allows setting these optional
* props: `checked`, `value`, `defaultChecked`, and `defaultValue`.
*
* If `checked` or `value` are not supplied (or null/undefined), user actions
* that affect the checked state or value will trigger updates to the element.
*
* If they are supplied (and not null/undefined), the rendered element will not
* trigger updates to the element. Instead, the props must change in order for
* the rendered element to be updated.
*
* The rendered element will be initialized as unchecked (or `defaultChecked`)
* with an empty value (or `defaultValue`).
*
* See http://www.w3.org/TR/2012/WD-html5-20121025/the-input-element.html
*/
function getHostProps(element, props) {
var node = element;
var checked = props.checked;
var hostProps = assign({}, props, {
defaultChecked: undefined,
defaultValue: undefined,
value: undefined,
checked: checked != null ? checked : node._wrapperState.initialChecked
});
return hostProps;
}
function initWrapperState(element, props) {
{
checkControlledValueProps("input", props);
if (
props.checked !== undefined &&
props.defaultChecked !== undefined &&
!didWarnCheckedDefaultChecked
) {
error(
"%s contains an input of type %s with both checked and defaultChecked props. " +
"Input elements must be either controlled or uncontrolled " +
"(specify either the checked prop, or the defaultChecked prop, but not " +
"both). Decide between using a controlled or uncontrolled input " +
"element and remove one of these props. More info: " +
"https://reactjs.org/link/controlled-components",
getCurrentFiberOwnerNameInDevOrNull() || "A component",
props.type
);
didWarnCheckedDefaultChecked = true;
}
if (
props.value !== undefined &&
props.defaultValue !== undefined &&
!didWarnValueDefaultValue
) {
error(
"%s contains an input of type %s with both value and defaultValue props. " +
"Input elements must be either controlled or uncontrolled " +
"(specify either the value prop, or the defaultValue prop, but not " +
"both). Decide between using a controlled or uncontrolled input " +
"element and remove one of these props. More info: " +
"https://reactjs.org/link/controlled-components",
getCurrentFiberOwnerNameInDevOrNull() || "A component",
props.type
);
didWarnValueDefaultValue = true;
}
}
var node = element;
var defaultValue = props.defaultValue == null ? "" : props.defaultValue;
node._wrapperState = {
initialChecked:
props.checked != null ? props.checked : props.defaultChecked,
initialValue: getToStringValue(
props.value != null ? props.value : defaultValue
),
controlled: isControlled(props)
};
}
function updateChecked(element, props) {
var node = element;
var checked = props.checked;
if (checked != null) {
setValueForProperty(node, "checked", checked, false);
}
}
function updateWrapper(element, props) {
var node = element;
{
var controlled = isControlled(props);
if (
!node._wrapperState.controlled &&
controlled &&
!didWarnUncontrolledToControlled
) {
error(
"A component is changing an uncontrolled input to be controlled. " +
"This is likely caused by the value changing from undefined to " +
"a defined value, which should not happen. " +
"Decide between using a controlled or uncontrolled input " +
"element for the lifetime of the component. More info: https://reactjs.org/link/controlled-components"
);
didWarnUncontrolledToControlled = true;
}
if (
node._wrapperState.controlled &&
!controlled &&
!didWarnControlledToUncontrolled
) {
error(
"A component is changing a controlled input to be uncontrolled. " +
"This is likely caused by the value changing from a defined to " +
"undefined, which should not happen. " +
"Decide between using a controlled or uncontrolled input " +
"element for the lifetime of the component. More info: https://reactjs.org/link/controlled-components"
);
didWarnControlledToUncontrolled = true;
}
}
updateChecked(element, props);
var value = getToStringValue(props.value);
var type = props.type;
if (value != null) {
if (type === "number") {
if (
// $FlowFixMe[incompatible-type]
(value === 0 && node.value === "") || // We explicitly want to coerce to number here if possible.
// eslint-disable-next-line
node.value != value
) {
node.value = toString(value);
}
} else if (node.value !== toString(value)) {
node.value = toString(value);
}
} else if (type === "submit" || type === "reset") {
// Submit/reset inputs need the attribute removed completely to avoid
// blank-text buttons.
node.removeAttribute("value");
return;
}
{
// When syncing the value attribute, the value comes from a cascade of
// properties:
// 1. The value React property
// 2. The defaultValue React property
// 3. Otherwise there should be no change
if (props.hasOwnProperty("value")) {
setDefaultValue(node, props.type, value);
} else if (props.hasOwnProperty("defaultValue")) {
setDefaultValue(node, props.type, getToStringValue(props.defaultValue));
}
}
{
// When syncing the checked attribute, it only changes when it needs
// to be removed, such as transitioning from a checkbox into a text input
if (props.checked == null && props.defaultChecked != null) {
node.defaultChecked = !!props.defaultChecked;
}
}
}
function postMountWrapper(element, props, isHydrating) {
var node = element; // Do not assign value if it is already set. This prevents user text input
// from being lost during SSR hydration.
if (props.hasOwnProperty("value") || props.hasOwnProperty("defaultValue")) {
var type = props.type;
var isButton = type === "submit" || type === "reset"; // Avoid setting value attribute on submit/reset inputs as it overrides the
// default value provided by the browser. See: #12872
if (isButton && (props.value === undefined || props.value === null)) {
return;
}
var initialValue = toString(node._wrapperState.initialValue); // Do not assign value if it is already set. This prevents user text input
// from being lost during SSR hydration.
if (!isHydrating) {
{
// When syncing the value attribute, the value property should use
// the wrapperState._initialValue property. This uses:
//
// 1. The value React property when present
// 2. The defaultValue React property when present
// 3. An empty string
if (initialValue !== node.value) {
node.value = initialValue;
}
}
}
{
// Otherwise, the value attribute is synchronized to the property,
// so we assign defaultValue to the same thing as the value property
// assignment step above.
node.defaultValue = initialValue;
}
} // Normally, we'd just do `node.checked = node.checked` upon initial mount, less this bug
// this is needed to work around a chrome bug where setting defaultChecked
// will sometimes influence the value of checked (even after detachment).
// Reference: https://bugs.chromium.org/p/chromium/issues/detail?id=608416
// We need to temporarily unset name to avoid disrupting radio button groups.
var name = node.name;
if (name !== "") {
node.name = "";
}
{
// When syncing the checked attribute, both the checked property and
// attribute are assigned at the same time using defaultChecked. This uses:
//
// 1. The checked React property when present
// 2. The defaultChecked React property when present
// 3. Otherwise, false
node.defaultChecked = !node.defaultChecked;
node.defaultChecked = !!node._wrapperState.initialChecked;
}
if (name !== "") {
node.name = name;
}
}
function restoreControlledState(element, props) {
var node = element;
updateWrapper(node, props);
updateNamedCousins(node, props);
}
function updateNamedCousins(rootNode, props) {
var name = props.name;
if (props.type === "radio" && name != null) {
var queryRoot = rootNode;
while (queryRoot.parentNode) {
queryRoot = queryRoot.parentNode;
} // If `rootNode.form` was non-null, then we could try `form.elements`,
// but that sometimes behaves strangely in IE8. We could also try using
// `form.getElementsByName`, but that will only return direct children
// and won't include inputs that use the HTML5 `form=` attribute. Since
// the input might not even be in a form. It might not even be in the
// document. Let's just use the local `querySelectorAll` to ensure we don't
// miss anything.
{
checkAttributeStringCoercion(name, "name");
}
var group = queryRoot.querySelectorAll(
"input[name=" + JSON.stringify("" + name) + '][type="radio"]'
);
for (var i = 0; i < group.length; i++) {
var otherNode = group[i];
if (otherNode === rootNode || otherNode.form !== rootNode.form) {
continue;
} // This will throw if radio buttons rendered by different copies of React
// and the same name are rendered into the same form (same as #1939).
// That's probably okay; we don't support it just as we don't support
// mixing React radio buttons with non-React ones.
var otherProps = getFiberCurrentPropsFromNode(otherNode);
if (!otherProps) {
throw new Error(
"ReactDOMInput: Mixing React and non-React radio inputs with the " +
"same `name` is not supported."
);
} // We need update the tracked value on the named cousin since the value
// was changed but the input saw no event or value set
updateValueIfChanged(otherNode); // If this is a controlled radio button group, forcing the input that
// was previously checked to update will cause it to be come re-checked
// as appropriate.
updateWrapper(otherNode, otherProps);
}
}
} // In Chrome, assigning defaultValue to certain input types triggers input validation.
// For number inputs, the display value loses trailing decimal points. For email inputs,
// Chrome raises "The specified value <x> is not a valid email address".
//
// Here we check to see if the defaultValue has actually changed, avoiding these problems
// when the user is inputting text
//
// https://github.com/facebook/react/issues/7253
function setDefaultValue(node, type, value) {
if (
// Focused number inputs synchronize on blur. See ChangeEventPlugin.js
type !== "number" ||
getActiveElement(node.ownerDocument) !== node
) {
if (value == null) {
node.defaultValue = toString(node._wrapperState.initialValue);
} else if (node.defaultValue !== toString(value)) {
node.defaultValue = toString(value);
}
}
}
var didWarnSelectedSetOnOption = false;
var didWarnInvalidChild = false;
var didWarnInvalidInnerHTML = false;
/**
* Implements an <option> host component that warns when `selected` is set.
*/
function validateProps(element, props) {
{
// If a value is not provided, then the children must be simple.
if (props.value == null) {
if (typeof props.children === "object" && props.children !== null) {
React.Children.forEach(props.children, function(child) {
if (child == null) {
return;
}
if (typeof child === "string" || typeof child === "number") {
return;
}
if (!didWarnInvalidChild) {
didWarnInvalidChild = true;
error(
"Cannot infer the option value of complex children. " +
"Pass a `value` prop or use a plain string as children to <option>."
);
}
});
} else if (props.dangerouslySetInnerHTML != null) {
if (!didWarnInvalidInnerHTML) {
didWarnInvalidInnerHTML = true;
error(
"Pass a `value` prop if you set dangerouslyInnerHTML so React knows " +
"which value should be selected."
);
}
}
} // TODO: Remove support for `selected` in <option>.
if (props.selected != null && !didWarnSelectedSetOnOption) {
error(
"Use the `defaultValue` or `value` props on <select> instead of " +
"setting `selected` on <option>."
);
didWarnSelectedSetOnOption = true;
}
}
}
function postMountWrapper$1(element, props) {
// value="" should make a value attribute (#6219)
if (props.value != null) {
element.setAttribute("value", toString(getToStringValue(props.value)));
}
}
var isArrayImpl = Array.isArray; // eslint-disable-next-line no-redeclare
function isArray(a) {
return isArrayImpl(a);
}
var didWarnValueDefaultValue$1;
{
didWarnValueDefaultValue$1 = false;
}
function getDeclarationErrorAddendum() {
var ownerName = getCurrentFiberOwnerNameInDevOrNull();
if (ownerName) {
return "\n\nCheck the render method of `" + ownerName + "`.";
}
return "";
}
var valuePropNames = ["value", "defaultValue"];
/**
* Validation function for `value` and `defaultValue`.
*/
function checkSelectPropTypes(props) {
{
checkControlledValueProps("select", props);
for (var i = 0; i < valuePropNames.length; i++) {
var propName = valuePropNames[i];
if (props[propName] == null) {
continue;
}
var propNameIsArray = isArray(props[propName]);
if (props.multiple && !propNameIsArray) {
error(
"The `%s` prop supplied to <select> must be an array if " +
"`multiple` is true.%s",
propName,
getDeclarationErrorAddendum()
);
} else if (!props.multiple && propNameIsArray) {
error(
"The `%s` prop supplied to <select> must be a scalar " +
"value if `multiple` is false.%s",
propName,
getDeclarationErrorAddendum()
);
}
}
}
}
function updateOptions(node, multiple, propValue, setDefaultSelected) {
var options = node.options;
if (multiple) {
var selectedValues = propValue;
var selectedValue = {};
for (var i = 0; i < selectedValues.length; i++) {
// Prefix to avoid chaos with special keys.
selectedValue["$" + selectedValues[i]] = true;
}
for (var _i = 0; _i < options.length; _i++) {
var selected = selectedValue.hasOwnProperty("$" + options[_i].value);
if (options[_i].selected !== selected) {
options[_i].selected = selected;
}
if (selected && setDefaultSelected) {
options[_i].defaultSelected = true;
}
}
} else {
// Do not set `select.value` as exact behavior isn't consistent across all
// browsers for all cases.
var _selectedValue = toString(getToStringValue(propValue));
var defaultSelected = null;
for (var _i2 = 0; _i2 < options.length; _i2++) {
if (options[_i2].value === _selectedValue) {
options[_i2].selected = true;
if (setDefaultSelected) {
options[_i2].defaultSelected = true;
}
return;
}
if (defaultSelected === null && !options[_i2].disabled) {
defaultSelected = options[_i2];
}
}
if (defaultSelected !== null) {
defaultSelected.selected = true;
}
}
}
/**
* Implements a <select> host component that allows optionally setting the
* props `value` and `defaultValue`. If `multiple` is false, the prop must be a
* stringable. If `multiple` is true, the prop must be an array of stringables.
*
* If `value` is not supplied (or null/undefined), user actions that change the
* selected option will trigger updates to the rendered options.
*
* If it is supplied (and not null/undefined), the rendered options will not
* update in response to user actions. Instead, the `value` prop must change in
* order for the rendered options to update.
*
* If `defaultValue` is provided, any options with the supplied values will be
* selected.
*/
function getHostProps$1(element, props) {
return assign({}, props, {
value: undefined
});
}
function initWrapperState$1(element, props) {
var node = element;
{
checkSelectPropTypes(props);
}
node._wrapperState = {
wasMultiple: !!props.multiple
};
{
if (
props.value !== undefined &&
props.defaultValue !== undefined &&
!didWarnValueDefaultValue$1
) {
error(
"Select elements must be either controlled or uncontrolled " +
"(specify either the value prop, or the defaultValue prop, but not " +
"both). Decide between using a controlled or uncontrolled select " +
"element and remove one of these props. More info: " +
"https://reactjs.org/link/controlled-components"
);
didWarnValueDefaultValue$1 = true;
}
}
}
function postMountWrapper$2(element, props) {
var node = element;
node.multiple = !!props.multiple;
var value = props.value;
if (value != null) {
updateOptions(node, !!props.multiple, value, false);
} else if (props.defaultValue != null) {
updateOptions(node, !!props.multiple, props.defaultValue, true);
}
}
function postUpdateWrapper(element, props) {
var node = element;
var wasMultiple = node._wrapperState.wasMultiple;
node._wrapperState.wasMultiple = !!props.multiple;
var value = props.value;
if (value != null) {
updateOptions(node, !!props.multiple, value, false);
} else if (wasMultiple !== !!props.multiple) {
// For simplicity, reapply `defaultValue` if `multiple` is toggled.
if (props.defaultValue != null) {
updateOptions(node, !!props.multiple, props.defaultValue, true);
} else {
// Revert the select back to its default unselected state.
updateOptions(node, !!props.multiple, props.multiple ? [] : "", false);
}
}
}
function restoreControlledState$1(element, props) {
var node = element;
var value = props.value;
if (value != null) {
updateOptions(node, !!props.multiple, value, false);
}
}
var didWarnValDefaultVal = false;
/**
* Implements a <textarea> host component that allows setting `value`, and
* `defaultValue`. This differs from the traditional DOM API because value is
* usually set as PCDATA children.
*
* If `value` is not supplied (or null/undefined), user actions that affect the
* value will trigger updates to the element.
*
* If `value` is supplied (and not null/undefined), the rendered element will
* not trigger updates to the element. Instead, the `value` prop must change in
* order for the rendered element to be updated.
*
* The rendered element will be initialized with an empty value, the prop
* `defaultValue` if specified, or the children content (deprecated).
*/
function getHostProps$2(element, props) {
var node = element;
if (props.dangerouslySetInnerHTML != null) {
throw new Error(
"`dangerouslySetInnerHTML` does not make sense on <textarea>."
);
} // Always set children to the same thing. In IE9, the selection range will
// get reset if `textContent` is mutated. We could add a check in setTextContent
// to only set the value if/when the value differs from the node value (which would
// completely solve this IE9 bug), but Sebastian+Sophie seemed to like this
// solution. The value can be a boolean or object so that's why it's forced
// to be a string.
var hostProps = assign({}, props, {
value: undefined,
defaultValue: undefined,
children: toString(node._wrapperState.initialValue)
});
return hostProps;
}
function initWrapperState$2(element, props) {
var node = element;
{
checkControlledValueProps("textarea", props);
if (
props.value !== undefined &&
props.defaultValue !== undefined &&
!didWarnValDefaultVal
) {
error(
"%s contains a textarea with both value and defaultValue props. " +
"Textarea elements must be either controlled or uncontrolled " +
"(specify either the value prop, or the defaultValue prop, but not " +
"both). Decide between using a controlled or uncontrolled textarea " +
"and remove one of these props. More info: " +
"https://reactjs.org/link/controlled-components",
getCurrentFiberOwnerNameInDevOrNull() || "A component"
);
didWarnValDefaultVal = true;
}
}
var initialValue = props.value; // Only bother fetching default value if we're going to use it
if (initialValue == null) {
var children = props.children,
defaultValue = props.defaultValue;
if (children != null) {
{
error(
"Use the `defaultValue` or `value` props instead of setting " +
"children on <textarea>."
);
}
{
if (defaultValue != null) {
throw new Error(
"If you supply `defaultValue` on a <textarea>, do not pass children."
);
}
if (isArray(children)) {
if (children.length > 1) {
throw new Error("<textarea> can only have at most one child.");
}
children = children[0];
}
defaultValue = children;
}
}
if (defaultValue == null) {
defaultValue = "";
}
initialValue = defaultValue;
}
node._wrapperState = {
initialValue: getToStringValue(initialValue)
};
}
function updateWrapper$1(element, props) {
var node = element;
var value = getToStringValue(props.value);
var defaultValue = getToStringValue(props.defaultValue);
if (value != null) {
// Cast `value` to a string to ensure the value is set correctly. While
// browsers typically do this as necessary, jsdom doesn't.
var newValue = toString(value); // To avoid side effects (such as losing text selection), only set value if changed
if (newValue !== node.value) {
node.value = newValue;
}
if (props.defaultValue == null && node.defaultValue !== newValue) {
node.defaultValue = newValue;
}
}
if (defaultValue != null) {
node.defaultValue = toString(defaultValue);
}
}
function postMountWrapper$3(element, props) {
var node = element; // This is in postMount because we need access to the DOM node, which is not
// available until after the component has mounted.
var textContent = node.textContent; // Only set node.value if textContent is equal to the expected
// initial value. In IE10/IE11 there is a bug where the placeholder attribute
// will populate textContent as well.
// https://developer.microsoft.com/microsoft-edge/platform/issues/101525/
if (textContent === node._wrapperState.initialValue) {
if (textContent !== "" && textContent !== null) {
node.value = textContent;
}
}
}
function restoreControlledState$2(element, props) {
// DOM component is still mounted; update
updateWrapper$1(element, props);
}
var HTML_NAMESPACE = "http://www.w3.org/1999/xhtml";
var MATH_NAMESPACE = "http://www.w3.org/1998/Math/MathML";
var SVG_NAMESPACE = "http://www.w3.org/2000/svg"; // Assumes there is no parent namespace.
function getIntrinsicNamespace(type) {
switch (type) {
case "svg":
return SVG_NAMESPACE;
case "math":
return MATH_NAMESPACE;
default:
return HTML_NAMESPACE;
}
}
function getChildNamespace(parentNamespace, type) {
if (parentNamespace == null || parentNamespace === HTML_NAMESPACE) {
// No (or default) parent namespace: potential entry point.
return getIntrinsicNamespace(type);
}
if (parentNamespace === SVG_NAMESPACE && type === "foreignObject") {
// We're leaving SVG.
return HTML_NAMESPACE;
} // By default, pass namespace below.
return parentNamespace;
}
/* globals MSApp */
/**
* Create a function which has 'unsafe' privileges (required by windows8 apps)
*/
var createMicrosoftUnsafeLocalFunction = function(func) {
if (typeof MSApp !== "undefined" && MSApp.execUnsafeLocalFunction) {
return function(arg0, arg1, arg2, arg3) {
MSApp.execUnsafeLocalFunction(function() {
return func(arg0, arg1, arg2, arg3);
});
};
} else {
return func;
}
};
var reusableSVGContainer;
/**
* Set the innerHTML property of a node
*
* @param {DOMElement} node
* @param {string} html
* @internal
*/
var setInnerHTML = createMicrosoftUnsafeLocalFunction(function(node, html) {
if (node.namespaceURI === SVG_NAMESPACE) {
if (!("innerHTML" in node)) {
// IE does not have innerHTML for SVG nodes, so instead we inject the
// new markup in a temp node and then move the child nodes across into
// the target node
reusableSVGContainer =
reusableSVGContainer || document.createElement("div");
reusableSVGContainer.innerHTML =
"<svg>" + html.valueOf().toString() + "</svg>";
var svgNode = reusableSVGContainer.firstChild;
while (node.firstChild) {
node.removeChild(node.firstChild);
}
while (svgNode.firstChild) {
node.appendChild(svgNode.firstChild);
}
return;
}
}
node.innerHTML = html;
});
/**
* Set the textContent property of a node. For text updates, it's faster
* to set the `nodeValue` of the Text node directly instead of using
* `.textContent` which will remove the existing node and create a new one.
*
* @param {DOMElement} node
* @param {string} text
* @internal
*/
var setTextContent = function(node, text) {
if (text) {
var firstChild = node.firstChild;
if (
firstChild &&
firstChild === node.lastChild &&
firstChild.nodeType === TEXT_NODE
) {
firstChild.nodeValue = text;
return;
}
}
node.textContent = text;
};
// List derived from Gecko source code:
// https://github.com/mozilla/gecko-dev/blob/4e638efc71/layout/style/test/property_database.js
var shorthandToLonghand = {
animation: [
"animationDelay",
"animationDirection",
"animationDuration",
"animationFillMode",
"animationIterationCount",
"animationName",
"animationPlayState",
"animationTimingFunction"
],
background: [
"backgroundAttachment",
"backgroundClip",
"backgroundColor",
"backgroundImage",
"backgroundOrigin",
"backgroundPositionX",
"backgroundPositionY",
"backgroundRepeat",
"backgroundSize"
],
backgroundPosition: ["backgroundPositionX", "backgroundPositionY"],
border: [
"borderBottomColor",
"borderBottomStyle",
"borderBottomWidth",
"borderImageOutset",
"borderImageRepeat",
"borderImageSlice",
"borderImageSource",
"borderImageWidth",
"borderLeftColor",
"borderLeftStyle",
"borderLeftWidth",
"borderRightColor",
"borderRightStyle",
"borderRightWidth",
"borderTopColor",
"borderTopStyle",
"borderTopWidth"
],
borderBlockEnd: [
"borderBlockEndColor",
"borderBlockEndStyle",
"borderBlockEndWidth"
],
borderBlockStart: [
"borderBlockStartColor",
"borderBlockStartStyle",
"borderBlockStartWidth"
],
borderBottom: ["borderBottomColor", "borderBottomStyle", "borderBottomWidth"],
borderColor: [
"borderBottomColor",
"borderLeftColor",
"borderRightColor",
"borderTopColor"
],
borderImage: [
"borderImageOutset",
"borderImageRepeat",
"borderImageSlice",
"borderImageSource",
"borderImageWidth"
],
borderInlineEnd: [
"borderInlineEndColor",
"borderInlineEndStyle",
"borderInlineEndWidth"
],
borderInlineStart: [
"borderInlineStartColor",
"borderInlineStartStyle",
"borderInlineStartWidth"
],
borderLeft: ["borderLeftColor", "borderLeftStyle", "borderLeftWidth"],
borderRadius: [
"borderBottomLeftRadius",
"borderBottomRightRadius",
"borderTopLeftRadius",
"borderTopRightRadius"
],
borderRight: ["borderRightColor", "borderRightStyle", "borderRightWidth"],
borderStyle: [
"borderBottomStyle",
"borderLeftStyle",
"borderRightStyle",
"borderTopStyle"
],
borderTop: ["borderTopColor", "borderTopStyle", "borderTopWidth"],
borderWidth: [
"borderBottomWidth",
"borderLeftWidth",
"borderRightWidth",
"borderTopWidth"
],
columnRule: ["columnRuleColor", "columnRuleStyle", "columnRuleWidth"],
columns: ["columnCount", "columnWidth"],
flex: ["flexBasis", "flexGrow", "flexShrink"],
flexFlow: ["flexDirection", "flexWrap"],
font: [
"fontFamily",
"fontFeatureSettings",
"fontKerning",
"fontLanguageOverride",
"fontSize",
"fontSizeAdjust",
"fontStretch",
"fontStyle",
"fontVariant",
"fontVariantAlternates",
"fontVariantCaps",
"fontVariantEastAsian",
"fontVariantLigatures",
"fontVariantNumeric",
"fontVariantPosition",
"fontWeight",
"lineHeight"
],
fontVariant: [
"fontVariantAlternates",
"fontVariantCaps",
"fontVariantEastAsian",
"fontVariantLigatures",
"fontVariantNumeric",
"fontVariantPosition"
],
gap: ["columnGap", "rowGap"],
grid: [
"gridAutoColumns",
"gridAutoFlow",
"gridAutoRows",
"gridTemplateAreas",
"gridTemplateColumns",
"gridTemplateRows"
],
gridArea: ["gridColumnEnd", "gridColumnStart", "gridRowEnd", "gridRowStart"],
gridColumn: ["gridColumnEnd", "gridColumnStart"],
gridColumnGap: ["columnGap"],
gridGap: ["columnGap", "rowGap"],
gridRow: ["gridRowEnd", "gridRowStart"],
gridRowGap: ["rowGap"],
gridTemplate: [
"gridTemplateAreas",
"gridTemplateColumns",
"gridTemplateRows"
],
listStyle: ["listStyleImage", "listStylePosition", "listStyleType"],
margin: ["marginBottom", "marginLeft", "marginRight", "marginTop"],
marker: ["markerEnd", "markerMid", "markerStart"],
mask: [
"maskClip",
"maskComposite",
"maskImage",
"maskMode",
"maskOrigin",
"maskPositionX",
"maskPositionY",
"maskRepeat",
"maskSize"
],
maskPosition: ["maskPositionX", "maskPositionY"],
outline: ["outlineColor", "outlineStyle", "outlineWidth"],
overflow: ["overflowX", "overflowY"],
padding: ["paddingBottom", "paddingLeft", "paddingRight", "paddingTop"],
placeContent: ["alignContent", "justifyContent"],
placeItems: ["alignItems", "justifyItems"],
placeSelf: ["alignSelf", "justifySelf"],
textDecoration: [
"textDecorationColor",
"textDecorationLine",
"textDecorationStyle"
],
textEmphasis: ["textEmphasisColor", "textEmphasisStyle"],
transition: [
"transitionDelay",
"transitionDuration",
"transitionProperty",
"transitionTimingFunction"
],
wordWrap: ["overflowWrap"]
};
/**
* CSS properties which accept numbers but are not in units of "px".
*/
var isUnitlessNumber = {
animationIterationCount: true,
aspectRatio: true,
borderImageOutset: true,
borderImageSlice: true,
borderImageWidth: true,
boxFlex: true,
boxFlexGroup: true,
boxOrdinalGroup: true,
columnCount: true,
columns: true,
flex: true,
flexGrow: true,
flexPositive: true,
flexShrink: true,
flexNegative: true,
flexOrder: true,
gridArea: true,
gridRow: true,
gridRowEnd: true,
gridRowSpan: true,
gridRowStart: true,
gridColumn: true,
gridColumnEnd: true,
gridColumnSpan: true,
gridColumnStart: true,
fontWeight: true,
lineClamp: true,
lineHeight: true,
opacity: true,
order: true,
orphans: true,
tabSize: true,
widows: true,
zIndex: true,
zoom: true,
// SVG-related properties
fillOpacity: true,
floodOpacity: true,
stopOpacity: true,
strokeDasharray: true,
strokeDashoffset: true,
strokeMiterlimit: true,
strokeOpacity: true,
strokeWidth: true
};
/**
* @param {string} prefix vendor-specific prefix, eg: Webkit
* @param {string} key style name, eg: transitionDuration
* @return {string} style name prefixed with `prefix`, properly camelCased, eg:
* WebkitTransitionDuration
*/
function prefixKey(prefix, key) {
return prefix + key.charAt(0).toUpperCase() + key.substring(1);
}
/**
* Support style names that may come passed in prefixed by adding permutations
* of vendor prefixes.
*/
var prefixes = ["Webkit", "ms", "Moz", "O"]; // Using Object.keys here, or else the vanilla for-in loop makes IE8 go into an
// infinite loop, because it iterates over the newly added props too.
Object.keys(isUnitlessNumber).forEach(function(prop) {
prefixes.forEach(function(prefix) {
isUnitlessNumber[prefixKey(prefix, prop)] = isUnitlessNumber[prop];
});
});
/**
* Convert a value into the proper css writable value. The style name `name`
* should be logical (no hyphens), as specified
* in `CSSProperty.isUnitlessNumber`.
*
* @param {string} name CSS property name such as `topMargin`.
* @param {*} value CSS property value such as `10px`.
* @return {string} Normalized style value with dimensions applied.
*/
function dangerousStyleValue(name, value, isCustomProperty) {
// Note that we've removed escapeTextForBrowser() calls here since the
// whole string will be escaped when the attribute is injected into
// the markup. If you provide unsafe user data here they can inject
// arbitrary CSS which may be problematic (I couldn't repro this):
// https://www.owasp.org/index.php/XSS_Filter_Evasion_Cheat_Sheet
// http://www.thespanner.co.uk/2007/11/26/ultimate-xss-css-injection/
// This is not an XSS hole but instead a potential CSS injection issue
// which has lead to a greater discussion about how we're going to
// trust URLs moving forward. See #2115901
var isEmpty = value == null || typeof value === "boolean" || value === "";
if (isEmpty) {
return "";
}
if (
!isCustomProperty &&
typeof value === "number" &&
value !== 0 &&
!(isUnitlessNumber.hasOwnProperty(name) && isUnitlessNumber[name])
) {
return value + "px"; // Presumes implicit 'px' suffix for unitless numbers
}
{
checkCSSPropertyStringCoercion(value, name);
}
return ("" + value).trim();
}
var uppercasePattern = /([A-Z])/g;
var msPattern = /^ms-/;
/**
* Hyphenates a camelcased CSS property name, for example:
*
* > hyphenateStyleName('backgroundColor')
* < "background-color"
* > hyphenateStyleName('MozTransition')
* < "-moz-transition"
* > hyphenateStyleName('msTransition')
* < "-ms-transition"
*
* As Modernizr suggests (http://modernizr.com/docs/#prefixed), an `ms` prefix
* is converted to `-ms-`.
*/
function hyphenateStyleName(name) {
return name
.replace(uppercasePattern, "-$1")
.toLowerCase()
.replace(msPattern, "-ms-");
}
var warnValidStyle = function() {};
{
// 'msTransform' is correct, but the other prefixes should be capitalized
var badVendoredStyleNamePattern = /^(?:webkit|moz|o)[A-Z]/;
var msPattern$1 = /^-ms-/;
var hyphenPattern = /-(.)/g; // style values shouldn't contain a semicolon
var badStyleValueWithSemicolonPattern = /;\s*$/;
var warnedStyleNames = {};
var warnedStyleValues = {};
var warnedForNaNValue = false;
var warnedForInfinityValue = false;
var camelize = function(string) {
return string.replace(hyphenPattern, function(_, character) {
return character.toUpperCase();
});
};
var warnHyphenatedStyleName = function(name) {
if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) {
return;
}
warnedStyleNames[name] = true;
error(
"Unsupported style property %s. Did you mean %s?",
name, // As Andi Smith suggests
// (http://www.andismith.com/blog/2012/02/modernizr-prefixed/), an `-ms` prefix
// is converted to lowercase `ms`.
camelize(name.replace(msPattern$1, "ms-"))
);
};
var warnBadVendoredStyleName = function(name) {
if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) {
return;
}
warnedStyleNames[name] = true;
error(
"Unsupported vendor-prefixed style property %s. Did you mean %s?",
name,
name.charAt(0).toUpperCase() + name.slice(1)
);
};
var warnStyleValueWithSemicolon = function(name, value) {
if (warnedStyleValues.hasOwnProperty(value) && warnedStyleValues[value]) {
return;
}
warnedStyleValues[value] = true;
error(
"Style property values shouldn't contain a semicolon. " +
'Try "%s: %s" instead.',
name,
value.replace(badStyleValueWithSemicolonPattern, "")
);
};
var warnStyleValueIsNaN = function(name, value) {
if (warnedForNaNValue) {
return;
}
warnedForNaNValue = true;
error("`NaN` is an invalid value for the `%s` css style property.", name);
};
var warnStyleValueIsInfinity = function(name, value) {
if (warnedForInfinityValue) {
return;
}
warnedForInfinityValue = true;
error(
"`Infinity` is an invalid value for the `%s` css style property.",
name
);
};
warnValidStyle = function(name, value) {
if (name.indexOf("-") > -1) {
warnHyphenatedStyleName(name);
} else if (badVendoredStyleNamePattern.test(name)) {
warnBadVendoredStyleName(name);
} else if (badStyleValueWithSemicolonPattern.test(value)) {
warnStyleValueWithSemicolon(name, value);
}
if (typeof value === "number") {
if (isNaN(value)) {
warnStyleValueIsNaN(name, value);
} else if (!isFinite(value)) {
warnStyleValueIsInfinity(name, value);
}
}
};
}
var warnValidStyle$1 = warnValidStyle;
/**
* Operations for dealing with CSS properties.
*/
/**
* This creates a string that is expected to be equivalent to the style
* attribute generated by server-side rendering. It by-passes warnings and
* security checks so it's not safe to use this value for anything other than
* comparison. It is only used in DEV for SSR validation.
*/
function createDangerousStringForStyles(styles) {
{
var serialized = "";
var delimiter = "";
for (var styleName in styles) {
if (!styles.hasOwnProperty(styleName)) {
continue;
}
var styleValue = styles[styleName];
if (styleValue != null) {
var isCustomProperty = styleName.indexOf("--") === 0;
serialized +=
delimiter +
(isCustomProperty ? styleName : hyphenateStyleName(styleName)) +
":";
serialized += dangerousStyleValue(
styleName,
styleValue,
isCustomProperty
);
delimiter = ";";
}
}
return serialized || null;
}
}
/**
* Sets the value for multiple styles on a node. If a value is specified as
* '' (empty string), the corresponding style property will be unset.
*
* @param {DOMElement} node
* @param {object} styles
*/
function setValueForStyles(node, styles) {
var style = node.style;
for (var styleName in styles) {
if (!styles.hasOwnProperty(styleName)) {
continue;
}
var isCustomProperty = styleName.indexOf("--") === 0;
{
if (!isCustomProperty) {
warnValidStyle$1(styleName, styles[styleName]);
}
}
var styleValue = dangerousStyleValue(
styleName,
styles[styleName],
isCustomProperty
);
if (styleName === "float") {
styleName = "cssFloat";
}
if (isCustomProperty) {
style.setProperty(styleName, styleValue);
} else {
style[styleName] = styleValue;
}
}
}
function isValueEmpty(value) {
return value == null || typeof value === "boolean" || value === "";
}
/**
* Given {color: 'red', overflow: 'hidden'} returns {
* color: 'color',
* overflowX: 'overflow',
* overflowY: 'overflow',
* }. This can be read as "the overflowY property was set by the overflow
* shorthand". That is, the values are the property that each was derived from.
*/
function expandShorthandMap(styles) {
var expanded = {};
for (var key in styles) {
var longhands = shorthandToLonghand[key] || [key];
for (var i = 0; i < longhands.length; i++) {
expanded[longhands[i]] = key;
}
}
return expanded;
}
/**
* When mixing shorthand and longhand property names, we warn during updates if
* we expect an incorrect result to occur. In particular, we warn for:
*
* Updating a shorthand property (longhand gets overwritten):
* {font: 'foo', fontVariant: 'bar'} -> {font: 'baz', fontVariant: 'bar'}
* becomes .style.font = 'baz'
* Removing a shorthand property (longhand gets lost too):
* {font: 'foo', fontVariant: 'bar'} -> {fontVariant: 'bar'}
* becomes .style.font = ''
* Removing a longhand property (should revert to shorthand; doesn't):
* {font: 'foo', fontVariant: 'bar'} -> {font: 'foo'}
* becomes .style.fontVariant = ''
*/
function validateShorthandPropertyCollisionInDev(styleUpdates, nextStyles) {
{
if (!nextStyles) {
return;
}
var expandedUpdates = expandShorthandMap(styleUpdates);
var expandedStyles = expandShorthandMap(nextStyles);
var warnedAbout = {};
for (var key in expandedUpdates) {
var originalKey = expandedUpdates[key];
var correctOriginalKey = expandedStyles[key];
if (correctOriginalKey && originalKey !== correctOriginalKey) {
var warningKey = originalKey + "," + correctOriginalKey;
if (warnedAbout[warningKey]) {
continue;
}
warnedAbout[warningKey] = true;
error(
"%s a style property during rerender (%s) when a " +
"conflicting property is set (%s) can lead to styling bugs. To " +
"avoid this, don't mix shorthand and non-shorthand properties " +
"for the same value; instead, replace the shorthand with " +
"separate values.",
isValueEmpty(styleUpdates[originalKey]) ? "Removing" : "Updating",
originalKey,
correctOriginalKey
);
}
}
}
}
// For HTML, certain tags should omit their close tag. We keep a list for
// those special-case tags.
var omittedCloseTags = {
area: true,
base: true,
br: true,
col: true,
embed: true,
hr: true,
img: true,
input: true,
keygen: true,
link: true,
meta: true,
param: true,
source: true,
track: true,
wbr: true // NOTE: menuitem's close tag should be omitted, but that causes problems.
};
// `omittedCloseTags` except that `menuitem` should still have its closing tag.
var voidElementTags = assign(
{
menuitem: true
},
omittedCloseTags
);
var HTML = "__html";
function assertValidProps(tag, props) {
if (!props) {
return;
} // Note the use of `==` which checks for null or undefined.
if (voidElementTags[tag]) {
if (props.children != null || props.dangerouslySetInnerHTML != null) {
throw new Error(
tag +
" is a void element tag and must neither have `children` nor " +
"use `dangerouslySetInnerHTML`."
);
}
}
if (props.dangerouslySetInnerHTML != null) {
if (props.children != null) {
throw new Error(
"Can only set one of `children` or `props.dangerouslySetInnerHTML`."
);
}
if (
typeof props.dangerouslySetInnerHTML !== "object" ||
!(HTML in props.dangerouslySetInnerHTML)
) {
throw new Error(
"`props.dangerouslySetInnerHTML` must be in the form `{__html: ...}`. " +
"Please visit https://reactjs.org/link/dangerously-set-inner-html " +
"for more information."
);
}
}
{
if (
!props.suppressContentEditableWarning &&
props.contentEditable &&
props.children != null
) {
error(
"A component is `contentEditable` and contains `children` managed by " +
"React. It is now your responsibility to guarantee that none of " +
"those nodes are unexpectedly modified or duplicated. This is " +
"probably not intentional."
);
}
}
if (props.style != null && typeof props.style !== "object") {
throw new Error(
"The `style` prop expects a mapping from style properties to values, " +
"not a string. For example, style={{marginRight: spacing + 'em'}} when " +
"using JSX."
);
}
}
function isCustomComponent(tagName, props) {
if (tagName.indexOf("-") === -1) {
return typeof props.is === "string";
}
switch (tagName) {
// These are reserved SVG and MathML elements.
// We don't mind this list too much because we expect it to never grow.
// The alternative is to track the namespace in a few places which is convoluted.
// https://w3c.github.io/webcomponents/spec/custom/#custom-elements-core-concepts
case "annotation-xml":
case "color-profile":
case "font-face":
case "font-face-src":
case "font-face-uri":
case "font-face-format":
case "font-face-name":
case "missing-glyph":
return false;
default:
return true;
}
}
// When adding attributes to the HTML or SVG allowed attribute list, be sure to
// also add them to this module to ensure casing and incorrect name
// warnings.
var possibleStandardNames = {
// HTML
accept: "accept",
acceptcharset: "acceptCharset",
"accept-charset": "acceptCharset",
accesskey: "accessKey",
action: "action",
allowfullscreen: "allowFullScreen",
alt: "alt",
as: "as",
async: "async",
autocapitalize: "autoCapitalize",
autocomplete: "autoComplete",
autocorrect: "autoCorrect",
autofocus: "autoFocus",
autoplay: "autoPlay",
autosave: "autoSave",
capture: "capture",
cellpadding: "cellPadding",
cellspacing: "cellSpacing",
challenge: "challenge",
charset: "charSet",
checked: "checked",
children: "children",
cite: "cite",
class: "className",
classid: "classID",
classname: "className",
cols: "cols",
colspan: "colSpan",
content: "content",
contenteditable: "contentEditable",
contextmenu: "contextMenu",
controls: "controls",
controlslist: "controlsList",
coords: "coords",
crossorigin: "crossOrigin",
dangerouslysetinnerhtml: "dangerouslySetInnerHTML",
data: "data",
datetime: "dateTime",
default: "default",
defaultchecked: "defaultChecked",
defaultvalue: "defaultValue",
defer: "defer",
dir: "dir",
disabled: "disabled",
disablepictureinpicture: "disablePictureInPicture",
disableremoteplayback: "disableRemotePlayback",
download: "download",
draggable: "draggable",
enctype: "encType",
enterkeyhint: "enterKeyHint",
fetchpriority: "fetchPriority",
for: "htmlFor",
form: "form",
formmethod: "formMethod",
formaction: "formAction",
formenctype: "formEncType",
formnovalidate: "formNoValidate",
formtarget: "formTarget",
frameborder: "frameBorder",
headers: "headers",
height: "height",
hidden: "hidden",
high: "high",
href: "href",
hreflang: "hrefLang",
htmlfor: "htmlFor",
httpequiv: "httpEquiv",
"http-equiv": "httpEquiv",
icon: "icon",
id: "id",
imagesizes: "imageSizes",
imagesrcset: "imageSrcSet",
innerhtml: "innerHTML",
inputmode: "inputMode",
integrity: "integrity",
is: "is",
itemid: "itemID",
itemprop: "itemProp",
itemref: "itemRef",
itemscope: "itemScope",
itemtype: "itemType",
keyparams: "keyParams",
keytype: "keyType",
kind: "kind",
label: "label",
lang: "lang",
list: "list",
loop: "loop",
low: "low",
manifest: "manifest",
marginwidth: "marginWidth",
marginheight: "marginHeight",
max: "max",
maxlength: "maxLength",
media: "media",
mediagroup: "mediaGroup",
method: "method",
min: "min",
minlength: "minLength",
multiple: "multiple",
muted: "muted",
name: "name",
nomodule: "noModule",
nonce: "nonce",
novalidate: "noValidate",
open: "open",
optimum: "optimum",
pattern: "pattern",
placeholder: "placeholder",
playsinline: "playsInline",
poster: "poster",
preload: "preload",
profile: "profile",
radiogroup: "radioGroup",
readonly: "readOnly",
referrerpolicy: "referrerPolicy",
rel: "rel",
required: "required",
reversed: "reversed",
role: "role",
rows: "rows",
rowspan: "rowSpan",
sandbox: "sandbox",
scope: "scope",
scoped: "scoped",
scrolling: "scrolling",
seamless: "seamless",
selected: "selected",
shape: "shape",
size: "size",
sizes: "sizes",
span: "span",
spellcheck: "spellCheck",
src: "src",
srcdoc: "srcDoc",
srclang: "srcLang",
srcset: "srcSet",
start: "start",
step: "step",
style: "style",
summary: "summary",
tabindex: "tabIndex",
target: "target",
title: "title",
type: "type",
usemap: "useMap",
value: "value",
width: "width",
wmode: "wmode",
wrap: "wrap",
// SVG
about: "about",
accentheight: "accentHeight",
"accent-height": "accentHeight",
accumulate: "accumulate",
additive: "additive",
alignmentbaseline: "alignmentBaseline",
"alignment-baseline": "alignmentBaseline",
allowreorder: "allowReorder",
alphabetic: "alphabetic",
amplitude: "amplitude",
arabicform: "arabicForm",
"arabic-form": "arabicForm",
ascent: "ascent",
attributename: "attributeName",
attributetype: "attributeType",
autoreverse: "autoReverse",
azimuth: "azimuth",
basefrequency: "baseFrequency",
baselineshift: "baselineShift",
"baseline-shift": "baselineShift",
baseprofile: "baseProfile",
bbox: "bbox",
begin: "begin",
bias: "bias",
by: "by",
calcmode: "calcMode",
capheight: "capHeight",
"cap-height": "capHeight",
clip: "clip",
clippath: "clipPath",
"clip-path": "clipPath",
clippathunits: "clipPathUnits",
cliprule: "clipRule",
"clip-rule": "clipRule",
color: "color",
colorinterpolation: "colorInterpolation",
"color-interpolation": "colorInterpolation",
colorinterpolationfilters: "colorInterpolationFilters",
"color-interpolation-filters": "colorInterpolationFilters",
colorprofile: "colorProfile",
"color-profile": "colorProfile",
colorrendering: "colorRendering",
"color-rendering": "colorRendering",
contentscripttype: "contentScriptType",
contentstyletype: "contentStyleType",
cursor: "cursor",
cx: "cx",
cy: "cy",
d: "d",
datatype: "datatype",
decelerate: "decelerate",
descent: "descent",
diffuseconstant: "diffuseConstant",
direction: "direction",
display: "display",
divisor: "divisor",
dominantbaseline: "dominantBaseline",
"dominant-baseline": "dominantBaseline",
dur: "dur",
dx: "dx",
dy: "dy",
edgemode: "edgeMode",
elevation: "elevation",
enablebackground: "enableBackground",
"enable-background": "enableBackground",
end: "end",
exponent: "exponent",
externalresourcesrequired: "externalResourcesRequired",
fill: "fill",
fillopacity: "fillOpacity",
"fill-opacity": "fillOpacity",
fillrule: "fillRule",
"fill-rule": "fillRule",
filter: "filter",
filterres: "filterRes",
filterunits: "filterUnits",
floodopacity: "floodOpacity",
"flood-opacity": "floodOpacity",
floodcolor: "floodColor",
"flood-color": "floodColor",
focusable: "focusable",
fontfamily: "fontFamily",
"font-family": "fontFamily",
fontsize: "fontSize",
"font-size": "fontSize",
fontsizeadjust: "fontSizeAdjust",
"font-size-adjust": "fontSizeAdjust",
fontstretch: "fontStretch",
"font-stretch": "fontStretch",
fontstyle: "fontStyle",
"font-style": "fontStyle",
fontvariant: "fontVariant",
"font-variant": "fontVariant",
fontweight: "fontWeight",
"font-weight": "fontWeight",
format: "format",
from: "from",
fx: "fx",
fy: "fy",
g1: "g1",
g2: "g2",
glyphname: "glyphName",
"glyph-name": "glyphName",
glyphorientationhorizontal: "glyphOrientationHorizontal",
"glyph-orientation-horizontal": "glyphOrientationHorizontal",
glyphorientationvertical: "glyphOrientationVertical",
"glyph-orientation-vertical": "glyphOrientationVertical",
glyphref: "glyphRef",
gradienttransform: "gradientTransform",
gradientunits: "gradientUnits",
hanging: "hanging",
horizadvx: "horizAdvX",
"horiz-adv-x": "horizAdvX",
horizoriginx: "horizOriginX",
"horiz-origin-x": "horizOriginX",
ideographic: "ideographic",
imagerendering: "imageRendering",
"image-rendering": "imageRendering",
in2: "in2",
in: "in",
inlist: "inlist",
intercept: "intercept",
k1: "k1",
k2: "k2",
k3: "k3",
k4: "k4",
k: "k",
kernelmatrix: "kernelMatrix",
kernelunitlength: "kernelUnitLength",
kerning: "kerning",
keypoints: "keyPoints",
keysplines: "keySplines",
keytimes: "keyTimes",
lengthadjust: "lengthAdjust",
letterspacing: "letterSpacing",
"letter-spacing": "letterSpacing",
lightingcolor: "lightingColor",
"lighting-color": "lightingColor",
limitingconeangle: "limitingConeAngle",
local: "local",
markerend: "markerEnd",
"marker-end": "markerEnd",
markerheight: "markerHeight",
markermid: "markerMid",
"marker-mid": "markerMid",
markerstart: "markerStart",
"marker-start": "markerStart",
markerunits: "markerUnits",
markerwidth: "markerWidth",
mask: "mask",
maskcontentunits: "maskContentUnits",
maskunits: "maskUnits",
mathematical: "mathematical",
mode: "mode",
numoctaves: "numOctaves",
offset: "offset",
opacity: "opacity",
operator: "operator",
order: "order",
orient: "orient",
orientation: "orientation",
origin: "origin",
overflow: "overflow",
overlineposition: "overlinePosition",
"overline-position": "overlinePosition",
overlinethickness: "overlineThickness",
"overline-thickness": "overlineThickness",
paintorder: "paintOrder",
"paint-order": "paintOrder",
panose1: "panose1",
"panose-1": "panose1",
pathlength: "pathLength",
patterncontentunits: "patternContentUnits",
patterntransform: "patternTransform",
patternunits: "patternUnits",
pointerevents: "pointerEvents",
"pointer-events": "pointerEvents",
points: "points",
pointsatx: "pointsAtX",
pointsaty: "pointsAtY",
pointsatz: "pointsAtZ",
prefix: "prefix",
preservealpha: "preserveAlpha",
preserveaspectratio: "preserveAspectRatio",
primitiveunits: "primitiveUnits",
property: "property",
r: "r",
radius: "radius",
refx: "refX",
refy: "refY",
renderingintent: "renderingIntent",
"rendering-intent": "renderingIntent",
repeatcount: "repeatCount",
repeatdur: "repeatDur",
requiredextensions: "requiredExtensions",
requiredfeatures: "requiredFeatures",
resource: "resource",
restart: "restart",
result: "result",
results: "results",
rotate: "rotate",
rx: "rx",
ry: "ry",
scale: "scale",
security: "security",
seed: "seed",
shaperendering: "shapeRendering",
"shape-rendering": "shapeRendering",
slope: "slope",
spacing: "spacing",
specularconstant: "specularConstant",
specularexponent: "specularExponent",
speed: "speed",
spreadmethod: "spreadMethod",
startoffset: "startOffset",
stddeviation: "stdDeviation",
stemh: "stemh",
stemv: "stemv",
stitchtiles: "stitchTiles",
stopcolor: "stopColor",
"stop-color": "stopColor",
stopopacity: "stopOpacity",
"stop-opacity": "stopOpacity",
strikethroughposition: "strikethroughPosition",
"strikethrough-position": "strikethroughPosition",
strikethroughthickness: "strikethroughThickness",
"strikethrough-thickness": "strikethroughThickness",
string: "string",
stroke: "stroke",
strokedasharray: "strokeDasharray",
"stroke-dasharray": "strokeDasharray",
strokedashoffset: "strokeDashoffset",
"stroke-dashoffset": "strokeDashoffset",
strokelinecap: "strokeLinecap",
"stroke-linecap": "strokeLinecap",
strokelinejoin: "strokeLinejoin",
"stroke-linejoin": "strokeLinejoin",
strokemiterlimit: "strokeMiterlimit",
"stroke-miterlimit": "strokeMiterlimit",
strokewidth: "strokeWidth",
"stroke-width": "strokeWidth",
strokeopacity: "strokeOpacity",
"stroke-opacity": "strokeOpacity",
suppresscontenteditablewarning: "suppressContentEditableWarning",
suppresshydrationwarning: "suppressHydrationWarning",
surfacescale: "surfaceScale",
systemlanguage: "systemLanguage",
tablevalues: "tableValues",
targetx: "targetX",
targety: "targetY",
textanchor: "textAnchor",
"text-anchor": "textAnchor",
textdecoration: "textDecoration",
"text-decoration": "textDecoration",
textlength: "textLength",
textrendering: "textRendering",
"text-rendering": "textRendering",
to: "to",
transform: "transform",
typeof: "typeof",
u1: "u1",
u2: "u2",
underlineposition: "underlinePosition",
"underline-position": "underlinePosition",
underlinethickness: "underlineThickness",
"underline-thickness": "underlineThickness",
unicode: "unicode",
unicodebidi: "unicodeBidi",
"unicode-bidi": "unicodeBidi",
unicoderange: "unicodeRange",
"unicode-range": "unicodeRange",
unitsperem: "unitsPerEm",
"units-per-em": "unitsPerEm",
unselectable: "unselectable",
valphabetic: "vAlphabetic",
"v-alphabetic": "vAlphabetic",
values: "values",
vectoreffect: "vectorEffect",
"vector-effect": "vectorEffect",
version: "version",
vertadvy: "vertAdvY",
"vert-adv-y": "vertAdvY",
vertoriginx: "vertOriginX",
"vert-origin-x": "vertOriginX",
vertoriginy: "vertOriginY",
"vert-origin-y": "vertOriginY",
vhanging: "vHanging",
"v-hanging": "vHanging",
videographic: "vIdeographic",
"v-ideographic": "vIdeographic",
viewbox: "viewBox",
viewtarget: "viewTarget",
visibility: "visibility",
vmathematical: "vMathematical",
"v-mathematical": "vMathematical",
vocab: "vocab",
widths: "widths",
wordspacing: "wordSpacing",
"word-spacing": "wordSpacing",
writingmode: "writingMode",
"writing-mode": "writingMode",
x1: "x1",
x2: "x2",
x: "x",
xchannelselector: "xChannelSelector",
xheight: "xHeight",
"x-height": "xHeight",
xlinkactuate: "xlinkActuate",
"xlink:actuate": "xlinkActuate",
xlinkarcrole: "xlinkArcrole",
"xlink:arcrole": "xlinkArcrole",
xlinkhref: "xlinkHref",
"xlink:href": "xlinkHref",
xlinkrole: "xlinkRole",
"xlink:role": "xlinkRole",
xlinkshow: "xlinkShow",
"xlink:show": "xlinkShow",
xlinktitle: "xlinkTitle",
"xlink:title": "xlinkTitle",
xlinktype: "xlinkType",
"xlink:type": "xlinkType",
xmlbase: "xmlBase",
"xml:base": "xmlBase",
xmllang: "xmlLang",
"xml:lang": "xmlLang",
xmlns: "xmlns",
"xml:space": "xmlSpace",
xmlnsxlink: "xmlnsXlink",
"xmlns:xlink": "xmlnsXlink",
xmlspace: "xmlSpace",
y1: "y1",
y2: "y2",
y: "y",
ychannelselector: "yChannelSelector",
z: "z",
zoomandpan: "zoomAndPan"
};
var ariaProperties = {
"aria-current": 0,
// state
"aria-description": 0,
"aria-details": 0,
"aria-disabled": 0,
// state
"aria-hidden": 0,
// state
"aria-invalid": 0,
// state
"aria-keyshortcuts": 0,
"aria-label": 0,
"aria-roledescription": 0,
// Widget Attributes
"aria-autocomplete": 0,
"aria-checked": 0,
"aria-expanded": 0,
"aria-haspopup": 0,
"aria-level": 0,
"aria-modal": 0,
"aria-multiline": 0,
"aria-multiselectable": 0,
"aria-orientation": 0,
"aria-placeholder": 0,
"aria-pressed": 0,
"aria-readonly": 0,
"aria-required": 0,
"aria-selected": 0,
"aria-sort": 0,
"aria-valuemax": 0,
"aria-valuemin": 0,
"aria-valuenow": 0,
"aria-valuetext": 0,
// Live Region Attributes
"aria-atomic": 0,
"aria-busy": 0,
"aria-live": 0,
"aria-relevant": 0,
// Drag-and-Drop Attributes
"aria-dropeffect": 0,
"aria-grabbed": 0,
// Relationship Attributes
"aria-activedescendant": 0,
"aria-colcount": 0,
"aria-colindex": 0,
"aria-colspan": 0,
"aria-controls": 0,
"aria-describedby": 0,
"aria-errormessage": 0,
"aria-flowto": 0,
"aria-labelledby": 0,
"aria-owns": 0,
"aria-posinset": 0,
"aria-rowcount": 0,
"aria-rowindex": 0,
"aria-rowspan": 0,
"aria-setsize": 0
};
var warnedProperties = {};
var rARIA = new RegExp("^(aria)-[" + ATTRIBUTE_NAME_CHAR + "]*$");
var rARIACamel = new RegExp("^(aria)[A-Z][" + ATTRIBUTE_NAME_CHAR + "]*$");
function validateProperty(tagName, name) {
{
if (hasOwnProperty.call(warnedProperties, name) && warnedProperties[name]) {
return true;
}
if (rARIACamel.test(name)) {
var ariaName = "aria-" + name.slice(4).toLowerCase();
var correctName = ariaProperties.hasOwnProperty(ariaName)
? ariaName
: null; // If this is an aria-* attribute, but is not listed in the known DOM
// DOM properties, then it is an invalid aria-* attribute.
if (correctName == null) {
error(
"Invalid ARIA attribute `%s`. ARIA attributes follow the pattern aria-* and must be lowercase.",
name
);
warnedProperties[name] = true;
return true;
} // aria-* attributes should be lowercase; suggest the lowercase version.
if (name !== correctName) {
error(
"Invalid ARIA attribute `%s`. Did you mean `%s`?",
name,
correctName
);
warnedProperties[name] = true;
return true;
}
}
if (rARIA.test(name)) {
var lowerCasedName = name.toLowerCase();
var standardName = ariaProperties.hasOwnProperty(lowerCasedName)
? lowerCasedName
: null; // If this is an aria-* attribute, but is not listed in the known DOM
// DOM properties, then it is an invalid aria-* attribute.
if (standardName == null) {
warnedProperties[name] = true;
return false;
} // aria-* attributes should be lowercase; suggest the lowercase version.
if (name !== standardName) {
error(
"Unknown ARIA attribute `%s`. Did you mean `%s`?",
name,
standardName
);
warnedProperties[name] = true;
return true;
}
}
}
return true;
}
function warnInvalidARIAProps(type, props) {
{
var invalidProps = [];
for (var key in props) {
var isValid = validateProperty(type, key);
if (!isValid) {
invalidProps.push(key);
}
}
var unknownPropString = invalidProps
.map(function(prop) {
return "`" + prop + "`";
})
.join(", ");
if (invalidProps.length === 1) {
error(
"Invalid aria prop %s on <%s> tag. " +
"For details, see https://reactjs.org/link/invalid-aria-props",
unknownPropString,
type
);
} else if (invalidProps.length > 1) {
error(
"Invalid aria props %s on <%s> tag. " +
"For details, see https://reactjs.org/link/invalid-aria-props",
unknownPropString,
type
);
}
}
}
function validateProperties(type, props) {
if (isCustomComponent(type, props)) {
return;
}
warnInvalidARIAProps(type, props);
}
var didWarnValueNull = false;
function validateProperties$1(type, props) {
{
if (type !== "input" && type !== "textarea" && type !== "select") {
return;
}
if (props != null && props.value === null && !didWarnValueNull) {
didWarnValueNull = true;
if (type === "select" && props.multiple) {
error(
"`value` prop on `%s` should not be null. " +
"Consider using an empty array when `multiple` is set to `true` " +
"to clear the component or `undefined` for uncontrolled components.",
type
);
} else {
error(
"`value` prop on `%s` should not be null. " +
"Consider using an empty string to clear the component or `undefined` " +
"for uncontrolled components.",
type
);
}
}
}
}
var validateProperty$1 = function() {};
{
var warnedProperties$1 = {};
var EVENT_NAME_REGEX = /^on./;
var INVALID_EVENT_NAME_REGEX = /^on[^A-Z]/;
var rARIA$1 = new RegExp("^(aria)-[" + ATTRIBUTE_NAME_CHAR + "]*$");
var rARIACamel$1 = new RegExp("^(aria)[A-Z][" + ATTRIBUTE_NAME_CHAR + "]*$");
validateProperty$1 = function(tagName, name, value, eventRegistry) {
if (
hasOwnProperty.call(warnedProperties$1, name) &&
warnedProperties$1[name]
) {
return true;
}
var lowerCasedName = name.toLowerCase();
if (lowerCasedName === "onfocusin" || lowerCasedName === "onfocusout") {
error(
"React uses onFocus and onBlur instead of onFocusIn and onFocusOut. " +
"All React events are normalized to bubble, so onFocusIn and onFocusOut " +
"are not needed/supported by React."
);
warnedProperties$1[name] = true;
return true;
} // We can't rely on the event system being injected on the server.
if (eventRegistry != null) {
var registrationNameDependencies =
eventRegistry.registrationNameDependencies,
possibleRegistrationNames = eventRegistry.possibleRegistrationNames;
if (registrationNameDependencies.hasOwnProperty(name)) {
return true;
}
var registrationName = possibleRegistrationNames.hasOwnProperty(
lowerCasedName
)
? possibleRegistrationNames[lowerCasedName]
: null;
if (registrationName != null) {
error(
"Invalid event handler property `%s`. Did you mean `%s`?",
name,
registrationName
);
warnedProperties$1[name] = true;
return true;
}
if (EVENT_NAME_REGEX.test(name)) {
error("Unknown event handler property `%s`. It will be ignored.", name);
warnedProperties$1[name] = true;
return true;
}
} else if (EVENT_NAME_REGEX.test(name)) {
// If no event plugins have been injected, we are in a server environment.
// So we can't tell if the event name is correct for sure, but we can filter
// out known bad ones like `onclick`. We can't suggest a specific replacement though.
if (INVALID_EVENT_NAME_REGEX.test(name)) {
error(
"Invalid event handler property `%s`. " +
"React events use the camelCase naming convention, for example `onClick`.",
name
);
}
warnedProperties$1[name] = true;
return true;
} // Let the ARIA attribute hook validate ARIA attributes
if (rARIA$1.test(name) || rARIACamel$1.test(name)) {
return true;
}
if (lowerCasedName === "innerhtml") {
error(
"Directly setting property `innerHTML` is not permitted. " +
"For more information, lookup documentation on `dangerouslySetInnerHTML`."
);
warnedProperties$1[name] = true;
return true;
}
if (lowerCasedName === "aria") {
error(
"The `aria` attribute is reserved for future use in React. " +
"Pass individual `aria-` attributes instead."
);
warnedProperties$1[name] = true;
return true;
}
if (
lowerCasedName === "is" &&
value !== null &&
value !== undefined &&
typeof value !== "string"
) {
error(
"Received a `%s` for a string attribute `is`. If this is expected, cast " +
"the value to a string.",
typeof value
);
warnedProperties$1[name] = true;
return true;
}
if (typeof value === "number" && isNaN(value)) {
error(
"Received NaN for the `%s` attribute. If this is expected, cast " +
"the value to a string.",
name
);
warnedProperties$1[name] = true;
return true;
}
var propertyInfo = getPropertyInfo(name);
var isReserved = propertyInfo !== null && propertyInfo.type === RESERVED; // Known attributes should match the casing specified in the property config.
if (possibleStandardNames.hasOwnProperty(lowerCasedName)) {
var standardName = possibleStandardNames[lowerCasedName];
if (standardName !== name) {
error(
"Invalid DOM property `%s`. Did you mean `%s`?",
name,
standardName
);
warnedProperties$1[name] = true;
return true;
}
} else if (!isReserved && name !== lowerCasedName) {
// Unknown attributes should have lowercase casing since that's how they
// will be cased anyway with server rendering.
error(
"React does not recognize the `%s` prop on a DOM element. If you " +
"intentionally want it to appear in the DOM as a custom " +
"attribute, spell it as lowercase `%s` instead. " +
"If you accidentally passed it from a parent component, remove " +
"it from the DOM element.",
name,
lowerCasedName
);
warnedProperties$1[name] = true;
return true;
}
if (
typeof value === "boolean" &&
shouldRemoveAttributeWithWarning(name, value, propertyInfo, false)
) {
if (value) {
error(
"Received `%s` for a non-boolean attribute `%s`.\n\n" +
"If you want to write it to the DOM, pass a string instead: " +
'%s="%s" or %s={value.toString()}.',
value,
name,
name,
value,
name
);
} else {
error(
"Received `%s` for a non-boolean attribute `%s`.\n\n" +
"If you want to write it to the DOM, pass a string instead: " +
'%s="%s" or %s={value.toString()}.\n\n' +
"If you used to conditionally omit it with %s={condition && value}, " +
"pass %s={condition ? value : undefined} instead.",
value,
name,
name,
value,
name,
name,
name
);
}
warnedProperties$1[name] = true;
return true;
} // Now that we've validated casing, do not validate
// data types for reserved props
if (isReserved) {
return true;
} // Warn when a known attribute is a bad type
if (shouldRemoveAttributeWithWarning(name, value, propertyInfo, false)) {
warnedProperties$1[name] = true;
return false;
} // Warn when passing the strings 'false' or 'true' into a boolean prop
if (
(value === "false" || value === "true") &&
propertyInfo !== null &&
propertyInfo.type === BOOLEAN
) {
error(
"Received the string `%s` for the boolean attribute `%s`. " +
"%s " +
"Did you mean %s={%s}?",
value,
name,
value === "false"
? "The browser will interpret it as a truthy value."
: 'Although this works, it will not work as expected if you pass the string "false".',
name,
value
);
warnedProperties$1[name] = true;
return true;
}
return true;
};
}
var warnUnknownProperties = function(type, props, eventRegistry) {
{
var unknownProps = [];
for (var key in props) {
var isValid = validateProperty$1(type, key, props[key], eventRegistry);
if (!isValid) {
unknownProps.push(key);
}
}
var unknownPropString = unknownProps
.map(function(prop) {
return "`" + prop + "`";
})
.join(", ");
if (unknownProps.length === 1) {
error(
"Invalid value for prop %s on <%s> tag. Either remove it from the element, " +
"or pass a string or number value to keep it in the DOM. " +
"For details, see https://reactjs.org/link/attribute-behavior ",
unknownPropString,
type
);
} else if (unknownProps.length > 1) {
error(
"Invalid values for props %s on <%s> tag. Either remove them from the element, " +
"or pass a string or number value to keep them in the DOM. " +
"For details, see https://reactjs.org/link/attribute-behavior ",
unknownPropString,
type
);
}
}
};
function validateProperties$2(type, props, eventRegistry) {
if (isCustomComponent(type, props)) {
return;
}
warnUnknownProperties(type, props, eventRegistry);
}
var didWarnInvalidHydration = false;
var DANGEROUSLY_SET_INNER_HTML = "dangerouslySetInnerHTML";
var SUPPRESS_CONTENT_EDITABLE_WARNING = "suppressContentEditableWarning";
var SUPPRESS_HYDRATION_WARNING = "suppressHydrationWarning";
var AUTOFOCUS = "autoFocus";
var CHILDREN = "children";
var STYLE = "style";
var HTML$1 = "__html";
var warnedUnknownTags;
var validatePropertiesInDevelopment;
var warnForPropDifference;
var warnForExtraAttributes;
var warnForInvalidEventListener;
var canDiffStyleForHydrationWarning;
var normalizeHTML;
{
warnedUnknownTags = {
// There are working polyfills for <dialog>. Let people use it.
dialog: true,
// Electron ships a custom <webview> tag to display external web content in
// an isolated frame and process.
// This tag is not present in non Electron environments such as JSDom which
// is often used for testing purposes.
// @see https://electronjs.org/docs/api/webview-tag
webview: true
};
validatePropertiesInDevelopment = function(type, props) {
validateProperties(type, props);
validateProperties$1(type, props);
validateProperties$2(type, props, {
registrationNameDependencies: registrationNameDependencies,
possibleRegistrationNames: possibleRegistrationNames
});
}; // IE 11 parses & normalizes the style attribute as opposed to other
// browsers. It adds spaces and sorts the properties in some
// non-alphabetical order. Handling that would require sorting CSS
// properties in the client & server versions or applying
// `expectedStyle` to a temporary DOM node to read its `style` attribute
// normalized. Since it only affects IE, we're skipping style warnings
// in that browser completely in favor of doing all that work.
// See https://github.com/facebook/react/issues/11807
canDiffStyleForHydrationWarning = canUseDOM && !document.documentMode;
warnForPropDifference = function(propName, serverValue, clientValue) {
if (didWarnInvalidHydration) {
return;
}
var normalizedClientValue = normalizeMarkupForTextOrAttribute(clientValue);
var normalizedServerValue = normalizeMarkupForTextOrAttribute(serverValue);
if (normalizedServerValue === normalizedClientValue) {
return;
}
didWarnInvalidHydration = true;
error(
"Prop `%s` did not match. Server: %s Client: %s",
propName,
JSON.stringify(normalizedServerValue),
JSON.stringify(normalizedClientValue)
);
};
warnForExtraAttributes = function(attributeNames) {
if (didWarnInvalidHydration) {
return;
}
didWarnInvalidHydration = true;
var names = [];
attributeNames.forEach(function(name) {
names.push(name);
});
error("Extra attributes from the server: %s", names);
};
warnForInvalidEventListener = function(registrationName, listener) {
if (listener === false) {
error(
"Expected `%s` listener to be a function, instead got `false`.\n\n" +
"If you used to conditionally omit it with %s={condition && value}, " +
"pass %s={condition ? value : undefined} instead.",
registrationName,
registrationName,
registrationName
);
} else {
error(
"Expected `%s` listener to be a function, instead got a value of `%s` type.",
registrationName,
typeof listener
);
}
}; // Parse the HTML and read it back to normalize the HTML string so that it
// can be used for comparison.
normalizeHTML = function(parent, html) {
// We could have created a separate document here to avoid
// re-initializing custom elements if they exist. But this breaks
// how <noscript> is being handled. So we use the same document.
// See the discussion in https://github.com/facebook/react/pull/11157.
var testElement =
parent.namespaceURI === HTML_NAMESPACE
? parent.ownerDocument.createElement(parent.tagName)
: parent.ownerDocument.createElementNS(
parent.namespaceURI,
parent.tagName
);
testElement.innerHTML = html;
return testElement.innerHTML;
};
} // HTML parsing normalizes CR and CRLF to LF.
// It also can turn \u0000 into \uFFFD inside attributes.
// https://www.w3.org/TR/html5/single-page.html#preprocessing-the-input-stream
// If we have a mismatch, it might be caused by that.
// We will still patch up in this case but not fire the warning.
var NORMALIZE_NEWLINES_REGEX = /\r\n?/g;
var NORMALIZE_NULL_AND_REPLACEMENT_REGEX = /\u0000|\uFFFD/g;
function normalizeMarkupForTextOrAttribute(markup) {
{
checkHtmlStringCoercion(markup);
}
var markupString = typeof markup === "string" ? markup : "" + markup;
return markupString
.replace(NORMALIZE_NEWLINES_REGEX, "\n")
.replace(NORMALIZE_NULL_AND_REPLACEMENT_REGEX, "");
}
function checkForUnmatchedText(
serverText,
clientText,
isConcurrentMode,
shouldWarnDev
) {
var normalizedClientText = normalizeMarkupForTextOrAttribute(clientText);
var normalizedServerText = normalizeMarkupForTextOrAttribute(serverText);
if (normalizedServerText === normalizedClientText) {
return;
}
if (shouldWarnDev) {
{
if (!didWarnInvalidHydration) {
didWarnInvalidHydration = true;
error(
'Text content did not match. Server: "%s" Client: "%s"',
normalizedServerText,
normalizedClientText
);
}
}
}
if (isConcurrentMode && enableClientRenderFallbackOnTextMismatch) {
// In concurrent roots, we throw when there's a text mismatch and revert to
// client rendering, up to the nearest Suspense boundary.
throw new Error("Text content does not match server-rendered HTML.");
}
}
function getOwnerDocumentFromRootContainer(rootContainerElement) {
return rootContainerElement.nodeType === DOCUMENT_NODE
? rootContainerElement
: rootContainerElement.ownerDocument;
}
function noop() {}
function trapClickOnNonInteractiveElement(node) {
// Mobile Safari does not fire properly bubble click events on
// non-interactive elements, which means delegated click listeners do not
// fire. The workaround for this bug involves attaching an empty click
// listener on the target node.
// https://www.quirksmode.org/blog/archives/2010/09/click_event_del.html
// Just set it using the onclick property so that we don't have to manage any
// bookkeeping for it. Not sure if we need to clear it when the listener is
// removed.
// TODO: Only do this for the relevant Safaris maybe?
node.onclick = noop;
}
function setInitialDOMProperties(
tag,
domElement,
nextProps,
isCustomComponentTag
) {
for (var propKey in nextProps) {
if (!nextProps.hasOwnProperty(propKey)) {
continue;
}
var nextProp = nextProps[propKey];
if (propKey === STYLE) {
{
if (nextProp) {
// Freeze the next style object so that we can assume it won't be
// mutated. We have already warned for this in the past.
Object.freeze(nextProp);
}
} // Relies on `updateStylesByID` not mutating `styleUpdates`.
setValueForStyles(domElement, nextProp);
} else if (propKey === DANGEROUSLY_SET_INNER_HTML) {
var nextHtml = nextProp ? nextProp[HTML$1] : undefined;
if (nextHtml != null) {
setInnerHTML(domElement, nextHtml);
}
} else if (propKey === CHILDREN) {
if (typeof nextProp === "string") {
// Avoid setting initial textContent when the text is empty. In IE11 setting
// textContent on a <textarea> will cause the placeholder to not
// show within the <textarea> until it has been focused and blurred again.
// https://github.com/facebook/react/issues/6731#issuecomment-254874553
var canSetTextContent =
tag !== "body" && (tag !== "textarea" || nextProp !== "");
if (canSetTextContent) {
setTextContent(domElement, nextProp);
}
} else if (typeof nextProp === "number") {
var _canSetTextContent = tag !== "body";
if (_canSetTextContent) {
setTextContent(domElement, "" + nextProp);
}
}
} else if (
propKey === SUPPRESS_CONTENT_EDITABLE_WARNING ||
propKey === SUPPRESS_HYDRATION_WARNING
);
else if (propKey === AUTOFOCUS);
else if (registrationNameDependencies.hasOwnProperty(propKey)) {
if (nextProp != null) {
if (typeof nextProp !== "function") {
warnForInvalidEventListener(propKey, nextProp);
}
if (propKey === "onScroll") {
listenToNonDelegatedEvent("scroll", domElement);
}
}
} else if (nextProp != null) {
setValueForProperty(domElement, propKey, nextProp, isCustomComponentTag);
}
}
}
function updateDOMProperties(
domElement,
updatePayload,
wasCustomComponentTag,
isCustomComponentTag
) {
// TODO: Handle wasCustomComponentTag
for (var i = 0; i < updatePayload.length; i += 2) {
var propKey = updatePayload[i];
var propValue = updatePayload[i + 1];
if (propKey === STYLE) {
setValueForStyles(domElement, propValue);
} else if (propKey === DANGEROUSLY_SET_INNER_HTML) {
setInnerHTML(domElement, propValue);
} else if (propKey === CHILDREN) {
setTextContent(domElement, propValue);
} else {
setValueForProperty(domElement, propKey, propValue, isCustomComponentTag);
}
}
}
function createElement(type, props, rootContainerElement, parentNamespace) {
var isCustomComponentTag; // We create tags in the namespace of their parent container, except HTML
// tags get no namespace.
var ownerDocument = getOwnerDocumentFromRootContainer(rootContainerElement);
var domElement;
var namespaceURI = parentNamespace;
if (namespaceURI === HTML_NAMESPACE) {
namespaceURI = getIntrinsicNamespace(type);
}
if (namespaceURI === HTML_NAMESPACE) {
{
isCustomComponentTag = isCustomComponent(type, props); // Should this check be gated by parent namespace? Not sure we want to
// allow <SVG> or <mATH>.
if (!isCustomComponentTag && type !== type.toLowerCase()) {
error(
"<%s /> is using incorrect casing. " +
"Use PascalCase for React components, " +
"or lowercase for HTML elements.",
type
);
}
}
if (type === "script") {
// Create the script via .innerHTML so its "parser-inserted" flag is
// set to true and it does not execute
var div = ownerDocument.createElement("div");
div.innerHTML = "<script><" + "/script>"; // eslint-disable-line
// This is guaranteed to yield a script element.
var firstChild = div.firstChild;
domElement = div.removeChild(firstChild);
} else if (typeof props.is === "string") {
domElement = ownerDocument.createElement(type, {
is: props.is
});
} else {
// Separate else branch instead of using `props.is || undefined` above because of a Firefox bug.
// See discussion in https://github.com/facebook/react/pull/6896
// and discussion in https://bugzilla.mozilla.org/show_bug.cgi?id=1276240
domElement = ownerDocument.createElement(type); // Normally attributes are assigned in `setInitialDOMProperties`, however the `multiple` and `size`
// attributes on `select`s needs to be added before `option`s are inserted.
// This prevents:
// - a bug where the `select` does not scroll to the correct option because singular
// `select` elements automatically pick the first item #13222
// - a bug where the `select` set the first item as selected despite the `size` attribute #14239
// See https://github.com/facebook/react/issues/13222
// and https://github.com/facebook/react/issues/14239
if (type === "select") {
var node = domElement;
if (props.multiple) {
node.multiple = true;
} else if (props.size) {
// Setting a size greater than 1 causes a select to behave like `multiple=true`, where
// it is possible that no option is selected.
//
// This is only necessary when a select in "single selection mode".
node.size = props.size;
}
}
}
} else {
domElement = ownerDocument.createElementNS(namespaceURI, type);
}
{
if (namespaceURI === HTML_NAMESPACE) {
if (
!isCustomComponentTag && // $FlowFixMe[method-unbinding]
Object.prototype.toString.call(domElement) ===
"[object HTMLUnknownElement]" &&
!hasOwnProperty.call(warnedUnknownTags, type)
) {
warnedUnknownTags[type] = true;
error(
"The tag <%s> is unrecognized in this browser. " +
"If you meant to render a React component, start its name with " +
"an uppercase letter.",
type
);
}
}
}
return domElement;
}
function createTextNode(text, rootContainerElement) {
return getOwnerDocumentFromRootContainer(rootContainerElement).createTextNode(
text
);
}
function setInitialProperties(domElement, tag, rawProps) {
var isCustomComponentTag = isCustomComponent(tag, rawProps);
{
validatePropertiesInDevelopment(tag, rawProps);
} // TODO: Make sure that we check isMounted before firing any of these events.
var props;
switch (tag) {
case "dialog":
listenToNonDelegatedEvent("cancel", domElement);
listenToNonDelegatedEvent("close", domElement);
props = rawProps;
break;
case "iframe":
case "object":
case "embed":
// We listen to this event in case to ensure emulated bubble
// listeners still fire for the load event.
listenToNonDelegatedEvent("load", domElement);
props = rawProps;
break;
case "video":
case "audio":
// We listen to these events in case to ensure emulated bubble
// listeners still fire for all the media events.
for (var i = 0; i < mediaEventTypes.length; i++) {
listenToNonDelegatedEvent(mediaEventTypes[i], domElement);
}
props = rawProps;
break;
case "source":
// We listen to this event in case to ensure emulated bubble
// listeners still fire for the error event.
listenToNonDelegatedEvent("error", domElement);
props = rawProps;
break;
case "img":
case "image":
case "link":
// We listen to these events in case to ensure emulated bubble
// listeners still fire for error and load events.
listenToNonDelegatedEvent("error", domElement);
listenToNonDelegatedEvent("load", domElement);
props = rawProps;
break;
case "details":
// We listen to this event in case to ensure emulated bubble
// listeners still fire for the toggle event.
listenToNonDelegatedEvent("toggle", domElement);
props = rawProps;
break;
case "input":
initWrapperState(domElement, rawProps);
props = getHostProps(domElement, rawProps); // We listen to this event in case to ensure emulated bubble
// listeners still fire for the invalid event.
listenToNonDelegatedEvent("invalid", domElement);
break;
case "option":
validateProps(domElement, rawProps);
props = rawProps;
break;
case "select":
initWrapperState$1(domElement, rawProps);
props = getHostProps$1(domElement, rawProps); // We listen to this event in case to ensure emulated bubble
// listeners still fire for the invalid event.
listenToNonDelegatedEvent("invalid", domElement);
break;
case "textarea":
initWrapperState$2(domElement, rawProps);
props = getHostProps$2(domElement, rawProps); // We listen to this event in case to ensure emulated bubble
// listeners still fire for the invalid event.
listenToNonDelegatedEvent("invalid", domElement);
break;
default:
props = rawProps;
}
assertValidProps(tag, props);
setInitialDOMProperties(tag, domElement, props, isCustomComponentTag);
switch (tag) {
case "input":
// TODO: Make sure we check if this is still unmounted or do any clean
// up necessary since we never stop tracking anymore.
track(domElement);
postMountWrapper(domElement, rawProps, false);
break;
case "textarea":
// TODO: Make sure we check if this is still unmounted or do any clean
// up necessary since we never stop tracking anymore.
track(domElement);
postMountWrapper$3(domElement);
break;
case "option":
postMountWrapper$1(domElement, rawProps);
break;
case "select":
postMountWrapper$2(domElement, rawProps);
break;
default:
if (typeof props.onClick === "function") {
// TODO: This cast may not be sound for SVG, MathML or custom elements.
trapClickOnNonInteractiveElement(domElement);
}
break;
}
} // Calculate the diff between the two objects.
function diffProperties(domElement, tag, lastRawProps, nextRawProps) {
{
validatePropertiesInDevelopment(tag, nextRawProps);
}
var updatePayload = null;
var lastProps;
var nextProps;
switch (tag) {
case "input":
lastProps = getHostProps(domElement, lastRawProps);
nextProps = getHostProps(domElement, nextRawProps);
updatePayload = [];
break;
case "select":
lastProps = getHostProps$1(domElement, lastRawProps);
nextProps = getHostProps$1(domElement, nextRawProps);
updatePayload = [];
break;
case "textarea":
lastProps = getHostProps$2(domElement, lastRawProps);
nextProps = getHostProps$2(domElement, nextRawProps);
updatePayload = [];
break;
default:
lastProps = lastRawProps;
nextProps = nextRawProps;
if (
typeof lastProps.onClick !== "function" &&
typeof nextProps.onClick === "function"
) {
// TODO: This cast may not be sound for SVG, MathML or custom elements.
trapClickOnNonInteractiveElement(domElement);
}
break;
}
assertValidProps(tag, nextProps);
var propKey;
var styleName;
var styleUpdates = null;
for (propKey in lastProps) {
if (
nextProps.hasOwnProperty(propKey) ||
!lastProps.hasOwnProperty(propKey) ||
lastProps[propKey] == null
) {
continue;
}
if (propKey === STYLE) {
var lastStyle = lastProps[propKey];
for (styleName in lastStyle) {
if (lastStyle.hasOwnProperty(styleName)) {
if (!styleUpdates) {
styleUpdates = {};
}
styleUpdates[styleName] = "";
}
}
} else if (propKey === DANGEROUSLY_SET_INNER_HTML || propKey === CHILDREN);
else if (
propKey === SUPPRESS_CONTENT_EDITABLE_WARNING ||
propKey === SUPPRESS_HYDRATION_WARNING
);
else if (propKey === AUTOFOCUS);
else if (registrationNameDependencies.hasOwnProperty(propKey)) {
// This is a special case. If any listener updates we need to ensure
// that the "current" fiber pointer gets updated so we need a commit
// to update this element.
if (!updatePayload) {
updatePayload = [];
}
} else {
// For all other deleted properties we add it to the queue. We use
// the allowed property list in the commit phase instead.
(updatePayload = updatePayload || []).push(propKey, null);
}
}
for (propKey in nextProps) {
var nextProp = nextProps[propKey];
var lastProp = lastProps != null ? lastProps[propKey] : undefined;
if (
!nextProps.hasOwnProperty(propKey) ||
nextProp === lastProp ||
(nextProp == null && lastProp == null)
) {
continue;
}
if (propKey === STYLE) {
{
if (nextProp) {
// Freeze the next style object so that we can assume it won't be
// mutated. We have already warned for this in the past.
Object.freeze(nextProp);
}
}
if (lastProp) {
// Unset styles on `lastProp` but not on `nextProp`.
for (styleName in lastProp) {
if (
lastProp.hasOwnProperty(styleName) &&
(!nextProp || !nextProp.hasOwnProperty(styleName))
) {
if (!styleUpdates) {
styleUpdates = {};
}
styleUpdates[styleName] = "";
}
} // Update styles that changed since `lastProp`.
for (styleName in nextProp) {
if (
nextProp.hasOwnProperty(styleName) &&
lastProp[styleName] !== nextProp[styleName]
) {
if (!styleUpdates) {
styleUpdates = {};
}
styleUpdates[styleName] = nextProp[styleName];
}
}
} else {
// Relies on `updateStylesByID` not mutating `styleUpdates`.
if (!styleUpdates) {
if (!updatePayload) {
updatePayload = [];
}
updatePayload.push(propKey, styleUpdates);
}
styleUpdates = nextProp;
}
} else if (propKey === DANGEROUSLY_SET_INNER_HTML) {
var nextHtml = nextProp ? nextProp[HTML$1] : undefined;
var lastHtml = lastProp ? lastProp[HTML$1] : undefined;
if (nextHtml != null) {
if (lastHtml !== nextHtml) {
(updatePayload = updatePayload || []).push(propKey, nextHtml);
}
}
} else if (propKey === CHILDREN) {
if (typeof nextProp === "string" || typeof nextProp === "number") {
(updatePayload = updatePayload || []).push(propKey, "" + nextProp);
}
} else if (
propKey === SUPPRESS_CONTENT_EDITABLE_WARNING ||
propKey === SUPPRESS_HYDRATION_WARNING
);
else if (registrationNameDependencies.hasOwnProperty(propKey)) {
if (nextProp != null) {
// We eagerly listen to this even though we haven't committed yet.
if (typeof nextProp !== "function") {
warnForInvalidEventListener(propKey, nextProp);
}
if (propKey === "onScroll") {
listenToNonDelegatedEvent("scroll", domElement);
}
}
if (!updatePayload && lastProp !== nextProp) {
// This is a special case. If any listener updates we need to ensure
// that the "current" props pointer gets updated so we need a commit
// to update this element.
updatePayload = [];
}
} else {
// For any other property we always add it to the queue and then we
// filter it out using the allowed property list during the commit.
(updatePayload = updatePayload || []).push(propKey, nextProp);
}
}
if (styleUpdates) {
{
validateShorthandPropertyCollisionInDev(styleUpdates, nextProps[STYLE]);
}
(updatePayload = updatePayload || []).push(STYLE, styleUpdates);
}
return updatePayload;
} // Apply the diff.
function updateProperties(
domElement,
updatePayload,
tag,
lastRawProps,
nextRawProps
) {
// Update checked *before* name.
// In the middle of an update, it is possible to have multiple checked.
// When a checked radio tries to change name, browser makes another radio's checked false.
if (
tag === "input" &&
nextRawProps.type === "radio" &&
nextRawProps.name != null
) {
updateChecked(domElement, nextRawProps);
}
var wasCustomComponentTag = isCustomComponent(tag, lastRawProps);
var isCustomComponentTag = isCustomComponent(tag, nextRawProps); // Apply the diff.
updateDOMProperties(
domElement,
updatePayload,
wasCustomComponentTag,
isCustomComponentTag
); // TODO: Ensure that an update gets scheduled if any of the special props
// changed.
switch (tag) {
case "input":
// Update the wrapper around inputs *after* updating props. This has to
// happen after `updateDOMProperties`. Otherwise HTML5 input validations
// raise warnings and prevent the new value from being assigned.
updateWrapper(domElement, nextRawProps);
break;
case "textarea":
updateWrapper$1(domElement, nextRawProps);
break;
case "select":
// <select> value update needs to occur after <option> children
// reconciliation
postUpdateWrapper(domElement, nextRawProps);
break;
}
}
function getPossibleStandardName(propName) {
{
var lowerCasedName = propName.toLowerCase();
if (!possibleStandardNames.hasOwnProperty(lowerCasedName)) {
return null;
}
return possibleStandardNames[lowerCasedName] || null;
}
}
function diffHydratedProperties(
domElement,
tag,
rawProps,
parentNamespace,
isConcurrentMode,
shouldWarnDev
) {
var isCustomComponentTag;
var extraAttributeNames;
{
isCustomComponentTag = isCustomComponent(tag, rawProps);
validatePropertiesInDevelopment(tag, rawProps);
} // TODO: Make sure that we check isMounted before firing any of these events.
switch (tag) {
case "dialog":
listenToNonDelegatedEvent("cancel", domElement);
listenToNonDelegatedEvent("close", domElement);
break;
case "iframe":
case "object":
case "embed":
// We listen to this event in case to ensure emulated bubble
// listeners still fire for the load event.
listenToNonDelegatedEvent("load", domElement);
break;
case "video":
case "audio":
// We listen to these events in case to ensure emulated bubble
// listeners still fire for all the media events.
for (var i = 0; i < mediaEventTypes.length; i++) {
listenToNonDelegatedEvent(mediaEventTypes[i], domElement);
}
break;
case "source":
// We listen to this event in case to ensure emulated bubble
// listeners still fire for the error event.
listenToNonDelegatedEvent("error", domElement);
break;
case "img":
case "image":
case "link":
// We listen to these events in case to ensure emulated bubble
// listeners still fire for error and load events.
listenToNonDelegatedEvent("error", domElement);
listenToNonDelegatedEvent("load", domElement);
break;
case "details":
// We listen to this event in case to ensure emulated bubble
// listeners still fire for the toggle event.
listenToNonDelegatedEvent("toggle", domElement);
break;
case "input":
initWrapperState(domElement, rawProps); // We listen to this event in case to ensure emulated bubble
// listeners still fire for the invalid event.
listenToNonDelegatedEvent("invalid", domElement);
break;
case "option":
validateProps(domElement, rawProps);
break;
case "select":
initWrapperState$1(domElement, rawProps); // We listen to this event in case to ensure emulated bubble
// listeners still fire for the invalid event.
listenToNonDelegatedEvent("invalid", domElement);
break;
case "textarea":
initWrapperState$2(domElement, rawProps); // We listen to this event in case to ensure emulated bubble
// listeners still fire for the invalid event.
listenToNonDelegatedEvent("invalid", domElement);
break;
}
assertValidProps(tag, rawProps);
{
extraAttributeNames = new Set();
var attributes = domElement.attributes;
for (var _i = 0; _i < attributes.length; _i++) {
var name = attributes[_i].name.toLowerCase();
switch (name) {
// Controlled attributes are not validated
// TODO: Only ignore them on controlled tags.
case "value":
break;
case "checked":
break;
case "selected":
break;
default:
// Intentionally use the original name.
// See discussion in https://github.com/facebook/react/pull/10676.
extraAttributeNames.add(attributes[_i].name);
}
}
}
var updatePayload = null;
for (var propKey in rawProps) {
if (!rawProps.hasOwnProperty(propKey)) {
continue;
}
var nextProp = rawProps[propKey];
if (propKey === CHILDREN) {
// For text content children we compare against textContent. This
// might match additional HTML that is hidden when we read it using
// textContent. E.g. "foo" will match "f<span>oo</span>" but that still
// satisfies our requirement. Our requirement is not to produce perfect
// HTML and attributes. Ideally we should preserve structure but it's
// ok not to if the visible content is still enough to indicate what
// even listeners these nodes might be wired up to.
// TODO: Warn if there is more than a single textNode as a child.
// TODO: Should we use domElement.firstChild.nodeValue to compare?
if (typeof nextProp === "string") {
if (domElement.textContent !== nextProp) {
if (rawProps[SUPPRESS_HYDRATION_WARNING] !== true) {
checkForUnmatchedText(
domElement.textContent,
nextProp,
isConcurrentMode,
shouldWarnDev
);
}
updatePayload = [CHILDREN, nextProp];
}
} else if (typeof nextProp === "number") {
if (domElement.textContent !== "" + nextProp) {
if (rawProps[SUPPRESS_HYDRATION_WARNING] !== true) {
checkForUnmatchedText(
domElement.textContent,
nextProp,
isConcurrentMode,
shouldWarnDev
);
}
updatePayload = [CHILDREN, "" + nextProp];
}
}
} else if (registrationNameDependencies.hasOwnProperty(propKey)) {
if (nextProp != null) {
if (typeof nextProp !== "function") {
warnForInvalidEventListener(propKey, nextProp);
}
if (propKey === "onScroll") {
listenToNonDelegatedEvent("scroll", domElement);
}
}
} else if (
shouldWarnDev &&
true && // Convince Flow we've calculated it (it's DEV-only in this method.)
typeof isCustomComponentTag === "boolean"
) {
// Validate that the properties correspond to their expected values.
var serverValue = void 0;
var propertyInfo =
isCustomComponentTag && enableCustomElementPropertySupport
? null
: getPropertyInfo(propKey);
if (rawProps[SUPPRESS_HYDRATION_WARNING] === true);
else if (
propKey === SUPPRESS_CONTENT_EDITABLE_WARNING ||
propKey === SUPPRESS_HYDRATION_WARNING || // Controlled attributes are not validated
// TODO: Only ignore them on controlled tags.
propKey === "value" ||
propKey === "checked" ||
propKey === "selected"
);
else if (propKey === DANGEROUSLY_SET_INNER_HTML) {
var serverHTML = domElement.innerHTML;
var nextHtml = nextProp ? nextProp[HTML$1] : undefined;
if (nextHtml != null) {
var expectedHTML = normalizeHTML(domElement, nextHtml);
if (expectedHTML !== serverHTML) {
warnForPropDifference(propKey, serverHTML, expectedHTML);
}
}
} else if (propKey === STYLE) {
// $FlowFixMe - Should be inferred as not undefined.
extraAttributeNames.delete(propKey);
if (canDiffStyleForHydrationWarning) {
var expectedStyle = createDangerousStringForStyles(nextProp);
serverValue = domElement.getAttribute("style");
if (expectedStyle !== serverValue) {
warnForPropDifference(propKey, serverValue, expectedStyle);
}
}
} else if (isCustomComponentTag && !enableCustomElementPropertySupport) {
// $FlowFixMe - Should be inferred as not undefined.
extraAttributeNames.delete(propKey.toLowerCase());
serverValue = getValueForAttribute(domElement, propKey, nextProp);
if (nextProp !== serverValue) {
warnForPropDifference(propKey, serverValue, nextProp);
}
} else if (
!shouldIgnoreAttribute(propKey, propertyInfo, isCustomComponentTag) &&
!shouldRemoveAttribute(
propKey,
nextProp,
propertyInfo,
isCustomComponentTag
)
) {
var isMismatchDueToBadCasing = false;
if (propertyInfo !== null) {
// $FlowFixMe - Should be inferred as not undefined.
extraAttributeNames.delete(propertyInfo.attributeName);
serverValue = getValueForProperty(
domElement,
propKey,
nextProp,
propertyInfo
);
} else {
var ownNamespace = parentNamespace;
if (ownNamespace === HTML_NAMESPACE) {
ownNamespace = getIntrinsicNamespace(tag);
}
if (ownNamespace === HTML_NAMESPACE) {
// $FlowFixMe - Should be inferred as not undefined.
extraAttributeNames.delete(propKey.toLowerCase());
} else {
var standardName = getPossibleStandardName(propKey);
if (standardName !== null && standardName !== propKey) {
// If an SVG prop is supplied with bad casing, it will
// be successfully parsed from HTML, but will produce a mismatch
// (and would be incorrectly rendered on the client).
// However, we already warn about bad casing elsewhere.
// So we'll skip the misleading extra mismatch warning in this case.
isMismatchDueToBadCasing = true; // $FlowFixMe - Should be inferred as not undefined.
extraAttributeNames.delete(standardName);
} // $FlowFixMe - Should be inferred as not undefined.
extraAttributeNames.delete(propKey);
}
serverValue = getValueForAttribute(domElement, propKey, nextProp);
}
var dontWarnCustomElement = enableCustomElementPropertySupport;
if (
!dontWarnCustomElement &&
nextProp !== serverValue &&
!isMismatchDueToBadCasing
) {
warnForPropDifference(propKey, serverValue, nextProp);
}
}
}
}
{
if (shouldWarnDev) {
if (
// $FlowFixMe - Should be inferred as not undefined.
extraAttributeNames.size > 0 &&
rawProps[SUPPRESS_HYDRATION_WARNING] !== true
) {
// $FlowFixMe - Should be inferred as not undefined.
warnForExtraAttributes(extraAttributeNames);
}
}
}
switch (tag) {
case "input":
// TODO: Make sure we check if this is still unmounted or do any clean
// up necessary since we never stop tracking anymore.
track(domElement);
postMountWrapper(domElement, rawProps, true);
break;
case "textarea":
// TODO: Make sure we check if this is still unmounted or do any clean
// up necessary since we never stop tracking anymore.
track(domElement);
postMountWrapper$3(domElement);
break;
case "select":
case "option":
// For input and textarea we current always set the value property at
// post mount to force it to diverge from attributes. However, for
// option and select we don't quite do the same thing and select
// is not resilient to the DOM state changing so we don't do that here.
// TODO: Consider not doing this for input and textarea.
break;
default:
if (typeof rawProps.onClick === "function") {
// TODO: This cast may not be sound for SVG, MathML or custom elements.
trapClickOnNonInteractiveElement(domElement);
}
break;
}
return updatePayload;
}
function diffHydratedText(textNode, text, isConcurrentMode) {
var isDifferent = textNode.nodeValue !== text;
return isDifferent;
}
function warnForDeletedHydratableElement(parentNode, child) {
{
if (didWarnInvalidHydration) {
return;
}
didWarnInvalidHydration = true;
error(
"Did not expect server HTML to contain a <%s> in <%s>.",
child.nodeName.toLowerCase(),
parentNode.nodeName.toLowerCase()
);
}
}
function warnForDeletedHydratableText(parentNode, child) {
{
if (didWarnInvalidHydration) {
return;
}
didWarnInvalidHydration = true;
error(
'Did not expect server HTML to contain the text node "%s" in <%s>.',
child.nodeValue,
parentNode.nodeName.toLowerCase()
);
}
}
function warnForInsertedHydratedElement(parentNode, tag, props) {
{
if (didWarnInvalidHydration) {
return;
}
didWarnInvalidHydration = true;
error(
"Expected server HTML to contain a matching <%s> in <%s>.",
tag,
parentNode.nodeName.toLowerCase()
);
}
}
function warnForInsertedHydratedText(parentNode, text) {
{
if (text === "") {
// We expect to insert empty text nodes since they're not represented in
// the HTML.
// TODO: Remove this special case if we can just avoid inserting empty
// text nodes.
return;
}
if (didWarnInvalidHydration) {
return;
}
didWarnInvalidHydration = true;
error(
'Expected server HTML to contain a matching text node for "%s" in <%s>.',
text,
parentNode.nodeName.toLowerCase()
);
}
}
function restoreControlledState$3(domElement, tag, props) {
switch (tag) {
case "input":
restoreControlledState(domElement, props);
return;
case "textarea":
restoreControlledState$2(domElement, props);
return;
case "select":
restoreControlledState$1(domElement, props);
return;
}
}
/**
* Given any node return the first leaf node without children.
*
* @param {DOMElement|DOMTextNode} node
* @return {DOMElement|DOMTextNode}
*/
function getLeafNode(node) {
while (node && node.firstChild) {
node = node.firstChild;
}
return node;
}
/**
* Get the next sibling within a container. This will walk up the
* DOM if a node's siblings have been exhausted.
*
* @param {DOMElement|DOMTextNode} node
* @return {?DOMElement|DOMTextNode}
*/
function getSiblingNode(node) {
while (node) {
if (node.nextSibling) {
return node.nextSibling;
}
node = node.parentNode;
}
}
/**
* Get object describing the nodes which contain characters at offset.
*
* @param {DOMElement|DOMTextNode} root
* @param {number} offset
* @return {?object}
*/
function getNodeForCharacterOffset(root, offset) {
var node = getLeafNode(root);
var nodeStart = 0;
var nodeEnd = 0;
while (node) {
if (node.nodeType === TEXT_NODE) {
nodeEnd = nodeStart + node.textContent.length;
if (nodeStart <= offset && nodeEnd >= offset) {
return {
node: node,
offset: offset - nodeStart
};
}
nodeStart = nodeEnd;
}
node = getLeafNode(getSiblingNode(node));
}
}
/**
* @param {DOMElement} outerNode
* @return {?object}
*/
function getOffsets(outerNode) {
var ownerDocument = outerNode.ownerDocument;
var win = (ownerDocument && ownerDocument.defaultView) || window;
var selection = win.getSelection && win.getSelection();
if (!selection || selection.rangeCount === 0) {
return null;
}
var anchorNode = selection.anchorNode,
anchorOffset = selection.anchorOffset,
focusNode = selection.focusNode,
focusOffset = selection.focusOffset; // In Firefox, anchorNode and focusNode can be "anonymous divs", e.g. the
// up/down buttons on an <input type="number">. Anonymous divs do not seem to
// expose properties, triggering a "Permission denied error" if any of its
// properties are accessed. The only seemingly possible way to avoid erroring
// is to access a property that typically works for non-anonymous divs and
// catch any error that may otherwise arise. See
// https://bugzilla.mozilla.org/show_bug.cgi?id=208427
try {
/* eslint-disable ft-flow/no-unused-expressions */
anchorNode.nodeType;
focusNode.nodeType;
/* eslint-enable ft-flow/no-unused-expressions */
} catch (e) {
return null;
}
return getModernOffsetsFromPoints(
outerNode,
anchorNode,
anchorOffset,
focusNode,
focusOffset
);
}
/**
* Returns {start, end} where `start` is the character/codepoint index of
* (anchorNode, anchorOffset) within the textContent of `outerNode`, and
* `end` is the index of (focusNode, focusOffset).
*
* Returns null if you pass in garbage input but we should probably just crash.
*
* Exported only for testing.
*/
function getModernOffsetsFromPoints(
outerNode,
anchorNode,
anchorOffset,
focusNode,
focusOffset
) {
var length = 0;
var start = -1;
var end = -1;
var indexWithinAnchor = 0;
var indexWithinFocus = 0;
var node = outerNode;
var parentNode = null;
outer: while (true) {
var next = null;
while (true) {
if (
node === anchorNode &&
(anchorOffset === 0 || node.nodeType === TEXT_NODE)
) {
start = length + anchorOffset;
}
if (
node === focusNode &&
(focusOffset === 0 || node.nodeType === TEXT_NODE)
) {
end = length + focusOffset;
}
if (node.nodeType === TEXT_NODE) {
length += node.nodeValue.length;
}
if ((next = node.firstChild) === null) {
break;
} // Moving from `node` to its first child `next`.
parentNode = node;
node = next;
}
while (true) {
if (node === outerNode) {
// If `outerNode` has children, this is always the second time visiting
// it. If it has no children, this is still the first loop, and the only
// valid selection is anchorNode and focusNode both equal to this node
// and both offsets 0, in which case we will have handled above.
break outer;
}
if (parentNode === anchorNode && ++indexWithinAnchor === anchorOffset) {
start = length;
}
if (parentNode === focusNode && ++indexWithinFocus === focusOffset) {
end = length;
}
if ((next = node.nextSibling) !== null) {
break;
}
node = parentNode;
parentNode = node.parentNode;
} // Moving from `node` to its next sibling `next`.
node = next;
}
if (start === -1 || end === -1) {
// This should never happen. (Would happen if the anchor/focus nodes aren't
// actually inside the passed-in node.)
return null;
}
return {
start: start,
end: end
};
}
/**
* In modern non-IE browsers, we can support both forward and backward
* selections.
*
* Note: IE10+ supports the Selection object, but it does not support
* the `extend` method, which means that even in modern IE, it's not possible
* to programmatically create a backward selection. Thus, for all IE
* versions, we use the old IE API to create our selections.
*
* @param {DOMElement|DOMTextNode} node
* @param {object} offsets
*/
function setOffsets(node, offsets) {
var doc = node.ownerDocument || document;
var win = (doc && doc.defaultView) || window; // Edge fails with "Object expected" in some scenarios.
// (For instance: TinyMCE editor used in a list component that supports pasting to add more,
// fails when pasting 100+ items)
if (!win.getSelection) {
return;
}
var selection = win.getSelection();
var length = node.textContent.length;
var start = Math.min(offsets.start, length);
var end = offsets.end === undefined ? start : Math.min(offsets.end, length); // IE 11 uses modern selection, but doesn't support the extend method.
// Flip backward selections, so we can set with a single range.
if (!selection.extend && start > end) {
var temp = end;
end = start;
start = temp;
}
var startMarker = getNodeForCharacterOffset(node, start);
var endMarker = getNodeForCharacterOffset(node, end);
if (startMarker && endMarker) {
if (
selection.rangeCount === 1 &&
selection.anchorNode === startMarker.node &&
selection.anchorOffset === startMarker.offset &&
selection.focusNode === endMarker.node &&
selection.focusOffset === endMarker.offset
) {
return;
}
var range = doc.createRange();
range.setStart(startMarker.node, startMarker.offset);
selection.removeAllRanges();
if (start > end) {
selection.addRange(range);
selection.extend(endMarker.node, endMarker.offset);
} else {
range.setEnd(endMarker.node, endMarker.offset);
selection.addRange(range);
}
}
}
function isTextNode(node) {
return node && node.nodeType === TEXT_NODE;
}
function containsNode(outerNode, innerNode) {
if (!outerNode || !innerNode) {
return false;
} else if (outerNode === innerNode) {
return true;
} else if (isTextNode(outerNode)) {
return false;
} else if (isTextNode(innerNode)) {
return containsNode(outerNode, innerNode.parentNode);
} else if ("contains" in outerNode) {
return outerNode.contains(innerNode);
} else if (outerNode.compareDocumentPosition) {
return !!(outerNode.compareDocumentPosition(innerNode) & 16);
} else {
return false;
}
}
function isInDocument(node) {
return (
node &&
node.ownerDocument &&
containsNode(node.ownerDocument.documentElement, node)
);
}
function isSameOriginFrame(iframe) {
try {
// Accessing the contentDocument of a HTMLIframeElement can cause the browser
// to throw, e.g. if it has a cross-origin src attribute.
// Safari will show an error in the console when the access results in "Blocked a frame with origin". e.g:
// iframe.contentDocument.defaultView;
// A safety way is to access one of the cross origin properties: Window or Location
// Which might result in "SecurityError" DOM Exception and it is compatible to Safari.
// https://html.spec.whatwg.org/multipage/browsers.html#integration-with-idl
return typeof iframe.contentWindow.location.href === "string";
} catch (err) {
return false;
}
}
function getActiveElementDeep() {
var win = window;
var element = getActiveElement();
while (element instanceof win.HTMLIFrameElement) {
if (isSameOriginFrame(element)) {
win = element.contentWindow;
} else {
return element;
}
element = getActiveElement(win.document);
}
return element;
}
/**
* @ReactInputSelection: React input selection module. Based on Selection.js,
* but modified to be suitable for react and has a couple of bug fixes (doesn't
* assume buttons have range selections allowed).
* Input selection module for React.
*/
/**
* @hasSelectionCapabilities: we get the element types that support selection
* from https://html.spec.whatwg.org/#do-not-apply, looking at `selectionStart`
* and `selectionEnd` rows.
*/
function hasSelectionCapabilities(elem) {
var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();
return (
nodeName &&
((nodeName === "input" &&
(elem.type === "text" ||
elem.type === "search" ||
elem.type === "tel" ||
elem.type === "url" ||
elem.type === "password")) ||
nodeName === "textarea" ||
elem.contentEditable === "true")
);
}
function getSelectionInformation() {
var focusedElem = getActiveElementDeep();
return {
focusedElem: focusedElem,
selectionRange: hasSelectionCapabilities(focusedElem)
? getSelection(focusedElem)
: null
};
}
/**
* @restoreSelection: If any selection information was potentially lost,
* restore it. This is useful when performing operations that could remove dom
* nodes and place them back in, resulting in focus being lost.
*/
function restoreSelection(priorSelectionInformation) {
var curFocusedElem = getActiveElementDeep();
var priorFocusedElem = priorSelectionInformation.focusedElem;
var priorSelectionRange = priorSelectionInformation.selectionRange;
if (curFocusedElem !== priorFocusedElem && isInDocument(priorFocusedElem)) {
if (
priorSelectionRange !== null &&
hasSelectionCapabilities(priorFocusedElem)
) {
setSelection(priorFocusedElem, priorSelectionRange);
} // Focusing a node can change the scroll position, which is undesirable
var ancestors = [];
var ancestor = priorFocusedElem;
while ((ancestor = ancestor.parentNode)) {
if (ancestor.nodeType === ELEMENT_NODE) {
ancestors.push({
element: ancestor,
left: ancestor.scrollLeft,
top: ancestor.scrollTop
});
}
}
if (typeof priorFocusedElem.focus === "function") {
priorFocusedElem.focus();
}
for (var i = 0; i < ancestors.length; i++) {
var info = ancestors[i];
info.element.scrollLeft = info.left;
info.element.scrollTop = info.top;
}
}
}
/**
* @getSelection: Gets the selection bounds of a focused textarea, input or
* contentEditable node.
* -@input: Look up selection bounds of this input
* -@return {start: selectionStart, end: selectionEnd}
*/
function getSelection(input) {
var selection;
if ("selectionStart" in input) {
// Modern browser with input or textarea.
selection = {
start: input.selectionStart,
end: input.selectionEnd
};
} else {
// Content editable or old IE textarea.
selection = getOffsets(input);
}
return (
selection || {
start: 0,
end: 0
}
);
}
/**
* @setSelection: Sets the selection bounds of a textarea or input and focuses
* the input.
* -@input Set selection bounds of this input or textarea
* -@offsets Object of same form that is returned from get*
*/
function setSelection(input, offsets) {
var start = offsets.start;
var end = offsets.end;
if (end === undefined) {
end = start;
}
if ("selectionStart" in input) {
input.selectionStart = start;
input.selectionEnd = Math.min(end, input.value.length);
} else {
setOffsets(input, offsets);
}
}
var validateDOMNesting = function() {};
var updatedAncestorInfoDev = function() {};
{
// This validation code was written based on the HTML5 parsing spec:
// https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope
//
// Note: this does not catch all invalid nesting, nor does it try to (as it's
// not clear what practical benefit doing so provides); instead, we warn only
// for cases where the parser will give a parse tree differing from what React
// intended. For example, <b><div></div></b> is invalid but we don't warn
// because it still parses correctly; we do warn for other cases like nested
// <p> tags where the beginning of the second element implicitly closes the
// first, causing a confusing mess.
// https://html.spec.whatwg.org/multipage/syntax.html#special
var specialTags = [
"address",
"applet",
"area",
"article",
"aside",
"base",
"basefont",
"bgsound",
"blockquote",
"body",
"br",
"button",
"caption",
"center",
"col",
"colgroup",
"dd",
"details",
"dir",
"div",
"dl",
"dt",
"embed",
"fieldset",
"figcaption",
"figure",
"footer",
"form",
"frame",
"frameset",
"h1",
"h2",
"h3",
"h4",
"h5",
"h6",
"head",
"header",
"hgroup",
"hr",
"html",
"iframe",
"img",
"input",
"isindex",
"li",
"link",
"listing",
"main",
"marquee",
"menu",
"menuitem",
"meta",
"nav",
"noembed",
"noframes",
"noscript",
"object",
"ol",
"p",
"param",
"plaintext",
"pre",
"script",
"section",
"select",
"source",
"style",
"summary",
"table",
"tbody",
"td",
"template",
"textarea",
"tfoot",
"th",
"thead",
"title",
"tr",
"track",
"ul",
"wbr",
"xmp"
]; // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope
var inScopeTags = [
"applet",
"caption",
"html",
"table",
"td",
"th",
"marquee",
"object",
"template", // https://html.spec.whatwg.org/multipage/syntax.html#html-integration-point
// TODO: Distinguish by namespace here -- for <title>, including it here
// errs on the side of fewer warnings
"foreignObject",
"desc",
"title"
]; // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-button-scope
var buttonScopeTags = inScopeTags.concat(["button"]); // https://html.spec.whatwg.org/multipage/syntax.html#generate-implied-end-tags
var impliedEndTags = [
"dd",
"dt",
"li",
"option",
"optgroup",
"p",
"rp",
"rt"
];
var emptyAncestorInfoDev = {
current: null,
formTag: null,
aTagInScope: null,
buttonTagInScope: null,
nobrTagInScope: null,
pTagInButtonScope: null,
listItemTagAutoclosing: null,
dlItemTagAutoclosing: null,
containerTagInScope: null
};
updatedAncestorInfoDev = function(oldInfo, tag) {
var ancestorInfo = assign({}, oldInfo || emptyAncestorInfoDev);
var info = {
tag: tag
};
if (inScopeTags.indexOf(tag) !== -1) {
ancestorInfo.aTagInScope = null;
ancestorInfo.buttonTagInScope = null;
ancestorInfo.nobrTagInScope = null;
}
if (buttonScopeTags.indexOf(tag) !== -1) {
ancestorInfo.pTagInButtonScope = null;
} // See rules for 'li', 'dd', 'dt' start tags in
// https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody
if (
specialTags.indexOf(tag) !== -1 &&
tag !== "address" &&
tag !== "div" &&
tag !== "p"
) {
ancestorInfo.listItemTagAutoclosing = null;
ancestorInfo.dlItemTagAutoclosing = null;
}
ancestorInfo.current = info;
if (tag === "form") {
ancestorInfo.formTag = info;
}
if (tag === "a") {
ancestorInfo.aTagInScope = info;
}
if (tag === "button") {
ancestorInfo.buttonTagInScope = info;
}
if (tag === "nobr") {
ancestorInfo.nobrTagInScope = info;
}
if (tag === "p") {
ancestorInfo.pTagInButtonScope = info;
}
if (tag === "li") {
ancestorInfo.listItemTagAutoclosing = info;
}
if (tag === "dd" || tag === "dt") {
ancestorInfo.dlItemTagAutoclosing = info;
}
if (tag === "#document" || tag === "html") {
ancestorInfo.containerTagInScope = null;
} else if (!ancestorInfo.containerTagInScope) {
ancestorInfo.containerTagInScope = info;
}
return ancestorInfo;
};
/**
* Returns whether
*/
var isTagValidWithParent = function(tag, parentTag) {
// First, let's check if we're in an unusual parsing mode...
switch (parentTag) {
// https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inselect
case "select":
return tag === "option" || tag === "optgroup" || tag === "#text";
case "optgroup":
return tag === "option" || tag === "#text";
// Strictly speaking, seeing an <option> doesn't mean we're in a <select>
// but
case "option":
return tag === "#text";
// https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intd
// https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incaption
// No special behavior since these rules fall back to "in body" mode for
// all except special table nodes which cause bad parsing behavior anyway.
// https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intr
case "tr":
return (
tag === "th" ||
tag === "td" ||
tag === "style" ||
tag === "script" ||
tag === "template"
);
// https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intbody
case "tbody":
case "thead":
case "tfoot":
return (
tag === "tr" ||
tag === "style" ||
tag === "script" ||
tag === "template"
);
// https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incolgroup
case "colgroup":
return tag === "col" || tag === "template";
// https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intable
case "table":
return (
tag === "caption" ||
tag === "colgroup" ||
tag === "tbody" ||
tag === "tfoot" ||
tag === "thead" ||
tag === "style" ||
tag === "script" ||
tag === "template"
);
// https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inhead
case "head":
return (
tag === "base" ||
tag === "basefont" ||
tag === "bgsound" ||
tag === "link" ||
tag === "meta" ||
tag === "title" ||
tag === "noscript" ||
tag === "noframes" ||
tag === "style" ||
tag === "script" ||
tag === "template"
);
// https://html.spec.whatwg.org/multipage/semantics.html#the-html-element
case "html":
return tag === "head" || tag === "body" || tag === "frameset";
case "frameset":
return tag === "frame";
case "#document":
return tag === "html";
} // Probably in the "in body" parsing mode, so we outlaw only tag combos
// where the parsing rules cause implicit opens or closes to be added.
// https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody
switch (tag) {
case "h1":
case "h2":
case "h3":
case "h4":
case "h5":
case "h6":
return (
parentTag !== "h1" &&
parentTag !== "h2" &&
parentTag !== "h3" &&
parentTag !== "h4" &&
parentTag !== "h5" &&
parentTag !== "h6"
);
case "rp":
case "rt":
return impliedEndTags.indexOf(parentTag) === -1;
case "body":
case "caption":
case "col":
case "colgroup":
case "frameset":
case "frame":
case "head":
case "html":
case "tbody":
case "td":
case "tfoot":
case "th":
case "thead":
case "tr":
// These tags are only valid with a few parents that have special child
// parsing rules -- if we're down here, then none of those matched and
// so we allow it only if we don't know what the parent is, as all other
// cases are invalid.
return parentTag == null;
}
return true;
};
/**
* Returns whether
*/
var findInvalidAncestorForTag = function(tag, ancestorInfo) {
switch (tag) {
case "address":
case "article":
case "aside":
case "blockquote":
case "center":
case "details":
case "dialog":
case "dir":
case "div":
case "dl":
case "fieldset":
case "figcaption":
case "figure":
case "footer":
case "header":
case "hgroup":
case "main":
case "menu":
case "nav":
case "ol":
case "p":
case "section":
case "summary":
case "ul":
case "pre":
case "listing":
case "table":
case "hr":
case "xmp":
case "h1":
case "h2":
case "h3":
case "h4":
case "h5":
case "h6":
return ancestorInfo.pTagInButtonScope;
case "form":
return ancestorInfo.formTag || ancestorInfo.pTagInButtonScope;
case "li":
return ancestorInfo.listItemTagAutoclosing;
case "dd":
case "dt":
return ancestorInfo.dlItemTagAutoclosing;
case "button":
return ancestorInfo.buttonTagInScope;
case "a":
// Spec says something about storing a list of markers, but it sounds
// equivalent to this check.
return ancestorInfo.aTagInScope;
case "nobr":
return ancestorInfo.nobrTagInScope;
}
return null;
};
var didWarn = {};
validateDOMNesting = function(childTag, childText, ancestorInfo) {
ancestorInfo = ancestorInfo || emptyAncestorInfoDev;
var parentInfo = ancestorInfo.current;
var parentTag = parentInfo && parentInfo.tag;
if (childText != null) {
if (childTag != null) {
error(
"validateDOMNesting: when childText is passed, childTag should be null"
);
}
childTag = "#text";
} else if (childTag == null) {
error("validateDOMNesting: when childText or childTag must be provided");
return;
}
var invalidParent = isTagValidWithParent(childTag, parentTag)
? null
: parentInfo;
var invalidAncestor = invalidParent
? null
: findInvalidAncestorForTag(childTag, ancestorInfo);
var invalidParentOrAncestor = invalidParent || invalidAncestor;
if (!invalidParentOrAncestor) {
return;
}
var ancestorTag = invalidParentOrAncestor.tag;
var warnKey = String(!!invalidParent) + "|" + childTag + "|" + ancestorTag; // eslint-disable-next-line react-internal/safe-string-coercion
if (didWarn[warnKey]) {
return;
}
didWarn[warnKey] = true;
var tagDisplayName = childTag;
var whitespaceInfo = "";
if (childTag === "#text") {
if (childText != null && /\S/.test(childText)) {
tagDisplayName = "Text nodes";
} else {
tagDisplayName = "Whitespace text nodes";
whitespaceInfo =
" Make sure you don't have any extra whitespace between tags on " +
"each line of your source code.";
}
} else {
tagDisplayName = "<" + childTag + ">";
}
if (invalidParent) {
var info = "";
if (ancestorTag === "table" && childTag === "tr") {
info +=
" Add a <tbody>, <thead> or <tfoot> to your code to match the DOM tree generated by " +
"the browser.";
}
error(
"validateDOMNesting(...): %s cannot appear as a child of <%s>.%s%s",
tagDisplayName,
ancestorTag,
whitespaceInfo,
info
);
} else {
error(
"validateDOMNesting(...): %s cannot appear as a descendant of " +
"<%s>.",
tagDisplayName,
ancestorTag
);
}
};
}
// This module only exists as an ESM wrapper around the external CommonJS
var scheduleCallback = Scheduler.unstable_scheduleCallback;
var cancelCallback = Scheduler.unstable_cancelCallback;
var shouldYield = Scheduler.unstable_shouldYield;
var requestPaint = Scheduler.unstable_requestPaint;
var now = Scheduler.unstable_now;
var getCurrentPriorityLevel = Scheduler.unstable_getCurrentPriorityLevel;
var ImmediatePriority = Scheduler.unstable_ImmediatePriority;
var UserBlockingPriority = Scheduler.unstable_UserBlockingPriority;
var NormalPriority = Scheduler.unstable_NormalPriority;
var LowPriority = Scheduler.unstable_LowPriority;
var IdlePriority = Scheduler.unstable_IdlePriority; // this doesn't actually exist on the scheduler, but it *does*
var rendererID = null;
var injectedHook = null;
var hasLoggedError = false;
function injectInternals(internals) {
if (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === "undefined") {
// No DevTools
return false;
}
var hook = __REACT_DEVTOOLS_GLOBAL_HOOK__;
if (hook.isDisabled) {
// This isn't a real property on the hook, but it can be set to opt out
// of DevTools integration and associated warnings and logs.
// https://github.com/facebook/react/issues/3877
return true;
}
if (!hook.supportsFiber) {
{
error(
"The installed version of React DevTools is too old and will not work " +
"with the current version of React. Please update React DevTools. " +
"https://reactjs.org/link/react-devtools"
);
} // DevTools exists, even though it doesn't support Fiber.
return true;
}
try {
if (enableSchedulingProfiler) {
// Conditionally inject these hooks only if Timeline profiler is supported by this build.
// This gives DevTools a way to feature detect that isn't tied to version number
// (since profiling and timeline are controlled by different feature flags).
internals = assign({}, internals, {
getLaneLabelMap: getLaneLabelMap,
injectProfilingHooks: injectProfilingHooks
});
}
rendererID = hook.inject(internals); // We have successfully injected, so now it is safe to set up hooks.
injectedHook = hook;
} catch (err) {
// Catch all errors because it is unsafe to throw during initialization.
{
error("React instrumentation encountered an error: %s.", err);
}
}
if (hook.checkDCE) {
// This is the real DevTools.
return true;
} else {
// This is likely a hook installed by Fast Refresh runtime.
return false;
}
}
function onScheduleRoot(root, children) {
{
if (
injectedHook &&
typeof injectedHook.onScheduleFiberRoot === "function"
) {
try {
injectedHook.onScheduleFiberRoot(rendererID, root, children);
} catch (err) {
if (!hasLoggedError) {
hasLoggedError = true;
error("React instrumentation encountered an error: %s", err);
}
}
}
}
}
function onCommitRoot(root, eventPriority) {
if (injectedHook && typeof injectedHook.onCommitFiberRoot === "function") {
try {
var didError = (root.current.flags & DidCapture) === DidCapture;
if (enableProfilerTimer) {
var schedulerPriority;
switch (eventPriority) {
case DiscreteEventPriority:
schedulerPriority = ImmediatePriority;
break;
case ContinuousEventPriority:
schedulerPriority = UserBlockingPriority;
break;
case DefaultEventPriority:
schedulerPriority = NormalPriority;
break;
case IdleEventPriority:
schedulerPriority = IdlePriority;
break;
default:
schedulerPriority = NormalPriority;
break;
}
injectedHook.onCommitFiberRoot(
rendererID,
root,
schedulerPriority,
didError
);
} else {
injectedHook.onCommitFiberRoot(rendererID, root, undefined, didError);
}
} catch (err) {
{
if (!hasLoggedError) {
hasLoggedError = true;
error("React instrumentation encountered an error: %s", err);
}
}
}
}
}
function onPostCommitRoot(root) {
if (
injectedHook &&
typeof injectedHook.onPostCommitFiberRoot === "function"
) {
try {
injectedHook.onPostCommitFiberRoot(rendererID, root);
} catch (err) {
{
if (!hasLoggedError) {
hasLoggedError = true;
error("React instrumentation encountered an error: %s", err);
}
}
}
}
}
function onCommitUnmount(fiber) {
if (injectedHook && typeof injectedHook.onCommitFiberUnmount === "function") {
try {
injectedHook.onCommitFiberUnmount(rendererID, fiber);
} catch (err) {
{
if (!hasLoggedError) {
hasLoggedError = true;
error("React instrumentation encountered an error: %s", err);
}
}
}
}
}
function injectProfilingHooks(profilingHooks) {}
function getLaneLabelMap() {
{
return null;
}
}
var NoMode =
/* */
0; // TODO: Remove ConcurrentMode by reading from the root tag instead
var ConcurrentMode =
/* */
1;
var ProfileMode =
/* */
2;
var StrictLegacyMode =
/* */
8;
var StrictEffectsMode =
/* */
16;
var ConcurrentUpdatesByDefaultMode =
/* */
32;
// TODO: This is pretty well supported by browsers. Maybe we can drop it.
var clz32 = Math.clz32 ? Math.clz32 : clz32Fallback; // Count leading zeros.
// Based on:
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32
var log = Math.log;
var LN2 = Math.LN2;
function clz32Fallback(x) {
var asUint = x >>> 0;
if (asUint === 0) {
return 32;
}
return (31 - ((log(asUint) / LN2) | 0)) | 0;
}
// If those values are changed that package should be rebuilt and redeployed.
var TotalLanes = 31;
var NoLanes =
/* */
0;
var NoLane =
/* */
0;
var SyncHydrationLane =
/* */
1;
var SyncLane =
/* */
2;
var InputContinuousHydrationLane =
/* */
4;
var InputContinuousLane =
/* */
8;
var DefaultHydrationLane =
/* */
16;
var DefaultLane =
/* */
32;
var TransitionHydrationLane =
/* */
64;
var TransitionLanes =
/* */
8388480;
var TransitionLane1 =
/* */
128;
var TransitionLane2 =
/* */
256;
var TransitionLane3 =
/* */
512;
var TransitionLane4 =
/* */
1024;
var TransitionLane5 =
/* */
2048;
var TransitionLane6 =
/* */
4096;
var TransitionLane7 =
/* */
8192;
var TransitionLane8 =
/* */
16384;
var TransitionLane9 =
/* */
32768;
var TransitionLane10 =
/* */
65536;
var TransitionLane11 =
/* */
131072;
var TransitionLane12 =
/* */
262144;
var TransitionLane13 =
/* */
524288;
var TransitionLane14 =
/* */
1048576;
var TransitionLane15 =
/* */
2097152;
var TransitionLane16 =
/* */
4194304;
var RetryLanes =
/* */
125829120;
var RetryLane1 =
/* */
8388608;
var RetryLane2 =
/* */
16777216;
var RetryLane3 =
/* */
33554432;
var RetryLane4 =
/* */
67108864;
var SomeRetryLane = RetryLane1;
var SelectiveHydrationLane =
/* */
134217728;
var NonIdleLanes =
/* */
268435455;
var IdleHydrationLane =
/* */
268435456;
var IdleLane =
/* */
536870912;
var OffscreenLane =
/* */
1073741824; // This function is used for the experimental timeline (react-devtools-timeline)
var NoTimestamp = -1;
var nextTransitionLane = TransitionLane1;
var nextRetryLane = RetryLane1;
function getHighestPriorityLanes(lanes) {
switch (getHighestPriorityLane(lanes)) {
case SyncHydrationLane:
return SyncHydrationLane;
case SyncLane:
return SyncLane;
case InputContinuousHydrationLane:
return InputContinuousHydrationLane;
case InputContinuousLane:
return InputContinuousLane;
case DefaultHydrationLane:
return DefaultHydrationLane;
case DefaultLane:
return DefaultLane;
case TransitionHydrationLane:
return TransitionHydrationLane;
case TransitionLane1:
case TransitionLane2:
case TransitionLane3:
case TransitionLane4:
case TransitionLane5:
case TransitionLane6:
case TransitionLane7:
case TransitionLane8:
case TransitionLane9:
case TransitionLane10:
case TransitionLane11:
case TransitionLane12:
case TransitionLane13:
case TransitionLane14:
case TransitionLane15:
case TransitionLane16:
return lanes & TransitionLanes;
case RetryLane1:
case RetryLane2:
case RetryLane3:
case RetryLane4:
return lanes & RetryLanes;
case SelectiveHydrationLane:
return SelectiveHydrationLane;
case IdleHydrationLane:
return IdleHydrationLane;
case IdleLane:
return IdleLane;
case OffscreenLane:
return OffscreenLane;
default:
{
error("Should have found matching lanes. This is a bug in React.");
} // This shouldn't be reachable, but as a fallback, return the entire bitmask.
return lanes;
}
}
function getNextLanes(root, wipLanes) {
// Early bailout if there's no pending work left.
var pendingLanes = root.pendingLanes;
if (pendingLanes === NoLanes) {
return NoLanes;
}
var nextLanes = NoLanes;
var suspendedLanes = root.suspendedLanes;
var pingedLanes = root.pingedLanes; // Do not work on any idle work until all the non-idle work has finished,
// even if the work is suspended.
var nonIdlePendingLanes = pendingLanes & NonIdleLanes;
if (nonIdlePendingLanes !== NoLanes) {
var nonIdleUnblockedLanes = nonIdlePendingLanes & ~suspendedLanes;
if (nonIdleUnblockedLanes !== NoLanes) {
nextLanes = getHighestPriorityLanes(nonIdleUnblockedLanes);
} else {
var nonIdlePingedLanes = nonIdlePendingLanes & pingedLanes;
if (nonIdlePingedLanes !== NoLanes) {
nextLanes = getHighestPriorityLanes(nonIdlePingedLanes);
}
}
} else {
// The only remaining work is Idle.
var unblockedLanes = pendingLanes & ~suspendedLanes;
if (unblockedLanes !== NoLanes) {
nextLanes = getHighestPriorityLanes(unblockedLanes);
} else {
if (pingedLanes !== NoLanes) {
nextLanes = getHighestPriorityLanes(pingedLanes);
}
}
}
if (nextLanes === NoLanes) {
// This should only be reachable if we're suspended
// TODO: Consider warning in this path if a fallback timer is not scheduled.
return NoLanes;
} // If we're already in the middle of a render, switching lanes will interrupt
// it and we'll lose our progress. We should only do this if the new lanes are
// higher priority.
if (
wipLanes !== NoLanes &&
wipLanes !== nextLanes && // If we already suspended with a delay, then interrupting is fine. Don't
// bother waiting until the root is complete.
(wipLanes & suspendedLanes) === NoLanes
) {
var nextLane = getHighestPriorityLane(nextLanes);
var wipLane = getHighestPriorityLane(wipLanes);
if (
// Tests whether the next lane is equal or lower priority than the wip
// one. This works because the bits decrease in priority as you go left.
nextLane >= wipLane || // Default priority updates should not interrupt transition updates. The
// only difference between default updates and transition updates is that
// default updates do not support refresh transitions.
(nextLane === DefaultLane && (wipLane & TransitionLanes) !== NoLanes)
) {
// Keep working on the existing in-progress tree. Do not interrupt.
return wipLanes;
}
}
if ((root.current.mode & ConcurrentUpdatesByDefaultMode) !== NoMode);
else if ((nextLanes & InputContinuousLane) !== NoLanes) {
// When updates are sync by default, we entangle continuous priority updates
// and default updates, so they render in the same batch. The only reason
// they use separate lanes is because continuous updates should interrupt
// transitions, but default updates should not.
nextLanes |= pendingLanes & DefaultLane;
} // Check for entangled lanes and add them to the batch.
//
// A lane is said to be entangled with another when it's not allowed to render
// in a batch that does not also include the other lane. Typically we do this
// when multiple updates have the same source, and we only want to respond to
// the most recent event from that source.
//
// Note that we apply entanglements *after* checking for partial work above.
// This means that if a lane is entangled during an interleaved event while
// it's already rendering, we won't interrupt it. This is intentional, since
// entanglement is usually "best effort": we'll try our best to render the
// lanes in the same batch, but it's not worth throwing out partially
// completed work in order to do it.
// TODO: Reconsider this. The counter-argument is that the partial work
// represents an intermediate state, which we don't want to show to the user.
// And by spending extra time finishing it, we're increasing the amount of
// time it takes to show the final state, which is what they are actually
// waiting for.
//
// For those exceptions where entanglement is semantically important, like
// useMutableSource, we should ensure that there is no partial work at the
// time we apply the entanglement.
var entangledLanes = root.entangledLanes;
if (entangledLanes !== NoLanes) {
var entanglements = root.entanglements;
var lanes = nextLanes & entangledLanes;
while (lanes > 0) {
var index = pickArbitraryLaneIndex(lanes);
var lane = 1 << index;
nextLanes |= entanglements[index];
lanes &= ~lane;
}
}
return nextLanes;
}
function getMostRecentEventTime(root, lanes) {
var eventTimes = root.eventTimes;
var mostRecentEventTime = NoTimestamp;
while (lanes > 0) {
var index = pickArbitraryLaneIndex(lanes);
var lane = 1 << index;
var eventTime = eventTimes[index];
if (eventTime > mostRecentEventTime) {
mostRecentEventTime = eventTime;
}
lanes &= ~lane;
}
return mostRecentEventTime;
}
function computeExpirationTime(lane, currentTime) {
switch (lane) {
case SyncHydrationLane:
case SyncLane:
case InputContinuousHydrationLane:
case InputContinuousLane:
// User interactions should expire slightly more quickly.
//
// NOTE: This is set to the corresponding constant as in Scheduler.js.
// When we made it larger, a product metric in www regressed, suggesting
// there's a user interaction that's being starved by a series of
// synchronous updates. If that theory is correct, the proper solution is
// to fix the starvation. However, this scenario supports the idea that
// expiration times are an important safeguard when starvation
// does happen.
return currentTime + 250;
case DefaultHydrationLane:
case DefaultLane:
case TransitionHydrationLane:
case TransitionLane1:
case TransitionLane2:
case TransitionLane3:
case TransitionLane4:
case TransitionLane5:
case TransitionLane6:
case TransitionLane7:
case TransitionLane8:
case TransitionLane9:
case TransitionLane10:
case TransitionLane11:
case TransitionLane12:
case TransitionLane13:
case TransitionLane14:
case TransitionLane15:
case TransitionLane16:
return currentTime + 5000;
case RetryLane1:
case RetryLane2:
case RetryLane3:
case RetryLane4:
// TODO: Retries should be allowed to expire if they are CPU bound for
// too long, but when I made this change it caused a spike in browser
// crashes. There must be some other underlying bug; not super urgent but
// ideally should figure out why and fix it. Unfortunately we don't have
// a repro for the crashes, only detected via production metrics.
return NoTimestamp;
case SelectiveHydrationLane:
case IdleHydrationLane:
case IdleLane:
case OffscreenLane:
// Anything idle priority or lower should never expire.
return NoTimestamp;
default:
{
error("Should have found matching lanes. This is a bug in React.");
}
return NoTimestamp;
}
}
function markStarvedLanesAsExpired(root, currentTime) {
// TODO: This gets called every time we yield. We can optimize by storing
// the earliest expiration time on the root. Then use that to quickly bail out
// of this function.
var pendingLanes = root.pendingLanes;
var suspendedLanes = root.suspendedLanes;
var pingedLanes = root.pingedLanes;
var expirationTimes = root.expirationTimes; // Iterate through the pending lanes and check if we've reached their
// expiration time. If so, we'll assume the update is being starved and mark
// it as expired to force it to finish.
//
// We exclude retry lanes because those must always be time sliced, in order
// to unwrap uncached promises.
// TODO: Write a test for this
var lanes = pendingLanes & ~RetryLanes;
while (lanes > 0) {
var index = pickArbitraryLaneIndex(lanes);
var lane = 1 << index;
var expirationTime = expirationTimes[index];
if (expirationTime === NoTimestamp) {
// Found a pending lane with no expiration time. If it's not suspended, or
// if it's pinged, assume it's CPU-bound. Compute a new expiration time
// using the current time.
if (
(lane & suspendedLanes) === NoLanes ||
(lane & pingedLanes) !== NoLanes
) {
// Assumes timestamps are monotonically increasing.
expirationTimes[index] = computeExpirationTime(lane, currentTime);
}
} else if (expirationTime <= currentTime) {
// This lane expired
root.expiredLanes |= lane;
}
lanes &= ~lane;
}
} // This returns the highest priority pending lanes regardless of whether they
// are suspended.
function getHighestPriorityPendingLanes(root) {
return getHighestPriorityLanes(root.pendingLanes);
}
function getLanesToRetrySynchronouslyOnError(root, originallyAttemptedLanes) {
if (root.errorRecoveryDisabledLanes & originallyAttemptedLanes) {
// The error recovery mechanism is disabled until these lanes are cleared.
return NoLanes;
}
var everythingButOffscreen = root.pendingLanes & ~OffscreenLane;
if (everythingButOffscreen !== NoLanes) {
return everythingButOffscreen;
}
if (everythingButOffscreen & OffscreenLane) {
return OffscreenLane;
}
return NoLanes;
}
function includesSyncLane(lanes) {
return (lanes & (SyncLane | SyncHydrationLane)) !== NoLanes;
}
function includesNonIdleWork(lanes) {
return (lanes & NonIdleLanes) !== NoLanes;
}
function includesOnlyRetries(lanes) {
return (lanes & RetryLanes) === lanes;
}
function includesOnlyNonUrgentLanes(lanes) {
// TODO: Should hydration lanes be included here? This function is only
// used in `updateDeferredValueImpl`.
var UrgentLanes = SyncLane | InputContinuousLane | DefaultLane;
return (lanes & UrgentLanes) === NoLanes;
}
function includesOnlyTransitions(lanes) {
return (lanes & TransitionLanes) === lanes;
}
function includesBlockingLane(root, lanes) {
if ((root.current.mode & ConcurrentUpdatesByDefaultMode) !== NoMode) {
// Concurrent updates by default always use time slicing.
return false;
}
var SyncDefaultLanes =
InputContinuousHydrationLane |
InputContinuousLane |
DefaultHydrationLane |
DefaultLane;
return (lanes & SyncDefaultLanes) !== NoLanes;
}
function includesExpiredLane(root, lanes) {
// This is a separate check from includesBlockingLane because a lane can
// expire after a render has already started.
return (lanes & root.expiredLanes) !== NoLanes;
}
function isTransitionLane(lane) {
return (lane & TransitionLanes) !== NoLanes;
}
function claimNextTransitionLane() {
// Cycle through the lanes, assigning each new transition to the next lane.
// In most cases, this means every transition gets its own lane, until we
// run out of lanes and cycle back to the beginning.
var lane = nextTransitionLane;
nextTransitionLane <<= 1;
if ((nextTransitionLane & TransitionLanes) === NoLanes) {
nextTransitionLane = TransitionLane1;
}
return lane;
}
function claimNextRetryLane() {
var lane = nextRetryLane;
nextRetryLane <<= 1;
if ((nextRetryLane & RetryLanes) === NoLanes) {
nextRetryLane = RetryLane1;
}
return lane;
}
function getHighestPriorityLane(lanes) {
return lanes & -lanes;
}
function pickArbitraryLane(lanes) {
// This wrapper function gets inlined. Only exists so to communicate that it
// doesn't matter which bit is selected; you can pick any bit without
// affecting the algorithms where its used. Here I'm using
// getHighestPriorityLane because it requires the fewest operations.
return getHighestPriorityLane(lanes);
}
function pickArbitraryLaneIndex(lanes) {
return 31 - clz32(lanes);
}
function laneToIndex(lane) {
return pickArbitraryLaneIndex(lane);
}
function includesSomeLane(a, b) {
return (a & b) !== NoLanes;
}
function isSubsetOfLanes(set, subset) {
return (set & subset) === subset;
}
function mergeLanes(a, b) {
return a | b;
}
function removeLanes(set, subset) {
return set & ~subset;
}
function intersectLanes(a, b) {
return a & b;
} // Seems redundant, but it changes the type from a single lane (used for
// updates) to a group of lanes (used for flushing work).
function laneToLanes(lane) {
return lane;
}
function higherPriorityLane(a, b) {
// This works because the bit ranges decrease in priority as you go left.
return a !== NoLane && a < b ? a : b;
}
function createLaneMap(initial) {
// Intentionally pushing one by one.
// https://v8.dev/blog/elements-kinds#avoid-creating-holes
var laneMap = [];
for (var i = 0; i < TotalLanes; i++) {
laneMap.push(initial);
}
return laneMap;
}
function markRootUpdated(root, updateLane, eventTime) {
root.pendingLanes |= updateLane; // If there are any suspended transitions, it's possible this new update
// could unblock them. Clear the suspended lanes so that we can try rendering
// them again.
//
// TODO: We really only need to unsuspend only lanes that are in the
// `subtreeLanes` of the updated fiber, or the update lanes of the return
// path. This would exclude suspended updates in an unrelated sibling tree,
// since there's no way for this update to unblock it.
//
// We don't do this if the incoming update is idle, because we never process
// idle updates until after all the regular updates have finished; there's no
// way it could unblock a transition.
if (updateLane !== IdleLane) {
root.suspendedLanes = NoLanes;
root.pingedLanes = NoLanes;
}
var eventTimes = root.eventTimes;
var index = laneToIndex(updateLane); // We can always overwrite an existing timestamp because we prefer the most
// recent event, and we assume time is monotonically increasing.
eventTimes[index] = eventTime;
}
function markRootSuspended(root, suspendedLanes) {
root.suspendedLanes |= suspendedLanes;
root.pingedLanes &= ~suspendedLanes; // The suspended lanes are no longer CPU-bound. Clear their expiration times.
var expirationTimes = root.expirationTimes;
var lanes = suspendedLanes;
while (lanes > 0) {
var index = pickArbitraryLaneIndex(lanes);
var lane = 1 << index;
expirationTimes[index] = NoTimestamp;
lanes &= ~lane;
}
}
function markRootPinged(root, pingedLanes) {
root.pingedLanes |= root.suspendedLanes & pingedLanes;
}
function markRootMutableRead(root, updateLane) {
root.mutableReadLanes |= updateLane & root.pendingLanes;
}
function markRootFinished(root, remainingLanes) {
var noLongerPendingLanes = root.pendingLanes & ~remainingLanes;
root.pendingLanes = remainingLanes; // Let's try everything again
root.suspendedLanes = NoLanes;
root.pingedLanes = NoLanes;
root.expiredLanes &= remainingLanes;
root.mutableReadLanes &= remainingLanes;
root.entangledLanes &= remainingLanes;
root.errorRecoveryDisabledLanes &= remainingLanes;
var entanglements = root.entanglements;
var eventTimes = root.eventTimes;
var expirationTimes = root.expirationTimes;
var hiddenUpdates = root.hiddenUpdates; // Clear the lanes that no longer have pending work
var lanes = noLongerPendingLanes;
while (lanes > 0) {
var index = pickArbitraryLaneIndex(lanes);
var lane = 1 << index;
entanglements[index] = NoLanes;
eventTimes[index] = NoTimestamp;
expirationTimes[index] = NoTimestamp;
var hiddenUpdatesForLane = hiddenUpdates[index];
if (hiddenUpdatesForLane !== null) {
hiddenUpdates[index] = null; // "Hidden" updates are updates that were made to a hidden component. They
// have special logic associated with them because they may be entangled
// with updates that occur outside that tree. But once the outer tree
// commits, they behave like regular updates.
for (var i = 0; i < hiddenUpdatesForLane.length; i++) {
var update = hiddenUpdatesForLane[i];
if (update !== null) {
update.lane &= ~OffscreenLane;
}
}
}
lanes &= ~lane;
}
}
function markRootEntangled(root, entangledLanes) {
// In addition to entangling each of the given lanes with each other, we also
// have to consider _transitive_ entanglements. For each lane that is already
// entangled with *any* of the given lanes, that lane is now transitively
// entangled with *all* the given lanes.
//
// Translated: If C is entangled with A, then entangling A with B also
// entangles C with B.
//
// If this is hard to grasp, it might help to intentionally break this
// function and look at the tests that fail in ReactTransition-test.js. Try
// commenting out one of the conditions below.
var rootEntangledLanes = (root.entangledLanes |= entangledLanes);
var entanglements = root.entanglements;
var lanes = rootEntangledLanes;
while (lanes) {
var index = pickArbitraryLaneIndex(lanes);
var lane = 1 << index;
if (
// Is this one of the newly entangled lanes?
(lane & entangledLanes) | // Is this lane transitively entangled with the newly entangled lanes?
(entanglements[index] & entangledLanes)
) {
entanglements[index] |= entangledLanes;
}
lanes &= ~lane;
}
}
function markHiddenUpdate(root, update, lane) {
var index = laneToIndex(lane);
var hiddenUpdates = root.hiddenUpdates;
var hiddenUpdatesForLane = hiddenUpdates[index];
if (hiddenUpdatesForLane === null) {
hiddenUpdates[index] = [update];
} else {
hiddenUpdatesForLane.push(update);
}
update.lane = lane | OffscreenLane;
}
function getBumpedLaneForHydration(root, renderLanes) {
var renderLane = getHighestPriorityLane(renderLanes);
var lane;
{
switch (renderLane) {
case SyncLane:
lane = SyncHydrationLane;
break;
case InputContinuousLane:
lane = InputContinuousHydrationLane;
break;
case DefaultLane:
lane = DefaultHydrationLane;
break;
case TransitionLane1:
case TransitionLane2:
case TransitionLane3:
case TransitionLane4:
case TransitionLane5:
case TransitionLane6:
case TransitionLane7:
case TransitionLane8:
case TransitionLane9:
case TransitionLane10:
case TransitionLane11:
case TransitionLane12:
case TransitionLane13:
case TransitionLane14:
case TransitionLane15:
case TransitionLane16:
case RetryLane1:
case RetryLane2:
case RetryLane3:
case RetryLane4:
lane = TransitionHydrationLane;
break;
case IdleLane:
lane = IdleHydrationLane;
break;
default:
// Everything else is already either a hydration lane, or shouldn't
// be retried at a hydration lane.
lane = NoLane;
break;
}
} // Check if the lane we chose is suspended. If so, that indicates that we
// already attempted and failed to hydrate at that level. Also check if we're
// already rendering that lane, which is rare but could happen.
if ((lane & (root.suspendedLanes | renderLanes)) !== NoLane) {
// Give up trying to hydrate and fall back to client render.
return NoLane;
}
return lane;
}
function getTransitionsForLanes(root, lanes) {
{
return null;
}
}
var DiscreteEventPriority = SyncLane;
var ContinuousEventPriority = InputContinuousLane;
var DefaultEventPriority = DefaultLane;
var IdleEventPriority = IdleLane;
var currentUpdatePriority = NoLane;
function getCurrentUpdatePriority() {
return currentUpdatePriority;
}
function setCurrentUpdatePriority(newPriority) {
currentUpdatePriority = newPriority;
}
function runWithPriority(priority, fn) {
var previousPriority = currentUpdatePriority;
try {
currentUpdatePriority = priority;
return fn();
} finally {
currentUpdatePriority = previousPriority;
}
}
function higherEventPriority(a, b) {
return a !== 0 && a < b ? a : b;
}
function lowerEventPriority(a, b) {
return a === 0 || a > b ? a : b;
}
function isHigherEventPriority(a, b) {
return a !== 0 && a < b;
}
function lanesToEventPriority(lanes) {
var lane = getHighestPriorityLane(lanes);
if (!isHigherEventPriority(DiscreteEventPriority, lane)) {
return DiscreteEventPriority;
}
if (!isHigherEventPriority(ContinuousEventPriority, lane)) {
return ContinuousEventPriority;
}
if (includesNonIdleWork(lane)) {
return DefaultEventPriority;
}
return IdleEventPriority;
}
var Internals = {
usingClientEntryPoint: false,
Events: null,
Dispatcher: {
current: null
}
};
var loggedTypeFailures = {};
var ReactDebugCurrentFrame$1 = ReactSharedInternals.ReactDebugCurrentFrame;
function setCurrentlyValidatingElement(element) {
{
if (element) {
var owner = element._owner;
var stack = describeUnknownElementTypeFrameInDEV(
element.type,
element._source,
owner ? owner.type : null
);
ReactDebugCurrentFrame$1.setExtraStackFrame(stack);
} else {
ReactDebugCurrentFrame$1.setExtraStackFrame(null);
}
}
}
function checkPropTypes(typeSpecs, values, location, componentName, element) {
{
// $FlowFixMe This is okay but Flow doesn't know it.
var has = Function.call.bind(hasOwnProperty);
for (var typeSpecName in typeSpecs) {
if (has(typeSpecs, typeSpecName)) {
var error$1 = void 0; // Prop type validation may throw. In case they do, we don't want to
// fail the render phase where it didn't fail before. So we log it.
// After these have been cleaned up, we'll let them throw.
try {
// This is intentionally an invariant that gets caught. It's the same
// behavior as without this statement except with a better message.
if (typeof typeSpecs[typeSpecName] !== "function") {
// eslint-disable-next-line react-internal/prod-error-codes
var err = Error(
(componentName || "React class") +
": " +
location +
" type `" +
typeSpecName +
"` is invalid; " +
"it must be a function, usually from the `prop-types` package, but received `" +
typeof typeSpecs[typeSpecName] +
"`." +
"This often happens because of typos such as `PropTypes.function` instead of `PropTypes.func`."
);
err.name = "Invariant Violation";
throw err;
}
error$1 = typeSpecs[typeSpecName](
values,
typeSpecName,
componentName,
location,
null,
"SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED"
);
} catch (ex) {
error$1 = ex;
}
if (error$1 && !(error$1 instanceof Error)) {
setCurrentlyValidatingElement(element);
error(
"%s: type specification of %s" +
" `%s` is invalid; the type checker " +
"function must return `null` or an `Error` but returned a %s. " +
"You may have forgotten to pass an argument to the type checker " +
"creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and " +
"shape all require an argument).",
componentName || "React class",
location,
typeSpecName,
typeof error$1
);
setCurrentlyValidatingElement(null);
}
if (
error$1 instanceof Error &&
!(error$1.message in loggedTypeFailures)
) {
// Only monitor this failure once because there tends to be a lot of the
// same error.
loggedTypeFailures[error$1.message] = true;
setCurrentlyValidatingElement(element);
error("Failed %s type: %s", location, error$1.message);
setCurrentlyValidatingElement(null);
}
}
}
}
}
var valueStack = [];
var fiberStack;
{
fiberStack = [];
}
var index = -1;
function createCursor(defaultValue) {
return {
current: defaultValue
};
}
function pop(cursor, fiber) {
if (index < 0) {
{
error("Unexpected pop.");
}
return;
}
{
if (fiber !== fiberStack[index]) {
error("Unexpected Fiber popped.");
}
}
cursor.current = valueStack[index];
valueStack[index] = null;
{
fiberStack[index] = null;
}
index--;
}
function push(cursor, value, fiber) {
index++;
valueStack[index] = cursor.current;
{
fiberStack[index] = fiber;
}
cursor.current = value;
}
var warnedAboutMissingGetChildContext;
{
warnedAboutMissingGetChildContext = {};
}
var emptyContextObject = {};
{
Object.freeze(emptyContextObject);
} // A cursor to the current merged context object on the stack.
var contextStackCursor = createCursor(emptyContextObject); // A cursor to a boolean indicating whether the context has changed.
var didPerformWorkStackCursor = createCursor(false); // Keep track of the previous context object that was on the stack.
// We use this to get access to the parent context after we have already
// pushed the next context provider, and now need to merge their contexts.
var previousContext = emptyContextObject;
function getUnmaskedContext(
workInProgress,
Component,
didPushOwnContextIfProvider
) {
{
if (didPushOwnContextIfProvider && isContextProvider(Component)) {
// If the fiber is a context provider itself, when we read its context
// we may have already pushed its own child context on the stack. A context
// provider should not "see" its own child context. Therefore we read the
// previous (parent) context instead for a context provider.
return previousContext;
}
return contextStackCursor.current;
}
}
function cacheContext(workInProgress, unmaskedContext, maskedContext) {
{
var instance = workInProgress.stateNode;
instance.__reactInternalMemoizedUnmaskedChildContext = unmaskedContext;
instance.__reactInternalMemoizedMaskedChildContext = maskedContext;
}
}
function getMaskedContext(workInProgress, unmaskedContext) {
{
var type = workInProgress.type;
var contextTypes = type.contextTypes;
if (!contextTypes) {
return emptyContextObject;
} // Avoid recreating masked context unless unmasked context has changed.
// Failing to do this will result in unnecessary calls to componentWillReceiveProps.
// This may trigger infinite loops if componentWillReceiveProps calls setState.
var instance = workInProgress.stateNode;
if (
instance &&
instance.__reactInternalMemoizedUnmaskedChildContext === unmaskedContext
) {
return instance.__reactInternalMemoizedMaskedChildContext;
}
var context = {};
for (var key in contextTypes) {
context[key] = unmaskedContext[key];
}
{
var name = getComponentNameFromFiber(workInProgress) || "Unknown";
checkPropTypes(contextTypes, context, "context", name);
} // Cache unmasked context so we can avoid recreating masked context unless necessary.
// Context is created before the class component is instantiated so check for instance.
if (instance) {
cacheContext(workInProgress, unmaskedContext, context);
}
return context;
}
}
function hasContextChanged() {
{
return didPerformWorkStackCursor.current;
}
}
function isContextProvider(type) {
{
var childContextTypes = type.childContextTypes;
return childContextTypes !== null && childContextTypes !== undefined;
}
}
function popContext(fiber) {
{
pop(didPerformWorkStackCursor, fiber);
pop(contextStackCursor, fiber);
}
}
function popTopLevelContextObject(fiber) {
{
pop(didPerformWorkStackCursor, fiber);
pop(contextStackCursor, fiber);
}
}
function pushTopLevelContextObject(fiber, context, didChange) {
{
if (contextStackCursor.current !== emptyContextObject) {
throw new Error(
"Unexpected context found on stack. " +
"This error is likely caused by a bug in React. Please file an issue."
);
}
push(contextStackCursor, context, fiber);
push(didPerformWorkStackCursor, didChange, fiber);
}
}
function processChildContext(fiber, type, parentContext) {
{
var instance = fiber.stateNode;
var childContextTypes = type.childContextTypes; // TODO (bvaughn) Replace this behavior with an invariant() in the future.
// It has only been added in Fiber to match the (unintentional) behavior in Stack.
if (typeof instance.getChildContext !== "function") {
{
var componentName = getComponentNameFromFiber(fiber) || "Unknown";
if (!warnedAboutMissingGetChildContext[componentName]) {
warnedAboutMissingGetChildContext[componentName] = true;
error(
"%s.childContextTypes is specified but there is no getChildContext() method " +
"on the instance. You can either define getChildContext() on %s or remove " +
"childContextTypes from it.",
componentName,
componentName
);
}
}
return parentContext;
}
var childContext = instance.getChildContext();
for (var contextKey in childContext) {
if (!(contextKey in childContextTypes)) {
throw new Error(
(getComponentNameFromFiber(fiber) || "Unknown") +
'.getChildContext(): key "' +
contextKey +
'" is not defined in childContextTypes.'
);
}
}
{
var name = getComponentNameFromFiber(fiber) || "Unknown";
checkPropTypes(childContextTypes, childContext, "child context", name);
}
return assign({}, parentContext, childContext);
}
}
function pushContextProvider(workInProgress) {
{
var instance = workInProgress.stateNode; // We push the context as early as possible to ensure stack integrity.
// If the instance does not exist yet, we will push null at first,
// and replace it on the stack later when invalidating the context.
var memoizedMergedChildContext =
(instance && instance.__reactInternalMemoizedMergedChildContext) ||
emptyContextObject; // Remember the parent context so we can merge with it later.
// Inherit the parent's did-perform-work value to avoid inadvertently blocking updates.
previousContext = contextStackCursor.current;
push(contextStackCursor, memoizedMergedChildContext, workInProgress);
push(
didPerformWorkStackCursor,
didPerformWorkStackCursor.current,
workInProgress
);
return true;
}
}
function invalidateContextProvider(workInProgress, type, didChange) {
{
var instance = workInProgress.stateNode;
if (!instance) {
throw new Error(
"Expected to have an instance by this point. " +
"This error is likely caused by a bug in React. Please file an issue."
);
}
if (didChange) {
// Merge parent and own context.
// Skip this if we're not updating due to sCU.
// This avoids unnecessarily recomputing memoized values.
var mergedContext = processChildContext(
workInProgress,
type,
previousContext
);
instance.__reactInternalMemoizedMergedChildContext = mergedContext; // Replace the old (or empty) context with the new one.
// It is important to unwind the context in the reverse order.
pop(didPerformWorkStackCursor, workInProgress);
pop(contextStackCursor, workInProgress); // Now push the new context and mark that it has changed.
push(contextStackCursor, mergedContext, workInProgress);
push(didPerformWorkStackCursor, didChange, workInProgress);
} else {
pop(didPerformWorkStackCursor, workInProgress);
push(didPerformWorkStackCursor, didChange, workInProgress);
}
}
}
function findCurrentUnmaskedContext(fiber) {
{
// Currently this is only used with renderSubtreeIntoContainer; not sure if it
// makes sense elsewhere
if (!isFiberMounted(fiber) || fiber.tag !== ClassComponent) {
throw new Error(
"Expected subtree parent to be a mounted class component. " +
"This error is likely caused by a bug in React. Please file an issue."
);
}
var node = fiber;
do {
switch (node.tag) {
case HostRoot:
return node.stateNode.context;
case ClassComponent: {
var Component = node.type;
if (isContextProvider(Component)) {
return node.stateNode.__reactInternalMemoizedMergedChildContext;
}
break;
}
} // $FlowFixMe[incompatible-type] we bail out when we get a null
node = node.return;
} while (node !== null);
throw new Error(
"Found unexpected detached subtree parent. " +
"This error is likely caused by a bug in React. Please file an issue."
);
}
}
var LegacyRoot = 0;
var ConcurrentRoot = 1;
// We use the existence of the state object as an indicator that the component
// is hidden.
var OffscreenVisible =
/* */
1;
var OffscreenDetached =
/* */
2;
var OffscreenPassiveEffectsConnected =
/* */
4;
function isOffscreenManual(offscreenFiber) {
return (
offscreenFiber.memoizedProps !== null &&
offscreenFiber.memoizedProps.mode === "manual"
);
}
/**
* inlined Object.is polyfill to avoid requiring consumers ship their own
* https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is
*/
function is(x, y) {
return (
(x === y && (x !== 0 || 1 / x === 1 / y)) || (x !== x && y !== y) // eslint-disable-line no-self-compare
);
}
var objectIs = typeof Object.is === "function" ? Object.is : is; // $FlowFixMe[method-unbinding]
var syncQueue = null;
var includesLegacySyncCallbacks = false;
var isFlushingSyncQueue = false;
function scheduleSyncCallback(callback) {
// Push this callback into an internal queue. We'll flush these either in
// the next tick, or earlier if something calls `flushSyncCallbackQueue`.
if (syncQueue === null) {
syncQueue = [callback];
} else {
// Push onto existing queue. Don't need to schedule a callback because
// we already scheduled one when we created the queue.
syncQueue.push(callback);
}
}
function scheduleLegacySyncCallback(callback) {
includesLegacySyncCallbacks = true;
scheduleSyncCallback(callback);
}
function flushSyncCallbacksOnlyInLegacyMode() {
// Only flushes the queue if there's a legacy sync callback scheduled.
// TODO: There's only a single type of callback: performSyncOnWorkOnRoot. So
// it might make more sense for the queue to be a list of roots instead of a
// list of generic callbacks. Then we can have two: one for legacy roots, one
// for concurrent roots. And this method would only flush the legacy ones.
if (includesLegacySyncCallbacks) {
flushSyncCallbacks();
}
}
function flushSyncCallbacks() {
if (!isFlushingSyncQueue && syncQueue !== null) {
// Prevent re-entrance.
isFlushingSyncQueue = true;
var i = 0;
var previousUpdatePriority = getCurrentUpdatePriority();
try {
var isSync = true;
var queue = syncQueue; // TODO: Is this necessary anymore? The only user code that runs in this
// queue is in the render or commit phases.
setCurrentUpdatePriority(DiscreteEventPriority); // $FlowFixMe[incompatible-use] found when upgrading Flow
for (; i < queue.length; i++) {
// $FlowFixMe[incompatible-use] found when upgrading Flow
var callback = queue[i];
do {
// $FlowFixMe[incompatible-type] we bail out when we get a null
callback = callback(isSync);
} while (callback !== null);
}
syncQueue = null;
includesLegacySyncCallbacks = false;
} catch (error) {
// If something throws, leave the remaining callbacks on the queue.
if (syncQueue !== null) {
syncQueue = syncQueue.slice(i + 1);
} // Resume flushing in the next tick
scheduleCallback(ImmediatePriority, flushSyncCallbacks);
throw error;
} finally {
setCurrentUpdatePriority(previousUpdatePriority);
isFlushingSyncQueue = false;
}
}
return null;
}
// This is imported by the event replaying implementation in React DOM. It's
// in a separate file to break a circular dependency between the renderer and
// the reconciler.
function isRootDehydrated(root) {
var currentState = root.current.memoizedState;
return currentState.isDehydrated;
}
// Intentionally not using it yet to derisk the initial implementation, because
// the way we push/pop these values is a bit unusual. If there's a mistake, I'd
// rather the ids be wrong than crash the whole reconciler.
var forkStack = [];
var forkStackIndex = 0;
var treeForkProvider = null;
var treeForkCount = 0;
var idStack = [];
var idStackIndex = 0;
var treeContextProvider = null;
var treeContextId = 1;
var treeContextOverflow = "";
function isForkedChild(workInProgress) {
warnIfNotHydrating();
return (workInProgress.flags & Forked) !== NoFlags;
}
function getForksAtLevel(workInProgress) {
warnIfNotHydrating();
return treeForkCount;
}
function getTreeId() {
var overflow = treeContextOverflow;
var idWithLeadingBit = treeContextId;
var id = idWithLeadingBit & ~getLeadingBit(idWithLeadingBit);
return id.toString(32) + overflow;
}
function pushTreeFork(workInProgress, totalChildren) {
// This is called right after we reconcile an array (or iterator) of child
// fibers, because that's the only place where we know how many children in
// the whole set without doing extra work later, or storing addtional
// information on the fiber.
//
// That's why this function is separate from pushTreeId — it's called during
// the render phase of the fork parent, not the child, which is where we push
// the other context values.
//
// In the Fizz implementation this is much simpler because the child is
// rendered in the same callstack as the parent.
//
// It might be better to just add a `forks` field to the Fiber type. It would
// make this module simpler.
warnIfNotHydrating();
forkStack[forkStackIndex++] = treeForkCount;
forkStack[forkStackIndex++] = treeForkProvider;
treeForkProvider = workInProgress;
treeForkCount = totalChildren;
}
function pushTreeId(workInProgress, totalChildren, index) {
warnIfNotHydrating();
idStack[idStackIndex++] = treeContextId;
idStack[idStackIndex++] = treeContextOverflow;
idStack[idStackIndex++] = treeContextProvider;
treeContextProvider = workInProgress;
var baseIdWithLeadingBit = treeContextId;
var baseOverflow = treeContextOverflow; // The leftmost 1 marks the end of the sequence, non-inclusive. It's not part
// of the id; we use it to account for leading 0s.
var baseLength = getBitLength(baseIdWithLeadingBit) - 1;
var baseId = baseIdWithLeadingBit & ~(1 << baseLength);
var slot = index + 1;
var length = getBitLength(totalChildren) + baseLength; // 30 is the max length we can store without overflowing, taking into
// consideration the leading 1 we use to mark the end of the sequence.
if (length > 30) {
// We overflowed the bitwise-safe range. Fall back to slower algorithm.
// This branch assumes the length of the base id is greater than 5; it won't
// work for smaller ids, because you need 5 bits per character.
//
// We encode the id in multiple steps: first the base id, then the
// remaining digits.
//
// Each 5 bit sequence corresponds to a single base 32 character. So for
// example, if the current id is 23 bits long, we can convert 20 of those
// bits into a string of 4 characters, with 3 bits left over.
//
// First calculate how many bits in the base id represent a complete
// sequence of characters.
var numberOfOverflowBits = baseLength - (baseLength % 5); // Then create a bitmask that selects only those bits.
var newOverflowBits = (1 << numberOfOverflowBits) - 1; // Select the bits, and convert them to a base 32 string.
var newOverflow = (baseId & newOverflowBits).toString(32); // Now we can remove those bits from the base id.
var restOfBaseId = baseId >> numberOfOverflowBits;
var restOfBaseLength = baseLength - numberOfOverflowBits; // Finally, encode the rest of the bits using the normal algorithm. Because
// we made more room, this time it won't overflow.
var restOfLength = getBitLength(totalChildren) + restOfBaseLength;
var restOfNewBits = slot << restOfBaseLength;
var id = restOfNewBits | restOfBaseId;
var overflow = newOverflow + baseOverflow;
treeContextId = (1 << restOfLength) | id;
treeContextOverflow = overflow;
} else {
// Normal path
var newBits = slot << baseLength;
var _id = newBits | baseId;
var _overflow = baseOverflow;
treeContextId = (1 << length) | _id;
treeContextOverflow = _overflow;
}
}
function pushMaterializedTreeId(workInProgress) {
warnIfNotHydrating(); // This component materialized an id. This will affect any ids that appear
// in its children.
var returnFiber = workInProgress.return;
if (returnFiber !== null) {
var numberOfForks = 1;
var slotIndex = 0;
pushTreeFork(workInProgress, numberOfForks);
pushTreeId(workInProgress, numberOfForks, slotIndex);
}
}
function getBitLength(number) {
return 32 - clz32(number);
}
function getLeadingBit(id) {
return 1 << (getBitLength(id) - 1);
}
function popTreeContext(workInProgress) {
// Restore the previous values.
// This is a bit more complicated than other context-like modules in Fiber
// because the same Fiber may appear on the stack multiple times and for
// different reasons. We have to keep popping until the work-in-progress is
// no longer at the top of the stack.
while (workInProgress === treeForkProvider) {
treeForkProvider = forkStack[--forkStackIndex];
forkStack[forkStackIndex] = null;
treeForkCount = forkStack[--forkStackIndex];
forkStack[forkStackIndex] = null;
}
while (workInProgress === treeContextProvider) {
treeContextProvider = idStack[--idStackIndex];
idStack[idStackIndex] = null;
treeContextOverflow = idStack[--idStackIndex];
idStack[idStackIndex] = null;
treeContextId = idStack[--idStackIndex];
idStack[idStackIndex] = null;
}
}
function getSuspendedTreeContext() {
warnIfNotHydrating();
if (treeContextProvider !== null) {
return {
id: treeContextId,
overflow: treeContextOverflow
};
} else {
return null;
}
}
function restoreSuspendedTreeContext(workInProgress, suspendedContext) {
warnIfNotHydrating();
idStack[idStackIndex++] = treeContextId;
idStack[idStackIndex++] = treeContextOverflow;
idStack[idStackIndex++] = treeContextProvider;
treeContextId = suspendedContext.id;
treeContextOverflow = suspendedContext.overflow;
treeContextProvider = workInProgress;
}
function warnIfNotHydrating() {
{
if (!getIsHydrating()) {
error(
"Expected to be hydrating. This is a bug in React. Please file " +
"an issue."
);
}
}
}
var contextStackCursor$1 = createCursor(null);
var contextFiberStackCursor = createCursor(null);
var rootInstanceStackCursor = createCursor(null);
function requiredContext(c) {
{
if (c === null) {
error(
"Expected host context to exist. This error is likely caused by a bug " +
"in React. Please file an issue."
);
}
}
return c;
}
function getCurrentRootHostContainer() {
return rootInstanceStackCursor.current;
}
function getRootHostContainer() {
var rootInstance = requiredContext(rootInstanceStackCursor.current);
return rootInstance;
}
function pushHostContainer(fiber, nextRootInstance) {
// Push current root instance onto the stack;
// This allows us to reset root when portals are popped.
push(rootInstanceStackCursor, nextRootInstance, fiber); // Track the context and the Fiber that provided it.
// This enables us to pop only Fibers that provide unique contexts.
push(contextFiberStackCursor, fiber, fiber); // Finally, we need to push the host context to the stack.
// However, we can't just call getRootHostContext() and push it because
// we'd have a different number of entries on the stack depending on
// whether getRootHostContext() throws somewhere in renderer code or not.
// So we push an empty value first. This lets us safely unwind on errors.
push(contextStackCursor$1, null, fiber);
var nextRootContext = getRootHostContext(nextRootInstance); // Now that we know this function doesn't throw, replace it.
pop(contextStackCursor$1, fiber);
push(contextStackCursor$1, nextRootContext, fiber);
}
function popHostContainer(fiber) {
pop(contextStackCursor$1, fiber);
pop(contextFiberStackCursor, fiber);
pop(rootInstanceStackCursor, fiber);
}
function getHostContext() {
var context = requiredContext(contextStackCursor$1.current);
return context;
}
function pushHostContext(fiber) {
var context = requiredContext(contextStackCursor$1.current);
var nextContext = getChildHostContext(context, fiber.type); // Don't push this Fiber's context unless it's unique.
if (context === nextContext) {
return;
} // Track the context and the Fiber that provided it.
// This enables us to pop only Fibers that provide unique contexts.
push(contextFiberStackCursor, fiber, fiber);
push(contextStackCursor$1, nextContext, fiber);
}
function popHostContext(fiber) {
// Do not pop unless this Fiber provided the current context.
// pushHostContext() only pushes Fibers that provide unique contexts.
if (contextFiberStackCursor.current !== fiber) {
return;
}
pop(contextStackCursor$1, fiber);
pop(contextFiberStackCursor, fiber);
}
// This may have been an insertion or a hydration.
var hydrationParentFiber = null;
var nextHydratableInstance = null;
var isHydrating = false; // This flag allows for warning supression when we expect there to be mismatches
// due to earlier mismatches or a suspended fiber.
var didSuspendOrErrorDEV = false; // Hydration errors that were thrown inside this boundary
var hydrationErrors = null;
function warnIfHydrating() {
{
if (isHydrating) {
error(
"We should not be hydrating here. This is a bug in React. Please file a bug."
);
}
}
}
function markDidThrowWhileHydratingDEV() {
{
didSuspendOrErrorDEV = true;
}
}
function enterHydrationState(fiber) {
var parentInstance = fiber.stateNode.containerInfo;
nextHydratableInstance = getFirstHydratableChildWithinContainer(
parentInstance
);
hydrationParentFiber = fiber;
isHydrating = true;
hydrationErrors = null;
didSuspendOrErrorDEV = false;
return true;
}
function reenterHydrationStateFromDehydratedSuspenseInstance(
fiber,
suspenseInstance,
treeContext
) {
nextHydratableInstance = getFirstHydratableChildWithinSuspenseInstance(
suspenseInstance
);
hydrationParentFiber = fiber;
isHydrating = true;
hydrationErrors = null;
didSuspendOrErrorDEV = false;
if (treeContext !== null) {
restoreSuspendedTreeContext(fiber, treeContext);
}
return true;
}
function warnUnhydratedInstance(returnFiber, instance) {
{
switch (returnFiber.tag) {
case HostRoot: {
didNotHydrateInstanceWithinContainer(
returnFiber.stateNode.containerInfo,
instance
);
break;
}
case HostSingleton:
case HostComponent: {
var isConcurrentMode = (returnFiber.mode & ConcurrentMode) !== NoMode;
didNotHydrateInstance(
returnFiber.type,
returnFiber.memoizedProps,
returnFiber.stateNode,
instance, // TODO: Delete this argument when we remove the legacy root API.
isConcurrentMode
);
break;
}
case SuspenseComponent: {
var suspenseState = returnFiber.memoizedState;
if (suspenseState.dehydrated !== null)
didNotHydrateInstanceWithinSuspenseInstance(
suspenseState.dehydrated,
instance
);
break;
}
}
}
}
function deleteHydratableInstance(returnFiber, instance) {
warnUnhydratedInstance(returnFiber, instance);
var childToDelete = createFiberFromHostInstanceForDeletion();
childToDelete.stateNode = instance;
childToDelete.return = returnFiber;
var deletions = returnFiber.deletions;
if (deletions === null) {
returnFiber.deletions = [childToDelete];
returnFiber.flags |= ChildDeletion;
} else {
deletions.push(childToDelete);
}
}
function warnNonhydratedInstance(returnFiber, fiber) {
{
if (didSuspendOrErrorDEV) {
// Inside a boundary that already suspended. We're currently rendering the
// siblings of a suspended node. The mismatch may be due to the missing
// data, so it's probably a false positive.
return;
}
switch (returnFiber.tag) {
case HostRoot: {
var parentContainer = returnFiber.stateNode.containerInfo;
switch (fiber.tag) {
case HostSingleton:
case HostComponent:
var type = fiber.type;
var props = fiber.pendingProps;
didNotFindHydratableInstanceWithinContainer(parentContainer, type);
break;
case HostText:
var text = fiber.pendingProps;
didNotFindHydratableTextInstanceWithinContainer(
parentContainer,
text
);
break;
}
break;
}
case HostSingleton:
case HostComponent: {
var parentType = returnFiber.type;
var parentProps = returnFiber.memoizedProps;
var parentInstance = returnFiber.stateNode;
switch (fiber.tag) {
case HostSingleton:
case HostComponent: {
var _type = fiber.type;
var _props = fiber.pendingProps;
var isConcurrentMode =
(returnFiber.mode & ConcurrentMode) !== NoMode;
didNotFindHydratableInstance(
parentType,
parentProps,
parentInstance,
_type,
_props, // TODO: Delete this argument when we remove the legacy root API.
isConcurrentMode
);
break;
}
case HostText: {
var _text = fiber.pendingProps;
var _isConcurrentMode =
(returnFiber.mode & ConcurrentMode) !== NoMode;
didNotFindHydratableTextInstance(
parentType,
parentProps,
parentInstance,
_text, // TODO: Delete this argument when we remove the legacy root API.
_isConcurrentMode
);
break;
}
}
break;
}
case SuspenseComponent: {
var suspenseState = returnFiber.memoizedState;
var _parentInstance = suspenseState.dehydrated;
if (_parentInstance !== null)
switch (fiber.tag) {
case HostSingleton:
case HostComponent:
var _type2 = fiber.type;
var _props2 = fiber.pendingProps;
didNotFindHydratableInstanceWithinSuspenseInstance(
_parentInstance,
_type2
);
break;
case HostText:
var _text2 = fiber.pendingProps;
didNotFindHydratableTextInstanceWithinSuspenseInstance(
_parentInstance,
_text2
);
break;
}
break;
}
default:
return;
}
}
}
function insertNonHydratedInstance(returnFiber, fiber) {
fiber.flags = (fiber.flags & ~Hydrating) | Placement;
warnNonhydratedInstance(returnFiber, fiber);
}
function tryHydrate(fiber, nextInstance) {
switch (fiber.tag) {
// HostSingleton is intentionally omitted. the hydration pathway for singletons is non-fallible
// you can find it inlined in claimHydratableSingleton
case HostComponent: {
var type = fiber.type;
var props = fiber.pendingProps;
var instance = canHydrateInstance(nextInstance, type);
if (instance !== null) {
fiber.stateNode = instance;
hydrationParentFiber = fiber;
nextHydratableInstance = getFirstHydratableChild(instance);
return true;
}
return false;
}
case HostText: {
var text = fiber.pendingProps;
var textInstance = canHydrateTextInstance(nextInstance, text);
if (textInstance !== null) {
fiber.stateNode = textInstance;
hydrationParentFiber = fiber; // Text Instances don't have children so there's nothing to hydrate.
nextHydratableInstance = null;
return true;
}
return false;
}
case SuspenseComponent: {
var suspenseInstance = canHydrateSuspenseInstance(nextInstance);
if (suspenseInstance !== null) {
var suspenseState = {
dehydrated: suspenseInstance,
treeContext: getSuspendedTreeContext(),
retryLane: OffscreenLane
};
fiber.memoizedState = suspenseState; // Store the dehydrated fragment as a child fiber.
// This simplifies the code for getHostSibling and deleting nodes,
// since it doesn't have to consider all Suspense boundaries and
// check if they're dehydrated ones or not.
var dehydratedFragment = createFiberFromDehydratedFragment(
suspenseInstance
);
dehydratedFragment.return = fiber;
fiber.child = dehydratedFragment;
hydrationParentFiber = fiber; // While a Suspense Instance does have children, we won't step into
// it during the first pass. Instead, we'll reenter it later.
nextHydratableInstance = null;
return true;
}
return false;
}
default:
return false;
}
}
function shouldClientRenderOnMismatch(fiber) {
return (
(fiber.mode & ConcurrentMode) !== NoMode &&
(fiber.flags & DidCapture) === NoFlags
);
}
function throwOnHydrationMismatch(fiber) {
throw new Error(
"Hydration failed because the initial UI does not match what was " +
"rendered on the server."
);
}
function claimHydratableSingleton(fiber) {
{
if (!isHydrating) {
return;
}
var currentRootContainer = getRootHostContainer();
var currentHostContext = getHostContext();
var instance = (fiber.stateNode = resolveSingletonInstance(
fiber.type,
fiber.pendingProps,
currentRootContainer,
currentHostContext,
false
));
hydrationParentFiber = fiber;
nextHydratableInstance = getFirstHydratableChild(instance);
}
}
function tryToClaimNextHydratableInstance(fiber) {
if (!isHydrating) {
return;
}
if (!isHydratable(fiber.type, fiber.pendingProps)) {
// This fiber never hydrates from the DOM and always does an insert
fiber.flags = (fiber.flags & ~Hydrating) | Placement;
isHydrating = false;
hydrationParentFiber = fiber;
return;
}
var nextInstance = nextHydratableInstance;
if (!nextInstance) {
if (shouldClientRenderOnMismatch(fiber)) {
warnNonhydratedInstance(hydrationParentFiber, fiber);
throwOnHydrationMismatch();
} // Nothing to hydrate. Make it an insertion.
insertNonHydratedInstance(hydrationParentFiber, fiber);
isHydrating = false;
hydrationParentFiber = fiber;
return;
}
var firstAttemptedInstance = nextInstance;
if (!tryHydrate(fiber, nextInstance)) {
if (shouldClientRenderOnMismatch(fiber)) {
warnNonhydratedInstance(hydrationParentFiber, fiber);
throwOnHydrationMismatch();
} // If we can't hydrate this instance let's try the next one.
// We use this as a heuristic. It's based on intuition and not data so it
// might be flawed or unnecessary.
nextInstance = getNextHydratableSibling(firstAttemptedInstance);
var prevHydrationParentFiber = hydrationParentFiber;
if (!nextInstance || !tryHydrate(fiber, nextInstance)) {
// Nothing to hydrate. Make it an insertion.
insertNonHydratedInstance(hydrationParentFiber, fiber);
isHydrating = false;
hydrationParentFiber = fiber;
return;
} // We matched the next one, we'll now assume that the first one was
// superfluous and we'll delete it. Since we can't eagerly delete it
// we'll have to schedule a deletion. To do that, this node needs a dummy
// fiber associated with it.
deleteHydratableInstance(prevHydrationParentFiber, firstAttemptedInstance);
}
}
function prepareToHydrateHostInstance(fiber, hostContext) {
var instance = fiber.stateNode;
var shouldWarnIfMismatchDev = !didSuspendOrErrorDEV;
var updatePayload = hydrateInstance(
instance,
fiber.type,
fiber.memoizedProps,
hostContext,
fiber,
shouldWarnIfMismatchDev
); // TODO: Type this specific to this type of component.
fiber.updateQueue = updatePayload; // If the update payload indicates that there is a change or if there
// is a new ref we mark this as an update.
if (updatePayload !== null) {
return true;
}
return false;
}
function prepareToHydrateHostTextInstance(fiber) {
var textInstance = fiber.stateNode;
var textContent = fiber.memoizedProps;
var shouldWarnIfMismatchDev = !didSuspendOrErrorDEV;
var shouldUpdate = hydrateTextInstance(textInstance, textContent, fiber);
if (shouldUpdate) {
// We assume that prepareToHydrateHostTextInstance is called in a context where the
// hydration parent is the parent host component of this host text.
var returnFiber = hydrationParentFiber;
if (returnFiber !== null) {
switch (returnFiber.tag) {
case HostRoot: {
var parentContainer = returnFiber.stateNode.containerInfo;
var isConcurrentMode = (returnFiber.mode & ConcurrentMode) !== NoMode;
didNotMatchHydratedContainerTextInstance(
parentContainer,
textInstance,
textContent, // TODO: Delete this argument when we remove the legacy root API.
isConcurrentMode,
shouldWarnIfMismatchDev
);
break;
}
case HostSingleton:
case HostComponent: {
var parentType = returnFiber.type;
var parentProps = returnFiber.memoizedProps;
var parentInstance = returnFiber.stateNode;
var _isConcurrentMode2 =
(returnFiber.mode & ConcurrentMode) !== NoMode;
didNotMatchHydratedTextInstance(
parentType,
parentProps,
parentInstance,
textInstance,
textContent, // TODO: Delete this argument when we remove the legacy root API.
_isConcurrentMode2,
shouldWarnIfMismatchDev
);
break;
}
}
}
}
return shouldUpdate;
}
function prepareToHydrateHostSuspenseInstance(fiber) {
var suspenseState = fiber.memoizedState;
var suspenseInstance =
suspenseState !== null ? suspenseState.dehydrated : null;
if (!suspenseInstance) {
throw new Error(
"Expected to have a hydrated suspense instance. " +
"This error is likely caused by a bug in React. Please file an issue."
);
}
hydrateSuspenseInstance(suspenseInstance, fiber);
}
function skipPastDehydratedSuspenseInstance(fiber) {
var suspenseState = fiber.memoizedState;
var suspenseInstance =
suspenseState !== null ? suspenseState.dehydrated : null;
if (!suspenseInstance) {
throw new Error(
"Expected to have a hydrated suspense instance. " +
"This error is likely caused by a bug in React. Please file an issue."
);
}
return getNextHydratableInstanceAfterSuspenseInstance(suspenseInstance);
}
function popToNextHostParent(fiber) {
var parent = fiber.return;
while (
parent !== null &&
parent.tag !== HostComponent &&
parent.tag !== HostRoot &&
parent.tag !== SuspenseComponent &&
parent.tag !== HostSingleton
) {
parent = parent.return;
}
hydrationParentFiber = parent;
}
function popHydrationState(fiber) {
if (fiber !== hydrationParentFiber) {
// We're deeper than the current hydration context, inside an inserted
// tree.
return false;
}
if (!isHydrating) {
// If we're not currently hydrating but we're in a hydration context, then
// we were an insertion and now need to pop up reenter hydration of our
// siblings.
popToNextHostParent(fiber);
isHydrating = true;
return false;
}
var shouldClear = false;
{
// With float we never clear the Root, or Singleton instances. We also do not clear Instances
// that have singleton text content
if (
fiber.tag !== HostRoot &&
fiber.tag !== HostSingleton &&
!(
fiber.tag === HostComponent &&
shouldSetTextContent(fiber.type, fiber.memoizedProps)
)
) {
shouldClear = true;
}
}
if (shouldClear) {
var nextInstance = nextHydratableInstance;
if (nextInstance) {
if (shouldClientRenderOnMismatch(fiber)) {
warnIfUnhydratedTailNodes(fiber);
throwOnHydrationMismatch();
} else {
while (nextInstance) {
deleteHydratableInstance(fiber, nextInstance);
nextInstance = getNextHydratableSibling(nextInstance);
}
}
}
}
popToNextHostParent(fiber);
if (fiber.tag === SuspenseComponent) {
nextHydratableInstance = skipPastDehydratedSuspenseInstance(fiber);
} else {
nextHydratableInstance = hydrationParentFiber
? getNextHydratableSibling(fiber.stateNode)
: null;
}
return true;
}
function hasUnhydratedTailNodes() {
return isHydrating && nextHydratableInstance !== null;
}
function warnIfUnhydratedTailNodes(fiber) {
var nextInstance = nextHydratableInstance;
while (nextInstance) {
warnUnhydratedInstance(fiber, nextInstance);
nextInstance = getNextHydratableSibling(nextInstance);
}
}
function resetHydrationState() {
hydrationParentFiber = null;
nextHydratableInstance = null;
isHydrating = false;
didSuspendOrErrorDEV = false;
}
function upgradeHydrationErrorsToRecoverable() {
if (hydrationErrors !== null) {
// Successfully completed a forced client render. The errors that occurred
// during the hydration attempt are now recovered. We will log them in
// commit phase, once the entire tree has finished.
queueRecoverableErrors(hydrationErrors);
hydrationErrors = null;
}
}
function getIsHydrating() {
return isHydrating;
}
function queueHydrationError(error) {
if (hydrationErrors === null) {
hydrationErrors = [error];
} else {
hydrationErrors.push(error);
}
}
// we wait until the current render is over (either finished or interrupted)
// before adding it to the fiber/hook queue. Push to this array so we can
// access the queue, fiber, update, et al later.
var concurrentQueues = [];
var concurrentQueuesIndex = 0;
var concurrentlyUpdatedLanes = NoLanes;
function finishQueueingConcurrentUpdates() {
var endIndex = concurrentQueuesIndex;
concurrentQueuesIndex = 0;
concurrentlyUpdatedLanes = NoLanes;
var i = 0;
while (i < endIndex) {
var fiber = concurrentQueues[i];
concurrentQueues[i++] = null;
var queue = concurrentQueues[i];
concurrentQueues[i++] = null;
var update = concurrentQueues[i];
concurrentQueues[i++] = null;
var lane = concurrentQueues[i];
concurrentQueues[i++] = null;
if (queue !== null && update !== null) {
var pending = queue.pending;
if (pending === null) {
// This is the first update. Create a circular list.
update.next = update;
} else {
update.next = pending.next;
pending.next = update;
}
queue.pending = update;
}
if (lane !== NoLane) {
markUpdateLaneFromFiberToRoot(fiber, update, lane);
}
}
}
function getConcurrentlyUpdatedLanes() {
return concurrentlyUpdatedLanes;
}
function enqueueUpdate(fiber, queue, update, lane) {
// Don't update the `childLanes` on the return path yet. If we already in
// the middle of rendering, wait until after it has completed.
concurrentQueues[concurrentQueuesIndex++] = fiber;
concurrentQueues[concurrentQueuesIndex++] = queue;
concurrentQueues[concurrentQueuesIndex++] = update;
concurrentQueues[concurrentQueuesIndex++] = lane;
concurrentlyUpdatedLanes = mergeLanes(concurrentlyUpdatedLanes, lane); // The fiber's `lane` field is used in some places to check if any work is
// scheduled, to perform an eager bailout, so we need to update it immediately.
// TODO: We should probably move this to the "shared" queue instead.
fiber.lanes = mergeLanes(fiber.lanes, lane);
var alternate = fiber.alternate;
if (alternate !== null) {
alternate.lanes = mergeLanes(alternate.lanes, lane);
}
}
function enqueueConcurrentHookUpdate(fiber, queue, update, lane) {
var concurrentQueue = queue;
var concurrentUpdate = update;
enqueueUpdate(fiber, concurrentQueue, concurrentUpdate, lane);
return getRootForUpdatedFiber(fiber);
}
function enqueueConcurrentHookUpdateAndEagerlyBailout(fiber, queue, update) {
// This function is used to queue an update that doesn't need a rerender. The
// only reason we queue it is in case there's a subsequent higher priority
// update that causes it to be rebased.
var lane = NoLane;
var concurrentQueue = queue;
var concurrentUpdate = update;
enqueueUpdate(fiber, concurrentQueue, concurrentUpdate, lane); // Usually we can rely on the upcoming render phase to process the concurrent
// queue. However, since this is a bail out, we're not scheduling any work
// here. So the update we just queued will leak until something else happens
// to schedule work (if ever).
//
// Check if we're currently in the middle of rendering a tree, and if not,
// process the queue immediately to prevent a leak.
var isConcurrentlyRendering = getWorkInProgressRoot() !== null;
if (!isConcurrentlyRendering) {
finishQueueingConcurrentUpdates();
}
}
function enqueueConcurrentClassUpdate(fiber, queue, update, lane) {
var concurrentQueue = queue;
var concurrentUpdate = update;
enqueueUpdate(fiber, concurrentQueue, concurrentUpdate, lane);
return getRootForUpdatedFiber(fiber);
}
function enqueueConcurrentRenderForLane(fiber, lane) {
enqueueUpdate(fiber, null, null, lane);
return getRootForUpdatedFiber(fiber);
} // Calling this function outside this module should only be done for backwards
// compatibility and should always be accompanied by a warning.
function unsafe_markUpdateLaneFromFiberToRoot(sourceFiber, lane) {
// NOTE: For Hyrum's Law reasons, if an infinite update loop is detected, it
// should throw before `markUpdateLaneFromFiberToRoot` is called. But this is
// undefined behavior and we can change it if we need to; it just so happens
// that, at the time of this writing, there's an internal product test that
// happens to rely on this.
var root = getRootForUpdatedFiber(sourceFiber);
markUpdateLaneFromFiberToRoot(sourceFiber, null, lane);
return root;
}
function markUpdateLaneFromFiberToRoot(sourceFiber, update, lane) {
// Update the source fiber's lanes
sourceFiber.lanes = mergeLanes(sourceFiber.lanes, lane);
var alternate = sourceFiber.alternate;
if (alternate !== null) {
alternate.lanes = mergeLanes(alternate.lanes, lane);
} // Walk the parent path to the root and update the child lanes.
var isHidden = false;
var parent = sourceFiber.return;
var node = sourceFiber;
while (parent !== null) {
parent.childLanes = mergeLanes(parent.childLanes, lane);
alternate = parent.alternate;
if (alternate !== null) {
alternate.childLanes = mergeLanes(alternate.childLanes, lane);
}
if (parent.tag === OffscreenComponent) {
// Check if this offscreen boundary is currently hidden.
//
// The instance may be null if the Offscreen parent was unmounted. Usually
// the parent wouldn't be reachable in that case because we disconnect
// fibers from the tree when they are deleted. However, there's a weird
// edge case where setState is called on a fiber that was interrupted
// before it ever mounted. Because it never mounts, it also never gets
// deleted. Because it never gets deleted, its return pointer never gets
// disconnected. Which means it may be attached to a deleted Offscreen
// parent node. (This discovery suggests it may be better for memory usage
// if we don't attach the `return` pointer until the commit phase, though
// in order to do that we'd need some other way to track the return
// pointer during the initial render, like on the stack.)
//
// This case is always accompanied by a warning, but we still need to
// account for it. (There may be other cases that we haven't discovered,
// too.)
var offscreenInstance = parent.stateNode;
if (
offscreenInstance !== null &&
!(offscreenInstance._visibility & OffscreenVisible)
) {
isHidden = true;
}
}
node = parent;
parent = parent.return;
}
if (isHidden && update !== null && node.tag === HostRoot) {
var root = node.stateNode;
markHiddenUpdate(root, update, lane);
}
}
function getRootForUpdatedFiber(sourceFiber) {
// TODO: We will detect and infinite update loop and throw even if this fiber
// has already unmounted. This isn't really necessary but it happens to be the
// current behavior we've used for several release cycles. Consider not
// performing this check if the updated fiber already unmounted, since it's
// not possible for that to cause an infinite update loop.
throwIfInfiniteUpdateLoopDetected(); // When a setState happens, we must ensure the root is scheduled. Because
// update queues do not have a backpointer to the root, the only way to do
// this currently is to walk up the return path. This used to not be a big
// deal because we would have to walk up the return path to set
// the `childLanes`, anyway, but now those two traversals happen at
// different times.
// TODO: Consider adding a `root` backpointer on the update queue.
detectUpdateOnUnmountedFiber(sourceFiber, sourceFiber);
var node = sourceFiber;
var parent = node.return;
while (parent !== null) {
detectUpdateOnUnmountedFiber(sourceFiber, node);
node = parent;
parent = node.return;
}
return node.tag === HostRoot ? node.stateNode : null;
}
function detectUpdateOnUnmountedFiber(sourceFiber, parent) {
{
var alternate = parent.alternate;
if (
alternate === null &&
(parent.flags & (Placement | Hydrating)) !== NoFlags
) {
warnAboutUpdateOnNotYetMountedFiberInDEV(sourceFiber);
}
}
}
var UpdateState = 0;
var ReplaceState = 1;
var ForceUpdate = 2;
var CaptureUpdate = 3; // Global state that is reset at the beginning of calling `processUpdateQueue`.
// It should only be read right after calling `processUpdateQueue`, via
// `checkHasForceUpdateAfterProcessing`.
var hasForceUpdate = false;
var didWarnUpdateInsideUpdate;
var currentlyProcessingQueue;
{
didWarnUpdateInsideUpdate = false;
currentlyProcessingQueue = null;
}
function initializeUpdateQueue(fiber) {
var queue = {
baseState: fiber.memoizedState,
firstBaseUpdate: null,
lastBaseUpdate: null,
shared: {
pending: null,
lanes: NoLanes,
hiddenCallbacks: null
},
callbacks: null
};
fiber.updateQueue = queue;
}
function cloneUpdateQueue(current, workInProgress) {
// Clone the update queue from current. Unless it's already a clone.
var queue = workInProgress.updateQueue;
var currentQueue = current.updateQueue;
if (queue === currentQueue) {
var clone = {
baseState: currentQueue.baseState,
firstBaseUpdate: currentQueue.firstBaseUpdate,
lastBaseUpdate: currentQueue.lastBaseUpdate,
shared: currentQueue.shared,
callbacks: null
};
workInProgress.updateQueue = clone;
}
}
function createUpdate(eventTime, lane) {
var update = {
eventTime: eventTime,
lane: lane,
tag: UpdateState,
payload: null,
callback: null,
next: null
};
return update;
}
function enqueueUpdate$1(fiber, update, lane) {
var updateQueue = fiber.updateQueue;
if (updateQueue === null) {
// Only occurs if the fiber has been unmounted.
return null;
}
var sharedQueue = updateQueue.shared;
{
if (
currentlyProcessingQueue === sharedQueue &&
!didWarnUpdateInsideUpdate
) {
var componentName = getComponentNameFromFiber(fiber);
error(
"An update (setState, replaceState, or forceUpdate) was scheduled " +
"from inside an update function. Update functions should be pure, " +
"with zero side-effects. Consider using componentDidUpdate or a " +
"callback.\n\nPlease update the following component: %s",
componentName
);
didWarnUpdateInsideUpdate = true;
}
}
if (isUnsafeClassRenderPhaseUpdate()) {
// This is an unsafe render phase update. Add directly to the update
// queue so we can process it immediately during the current render.
var pending = sharedQueue.pending;
if (pending === null) {
// This is the first update. Create a circular list.
update.next = update;
} else {
update.next = pending.next;
pending.next = update;
}
sharedQueue.pending = update; // Update the childLanes even though we're most likely already rendering
// this fiber. This is for backwards compatibility in the case where you
// update a different component during render phase than the one that is
// currently renderings (a pattern that is accompanied by a warning).
return unsafe_markUpdateLaneFromFiberToRoot(fiber, lane);
} else {
return enqueueConcurrentClassUpdate(fiber, sharedQueue, update, lane);
}
}
function entangleTransitions(root, fiber, lane) {
var updateQueue = fiber.updateQueue;
if (updateQueue === null) {
// Only occurs if the fiber has been unmounted.
return;
}
var sharedQueue = updateQueue.shared;
if (isTransitionLane(lane)) {
var queueLanes = sharedQueue.lanes; // If any entangled lanes are no longer pending on the root, then they must
// have finished. We can remove them from the shared queue, which represents
// a superset of the actually pending lanes. In some cases we may entangle
// more than we need to, but that's OK. In fact it's worse if we *don't*
// entangle when we should.
queueLanes = intersectLanes(queueLanes, root.pendingLanes); // Entangle the new transition lane with the other transition lanes.
var newQueueLanes = mergeLanes(queueLanes, lane);
sharedQueue.lanes = newQueueLanes; // Even if queue.lanes already include lane, we don't know for certain if
// the lane finished since the last time we entangled it. So we need to
// entangle it again, just to be sure.
markRootEntangled(root, newQueueLanes);
}
}
function enqueueCapturedUpdate(workInProgress, capturedUpdate) {
// Captured updates are updates that are thrown by a child during the render
// phase. They should be discarded if the render is aborted. Therefore,
// we should only put them on the work-in-progress queue, not the current one.
var queue = workInProgress.updateQueue; // Check if the work-in-progress queue is a clone.
var current = workInProgress.alternate;
if (current !== null) {
var currentQueue = current.updateQueue;
if (queue === currentQueue) {
// The work-in-progress queue is the same as current. This happens when
// we bail out on a parent fiber that then captures an error thrown by
// a child. Since we want to append the update only to the work-in
// -progress queue, we need to clone the updates. We usually clone during
// processUpdateQueue, but that didn't happen in this case because we
// skipped over the parent when we bailed out.
var newFirst = null;
var newLast = null;
var firstBaseUpdate = queue.firstBaseUpdate;
if (firstBaseUpdate !== null) {
// Loop through the updates and clone them.
var update = firstBaseUpdate;
do {
var clone = {
eventTime: update.eventTime,
lane: update.lane,
tag: update.tag,
payload: update.payload,
// When this update is rebased, we should not fire its
// callback again.
callback: null,
next: null
};
if (newLast === null) {
newFirst = newLast = clone;
} else {
newLast.next = clone;
newLast = clone;
} // $FlowFixMe[incompatible-type] we bail out when we get a null
update = update.next;
} while (update !== null); // Append the captured update the end of the cloned list.
if (newLast === null) {
newFirst = newLast = capturedUpdate;
} else {
newLast.next = capturedUpdate;
newLast = capturedUpdate;
}
} else {
// There are no base updates.
newFirst = newLast = capturedUpdate;
}
queue = {
baseState: currentQueue.baseState,
firstBaseUpdate: newFirst,
lastBaseUpdate: newLast,
shared: currentQueue.shared,
callbacks: currentQueue.callbacks
};
workInProgress.updateQueue = queue;
return;
}
} // Append the update to the end of the list.
var lastBaseUpdate = queue.lastBaseUpdate;
if (lastBaseUpdate === null) {
queue.firstBaseUpdate = capturedUpdate;
} else {
lastBaseUpdate.next = capturedUpdate;
}
queue.lastBaseUpdate = capturedUpdate;
}
function getStateFromUpdate(
workInProgress,
queue,
update,
prevState,
nextProps,
instance
) {
switch (update.tag) {
case ReplaceState: {
var payload = update.payload;
if (typeof payload === "function") {
// Updater function
{
enterDisallowedContextReadInDEV();
}
var nextState = payload.call(instance, prevState, nextProps);
{
exitDisallowedContextReadInDEV();
}
return nextState;
} // State object
return payload;
}
case CaptureUpdate: {
workInProgress.flags =
(workInProgress.flags & ~ShouldCapture) | DidCapture;
}
// Intentional fallthrough
case UpdateState: {
var _payload = update.payload;
var partialState;
if (typeof _payload === "function") {
// Updater function
{
enterDisallowedContextReadInDEV();
}
partialState = _payload.call(instance, prevState, nextProps);
{
exitDisallowedContextReadInDEV();
}
} else {
// Partial state object
partialState = _payload;
}
if (partialState === null || partialState === undefined) {
// Null and undefined are treated as no-ops.
return prevState;
} // Merge the partial state and the previous state.
return assign({}, prevState, partialState);
}
case ForceUpdate: {
hasForceUpdate = true;
return prevState;
}
}
return prevState;
}
function processUpdateQueue(workInProgress, props, instance, renderLanes) {
// This is always non-null on a ClassComponent or HostRoot
var queue = workInProgress.updateQueue;
hasForceUpdate = false;
{
// $FlowFixMe[escaped-generic] discovered when updating Flow
currentlyProcessingQueue = queue.shared;
}
var firstBaseUpdate = queue.firstBaseUpdate;
var lastBaseUpdate = queue.lastBaseUpdate; // Check if there are pending updates. If so, transfer them to the base queue.
var pendingQueue = queue.shared.pending;
if (pendingQueue !== null) {
queue.shared.pending = null; // The pending queue is circular. Disconnect the pointer between first
// and last so that it's non-circular.
var lastPendingUpdate = pendingQueue;
var firstPendingUpdate = lastPendingUpdate.next;
lastPendingUpdate.next = null; // Append pending updates to base queue
if (lastBaseUpdate === null) {
firstBaseUpdate = firstPendingUpdate;
} else {
lastBaseUpdate.next = firstPendingUpdate;
}
lastBaseUpdate = lastPendingUpdate; // If there's a current queue, and it's different from the base queue, then
// we need to transfer the updates to that queue, too. Because the base
// queue is a singly-linked list with no cycles, we can append to both
// lists and take advantage of structural sharing.
// TODO: Pass `current` as argument
var current = workInProgress.alternate;
if (current !== null) {
// This is always non-null on a ClassComponent or HostRoot
var currentQueue = current.updateQueue;
var currentLastBaseUpdate = currentQueue.lastBaseUpdate;
if (currentLastBaseUpdate !== lastBaseUpdate) {
if (currentLastBaseUpdate === null) {
currentQueue.firstBaseUpdate = firstPendingUpdate;
} else {
currentLastBaseUpdate.next = firstPendingUpdate;
}
currentQueue.lastBaseUpdate = lastPendingUpdate;
}
}
} // These values may change as we process the queue.
if (firstBaseUpdate !== null) {
// Iterate through the list of updates to compute the result.
var newState = queue.baseState; // TODO: Don't need to accumulate this. Instead, we can remove renderLanes
// from the original lanes.
var newLanes = NoLanes;
var newBaseState = null;
var newFirstBaseUpdate = null;
var newLastBaseUpdate = null;
var update = firstBaseUpdate;
do {
// TODO: Don't need this field anymore
var updateEventTime = update.eventTime; // An extra OffscreenLane bit is added to updates that were made to
// a hidden tree, so that we can distinguish them from updates that were
// already there when the tree was hidden.
var updateLane = removeLanes(update.lane, OffscreenLane);
var isHiddenUpdate = updateLane !== update.lane; // Check if this update was made while the tree was hidden. If so, then
// it's not a "base" update and we should disregard the extra base lanes
// that were added to renderLanes when we entered the Offscreen tree.
var shouldSkipUpdate = isHiddenUpdate
? !isSubsetOfLanes(getWorkInProgressRootRenderLanes(), updateLane)
: !isSubsetOfLanes(renderLanes, updateLane);
if (shouldSkipUpdate) {
// Priority is insufficient. Skip this update. If this is the first
// skipped update, the previous update/state is the new base
// update/state.
var clone = {
eventTime: updateEventTime,
lane: updateLane,
tag: update.tag,
payload: update.payload,
callback: update.callback,
next: null
};
if (newLastBaseUpdate === null) {
newFirstBaseUpdate = newLastBaseUpdate = clone;
newBaseState = newState;
} else {
newLastBaseUpdate = newLastBaseUpdate.next = clone;
} // Update the remaining priority in the queue.
newLanes = mergeLanes(newLanes, updateLane);
} else {
// This update does have sufficient priority.
if (newLastBaseUpdate !== null) {
var _clone = {
eventTime: updateEventTime,
// This update is going to be committed so we never want uncommit
// it. Using NoLane works because 0 is a subset of all bitmasks, so
// this will never be skipped by the check above.
lane: NoLane,
tag: update.tag,
payload: update.payload,
// When this update is rebased, we should not fire its
// callback again.
callback: null,
next: null
};
newLastBaseUpdate = newLastBaseUpdate.next = _clone;
} // Process this update.
newState = getStateFromUpdate(
workInProgress,
queue,
update,
newState,
props,
instance
);
var callback = update.callback;
if (callback !== null) {
workInProgress.flags |= Callback;
if (isHiddenUpdate) {
workInProgress.flags |= Visibility;
}
var callbacks = queue.callbacks;
if (callbacks === null) {
queue.callbacks = [callback];
} else {
callbacks.push(callback);
}
}
} // $FlowFixMe[incompatible-type] we bail out when we get a null
update = update.next;
if (update === null) {
pendingQueue = queue.shared.pending;
if (pendingQueue === null) {
break;
} else {
// An update was scheduled from inside a reducer. Add the new
// pending updates to the end of the list and keep processing.
var _lastPendingUpdate = pendingQueue; // Intentionally unsound. Pending updates form a circular list, but we
// unravel them when transferring them to the base queue.
var _firstPendingUpdate = _lastPendingUpdate.next;
_lastPendingUpdate.next = null;
update = _firstPendingUpdate;
queue.lastBaseUpdate = _lastPendingUpdate;
queue.shared.pending = null;
}
}
} while (true);
if (newLastBaseUpdate === null) {
newBaseState = newState;
}
queue.baseState = newBaseState;
queue.firstBaseUpdate = newFirstBaseUpdate;
queue.lastBaseUpdate = newLastBaseUpdate;
if (firstBaseUpdate === null) {
// `queue.lanes` is used for entangling transitions. We can set it back to
// zero once the queue is empty.
queue.shared.lanes = NoLanes;
} // Set the remaining expiration time to be whatever is remaining in the queue.
// This should be fine because the only two other things that contribute to
// expiration time are props and context. We're already in the middle of the
// begin phase by the time we start processing the queue, so we've already
// dealt with the props. Context in components that specify
// shouldComponentUpdate is tricky; but we'll have to account for
// that regardless.
markSkippedUpdateLanes(newLanes);
workInProgress.lanes = newLanes;
workInProgress.memoizedState = newState;
}
{
currentlyProcessingQueue = null;
}
}
function callCallback(callback, context) {
if (typeof callback !== "function") {
throw new Error(
"Invalid argument passed as callback. Expected a function. Instead " +
("received: " + callback)
);
}
callback.call(context);
}
function resetHasForceUpdateBeforeProcessing() {
hasForceUpdate = false;
}
function checkHasForceUpdateAfterProcessing() {
return hasForceUpdate;
}
function deferHiddenCallbacks(updateQueue) {
// When an update finishes on a hidden component, its callback should not
// be fired until/unless the component is made visible again. Stash the
// callback on the shared queue object so it can be fired later.
var newHiddenCallbacks = updateQueue.callbacks;
if (newHiddenCallbacks !== null) {
var existingHiddenCallbacks = updateQueue.shared.hiddenCallbacks;
if (existingHiddenCallbacks === null) {
updateQueue.shared.hiddenCallbacks = newHiddenCallbacks;
} else {
updateQueue.shared.hiddenCallbacks = existingHiddenCallbacks.concat(
newHiddenCallbacks
);
}
}
}
function commitHiddenCallbacks(updateQueue, context) {
// This component is switching from hidden -> visible. Commit any callbacks
// that were previously deferred.
var hiddenCallbacks = updateQueue.shared.hiddenCallbacks;
if (hiddenCallbacks !== null) {
updateQueue.shared.hiddenCallbacks = null;
for (var i = 0; i < hiddenCallbacks.length; i++) {
var callback = hiddenCallbacks[i];
callCallback(callback, context);
}
}
}
function commitCallbacks(updateQueue, context) {
var callbacks = updateQueue.callbacks;
if (callbacks !== null) {
updateQueue.callbacks = null;
for (var i = 0; i < callbacks.length; i++) {
var callback = callbacks[i];
callCallback(callback, context);
}
}
}
/**
* Performs equality by iterating through keys on an object and returning false
* when any key has values which are not strictly equal between the arguments.
* Returns true when the values of all keys are strictly equal.
*/
function shallowEqual(objA, objB) {
if (objectIs(objA, objB)) {
return true;
}
if (
typeof objA !== "object" ||
objA === null ||
typeof objB !== "object" ||
objB === null
) {
return false;
}
var keysA = Object.keys(objA);
var keysB = Object.keys(objB);
if (keysA.length !== keysB.length) {
return false;
} // Test for A's keys different from B.
for (var i = 0; i < keysA.length; i++) {
var currentKey = keysA[i];
if (
!hasOwnProperty.call(objB, currentKey) ||
!objectIs(objA[currentKey], objB[currentKey])
) {
return false;
}
}
return true;
}
var ReactStrictModeWarnings = {
recordUnsafeLifecycleWarnings: function(fiber, instance) {},
flushPendingUnsafeLifecycleWarnings: function() {},
recordLegacyContextWarning: function(fiber, instance) {},
flushLegacyContextWarning: function() {},
discardPendingWarnings: function() {}
};
{
var findStrictRoot = function(fiber) {
var maybeStrictRoot = null;
var node = fiber;
while (node !== null) {
if (node.mode & StrictLegacyMode) {
maybeStrictRoot = node;
}
node = node.return;
}
return maybeStrictRoot;
};
var setToSortedString = function(set) {
var array = [];
set.forEach(function(value) {
array.push(value);
});
return array.sort().join(", ");
};
var pendingComponentWillMountWarnings = [];
var pendingUNSAFE_ComponentWillMountWarnings = [];
var pendingComponentWillReceivePropsWarnings = [];
var pendingUNSAFE_ComponentWillReceivePropsWarnings = [];
var pendingComponentWillUpdateWarnings = [];
var pendingUNSAFE_ComponentWillUpdateWarnings = []; // Tracks components we have already warned about.
var didWarnAboutUnsafeLifecycles = new Set();
ReactStrictModeWarnings.recordUnsafeLifecycleWarnings = function(
fiber,
instance
) {
// Dedupe strategy: Warn once per component.
if (didWarnAboutUnsafeLifecycles.has(fiber.type)) {
return;
}
if (
typeof instance.componentWillMount === "function" && // Don't warn about react-lifecycles-compat polyfilled components.
instance.componentWillMount.__suppressDeprecationWarning !== true
) {
pendingComponentWillMountWarnings.push(fiber);
}
if (
fiber.mode & StrictLegacyMode &&
typeof instance.UNSAFE_componentWillMount === "function"
) {
pendingUNSAFE_ComponentWillMountWarnings.push(fiber);
}
if (
typeof instance.componentWillReceiveProps === "function" &&
instance.componentWillReceiveProps.__suppressDeprecationWarning !== true
) {
pendingComponentWillReceivePropsWarnings.push(fiber);
}
if (
fiber.mode & StrictLegacyMode &&
typeof instance.UNSAFE_componentWillReceiveProps === "function"
) {
pendingUNSAFE_ComponentWillReceivePropsWarnings.push(fiber);
}
if (
typeof instance.componentWillUpdate === "function" &&
instance.componentWillUpdate.__suppressDeprecationWarning !== true
) {
pendingComponentWillUpdateWarnings.push(fiber);
}
if (
fiber.mode & StrictLegacyMode &&
typeof instance.UNSAFE_componentWillUpdate === "function"
) {
pendingUNSAFE_ComponentWillUpdateWarnings.push(fiber);
}
};
ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings = function() {
// We do an initial pass to gather component names
var componentWillMountUniqueNames = new Set();
if (pendingComponentWillMountWarnings.length > 0) {
pendingComponentWillMountWarnings.forEach(function(fiber) {
componentWillMountUniqueNames.add(
getComponentNameFromFiber(fiber) || "Component"
);
didWarnAboutUnsafeLifecycles.add(fiber.type);
});
pendingComponentWillMountWarnings = [];
}
var UNSAFE_componentWillMountUniqueNames = new Set();
if (pendingUNSAFE_ComponentWillMountWarnings.length > 0) {
pendingUNSAFE_ComponentWillMountWarnings.forEach(function(fiber) {
UNSAFE_componentWillMountUniqueNames.add(
getComponentNameFromFiber(fiber) || "Component"
);
didWarnAboutUnsafeLifecycles.add(fiber.type);
});
pendingUNSAFE_ComponentWillMountWarnings = [];
}
var componentWillReceivePropsUniqueNames = new Set();
if (pendingComponentWillReceivePropsWarnings.length > 0) {
pendingComponentWillReceivePropsWarnings.forEach(function(fiber) {
componentWillReceivePropsUniqueNames.add(
getComponentNameFromFiber(fiber) || "Component"
);
didWarnAboutUnsafeLifecycles.add(fiber.type);
});
pendingComponentWillReceivePropsWarnings = [];
}
var UNSAFE_componentWillReceivePropsUniqueNames = new Set();
if (pendingUNSAFE_ComponentWillReceivePropsWarnings.length > 0) {
pendingUNSAFE_ComponentWillReceivePropsWarnings.forEach(function(fiber) {
UNSAFE_componentWillReceivePropsUniqueNames.add(
getComponentNameFromFiber(fiber) || "Component"
);
didWarnAboutUnsafeLifecycles.add(fiber.type);
});
pendingUNSAFE_ComponentWillReceivePropsWarnings = [];
}
var componentWillUpdateUniqueNames = new Set();
if (pendingComponentWillUpdateWarnings.length > 0) {
pendingComponentWillUpdateWarnings.forEach(function(fiber) {
componentWillUpdateUniqueNames.add(
getComponentNameFromFiber(fiber) || "Component"
);
didWarnAboutUnsafeLifecycles.add(fiber.type);
});
pendingComponentWillUpdateWarnings = [];
}
var UNSAFE_componentWillUpdateUniqueNames = new Set();
if (pendingUNSAFE_ComponentWillUpdateWarnings.length > 0) {
pendingUNSAFE_ComponentWillUpdateWarnings.forEach(function(fiber) {
UNSAFE_componentWillUpdateUniqueNames.add(
getComponentNameFromFiber(fiber) || "Component"
);
didWarnAboutUnsafeLifecycles.add(fiber.type);
});
pendingUNSAFE_ComponentWillUpdateWarnings = [];
} // Finally, we flush all the warnings
// UNSAFE_ ones before the deprecated ones, since they'll be 'louder'
if (UNSAFE_componentWillMountUniqueNames.size > 0) {
var sortedNames = setToSortedString(UNSAFE_componentWillMountUniqueNames);
error(
"Using UNSAFE_componentWillMount in strict mode is not recommended and may indicate bugs in your code. " +
"See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n" +
"* Move code with side effects to componentDidMount, and set initial state in the constructor.\n" +
"\nPlease update the following components: %s",
sortedNames
);
}
if (UNSAFE_componentWillReceivePropsUniqueNames.size > 0) {
var _sortedNames = setToSortedString(
UNSAFE_componentWillReceivePropsUniqueNames
);
error(
"Using UNSAFE_componentWillReceiveProps in strict mode is not recommended " +
"and may indicate bugs in your code. " +
"See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n" +
"* Move data fetching code or side effects to componentDidUpdate.\n" +
"* If you're updating state whenever props change, " +
"refactor your code to use memoization techniques or move it to " +
"static getDerivedStateFromProps. Learn more at: https://reactjs.org/link/derived-state\n" +
"\nPlease update the following components: %s",
_sortedNames
);
}
if (UNSAFE_componentWillUpdateUniqueNames.size > 0) {
var _sortedNames2 = setToSortedString(
UNSAFE_componentWillUpdateUniqueNames
);
error(
"Using UNSAFE_componentWillUpdate in strict mode is not recommended " +
"and may indicate bugs in your code. " +
"See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n" +
"* Move data fetching code or side effects to componentDidUpdate.\n" +
"\nPlease update the following components: %s",
_sortedNames2
);
}
if (componentWillMountUniqueNames.size > 0) {
var _sortedNames3 = setToSortedString(componentWillMountUniqueNames);
warn(
"componentWillMount has been renamed, and is not recommended for use. " +
"See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n" +
"* Move code with side effects to componentDidMount, and set initial state in the constructor.\n" +
"* Rename componentWillMount to UNSAFE_componentWillMount to suppress " +
"this warning in non-strict mode. In React 18.x, only the UNSAFE_ name will work. " +
"To rename all deprecated lifecycles to their new names, you can run " +
"`npx react-codemod rename-unsafe-lifecycles` in your project source folder.\n" +
"\nPlease update the following components: %s",
_sortedNames3
);
}
if (componentWillReceivePropsUniqueNames.size > 0) {
var _sortedNames4 = setToSortedString(
componentWillReceivePropsUniqueNames
);
warn(
"componentWillReceiveProps has been renamed, and is not recommended for use. " +
"See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n" +
"* Move data fetching code or side effects to componentDidUpdate.\n" +
"* If you're updating state whenever props change, refactor your " +
"code to use memoization techniques or move it to " +
"static getDerivedStateFromProps. Learn more at: https://reactjs.org/link/derived-state\n" +
"* Rename componentWillReceiveProps to UNSAFE_componentWillReceiveProps to suppress " +
"this warning in non-strict mode. In React 18.x, only the UNSAFE_ name will work. " +
"To rename all deprecated lifecycles to their new names, you can run " +
"`npx react-codemod rename-unsafe-lifecycles` in your project source folder.\n" +
"\nPlease update the following components: %s",
_sortedNames4
);
}
if (componentWillUpdateUniqueNames.size > 0) {
var _sortedNames5 = setToSortedString(componentWillUpdateUniqueNames);
warn(
"componentWillUpdate has been renamed, and is not recommended for use. " +
"See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n" +
"* Move data fetching code or side effects to componentDidUpdate.\n" +
"* Rename componentWillUpdate to UNSAFE_componentWillUpdate to suppress " +
"this warning in non-strict mode. In React 18.x, only the UNSAFE_ name will work. " +
"To rename all deprecated lifecycles to their new names, you can run " +
"`npx react-codemod rename-unsafe-lifecycles` in your project source folder.\n" +
"\nPlease update the following components: %s",
_sortedNames5
);
}
};
var pendingLegacyContextWarning = new Map(); // Tracks components we have already warned about.
var didWarnAboutLegacyContext = new Set();
ReactStrictModeWarnings.recordLegacyContextWarning = function(
fiber,
instance
) {
var strictRoot = findStrictRoot(fiber);
if (strictRoot === null) {
error(
"Expected to find a StrictMode component in a strict mode tree. " +
"This error is likely caused by a bug in React. Please file an issue."
);
return;
} // Dedup strategy: Warn once per component.
if (didWarnAboutLegacyContext.has(fiber.type)) {
return;
}
var warningsForRoot = pendingLegacyContextWarning.get(strictRoot);
if (
fiber.type.contextTypes != null ||
fiber.type.childContextTypes != null ||
(instance !== null && typeof instance.getChildContext === "function")
) {
if (warningsForRoot === undefined) {
warningsForRoot = [];
pendingLegacyContextWarning.set(strictRoot, warningsForRoot);
}
warningsForRoot.push(fiber);
}
};
ReactStrictModeWarnings.flushLegacyContextWarning = function() {
pendingLegacyContextWarning.forEach(function(fiberArray, strictRoot) {
if (fiberArray.length === 0) {
return;
}
var firstFiber = fiberArray[0];
var uniqueNames = new Set();
fiberArray.forEach(function(fiber) {
uniqueNames.add(getComponentNameFromFiber(fiber) || "Component");
didWarnAboutLegacyContext.add(fiber.type);
});
var sortedNames = setToSortedString(uniqueNames);
try {
setCurrentFiber(firstFiber);
error(
"Legacy context API has been detected within a strict-mode tree." +
"\n\nThe old API will be supported in all 16.x releases, but applications " +
"using it should migrate to the new version." +
"\n\nPlease update the following components: %s" +
"\n\nLearn more about this warning here: https://reactjs.org/link/legacy-context",
sortedNames
);
} finally {
resetCurrentFiber();
}
});
};
ReactStrictModeWarnings.discardPendingWarnings = function() {
pendingComponentWillMountWarnings = [];
pendingUNSAFE_ComponentWillMountWarnings = [];
pendingComponentWillReceivePropsWarnings = [];
pendingUNSAFE_ComponentWillReceivePropsWarnings = [];
pendingComponentWillUpdateWarnings = [];
pendingUNSAFE_ComponentWillUpdateWarnings = [];
pendingLegacyContextWarning = new Map();
};
}
var didWarnAboutMaps;
var didWarnAboutGenerators;
var didWarnAboutStringRefs;
var ownerHasKeyUseWarning;
var ownerHasFunctionTypeWarning;
var warnForMissingKey = function(child, returnFiber) {};
{
didWarnAboutMaps = false;
didWarnAboutGenerators = false;
didWarnAboutStringRefs = {};
/**
* Warn if there's no key explicitly set on dynamic arrays of children or
* object keys are not valid. This allows us to keep track of children between
* updates.
*/
ownerHasKeyUseWarning = {};
ownerHasFunctionTypeWarning = {};
warnForMissingKey = function(child, returnFiber) {
if (child === null || typeof child !== "object") {
return;
}
if (!child._store || child._store.validated || child.key != null) {
return;
}
if (typeof child._store !== "object") {
throw new Error(
"React Component in warnForMissingKey should have a _store. " +
"This error is likely caused by a bug in React. Please file an issue."
);
} // $FlowFixMe unable to narrow type from mixed to writable object
child._store.validated = true;
var componentName = getComponentNameFromFiber(returnFiber) || "Component";
if (ownerHasKeyUseWarning[componentName]) {
return;
}
ownerHasKeyUseWarning[componentName] = true;
error(
"Each child in a list should have a unique " +
'"key" prop. See https://reactjs.org/link/warning-keys for ' +
"more information."
);
};
}
function isReactClass(type) {
return type.prototype && type.prototype.isReactComponent;
}
function coerceRef(returnFiber, current, element) {
var mixedRef = element.ref;
if (
mixedRef !== null &&
typeof mixedRef !== "function" &&
typeof mixedRef !== "object"
) {
{
if (
// We warn in ReactElement.js if owner and self are equal for string refs
// because these cannot be automatically converted to an arrow function
// using a codemod. Therefore, we don't have to warn about string refs again.
!(
element._owner &&
element._self &&
element._owner.stateNode !== element._self
) && // Will already throw with "Function components cannot have string refs"
!(element._owner && element._owner.tag !== ClassComponent) && // Will already warn with "Function components cannot be given refs"
!(typeof element.type === "function" && !isReactClass(element.type)) && // Will already throw with "Element ref was specified as a string (someStringRef) but no owner was set"
element._owner
) {
var componentName =
getComponentNameFromFiber(returnFiber) || "Component";
if (!didWarnAboutStringRefs[componentName]) {
error(
'Component "%s" contains the string ref "%s". Support for string refs ' +
"will be removed in a future major release. We recommend using " +
"useRef() or createRef() instead. " +
"Learn more about using refs safely here: " +
"https://reactjs.org/link/strict-mode-string-ref",
componentName,
mixedRef
);
didWarnAboutStringRefs[componentName] = true;
}
}
}
if (element._owner) {
var owner = element._owner;
var inst;
if (owner) {
var ownerFiber = owner;
if (ownerFiber.tag !== ClassComponent) {
throw new Error(
"Function components cannot have string refs. " +
"We recommend using useRef() instead. " +
"Learn more about using refs safely here: " +
"https://reactjs.org/link/strict-mode-string-ref"
);
}
inst = ownerFiber.stateNode;
}
if (!inst) {
throw new Error(
"Missing owner for string ref " +
mixedRef +
". This error is likely caused by a " +
"bug in React. Please file an issue."
);
} // Assigning this to a const so Flow knows it won't change in the closure
var resolvedInst = inst;
{
checkPropStringCoercion(mixedRef, "ref");
}
var stringRef = "" + mixedRef; // Check if previous string ref matches new string ref
if (
current !== null &&
current.ref !== null &&
typeof current.ref === "function" &&
current.ref._stringRef === stringRef
) {
return current.ref;
}
var ref = function(value) {
var refs = resolvedInst.refs;
if (value === null) {
delete refs[stringRef];
} else {
refs[stringRef] = value;
}
};
ref._stringRef = stringRef;
return ref;
} else {
if (typeof mixedRef !== "string") {
throw new Error(
"Expected ref to be a function, a string, an object returned by React.createRef(), or null."
);
}
if (!element._owner) {
throw new Error(
"Element ref was specified as a string (" +
mixedRef +
") but no owner was set. This could happen for one of" +
" the following reasons:\n" +
"1. You may be adding a ref to a function component\n" +
"2. You may be adding a ref to a component that was not created inside a component's render method\n" +
"3. You have multiple copies of React loaded\n" +
"See https://reactjs.org/link/refs-must-have-owner for more information."
);
}
}
}
return mixedRef;
}
function throwOnInvalidObjectType(returnFiber, newChild) {
// $FlowFixMe[method-unbinding]
var childString = Object.prototype.toString.call(newChild);
throw new Error(
"Objects are not valid as a React child (found: " +
(childString === "[object Object]"
? "object with keys {" + Object.keys(newChild).join(", ") + "}"
: childString) +
"). " +
"If you meant to render a collection of children, use an array " +
"instead."
);
}
function warnOnFunctionType(returnFiber) {
{
var componentName = getComponentNameFromFiber(returnFiber) || "Component";
if (ownerHasFunctionTypeWarning[componentName]) {
return;
}
ownerHasFunctionTypeWarning[componentName] = true;
error(
"Functions are not valid as a React child. This may happen if " +
"you return a Component instead of <Component /> from render. " +
"Or maybe you meant to call this function rather than return it."
);
}
}
function resolveLazy(lazyType) {
var payload = lazyType._payload;
var init = lazyType._init;
return init(payload);
} // This wrapper function exists because I expect to clone the code in each path
// to be able to optimize each path individually by branching early. This needs
// a compiler or we can do it manually. Helpers that don't need this branching
// live outside of this function.
function createChildReconciler(shouldTrackSideEffects) {
function deleteChild(returnFiber, childToDelete) {
if (!shouldTrackSideEffects) {
// Noop.
return;
}
var deletions = returnFiber.deletions;
if (deletions === null) {
returnFiber.deletions = [childToDelete];
returnFiber.flags |= ChildDeletion;
} else {
deletions.push(childToDelete);
}
}
function deleteRemainingChildren(returnFiber, currentFirstChild) {
if (!shouldTrackSideEffects) {
// Noop.
return null;
} // TODO: For the shouldClone case, this could be micro-optimized a bit by
// assuming that after the first child we've already added everything.
var childToDelete = currentFirstChild;
while (childToDelete !== null) {
deleteChild(returnFiber, childToDelete);
childToDelete = childToDelete.sibling;
}
return null;
}
function mapRemainingChildren(returnFiber, currentFirstChild) {
// Add the remaining children to a temporary map so that we can find them by
// keys quickly. Implicit (null) keys get added to this set with their index
// instead.
var existingChildren = new Map();
var existingChild = currentFirstChild;
while (existingChild !== null) {
if (existingChild.key !== null) {
existingChildren.set(existingChild.key, existingChild);
} else {
existingChildren.set(existingChild.index, existingChild);
}
existingChild = existingChild.sibling;
}
return existingChildren;
}
function useFiber(fiber, pendingProps) {
// We currently set sibling to null and index to 0 here because it is easy
// to forget to do before returning it. E.g. for the single child case.
var clone = createWorkInProgress(fiber, pendingProps);
clone.index = 0;
clone.sibling = null;
return clone;
}
function placeChild(newFiber, lastPlacedIndex, newIndex) {
newFiber.index = newIndex;
if (!shouldTrackSideEffects) {
// During hydration, the useId algorithm needs to know which fibers are
// part of a list of children (arrays, iterators).
newFiber.flags |= Forked;
return lastPlacedIndex;
}
var current = newFiber.alternate;
if (current !== null) {
var oldIndex = current.index;
if (oldIndex < lastPlacedIndex) {
// This is a move.
newFiber.flags |= Placement | PlacementDEV;
return lastPlacedIndex;
} else {
// This item can stay in place.
return oldIndex;
}
} else {
// This is an insertion.
newFiber.flags |= Placement | PlacementDEV;
return lastPlacedIndex;
}
}
function placeSingleChild(newFiber) {
// This is simpler for the single child case. We only need to do a
// placement for inserting new children.
if (shouldTrackSideEffects && newFiber.alternate === null) {
newFiber.flags |= Placement | PlacementDEV;
}
return newFiber;
}
function updateTextNode(returnFiber, current, textContent, lanes) {
if (current === null || current.tag !== HostText) {
// Insert
var created = createFiberFromText(textContent, returnFiber.mode, lanes);
created.return = returnFiber;
return created;
} else {
// Update
var existing = useFiber(current, textContent);
existing.return = returnFiber;
return existing;
}
}
function updateElement(returnFiber, current, element, lanes) {
var elementType = element.type;
if (elementType === REACT_FRAGMENT_TYPE) {
return updateFragment(
returnFiber,
current,
element.props.children,
lanes,
element.key
);
}
if (current !== null) {
if (
current.elementType === elementType || // Keep this check inline so it only runs on the false path:
isCompatibleFamilyForHotReloading(current, element) || // Lazy types should reconcile their resolved type.
// We need to do this after the Hot Reloading check above,
// because hot reloading has different semantics than prod because
// it doesn't resuspend. So we can't let the call below suspend.
(typeof elementType === "object" &&
elementType !== null &&
elementType.$$typeof === REACT_LAZY_TYPE &&
resolveLazy(elementType) === current.type)
) {
// Move based on index
var existing = useFiber(current, element.props);
existing.ref = coerceRef(returnFiber, current, element);
existing.return = returnFiber;
{
existing._debugSource = element._source;
existing._debugOwner = element._owner;
}
return existing;
}
} // Insert
var created = createFiberFromElement(element, returnFiber.mode, lanes);
created.ref = coerceRef(returnFiber, current, element);
created.return = returnFiber;
return created;
}
function updatePortal(returnFiber, current, portal, lanes) {
if (
current === null ||
current.tag !== HostPortal ||
current.stateNode.containerInfo !== portal.containerInfo ||
current.stateNode.implementation !== portal.implementation
) {
// Insert
var created = createFiberFromPortal(portal, returnFiber.mode, lanes);
created.return = returnFiber;
return created;
} else {
// Update
var existing = useFiber(current, portal.children || []);
existing.return = returnFiber;
return existing;
}
}
function updateFragment(returnFiber, current, fragment, lanes, key) {
if (current === null || current.tag !== Fragment) {
// Insert
var created = createFiberFromFragment(
fragment,
returnFiber.mode,
lanes,
key
);
created.return = returnFiber;
return created;
} else {
// Update
var existing = useFiber(current, fragment);
existing.return = returnFiber;
return existing;
}
}
function createChild(returnFiber, newChild, lanes) {
if (
(typeof newChild === "string" && newChild !== "") ||
typeof newChild === "number"
) {
// Text nodes don't have keys. If the previous node is implicitly keyed
// we can continue to replace it without aborting even if it is not a text
// node.
var created = createFiberFromText("" + newChild, returnFiber.mode, lanes);
created.return = returnFiber;
return created;
}
if (typeof newChild === "object" && newChild !== null) {
switch (newChild.$$typeof) {
case REACT_ELEMENT_TYPE: {
var _created = createFiberFromElement(
newChild,
returnFiber.mode,
lanes
);
_created.ref = coerceRef(returnFiber, null, newChild);
_created.return = returnFiber;
return _created;
}
case REACT_PORTAL_TYPE: {
var _created2 = createFiberFromPortal(
newChild,
returnFiber.mode,
lanes
);
_created2.return = returnFiber;
return _created2;
}
case REACT_LAZY_TYPE: {
var payload = newChild._payload;
var init = newChild._init;
return createChild(returnFiber, init(payload), lanes);
}
}
if (isArray(newChild) || getIteratorFn(newChild)) {
var _created3 = createFiberFromFragment(
newChild,
returnFiber.mode,
lanes,
null
);
_created3.return = returnFiber;
return _created3;
}
throwOnInvalidObjectType(returnFiber, newChild);
}
{
if (typeof newChild === "function") {
warnOnFunctionType(returnFiber);
}
}
return null;
}
function updateSlot(returnFiber, oldFiber, newChild, lanes) {
// Update the fiber if the keys match, otherwise return null.
var key = oldFiber !== null ? oldFiber.key : null;
if (
(typeof newChild === "string" && newChild !== "") ||
typeof newChild === "number"
) {
// Text nodes don't have keys. If the previous node is implicitly keyed
// we can continue to replace it without aborting even if it is not a text
// node.
if (key !== null) {
return null;
}
return updateTextNode(returnFiber, oldFiber, "" + newChild, lanes);
}
if (typeof newChild === "object" && newChild !== null) {
switch (newChild.$$typeof) {
case REACT_ELEMENT_TYPE: {
if (newChild.key === key) {
return updateElement(returnFiber, oldFiber, newChild, lanes);
} else {
return null;
}
}
case REACT_PORTAL_TYPE: {
if (newChild.key === key) {
return updatePortal(returnFiber, oldFiber, newChild, lanes);
} else {
return null;
}
}
case REACT_LAZY_TYPE: {
var payload = newChild._payload;
var init = newChild._init;
return updateSlot(returnFiber, oldFiber, init(payload), lanes);
}
}
if (isArray(newChild) || getIteratorFn(newChild)) {
if (key !== null) {
return null;
}
return updateFragment(returnFiber, oldFiber, newChild, lanes, null);
}
throwOnInvalidObjectType(returnFiber, newChild);
}
{
if (typeof newChild === "function") {
warnOnFunctionType(returnFiber);
}
}
return null;
}
function updateFromMap(
existingChildren,
returnFiber,
newIdx,
newChild,
lanes
) {
if (
(typeof newChild === "string" && newChild !== "") ||
typeof newChild === "number"
) {
// Text nodes don't have keys, so we neither have to check the old nor
// new node for the key. If both are text nodes, they match.
var matchedFiber = existingChildren.get(newIdx) || null;
return updateTextNode(returnFiber, matchedFiber, "" + newChild, lanes);
}
if (typeof newChild === "object" && newChild !== null) {
switch (newChild.$$typeof) {
case REACT_ELEMENT_TYPE: {
var _matchedFiber =
existingChildren.get(
newChild.key === null ? newIdx : newChild.key
) || null;
return updateElement(returnFiber, _matchedFiber, newChild, lanes);
}
case REACT_PORTAL_TYPE: {
var _matchedFiber2 =
existingChildren.get(
newChild.key === null ? newIdx : newChild.key
) || null;
return updatePortal(returnFiber, _matchedFiber2, newChild, lanes);
}
case REACT_LAZY_TYPE:
var payload = newChild._payload;
var init = newChild._init;
return updateFromMap(
existingChildren,
returnFiber,
newIdx,
init(payload),
lanes
);
}
if (isArray(newChild) || getIteratorFn(newChild)) {
var _matchedFiber3 = existingChildren.get(newIdx) || null;
return updateFragment(
returnFiber,
_matchedFiber3,
newChild,
lanes,
null
);
}
throwOnInvalidObjectType(returnFiber, newChild);
}
{
if (typeof newChild === "function") {
warnOnFunctionType(returnFiber);
}
}
return null;
}
/**
* Warns if there is a duplicate or missing key
*/
function warnOnInvalidKey(child, knownKeys, returnFiber) {
{
if (typeof child !== "object" || child === null) {
return knownKeys;
}
switch (child.$$typeof) {
case REACT_ELEMENT_TYPE:
case REACT_PORTAL_TYPE:
warnForMissingKey(child, returnFiber);
var key = child.key;
if (typeof key !== "string") {
break;
}
if (knownKeys === null) {
knownKeys = new Set();
knownKeys.add(key);
break;
}
if (!knownKeys.has(key)) {
knownKeys.add(key);
break;
}
error(
"Encountered two children with the same key, `%s`. " +
"Keys should be unique so that components maintain their identity " +
"across updates. Non-unique keys may cause children to be " +
"duplicated and/or omitted — the behavior is unsupported and " +
"could change in a future version.",
key
);
break;
case REACT_LAZY_TYPE:
var payload = child._payload;
var init = child._init;
warnOnInvalidKey(init(payload), knownKeys, returnFiber);
break;
}
}
return knownKeys;
}
function reconcileChildrenArray(
returnFiber,
currentFirstChild,
newChildren,
lanes
) {
// This algorithm can't optimize by searching from both ends since we
// don't have backpointers on fibers. I'm trying to see how far we can get
// with that model. If it ends up not being worth the tradeoffs, we can
// add it later.
// Even with a two ended optimization, we'd want to optimize for the case
// where there are few changes and brute force the comparison instead of
// going for the Map. It'd like to explore hitting that path first in
// forward-only mode and only go for the Map once we notice that we need
// lots of look ahead. This doesn't handle reversal as well as two ended
// search but that's unusual. Besides, for the two ended optimization to
// work on Iterables, we'd need to copy the whole set.
// In this first iteration, we'll just live with hitting the bad case
// (adding everything to a Map) in for every insert/move.
// If you change this code, also update reconcileChildrenIterator() which
// uses the same algorithm.
{
// First, validate keys.
var knownKeys = null;
for (var i = 0; i < newChildren.length; i++) {
var child = newChildren[i];
knownKeys = warnOnInvalidKey(child, knownKeys, returnFiber);
}
}
var resultingFirstChild = null;
var previousNewFiber = null;
var oldFiber = currentFirstChild;
var lastPlacedIndex = 0;
var newIdx = 0;
var nextOldFiber = null;
for (; oldFiber !== null && newIdx < newChildren.length; newIdx++) {
if (oldFiber.index > newIdx) {
nextOldFiber = oldFiber;
oldFiber = null;
} else {
nextOldFiber = oldFiber.sibling;
}
var newFiber = updateSlot(
returnFiber,
oldFiber,
newChildren[newIdx],
lanes
);
if (newFiber === null) {
// TODO: This breaks on empty slots like null children. That's
// unfortunate because it triggers the slow path all the time. We need
// a better way to communicate whether this was a miss or null,
// boolean, undefined, etc.
if (oldFiber === null) {
oldFiber = nextOldFiber;
}
break;
}
if (shouldTrackSideEffects) {
if (oldFiber && newFiber.alternate === null) {
// We matched the slot, but we didn't reuse the existing fiber, so we
// need to delete the existing child.
deleteChild(returnFiber, oldFiber);
}
}
lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);
if (previousNewFiber === null) {
// TODO: Move out of the loop. This only happens for the first run.
resultingFirstChild = newFiber;
} else {
// TODO: Defer siblings if we're not at the right index for this slot.
// I.e. if we had null values before, then we want to defer this
// for each null value. However, we also don't want to call updateSlot
// with the previous one.
previousNewFiber.sibling = newFiber;
}
previousNewFiber = newFiber;
oldFiber = nextOldFiber;
}
if (newIdx === newChildren.length) {
// We've reached the end of the new children. We can delete the rest.
deleteRemainingChildren(returnFiber, oldFiber);
if (getIsHydrating()) {
var numberOfForks = newIdx;
pushTreeFork(returnFiber, numberOfForks);
}
return resultingFirstChild;
}
if (oldFiber === null) {
// If we don't have any more existing children we can choose a fast path
// since the rest will all be insertions.
for (; newIdx < newChildren.length; newIdx++) {
var _newFiber = createChild(returnFiber, newChildren[newIdx], lanes);
if (_newFiber === null) {
continue;
}
lastPlacedIndex = placeChild(_newFiber, lastPlacedIndex, newIdx);
if (previousNewFiber === null) {
// TODO: Move out of the loop. This only happens for the first run.
resultingFirstChild = _newFiber;
} else {
previousNewFiber.sibling = _newFiber;
}
previousNewFiber = _newFiber;
}
if (getIsHydrating()) {
var _numberOfForks = newIdx;
pushTreeFork(returnFiber, _numberOfForks);
}
return resultingFirstChild;
} // Add all children to a key map for quick lookups.
var existingChildren = mapRemainingChildren(returnFiber, oldFiber); // Keep scanning and use the map to restore deleted items as moves.
for (; newIdx < newChildren.length; newIdx++) {
var _newFiber2 = updateFromMap(
existingChildren,
returnFiber,
newIdx,
newChildren[newIdx],
lanes
);
if (_newFiber2 !== null) {
if (shouldTrackSideEffects) {
if (_newFiber2.alternate !== null) {
// The new fiber is a work in progress, but if there exists a
// current, that means that we reused the fiber. We need to delete
// it from the child list so that we don't add it to the deletion
// list.
existingChildren.delete(
_newFiber2.key === null ? newIdx : _newFiber2.key
);
}
}
lastPlacedIndex = placeChild(_newFiber2, lastPlacedIndex, newIdx);
if (previousNewFiber === null) {
resultingFirstChild = _newFiber2;
} else {
previousNewFiber.sibling = _newFiber2;
}
previousNewFiber = _newFiber2;
}
}
if (shouldTrackSideEffects) {
// Any existing children that weren't consumed above were deleted. We need
// to add them to the deletion list.
existingChildren.forEach(function(child) {
return deleteChild(returnFiber, child);
});
}
if (getIsHydrating()) {
var _numberOfForks2 = newIdx;
pushTreeFork(returnFiber, _numberOfForks2);
}
return resultingFirstChild;
}
function reconcileChildrenIterator(
returnFiber,
currentFirstChild,
newChildrenIterable,
lanes
) {
// This is the same implementation as reconcileChildrenArray(),
// but using the iterator instead.
var iteratorFn = getIteratorFn(newChildrenIterable);
if (typeof iteratorFn !== "function") {
throw new Error(
"An object is not an iterable. This error is likely caused by a bug in " +
"React. Please file an issue."
);
}
{
// We don't support rendering Generators because it's a mutation.
// See https://github.com/facebook/react/issues/12995
if (
typeof Symbol === "function" && // $FlowFixMe Flow doesn't know about toStringTag
newChildrenIterable[Symbol.toStringTag] === "Generator"
) {
if (!didWarnAboutGenerators) {
error(
"Using Generators as children is unsupported and will likely yield " +
"unexpected results because enumerating a generator mutates it. " +
"You may convert it to an array with `Array.from()` or the " +
"`[...spread]` operator before rendering. Keep in mind " +
"you might need to polyfill these features for older browsers."
);
}
didWarnAboutGenerators = true;
} // Warn about using Maps as children
if (newChildrenIterable.entries === iteratorFn) {
if (!didWarnAboutMaps) {
error(
"Using Maps as children is not supported. " +
"Use an array of keyed ReactElements instead."
);
}
didWarnAboutMaps = true;
} // First, validate keys.
// We'll get a different iterator later for the main pass.
var _newChildren = iteratorFn.call(newChildrenIterable);
if (_newChildren) {
var knownKeys = null;
var _step = _newChildren.next();
for (; !_step.done; _step = _newChildren.next()) {
var child = _step.value;
knownKeys = warnOnInvalidKey(child, knownKeys, returnFiber);
}
}
}
var newChildren = iteratorFn.call(newChildrenIterable);
if (newChildren == null) {
throw new Error("An iterable object provided no iterator.");
}
var resultingFirstChild = null;
var previousNewFiber = null;
var oldFiber = currentFirstChild;
var lastPlacedIndex = 0;
var newIdx = 0;
var nextOldFiber = null;
var step = newChildren.next();
for (
;
oldFiber !== null && !step.done;
newIdx++, step = newChildren.next()
) {
if (oldFiber.index > newIdx) {
nextOldFiber = oldFiber;
oldFiber = null;
} else {
nextOldFiber = oldFiber.sibling;
}
var newFiber = updateSlot(returnFiber, oldFiber, step.value, lanes);
if (newFiber === null) {
// TODO: This breaks on empty slots like null children. That's
// unfortunate because it triggers the slow path all the time. We need
// a better way to communicate whether this was a miss or null,
// boolean, undefined, etc.
if (oldFiber === null) {
oldFiber = nextOldFiber;
}
break;
}
if (shouldTrackSideEffects) {
if (oldFiber && newFiber.alternate === null) {
// We matched the slot, but we didn't reuse the existing fiber, so we
// need to delete the existing child.
deleteChild(returnFiber, oldFiber);
}
}
lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);
if (previousNewFiber === null) {
// TODO: Move out of the loop. This only happens for the first run.
resultingFirstChild = newFiber;
} else {
// TODO: Defer siblings if we're not at the right index for this slot.
// I.e. if we had null values before, then we want to defer this
// for each null value. However, we also don't want to call updateSlot
// with the previous one.
previousNewFiber.sibling = newFiber;
}
previousNewFiber = newFiber;
oldFiber = nextOldFiber;
}
if (step.done) {
// We've reached the end of the new children. We can delete the rest.
deleteRemainingChildren(returnFiber, oldFiber);
if (getIsHydrating()) {
var numberOfForks = newIdx;
pushTreeFork(returnFiber, numberOfForks);
}
return resultingFirstChild;
}
if (oldFiber === null) {
// If we don't have any more existing children we can choose a fast path
// since the rest will all be insertions.
for (; !step.done; newIdx++, step = newChildren.next()) {
var _newFiber3 = createChild(returnFiber, step.value, lanes);
if (_newFiber3 === null) {
continue;
}
lastPlacedIndex = placeChild(_newFiber3, lastPlacedIndex, newIdx);
if (previousNewFiber === null) {
// TODO: Move out of the loop. This only happens for the first run.
resultingFirstChild = _newFiber3;
} else {
previousNewFiber.sibling = _newFiber3;
}
previousNewFiber = _newFiber3;
}
if (getIsHydrating()) {
var _numberOfForks3 = newIdx;
pushTreeFork(returnFiber, _numberOfForks3);
}
return resultingFirstChild;
} // Add all children to a key map for quick lookups.
var existingChildren = mapRemainingChildren(returnFiber, oldFiber); // Keep scanning and use the map to restore deleted items as moves.
for (; !step.done; newIdx++, step = newChildren.next()) {
var _newFiber4 = updateFromMap(
existingChildren,
returnFiber,
newIdx,
step.value,
lanes
);
if (_newFiber4 !== null) {
if (shouldTrackSideEffects) {
if (_newFiber4.alternate !== null) {
// The new fiber is a work in progress, but if there exists a
// current, that means that we reused the fiber. We need to delete
// it from the child list so that we don't add it to the deletion
// list.
existingChildren.delete(
_newFiber4.key === null ? newIdx : _newFiber4.key
);
}
}
lastPlacedIndex = placeChild(_newFiber4, lastPlacedIndex, newIdx);
if (previousNewFiber === null) {
resultingFirstChild = _newFiber4;
} else {
previousNewFiber.sibling = _newFiber4;
}
previousNewFiber = _newFiber4;
}
}
if (shouldTrackSideEffects) {
// Any existing children that weren't consumed above were deleted. We need
// to add them to the deletion list.
existingChildren.forEach(function(child) {
return deleteChild(returnFiber, child);
});
}
if (getIsHydrating()) {
var _numberOfForks4 = newIdx;
pushTreeFork(returnFiber, _numberOfForks4);
}
return resultingFirstChild;
}
function reconcileSingleTextNode(
returnFiber,
currentFirstChild,
textContent,
lanes
) {
// There's no need to check for keys on text nodes since we don't have a
// way to define them.
if (currentFirstChild !== null && currentFirstChild.tag === HostText) {
// We already have an existing node so let's just update it and delete
// the rest.
deleteRemainingChildren(returnFiber, currentFirstChild.sibling);
var existing = useFiber(currentFirstChild, textContent);
existing.return = returnFiber;
return existing;
} // The existing first child is not a text node so we need to create one
// and delete the existing ones.
deleteRemainingChildren(returnFiber, currentFirstChild);
var created = createFiberFromText(textContent, returnFiber.mode, lanes);
created.return = returnFiber;
return created;
}
function reconcileSingleElement(
returnFiber,
currentFirstChild,
element,
lanes
) {
var key = element.key;
var child = currentFirstChild;
while (child !== null) {
// TODO: If key === null and child.key === null, then this only applies to
// the first item in the list.
if (child.key === key) {
var elementType = element.type;
if (elementType === REACT_FRAGMENT_TYPE) {
if (child.tag === Fragment) {
deleteRemainingChildren(returnFiber, child.sibling);
var existing = useFiber(child, element.props.children);
existing.return = returnFiber;
{
existing._debugSource = element._source;
existing._debugOwner = element._owner;
}
return existing;
}
} else {
if (
child.elementType === elementType || // Keep this check inline so it only runs on the false path:
isCompatibleFamilyForHotReloading(child, element) || // Lazy types should reconcile their resolved type.
// We need to do this after the Hot Reloading check above,
// because hot reloading has different semantics than prod because
// it doesn't resuspend. So we can't let the call below suspend.
(typeof elementType === "object" &&
elementType !== null &&
elementType.$$typeof === REACT_LAZY_TYPE &&
resolveLazy(elementType) === child.type)
) {
deleteRemainingChildren(returnFiber, child.sibling);
var _existing = useFiber(child, element.props);
_existing.ref = coerceRef(returnFiber, child, element);
_existing.return = returnFiber;
{
_existing._debugSource = element._source;
_existing._debugOwner = element._owner;
}
return _existing;
}
} // Didn't match.
deleteRemainingChildren(returnFiber, child);
break;
} else {
deleteChild(returnFiber, child);
}
child = child.sibling;
}
if (element.type === REACT_FRAGMENT_TYPE) {
var created = createFiberFromFragment(
element.props.children,
returnFiber.mode,
lanes,
element.key
);
created.return = returnFiber;
return created;
} else {
var _created4 = createFiberFromElement(element, returnFiber.mode, lanes);
_created4.ref = coerceRef(returnFiber, currentFirstChild, element);
_created4.return = returnFiber;
return _created4;
}
}
function reconcileSinglePortal(
returnFiber,
currentFirstChild,
portal,
lanes
) {
var key = portal.key;
var child = currentFirstChild;
while (child !== null) {
// TODO: If key === null and child.key === null, then this only applies to
// the first item in the list.
if (child.key === key) {
if (
child.tag === HostPortal &&
child.stateNode.containerInfo === portal.containerInfo &&
child.stateNode.implementation === portal.implementation
) {
deleteRemainingChildren(returnFiber, child.sibling);
var existing = useFiber(child, portal.children || []);
existing.return = returnFiber;
return existing;
} else {
deleteRemainingChildren(returnFiber, child);
break;
}
} else {
deleteChild(returnFiber, child);
}
child = child.sibling;
}
var created = createFiberFromPortal(portal, returnFiber.mode, lanes);
created.return = returnFiber;
return created;
} // This API will tag the children with the side-effect of the reconciliation
// itself. They will be added to the side-effect list as we pass through the
// children and the parent.
function reconcileChildFibers(
returnFiber,
currentFirstChild,
newChild,
lanes
) {
// This function is not recursive.
// If the top level item is an array, we treat it as a set of children,
// not as a fragment. Nested arrays on the other hand will be treated as
// fragment nodes. Recursion happens at the normal flow.
// Handle top level unkeyed fragments as if they were arrays.
// This leads to an ambiguity between <>{[...]}</> and <>...</>.
// We treat the ambiguous cases above the same.
var isUnkeyedTopLevelFragment =
typeof newChild === "object" &&
newChild !== null &&
newChild.type === REACT_FRAGMENT_TYPE &&
newChild.key === null;
if (isUnkeyedTopLevelFragment) {
newChild = newChild.props.children;
} // Handle object types
if (typeof newChild === "object" && newChild !== null) {
switch (newChild.$$typeof) {
case REACT_ELEMENT_TYPE:
return placeSingleChild(
reconcileSingleElement(
returnFiber,
currentFirstChild,
newChild,
lanes
)
);
case REACT_PORTAL_TYPE:
return placeSingleChild(
reconcileSinglePortal(
returnFiber,
currentFirstChild,
newChild,
lanes
)
);
case REACT_LAZY_TYPE:
var payload = newChild._payload;
var init = newChild._init; // TODO: This function is supposed to be non-recursive.
return reconcileChildFibers(
returnFiber,
currentFirstChild,
init(payload),
lanes
);
}
if (isArray(newChild)) {
return reconcileChildrenArray(
returnFiber,
currentFirstChild,
newChild,
lanes
);
}
if (getIteratorFn(newChild)) {
return reconcileChildrenIterator(
returnFiber,
currentFirstChild,
newChild,
lanes
);
}
throwOnInvalidObjectType(returnFiber, newChild);
}
if (
(typeof newChild === "string" && newChild !== "") ||
typeof newChild === "number"
) {
return placeSingleChild(
reconcileSingleTextNode(
returnFiber,
currentFirstChild,
"" + newChild,
lanes
)
);
}
{
if (typeof newChild === "function") {
warnOnFunctionType(returnFiber);
}
} // Remaining cases are all treated as empty.
return deleteRemainingChildren(returnFiber, currentFirstChild);
}
return reconcileChildFibers;
}
var reconcileChildFibers = createChildReconciler(true);
var mountChildFibers = createChildReconciler(false);
function cloneChildFibers(current, workInProgress) {
if (current !== null && workInProgress.child !== current.child) {
throw new Error("Resuming work not yet implemented.");
}
if (workInProgress.child === null) {
return;
}
var currentChild = workInProgress.child;
var newChild = createWorkInProgress(currentChild, currentChild.pendingProps);
workInProgress.child = newChild;
newChild.return = workInProgress;
while (currentChild.sibling !== null) {
currentChild = currentChild.sibling;
newChild = newChild.sibling = createWorkInProgress(
currentChild,
currentChild.pendingProps
);
newChild.return = workInProgress;
}
newChild.sibling = null;
} // Reset a workInProgress child set to prepare it for a second pass.
function resetChildFibers(workInProgress, lanes) {
var child = workInProgress.child;
while (child !== null) {
resetWorkInProgress(child, lanes);
child = child.sibling;
}
}
// TODO: This isn't being used yet, but it's intended to replace the
// InvisibleParentContext that is currently managed by SuspenseContext.
var currentTreeHiddenStackCursor = createCursor(null);
var prevRenderLanesStackCursor = createCursor(NoLanes);
function pushHiddenContext(fiber, context) {
var prevRenderLanes = getRenderLanes();
push(prevRenderLanesStackCursor, prevRenderLanes, fiber);
push(currentTreeHiddenStackCursor, context, fiber); // When rendering a subtree that's currently hidden, we must include all
// lanes that would have rendered if the hidden subtree hadn't been deferred.
// That is, in order to reveal content from hidden -> visible, we must commit
// all the updates that we skipped when we originally hid the tree.
setRenderLanes(mergeLanes(prevRenderLanes, context.baseLanes));
}
function reuseHiddenContextOnStack(fiber) {
// This subtree is not currently hidden, so we don't need to add any lanes
// to the render lanes. But we still need to push something to avoid a
// context mismatch. Reuse the existing context on the stack.
push(prevRenderLanesStackCursor, getRenderLanes(), fiber);
push(
currentTreeHiddenStackCursor,
currentTreeHiddenStackCursor.current,
fiber
);
}
function popHiddenContext(fiber) {
// Restore the previous render lanes from the stack
setRenderLanes(prevRenderLanesStackCursor.current);
pop(currentTreeHiddenStackCursor, fiber);
pop(prevRenderLanesStackCursor, fiber);
}
function isCurrentTreeHidden() {
return currentTreeHiddenStackCursor.current !== null;
}
// suspends, i.e. it's the nearest `catch` block on the stack.
var suspenseHandlerStackCursor = createCursor(null); // Represents the outermost boundary that is not visible in the current tree.
// Everything above this is the "shell". When this is null, it means we're
// rendering in the shell of the app. If it's non-null, it means we're rendering
// deeper than the shell, inside a new tree that wasn't already visible.
//
// The main way we use this concept is to determine whether showing a fallback
// would result in a desirable or undesirable loading state. Activing a fallback
// in the shell is considered an undersirable loading state, because it would
// mean hiding visible (albeit stale) content in the current tree — we prefer to
// show the stale content, rather than switch to a fallback. But showing a
// fallback in a new tree is fine, because there's no stale content to
// prefer instead.
var shellBoundary = null;
function getShellBoundary() {
return shellBoundary;
}
function pushPrimaryTreeSuspenseHandler(handler) {
// TODO: Pass as argument
var current = handler.alternate;
var props = handler.pendingProps; // Experimental feature: Some Suspense boundaries are marked as having an
// undesirable fallback state. These have special behavior where we only
// activate the fallback if there's no other boundary on the stack that we can
// use instead.
if (
props.unstable_avoidThisFallback === true && // If an avoided boundary is already visible, it behaves identically to
// a regular Suspense boundary.
(current === null || isCurrentTreeHidden())
) {
if (shellBoundary === null) {
// We're rendering in the shell. There's no parent Suspense boundary that
// can provide a desirable fallback state. We'll use this boundary.
push(suspenseHandlerStackCursor, handler, handler); // However, because this is not a desirable fallback, the children are
// still considered part of the shell. So we intentionally don't assign
// to `shellBoundary`.
} else {
// There's already a parent Suspense boundary that can provide a desirable
// fallback state. Prefer that one.
var handlerOnStack = suspenseHandlerStackCursor.current;
push(suspenseHandlerStackCursor, handlerOnStack, handler);
}
return;
} // TODO: If the parent Suspense handler already suspended, there's no reason
// to push a nested Suspense handler, because it will get replaced by the
// outer fallback, anyway. Consider this as a future optimization.
push(suspenseHandlerStackCursor, handler, handler);
if (shellBoundary === null) {
if (current === null || isCurrentTreeHidden()) {
// This boundary is not visible in the current UI.
shellBoundary = handler;
} else {
var prevState = current.memoizedState;
if (prevState !== null) {
// This boundary is showing a fallback in the current UI.
shellBoundary = handler;
}
}
}
}
function pushFallbackTreeSuspenseHandler(fiber) {
// We're about to render the fallback. If something in the fallback suspends,
// it's akin to throwing inside of a `catch` block. This boundary should not
// capture. Reuse the existing handler on the stack.
reuseSuspenseHandlerOnStack(fiber);
}
function pushOffscreenSuspenseHandler(fiber) {
if (fiber.tag === OffscreenComponent) {
push(suspenseHandlerStackCursor, fiber, fiber);
if (shellBoundary !== null);
else {
var current = fiber.alternate;
if (current !== null) {
var prevState = current.memoizedState;
if (prevState !== null) {
// This is the first boundary in the stack that's already showing
// a fallback. So everything outside is considered the shell.
shellBoundary = fiber;
}
}
}
} else {
// This is a LegacyHidden component.
reuseSuspenseHandlerOnStack(fiber);
}
}
function reuseSuspenseHandlerOnStack(fiber) {
push(suspenseHandlerStackCursor, getSuspenseHandler(), fiber);
}
function getSuspenseHandler() {
return suspenseHandlerStackCursor.current;
}
function popSuspenseHandler(fiber) {
pop(suspenseHandlerStackCursor, fiber);
if (shellBoundary === fiber) {
// Popping back into the shell.
shellBoundary = null;
}
} // SuspenseList context
// TODO: Move to a separate module? We may change the SuspenseList
// implementation to hide/show in the commit phase, anyway.
var DefaultSuspenseContext = 0;
var SubtreeSuspenseContextMask = 1; // ForceSuspenseFallback can be used by SuspenseList to force newly added
// items into their fallback state during one of the render passes.
var ForceSuspenseFallback = 2;
var suspenseStackCursor = createCursor(DefaultSuspenseContext);
function hasSuspenseListContext(parentContext, flag) {
return (parentContext & flag) !== 0;
}
function setDefaultShallowSuspenseListContext(parentContext) {
return parentContext & SubtreeSuspenseContextMask;
}
function setShallowSuspenseListContext(parentContext, shallowContext) {
return (parentContext & SubtreeSuspenseContextMask) | shallowContext;
}
function pushSuspenseListContext(fiber, newContext) {
push(suspenseStackCursor, newContext, fiber);
}
function popSuspenseListContext(fiber) {
pop(suspenseStackCursor, fiber);
}
// A non-null SuspenseState means that it is blocked for one reason or another.
// - A non-null dehydrated field means it's blocked pending hydration.
// - A non-null dehydrated field can use isSuspenseInstancePending or
// isSuspenseInstanceFallback to query the reason for being dehydrated.
// - A null dehydrated field means it's blocked by something suspending and
// we're currently showing a fallback instead.
function findFirstSuspended(row) {
var node = row;
while (node !== null) {
if (node.tag === SuspenseComponent) {
var state = node.memoizedState;
if (state !== null) {
var dehydrated = state.dehydrated;
if (
dehydrated === null ||
isSuspenseInstancePending(dehydrated) ||
isSuspenseInstanceFallback(dehydrated)
) {
return node;
}
}
} else if (
node.tag === SuspenseListComponent && // revealOrder undefined can't be trusted because it don't
// keep track of whether it suspended or not.
node.memoizedProps.revealOrder !== undefined
) {
var didSuspend = (node.flags & DidCapture) !== NoFlags;
if (didSuspend) {
return node;
}
} else if (node.child !== null) {
node.child.return = node;
node = node.child;
continue;
}
if (node === row) {
return null;
}
while (node.sibling === null) {
if (node.return === null || node.return === row) {
return null;
}
node = node.return;
}
node.sibling.return = node.return;
node = node.sibling;
}
return null;
}
var NoFlags$1 =
/* */
0; // Represents whether effect should fire.
var HasEffect =
/* */
1; // Represents the phase in which the effect (not the clean-up) fires.
var Insertion =
/* */
2;
var Layout =
/* */
4;
var Passive$1 =
/* */
8;
// and should be reset before starting a new render.
// This tracks which mutable sources need to be reset after a render.
var workInProgressSources = [];
var rendererSigil;
{
// Used to detect multiple renderers using the same mutable source.
rendererSigil = {};
}
function markSourceAsDirty(mutableSource) {
workInProgressSources.push(mutableSource);
}
function resetWorkInProgressVersions() {
for (var i = 0; i < workInProgressSources.length; i++) {
var mutableSource = workInProgressSources[i];
{
mutableSource._workInProgressVersionPrimary = null;
}
}
workInProgressSources.length = 0;
}
function getWorkInProgressVersion(mutableSource) {
{
return mutableSource._workInProgressVersionPrimary;
}
}
function setWorkInProgressVersion(mutableSource, version) {
{
mutableSource._workInProgressVersionPrimary = version;
}
workInProgressSources.push(mutableSource);
}
function warnAboutMultipleRenderersDEV(mutableSource) {
{
{
if (mutableSource._currentPrimaryRenderer == null) {
mutableSource._currentPrimaryRenderer = rendererSigil;
} else if (mutableSource._currentPrimaryRenderer !== rendererSigil) {
error(
"Detected multiple renderers concurrently rendering the " +
"same mutable source. This is currently unsupported."
);
}
}
}
} // Eager reads the version of a mutable source and stores it on the root.
// This ensures that the version used for server rendering matches the one
// that is eventually read during hydration.
// If they don't match there's a potential tear and a full deopt render is required.
function registerMutableSourceForHydration(root, mutableSource) {
var getVersion = mutableSource._getVersion;
var version = getVersion(mutableSource._source); // TODO Clear this data once all pending hydration work is finished.
// Retaining it forever may interfere with GC.
if (root.mutableSourceEagerHydrationData == null) {
root.mutableSourceEagerHydrationData = [mutableSource, version];
} else {
root.mutableSourceEagerHydrationData.push(mutableSource, version);
}
}
var ReactCurrentActQueue = ReactSharedInternals.ReactCurrentActQueue; // An error that is thrown (e.g. by `use`) to trigger Suspense. If we
// detect this is caught by userspace, we'll log a warning in development.
var SuspenseException = new Error(
"Suspense Exception: This is not a real error! It's an implementation " +
"detail of `use` to interrupt the current render. You must either " +
"rethrow it immediately, or move the `use` call outside of the " +
"`try/catch` block. Capturing without rethrowing will lead to " +
"unexpected behavior.\n\n" +
"To handle async errors, wrap your component in an error boundary, or " +
"call the promise's `.catch` method and pass the result to `use`"
);
function createThenableState() {
// The ThenableState is created the first time a component suspends. If it
// suspends again, we'll reuse the same state.
return [];
}
function isThenableResolved(thenable) {
var status = thenable.status;
return status === "fulfilled" || status === "rejected";
}
function noop$1() {}
function trackUsedThenable(thenableState, thenable, index) {
if (ReactCurrentActQueue.current !== null) {
ReactCurrentActQueue.didUsePromise = true;
}
var previous = thenableState[index];
if (previous === undefined) {
thenableState.push(thenable);
} else {
if (previous !== thenable) {
// Reuse the previous thenable, and drop the new one. We can assume
// they represent the same value, because components are idempotent.
// Avoid an unhandled rejection errors for the Promises that we'll
// intentionally ignore.
thenable.then(noop$1, noop$1);
thenable = previous;
}
} // We use an expando to track the status and result of a thenable so that we
// can synchronously unwrap the value. Think of this as an extension of the
// Promise API, or a custom interface that is a superset of Thenable.
//
// If the thenable doesn't have a status, set it to "pending" and attach
// a listener that will update its status and result when it resolves.
switch (thenable.status) {
case "fulfilled": {
var fulfilledValue = thenable.value;
return fulfilledValue;
}
case "rejected": {
var rejectedError = thenable.reason;
throw rejectedError;
}
default: {
if (typeof thenable.status === "string");
else {
var pendingThenable = thenable;
pendingThenable.status = "pending";
pendingThenable.then(
function(fulfilledValue) {
if (thenable.status === "pending") {
var fulfilledThenable = thenable;
fulfilledThenable.status = "fulfilled";
fulfilledThenable.value = fulfilledValue;
}
},
function(error) {
if (thenable.status === "pending") {
var rejectedThenable = thenable;
rejectedThenable.status = "rejected";
rejectedThenable.reason = error;
}
}
); // Check one more time in case the thenable resolved synchronously
switch (thenable.status) {
case "fulfilled": {
var fulfilledThenable = thenable;
return fulfilledThenable.value;
}
case "rejected": {
var rejectedThenable = thenable;
throw rejectedThenable.reason;
}
}
} // Suspend.
//
// Throwing here is an implementation detail that allows us to unwind the
// call stack. But we shouldn't allow it to leak into userspace. Throw an
// opaque placeholder value instead of the actual thenable. If it doesn't
// get captured by the work loop, log a warning, because that means
// something in userspace must have caught it.
suspendedThenable = thenable;
{
needsToResetSuspendedThenableDEV = true;
}
throw SuspenseException;
}
}
} // This is used to track the actual thenable that suspended so it can be
// passed to the rest of the Suspense implementation — which, for historical
// reasons, expects to receive a thenable.
var suspendedThenable = null;
var needsToResetSuspendedThenableDEV = false;
function getSuspendedThenable() {
// This is called right after `use` suspends by throwing an exception. `use`
// throws an opaque value instead of the thenable itself so that it can't be
// caught in userspace. Then the work loop accesses the actual thenable using
// this function.
if (suspendedThenable === null) {
throw new Error(
"Expected a suspended thenable. This is a bug in React. Please file " +
"an issue."
);
}
var thenable = suspendedThenable;
suspendedThenable = null;
{
needsToResetSuspendedThenableDEV = false;
}
return thenable;
}
function checkIfUseWrappedInTryCatch() {
{
// This was set right before SuspenseException was thrown, and it should
// have been cleared when the exception was handled. If it wasn't,
// it must have been caught by userspace.
if (needsToResetSuspendedThenableDEV) {
needsToResetSuspendedThenableDEV = false;
return true;
}
}
return false;
}
var ReactCurrentDispatcher$1 = ReactSharedInternals.ReactCurrentDispatcher,
ReactCurrentBatchConfig = ReactSharedInternals.ReactCurrentBatchConfig;
var didWarnAboutMismatchedHooksForComponent;
var didWarnUncachedGetSnapshot;
var didWarnAboutUseWrappedInTryCatch;
{
didWarnAboutMismatchedHooksForComponent = new Set();
didWarnAboutUseWrappedInTryCatch = new Set();
} // These are set right before calling the component.
var renderLanes = NoLanes; // The work-in-progress fiber. I've named it differently to distinguish it from
// the work-in-progress hook.
var currentlyRenderingFiber = null; // Hooks are stored as a linked list on the fiber's memoizedState field. The
// current hook list is the list that belongs to the current fiber. The
// work-in-progress hook list is a new list that will be added to the
// work-in-progress fiber.
var currentHook = null;
var workInProgressHook = null; // Whether an update was scheduled at any point during the render phase. This
// does not get reset if we do another render pass; only when we're completely
// finished evaluating this component. This is an optimization so we know
// whether we need to clear render phase updates after a throw.
var didScheduleRenderPhaseUpdate = false; // Where an update was scheduled only during the current render pass. This
// gets reset after each attempt.
// TODO: Maybe there's some way to consolidate this with
// `didScheduleRenderPhaseUpdate`. Or with `numberOfReRenders`.
var didScheduleRenderPhaseUpdateDuringThisPass = false;
var shouldDoubleInvokeUserFnsInHooksDEV = false; // Counts the number of useId hooks in this component.
var localIdCounter = 0; // Counts number of `use`-d thenables
var thenableIndexCounter = 0;
var thenableState = null; // Used for ids that are generated completely client-side (i.e. not during
// hydration). This counter is global, so client ids are not stable across
// render attempts.
var globalClientIdCounter = 0;
var RE_RENDER_LIMIT = 25; // In DEV, this is the name of the currently executing primitive hook
var currentHookNameInDev = null; // In DEV, this list ensures that hooks are called in the same order between renders.
// The list stores the order of hooks used during the initial render (mount).
// Subsequent renders (updates) reference this list.
var hookTypesDev = null;
var hookTypesUpdateIndexDev = -1; // In DEV, this tracks whether currently rendering component needs to ignore
// the dependencies for Hooks that need them (e.g. useEffect or useMemo).
// When true, such Hooks will always be "remounted". Only used during hot reload.
var ignorePreviousDependencies = false;
function mountHookTypesDev() {
{
var hookName = currentHookNameInDev;
if (hookTypesDev === null) {
hookTypesDev = [hookName];
} else {
hookTypesDev.push(hookName);
}
}
}
function updateHookTypesDev() {
{
var hookName = currentHookNameInDev;
if (hookTypesDev !== null) {
hookTypesUpdateIndexDev++;
if (hookTypesDev[hookTypesUpdateIndexDev] !== hookName) {
warnOnHookMismatchInDev(hookName);
}
}
}
}
function checkDepsAreArrayDev(deps) {
{
if (deps !== undefined && deps !== null && !isArray(deps)) {
// Verify deps, but only on mount to avoid extra checks.
// It's unlikely their type would change as usually you define them inline.
error(
"%s received a final argument that is not an array (instead, received `%s`). When " +
"specified, the final argument must be an array.",
currentHookNameInDev,
typeof deps
);
}
}
}
function warnOnHookMismatchInDev(currentHookName) {
{
var componentName = getComponentNameFromFiber(currentlyRenderingFiber);
if (!didWarnAboutMismatchedHooksForComponent.has(componentName)) {
didWarnAboutMismatchedHooksForComponent.add(componentName);
if (hookTypesDev !== null) {
var table = "";
var secondColumnStart = 30;
for (var i = 0; i <= hookTypesUpdateIndexDev; i++) {
var oldHookName = hookTypesDev[i];
var newHookName =
i === hookTypesUpdateIndexDev ? currentHookName : oldHookName;
var row = i + 1 + ". " + oldHookName; // Extra space so second column lines up
// lol @ IE not supporting String#repeat
while (row.length < secondColumnStart) {
row += " ";
}
row += newHookName + "\n";
table += row;
}
error(
"React has detected a change in the order of Hooks called by %s. " +
"This will lead to bugs and errors if not fixed. " +
"For more information, read the Rules of Hooks: https://reactjs.org/link/rules-of-hooks\n\n" +
" Previous render Next render\n" +
" ------------------------------------------------------\n" +
"%s" +
" ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n",
componentName,
table
);
}
}
}
}
function throwInvalidHookError() {
throw new Error(
"Invalid hook call. Hooks can only be called inside of the body of a function component. This could happen for" +
" one of the following reasons:\n" +
"1. You might have mismatching versions of React and the renderer (such as React DOM)\n" +
"2. You might be breaking the Rules of Hooks\n" +
"3. You might have more than one copy of React in the same app\n" +
"See https://reactjs.org/link/invalid-hook-call for tips about how to debug and fix this problem."
);
}
function areHookInputsEqual(nextDeps, prevDeps) {
{
if (ignorePreviousDependencies) {
// Only true when this component is being hot reloaded.
return false;
}
}
if (prevDeps === null) {
{
error(
"%s received a final argument during this render, but not during " +
"the previous render. Even though the final argument is optional, " +
"its type cannot change between renders.",
currentHookNameInDev
);
}
return false;
}
{
// Don't bother comparing lengths in prod because these arrays should be
// passed inline.
if (nextDeps.length !== prevDeps.length) {
error(
"The final argument passed to %s changed size between renders. The " +
"order and size of this array must remain constant.\n\n" +
"Previous: %s\n" +
"Incoming: %s",
currentHookNameInDev,
"[" + prevDeps.join(", ") + "]",
"[" + nextDeps.join(", ") + "]"
);
}
} // $FlowFixMe[incompatible-use] found when upgrading Flow
for (var i = 0; i < prevDeps.length && i < nextDeps.length; i++) {
// $FlowFixMe[incompatible-use] found when upgrading Flow
if (objectIs(nextDeps[i], prevDeps[i])) {
continue;
}
return false;
}
return true;
}
function renderWithHooks(
current,
workInProgress,
Component,
props,
secondArg,
nextRenderLanes
) {
renderLanes = nextRenderLanes;
currentlyRenderingFiber = workInProgress;
{
hookTypesDev = current !== null ? current._debugHookTypes : null;
hookTypesUpdateIndexDev = -1; // Used for hot reloading:
ignorePreviousDependencies =
current !== null && current.type !== workInProgress.type;
}
workInProgress.memoizedState = null;
workInProgress.updateQueue = null;
workInProgress.lanes = NoLanes; // The following should have already been reset
// currentHook = null;
// workInProgressHook = null;
// didScheduleRenderPhaseUpdate = false;
// localIdCounter = 0;
// thenableIndexCounter = 0;
// thenableState = null;
// TODO Warn if no hooks are used at all during mount, then some are used during update.
// Currently we will identify the update render as a mount because memoizedState === null.
// This is tricky because it's valid for certain types of components (e.g. React.lazy)
// Using memoizedState to differentiate between mount/update only works if at least one stateful hook is used.
// Non-stateful hooks (e.g. context) don't get added to memoizedState,
// so memoizedState would be null during updates and mounts.
{
if (current !== null && current.memoizedState !== null) {
ReactCurrentDispatcher$1.current = HooksDispatcherOnUpdateInDEV;
} else if (hookTypesDev !== null) {
// This dispatcher handles an edge case where a component is updating,
// but no stateful hooks have been used.
// We want to match the production code behavior (which will use HooksDispatcherOnMount),
// but with the extra DEV validation to ensure hooks ordering hasn't changed.
// This dispatcher does that.
ReactCurrentDispatcher$1.current = HooksDispatcherOnMountWithHookTypesInDEV;
} else {
ReactCurrentDispatcher$1.current = HooksDispatcherOnMountInDEV;
}
} // In Strict Mode, during development, user functions are double invoked to
// help detect side effects. The logic for how this is implemented for in
// hook components is a bit complex so let's break it down.
//
// We will invoke the entire component function twice. However, during the
// second invocation of the component, the hook state from the first
// invocation will be reused. That means things like `useMemo` functions won't
// run again, because the deps will match and the memoized result will
// be reused.
//
// We want memoized functions to run twice, too, so account for this, user
// functions are double invoked during the *first* invocation of the component
// function, and are *not* double invoked during the second incovation:
//
// - First execution of component function: user functions are double invoked
// - Second execution of component function (in Strict Mode, during
// development): user functions are not double invoked.
//
// This is intentional for a few reasons; most importantly, it's because of
// how `use` works when something suspends: it reuses the promise that was
// passed during the first attempt. This is itself a form of memoization.
// We need to be able to memoize the reactive inputs to the `use` call using
// a hook (i.e. `useMemo`), which means, the reactive inputs to `use` must
// come from the same component invocation as the output.
//
// There are plenty of tests to ensure this behavior is correct.
var shouldDoubleRenderDEV = debugRenderPhaseSideEffectsForStrictMode;
shouldDoubleInvokeUserFnsInHooksDEV = shouldDoubleRenderDEV;
var children = Component(props, secondArg);
shouldDoubleInvokeUserFnsInHooksDEV = false; // Check if there was a render phase update
if (didScheduleRenderPhaseUpdateDuringThisPass) {
// Keep rendering until the component stabilizes (there are no more render
// phase updates).
children = renderWithHooksAgain(
workInProgress,
Component,
props,
secondArg
);
}
finishRenderingHooks(current, workInProgress);
return children;
}
function finishRenderingHooks(current, workInProgress) {
// We can assume the previous dispatcher is always this one, since we set it
// at the beginning of the render phase and there's no re-entrance.
ReactCurrentDispatcher$1.current = ContextOnlyDispatcher;
{
workInProgress._debugHookTypes = hookTypesDev;
} // This check uses currentHook so that it works the same in DEV and prod bundles.
// hookTypesDev could catch more cases (e.g. context) but only in DEV bundles.
var didRenderTooFewHooks = currentHook !== null && currentHook.next !== null;
renderLanes = NoLanes;
currentlyRenderingFiber = null;
currentHook = null;
workInProgressHook = null;
{
currentHookNameInDev = null;
hookTypesDev = null;
hookTypesUpdateIndexDev = -1; // Confirm that a static flag was not added or removed since the last
// render. If this fires, it suggests that we incorrectly reset the static
// flags in some other part of the codebase. This has happened before, for
// example, in the SuspenseList implementation.
if (
current !== null &&
(current.flags & StaticMask) !== (workInProgress.flags & StaticMask) && // Disable this warning in legacy mode, because legacy Suspense is weird
// and creates false positives. To make this work in legacy mode, we'd
// need to mark fibers that commit in an incomplete state, somehow. For
// now I'll disable the warning that most of the bugs that would trigger
// it are either exclusive to concurrent mode or exist in both.
(current.mode & ConcurrentMode) !== NoMode
) {
error(
"Internal React error: Expected static flag was missing. Please " +
"notify the React team."
);
}
}
didScheduleRenderPhaseUpdate = false; // This is reset by checkDidRenderIdHook
// localIdCounter = 0;
thenableIndexCounter = 0;
thenableState = null;
if (didRenderTooFewHooks) {
throw new Error(
"Rendered fewer hooks than expected. This may be caused by an accidental " +
"early return statement."
);
}
{
if (checkIfUseWrappedInTryCatch()) {
var componentName =
getComponentNameFromFiber(workInProgress) || "Unknown";
if (!didWarnAboutUseWrappedInTryCatch.has(componentName)) {
didWarnAboutUseWrappedInTryCatch.add(componentName);
error(
"`use` was called from inside a try/catch block. This is not allowed " +
"and can lead to unexpected behavior. To handle errors triggered " +
"by `use`, wrap your component in a error boundary."
);
}
}
}
}
function replaySuspendedComponentWithHooks(
current,
workInProgress,
Component,
props,
secondArg
) {
// This function is used to replay a component that previously suspended,
// after its data resolves.
//
// It's a simplified version of renderWithHooks, but it doesn't need to do
// most of the set up work because they weren't reset when we suspended; they
// only get reset when the component either completes (finishRenderingHooks)
// or unwinds (resetHooksOnUnwind).
{
hookTypesDev = current !== null ? current._debugHookTypes : null;
hookTypesUpdateIndexDev = -1; // Used for hot reloading:
ignorePreviousDependencies =
current !== null && current.type !== workInProgress.type;
}
var children = renderWithHooksAgain(
workInProgress,
Component,
props,
secondArg
);
finishRenderingHooks(current, workInProgress);
return children;
}
function renderWithHooksAgain(workInProgress, Component, props, secondArg) {
// This is used to perform another render pass. It's used when setState is
// called during render, and for double invoking components in Strict Mode
// during development.
//
// The state from the previous pass is reused whenever possible. So, state
// updates that were already processed are not processed again, and memoized
// functions (`useMemo`) are not invoked again.
//
// Keep rendering in a loop for as long as render phase updates continue to
// be scheduled. Use a counter to prevent infinite loops.
var numberOfReRenders = 0;
var children;
do {
didScheduleRenderPhaseUpdateDuringThisPass = false;
thenableIndexCounter = 0;
if (numberOfReRenders >= RE_RENDER_LIMIT) {
throw new Error(
"Too many re-renders. React limits the number of renders to prevent " +
"an infinite loop."
);
}
numberOfReRenders += 1;
{
// Even when hot reloading, allow dependencies to stabilize
// after first render to prevent infinite render phase updates.
ignorePreviousDependencies = false;
} // Start over from the beginning of the list
currentHook = null;
workInProgressHook = null;
workInProgress.updateQueue = null;
{
// Also validate hook order for cascading updates.
hookTypesUpdateIndexDev = -1;
}
ReactCurrentDispatcher$1.current = HooksDispatcherOnRerenderInDEV;
children = Component(props, secondArg);
} while (didScheduleRenderPhaseUpdateDuringThisPass);
return children;
}
function checkDidRenderIdHook() {
// This should be called immediately after every renderWithHooks call.
// Conceptually, it's part of the return value of renderWithHooks; it's only a
// separate function to avoid using an array tuple.
var didRenderIdHook = localIdCounter !== 0;
localIdCounter = 0;
return didRenderIdHook;
}
function bailoutHooks(current, workInProgress, lanes) {
workInProgress.updateQueue = current.updateQueue; // TODO: Don't need to reset the flags here, because they're reset in the
// complete phase (bubbleProperties).
if ((workInProgress.mode & StrictEffectsMode) !== NoMode) {
workInProgress.flags &= ~(
MountPassiveDev |
MountLayoutDev |
Passive |
Update
);
} else {
workInProgress.flags &= ~(Passive | Update);
}
current.lanes = removeLanes(current.lanes, lanes);
}
function resetHooksAfterThrow() {
// This is called immediaetly after a throw. It shouldn't reset the entire
// module state, because the work loop might decide to replay the component
// again without rewinding.
//
// It should only reset things like the current dispatcher, to prevent hooks
// from being called outside of a component.
// We can assume the previous dispatcher is always this one, since we set it
// at the beginning of the render phase and there's no re-entrance.
ReactCurrentDispatcher$1.current = ContextOnlyDispatcher;
}
function resetHooksOnUnwind() {
if (didScheduleRenderPhaseUpdate) {
// There were render phase updates. These are only valid for this render
// phase, which we are now aborting. Remove the updates from the queues so
// they do not persist to the next render. Do not remove updates from hooks
// that weren't processed.
//
// Only reset the updates from the queue if it has a clone. If it does
// not have a clone, that means it wasn't processed, and the updates were
// scheduled before we entered the render phase.
var hook = currentlyRenderingFiber.memoizedState;
while (hook !== null) {
var queue = hook.queue;
if (queue !== null) {
queue.pending = null;
}
hook = hook.next;
}
didScheduleRenderPhaseUpdate = false;
}
renderLanes = NoLanes;
currentlyRenderingFiber = null;
currentHook = null;
workInProgressHook = null;
{
hookTypesDev = null;
hookTypesUpdateIndexDev = -1;
currentHookNameInDev = null;
}
didScheduleRenderPhaseUpdateDuringThisPass = false;
localIdCounter = 0;
thenableIndexCounter = 0;
thenableState = null;
}
function mountWorkInProgressHook() {
var hook = {
memoizedState: null,
baseState: null,
baseQueue: null,
queue: null,
next: null
};
if (workInProgressHook === null) {
// This is the first hook in the list
currentlyRenderingFiber.memoizedState = workInProgressHook = hook;
} else {
// Append to the end of the list
workInProgressHook = workInProgressHook.next = hook;
}
return workInProgressHook;
}
function updateWorkInProgressHook() {
// This function is used both for updates and for re-renders triggered by a
// render phase update. It assumes there is either a current hook we can
// clone, or a work-in-progress hook from a previous render pass that we can
// use as a base. When we reach the end of the base list, we must switch to
// the dispatcher used for mounts.
var nextCurrentHook;
if (currentHook === null) {
var current = currentlyRenderingFiber.alternate;
if (current !== null) {
nextCurrentHook = current.memoizedState;
} else {
nextCurrentHook = null;
}
} else {
nextCurrentHook = currentHook.next;
}
var nextWorkInProgressHook;
if (workInProgressHook === null) {
nextWorkInProgressHook = currentlyRenderingFiber.memoizedState;
} else {
nextWorkInProgressHook = workInProgressHook.next;
}
if (nextWorkInProgressHook !== null) {
// There's already a work-in-progress. Reuse it.
workInProgressHook = nextWorkInProgressHook;
nextWorkInProgressHook = workInProgressHook.next;
currentHook = nextCurrentHook;
} else {
// Clone from the current hook.
if (nextCurrentHook === null) {
var currentFiber = currentlyRenderingFiber.alternate;
if (currentFiber === null) {
// This is the initial render. This branch is reached when the component
// suspends, resumes, then renders an additional hook.
var _newHook = {
memoizedState: null,
baseState: null,
baseQueue: null,
queue: null,
next: null
};
nextCurrentHook = _newHook;
} else {
// This is an update. We should always have a current hook.
throw new Error("Rendered more hooks than during the previous render.");
}
}
currentHook = nextCurrentHook;
var newHook = {
memoizedState: currentHook.memoizedState,
baseState: currentHook.baseState,
baseQueue: currentHook.baseQueue,
queue: currentHook.queue,
next: null
};
if (workInProgressHook === null) {
// This is the first hook in the list.
currentlyRenderingFiber.memoizedState = workInProgressHook = newHook;
} else {
// Append to the end of the list.
workInProgressHook = workInProgressHook.next = newHook;
}
}
return workInProgressHook;
} // NOTE: defining two versions of this function to avoid size impact when this feature is disabled.
// Previously this function was inlined, the additional `memoCache` property makes it not inlined.
var createFunctionComponentUpdateQueue;
{
createFunctionComponentUpdateQueue = function() {
return {
lastEffect: null,
events: null,
stores: null
};
};
}
function use(usable) {
if (usable !== null && typeof usable === "object") {
// $FlowFixMe[method-unbinding]
if (typeof usable.then === "function") {
// This is a thenable.
var thenable = usable; // Track the position of the thenable within this fiber.
var index = thenableIndexCounter;
thenableIndexCounter += 1;
if (thenableState === null) {
thenableState = createThenableState();
}
return trackUsedThenable(thenableState, thenable, index);
} else if (
usable.$$typeof === REACT_CONTEXT_TYPE ||
usable.$$typeof === REACT_SERVER_CONTEXT_TYPE
) {
var context = usable;
return readContext(context);
}
} // eslint-disable-next-line react-internal/safe-string-coercion
throw new Error("An unsupported type was passed to use(): " + String(usable));
}
function basicStateReducer(state, action) {
// $FlowFixMe: Flow doesn't like mixed types
return typeof action === "function" ? action(state) : action;
}
function mountReducer(reducer, initialArg, init) {
var hook = mountWorkInProgressHook();
var initialState;
if (init !== undefined) {
initialState = init(initialArg);
} else {
initialState = initialArg;
}
hook.memoizedState = hook.baseState = initialState;
var queue = {
pending: null,
lanes: NoLanes,
dispatch: null,
lastRenderedReducer: reducer,
lastRenderedState: initialState
};
hook.queue = queue;
var dispatch = (queue.dispatch = dispatchReducerAction.bind(
null,
currentlyRenderingFiber,
queue
));
return [hook.memoizedState, dispatch];
}
function updateReducer(reducer, initialArg, init) {
var hook = updateWorkInProgressHook();
var queue = hook.queue;
if (queue === null) {
throw new Error(
"Should have a queue. This is likely a bug in React. Please file an issue."
);
}
queue.lastRenderedReducer = reducer;
var current = currentHook; // The last rebase update that is NOT part of the base state.
var baseQueue = current.baseQueue; // The last pending update that hasn't been processed yet.
var pendingQueue = queue.pending;
if (pendingQueue !== null) {
// We have new updates that haven't been processed yet.
// We'll add them to the base queue.
if (baseQueue !== null) {
// Merge the pending queue and the base queue.
var baseFirst = baseQueue.next;
var pendingFirst = pendingQueue.next;
baseQueue.next = pendingFirst;
pendingQueue.next = baseFirst;
}
{
if (current.baseQueue !== baseQueue) {
// Internal invariant that should never happen, but feasibly could in
// the future if we implement resuming, or some form of that.
error(
"Internal error: Expected work-in-progress queue to be a clone. " +
"This is a bug in React."
);
}
}
current.baseQueue = baseQueue = pendingQueue;
queue.pending = null;
}
if (baseQueue !== null) {
// We have a queue to process.
var first = baseQueue.next;
var newState = current.baseState;
var newBaseState = null;
var newBaseQueueFirst = null;
var newBaseQueueLast = null;
var update = first;
do {
// An extra OffscreenLane bit is added to updates that were made to
// a hidden tree, so that we can distinguish them from updates that were
// already there when the tree was hidden.
var updateLane = removeLanes(update.lane, OffscreenLane);
var isHiddenUpdate = updateLane !== update.lane; // Check if this update was made while the tree was hidden. If so, then
// it's not a "base" update and we should disregard the extra base lanes
// that were added to renderLanes when we entered the Offscreen tree.
var shouldSkipUpdate = isHiddenUpdate
? !isSubsetOfLanes(getWorkInProgressRootRenderLanes(), updateLane)
: !isSubsetOfLanes(renderLanes, updateLane);
if (shouldSkipUpdate) {
// Priority is insufficient. Skip this update. If this is the first
// skipped update, the previous update/state is the new base
// update/state.
var clone = {
lane: updateLane,
action: update.action,
hasEagerState: update.hasEagerState,
eagerState: update.eagerState,
next: null
};
if (newBaseQueueLast === null) {
newBaseQueueFirst = newBaseQueueLast = clone;
newBaseState = newState;
} else {
newBaseQueueLast = newBaseQueueLast.next = clone;
} // Update the remaining priority in the queue.
// TODO: Don't need to accumulate this. Instead, we can remove
// renderLanes from the original lanes.
currentlyRenderingFiber.lanes = mergeLanes(
currentlyRenderingFiber.lanes,
updateLane
);
markSkippedUpdateLanes(updateLane);
} else {
// This update does have sufficient priority.
if (newBaseQueueLast !== null) {
var _clone = {
// This update is going to be committed so we never want uncommit
// it. Using NoLane works because 0 is a subset of all bitmasks, so
// this will never be skipped by the check above.
lane: NoLane,
action: update.action,
hasEagerState: update.hasEagerState,
eagerState: update.eagerState,
next: null
};
newBaseQueueLast = newBaseQueueLast.next = _clone;
} // Process this update.
var action = update.action;
if (shouldDoubleInvokeUserFnsInHooksDEV) {
reducer(newState, action);
}
if (update.hasEagerState) {
// If this update is a state update (not a reducer) and was processed eagerly,
// we can use the eagerly computed state
newState = update.eagerState;
} else {
newState = reducer(newState, action);
}
}
update = update.next;
} while (update !== null && update !== first);
if (newBaseQueueLast === null) {
newBaseState = newState;
} else {
newBaseQueueLast.next = newBaseQueueFirst;
} // Mark that the fiber performed work, but only if the new state is
// different from the current state.
if (!objectIs(newState, hook.memoizedState)) {
markWorkInProgressReceivedUpdate();
}
hook.memoizedState = newState;
hook.baseState = newBaseState;
hook.baseQueue = newBaseQueueLast;
queue.lastRenderedState = newState;
}
if (baseQueue === null) {
// `queue.lanes` is used for entangling transitions. We can set it back to
// zero once the queue is empty.
queue.lanes = NoLanes;
}
var dispatch = queue.dispatch;
return [hook.memoizedState, dispatch];
}
function rerenderReducer(reducer, initialArg, init) {
var hook = updateWorkInProgressHook();
var queue = hook.queue;
if (queue === null) {
throw new Error(
"Should have a queue. This is likely a bug in React. Please file an issue."
);
}
queue.lastRenderedReducer = reducer; // This is a re-render. Apply the new render phase updates to the previous
// work-in-progress hook.
var dispatch = queue.dispatch;
var lastRenderPhaseUpdate = queue.pending;
var newState = hook.memoizedState;
if (lastRenderPhaseUpdate !== null) {
// The queue doesn't persist past this render pass.
queue.pending = null;
var firstRenderPhaseUpdate = lastRenderPhaseUpdate.next;
var update = firstRenderPhaseUpdate;
do {
// Process this render phase update. We don't have to check the
// priority because it will always be the same as the current
// render's.
var action = update.action;
newState = reducer(newState, action);
update = update.next;
} while (update !== firstRenderPhaseUpdate); // Mark that the fiber performed work, but only if the new state is
// different from the current state.
if (!objectIs(newState, hook.memoizedState)) {
markWorkInProgressReceivedUpdate();
}
hook.memoizedState = newState; // Don't persist the state accumulated from the render phase updates to
// the base state unless the queue is empty.
// TODO: Not sure if this is the desired semantics, but it's what we
// do for gDSFP. I can't remember why.
if (hook.baseQueue === null) {
hook.baseState = newState;
}
queue.lastRenderedState = newState;
}
return [newState, dispatch];
}
function readFromUnsubscribedMutableSource(root, source, getSnapshot) {
{
warnAboutMultipleRenderersDEV(source);
}
var getVersion = source._getVersion;
var version = getVersion(source._source); // Is it safe for this component to read from this source during the current render?
var isSafeToReadFromSource = false; // Check the version first.
// If this render has already been started with a specific version,
// we can use it alone to determine if we can safely read from the source.
var currentRenderVersion = getWorkInProgressVersion(source);
if (currentRenderVersion !== null) {
// It's safe to read if the store hasn't been mutated since the last time
// we read something.
isSafeToReadFromSource = currentRenderVersion === version;
} else {
// If there's no version, then this is the first time we've read from the
// source during the current render pass, so we need to do a bit more work.
// What we need to determine is if there are any hooks that already
// subscribed to the source, and if so, whether there are any pending
// mutations that haven't been synchronized yet.
//
// If there are no pending mutations, then `root.mutableReadLanes` will be
// empty, and we know we can safely read.
//
// If there *are* pending mutations, we may still be able to safely read
// if the currently rendering lanes are inclusive of the pending mutation
// lanes, since that guarantees that the value we're about to read from
// the source is consistent with the values that we read during the most
// recent mutation.
isSafeToReadFromSource = isSubsetOfLanes(
renderLanes,
root.mutableReadLanes
);
if (isSafeToReadFromSource) {
// If it's safe to read from this source during the current render,
// store the version in case other components read from it.
// A changed version number will let those components know to throw and restart the render.
setWorkInProgressVersion(source, version);
}
}
if (isSafeToReadFromSource) {
var snapshot = getSnapshot(source._source);
{
if (typeof snapshot === "function") {
error(
"Mutable source should not return a function as the snapshot value. " +
"Functions may close over mutable values and cause tearing."
);
}
}
return snapshot;
} else {
// This handles the special case of a mutable source being shared between renderers.
// In that case, if the source is mutated between the first and second renderer,
// The second renderer don't know that it needs to reset the WIP version during unwind,
// (because the hook only marks sources as dirty if it's written to their WIP version).
// That would cause this tear check to throw again and eventually be visible to the user.
// We can avoid this infinite loop by explicitly marking the source as dirty.
//
// This can lead to tearing in the first renderer when it resumes,
// but there's nothing we can do about that (short of throwing here and refusing to continue the render).
markSourceAsDirty(source); // Intentioally throw an error to force React to retry synchronously. During
// the synchronous retry, it will block interleaved mutations, so we should
// get a consistent read. Therefore, the following error should never be
// visible to the user.
// We expect this error not to be thrown during the synchronous retry,
// because we blocked interleaved mutations.
throw new Error(
"Cannot read from mutable source during the current render without tearing. This may be a bug in React. Please file an issue."
);
}
}
function useMutableSource(hook, source, getSnapshot, subscribe) {
var root = getWorkInProgressRoot();
if (root === null) {
throw new Error(
"Expected a work-in-progress root. This is a bug in React. Please file an issue."
);
}
var getVersion = source._getVersion;
var version = getVersion(source._source);
var dispatcher = ReactCurrentDispatcher$1.current; // eslint-disable-next-line prefer-const
var _dispatcher$useState = dispatcher.useState(function() {
return readFromUnsubscribedMutableSource(root, source, getSnapshot);
}),
currentSnapshot = _dispatcher$useState[0],
setSnapshot = _dispatcher$useState[1];
var snapshot = currentSnapshot; // Grab a handle to the state hook as well.
// We use it to clear the pending update queue if we have a new source.
var stateHook = workInProgressHook;
var memoizedState = hook.memoizedState;
var refs = memoizedState.refs;
var prevGetSnapshot = refs.getSnapshot;
var prevSource = memoizedState.source;
var prevSubscribe = memoizedState.subscribe;
var fiber = currentlyRenderingFiber;
hook.memoizedState = {
refs: refs,
source: source,
subscribe: subscribe
}; // Sync the values needed by our subscription handler after each commit.
dispatcher.useEffect(
function() {
refs.getSnapshot = getSnapshot; // Normally the dispatch function for a state hook never changes,
// but this hook recreates the queue in certain cases to avoid updates from stale sources.
// handleChange() below needs to reference the dispatch function without re-subscribing,
// so we use a ref to ensure that it always has the latest version.
refs.setSnapshot = setSnapshot; // Check for a possible change between when we last rendered now.
var maybeNewVersion = getVersion(source._source);
if (!objectIs(version, maybeNewVersion)) {
var maybeNewSnapshot = getSnapshot(source._source);
{
if (typeof maybeNewSnapshot === "function") {
error(
"Mutable source should not return a function as the snapshot value. " +
"Functions may close over mutable values and cause tearing."
);
}
}
if (!objectIs(snapshot, maybeNewSnapshot)) {
setSnapshot(maybeNewSnapshot);
var lane = requestUpdateLane(fiber);
markRootMutableRead(root, lane);
} // If the source mutated between render and now,
// there may be state updates already scheduled from the old source.
// Entangle the updates so that they render in the same batch.
markRootEntangled(root, root.mutableReadLanes);
}
},
[getSnapshot, source, subscribe]
); // If we got a new source or subscribe function, re-subscribe in a passive effect.
dispatcher.useEffect(
function() {
var handleChange = function() {
var latestGetSnapshot = refs.getSnapshot;
var latestSetSnapshot = refs.setSnapshot;
try {
latestSetSnapshot(latestGetSnapshot(source._source)); // Record a pending mutable source update with the same expiration time.
var lane = requestUpdateLane(fiber);
markRootMutableRead(root, lane);
} catch (error) {
// A selector might throw after a source mutation.
// e.g. it might try to read from a part of the store that no longer exists.
// In this case we should still schedule an update with React.
// Worst case the selector will throw again and then an error boundary will handle it.
latestSetSnapshot(function() {
throw error;
});
}
};
var unsubscribe = subscribe(source._source, handleChange);
{
if (typeof unsubscribe !== "function") {
error(
"Mutable source subscribe function must return an unsubscribe function."
);
}
}
return unsubscribe;
},
[source, subscribe]
); // If any of the inputs to useMutableSource change, reading is potentially unsafe.
//
// If either the source or the subscription have changed we can't can't trust the update queue.
// Maybe the source changed in a way that the old subscription ignored but the new one depends on.
//
// If the getSnapshot function changed, we also shouldn't rely on the update queue.
// It's possible that the underlying source was mutated between the when the last "change" event fired,
// and when the current render (with the new getSnapshot function) is processed.
//
// In both cases, we need to throw away pending updates (since they are no longer relevant)
// and treat reading from the source as we do in the mount case.
if (
!objectIs(prevGetSnapshot, getSnapshot) ||
!objectIs(prevSource, source) ||
!objectIs(prevSubscribe, subscribe)
) {
// Create a new queue and setState method,
// So if there are interleaved updates, they get pushed to the older queue.
// When this becomes current, the previous queue and dispatch method will be discarded,
// including any interleaving updates that occur.
var newQueue = {
pending: null,
lanes: NoLanes,
dispatch: null,
lastRenderedReducer: basicStateReducer,
lastRenderedState: snapshot
};
newQueue.dispatch = setSnapshot = dispatchSetState.bind(
null,
currentlyRenderingFiber,
newQueue
);
stateHook.queue = newQueue;
stateHook.baseQueue = null;
snapshot = readFromUnsubscribedMutableSource(root, source, getSnapshot);
stateHook.memoizedState = stateHook.baseState = snapshot;
}
return snapshot;
}
function mountMutableSource(source, getSnapshot, subscribe) {
var hook = mountWorkInProgressHook();
hook.memoizedState = {
refs: {
getSnapshot: getSnapshot,
setSnapshot: null
},
source: source,
subscribe: subscribe
};
return useMutableSource(hook, source, getSnapshot, subscribe);
}
function updateMutableSource(source, getSnapshot, subscribe) {
var hook = updateWorkInProgressHook();
return useMutableSource(hook, source, getSnapshot, subscribe);
}
function mountSyncExternalStore(subscribe, getSnapshot, getServerSnapshot) {
var fiber = currentlyRenderingFiber;
var hook = mountWorkInProgressHook();
var nextSnapshot;
var isHydrating = getIsHydrating();
if (isHydrating) {
if (getServerSnapshot === undefined) {
throw new Error(
"Missing getServerSnapshot, which is required for " +
"server-rendered content. Will revert to client rendering."
);
}
nextSnapshot = getServerSnapshot();
{
if (!didWarnUncachedGetSnapshot) {
if (nextSnapshot !== getServerSnapshot()) {
error(
"The result of getServerSnapshot should be cached to avoid an infinite loop"
);
didWarnUncachedGetSnapshot = true;
}
}
}
} else {
nextSnapshot = getSnapshot();
{
if (!didWarnUncachedGetSnapshot) {
var cachedSnapshot = getSnapshot();
if (!objectIs(nextSnapshot, cachedSnapshot)) {
error(
"The result of getSnapshot should be cached to avoid an infinite loop"
);
didWarnUncachedGetSnapshot = true;
}
}
} // Unless we're rendering a blocking lane, schedule a consistency check.
// Right before committing, we will walk the tree and check if any of the
// stores were mutated.
//
// We won't do this if we're hydrating server-rendered content, because if
// the content is stale, it's already visible anyway. Instead we'll patch
// it up in a passive effect.
var root = getWorkInProgressRoot();
if (root === null) {
throw new Error(
"Expected a work-in-progress root. This is a bug in React. Please file an issue."
);
}
if (!includesBlockingLane(root, renderLanes)) {
pushStoreConsistencyCheck(fiber, getSnapshot, nextSnapshot);
}
} // Read the current snapshot from the store on every render. This breaks the
// normal rules of React, and only works because store updates are
// always synchronous.
hook.memoizedState = nextSnapshot;
var inst = {
value: nextSnapshot,
getSnapshot: getSnapshot
};
hook.queue = inst; // Schedule an effect to subscribe to the store.
mountEffect(subscribeToStore.bind(null, fiber, inst, subscribe), [subscribe]); // Schedule an effect to update the mutable instance fields. We will update
// this whenever subscribe, getSnapshot, or value changes. Because there's no
// clean-up function, and we track the deps correctly, we can call pushEffect
// directly, without storing any additional state. For the same reason, we
// don't need to set a static flag, either.
// TODO: We can move this to the passive phase once we add a pre-commit
// consistency check. See the next comment.
fiber.flags |= Passive;
pushEffect(
HasEffect | Passive$1,
updateStoreInstance.bind(null, fiber, inst, nextSnapshot, getSnapshot),
undefined,
null
);
return nextSnapshot;
}
function updateSyncExternalStore(subscribe, getSnapshot, getServerSnapshot) {
var fiber = currentlyRenderingFiber;
var hook = updateWorkInProgressHook(); // Read the current snapshot from the store on every render. This breaks the
// normal rules of React, and only works because store updates are
// always synchronous.
var nextSnapshot = getSnapshot();
{
if (!didWarnUncachedGetSnapshot) {
var cachedSnapshot = getSnapshot();
if (!objectIs(nextSnapshot, cachedSnapshot)) {
error(
"The result of getSnapshot should be cached to avoid an infinite loop"
);
didWarnUncachedGetSnapshot = true;
}
}
}
var prevSnapshot = (currentHook || hook).memoizedState;
var snapshotChanged = !objectIs(prevSnapshot, nextSnapshot);
if (snapshotChanged) {
hook.memoizedState = nextSnapshot;
markWorkInProgressReceivedUpdate();
}
var inst = hook.queue;
updateEffect(subscribeToStore.bind(null, fiber, inst, subscribe), [
subscribe
]); // Whenever getSnapshot or subscribe changes, we need to check in the
// commit phase if there was an interleaved mutation. In concurrent mode
// this can happen all the time, but even in synchronous mode, an earlier
// effect may have mutated the store.
if (
inst.getSnapshot !== getSnapshot ||
snapshotChanged || // Check if the susbcribe function changed. We can save some memory by
// checking whether we scheduled a subscription effect above.
(workInProgressHook !== null &&
workInProgressHook.memoizedState.tag & HasEffect)
) {
fiber.flags |= Passive;
pushEffect(
HasEffect | Passive$1,
updateStoreInstance.bind(null, fiber, inst, nextSnapshot, getSnapshot),
undefined,
null
); // Unless we're rendering a blocking lane, schedule a consistency check.
// Right before committing, we will walk the tree and check if any of the
// stores were mutated.
var root = getWorkInProgressRoot();
if (root === null) {
throw new Error(
"Expected a work-in-progress root. This is a bug in React. Please file an issue."
);
}
if (!includesBlockingLane(root, renderLanes)) {
pushStoreConsistencyCheck(fiber, getSnapshot, nextSnapshot);
}
}
return nextSnapshot;
}
function pushStoreConsistencyCheck(fiber, getSnapshot, renderedSnapshot) {
fiber.flags |= StoreConsistency;
var check = {
getSnapshot: getSnapshot,
value: renderedSnapshot
};
var componentUpdateQueue = currentlyRenderingFiber.updateQueue;
if (componentUpdateQueue === null) {
componentUpdateQueue = createFunctionComponentUpdateQueue();
currentlyRenderingFiber.updateQueue = componentUpdateQueue;
componentUpdateQueue.stores = [check];
} else {
var stores = componentUpdateQueue.stores;
if (stores === null) {
componentUpdateQueue.stores = [check];
} else {
stores.push(check);
}
}
}
function updateStoreInstance(fiber, inst, nextSnapshot, getSnapshot) {
// These are updated in the passive phase
inst.value = nextSnapshot;
inst.getSnapshot = getSnapshot; // Something may have been mutated in between render and commit. This could
// have been in an event that fired before the passive effects, or it could
// have been in a layout effect. In that case, we would have used the old
// snapsho and getSnapshot values to bail out. We need to check one more time.
if (checkIfSnapshotChanged(inst)) {
// Force a re-render.
forceStoreRerender(fiber);
}
}
function subscribeToStore(fiber, inst, subscribe) {
var handleStoreChange = function() {
// The store changed. Check if the snapshot changed since the last time we
// read from the store.
if (checkIfSnapshotChanged(inst)) {
// Force a re-render.
forceStoreRerender(fiber);
}
}; // Subscribe to the store and return a clean-up function.
return subscribe(handleStoreChange);
}
function checkIfSnapshotChanged(inst) {
var latestGetSnapshot = inst.getSnapshot;
var prevValue = inst.value;
try {
var nextValue = latestGetSnapshot();
return !objectIs(prevValue, nextValue);
} catch (error) {
return true;
}
}
function forceStoreRerender(fiber) {
var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
if (root !== null) {
scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
}
}
function mountState(initialState) {
var hook = mountWorkInProgressHook();
if (typeof initialState === "function") {
// $FlowFixMe: Flow doesn't like mixed types
initialState = initialState();
}
hook.memoizedState = hook.baseState = initialState;
var queue = {
pending: null,
lanes: NoLanes,
dispatch: null,
lastRenderedReducer: basicStateReducer,
lastRenderedState: initialState
};
hook.queue = queue;
var dispatch = (queue.dispatch = dispatchSetState.bind(
null,
currentlyRenderingFiber,
queue
));
return [hook.memoizedState, dispatch];
}
function updateState(initialState) {
return updateReducer(basicStateReducer);
}
function rerenderState(initialState) {
return rerenderReducer(basicStateReducer);
}
function pushEffect(tag, create, destroy, deps) {
var effect = {
tag: tag,
create: create,
destroy: destroy,
deps: deps,
// Circular
next: null
};
var componentUpdateQueue = currentlyRenderingFiber.updateQueue;
if (componentUpdateQueue === null) {
componentUpdateQueue = createFunctionComponentUpdateQueue();
currentlyRenderingFiber.updateQueue = componentUpdateQueue;
componentUpdateQueue.lastEffect = effect.next = effect;
} else {
var lastEffect = componentUpdateQueue.lastEffect;
if (lastEffect === null) {
componentUpdateQueue.lastEffect = effect.next = effect;
} else {
var firstEffect = lastEffect.next;
lastEffect.next = effect;
effect.next = firstEffect;
componentUpdateQueue.lastEffect = effect;
}
}
return effect;
}
function mountRef(initialValue) {
var hook = mountWorkInProgressHook();
{
var _ref2 = {
current: initialValue
};
hook.memoizedState = _ref2;
return _ref2;
}
}
function updateRef(initialValue) {
var hook = updateWorkInProgressHook();
return hook.memoizedState;
}
function mountEffectImpl(fiberFlags, hookFlags, create, deps) {
var hook = mountWorkInProgressHook();
var nextDeps = deps === undefined ? null : deps;
currentlyRenderingFiber.flags |= fiberFlags;
hook.memoizedState = pushEffect(
HasEffect | hookFlags,
create,
undefined,
nextDeps
);
}
function updateEffectImpl(fiberFlags, hookFlags, create, deps) {
var hook = updateWorkInProgressHook();
var nextDeps = deps === undefined ? null : deps;
var destroy = undefined;
if (currentHook !== null) {
var prevEffect = currentHook.memoizedState;
destroy = prevEffect.destroy;
if (nextDeps !== null) {
var prevDeps = prevEffect.deps;
if (areHookInputsEqual(nextDeps, prevDeps)) {
hook.memoizedState = pushEffect(hookFlags, create, destroy, nextDeps);
return;
}
}
}
currentlyRenderingFiber.flags |= fiberFlags;
hook.memoizedState = pushEffect(
HasEffect | hookFlags,
create,
destroy,
nextDeps
);
}
function mountEffect(create, deps) {
if ((currentlyRenderingFiber.mode & StrictEffectsMode) !== NoMode) {
mountEffectImpl(
MountPassiveDev | Passive | PassiveStatic,
Passive$1,
create,
deps
);
} else {
mountEffectImpl(Passive | PassiveStatic, Passive$1, create, deps);
}
}
function updateEffect(create, deps) {
updateEffectImpl(Passive, Passive$1, create, deps);
}
function mountInsertionEffect(create, deps) {
mountEffectImpl(Update, Insertion, create, deps);
}
function updateInsertionEffect(create, deps) {
return updateEffectImpl(Update, Insertion, create, deps);
}
function mountLayoutEffect(create, deps) {
var fiberFlags = Update | LayoutStatic;
if ((currentlyRenderingFiber.mode & StrictEffectsMode) !== NoMode) {
fiberFlags |= MountLayoutDev;
}
return mountEffectImpl(fiberFlags, Layout, create, deps);
}
function updateLayoutEffect(create, deps) {
return updateEffectImpl(Update, Layout, create, deps);
}
function imperativeHandleEffect(create, ref) {
if (typeof ref === "function") {
var refCallback = ref;
var inst = create();
refCallback(inst);
return function() {
refCallback(null);
};
} else if (ref !== null && ref !== undefined) {
var refObject = ref;
{
if (!refObject.hasOwnProperty("current")) {
error(
"Expected useImperativeHandle() first argument to either be a " +
"ref callback or React.createRef() object. Instead received: %s.",
"an object with keys {" + Object.keys(refObject).join(", ") + "}"
);
}
}
var _inst = create();
refObject.current = _inst;
return function() {
refObject.current = null;
};
}
}
function mountImperativeHandle(ref, create, deps) {
{
if (typeof create !== "function") {
error(
"Expected useImperativeHandle() second argument to be a function " +
"that creates a handle. Instead received: %s.",
create !== null ? typeof create : "null"
);
}
} // TODO: If deps are provided, should we skip comparing the ref itself?
var effectDeps =
deps !== null && deps !== undefined ? deps.concat([ref]) : null;
var fiberFlags = Update | LayoutStatic;
if ((currentlyRenderingFiber.mode & StrictEffectsMode) !== NoMode) {
fiberFlags |= MountLayoutDev;
}
mountEffectImpl(
fiberFlags,
Layout,
imperativeHandleEffect.bind(null, create, ref),
effectDeps
);
}
function updateImperativeHandle(ref, create, deps) {
{
if (typeof create !== "function") {
error(
"Expected useImperativeHandle() second argument to be a function " +
"that creates a handle. Instead received: %s.",
create !== null ? typeof create : "null"
);
}
} // TODO: If deps are provided, should we skip comparing the ref itself?
var effectDeps =
deps !== null && deps !== undefined ? deps.concat([ref]) : null;
updateEffectImpl(
Update,
Layout,
imperativeHandleEffect.bind(null, create, ref),
effectDeps
);
}
function mountDebugValue(value, formatterFn) {
// This hook is normally a no-op.
// The react-debug-hooks package injects its own implementation
// so that e.g. DevTools can display custom hook values.
}
var updateDebugValue = mountDebugValue;
function mountCallback(callback, deps) {
var hook = mountWorkInProgressHook();
var nextDeps = deps === undefined ? null : deps;
hook.memoizedState = [callback, nextDeps];
return callback;
}
function updateCallback(callback, deps) {
var hook = updateWorkInProgressHook();
var nextDeps = deps === undefined ? null : deps;
var prevState = hook.memoizedState;
if (prevState !== null) {
if (nextDeps !== null) {
var prevDeps = prevState[1];
if (areHookInputsEqual(nextDeps, prevDeps)) {
return prevState[0];
}
}
}
hook.memoizedState = [callback, nextDeps];
return callback;
}
function mountMemo(nextCreate, deps) {
var hook = mountWorkInProgressHook();
var nextDeps = deps === undefined ? null : deps;
if (shouldDoubleInvokeUserFnsInHooksDEV) {
nextCreate();
}
var nextValue = nextCreate();
hook.memoizedState = [nextValue, nextDeps];
return nextValue;
}
function updateMemo(nextCreate, deps) {
var hook = updateWorkInProgressHook();
var nextDeps = deps === undefined ? null : deps;
var prevState = hook.memoizedState;
if (prevState !== null) {
// Assume these are defined. If they're not, areHookInputsEqual will warn.
if (nextDeps !== null) {
var prevDeps = prevState[1];
if (areHookInputsEqual(nextDeps, prevDeps)) {
return prevState[0];
}
}
}
if (shouldDoubleInvokeUserFnsInHooksDEV) {
nextCreate();
}
var nextValue = nextCreate();
hook.memoizedState = [nextValue, nextDeps];
return nextValue;
}
function mountDeferredValue(value) {
var hook = mountWorkInProgressHook();
hook.memoizedState = value;
return value;
}
function updateDeferredValue(value) {
var hook = updateWorkInProgressHook();
var resolvedCurrentHook = currentHook;
var prevValue = resolvedCurrentHook.memoizedState;
return updateDeferredValueImpl(hook, prevValue, value);
}
function rerenderDeferredValue(value) {
var hook = updateWorkInProgressHook();
if (currentHook === null) {
// This is a rerender during a mount.
hook.memoizedState = value;
return value;
} else {
// This is a rerender during an update.
var prevValue = currentHook.memoizedState;
return updateDeferredValueImpl(hook, prevValue, value);
}
}
function updateDeferredValueImpl(hook, prevValue, value) {
var shouldDeferValue = !includesOnlyNonUrgentLanes(renderLanes);
if (shouldDeferValue) {
// This is an urgent update. If the value has changed, keep using the
// previous value and spawn a deferred render to update it later.
if (!objectIs(value, prevValue)) {
// Schedule a deferred render
var deferredLane = claimNextTransitionLane();
currentlyRenderingFiber.lanes = mergeLanes(
currentlyRenderingFiber.lanes,
deferredLane
);
markSkippedUpdateLanes(deferredLane); // Set this to true to indicate that the rendered value is inconsistent
// from the latest value. The name "baseState" doesn't really match how we
// use it because we're reusing a state hook field instead of creating a
// new one.
hook.baseState = true;
} // Reuse the previous value
return prevValue;
} else {
// This is not an urgent update, so we can use the latest value regardless
// of what it is. No need to defer it.
// However, if we're currently inside a spawned render, then we need to mark
// this as an update to prevent the fiber from bailing out.
//
// `baseState` is true when the current value is different from the rendered
// value. The name doesn't really match how we use it because we're reusing
// a state hook field instead of creating a new one.
if (hook.baseState) {
// Flip this back to false.
hook.baseState = false;
markWorkInProgressReceivedUpdate();
}
hook.memoizedState = value;
return value;
}
}
function startTransition(setPending, callback, options) {
var previousPriority = getCurrentUpdatePriority();
setCurrentUpdatePriority(
higherEventPriority(previousPriority, ContinuousEventPriority)
);
setPending(true);
var prevTransition = ReactCurrentBatchConfig.transition;
ReactCurrentBatchConfig.transition = {};
var currentTransition = ReactCurrentBatchConfig.transition;
{
ReactCurrentBatchConfig.transition._updatedFibers = new Set();
}
try {
setPending(false);
callback();
} finally {
setCurrentUpdatePriority(previousPriority);
ReactCurrentBatchConfig.transition = prevTransition;
{
if (prevTransition === null && currentTransition._updatedFibers) {
var updatedFibersCount = currentTransition._updatedFibers.size;
currentTransition._updatedFibers.clear();
if (updatedFibersCount > 10) {
warn(
"Detected a large number of updates inside startTransition. " +
"If this is due to a subscription please re-write it to use React provided hooks. " +
"Otherwise concurrent mode guarantees are off the table."
);
}
}
}
}
}
function mountTransition() {
var _mountState = mountState(false),
isPending = _mountState[0],
setPending = _mountState[1]; // The `start` method never changes.
var start = startTransition.bind(null, setPending);
var hook = mountWorkInProgressHook();
hook.memoizedState = start;
return [isPending, start];
}
function updateTransition() {
var _updateState = updateState(),
isPending = _updateState[0];
var hook = updateWorkInProgressHook();
var start = hook.memoizedState;
return [isPending, start];
}
function rerenderTransition() {
var _rerenderState = rerenderState(),
isPending = _rerenderState[0];
var hook = updateWorkInProgressHook();
var start = hook.memoizedState;
return [isPending, start];
}
function mountId() {
var hook = mountWorkInProgressHook();
var root = getWorkInProgressRoot(); // TODO: In Fizz, id generation is specific to each server config. Maybe we
// should do this in Fiber, too? Deferring this decision for now because
// there's no other place to store the prefix except for an internal field on
// the public createRoot object, which the fiber tree does not currently have
// a reference to.
var identifierPrefix = root.identifierPrefix;
var id;
if (getIsHydrating()) {
var treeId = getTreeId(); // Use a captial R prefix for server-generated ids.
id = ":" + identifierPrefix + "R" + treeId; // Unless this is the first id at this level, append a number at the end
// that represents the position of this useId hook among all the useId
// hooks for this fiber.
var localId = localIdCounter++;
if (localId > 0) {
id += "H" + localId.toString(32);
}
id += ":";
} else {
// Use a lowercase r prefix for client-generated ids.
var globalClientId = globalClientIdCounter++;
id = ":" + identifierPrefix + "r" + globalClientId.toString(32) + ":";
}
hook.memoizedState = id;
return id;
}
function updateId() {
var hook = updateWorkInProgressHook();
var id = hook.memoizedState;
return id;
}
function mountRefresh() {
var hook = mountWorkInProgressHook();
var refresh = (hook.memoizedState = refreshCache.bind(
null,
currentlyRenderingFiber
));
return refresh;
}
function updateRefresh() {
var hook = updateWorkInProgressHook();
return hook.memoizedState;
}
function refreshCache(fiber, seedKey, seedValue) {
// TODO: Consider warning if the refresh is at discrete priority, or if we
// otherwise suspect that it wasn't batched properly.
var provider = fiber.return;
while (provider !== null) {
switch (provider.tag) {
case CacheComponent:
case HostRoot: {
// Schedule an update on the cache boundary to trigger a refresh.
var lane = requestUpdateLane(provider);
var eventTime = requestEventTime();
var refreshUpdate = createUpdate(eventTime, lane);
var root = enqueueUpdate$1(provider, refreshUpdate, lane);
if (root !== null) {
scheduleUpdateOnFiber(root, provider, lane, eventTime);
entangleTransitions(root, provider, lane);
} // TODO: If a refresh never commits, the new cache created here must be
// released. A simple case is start refreshing a cache boundary, but then
// unmount that boundary before the refresh completes.
var seededCache = createCache();
if (seedKey !== null && seedKey !== undefined && root !== null) {
{
// Seed the cache with the value passed by the caller. This could be
// from a server mutation, or it could be a streaming response.
seededCache.data.set(seedKey, seedValue);
}
}
var payload = {
cache: seededCache
};
refreshUpdate.payload = payload;
return;
}
}
provider = provider.return;
} // TODO: Warn if unmounted?
}
function dispatchReducerAction(fiber, queue, action) {
{
if (typeof arguments[3] === "function") {
error(
"State updates from the useState() and useReducer() Hooks don't support the " +
"second callback argument. To execute a side effect after " +
"rendering, declare it in the component body with useEffect()."
);
}
}
var lane = requestUpdateLane(fiber);
var update = {
lane: lane,
action: action,
hasEagerState: false,
eagerState: null,
next: null
};
if (isRenderPhaseUpdate(fiber)) {
enqueueRenderPhaseUpdate(queue, update);
} else {
var root = enqueueConcurrentHookUpdate(fiber, queue, update, lane);
if (root !== null) {
var eventTime = requestEventTime();
scheduleUpdateOnFiber(root, fiber, lane, eventTime);
entangleTransitionUpdate(root, queue, lane);
}
}
}
function dispatchSetState(fiber, queue, action) {
{
if (typeof arguments[3] === "function") {
error(
"State updates from the useState() and useReducer() Hooks don't support the " +
"second callback argument. To execute a side effect after " +
"rendering, declare it in the component body with useEffect()."
);
}
}
var lane = requestUpdateLane(fiber);
var update = {
lane: lane,
action: action,
hasEagerState: false,
eagerState: null,
next: null
};
if (isRenderPhaseUpdate(fiber)) {
enqueueRenderPhaseUpdate(queue, update);
} else {
var alternate = fiber.alternate;
if (
fiber.lanes === NoLanes &&
(alternate === null || alternate.lanes === NoLanes)
) {
// The queue is currently empty, which means we can eagerly compute the
// next state before entering the render phase. If the new state is the
// same as the current state, we may be able to bail out entirely.
var lastRenderedReducer = queue.lastRenderedReducer;
if (lastRenderedReducer !== null) {
var prevDispatcher;
{
prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
}
try {
var currentState = queue.lastRenderedState;
var eagerState = lastRenderedReducer(currentState, action); // Stash the eagerly computed state, and the reducer used to compute
// it, on the update object. If the reducer hasn't changed by the
// time we enter the render phase, then the eager state can be used
// without calling the reducer again.
update.hasEagerState = true;
update.eagerState = eagerState;
if (objectIs(eagerState, currentState)) {
// Fast path. We can bail out without scheduling React to re-render.
// It's still possible that we'll need to rebase this update later,
// if the component re-renders for a different reason and by that
// time the reducer has changed.
// TODO: Do we still need to entangle transitions in this case?
enqueueConcurrentHookUpdateAndEagerlyBailout(fiber, queue, update);
return;
}
} catch (error) {
// Suppress the error. It will throw again in the render phase.
} finally {
{
ReactCurrentDispatcher$1.current = prevDispatcher;
}
}
}
}
var root = enqueueConcurrentHookUpdate(fiber, queue, update, lane);
if (root !== null) {
var eventTime = requestEventTime();
scheduleUpdateOnFiber(root, fiber, lane, eventTime);
entangleTransitionUpdate(root, queue, lane);
}
}
}
function isRenderPhaseUpdate(fiber) {
var alternate = fiber.alternate;
return (
fiber === currentlyRenderingFiber ||
(alternate !== null && alternate === currentlyRenderingFiber)
);
}
function enqueueRenderPhaseUpdate(queue, update) {
// This is a render phase update. Stash it in a lazily-created map of
// queue -> linked list of updates. After this render pass, we'll restart
// and apply the stashed updates on top of the work-in-progress hook.
didScheduleRenderPhaseUpdateDuringThisPass = didScheduleRenderPhaseUpdate = true;
var pending = queue.pending;
if (pending === null) {
// This is the first update. Create a circular list.
update.next = update;
} else {
update.next = pending.next;
pending.next = update;
}
queue.pending = update;
} // TODO: Move to ReactFiberConcurrentUpdates?
function entangleTransitionUpdate(root, queue, lane) {
if (isTransitionLane(lane)) {
var queueLanes = queue.lanes; // If any entangled lanes are no longer pending on the root, then they
// must have finished. We can remove them from the shared queue, which
// represents a superset of the actually pending lanes. In some cases we
// may entangle more than we need to, but that's OK. In fact it's worse if
// we *don't* entangle when we should.
queueLanes = intersectLanes(queueLanes, root.pendingLanes); // Entangle the new transition lane with the other transition lanes.
var newQueueLanes = mergeLanes(queueLanes, lane);
queue.lanes = newQueueLanes; // Even if queue.lanes already include lane, we don't know for certain if
// the lane finished since the last time we entangled it. So we need to
// entangle it again, just to be sure.
markRootEntangled(root, newQueueLanes);
}
}
var ContextOnlyDispatcher = {
readContext: readContext,
useCallback: throwInvalidHookError,
useContext: throwInvalidHookError,
useEffect: throwInvalidHookError,
useImperativeHandle: throwInvalidHookError,
useInsertionEffect: throwInvalidHookError,
useLayoutEffect: throwInvalidHookError,
useMemo: throwInvalidHookError,
useReducer: throwInvalidHookError,
useRef: throwInvalidHookError,
useState: throwInvalidHookError,
useDebugValue: throwInvalidHookError,
useDeferredValue: throwInvalidHookError,
useTransition: throwInvalidHookError,
useMutableSource: throwInvalidHookError,
useSyncExternalStore: throwInvalidHookError,
useId: throwInvalidHookError
};
{
ContextOnlyDispatcher.useCacheRefresh = throwInvalidHookError;
}
{
ContextOnlyDispatcher.use = throwInvalidHookError;
}
var HooksDispatcherOnMountInDEV = null;
var HooksDispatcherOnMountWithHookTypesInDEV = null;
var HooksDispatcherOnUpdateInDEV = null;
var HooksDispatcherOnRerenderInDEV = null;
var InvalidNestedHooksDispatcherOnMountInDEV = null;
var InvalidNestedHooksDispatcherOnUpdateInDEV = null;
var InvalidNestedHooksDispatcherOnRerenderInDEV = null;
{
var warnInvalidContextAccess = function() {
error(
"Context can only be read while React is rendering. " +
"In classes, you can read it in the render method or getDerivedStateFromProps. " +
"In function components, you can read it directly in the function body, but not " +
"inside Hooks like useReducer() or useMemo()."
);
};
var warnInvalidHookAccess = function() {
error(
"Do not call Hooks inside useEffect(...), useMemo(...), or other built-in Hooks. " +
"You can only call Hooks at the top level of your React function. " +
"For more information, see " +
"https://reactjs.org/link/rules-of-hooks"
);
};
HooksDispatcherOnMountInDEV = {
readContext: function(context) {
return readContext(context);
},
useCallback: function(callback, deps) {
currentHookNameInDev = "useCallback";
mountHookTypesDev();
checkDepsAreArrayDev(deps);
return mountCallback(callback, deps);
},
useContext: function(context) {
currentHookNameInDev = "useContext";
mountHookTypesDev();
return readContext(context);
},
useEffect: function(create, deps) {
currentHookNameInDev = "useEffect";
mountHookTypesDev();
checkDepsAreArrayDev(deps);
return mountEffect(create, deps);
},
useImperativeHandle: function(ref, create, deps) {
currentHookNameInDev = "useImperativeHandle";
mountHookTypesDev();
checkDepsAreArrayDev(deps);
return mountImperativeHandle(ref, create, deps);
},
useInsertionEffect: function(create, deps) {
currentHookNameInDev = "useInsertionEffect";
mountHookTypesDev();
checkDepsAreArrayDev(deps);
return mountInsertionEffect(create, deps);
},
useLayoutEffect: function(create, deps) {
currentHookNameInDev = "useLayoutEffect";
mountHookTypesDev();
checkDepsAreArrayDev(deps);
return mountLayoutEffect(create, deps);
},
useMemo: function(create, deps) {
currentHookNameInDev = "useMemo";
mountHookTypesDev();
checkDepsAreArrayDev(deps);
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
try {
return mountMemo(create, deps);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useReducer: function(reducer, initialArg, init) {
currentHookNameInDev = "useReducer";
mountHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
try {
return mountReducer(reducer, initialArg, init);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useRef: function(initialValue) {
currentHookNameInDev = "useRef";
mountHookTypesDev();
return mountRef(initialValue);
},
useState: function(initialState) {
currentHookNameInDev = "useState";
mountHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
try {
return mountState(initialState);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useDebugValue: function(value, formatterFn) {
currentHookNameInDev = "useDebugValue";
mountHookTypesDev();
return mountDebugValue();
},
useDeferredValue: function(value) {
currentHookNameInDev = "useDeferredValue";
mountHookTypesDev();
return mountDeferredValue(value);
},
useTransition: function() {
currentHookNameInDev = "useTransition";
mountHookTypesDev();
return mountTransition();
},
useMutableSource: function(source, getSnapshot, subscribe) {
currentHookNameInDev = "useMutableSource";
mountHookTypesDev();
return mountMutableSource(source, getSnapshot, subscribe);
},
useSyncExternalStore: function(subscribe, getSnapshot, getServerSnapshot) {
currentHookNameInDev = "useSyncExternalStore";
mountHookTypesDev();
return mountSyncExternalStore(subscribe, getSnapshot, getServerSnapshot);
},
useId: function() {
currentHookNameInDev = "useId";
mountHookTypesDev();
return mountId();
}
};
{
HooksDispatcherOnMountInDEV.useCacheRefresh = function useCacheRefresh() {
currentHookNameInDev = "useCacheRefresh";
mountHookTypesDev();
return mountRefresh();
};
}
{
HooksDispatcherOnMountInDEV.use = use;
}
HooksDispatcherOnMountWithHookTypesInDEV = {
readContext: function(context) {
return readContext(context);
},
useCallback: function(callback, deps) {
currentHookNameInDev = "useCallback";
updateHookTypesDev();
return mountCallback(callback, deps);
},
useContext: function(context) {
currentHookNameInDev = "useContext";
updateHookTypesDev();
return readContext(context);
},
useEffect: function(create, deps) {
currentHookNameInDev = "useEffect";
updateHookTypesDev();
return mountEffect(create, deps);
},
useImperativeHandle: function(ref, create, deps) {
currentHookNameInDev = "useImperativeHandle";
updateHookTypesDev();
return mountImperativeHandle(ref, create, deps);
},
useInsertionEffect: function(create, deps) {
currentHookNameInDev = "useInsertionEffect";
updateHookTypesDev();
return mountInsertionEffect(create, deps);
},
useLayoutEffect: function(create, deps) {
currentHookNameInDev = "useLayoutEffect";
updateHookTypesDev();
return mountLayoutEffect(create, deps);
},
useMemo: function(create, deps) {
currentHookNameInDev = "useMemo";
updateHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
try {
return mountMemo(create, deps);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useReducer: function(reducer, initialArg, init) {
currentHookNameInDev = "useReducer";
updateHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
try {
return mountReducer(reducer, initialArg, init);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useRef: function(initialValue) {
currentHookNameInDev = "useRef";
updateHookTypesDev();
return mountRef(initialValue);
},
useState: function(initialState) {
currentHookNameInDev = "useState";
updateHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
try {
return mountState(initialState);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useDebugValue: function(value, formatterFn) {
currentHookNameInDev = "useDebugValue";
updateHookTypesDev();
return mountDebugValue();
},
useDeferredValue: function(value) {
currentHookNameInDev = "useDeferredValue";
updateHookTypesDev();
return mountDeferredValue(value);
},
useTransition: function() {
currentHookNameInDev = "useTransition";
updateHookTypesDev();
return mountTransition();
},
useMutableSource: function(source, getSnapshot, subscribe) {
currentHookNameInDev = "useMutableSource";
updateHookTypesDev();
return mountMutableSource(source, getSnapshot, subscribe);
},
useSyncExternalStore: function(subscribe, getSnapshot, getServerSnapshot) {
currentHookNameInDev = "useSyncExternalStore";
updateHookTypesDev();
return mountSyncExternalStore(subscribe, getSnapshot, getServerSnapshot);
},
useId: function() {
currentHookNameInDev = "useId";
updateHookTypesDev();
return mountId();
}
};
{
HooksDispatcherOnMountWithHookTypesInDEV.useCacheRefresh = function useCacheRefresh() {
currentHookNameInDev = "useCacheRefresh";
updateHookTypesDev();
return mountRefresh();
};
}
{
HooksDispatcherOnMountWithHookTypesInDEV.use = use;
}
HooksDispatcherOnUpdateInDEV = {
readContext: function(context) {
return readContext(context);
},
useCallback: function(callback, deps) {
currentHookNameInDev = "useCallback";
updateHookTypesDev();
return updateCallback(callback, deps);
},
useContext: function(context) {
currentHookNameInDev = "useContext";
updateHookTypesDev();
return readContext(context);
},
useEffect: function(create, deps) {
currentHookNameInDev = "useEffect";
updateHookTypesDev();
return updateEffect(create, deps);
},
useImperativeHandle: function(ref, create, deps) {
currentHookNameInDev = "useImperativeHandle";
updateHookTypesDev();
return updateImperativeHandle(ref, create, deps);
},
useInsertionEffect: function(create, deps) {
currentHookNameInDev = "useInsertionEffect";
updateHookTypesDev();
return updateInsertionEffect(create, deps);
},
useLayoutEffect: function(create, deps) {
currentHookNameInDev = "useLayoutEffect";
updateHookTypesDev();
return updateLayoutEffect(create, deps);
},
useMemo: function(create, deps) {
currentHookNameInDev = "useMemo";
updateHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
try {
return updateMemo(create, deps);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useReducer: function(reducer, initialArg, init) {
currentHookNameInDev = "useReducer";
updateHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
try {
return updateReducer(reducer, initialArg, init);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useRef: function(initialValue) {
currentHookNameInDev = "useRef";
updateHookTypesDev();
return updateRef();
},
useState: function(initialState) {
currentHookNameInDev = "useState";
updateHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
try {
return updateState(initialState);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useDebugValue: function(value, formatterFn) {
currentHookNameInDev = "useDebugValue";
updateHookTypesDev();
return updateDebugValue();
},
useDeferredValue: function(value) {
currentHookNameInDev = "useDeferredValue";
updateHookTypesDev();
return updateDeferredValue(value);
},
useTransition: function() {
currentHookNameInDev = "useTransition";
updateHookTypesDev();
return updateTransition();
},
useMutableSource: function(source, getSnapshot, subscribe) {
currentHookNameInDev = "useMutableSource";
updateHookTypesDev();
return updateMutableSource(source, getSnapshot, subscribe);
},
useSyncExternalStore: function(subscribe, getSnapshot, getServerSnapshot) {
currentHookNameInDev = "useSyncExternalStore";
updateHookTypesDev();
return updateSyncExternalStore(subscribe, getSnapshot);
},
useId: function() {
currentHookNameInDev = "useId";
updateHookTypesDev();
return updateId();
}
};
{
HooksDispatcherOnUpdateInDEV.useCacheRefresh = function useCacheRefresh() {
currentHookNameInDev = "useCacheRefresh";
updateHookTypesDev();
return updateRefresh();
};
}
{
HooksDispatcherOnUpdateInDEV.use = use;
}
HooksDispatcherOnRerenderInDEV = {
readContext: function(context) {
return readContext(context);
},
useCallback: function(callback, deps) {
currentHookNameInDev = "useCallback";
updateHookTypesDev();
return updateCallback(callback, deps);
},
useContext: function(context) {
currentHookNameInDev = "useContext";
updateHookTypesDev();
return readContext(context);
},
useEffect: function(create, deps) {
currentHookNameInDev = "useEffect";
updateHookTypesDev();
return updateEffect(create, deps);
},
useImperativeHandle: function(ref, create, deps) {
currentHookNameInDev = "useImperativeHandle";
updateHookTypesDev();
return updateImperativeHandle(ref, create, deps);
},
useInsertionEffect: function(create, deps) {
currentHookNameInDev = "useInsertionEffect";
updateHookTypesDev();
return updateInsertionEffect(create, deps);
},
useLayoutEffect: function(create, deps) {
currentHookNameInDev = "useLayoutEffect";
updateHookTypesDev();
return updateLayoutEffect(create, deps);
},
useMemo: function(create, deps) {
currentHookNameInDev = "useMemo";
updateHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnRerenderInDEV;
try {
return updateMemo(create, deps);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useReducer: function(reducer, initialArg, init) {
currentHookNameInDev = "useReducer";
updateHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnRerenderInDEV;
try {
return rerenderReducer(reducer, initialArg, init);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useRef: function(initialValue) {
currentHookNameInDev = "useRef";
updateHookTypesDev();
return updateRef();
},
useState: function(initialState) {
currentHookNameInDev = "useState";
updateHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnRerenderInDEV;
try {
return rerenderState(initialState);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useDebugValue: function(value, formatterFn) {
currentHookNameInDev = "useDebugValue";
updateHookTypesDev();
return updateDebugValue();
},
useDeferredValue: function(value) {
currentHookNameInDev = "useDeferredValue";
updateHookTypesDev();
return rerenderDeferredValue(value);
},
useTransition: function() {
currentHookNameInDev = "useTransition";
updateHookTypesDev();
return rerenderTransition();
},
useMutableSource: function(source, getSnapshot, subscribe) {
currentHookNameInDev = "useMutableSource";
updateHookTypesDev();
return updateMutableSource(source, getSnapshot, subscribe);
},
useSyncExternalStore: function(subscribe, getSnapshot, getServerSnapshot) {
currentHookNameInDev = "useSyncExternalStore";
updateHookTypesDev();
return updateSyncExternalStore(subscribe, getSnapshot);
},
useId: function() {
currentHookNameInDev = "useId";
updateHookTypesDev();
return updateId();
}
};
{
HooksDispatcherOnRerenderInDEV.useCacheRefresh = function useCacheRefresh() {
currentHookNameInDev = "useCacheRefresh";
updateHookTypesDev();
return updateRefresh();
};
}
{
HooksDispatcherOnRerenderInDEV.use = use;
}
InvalidNestedHooksDispatcherOnMountInDEV = {
readContext: function(context) {
warnInvalidContextAccess();
return readContext(context);
},
useCallback: function(callback, deps) {
currentHookNameInDev = "useCallback";
warnInvalidHookAccess();
mountHookTypesDev();
return mountCallback(callback, deps);
},
useContext: function(context) {
currentHookNameInDev = "useContext";
warnInvalidHookAccess();
mountHookTypesDev();
return readContext(context);
},
useEffect: function(create, deps) {
currentHookNameInDev = "useEffect";
warnInvalidHookAccess();
mountHookTypesDev();
return mountEffect(create, deps);
},
useImperativeHandle: function(ref, create, deps) {
currentHookNameInDev = "useImperativeHandle";
warnInvalidHookAccess();
mountHookTypesDev();
return mountImperativeHandle(ref, create, deps);
},
useInsertionEffect: function(create, deps) {
currentHookNameInDev = "useInsertionEffect";
warnInvalidHookAccess();
mountHookTypesDev();
return mountInsertionEffect(create, deps);
},
useLayoutEffect: function(create, deps) {
currentHookNameInDev = "useLayoutEffect";
warnInvalidHookAccess();
mountHookTypesDev();
return mountLayoutEffect(create, deps);
},
useMemo: function(create, deps) {
currentHookNameInDev = "useMemo";
warnInvalidHookAccess();
mountHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
try {
return mountMemo(create, deps);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useReducer: function(reducer, initialArg, init) {
currentHookNameInDev = "useReducer";
warnInvalidHookAccess();
mountHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
try {
return mountReducer(reducer, initialArg, init);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useRef: function(initialValue) {
currentHookNameInDev = "useRef";
warnInvalidHookAccess();
mountHookTypesDev();
return mountRef(initialValue);
},
useState: function(initialState) {
currentHookNameInDev = "useState";
warnInvalidHookAccess();
mountHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
try {
return mountState(initialState);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useDebugValue: function(value, formatterFn) {
currentHookNameInDev = "useDebugValue";
warnInvalidHookAccess();
mountHookTypesDev();
return mountDebugValue();
},
useDeferredValue: function(value) {
currentHookNameInDev = "useDeferredValue";
warnInvalidHookAccess();
mountHookTypesDev();
return mountDeferredValue(value);
},
useTransition: function() {
currentHookNameInDev = "useTransition";
warnInvalidHookAccess();
mountHookTypesDev();
return mountTransition();
},
useMutableSource: function(source, getSnapshot, subscribe) {
currentHookNameInDev = "useMutableSource";
warnInvalidHookAccess();
mountHookTypesDev();
return mountMutableSource(source, getSnapshot, subscribe);
},
useSyncExternalStore: function(subscribe, getSnapshot, getServerSnapshot) {
currentHookNameInDev = "useSyncExternalStore";
warnInvalidHookAccess();
mountHookTypesDev();
return mountSyncExternalStore(subscribe, getSnapshot, getServerSnapshot);
},
useId: function() {
currentHookNameInDev = "useId";
warnInvalidHookAccess();
mountHookTypesDev();
return mountId();
}
};
{
InvalidNestedHooksDispatcherOnMountInDEV.useCacheRefresh = function useCacheRefresh() {
currentHookNameInDev = "useCacheRefresh";
mountHookTypesDev();
return mountRefresh();
};
}
{
InvalidNestedHooksDispatcherOnMountInDEV.use = function(usable) {
warnInvalidHookAccess();
return use(usable);
};
}
InvalidNestedHooksDispatcherOnUpdateInDEV = {
readContext: function(context) {
warnInvalidContextAccess();
return readContext(context);
},
useCallback: function(callback, deps) {
currentHookNameInDev = "useCallback";
warnInvalidHookAccess();
updateHookTypesDev();
return updateCallback(callback, deps);
},
useContext: function(context) {
currentHookNameInDev = "useContext";
warnInvalidHookAccess();
updateHookTypesDev();
return readContext(context);
},
useEffect: function(create, deps) {
currentHookNameInDev = "useEffect";
warnInvalidHookAccess();
updateHookTypesDev();
return updateEffect(create, deps);
},
useImperativeHandle: function(ref, create, deps) {
currentHookNameInDev = "useImperativeHandle";
warnInvalidHookAccess();
updateHookTypesDev();
return updateImperativeHandle(ref, create, deps);
},
useInsertionEffect: function(create, deps) {
currentHookNameInDev = "useInsertionEffect";
warnInvalidHookAccess();
updateHookTypesDev();
return updateInsertionEffect(create, deps);
},
useLayoutEffect: function(create, deps) {
currentHookNameInDev = "useLayoutEffect";
warnInvalidHookAccess();
updateHookTypesDev();
return updateLayoutEffect(create, deps);
},
useMemo: function(create, deps) {
currentHookNameInDev = "useMemo";
warnInvalidHookAccess();
updateHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
try {
return updateMemo(create, deps);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useReducer: function(reducer, initialArg, init) {
currentHookNameInDev = "useReducer";
warnInvalidHookAccess();
updateHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
try {
return updateReducer(reducer, initialArg, init);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useRef: function(initialValue) {
currentHookNameInDev = "useRef";
warnInvalidHookAccess();
updateHookTypesDev();
return updateRef();
},
useState: function(initialState) {
currentHookNameInDev = "useState";
warnInvalidHookAccess();
updateHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
try {
return updateState(initialState);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useDebugValue: function(value, formatterFn) {
currentHookNameInDev = "useDebugValue";
warnInvalidHookAccess();
updateHookTypesDev();
return updateDebugValue();
},
useDeferredValue: function(value) {
currentHookNameInDev = "useDeferredValue";
warnInvalidHookAccess();
updateHookTypesDev();
return updateDeferredValue(value);
},
useTransition: function() {
currentHookNameInDev = "useTransition";
warnInvalidHookAccess();
updateHookTypesDev();
return updateTransition();
},
useMutableSource: function(source, getSnapshot, subscribe) {
currentHookNameInDev = "useMutableSource";
warnInvalidHookAccess();
updateHookTypesDev();
return updateMutableSource(source, getSnapshot, subscribe);
},
useSyncExternalStore: function(subscribe, getSnapshot, getServerSnapshot) {
currentHookNameInDev = "useSyncExternalStore";
warnInvalidHookAccess();
updateHookTypesDev();
return updateSyncExternalStore(subscribe, getSnapshot);
},
useId: function() {
currentHookNameInDev = "useId";
warnInvalidHookAccess();
updateHookTypesDev();
return updateId();
}
};
{
InvalidNestedHooksDispatcherOnUpdateInDEV.useCacheRefresh = function useCacheRefresh() {
currentHookNameInDev = "useCacheRefresh";
updateHookTypesDev();
return updateRefresh();
};
}
{
InvalidNestedHooksDispatcherOnUpdateInDEV.use = function(usable) {
warnInvalidHookAccess();
return use(usable);
};
}
InvalidNestedHooksDispatcherOnRerenderInDEV = {
readContext: function(context) {
warnInvalidContextAccess();
return readContext(context);
},
useCallback: function(callback, deps) {
currentHookNameInDev = "useCallback";
warnInvalidHookAccess();
updateHookTypesDev();
return updateCallback(callback, deps);
},
useContext: function(context) {
currentHookNameInDev = "useContext";
warnInvalidHookAccess();
updateHookTypesDev();
return readContext(context);
},
useEffect: function(create, deps) {
currentHookNameInDev = "useEffect";
warnInvalidHookAccess();
updateHookTypesDev();
return updateEffect(create, deps);
},
useImperativeHandle: function(ref, create, deps) {
currentHookNameInDev = "useImperativeHandle";
warnInvalidHookAccess();
updateHookTypesDev();
return updateImperativeHandle(ref, create, deps);
},
useInsertionEffect: function(create, deps) {
currentHookNameInDev = "useInsertionEffect";
warnInvalidHookAccess();
updateHookTypesDev();
return updateInsertionEffect(create, deps);
},
useLayoutEffect: function(create, deps) {
currentHookNameInDev = "useLayoutEffect";
warnInvalidHookAccess();
updateHookTypesDev();
return updateLayoutEffect(create, deps);
},
useMemo: function(create, deps) {
currentHookNameInDev = "useMemo";
warnInvalidHookAccess();
updateHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
try {
return updateMemo(create, deps);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useReducer: function(reducer, initialArg, init) {
currentHookNameInDev = "useReducer";
warnInvalidHookAccess();
updateHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
try {
return rerenderReducer(reducer, initialArg, init);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useRef: function(initialValue) {
currentHookNameInDev = "useRef";
warnInvalidHookAccess();
updateHookTypesDev();
return updateRef();
},
useState: function(initialState) {
currentHookNameInDev = "useState";
warnInvalidHookAccess();
updateHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher$1.current;
ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
try {
return rerenderState(initialState);
} finally {
ReactCurrentDispatcher$1.current = prevDispatcher;
}
},
useDebugValue: function(value, formatterFn) {
currentHookNameInDev = "useDebugValue";
warnInvalidHookAccess();
updateHookTypesDev();
return updateDebugValue();
},
useDeferredValue: function(value) {
currentHookNameInDev = "useDeferredValue";
warnInvalidHookAccess();
updateHookTypesDev();
return rerenderDeferredValue(value);
},
useTransition: function() {
currentHookNameInDev = "useTransition";
warnInvalidHookAccess();
updateHookTypesDev();
return rerenderTransition();
},
useMutableSource: function(source, getSnapshot, subscribe) {
currentHookNameInDev = "useMutableSource";
warnInvalidHookAccess();
updateHookTypesDev();
return updateMutableSource(source, getSnapshot, subscribe);
},
useSyncExternalStore: function(subscribe, getSnapshot, getServerSnapshot) {
currentHookNameInDev = "useSyncExternalStore";
warnInvalidHookAccess();
updateHookTypesDev();
return updateSyncExternalStore(subscribe, getSnapshot);
},
useId: function() {
currentHookNameInDev = "useId";
warnInvalidHookAccess();
updateHookTypesDev();
return updateId();
}
};
{
InvalidNestedHooksDispatcherOnRerenderInDEV.useCacheRefresh = function useCacheRefresh() {
currentHookNameInDev = "useCacheRefresh";
updateHookTypesDev();
return updateRefresh();
};
}
{
InvalidNestedHooksDispatcherOnRerenderInDEV.use = function(usable) {
warnInvalidHookAccess();
return use(usable);
};
}
}
function recordLayoutEffectDuration(fiber) {
{
return;
}
}
function startLayoutEffectTimer() {
{
return;
}
}
function resolveDefaultProps(Component, baseProps) {
if (Component && Component.defaultProps) {
// Resolve default props. Taken from ReactElement
var props = assign({}, baseProps);
var defaultProps = Component.defaultProps;
for (var propName in defaultProps) {
if (props[propName] === undefined) {
props[propName] = defaultProps[propName];
}
}
return props;
}
return baseProps;
}
var fakeInternalInstance = {};
var didWarnAboutStateAssignmentForComponent;
var didWarnAboutUninitializedState;
var didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate;
var didWarnAboutLegacyLifecyclesAndDerivedState;
var didWarnAboutUndefinedDerivedState;
var warnOnUndefinedDerivedState;
var warnOnInvalidCallback;
var didWarnAboutDirectlyAssigningPropsToState;
var didWarnAboutContextTypeAndContextTypes;
var didWarnAboutInvalidateContextType;
{
didWarnAboutStateAssignmentForComponent = new Set();
didWarnAboutUninitializedState = new Set();
didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate = new Set();
didWarnAboutLegacyLifecyclesAndDerivedState = new Set();
didWarnAboutDirectlyAssigningPropsToState = new Set();
didWarnAboutUndefinedDerivedState = new Set();
didWarnAboutContextTypeAndContextTypes = new Set();
didWarnAboutInvalidateContextType = new Set();
var didWarnOnInvalidCallback = new Set();
warnOnInvalidCallback = function(callback, callerName) {
if (callback === null || typeof callback === "function") {
return;
}
var key = callerName + "_" + callback;
if (!didWarnOnInvalidCallback.has(key)) {
didWarnOnInvalidCallback.add(key);
error(
"%s(...): Expected the last optional `callback` argument to be a " +
"function. Instead received: %s.",
callerName,
callback
);
}
};
warnOnUndefinedDerivedState = function(type, partialState) {
if (partialState === undefined) {
var componentName = getComponentNameFromType(type) || "Component";
if (!didWarnAboutUndefinedDerivedState.has(componentName)) {
didWarnAboutUndefinedDerivedState.add(componentName);
error(
"%s.getDerivedStateFromProps(): A valid state object (or null) must be returned. " +
"You have returned undefined.",
componentName
);
}
}
}; // This is so gross but it's at least non-critical and can be removed if
// it causes problems. This is meant to give a nicer error message for
// ReactDOM15.unstable_renderSubtreeIntoContainer(reactDOM16Component,
// ...)) which otherwise throws a "_processChildContext is not a function"
// exception.
Object.defineProperty(fakeInternalInstance, "_processChildContext", {
enumerable: false,
value: function() {
throw new Error(
"_processChildContext is not available in React 16+. This likely " +
"means you have multiple copies of React and are attempting to nest " +
"a React 15 tree inside a React 16 tree using " +
"unstable_renderSubtreeIntoContainer, which isn't supported. Try " +
"to make sure you have only one copy of React (and ideally, switch " +
"to ReactDOM.createPortal)."
);
}
});
Object.freeze(fakeInternalInstance);
}
function applyDerivedStateFromProps(
workInProgress,
ctor,
getDerivedStateFromProps,
nextProps
) {
var prevState = workInProgress.memoizedState;
var partialState = getDerivedStateFromProps(nextProps, prevState);
{
warnOnUndefinedDerivedState(ctor, partialState);
} // Merge the partial state and the previous state.
var memoizedState =
partialState === null || partialState === undefined
? prevState
: assign({}, prevState, partialState);
workInProgress.memoizedState = memoizedState; // Once the update queue is empty, persist the derived state onto the
// base state.
if (workInProgress.lanes === NoLanes) {
// Queue is always non-null for classes
var updateQueue = workInProgress.updateQueue;
updateQueue.baseState = memoizedState;
}
}
var classComponentUpdater = {
isMounted: isMounted,
// $FlowFixMe[missing-local-annot]
enqueueSetState: function(inst, payload, callback) {
var fiber = get(inst);
var eventTime = requestEventTime();
var lane = requestUpdateLane(fiber);
var update = createUpdate(eventTime, lane);
update.payload = payload;
if (callback !== undefined && callback !== null) {
{
warnOnInvalidCallback(callback, "setState");
}
update.callback = callback;
}
var root = enqueueUpdate$1(fiber, update, lane);
if (root !== null) {
scheduleUpdateOnFiber(root, fiber, lane, eventTime);
entangleTransitions(root, fiber, lane);
}
},
enqueueReplaceState: function(inst, payload, callback) {
var fiber = get(inst);
var eventTime = requestEventTime();
var lane = requestUpdateLane(fiber);
var update = createUpdate(eventTime, lane);
update.tag = ReplaceState;
update.payload = payload;
if (callback !== undefined && callback !== null) {
{
warnOnInvalidCallback(callback, "replaceState");
}
update.callback = callback;
}
var root = enqueueUpdate$1(fiber, update, lane);
if (root !== null) {
scheduleUpdateOnFiber(root, fiber, lane, eventTime);
entangleTransitions(root, fiber, lane);
}
},
// $FlowFixMe[missing-local-annot]
enqueueForceUpdate: function(inst, callback) {
var fiber = get(inst);
var eventTime = requestEventTime();
var lane = requestUpdateLane(fiber);
var update = createUpdate(eventTime, lane);
update.tag = ForceUpdate;
if (callback !== undefined && callback !== null) {
{
warnOnInvalidCallback(callback, "forceUpdate");
}
update.callback = callback;
}
var root = enqueueUpdate$1(fiber, update, lane);
if (root !== null) {
scheduleUpdateOnFiber(root, fiber, lane, eventTime);
entangleTransitions(root, fiber, lane);
}
}
};
function checkShouldComponentUpdate(
workInProgress,
ctor,
oldProps,
newProps,
oldState,
newState,
nextContext
) {
var instance = workInProgress.stateNode;
if (typeof instance.shouldComponentUpdate === "function") {
var shouldUpdate = instance.shouldComponentUpdate(
newProps,
newState,
nextContext
);
{
if (shouldUpdate === undefined) {
error(
"%s.shouldComponentUpdate(): Returned undefined instead of a " +
"boolean value. Make sure to return true or false.",
getComponentNameFromType(ctor) || "Component"
);
}
}
return shouldUpdate;
}
if (ctor.prototype && ctor.prototype.isPureReactComponent) {
return (
!shallowEqual(oldProps, newProps) || !shallowEqual(oldState, newState)
);
}
return true;
}
function checkClassInstance(workInProgress, ctor, newProps) {
var instance = workInProgress.stateNode;
{
var name = getComponentNameFromType(ctor) || "Component";
var renderPresent = instance.render;
if (!renderPresent) {
if (ctor.prototype && typeof ctor.prototype.render === "function") {
error(
"%s(...): No `render` method found on the returned component " +
"instance: did you accidentally return an object from the constructor?",
name
);
} else {
error(
"%s(...): No `render` method found on the returned component " +
"instance: you may have forgotten to define `render`.",
name
);
}
}
if (
instance.getInitialState &&
!instance.getInitialState.isReactClassApproved &&
!instance.state
) {
error(
"getInitialState was defined on %s, a plain JavaScript class. " +
"This is only supported for classes created using React.createClass. " +
"Did you mean to define a state property instead?",
name
);
}
if (
instance.getDefaultProps &&
!instance.getDefaultProps.isReactClassApproved
) {
error(
"getDefaultProps was defined on %s, a plain JavaScript class. " +
"This is only supported for classes created using React.createClass. " +
"Use a static property to define defaultProps instead.",
name
);
}
if (instance.propTypes) {
error(
"propTypes was defined as an instance property on %s. Use a static " +
"property to define propTypes instead.",
name
);
}
if (instance.contextType) {
error(
"contextType was defined as an instance property on %s. Use a static " +
"property to define contextType instead.",
name
);
}
{
if (instance.contextTypes) {
error(
"contextTypes was defined as an instance property on %s. Use a static " +
"property to define contextTypes instead.",
name
);
}
if (
ctor.contextType &&
ctor.contextTypes &&
!didWarnAboutContextTypeAndContextTypes.has(ctor)
) {
didWarnAboutContextTypeAndContextTypes.add(ctor);
error(
"%s declares both contextTypes and contextType static properties. " +
"The legacy contextTypes property will be ignored.",
name
);
}
}
if (typeof instance.componentShouldUpdate === "function") {
error(
"%s has a method called " +
"componentShouldUpdate(). Did you mean shouldComponentUpdate()? " +
"The name is phrased as a question because the function is " +
"expected to return a value.",
name
);
}
if (
ctor.prototype &&
ctor.prototype.isPureReactComponent &&
typeof instance.shouldComponentUpdate !== "undefined"
) {
error(
"%s has a method called shouldComponentUpdate(). " +
"shouldComponentUpdate should not be used when extending React.PureComponent. " +
"Please extend React.Component if shouldComponentUpdate is used.",
getComponentNameFromType(ctor) || "A pure component"
);
}
if (typeof instance.componentDidUnmount === "function") {
error(
"%s has a method called " +
"componentDidUnmount(). But there is no such lifecycle method. " +
"Did you mean componentWillUnmount()?",
name
);
}
if (typeof instance.componentDidReceiveProps === "function") {
error(
"%s has a method called " +
"componentDidReceiveProps(). But there is no such lifecycle method. " +
"If you meant to update the state in response to changing props, " +
"use componentWillReceiveProps(). If you meant to fetch data or " +
"run side-effects or mutations after React has updated the UI, use componentDidUpdate().",
name
);
}
if (typeof instance.componentWillRecieveProps === "function") {
error(
"%s has a method called " +
"componentWillRecieveProps(). Did you mean componentWillReceiveProps()?",
name
);
}
if (typeof instance.UNSAFE_componentWillRecieveProps === "function") {
error(
"%s has a method called " +
"UNSAFE_componentWillRecieveProps(). Did you mean UNSAFE_componentWillReceiveProps()?",
name
);
}
var hasMutatedProps = instance.props !== newProps;
if (instance.props !== undefined && hasMutatedProps) {
error(
"%s(...): When calling super() in `%s`, make sure to pass " +
"up the same props that your component's constructor was passed.",
name,
name
);
}
if (instance.defaultProps) {
error(
"Setting defaultProps as an instance property on %s is not supported and will be ignored." +
" Instead, define defaultProps as a static property on %s.",
name,
name
);
}
if (
typeof instance.getSnapshotBeforeUpdate === "function" &&
typeof instance.componentDidUpdate !== "function" &&
!didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate.has(ctor)
) {
didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate.add(ctor);
error(
"%s: getSnapshotBeforeUpdate() should be used with componentDidUpdate(). " +
"This component defines getSnapshotBeforeUpdate() only.",
getComponentNameFromType(ctor)
);
}
if (typeof instance.getDerivedStateFromProps === "function") {
error(
"%s: getDerivedStateFromProps() is defined as an instance method " +
"and will be ignored. Instead, declare it as a static method.",
name
);
}
if (typeof instance.getDerivedStateFromError === "function") {
error(
"%s: getDerivedStateFromError() is defined as an instance method " +
"and will be ignored. Instead, declare it as a static method.",
name
);
}
if (typeof ctor.getSnapshotBeforeUpdate === "function") {
error(
"%s: getSnapshotBeforeUpdate() is defined as a static method " +
"and will be ignored. Instead, declare it as an instance method.",
name
);
}
var state = instance.state;
if (state && (typeof state !== "object" || isArray(state))) {
error("%s.state: must be set to an object or null", name);
}
if (
typeof instance.getChildContext === "function" &&
typeof ctor.childContextTypes !== "object"
) {
error(
"%s.getChildContext(): childContextTypes must be defined in order to " +
"use getChildContext().",
name
);
}
}
}
function adoptClassInstance(workInProgress, instance) {
instance.updater = classComponentUpdater;
workInProgress.stateNode = instance; // The instance needs access to the fiber so that it can schedule updates
set(instance, workInProgress);
{
instance._reactInternalInstance = fakeInternalInstance;
}
}
function constructClassInstance(workInProgress, ctor, props) {
var isLegacyContextConsumer = false;
var unmaskedContext = emptyContextObject;
var context = emptyContextObject;
var contextType = ctor.contextType;
{
if ("contextType" in ctor) {
var isValid = // Allow null for conditional declaration
contextType === null ||
(contextType !== undefined &&
contextType.$$typeof === REACT_CONTEXT_TYPE &&
contextType._context === undefined); // Not a <Context.Consumer>
if (!isValid && !didWarnAboutInvalidateContextType.has(ctor)) {
didWarnAboutInvalidateContextType.add(ctor);
var addendum = "";
if (contextType === undefined) {
addendum =
" However, it is set to undefined. " +
"This can be caused by a typo or by mixing up named and default imports. " +
"This can also happen due to a circular dependency, so " +
"try moving the createContext() call to a separate file.";
} else if (typeof contextType !== "object") {
addendum = " However, it is set to a " + typeof contextType + ".";
} else if (contextType.$$typeof === REACT_PROVIDER_TYPE) {
addendum = " Did you accidentally pass the Context.Provider instead?";
} else if (contextType._context !== undefined) {
// <Context.Consumer>
addendum = " Did you accidentally pass the Context.Consumer instead?";
} else {
addendum =
" However, it is set to an object with keys {" +
Object.keys(contextType).join(", ") +
"}.";
}
error(
"%s defines an invalid contextType. " +
"contextType should point to the Context object returned by React.createContext().%s",
getComponentNameFromType(ctor) || "Component",
addendum
);
}
}
}
if (typeof contextType === "object" && contextType !== null) {
context = readContext(contextType);
} else {
unmaskedContext = getUnmaskedContext(workInProgress, ctor, true);
var contextTypes = ctor.contextTypes;
isLegacyContextConsumer =
contextTypes !== null && contextTypes !== undefined;
context = isLegacyContextConsumer
? getMaskedContext(workInProgress, unmaskedContext)
: emptyContextObject;
}
var instance = new ctor(props, context); // Instantiate twice to help detect side-effects.
var state = (workInProgress.memoizedState =
instance.state !== null && instance.state !== undefined
? instance.state
: null);
adoptClassInstance(workInProgress, instance);
{
if (typeof ctor.getDerivedStateFromProps === "function" && state === null) {
var componentName = getComponentNameFromType(ctor) || "Component";
if (!didWarnAboutUninitializedState.has(componentName)) {
didWarnAboutUninitializedState.add(componentName);
error(
"`%s` uses `getDerivedStateFromProps` but its initial state is " +
"%s. This is not recommended. Instead, define the initial state by " +
"assigning an object to `this.state` in the constructor of `%s`. " +
"This ensures that `getDerivedStateFromProps` arguments have a consistent shape.",
componentName,
instance.state === null ? "null" : "undefined",
componentName
);
}
} // If new component APIs are defined, "unsafe" lifecycles won't be called.
// Warn about these lifecycles if they are present.
// Don't warn about react-lifecycles-compat polyfilled methods though.
if (
typeof ctor.getDerivedStateFromProps === "function" ||
typeof instance.getSnapshotBeforeUpdate === "function"
) {
var foundWillMountName = null;
var foundWillReceivePropsName = null;
var foundWillUpdateName = null;
if (
typeof instance.componentWillMount === "function" &&
instance.componentWillMount.__suppressDeprecationWarning !== true
) {
foundWillMountName = "componentWillMount";
} else if (typeof instance.UNSAFE_componentWillMount === "function") {
foundWillMountName = "UNSAFE_componentWillMount";
}
if (
typeof instance.componentWillReceiveProps === "function" &&
instance.componentWillReceiveProps.__suppressDeprecationWarning !== true
) {
foundWillReceivePropsName = "componentWillReceiveProps";
} else if (
typeof instance.UNSAFE_componentWillReceiveProps === "function"
) {
foundWillReceivePropsName = "UNSAFE_componentWillReceiveProps";
}
if (
typeof instance.componentWillUpdate === "function" &&
instance.componentWillUpdate.__suppressDeprecationWarning !== true
) {
foundWillUpdateName = "componentWillUpdate";
} else if (typeof instance.UNSAFE_componentWillUpdate === "function") {
foundWillUpdateName = "UNSAFE_componentWillUpdate";
}
if (
foundWillMountName !== null ||
foundWillReceivePropsName !== null ||
foundWillUpdateName !== null
) {
var _componentName = getComponentNameFromType(ctor) || "Component";
var newApiName =
typeof ctor.getDerivedStateFromProps === "function"
? "getDerivedStateFromProps()"
: "getSnapshotBeforeUpdate()";
if (!didWarnAboutLegacyLifecyclesAndDerivedState.has(_componentName)) {
didWarnAboutLegacyLifecyclesAndDerivedState.add(_componentName);
error(
"Unsafe legacy lifecycles will not be called for components using new component APIs.\n\n" +
"%s uses %s but also contains the following legacy lifecycles:%s%s%s\n\n" +
"The above lifecycles should be removed. Learn more about this warning here:\n" +
"https://reactjs.org/link/unsafe-component-lifecycles",
_componentName,
newApiName,
foundWillMountName !== null ? "\n " + foundWillMountName : "",
foundWillReceivePropsName !== null
? "\n " + foundWillReceivePropsName
: "",
foundWillUpdateName !== null ? "\n " + foundWillUpdateName : ""
);
}
}
}
} // Cache unmasked context so we can avoid recreating masked context unless necessary.
// ReactFiberContext usually updates this cache but can't for newly-created instances.
if (isLegacyContextConsumer) {
cacheContext(workInProgress, unmaskedContext, context);
}
return instance;
}
function callComponentWillMount(workInProgress, instance) {
var oldState = instance.state;
if (typeof instance.componentWillMount === "function") {
instance.componentWillMount();
}
if (typeof instance.UNSAFE_componentWillMount === "function") {
instance.UNSAFE_componentWillMount();
}
if (oldState !== instance.state) {
{
error(
"%s.componentWillMount(): Assigning directly to this.state is " +
"deprecated (except inside a component's " +
"constructor). Use setState instead.",
getComponentNameFromFiber(workInProgress) || "Component"
);
}
classComponentUpdater.enqueueReplaceState(instance, instance.state, null);
}
}
function callComponentWillReceiveProps(
workInProgress,
instance,
newProps,
nextContext
) {
var oldState = instance.state;
if (typeof instance.componentWillReceiveProps === "function") {
instance.componentWillReceiveProps(newProps, nextContext);
}
if (typeof instance.UNSAFE_componentWillReceiveProps === "function") {
instance.UNSAFE_componentWillReceiveProps(newProps, nextContext);
}
if (instance.state !== oldState) {
{
var componentName =
getComponentNameFromFiber(workInProgress) || "Component";
if (!didWarnAboutStateAssignmentForComponent.has(componentName)) {
didWarnAboutStateAssignmentForComponent.add(componentName);
error(
"%s.componentWillReceiveProps(): Assigning directly to " +
"this.state is deprecated (except inside a component's " +
"constructor). Use setState instead.",
componentName
);
}
}
classComponentUpdater.enqueueReplaceState(instance, instance.state, null);
}
} // Invokes the mount life-cycles on a previously never rendered instance.
function mountClassInstance(workInProgress, ctor, newProps, renderLanes) {
{
checkClassInstance(workInProgress, ctor, newProps);
}
var instance = workInProgress.stateNode;
instance.props = newProps;
instance.state = workInProgress.memoizedState;
instance.refs = {};
initializeUpdateQueue(workInProgress);
var contextType = ctor.contextType;
if (typeof contextType === "object" && contextType !== null) {
instance.context = readContext(contextType);
} else {
var unmaskedContext = getUnmaskedContext(workInProgress, ctor, true);
instance.context = getMaskedContext(workInProgress, unmaskedContext);
}
{
if (instance.state === newProps) {
var componentName = getComponentNameFromType(ctor) || "Component";
if (!didWarnAboutDirectlyAssigningPropsToState.has(componentName)) {
didWarnAboutDirectlyAssigningPropsToState.add(componentName);
error(
"%s: It is not recommended to assign props directly to state " +
"because updates to props won't be reflected in state. " +
"In most cases, it is better to use props directly.",
componentName
);
}
}
if (workInProgress.mode & StrictLegacyMode) {
ReactStrictModeWarnings.recordLegacyContextWarning(
workInProgress,
instance
);
}
ReactStrictModeWarnings.recordUnsafeLifecycleWarnings(
workInProgress,
instance
);
}
instance.state = workInProgress.memoizedState;
var getDerivedStateFromProps = ctor.getDerivedStateFromProps;
if (typeof getDerivedStateFromProps === "function") {
applyDerivedStateFromProps(
workInProgress,
ctor,
getDerivedStateFromProps,
newProps
);
instance.state = workInProgress.memoizedState;
} // In order to support react-lifecycles-compat polyfilled components,
// Unsafe lifecycles should not be invoked for components using the new APIs.
if (
typeof ctor.getDerivedStateFromProps !== "function" &&
typeof instance.getSnapshotBeforeUpdate !== "function" &&
(typeof instance.UNSAFE_componentWillMount === "function" ||
typeof instance.componentWillMount === "function")
) {
callComponentWillMount(workInProgress, instance); // If we had additional state updates during this life-cycle, let's
// process them now.
processUpdateQueue(workInProgress, newProps, instance, renderLanes);
instance.state = workInProgress.memoizedState;
}
if (typeof instance.componentDidMount === "function") {
var fiberFlags = Update | LayoutStatic;
if ((workInProgress.mode & StrictEffectsMode) !== NoMode) {
fiberFlags |= MountLayoutDev;
}
workInProgress.flags |= fiberFlags;
}
}
function resumeMountClassInstance(workInProgress, ctor, newProps, renderLanes) {
var instance = workInProgress.stateNode;
var oldProps = workInProgress.memoizedProps;
instance.props = oldProps;
var oldContext = instance.context;
var contextType = ctor.contextType;
var nextContext = emptyContextObject;
if (typeof contextType === "object" && contextType !== null) {
nextContext = readContext(contextType);
} else {
var nextLegacyUnmaskedContext = getUnmaskedContext(
workInProgress,
ctor,
true
);
nextContext = getMaskedContext(workInProgress, nextLegacyUnmaskedContext);
}
var getDerivedStateFromProps = ctor.getDerivedStateFromProps;
var hasNewLifecycles =
typeof getDerivedStateFromProps === "function" ||
typeof instance.getSnapshotBeforeUpdate === "function"; // Note: During these life-cycles, instance.props/instance.state are what
// ever the previously attempted to render - not the "current". However,
// during componentDidUpdate we pass the "current" props.
// In order to support react-lifecycles-compat polyfilled components,
// Unsafe lifecycles should not be invoked for components using the new APIs.
if (
!hasNewLifecycles &&
(typeof instance.UNSAFE_componentWillReceiveProps === "function" ||
typeof instance.componentWillReceiveProps === "function")
) {
if (oldProps !== newProps || oldContext !== nextContext) {
callComponentWillReceiveProps(
workInProgress,
instance,
newProps,
nextContext
);
}
}
resetHasForceUpdateBeforeProcessing();
var oldState = workInProgress.memoizedState;
var newState = (instance.state = oldState);
processUpdateQueue(workInProgress, newProps, instance, renderLanes);
newState = workInProgress.memoizedState;
if (
oldProps === newProps &&
oldState === newState &&
!hasContextChanged() &&
!checkHasForceUpdateAfterProcessing()
) {
// If an update was already in progress, we should schedule an Update
// effect even though we're bailing out, so that cWU/cDU are called.
if (typeof instance.componentDidMount === "function") {
var fiberFlags = Update | LayoutStatic;
if ((workInProgress.mode & StrictEffectsMode) !== NoMode) {
fiberFlags |= MountLayoutDev;
}
workInProgress.flags |= fiberFlags;
}
return false;
}
if (typeof getDerivedStateFromProps === "function") {
applyDerivedStateFromProps(
workInProgress,
ctor,
getDerivedStateFromProps,
newProps
);
newState = workInProgress.memoizedState;
}
var shouldUpdate =
checkHasForceUpdateAfterProcessing() ||
checkShouldComponentUpdate(
workInProgress,
ctor,
oldProps,
newProps,
oldState,
newState,
nextContext
);
if (shouldUpdate) {
// In order to support react-lifecycles-compat polyfilled components,
// Unsafe lifecycles should not be invoked for components using the new APIs.
if (
!hasNewLifecycles &&
(typeof instance.UNSAFE_componentWillMount === "function" ||
typeof instance.componentWillMount === "function")
) {
if (typeof instance.componentWillMount === "function") {
instance.componentWillMount();
}
if (typeof instance.UNSAFE_componentWillMount === "function") {
instance.UNSAFE_componentWillMount();
}
}
if (typeof instance.componentDidMount === "function") {
var _fiberFlags = Update | LayoutStatic;
if ((workInProgress.mode & StrictEffectsMode) !== NoMode) {
_fiberFlags |= MountLayoutDev;
}
workInProgress.flags |= _fiberFlags;
}
} else {
// If an update was already in progress, we should schedule an Update
// effect even though we're bailing out, so that cWU/cDU are called.
if (typeof instance.componentDidMount === "function") {
var _fiberFlags2 = Update | LayoutStatic;
if ((workInProgress.mode & StrictEffectsMode) !== NoMode) {
_fiberFlags2 |= MountLayoutDev;
}
workInProgress.flags |= _fiberFlags2;
} // If shouldComponentUpdate returned false, we should still update the
// memoized state to indicate that this work can be reused.
workInProgress.memoizedProps = newProps;
workInProgress.memoizedState = newState;
} // Update the existing instance's state, props, and context pointers even
// if shouldComponentUpdate returns false.
instance.props = newProps;
instance.state = newState;
instance.context = nextContext;
return shouldUpdate;
} // Invokes the update life-cycles and returns false if it shouldn't rerender.
function updateClassInstance(
current,
workInProgress,
ctor,
newProps,
renderLanes
) {
var instance = workInProgress.stateNode;
cloneUpdateQueue(current, workInProgress);
var unresolvedOldProps = workInProgress.memoizedProps;
var oldProps =
workInProgress.type === workInProgress.elementType
? unresolvedOldProps
: resolveDefaultProps(workInProgress.type, unresolvedOldProps);
instance.props = oldProps;
var unresolvedNewProps = workInProgress.pendingProps;
var oldContext = instance.context;
var contextType = ctor.contextType;
var nextContext = emptyContextObject;
if (typeof contextType === "object" && contextType !== null) {
nextContext = readContext(contextType);
} else {
var nextUnmaskedContext = getUnmaskedContext(workInProgress, ctor, true);
nextContext = getMaskedContext(workInProgress, nextUnmaskedContext);
}
var getDerivedStateFromProps = ctor.getDerivedStateFromProps;
var hasNewLifecycles =
typeof getDerivedStateFromProps === "function" ||
typeof instance.getSnapshotBeforeUpdate === "function"; // Note: During these life-cycles, instance.props/instance.state are what
// ever the previously attempted to render - not the "current". However,
// during componentDidUpdate we pass the "current" props.
// In order to support react-lifecycles-compat polyfilled components,
// Unsafe lifecycles should not be invoked for components using the new APIs.
if (
!hasNewLifecycles &&
(typeof instance.UNSAFE_componentWillReceiveProps === "function" ||
typeof instance.componentWillReceiveProps === "function")
) {
if (
unresolvedOldProps !== unresolvedNewProps ||
oldContext !== nextContext
) {
callComponentWillReceiveProps(
workInProgress,
instance,
newProps,
nextContext
);
}
}
resetHasForceUpdateBeforeProcessing();
var oldState = workInProgress.memoizedState;
var newState = (instance.state = oldState);
processUpdateQueue(workInProgress, newProps, instance, renderLanes);
newState = workInProgress.memoizedState;
if (
unresolvedOldProps === unresolvedNewProps &&
oldState === newState &&
!hasContextChanged() &&
!checkHasForceUpdateAfterProcessing() &&
!enableLazyContextPropagation
) {
// If an update was already in progress, we should schedule an Update
// effect even though we're bailing out, so that cWU/cDU are called.
if (typeof instance.componentDidUpdate === "function") {
if (
unresolvedOldProps !== current.memoizedProps ||
oldState !== current.memoizedState
) {
workInProgress.flags |= Update;
}
}
if (typeof instance.getSnapshotBeforeUpdate === "function") {
if (
unresolvedOldProps !== current.memoizedProps ||
oldState !== current.memoizedState
) {
workInProgress.flags |= Snapshot;
}
}
return false;
}
if (typeof getDerivedStateFromProps === "function") {
applyDerivedStateFromProps(
workInProgress,
ctor,
getDerivedStateFromProps,
newProps
);
newState = workInProgress.memoizedState;
}
var shouldUpdate =
checkHasForceUpdateAfterProcessing() ||
checkShouldComponentUpdate(
workInProgress,
ctor,
oldProps,
newProps,
oldState,
newState,
nextContext
) || // TODO: In some cases, we'll end up checking if context has changed twice,
// both before and after `shouldComponentUpdate` has been called. Not ideal,
// but I'm loath to refactor this function. This only happens for memoized
// components so it's not that common.
enableLazyContextPropagation;
if (shouldUpdate) {
// In order to support react-lifecycles-compat polyfilled components,
// Unsafe lifecycles should not be invoked for components using the new APIs.
if (
!hasNewLifecycles &&
(typeof instance.UNSAFE_componentWillUpdate === "function" ||
typeof instance.componentWillUpdate === "function")
) {
if (typeof instance.componentWillUpdate === "function") {
instance.componentWillUpdate(newProps, newState, nextContext);
}
if (typeof instance.UNSAFE_componentWillUpdate === "function") {
instance.UNSAFE_componentWillUpdate(newProps, newState, nextContext);
}
}
if (typeof instance.componentDidUpdate === "function") {
workInProgress.flags |= Update;
}
if (typeof instance.getSnapshotBeforeUpdate === "function") {
workInProgress.flags |= Snapshot;
}
} else {
// If an update was already in progress, we should schedule an Update
// effect even though we're bailing out, so that cWU/cDU are called.
if (typeof instance.componentDidUpdate === "function") {
if (
unresolvedOldProps !== current.memoizedProps ||
oldState !== current.memoizedState
) {
workInProgress.flags |= Update;
}
}
if (typeof instance.getSnapshotBeforeUpdate === "function") {
if (
unresolvedOldProps !== current.memoizedProps ||
oldState !== current.memoizedState
) {
workInProgress.flags |= Snapshot;
}
} // If shouldComponentUpdate returned false, we should still update the
// memoized props/state to indicate that this work can be reused.
workInProgress.memoizedProps = newProps;
workInProgress.memoizedState = newState;
} // Update the existing instance's state, props, and context pointers even
// if shouldComponentUpdate returns false.
instance.props = newProps;
instance.state = newState;
instance.context = nextContext;
return shouldUpdate;
}
function createCapturedValueAtFiber(value, source) {
// If the value is an error, call this function immediately after it is thrown
// so the stack is accurate.
return {
value: value,
source: source,
stack: getStackByFiberInDevAndProd(source),
digest: null
};
}
function createCapturedValue(value, digest, stack) {
return {
value: value,
source: null,
stack: stack != null ? stack : null,
digest: digest != null ? digest : null
};
}
var ReactFiberErrorDialogWWW = require("ReactFiberErrorDialog");
if (typeof ReactFiberErrorDialogWWW.showErrorDialog !== "function") {
throw new Error(
"Expected ReactFiberErrorDialog.showErrorDialog to be a function."
);
}
function showErrorDialog(boundary, errorInfo) {
var capturedError = {
componentStack: errorInfo.stack !== null ? errorInfo.stack : "",
error: errorInfo.value,
errorBoundary:
boundary !== null && boundary.tag === ClassComponent
? boundary.stateNode
: null
};
return ReactFiberErrorDialogWWW.showErrorDialog(capturedError);
}
function logCapturedError(boundary, errorInfo) {
try {
var logError = showErrorDialog(boundary, errorInfo); // Allow injected showErrorDialog() to prevent default console.error logging.
// This enables renderers like ReactNative to better manage redbox behavior.
if (logError === false) {
return;
}
var error = errorInfo.value;
if (true) {
var source = errorInfo.source;
var stack = errorInfo.stack;
var componentStack = stack !== null ? stack : ""; // Browsers support silencing uncaught errors by calling
// `preventDefault()` in window `error` handler.
// We record this information as an expando on the error.
if (error != null && error._suppressLogging) {
if (boundary.tag === ClassComponent) {
// The error is recoverable and was silenced.
// Ignore it and don't print the stack addendum.
// This is handy for testing error boundaries without noise.
return;
} // The error is fatal. Since the silencing might have
// been accidental, we'll surface it anyway.
// However, the browser would have silenced the original error
// so we'll print it first, and then print the stack addendum.
console["error"](error); // Don't transform to our wrapper
// For a more detailed description of this block, see:
// https://github.com/facebook/react/pull/13384
}
var componentName = source ? getComponentNameFromFiber(source) : null;
var componentNameMessage = componentName
? "The above error occurred in the <" + componentName + "> component:"
: "The above error occurred in one of your React components:";
var errorBoundaryMessage;
if (boundary.tag === HostRoot) {
errorBoundaryMessage =
"Consider adding an error boundary to your tree to customize error handling behavior.\n" +
"Visit https://reactjs.org/link/error-boundaries to learn more about error boundaries.";
} else {
var errorBoundaryName =
getComponentNameFromFiber(boundary) || "Anonymous";
errorBoundaryMessage =
"React will try to recreate this component tree from scratch " +
("using the error boundary you provided, " + errorBoundaryName + ".");
}
var combinedMessage =
componentNameMessage +
"\n" +
componentStack +
"\n\n" +
("" + errorBoundaryMessage); // In development, we provide our own message with just the component stack.
// We don't include the original error message and JS stack because the browser
// has already printed it. Even if the application swallows the error, it is still
// displayed by the browser thanks to the DEV-only fake event trick in ReactErrorUtils.
console["error"](combinedMessage); // Don't transform to our wrapper
} else {
// In production, we print the error directly.
// This will include the message, the JS stack, and anything the browser wants to show.
// We pass the error object instead of custom message so that the browser displays the error natively.
console["error"](error); // Don't transform to our wrapper
}
} catch (e) {
// This method must not throw, or React internal state will get messed up.
// If console.error is overridden, or logCapturedError() shows a dialog that throws,
// we want to report this error outside of the normal stack as a last resort.
// https://github.com/facebook/react/issues/13188
setTimeout(function() {
throw e;
});
}
}
function createRootErrorUpdate(fiber, errorInfo, lane) {
var update = createUpdate(NoTimestamp, lane); // Unmount the root by rendering null.
update.tag = CaptureUpdate; // Caution: React DevTools currently depends on this property
// being called "element".
update.payload = {
element: null
};
var error = errorInfo.value;
update.callback = function() {
onUncaughtError(error);
logCapturedError(fiber, errorInfo);
};
return update;
}
function createClassErrorUpdate(fiber, errorInfo, lane) {
var update = createUpdate(NoTimestamp, lane);
update.tag = CaptureUpdate;
var getDerivedStateFromError = fiber.type.getDerivedStateFromError;
if (typeof getDerivedStateFromError === "function") {
var error$1 = errorInfo.value;
update.payload = function() {
return getDerivedStateFromError(error$1);
};
update.callback = function() {
{
markFailedErrorBoundaryForHotReloading(fiber);
}
logCapturedError(fiber, errorInfo);
};
}
var inst = fiber.stateNode;
if (inst !== null && typeof inst.componentDidCatch === "function") {
// $FlowFixMe[missing-this-annot]
update.callback = function callback() {
{
markFailedErrorBoundaryForHotReloading(fiber);
}
logCapturedError(fiber, errorInfo);
if (typeof getDerivedStateFromError !== "function") {
// To preserve the preexisting retry behavior of error boundaries,
// we keep track of which ones already failed during this batch.
// This gets reset before we yield back to the browser.
// TODO: Warn in strict mode if getDerivedStateFromError is
// not defined.
markLegacyErrorBoundaryAsFailed(this);
}
var error$1 = errorInfo.value;
var stack = errorInfo.stack;
this.componentDidCatch(error$1, {
componentStack: stack !== null ? stack : ""
});
{
if (typeof getDerivedStateFromError !== "function") {
// If componentDidCatch is the only error boundary method defined,
// then it needs to call setState to recover from errors.
// If no state update is scheduled then the boundary will swallow the error.
if (!includesSomeLane(fiber.lanes, SyncLane)) {
error(
"%s: Error boundaries should implement getDerivedStateFromError(). " +
"In that method, return a state update to display an error message or fallback UI.",
getComponentNameFromFiber(fiber) || "Unknown"
);
}
}
}
};
}
return update;
}
function resetSuspendedComponent(sourceFiber, rootRenderLanes) {
// A legacy mode Suspense quirk, only relevant to hook components.
var tag = sourceFiber.tag;
if (
(sourceFiber.mode & ConcurrentMode) === NoMode &&
(tag === FunctionComponent ||
tag === ForwardRef ||
tag === SimpleMemoComponent)
) {
var currentSource = sourceFiber.alternate;
if (currentSource) {
sourceFiber.updateQueue = currentSource.updateQueue;
sourceFiber.memoizedState = currentSource.memoizedState;
sourceFiber.lanes = currentSource.lanes;
} else {
sourceFiber.updateQueue = null;
sourceFiber.memoizedState = null;
}
}
}
function markSuspenseBoundaryShouldCapture(
suspenseBoundary,
returnFiber,
sourceFiber,
root,
rootRenderLanes
) {
// This marks a Suspense boundary so that when we're unwinding the stack,
// it captures the suspended "exception" and does a second (fallback) pass.
if ((suspenseBoundary.mode & ConcurrentMode) === NoMode) {
// Legacy Mode Suspense
//
// If the boundary is in legacy mode, we should *not*
// suspend the commit. Pretend as if the suspended component rendered
// null and keep rendering. When the Suspense boundary completes,
// we'll do a second pass to render the fallback.
if (suspenseBoundary === returnFiber) {
// Special case where we suspended while reconciling the children of
// a Suspense boundary's inner Offscreen wrapper fiber. This happens
// when a React.lazy component is a direct child of a
// Suspense boundary.
//
// Suspense boundaries are implemented as multiple fibers, but they
// are a single conceptual unit. The legacy mode behavior where we
// pretend the suspended fiber committed as `null` won't work,
// because in this case the "suspended" fiber is the inner
// Offscreen wrapper.
//
// Because the contents of the boundary haven't started rendering
// yet (i.e. nothing in the tree has partially rendered) we can
// switch to the regular, concurrent mode behavior: mark the
// boundary with ShouldCapture and enter the unwind phase.
suspenseBoundary.flags |= ShouldCapture;
} else {
suspenseBoundary.flags |= DidCapture;
sourceFiber.flags |= ForceUpdateForLegacySuspense; // We're going to commit this fiber even though it didn't complete.
// But we shouldn't call any lifecycle methods or callbacks. Remove
// all lifecycle effect tags.
sourceFiber.flags &= ~(LifecycleEffectMask | Incomplete);
if (sourceFiber.tag === ClassComponent) {
var currentSourceFiber = sourceFiber.alternate;
if (currentSourceFiber === null) {
// This is a new mount. Change the tag so it's not mistaken for a
// completed class component. For example, we should not call
// componentWillUnmount if it is deleted.
sourceFiber.tag = IncompleteClassComponent;
} else {
// When we try rendering again, we should not reuse the current fiber,
// since it's known to be in an inconsistent state. Use a force update to
// prevent a bail out.
var update = createUpdate(NoTimestamp, SyncLane);
update.tag = ForceUpdate;
enqueueUpdate$1(sourceFiber, update, SyncLane);
}
} // The source fiber did not complete. Mark it with Sync priority to
// indicate that it still has pending work.
sourceFiber.lanes = mergeLanes(sourceFiber.lanes, SyncLane);
}
return suspenseBoundary;
} // Confirmed that the boundary is in a concurrent mode tree. Continue
// with the normal suspend path.
//
// After this we'll use a set of heuristics to determine whether this
// render pass will run to completion or restart or "suspend" the commit.
// The actual logic for this is spread out in different places.
//
// This first principle is that if we're going to suspend when we complete
// a root, then we should also restart if we get an update or ping that
// might unsuspend it, and vice versa. The only reason to suspend is
// because you think you might want to restart before committing. However,
// it doesn't make sense to restart only while in the period we're suspended.
//
// Restarting too aggressively is also not good because it starves out any
// intermediate loading state. So we use heuristics to determine when.
// Suspense Heuristics
//
// If nothing threw a Promise or all the same fallbacks are already showing,
// then don't suspend/restart.
//
// If this is an initial render of a new tree of Suspense boundaries and
// those trigger a fallback, then don't suspend/restart. We want to ensure
// that we can show the initial loading state as quickly as possible.
//
// If we hit a "Delayed" case, such as when we'd switch from content back into
// a fallback, then we should always suspend/restart. Transitions apply
// to this case. If none is defined, JND is used instead.
//
// If we're already showing a fallback and it gets "retried", allowing us to show
// another level, but there's still an inner boundary that would show a fallback,
// then we suspend/restart for 500ms since the last time we showed a fallback
// anywhere in the tree. This effectively throttles progressive loading into a
// consistent train of commits. This also gives us an opportunity to restart to
// get to the completed state slightly earlier.
//
// If there's ambiguity due to batching it's resolved in preference of:
// 1) "delayed", 2) "initial render", 3) "retry".
//
// We want to ensure that a "busy" state doesn't get force committed. We want to
// ensure that new initial loading states can commit as soon as possible.
suspenseBoundary.flags |= ShouldCapture; // TODO: I think we can remove this, since we now use `DidCapture` in
// the begin phase to prevent an early bailout.
suspenseBoundary.lanes = rootRenderLanes;
return suspenseBoundary;
}
function throwException(
root,
returnFiber,
sourceFiber,
value,
rootRenderLanes
) {
// The source fiber did not complete.
sourceFiber.flags |= Incomplete;
if (
value !== null &&
typeof value === "object" &&
typeof value.then === "function"
) {
// This is a wakeable. The component suspended.
var wakeable = value;
resetSuspendedComponent(sourceFiber);
{
if (getIsHydrating() && sourceFiber.mode & ConcurrentMode) {
markDidThrowWhileHydratingDEV();
}
}
var suspenseBoundary = getSuspenseHandler();
if (suspenseBoundary !== null) {
switch (suspenseBoundary.tag) {
case SuspenseComponent: {
// If this suspense boundary is not already showing a fallback, mark
// the in-progress render as suspended. We try to perform this logic
// as soon as soon as possible during the render phase, so the work
// loop can know things like whether it's OK to switch to other tasks,
// or whether it can wait for data to resolve before continuing.
// TODO: Most of these checks are already performed when entering a
// Suspense boundary. We should track the information on the stack so
// we don't have to recompute it on demand. This would also allow us
// to unify with `use` which needs to perform this logic even sooner,
// before `throwException` is called.
if (sourceFiber.mode & ConcurrentMode) {
if (getShellBoundary() === null) {
// Suspended in the "shell" of the app. This is an undesirable
// loading state. We should avoid committing this tree.
renderDidSuspendDelayIfPossible();
} else {
// If we suspended deeper than the shell, we don't need to delay
// the commmit. However, we still call renderDidSuspend if this is
// a new boundary, to tell the work loop that a new fallback has
// appeared during this render.
// TODO: Theoretically we should be able to delete this branch.
// It's currently used for two things: 1) to throttle the
// appearance of successive loading states, and 2) in
// SuspenseList, to determine whether the children include any
// pending fallbacks. For 1, we should apply throttling to all
// retries, not just ones that render an additional fallback. For
// 2, we should check subtreeFlags instead. Then we can delete
// this branch.
var current = suspenseBoundary.alternate;
if (current === null) {
renderDidSuspend();
}
}
}
suspenseBoundary.flags &= ~ForceClientRender;
markSuspenseBoundaryShouldCapture(
suspenseBoundary,
returnFiber,
sourceFiber,
root,
rootRenderLanes
); // Retry listener
//
// If the fallback does commit, we need to attach a different type of
// listener. This one schedules an update on the Suspense boundary to
// turn the fallback state off.
//
// Stash the wakeable on the boundary fiber so we can access it in the
// commit phase.
//
// When the wakeable resolves, we'll attempt to render the boundary
// again ("retry").
var wakeables = suspenseBoundary.updateQueue;
if (wakeables === null) {
suspenseBoundary.updateQueue = new Set([wakeable]);
} else {
wakeables.add(wakeable);
}
break;
}
case OffscreenComponent: {
if (suspenseBoundary.mode & ConcurrentMode) {
suspenseBoundary.flags |= ShouldCapture;
var offscreenQueue = suspenseBoundary.updateQueue;
if (offscreenQueue === null) {
var newOffscreenQueue = {
transitions: null,
markerInstances: null,
wakeables: new Set([wakeable])
};
suspenseBoundary.updateQueue = newOffscreenQueue;
} else {
var _wakeables = offscreenQueue.wakeables;
if (_wakeables === null) {
offscreenQueue.wakeables = new Set([wakeable]);
} else {
_wakeables.add(wakeable);
}
}
break;
}
}
// eslint-disable-next-line no-fallthrough
default: {
throw new Error(
"Unexpected Suspense handler tag (" +
suspenseBoundary.tag +
"). This " +
"is a bug in React."
);
}
} // We only attach ping listeners in concurrent mode. Legacy Suspense always
// commits fallbacks synchronously, so there are no pings.
if (suspenseBoundary.mode & ConcurrentMode) {
attachPingListener(root, wakeable, rootRenderLanes);
}
return;
} else {
// No boundary was found. Unless this is a sync update, this is OK.
// We can suspend and wait for more data to arrive.
if (root.tag === ConcurrentRoot) {
// In a concurrent root, suspending without a Suspense boundary is
// allowed. It will suspend indefinitely without committing.
//
// TODO: Should we have different behavior for discrete updates? What
// about flushSync? Maybe it should put the tree into an inert state,
// and potentially log a warning. Revisit this for a future release.
attachPingListener(root, wakeable, rootRenderLanes);
renderDidSuspendDelayIfPossible();
return;
} else {
// In a legacy root, suspending without a boundary is always an error.
var uncaughtSuspenseError = new Error(
"A component suspended while responding to synchronous input. This " +
"will cause the UI to be replaced with a loading indicator. To " +
"fix, updates that suspend should be wrapped " +
"with startTransition."
);
value = uncaughtSuspenseError;
}
}
} else {
// This is a regular error, not a Suspense wakeable.
if (getIsHydrating() && sourceFiber.mode & ConcurrentMode) {
markDidThrowWhileHydratingDEV();
var _suspenseBoundary = getSuspenseHandler(); // If the error was thrown during hydration, we may be able to recover by
// discarding the dehydrated content and switching to a client render.
// Instead of surfacing the error, find the nearest Suspense boundary
// and render it again without hydration.
if (_suspenseBoundary !== null) {
if ((_suspenseBoundary.flags & ShouldCapture) === NoFlags) {
// Set a flag to indicate that we should try rendering the normal
// children again, not the fallback.
_suspenseBoundary.flags |= ForceClientRender;
}
markSuspenseBoundaryShouldCapture(
_suspenseBoundary,
returnFiber,
sourceFiber,
root,
rootRenderLanes
); // Even though the user may not be affected by this error, we should
// still log it so it can be fixed.
queueHydrationError(createCapturedValueAtFiber(value, sourceFiber));
return;
}
}
}
value = createCapturedValueAtFiber(value, sourceFiber);
renderDidError(value); // We didn't find a boundary that could handle this type of exception. Start
// over and traverse parent path again, this time treating the exception
// as an error.
var workInProgress = returnFiber;
do {
switch (workInProgress.tag) {
case HostRoot: {
var _errorInfo = value;
workInProgress.flags |= ShouldCapture;
var lane = pickArbitraryLane(rootRenderLanes);
workInProgress.lanes = mergeLanes(workInProgress.lanes, lane);
var update = createRootErrorUpdate(workInProgress, _errorInfo, lane);
enqueueCapturedUpdate(workInProgress, update);
return;
}
case ClassComponent:
// Capture and retry
var errorInfo = value;
var ctor = workInProgress.type;
var instance = workInProgress.stateNode;
if (
(workInProgress.flags & DidCapture) === NoFlags &&
(typeof ctor.getDerivedStateFromError === "function" ||
(instance !== null &&
typeof instance.componentDidCatch === "function" &&
!isAlreadyFailedLegacyErrorBoundary(instance)))
) {
workInProgress.flags |= ShouldCapture;
var _lane = pickArbitraryLane(rootRenderLanes);
workInProgress.lanes = mergeLanes(workInProgress.lanes, _lane); // Schedule the error boundary to re-render using updated state
var _update = createClassErrorUpdate(
workInProgress,
errorInfo,
_lane
);
enqueueCapturedUpdate(workInProgress, _update);
return;
}
break;
} // $FlowFixMe[incompatible-type] we bail out when we get a null
workInProgress = workInProgress.return;
} while (workInProgress !== null);
}
var ReactCurrentOwner$1 = ReactSharedInternals.ReactCurrentOwner; // A special exception that's used to unwind the stack when an update flows
// into a dehydrated boundary.
var SelectiveHydrationException = new Error(
"This is not a real error. It's an implementation detail of React's " +
"selective hydration feature. If this leaks into userspace, it's a bug in " +
"React. Please file an issue."
);
var didReceiveUpdate = false;
var didWarnAboutBadClass;
var didWarnAboutModulePatternComponent;
var didWarnAboutContextTypeOnFunctionComponent;
var didWarnAboutGetDerivedStateOnFunctionComponent;
var didWarnAboutFunctionRefs;
var didWarnAboutReassigningProps;
var didWarnAboutRevealOrder;
var didWarnAboutTailOptions;
var didWarnAboutDefaultPropsOnFunctionComponent;
{
didWarnAboutBadClass = {};
didWarnAboutModulePatternComponent = {};
didWarnAboutContextTypeOnFunctionComponent = {};
didWarnAboutGetDerivedStateOnFunctionComponent = {};
didWarnAboutFunctionRefs = {};
didWarnAboutReassigningProps = false;
didWarnAboutRevealOrder = {};
didWarnAboutTailOptions = {};
didWarnAboutDefaultPropsOnFunctionComponent = {};
}
function reconcileChildren(current, workInProgress, nextChildren, renderLanes) {
if (current === null) {
// If this is a fresh new component that hasn't been rendered yet, we
// won't update its child set by applying minimal side-effects. Instead,
// we will add them all to the child before it gets rendered. That means
// we can optimize this reconciliation pass by not tracking side-effects.
workInProgress.child = mountChildFibers(
workInProgress,
null,
nextChildren,
renderLanes
);
} else {
// If the current child is the same as the work in progress, it means that
// we haven't yet started any work on these children. Therefore, we use
// the clone algorithm to create a copy of all the current children.
// If we had any progressed work already, that is invalid at this point so
// let's throw it out.
workInProgress.child = reconcileChildFibers(
workInProgress,
current.child,
nextChildren,
renderLanes
);
}
}
function forceUnmountCurrentAndReconcile(
current,
workInProgress,
nextChildren,
renderLanes
) {
// This function is fork of reconcileChildren. It's used in cases where we
// want to reconcile without matching against the existing set. This has the
// effect of all current children being unmounted; even if the type and key
// are the same, the old child is unmounted and a new child is created.
//
// To do this, we're going to go through the reconcile algorithm twice. In
// the first pass, we schedule a deletion for all the current children by
// passing null.
workInProgress.child = reconcileChildFibers(
workInProgress,
current.child,
null,
renderLanes
); // In the second pass, we mount the new children. The trick here is that we
// pass null in place of where we usually pass the current child set. This has
// the effect of remounting all children regardless of whether their
// identities match.
workInProgress.child = reconcileChildFibers(
workInProgress,
null,
nextChildren,
renderLanes
);
}
function updateForwardRef(
current,
workInProgress,
Component,
nextProps,
renderLanes
) {
// TODO: current can be non-null here even if the component
// hasn't yet mounted. This happens after the first render suspends.
// We'll need to figure out if this is fine or can cause issues.
{
if (workInProgress.type !== workInProgress.elementType) {
// Lazy component props can't be validated in createElement
// because they're only guaranteed to be resolved here.
var innerPropTypes = Component.propTypes;
if (innerPropTypes) {
checkPropTypes(
innerPropTypes,
nextProps, // Resolved props
"prop",
getComponentNameFromType(Component)
);
}
}
}
var render = Component.render;
var ref = workInProgress.ref; // The rest is a fork of updateFunctionComponent
var nextChildren;
var hasId;
prepareToReadContext(workInProgress, renderLanes);
{
ReactCurrentOwner$1.current = workInProgress;
setIsRendering(true);
nextChildren = renderWithHooks(
current,
workInProgress,
render,
nextProps,
ref,
renderLanes
);
hasId = checkDidRenderIdHook();
setIsRendering(false);
}
if (current !== null && !didReceiveUpdate) {
bailoutHooks(current, workInProgress, renderLanes);
return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
}
if (getIsHydrating() && hasId) {
pushMaterializedTreeId(workInProgress);
} // React DevTools reads this flag.
workInProgress.flags |= PerformedWork;
reconcileChildren(current, workInProgress, nextChildren, renderLanes);
return workInProgress.child;
}
function updateMemoComponent(
current,
workInProgress,
Component,
nextProps,
renderLanes
) {
if (current === null) {
var type = Component.type;
if (
isSimpleFunctionComponent(type) &&
Component.compare === null && // SimpleMemoComponent codepath doesn't resolve outer props either.
Component.defaultProps === undefined
) {
var resolvedType = type;
{
resolvedType = resolveFunctionForHotReloading(type);
} // If this is a plain function component without default props,
// and with only the default shallow comparison, we upgrade it
// to a SimpleMemoComponent to allow fast path updates.
workInProgress.tag = SimpleMemoComponent;
workInProgress.type = resolvedType;
{
validateFunctionComponentInDev(workInProgress, type);
}
return updateSimpleMemoComponent(
current,
workInProgress,
resolvedType,
nextProps,
renderLanes
);
}
{
var innerPropTypes = type.propTypes;
if (innerPropTypes) {
// Inner memo component props aren't currently validated in createElement.
// We could move it there, but we'd still need this for lazy code path.
checkPropTypes(
innerPropTypes,
nextProps, // Resolved props
"prop",
getComponentNameFromType(type)
);
}
if (Component.defaultProps !== undefined) {
var componentName = getComponentNameFromType(type) || "Unknown";
if (!didWarnAboutDefaultPropsOnFunctionComponent[componentName]) {
error(
"%s: Support for defaultProps will be removed from memo components " +
"in a future major release. Use JavaScript default parameters instead.",
componentName
);
didWarnAboutDefaultPropsOnFunctionComponent[componentName] = true;
}
}
}
var child = createFiberFromTypeAndProps(
Component.type,
null,
nextProps,
workInProgress,
workInProgress.mode,
renderLanes
);
child.ref = workInProgress.ref;
child.return = workInProgress;
workInProgress.child = child;
return child;
}
{
var _type = Component.type;
var _innerPropTypes = _type.propTypes;
if (_innerPropTypes) {
// Inner memo component props aren't currently validated in createElement.
// We could move it there, but we'd still need this for lazy code path.
checkPropTypes(
_innerPropTypes,
nextProps, // Resolved props
"prop",
getComponentNameFromType(_type)
);
}
}
var currentChild = current.child; // This is always exactly one child
var hasScheduledUpdateOrContext = checkScheduledUpdateOrContext(
current,
renderLanes
);
if (!hasScheduledUpdateOrContext) {
// This will be the props with resolved defaultProps,
// unlike current.memoizedProps which will be the unresolved ones.
var prevProps = currentChild.memoizedProps; // Default to shallow comparison
var compare = Component.compare;
compare = compare !== null ? compare : shallowEqual;
if (compare(prevProps, nextProps) && current.ref === workInProgress.ref) {
return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
}
} // React DevTools reads this flag.
workInProgress.flags |= PerformedWork;
var newChild = createWorkInProgress(currentChild, nextProps);
newChild.ref = workInProgress.ref;
newChild.return = workInProgress;
workInProgress.child = newChild;
return newChild;
}
function updateSimpleMemoComponent(
current,
workInProgress,
Component,
nextProps,
renderLanes
) {
// TODO: current can be non-null here even if the component
// hasn't yet mounted. This happens when the inner render suspends.
// We'll need to figure out if this is fine or can cause issues.
{
if (workInProgress.type !== workInProgress.elementType) {
// Lazy component props can't be validated in createElement
// because they're only guaranteed to be resolved here.
var outerMemoType = workInProgress.elementType;
if (outerMemoType.$$typeof === REACT_LAZY_TYPE) {
// We warn when you define propTypes on lazy()
// so let's just skip over it to find memo() outer wrapper.
// Inner props for memo are validated later.
var lazyComponent = outerMemoType;
var payload = lazyComponent._payload;
var init = lazyComponent._init;
try {
outerMemoType = init(payload);
} catch (x) {
outerMemoType = null;
} // Inner propTypes will be validated in the function component path.
var outerPropTypes = outerMemoType && outerMemoType.propTypes;
if (outerPropTypes) {
checkPropTypes(
outerPropTypes,
nextProps, // Resolved (SimpleMemoComponent has no defaultProps)
"prop",
getComponentNameFromType(outerMemoType)
);
}
}
}
}
if (current !== null) {
var prevProps = current.memoizedProps;
if (
shallowEqual(prevProps, nextProps) &&
current.ref === workInProgress.ref && // Prevent bailout if the implementation changed due to hot reload.
workInProgress.type === current.type
) {
didReceiveUpdate = false; // The props are shallowly equal. Reuse the previous props object, like we
// would during a normal fiber bailout.
//
// We don't have strong guarantees that the props object is referentially
// equal during updates where we can't bail out anyway — like if the props
// are shallowly equal, but there's a local state or context update in the
// same batch.
//
// However, as a principle, we should aim to make the behavior consistent
// across different ways of memoizing a component. For example, React.memo
// has a different internal Fiber layout if you pass a normal function
// component (SimpleMemoComponent) versus if you pass a different type
// like forwardRef (MemoComponent). But this is an implementation detail.
// Wrapping a component in forwardRef (or React.lazy, etc) shouldn't
// affect whether the props object is reused during a bailout.
workInProgress.pendingProps = nextProps = prevProps;
if (!checkScheduledUpdateOrContext(current, renderLanes)) {
// The pending lanes were cleared at the beginning of beginWork. We're
// about to bail out, but there might be other lanes that weren't
// included in the current render. Usually, the priority level of the
// remaining updates is accumulated during the evaluation of the
// component (i.e. when processing the update queue). But since since
// we're bailing out early *without* evaluating the component, we need
// to account for it here, too. Reset to the value of the current fiber.
// NOTE: This only applies to SimpleMemoComponent, not MemoComponent,
// because a MemoComponent fiber does not have hooks or an update queue;
// rather, it wraps around an inner component, which may or may not
// contains hooks.
// TODO: Move the reset at in beginWork out of the common path so that
// this is no longer necessary.
workInProgress.lanes = current.lanes;
return bailoutOnAlreadyFinishedWork(
current,
workInProgress,
renderLanes
);
} else if ((current.flags & ForceUpdateForLegacySuspense) !== NoFlags) {
// This is a special case that only exists for legacy mode.
// See https://github.com/facebook/react/pull/19216.
didReceiveUpdate = true;
}
}
}
return updateFunctionComponent(
current,
workInProgress,
Component,
nextProps,
renderLanes
);
}
function updateOffscreenComponent(current, workInProgress, renderLanes) {
var nextProps = workInProgress.pendingProps;
var nextChildren = nextProps.children;
var nextIsDetached =
(workInProgress.stateNode._pendingVisibility & OffscreenDetached) !== 0;
var prevState = current !== null ? current.memoizedState : null;
markRef(current, workInProgress);
if (nextProps.mode === "hidden" || enableLegacyHidden || nextIsDetached) {
// Rendering a hidden tree.
var didSuspend = (workInProgress.flags & DidCapture) !== NoFlags;
if (didSuspend) {
// Something suspended inside a hidden tree
// Include the base lanes from the last render
var nextBaseLanes =
prevState !== null
? mergeLanes(prevState.baseLanes, renderLanes)
: renderLanes;
if (current !== null) {
// Reset to the current children
var currentChild = (workInProgress.child = current.child); // The current render suspended, but there may be other lanes with
// pending work. We can't read `childLanes` from the current Offscreen
// fiber because we reset it when it was deferred; however, we can read
// the pending lanes from the child fibers.
var currentChildLanes = NoLanes;
while (currentChild !== null) {
currentChildLanes = mergeLanes(
mergeLanes(currentChildLanes, currentChild.lanes),
currentChild.childLanes
);
currentChild = currentChild.sibling;
}
var lanesWeJustAttempted = nextBaseLanes;
var remainingChildLanes = removeLanes(
currentChildLanes,
lanesWeJustAttempted
);
workInProgress.childLanes = remainingChildLanes;
} else {
workInProgress.childLanes = NoLanes;
workInProgress.child = null;
}
return deferHiddenOffscreenComponent(
current,
workInProgress,
nextBaseLanes
);
}
if ((workInProgress.mode & ConcurrentMode) === NoMode) {
// In legacy sync mode, don't defer the subtree. Render it now.
// TODO: Consider how Offscreen should work with transitions in the future
var nextState = {
baseLanes: NoLanes,
cachePool: null
};
workInProgress.memoizedState = nextState;
{
// push the cache pool even though we're going to bail out
// because otherwise there'd be a context mismatch
if (current !== null) {
pushTransition(workInProgress, null);
}
}
reuseHiddenContextOnStack(workInProgress);
pushOffscreenSuspenseHandler(workInProgress);
} else if (!includesSomeLane(renderLanes, OffscreenLane)) {
// We're hidden, and we're not rendering at Offscreen. We will bail out
// and resume this tree later.
// Schedule this fiber to re-render at Offscreen priority
workInProgress.lanes = workInProgress.childLanes = laneToLanes(
OffscreenLane
); // Include the base lanes from the last render
var _nextBaseLanes =
prevState !== null
? mergeLanes(prevState.baseLanes, renderLanes)
: renderLanes;
return deferHiddenOffscreenComponent(
current,
workInProgress,
_nextBaseLanes
);
} else {
// This is the second render. The surrounding visible content has already
// committed. Now we resume rendering the hidden tree.
// Rendering at offscreen, so we can clear the base lanes.
var _nextState = {
baseLanes: NoLanes,
cachePool: null
};
workInProgress.memoizedState = _nextState;
if (current !== null) {
// If the render that spawned this one accessed the cache pool, resume
// using the same cache. Unless the parent changed, since that means
// there was a refresh.
var prevCachePool = prevState !== null ? prevState.cachePool : null; // TODO: Consider if and how Offscreen pre-rendering should
// be attributed to the transition that spawned it
pushTransition(workInProgress, prevCachePool);
} // Push the lanes that were skipped when we bailed out.
if (prevState !== null) {
pushHiddenContext(workInProgress, prevState);
} else {
reuseHiddenContextOnStack(workInProgress);
}
pushOffscreenSuspenseHandler(workInProgress);
}
} else {
// Rendering a visible tree.
if (prevState !== null) {
// We're going from hidden -> visible.
var _prevCachePool = null;
{
// If the render that spawned this one accessed the cache pool, resume
// using the same cache. Unless the parent changed, since that means
// there was a refresh.
_prevCachePool = prevState.cachePool;
}
pushTransition(workInProgress, _prevCachePool); // Push the lanes that were skipped when we bailed out.
pushHiddenContext(workInProgress, prevState);
reuseSuspenseHandlerOnStack(workInProgress); // Since we're not hidden anymore, reset the state
workInProgress.memoizedState = null;
} else {
// We weren't previously hidden, and we still aren't, so there's nothing
// special to do. Need to push to the stack regardless, though, to avoid
// a push/pop misalignment.
{
// If the render that spawned this one accessed the cache pool, resume
// using the same cache. Unless the parent changed, since that means
// there was a refresh.
if (current !== null) {
pushTransition(workInProgress, null);
}
} // We're about to bail out, but we need to push this to the stack anyway
// to avoid a push/pop misalignment.
reuseHiddenContextOnStack(workInProgress);
reuseSuspenseHandlerOnStack(workInProgress);
}
}
reconcileChildren(current, workInProgress, nextChildren, renderLanes);
return workInProgress.child;
}
function deferHiddenOffscreenComponent(
current,
workInProgress,
nextBaseLanes,
renderLanes
) {
var nextState = {
baseLanes: nextBaseLanes,
// Save the cache pool so we can resume later.
cachePool: getOffscreenDeferredCache()
};
workInProgress.memoizedState = nextState;
{
// push the cache pool even though we're going to bail out
// because otherwise there'd be a context mismatch
if (current !== null) {
pushTransition(workInProgress, null);
}
} // We're about to bail out, but we need to push this to the stack anyway
// to avoid a push/pop misalignment.
reuseHiddenContextOnStack(workInProgress);
pushOffscreenSuspenseHandler(workInProgress);
return null;
} // Note: These happen to have identical begin phases, for now. We shouldn't hold
function updateCacheComponent(current, workInProgress, renderLanes) {
prepareToReadContext(workInProgress, renderLanes);
var parentCache = readContext(CacheContext);
if (current === null) {
// Initial mount. Request a fresh cache from the pool.
var freshCache = requestCacheFromPool(renderLanes);
var initialState = {
parent: parentCache,
cache: freshCache
};
workInProgress.memoizedState = initialState;
initializeUpdateQueue(workInProgress);
pushCacheProvider(workInProgress, freshCache);
} else {
// Check for updates
if (includesSomeLane(current.lanes, renderLanes)) {
cloneUpdateQueue(current, workInProgress);
processUpdateQueue(workInProgress, null, null, renderLanes);
}
var prevState = current.memoizedState;
var nextState = workInProgress.memoizedState; // Compare the new parent cache to the previous to see detect there was
// a refresh.
if (prevState.parent !== parentCache) {
// Refresh in parent. Update the parent.
var derivedState = {
parent: parentCache,
cache: parentCache
}; // Copied from getDerivedStateFromProps implementation. Once the update
// queue is empty, persist the derived state onto the base state.
workInProgress.memoizedState = derivedState;
if (workInProgress.lanes === NoLanes) {
var updateQueue = workInProgress.updateQueue;
workInProgress.memoizedState = updateQueue.baseState = derivedState;
}
pushCacheProvider(workInProgress, parentCache); // No need to propagate a context change because the refreshed parent
// already did.
} else {
// The parent didn't refresh. Now check if this cache did.
var nextCache = nextState.cache;
pushCacheProvider(workInProgress, nextCache);
if (nextCache !== prevState.cache) {
// This cache refreshed. Propagate a context change.
propagateContextChange(workInProgress, CacheContext, renderLanes);
}
}
}
var nextChildren = workInProgress.pendingProps.children;
reconcileChildren(current, workInProgress, nextChildren, renderLanes);
return workInProgress.child;
} // This should only be called if the name changes
function updateFragment(current, workInProgress, renderLanes) {
var nextChildren = workInProgress.pendingProps;
reconcileChildren(current, workInProgress, nextChildren, renderLanes);
return workInProgress.child;
}
function updateMode(current, workInProgress, renderLanes) {
var nextChildren = workInProgress.pendingProps.children;
reconcileChildren(current, workInProgress, nextChildren, renderLanes);
return workInProgress.child;
}
function updateProfiler(current, workInProgress, renderLanes) {
var nextProps = workInProgress.pendingProps;
var nextChildren = nextProps.children;
reconcileChildren(current, workInProgress, nextChildren, renderLanes);
return workInProgress.child;
}
function markRef(current, workInProgress) {
var ref = workInProgress.ref;
if (
(current === null && ref !== null) ||
(current !== null && current.ref !== ref)
) {
// Schedule a Ref effect
workInProgress.flags |= Ref;
workInProgress.flags |= RefStatic;
}
}
function updateFunctionComponent(
current,
workInProgress,
Component,
nextProps,
renderLanes
) {
{
if (workInProgress.type !== workInProgress.elementType) {
// Lazy component props can't be validated in createElement
// because they're only guaranteed to be resolved here.
var innerPropTypes = Component.propTypes;
if (innerPropTypes) {
checkPropTypes(
innerPropTypes,
nextProps, // Resolved props
"prop",
getComponentNameFromType(Component)
);
}
}
}
var context;
{
var unmaskedContext = getUnmaskedContext(workInProgress, Component, true);
context = getMaskedContext(workInProgress, unmaskedContext);
}
var nextChildren;
var hasId;
prepareToReadContext(workInProgress, renderLanes);
{
ReactCurrentOwner$1.current = workInProgress;
setIsRendering(true);
nextChildren = renderWithHooks(
current,
workInProgress,
Component,
nextProps,
context,
renderLanes
);
hasId = checkDidRenderIdHook();
setIsRendering(false);
}
if (current !== null && !didReceiveUpdate) {
bailoutHooks(current, workInProgress, renderLanes);
return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
}
if (getIsHydrating() && hasId) {
pushMaterializedTreeId(workInProgress);
} // React DevTools reads this flag.
workInProgress.flags |= PerformedWork;
reconcileChildren(current, workInProgress, nextChildren, renderLanes);
return workInProgress.child;
}
function replayFunctionComponent(
current,
workInProgress,
nextProps,
Component,
renderLanes
) {
// This function is used to replay a component that previously suspended,
// after its data resolves. It's a simplified version of
// updateFunctionComponent that reuses the hooks from the previous attempt.
var context;
{
var unmaskedContext = getUnmaskedContext(workInProgress, Component, true);
context = getMaskedContext(workInProgress, unmaskedContext);
}
prepareToReadContext(workInProgress, renderLanes);
var nextChildren = replaySuspendedComponentWithHooks(
current,
workInProgress,
Component,
nextProps,
context
);
var hasId = checkDidRenderIdHook();
if (current !== null && !didReceiveUpdate) {
bailoutHooks(current, workInProgress, renderLanes);
return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
}
if (getIsHydrating() && hasId) {
pushMaterializedTreeId(workInProgress);
} // React DevTools reads this flag.
workInProgress.flags |= PerformedWork;
reconcileChildren(current, workInProgress, nextChildren, renderLanes);
return workInProgress.child;
}
function updateClassComponent(
current,
workInProgress,
Component,
nextProps,
renderLanes
) {
{
// This is used by DevTools to force a boundary to error.
switch (shouldError(workInProgress)) {
case false: {
var _instance = workInProgress.stateNode;
var ctor = workInProgress.type; // TODO This way of resetting the error boundary state is a hack.
// Is there a better way to do this?
var tempInstance = new ctor(
workInProgress.memoizedProps,
_instance.context
);
var state = tempInstance.state;
_instance.updater.enqueueSetState(_instance, state, null);
break;
}
case true: {
workInProgress.flags |= DidCapture;
workInProgress.flags |= ShouldCapture; // eslint-disable-next-line react-internal/prod-error-codes
var error$1 = new Error("Simulated error coming from DevTools");
var lane = pickArbitraryLane(renderLanes);
workInProgress.lanes = mergeLanes(workInProgress.lanes, lane); // Schedule the error boundary to re-render using updated state
var update = createClassErrorUpdate(
workInProgress,
createCapturedValueAtFiber(error$1, workInProgress),
lane
);
enqueueCapturedUpdate(workInProgress, update);
break;
}
}
if (workInProgress.type !== workInProgress.elementType) {
// Lazy component props can't be validated in createElement
// because they're only guaranteed to be resolved here.
var innerPropTypes = Component.propTypes;
if (innerPropTypes) {
checkPropTypes(
innerPropTypes,
nextProps, // Resolved props
"prop",
getComponentNameFromType(Component)
);
}
}
} // Push context providers early to prevent context stack mismatches.
// During mounting we don't know the child context yet as the instance doesn't exist.
// We will invalidate the child context in finishClassComponent() right after rendering.
var hasContext;
if (isContextProvider(Component)) {
hasContext = true;
pushContextProvider(workInProgress);
} else {
hasContext = false;
}
prepareToReadContext(workInProgress, renderLanes);
var instance = workInProgress.stateNode;
var shouldUpdate;
if (instance === null) {
resetSuspendedCurrentOnMountInLegacyMode(current, workInProgress); // In the initial pass we might need to construct the instance.
constructClassInstance(workInProgress, Component, nextProps);
mountClassInstance(workInProgress, Component, nextProps, renderLanes);
shouldUpdate = true;
} else if (current === null) {
// In a resume, we'll already have an instance we can reuse.
shouldUpdate = resumeMountClassInstance(
workInProgress,
Component,
nextProps,
renderLanes
);
} else {
shouldUpdate = updateClassInstance(
current,
workInProgress,
Component,
nextProps,
renderLanes
);
}
var nextUnitOfWork = finishClassComponent(
current,
workInProgress,
Component,
shouldUpdate,
hasContext,
renderLanes
);
{
var inst = workInProgress.stateNode;
if (shouldUpdate && inst.props !== nextProps) {
if (!didWarnAboutReassigningProps) {
error(
"It looks like %s is reassigning its own `this.props` while rendering. " +
"This is not supported and can lead to confusing bugs.",
getComponentNameFromFiber(workInProgress) || "a component"
);
}
didWarnAboutReassigningProps = true;
}
}
return nextUnitOfWork;
}
function finishClassComponent(
current,
workInProgress,
Component,
shouldUpdate,
hasContext,
renderLanes
) {
// Refs should update even if shouldComponentUpdate returns false
markRef(current, workInProgress);
var didCaptureError = (workInProgress.flags & DidCapture) !== NoFlags;
if (!shouldUpdate && !didCaptureError) {
// Context providers should defer to sCU for rendering
if (hasContext) {
invalidateContextProvider(workInProgress, Component, false);
}
return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
}
var instance = workInProgress.stateNode; // Rerender
ReactCurrentOwner$1.current = workInProgress;
var nextChildren;
if (
didCaptureError &&
typeof Component.getDerivedStateFromError !== "function"
) {
// If we captured an error, but getDerivedStateFromError is not defined,
// unmount all the children. componentDidCatch will schedule an update to
// re-render a fallback. This is temporary until we migrate everyone to
// the new API.
// TODO: Warn in a future release.
nextChildren = null;
} else {
{
setIsRendering(true);
nextChildren = instance.render();
setIsRendering(false);
}
} // React DevTools reads this flag.
workInProgress.flags |= PerformedWork;
if (current !== null && didCaptureError) {
// If we're recovering from an error, reconcile without reusing any of
// the existing children. Conceptually, the normal children and the children
// that are shown on error are two different sets, so we shouldn't reuse
// normal children even if their identities match.
forceUnmountCurrentAndReconcile(
current,
workInProgress,
nextChildren,
renderLanes
);
} else {
reconcileChildren(current, workInProgress, nextChildren, renderLanes);
} // Memoize state using the values we just used to render.
// TODO: Restructure so we never read values from the instance.
workInProgress.memoizedState = instance.state; // The context might have changed so we need to recalculate it.
if (hasContext) {
invalidateContextProvider(workInProgress, Component, true);
}
return workInProgress.child;
}
function pushHostRootContext(workInProgress) {
var root = workInProgress.stateNode;
if (root.pendingContext) {
pushTopLevelContextObject(
workInProgress,
root.pendingContext,
root.pendingContext !== root.context
);
} else if (root.context) {
// Should always be set
pushTopLevelContextObject(workInProgress, root.context, false);
}
pushHostContainer(workInProgress, root.containerInfo);
}
function updateHostRoot(current, workInProgress, renderLanes) {
pushHostRootContext(workInProgress);
if (current === null) {
throw new Error("Should have a current fiber. This is a bug in React.");
}
var nextProps = workInProgress.pendingProps;
var prevState = workInProgress.memoizedState;
var prevChildren = prevState.element;
cloneUpdateQueue(current, workInProgress);
processUpdateQueue(workInProgress, nextProps, null, renderLanes);
var nextState = workInProgress.memoizedState;
var root = workInProgress.stateNode;
{
var nextCache = nextState.cache;
pushCacheProvider(workInProgress, nextCache);
if (nextCache !== prevState.cache) {
// The root cache refreshed.
propagateContextChange(workInProgress, CacheContext, renderLanes);
}
} // Caution: React DevTools currently depends on this property
// being called "element".
var nextChildren = nextState.element;
if (prevState.isDehydrated) {
// This is a hydration root whose shell has not yet hydrated. We should
// attempt to hydrate.
// Flip isDehydrated to false to indicate that when this render
// finishes, the root will no longer be dehydrated.
var overrideState = {
element: nextChildren,
isDehydrated: false,
cache: nextState.cache
};
var updateQueue = workInProgress.updateQueue; // `baseState` can always be the last state because the root doesn't
// have reducer functions so it doesn't need rebasing.
updateQueue.baseState = overrideState;
workInProgress.memoizedState = overrideState;
if (workInProgress.flags & ForceClientRender) {
// Something errored during a previous attempt to hydrate the shell, so we
// forced a client render.
var recoverableError = createCapturedValueAtFiber(
new Error(
"There was an error while hydrating. Because the error happened outside " +
"of a Suspense boundary, the entire root will switch to " +
"client rendering."
),
workInProgress
);
return mountHostRootWithoutHydrating(
current,
workInProgress,
nextChildren,
renderLanes,
recoverableError
);
} else if (nextChildren !== prevChildren) {
var _recoverableError = createCapturedValueAtFiber(
new Error(
"This root received an early update, before anything was able " +
"hydrate. Switched the entire root to client rendering."
),
workInProgress
);
return mountHostRootWithoutHydrating(
current,
workInProgress,
nextChildren,
renderLanes,
_recoverableError
);
} else {
// The outermost shell has not hydrated yet. Start hydrating.
enterHydrationState(workInProgress);
{
var mutableSourceEagerHydrationData =
root.mutableSourceEagerHydrationData;
if (mutableSourceEagerHydrationData != null) {
for (var i = 0; i < mutableSourceEagerHydrationData.length; i += 2) {
var mutableSource = mutableSourceEagerHydrationData[i];
var version = mutableSourceEagerHydrationData[i + 1];
setWorkInProgressVersion(mutableSource, version);
}
}
}
var child = mountChildFibers(
workInProgress,
null,
nextChildren,
renderLanes
);
workInProgress.child = child;
var node = child;
while (node) {
// Mark each child as hydrating. This is a fast path to know whether this
// tree is part of a hydrating tree. This is used to determine if a child
// node has fully mounted yet, and for scheduling event replaying.
// Conceptually this is similar to Placement in that a new subtree is
// inserted into the React tree here. It just happens to not need DOM
// mutations because it already exists.
node.flags = (node.flags & ~Placement) | Hydrating;
node = node.sibling;
}
}
} else {
// Root is not dehydrated. Either this is a client-only root, or it
// already hydrated.
resetHydrationState();
if (nextChildren === prevChildren) {
return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
}
reconcileChildren(current, workInProgress, nextChildren, renderLanes);
}
return workInProgress.child;
}
function mountHostRootWithoutHydrating(
current,
workInProgress,
nextChildren,
renderLanes,
recoverableError
) {
// Revert to client rendering.
resetHydrationState();
queueHydrationError(recoverableError);
workInProgress.flags |= ForceClientRender;
reconcileChildren(current, workInProgress, nextChildren, renderLanes);
return workInProgress.child;
}
function updateHostComponent(current, workInProgress, renderLanes) {
pushHostContext(workInProgress);
if (current === null) {
tryToClaimNextHydratableInstance(workInProgress);
}
var type = workInProgress.type;
var nextProps = workInProgress.pendingProps;
var prevProps = current !== null ? current.memoizedProps : null;
var nextChildren = nextProps.children;
var isDirectTextChild = shouldSetTextContent(type, nextProps);
if (isDirectTextChild) {
// We special case a direct text child of a host node. This is a common
// case. We won't handle it as a reified child. We will instead handle
// this in the host environment that also has access to this prop. That
// avoids allocating another HostText fiber and traversing it.
nextChildren = null;
} else if (prevProps !== null && shouldSetTextContent(type, prevProps)) {
// If we're switching from a direct text child to a normal child, or to
// empty, we need to schedule the text content to be reset.
workInProgress.flags |= ContentReset;
}
markRef(current, workInProgress);
reconcileChildren(current, workInProgress, nextChildren, renderLanes);
return workInProgress.child;
}
function updateHostResource(current, workInProgress, renderLanes) {
pushHostContext(workInProgress);
markRef(current, workInProgress);
var currentProps = current === null ? null : current.memoizedProps;
workInProgress.memoizedState = getResource(
workInProgress.type,
workInProgress.pendingProps,
currentProps
); // Resources never have reconciler managed children. It is possible for
// the host implementation of getResource to consider children in the
// resource construction but they will otherwise be discarded. In practice
// this precludes all but the simplest children and Host specific warnings
// should be implemented to warn when children are passsed when otherwise not
// expected
return null;
}
function updateHostSingleton(current, workInProgress, renderLanes) {
pushHostContext(workInProgress);
if (current === null) {
claimHydratableSingleton(workInProgress);
}
var nextChildren = workInProgress.pendingProps.children;
if (current === null && !getIsHydrating()) {
// Similar to Portals we append Singleton children in the commit phase. So we
// Track insertions even on mount.
// TODO: Consider unifying this with how the root works.
workInProgress.child = reconcileChildFibers(
workInProgress,
null,
nextChildren,
renderLanes
);
} else {
reconcileChildren(current, workInProgress, nextChildren, renderLanes);
}
markRef(current, workInProgress);
return workInProgress.child;
}
function updateHostText(current, workInProgress) {
if (current === null) {
tryToClaimNextHydratableInstance(workInProgress);
} // Nothing to do here. This is terminal. We'll do the completion step
// immediately after.
return null;
}
function mountLazyComponent(
_current,
workInProgress,
elementType,
renderLanes
) {
resetSuspendedCurrentOnMountInLegacyMode(_current, workInProgress);
var props = workInProgress.pendingProps;
var lazyComponent = elementType;
var payload = lazyComponent._payload;
var init = lazyComponent._init;
var Component = init(payload); // Store the unwrapped component in the type.
workInProgress.type = Component;
var resolvedTag = (workInProgress.tag = resolveLazyComponentTag(Component));
var resolvedProps = resolveDefaultProps(Component, props);
var child;
switch (resolvedTag) {
case FunctionComponent: {
{
validateFunctionComponentInDev(workInProgress, Component);
workInProgress.type = Component = resolveFunctionForHotReloading(
Component
);
}
child = updateFunctionComponent(
null,
workInProgress,
Component,
resolvedProps,
renderLanes
);
return child;
}
case ClassComponent: {
{
workInProgress.type = Component = resolveClassForHotReloading(
Component
);
}
child = updateClassComponent(
null,
workInProgress,
Component,
resolvedProps,
renderLanes
);
return child;
}
case ForwardRef: {
{
workInProgress.type = Component = resolveForwardRefForHotReloading(
Component
);
}
child = updateForwardRef(
null,
workInProgress,
Component,
resolvedProps,
renderLanes
);
return child;
}
case MemoComponent: {
{
if (workInProgress.type !== workInProgress.elementType) {
var outerPropTypes = Component.propTypes;
if (outerPropTypes) {
checkPropTypes(
outerPropTypes,
resolvedProps, // Resolved for outer only
"prop",
getComponentNameFromType(Component)
);
}
}
}
child = updateMemoComponent(
null,
workInProgress,
Component,
resolveDefaultProps(Component.type, resolvedProps), // The inner type can have defaults too
renderLanes
);
return child;
}
}
var hint = "";
{
if (
Component !== null &&
typeof Component === "object" &&
Component.$$typeof === REACT_LAZY_TYPE
) {
hint = " Did you wrap a component in React.lazy() more than once?";
}
} // This message intentionally doesn't mention ForwardRef or MemoComponent
// because the fact that it's a separate type of work is an
// implementation detail.
throw new Error(
"Element type is invalid. Received a promise that resolves to: " +
Component +
". " +
("Lazy element type must resolve to a class or function." + hint)
);
}
function mountIncompleteClassComponent(
_current,
workInProgress,
Component,
nextProps,
renderLanes
) {
resetSuspendedCurrentOnMountInLegacyMode(_current, workInProgress); // Promote the fiber to a class and try rendering again.
workInProgress.tag = ClassComponent; // The rest of this function is a fork of `updateClassComponent`
// Push context providers early to prevent context stack mismatches.
// During mounting we don't know the child context yet as the instance doesn't exist.
// We will invalidate the child context in finishClassComponent() right after rendering.
var hasContext;
if (isContextProvider(Component)) {
hasContext = true;
pushContextProvider(workInProgress);
} else {
hasContext = false;
}
prepareToReadContext(workInProgress, renderLanes);
constructClassInstance(workInProgress, Component, nextProps);
mountClassInstance(workInProgress, Component, nextProps, renderLanes);
return finishClassComponent(
null,
workInProgress,
Component,
true,
hasContext,
renderLanes
);
}
function mountIndeterminateComponent(
_current,
workInProgress,
Component,
renderLanes
) {
resetSuspendedCurrentOnMountInLegacyMode(_current, workInProgress);
var props = workInProgress.pendingProps;
var context;
{
var unmaskedContext = getUnmaskedContext(workInProgress, Component, false);
context = getMaskedContext(workInProgress, unmaskedContext);
}
prepareToReadContext(workInProgress, renderLanes);
var value;
var hasId;
{
if (
Component.prototype &&
typeof Component.prototype.render === "function"
) {
var componentName = getComponentNameFromType(Component) || "Unknown";
if (!didWarnAboutBadClass[componentName]) {
error(
"The <%s /> component appears to have a render method, but doesn't extend React.Component. " +
"This is likely to cause errors. Change %s to extend React.Component instead.",
componentName,
componentName
);
didWarnAboutBadClass[componentName] = true;
}
}
if (workInProgress.mode & StrictLegacyMode) {
ReactStrictModeWarnings.recordLegacyContextWarning(workInProgress, null);
}
setIsRendering(true);
ReactCurrentOwner$1.current = workInProgress;
value = renderWithHooks(
null,
workInProgress,
Component,
props,
context,
renderLanes
);
hasId = checkDidRenderIdHook();
setIsRendering(false);
}
workInProgress.flags |= PerformedWork;
{
// Support for module components is deprecated and is removed behind a flag.
// Whether or not it would crash later, we want to show a good message in DEV first.
if (
typeof value === "object" &&
value !== null &&
typeof value.render === "function" &&
value.$$typeof === undefined
) {
var _componentName = getComponentNameFromType(Component) || "Unknown";
if (!didWarnAboutModulePatternComponent[_componentName]) {
error(
"The <%s /> component appears to be a function component that returns a class instance. " +
"Change %s to a class that extends React.Component instead. " +
"If you can't use a class try assigning the prototype on the function as a workaround. " +
"`%s.prototype = React.Component.prototype`. Don't use an arrow function since it " +
"cannot be called with `new` by React.",
_componentName,
_componentName,
_componentName
);
didWarnAboutModulePatternComponent[_componentName] = true;
}
}
}
{
// Proceed under the assumption that this is a function component
workInProgress.tag = FunctionComponent;
if (getIsHydrating() && hasId) {
pushMaterializedTreeId(workInProgress);
}
reconcileChildren(null, workInProgress, value, renderLanes);
{
validateFunctionComponentInDev(workInProgress, Component);
}
return workInProgress.child;
}
}
function validateFunctionComponentInDev(workInProgress, Component) {
{
if (Component) {
if (Component.childContextTypes) {
error(
"%s(...): childContextTypes cannot be defined on a function component.",
Component.displayName || Component.name || "Component"
);
}
}
if (workInProgress.ref !== null) {
var info = "";
var ownerName = getCurrentFiberOwnerNameInDevOrNull();
if (ownerName) {
info += "\n\nCheck the render method of `" + ownerName + "`.";
}
var warningKey = ownerName || "";
var debugSource = workInProgress._debugSource;
if (debugSource) {
warningKey = debugSource.fileName + ":" + debugSource.lineNumber;
}
if (!didWarnAboutFunctionRefs[warningKey]) {
didWarnAboutFunctionRefs[warningKey] = true;
error(
"Function components cannot be given refs. " +
"Attempts to access this ref will fail. " +
"Did you mean to use React.forwardRef()?%s",
info
);
}
}
if (Component.defaultProps !== undefined) {
var componentName = getComponentNameFromType(Component) || "Unknown";
if (!didWarnAboutDefaultPropsOnFunctionComponent[componentName]) {
error(
"%s: Support for defaultProps will be removed from function components " +
"in a future major release. Use JavaScript default parameters instead.",
componentName
);
didWarnAboutDefaultPropsOnFunctionComponent[componentName] = true;
}
}
if (typeof Component.getDerivedStateFromProps === "function") {
var _componentName3 = getComponentNameFromType(Component) || "Unknown";
if (!didWarnAboutGetDerivedStateOnFunctionComponent[_componentName3]) {
error(
"%s: Function components do not support getDerivedStateFromProps.",
_componentName3
);
didWarnAboutGetDerivedStateOnFunctionComponent[_componentName3] = true;
}
}
if (
typeof Component.contextType === "object" &&
Component.contextType !== null
) {
var _componentName4 = getComponentNameFromType(Component) || "Unknown";
if (!didWarnAboutContextTypeOnFunctionComponent[_componentName4]) {
error(
"%s: Function components do not support contextType.",
_componentName4
);
didWarnAboutContextTypeOnFunctionComponent[_componentName4] = true;
}
}
}
}
var SUSPENDED_MARKER = {
dehydrated: null,
treeContext: null,
retryLane: NoLane
};
function mountSuspenseOffscreenState(renderLanes) {
return {
baseLanes: renderLanes,
cachePool: getSuspendedCache()
};
}
function updateSuspenseOffscreenState(prevOffscreenState, renderLanes) {
var cachePool = null;
{
var prevCachePool = prevOffscreenState.cachePool;
if (prevCachePool !== null) {
var parentCache = CacheContext._currentValue;
if (prevCachePool.parent !== parentCache) {
// Detected a refresh in the parent. This overrides any previously
// suspended cache.
cachePool = {
parent: parentCache,
pool: parentCache
};
} else {
// We can reuse the cache from last time. The only thing that would have
// overridden it is a parent refresh, which we checked for above.
cachePool = prevCachePool;
}
} else {
// If there's no previous cache pool, grab the current one.
cachePool = getSuspendedCache();
}
}
return {
baseLanes: mergeLanes(prevOffscreenState.baseLanes, renderLanes),
cachePool: cachePool
};
} // TODO: Probably should inline this back
function shouldRemainOnFallback(current, workInProgress, renderLanes) {
// If we're already showing a fallback, there are cases where we need to
// remain on that fallback regardless of whether the content has resolved.
// For example, SuspenseList coordinates when nested content appears.
if (current !== null) {
var suspenseState = current.memoizedState;
if (suspenseState === null) {
// Currently showing content. Don't hide it, even if ForceSuspenseFallback
// is true. More precise name might be "ForceRemainSuspenseFallback".
// Note: This is a factoring smell. Can't remain on a fallback if there's
// no fallback to remain on.
return false;
}
} // Not currently showing content. Consult the Suspense context.
var suspenseContext = suspenseStackCursor.current;
return hasSuspenseListContext(suspenseContext, ForceSuspenseFallback);
}
function getRemainingWorkInPrimaryTree(current, renderLanes) {
// TODO: Should not remove render lanes that were pinged during this render
return removeLanes(current.childLanes, renderLanes);
}
function updateSuspenseComponent(current, workInProgress, renderLanes) {
var nextProps = workInProgress.pendingProps; // This is used by DevTools to force a boundary to suspend.
{
if (shouldSuspend(workInProgress)) {
workInProgress.flags |= DidCapture;
}
}
var showFallback = false;
var didSuspend = (workInProgress.flags & DidCapture) !== NoFlags;
if (didSuspend || shouldRemainOnFallback(current)) {
// Something in this boundary's subtree already suspended. Switch to
// rendering the fallback children.
showFallback = true;
workInProgress.flags &= ~DidCapture;
} // OK, the next part is confusing. We're about to reconcile the Suspense
// boundary's children. This involves some custom reconciliation logic. Two
// main reasons this is so complicated.
//
// First, Legacy Mode has different semantics for backwards compatibility. The
// primary tree will commit in an inconsistent state, so when we do the
// second pass to render the fallback, we do some exceedingly, uh, clever
// hacks to make that not totally break. Like transferring effects and
// deletions from hidden tree. In Concurrent Mode, it's much simpler,
// because we bailout on the primary tree completely and leave it in its old
// state, no effects. Same as what we do for Offscreen (except that
// Offscreen doesn't have the first render pass).
//
// Second is hydration. During hydration, the Suspense fiber has a slightly
// different layout, where the child points to a dehydrated fragment, which
// contains the DOM rendered by the server.
//
// Third, even if you set all that aside, Suspense is like error boundaries in
// that we first we try to render one tree, and if that fails, we render again
// and switch to a different tree. Like a try/catch block. So we have to track
// which branch we're currently rendering. Ideally we would model this using
// a stack.
if (current === null) {
// Initial mount
// Special path for hydration
// If we're currently hydrating, try to hydrate this boundary.
if (getIsHydrating()) {
// We must push the suspense handler context *before* attempting to
// hydrate, to avoid a mismatch in case it errors.
if (showFallback) {
pushPrimaryTreeSuspenseHandler(workInProgress);
} else {
pushFallbackTreeSuspenseHandler(workInProgress);
}
tryToClaimNextHydratableInstance(workInProgress); // This could've been a dehydrated suspense component.
var suspenseState = workInProgress.memoizedState;
if (suspenseState !== null) {
var dehydrated = suspenseState.dehydrated;
if (dehydrated !== null) {
return mountDehydratedSuspenseComponent(workInProgress, dehydrated);
}
} // If hydration didn't succeed, fall through to the normal Suspense path.
// To avoid a stack mismatch we need to pop the Suspense handler that we
// pushed above. This will become less awkward when move the hydration
// logic to its own fiber.
popSuspenseHandler(workInProgress);
}
var nextPrimaryChildren = nextProps.children;
var nextFallbackChildren = nextProps.fallback;
if (showFallback) {
pushFallbackTreeSuspenseHandler(workInProgress);
var fallbackFragment = mountSuspenseFallbackChildren(
workInProgress,
nextPrimaryChildren,
nextFallbackChildren,
renderLanes
);
var primaryChildFragment = workInProgress.child;
primaryChildFragment.memoizedState = mountSuspenseOffscreenState(
renderLanes
);
workInProgress.memoizedState = SUSPENDED_MARKER;
return fallbackFragment;
} else if (typeof nextProps.unstable_expectedLoadTime === "number") {
// This is a CPU-bound tree. Skip this tree and show a placeholder to
// unblock the surrounding content. Then immediately retry after the
// initial commit.
pushFallbackTreeSuspenseHandler(workInProgress);
var _fallbackFragment = mountSuspenseFallbackChildren(
workInProgress,
nextPrimaryChildren,
nextFallbackChildren,
renderLanes
);
var _primaryChildFragment = workInProgress.child;
_primaryChildFragment.memoizedState = mountSuspenseOffscreenState(
renderLanes
);
workInProgress.memoizedState = SUSPENDED_MARKER; // TODO: Transition Tracing is not yet implemented for CPU Suspense.
// Since nothing actually suspended, there will nothing to ping this to
// get it started back up to attempt the next item. While in terms of
// priority this work has the same priority as this current render, it's
// not part of the same transition once the transition has committed. If
// it's sync, we still want to yield so that it can be painted.
// Conceptually, this is really the same as pinging. We can use any
// RetryLane even if it's the one currently rendering since we're leaving
// it behind on this node.
workInProgress.lanes = SomeRetryLane;
return _fallbackFragment;
} else {
pushPrimaryTreeSuspenseHandler(workInProgress);
return mountSuspensePrimaryChildren(workInProgress, nextPrimaryChildren);
}
} else {
// This is an update.
// Special path for hydration
var prevState = current.memoizedState;
if (prevState !== null) {
var _dehydrated = prevState.dehydrated;
if (_dehydrated !== null) {
return updateDehydratedSuspenseComponent(
current,
workInProgress,
didSuspend,
nextProps,
_dehydrated,
prevState,
renderLanes
);
}
}
if (showFallback) {
pushFallbackTreeSuspenseHandler(workInProgress);
var _nextFallbackChildren = nextProps.fallback;
var _nextPrimaryChildren = nextProps.children;
var fallbackChildFragment = updateSuspenseFallbackChildren(
current,
workInProgress,
_nextPrimaryChildren,
_nextFallbackChildren,
renderLanes
);
var _primaryChildFragment2 = workInProgress.child;
var prevOffscreenState = current.child.memoizedState;
_primaryChildFragment2.memoizedState =
prevOffscreenState === null
? mountSuspenseOffscreenState(renderLanes)
: updateSuspenseOffscreenState(prevOffscreenState, renderLanes);
_primaryChildFragment2.childLanes = getRemainingWorkInPrimaryTree(
current,
renderLanes
);
workInProgress.memoizedState = SUSPENDED_MARKER;
return fallbackChildFragment;
} else {
pushPrimaryTreeSuspenseHandler(workInProgress);
var _nextPrimaryChildren2 = nextProps.children;
var _primaryChildFragment3 = updateSuspensePrimaryChildren(
current,
workInProgress,
_nextPrimaryChildren2,
renderLanes
);
workInProgress.memoizedState = null;
return _primaryChildFragment3;
}
}
}
function mountSuspensePrimaryChildren(
workInProgress,
primaryChildren,
renderLanes
) {
var mode = workInProgress.mode;
var primaryChildProps = {
mode: "visible",
children: primaryChildren
};
var primaryChildFragment = mountWorkInProgressOffscreenFiber(
primaryChildProps,
mode
);
primaryChildFragment.return = workInProgress;
workInProgress.child = primaryChildFragment;
return primaryChildFragment;
}
function mountSuspenseFallbackChildren(
workInProgress,
primaryChildren,
fallbackChildren,
renderLanes
) {
var mode = workInProgress.mode;
var progressedPrimaryFragment = workInProgress.child;
var primaryChildProps = {
mode: "hidden",
children: primaryChildren
};
var primaryChildFragment;
var fallbackChildFragment;
if (
(mode & ConcurrentMode) === NoMode &&
progressedPrimaryFragment !== null
) {
// In legacy mode, we commit the primary tree as if it successfully
// completed, even though it's in an inconsistent state.
primaryChildFragment = progressedPrimaryFragment;
primaryChildFragment.childLanes = NoLanes;
primaryChildFragment.pendingProps = primaryChildProps;
fallbackChildFragment = createFiberFromFragment(
fallbackChildren,
mode,
renderLanes,
null
);
} else {
primaryChildFragment = mountWorkInProgressOffscreenFiber(
primaryChildProps,
mode
);
fallbackChildFragment = createFiberFromFragment(
fallbackChildren,
mode,
renderLanes,
null
);
}
primaryChildFragment.return = workInProgress;
fallbackChildFragment.return = workInProgress;
primaryChildFragment.sibling = fallbackChildFragment;
workInProgress.child = primaryChildFragment;
return fallbackChildFragment;
}
function mountWorkInProgressOffscreenFiber(offscreenProps, mode, renderLanes) {
// The props argument to `createFiberFromOffscreen` is `any` typed, so we use
// this wrapper function to constrain it.
return createFiberFromOffscreen(offscreenProps, mode, NoLanes, null);
}
function updateWorkInProgressOffscreenFiber(current, offscreenProps) {
// The props argument to `createWorkInProgress` is `any` typed, so we use this
// wrapper function to constrain it.
return createWorkInProgress(current, offscreenProps);
}
function updateSuspensePrimaryChildren(
current,
workInProgress,
primaryChildren,
renderLanes
) {
var currentPrimaryChildFragment = current.child;
var currentFallbackChildFragment = currentPrimaryChildFragment.sibling;
var primaryChildFragment = updateWorkInProgressOffscreenFiber(
currentPrimaryChildFragment,
{
mode: "visible",
children: primaryChildren
}
);
if ((workInProgress.mode & ConcurrentMode) === NoMode) {
primaryChildFragment.lanes = renderLanes;
}
primaryChildFragment.return = workInProgress;
primaryChildFragment.sibling = null;
if (currentFallbackChildFragment !== null) {
// Delete the fallback child fragment
var deletions = workInProgress.deletions;
if (deletions === null) {
workInProgress.deletions = [currentFallbackChildFragment];
workInProgress.flags |= ChildDeletion;
} else {
deletions.push(currentFallbackChildFragment);
}
}
workInProgress.child = primaryChildFragment;
return primaryChildFragment;
}
function updateSuspenseFallbackChildren(
current,
workInProgress,
primaryChildren,
fallbackChildren,
renderLanes
) {
var mode = workInProgress.mode;
var currentPrimaryChildFragment = current.child;
var currentFallbackChildFragment = currentPrimaryChildFragment.sibling;
var primaryChildProps = {
mode: "hidden",
children: primaryChildren
};
var primaryChildFragment;
if (
// In legacy mode, we commit the primary tree as if it successfully
// completed, even though it's in an inconsistent state.
(mode & ConcurrentMode) === NoMode && // Make sure we're on the second pass, i.e. the primary child fragment was
// already cloned. In legacy mode, the only case where this isn't true is
// when DevTools forces us to display a fallback; we skip the first render
// pass entirely and go straight to rendering the fallback. (In Concurrent
// Mode, SuspenseList can also trigger this scenario, but this is a legacy-
// only codepath.)
workInProgress.child !== currentPrimaryChildFragment
) {
var progressedPrimaryFragment = workInProgress.child;
primaryChildFragment = progressedPrimaryFragment;
primaryChildFragment.childLanes = NoLanes;
primaryChildFragment.pendingProps = primaryChildProps;
// However, since we're going to remain on the fallback, we no longer want
// to delete it.
workInProgress.deletions = null;
} else {
primaryChildFragment = updateWorkInProgressOffscreenFiber(
currentPrimaryChildFragment,
primaryChildProps
); // Since we're reusing a current tree, we need to reuse the flags, too.
// (We don't do this in legacy mode, because in legacy mode we don't re-use
// the current tree; see previous branch.)
primaryChildFragment.subtreeFlags =
currentPrimaryChildFragment.subtreeFlags & StaticMask;
}
var fallbackChildFragment;
if (currentFallbackChildFragment !== null) {
fallbackChildFragment = createWorkInProgress(
currentFallbackChildFragment,
fallbackChildren
);
} else {
fallbackChildFragment = createFiberFromFragment(
fallbackChildren,
mode,
renderLanes,
null
); // Needs a placement effect because the parent (the Suspense boundary) already
// mounted but this is a new fiber.
fallbackChildFragment.flags |= Placement;
}
fallbackChildFragment.return = workInProgress;
primaryChildFragment.return = workInProgress;
primaryChildFragment.sibling = fallbackChildFragment;
workInProgress.child = primaryChildFragment;
return fallbackChildFragment;
}
function retrySuspenseComponentWithoutHydrating(
current,
workInProgress,
renderLanes,
recoverableError
) {
// Falling back to client rendering. Because this has performance
// implications, it's considered a recoverable error, even though the user
// likely won't observe anything wrong with the UI.
//
// The error is passed in as an argument to enforce that every caller provide
// a custom message, or explicitly opt out (currently the only path that opts
// out is legacy mode; every concurrent path provides an error).
if (recoverableError !== null) {
queueHydrationError(recoverableError);
} // This will add the old fiber to the deletion list
reconcileChildFibers(workInProgress, current.child, null, renderLanes); // We're now not suspended nor dehydrated.
var nextProps = workInProgress.pendingProps;
var primaryChildren = nextProps.children;
var primaryChildFragment = mountSuspensePrimaryChildren(
workInProgress,
primaryChildren
); // Needs a placement effect because the parent (the Suspense boundary) already
// mounted but this is a new fiber.
primaryChildFragment.flags |= Placement;
workInProgress.memoizedState = null;
return primaryChildFragment;
}
function mountSuspenseFallbackAfterRetryWithoutHydrating(
current,
workInProgress,
primaryChildren,
fallbackChildren,
renderLanes
) {
var fiberMode = workInProgress.mode;
var primaryChildProps = {
mode: "visible",
children: primaryChildren
};
var primaryChildFragment = mountWorkInProgressOffscreenFiber(
primaryChildProps,
fiberMode
);
var fallbackChildFragment = createFiberFromFragment(
fallbackChildren,
fiberMode,
renderLanes,
null
); // Needs a placement effect because the parent (the Suspense
// boundary) already mounted but this is a new fiber.
fallbackChildFragment.flags |= Placement;
primaryChildFragment.return = workInProgress;
fallbackChildFragment.return = workInProgress;
primaryChildFragment.sibling = fallbackChildFragment;
workInProgress.child = primaryChildFragment;
if ((workInProgress.mode & ConcurrentMode) !== NoMode) {
// We will have dropped the effect list which contains the
// deletion. We need to reconcile to delete the current child.
reconcileChildFibers(workInProgress, current.child, null, renderLanes);
}
return fallbackChildFragment;
}
function mountDehydratedSuspenseComponent(
workInProgress,
suspenseInstance,
renderLanes
) {
// During the first pass, we'll bail out and not drill into the children.
// Instead, we'll leave the content in place and try to hydrate it later.
if ((workInProgress.mode & ConcurrentMode) === NoMode) {
{
error(
"Cannot hydrate Suspense in legacy mode. Switch from " +
"ReactDOM.hydrate(element, container) to " +
"ReactDOMClient.hydrateRoot(container, <App />)" +
".render(element) or remove the Suspense components from " +
"the server rendered components."
);
}
workInProgress.lanes = laneToLanes(SyncLane);
} else if (isSuspenseInstanceFallback(suspenseInstance)) {
// This is a client-only boundary. Since we won't get any content from the server
// for this, we need to schedule that at a higher priority based on when it would
// have timed out. In theory we could render it in this pass but it would have the
// wrong priority associated with it and will prevent hydration of parent path.
// Instead, we'll leave work left on it to render it in a separate commit.
// TODO This time should be the time at which the server rendered response that is
// a parent to this boundary was displayed. However, since we currently don't have
// a protocol to transfer that time, we'll just estimate it by using the current
// time. This will mean that Suspense timeouts are slightly shifted to later than
// they should be.
// Schedule a normal pri update to render this content.
workInProgress.lanes = laneToLanes(DefaultHydrationLane);
} else {
// We'll continue hydrating the rest at offscreen priority since we'll already
// be showing the right content coming from the server, it is no rush.
workInProgress.lanes = laneToLanes(OffscreenLane);
}
return null;
}
function updateDehydratedSuspenseComponent(
current,
workInProgress,
didSuspend,
nextProps,
suspenseInstance,
suspenseState,
renderLanes
) {
if (!didSuspend) {
// This is the first render pass. Attempt to hydrate.
pushPrimaryTreeSuspenseHandler(workInProgress); // We should never be hydrating at this point because it is the first pass,
// but after we've already committed once.
warnIfHydrating();
if ((workInProgress.mode & ConcurrentMode) === NoMode) {
return retrySuspenseComponentWithoutHydrating(
current,
workInProgress,
renderLanes,
null
);
}
if (isSuspenseInstanceFallback(suspenseInstance)) {
// This boundary is in a permanent fallback state. In this case, we'll never
// get an update and we'll never be able to hydrate the final content. Let's just try the
// client side render instead.
var digest, message, stack;
{
var _getSuspenseInstanceF = getSuspenseInstanceFallbackErrorDetails(
suspenseInstance
);
digest = _getSuspenseInstanceF.digest;
message = _getSuspenseInstanceF.message;
stack = _getSuspenseInstanceF.stack;
}
var error;
if (message) {
// eslint-disable-next-line react-internal/prod-error-codes
error = new Error(message);
} else {
error = new Error(
"The server could not finish this Suspense boundary, likely " +
"due to an error during server rendering. Switched to " +
"client rendering."
);
}
error.digest = digest;
var capturedValue = createCapturedValue(error, digest, stack);
return retrySuspenseComponentWithoutHydrating(
current,
workInProgress,
renderLanes,
capturedValue
);
}
// any context has changed, we need to treat is as if the input might have changed.
var hasContextChanged = includesSomeLane(renderLanes, current.childLanes);
if (didReceiveUpdate || hasContextChanged) {
// This boundary has changed since the first render. This means that we are now unable to
// hydrate it. We might still be able to hydrate it using a higher priority lane.
var root = getWorkInProgressRoot();
if (root !== null) {
var attemptHydrationAtLane = getBumpedLaneForHydration(
root,
renderLanes
);
if (
attemptHydrationAtLane !== NoLane &&
attemptHydrationAtLane !== suspenseState.retryLane
) {
// Intentionally mutating since this render will get interrupted. This
// is one of the very rare times where we mutate the current tree
// during the render phase.
suspenseState.retryLane = attemptHydrationAtLane; // TODO: Ideally this would inherit the event time of the current render
var eventTime = NoTimestamp;
enqueueConcurrentRenderForLane(current, attemptHydrationAtLane);
scheduleUpdateOnFiber(
root,
current,
attemptHydrationAtLane,
eventTime
); // Throw a special object that signals to the work loop that it should
// interrupt the current render.
//
// Because we're inside a React-only execution stack, we don't
// strictly need to throw here — we could instead modify some internal
// work loop state. But using an exception means we don't need to
// check for this case on every iteration of the work loop. So doing
// it this way moves the check out of the fast path.
throw SelectiveHydrationException;
}
} // If we did not selectively hydrate, we'll continue rendering without
// hydrating. Mark this tree as suspended to prevent it from committing
// outside a transition.
//
// This path should only happen if the hydration lane already suspended.
// Currently, it also happens during sync updates because there is no
// hydration lane for sync updates.
// TODO: We should ideally have a sync hydration lane that we can apply to do
// a pass where we hydrate this subtree in place using the previous Context and then
// reapply the update afterwards.
renderDidSuspendDelayIfPossible();
return retrySuspenseComponentWithoutHydrating(
current,
workInProgress,
renderLanes,
null
);
} else if (isSuspenseInstancePending(suspenseInstance)) {
// This component is still pending more data from the server, so we can't hydrate its
// content. We treat it as if this component suspended itself. It might seem as if
// we could just try to render it client-side instead. However, this will perform a
// lot of unnecessary work and is unlikely to complete since it often will suspend
// on missing data anyway. Additionally, the server might be able to render more
// than we can on the client yet. In that case we'd end up with more fallback states
// on the client than if we just leave it alone. If the server times out or errors
// these should update this boundary to the permanent Fallback state instead.
// Mark it as having captured (i.e. suspended).
workInProgress.flags |= DidCapture; // Leave the child in place. I.e. the dehydrated fragment.
workInProgress.child = current.child; // Register a callback to retry this boundary once the server has sent the result.
var retry = retryDehydratedSuspenseBoundary.bind(null, current);
registerSuspenseInstanceRetry(suspenseInstance, retry);
return null;
} else {
// This is the first attempt.
reenterHydrationStateFromDehydratedSuspenseInstance(
workInProgress,
suspenseInstance,
suspenseState.treeContext
);
var primaryChildren = nextProps.children;
var primaryChildFragment = mountSuspensePrimaryChildren(
workInProgress,
primaryChildren
); // Mark the children as hydrating. This is a fast path to know whether this
// tree is part of a hydrating tree. This is used to determine if a child
// node has fully mounted yet, and for scheduling event replaying.
// Conceptually this is similar to Placement in that a new subtree is
// inserted into the React tree here. It just happens to not need DOM
// mutations because it already exists.
primaryChildFragment.flags |= Hydrating;
return primaryChildFragment;
}
} else {
// This is the second render pass. We already attempted to hydrated, but
// something either suspended or errored.
if (workInProgress.flags & ForceClientRender) {
// Something errored during hydration. Try again without hydrating.
pushPrimaryTreeSuspenseHandler(workInProgress);
workInProgress.flags &= ~ForceClientRender;
var _capturedValue = createCapturedValue(
new Error(
"There was an error while hydrating this Suspense boundary. " +
"Switched to client rendering."
)
);
return retrySuspenseComponentWithoutHydrating(
current,
workInProgress,
renderLanes,
_capturedValue
);
} else if (workInProgress.memoizedState !== null) {
// Something suspended and we should still be in dehydrated mode.
// Leave the existing child in place.
// Push to avoid a mismatch
pushFallbackTreeSuspenseHandler(workInProgress);
workInProgress.child = current.child; // The dehydrated completion pass expects this flag to be there
// but the normal suspense pass doesn't.
workInProgress.flags |= DidCapture;
return null;
} else {
// Suspended but we should no longer be in dehydrated mode.
// Therefore we now have to render the fallback.
pushFallbackTreeSuspenseHandler(workInProgress);
var nextPrimaryChildren = nextProps.children;
var nextFallbackChildren = nextProps.fallback;
var fallbackChildFragment = mountSuspenseFallbackAfterRetryWithoutHydrating(
current,
workInProgress,
nextPrimaryChildren,
nextFallbackChildren,
renderLanes
);
var _primaryChildFragment4 = workInProgress.child;
_primaryChildFragment4.memoizedState = mountSuspenseOffscreenState(
renderLanes
);
workInProgress.memoizedState = SUSPENDED_MARKER;
return fallbackChildFragment;
}
}
}
function scheduleSuspenseWorkOnFiber(fiber, renderLanes, propagationRoot) {
fiber.lanes = mergeLanes(fiber.lanes, renderLanes);
var alternate = fiber.alternate;
if (alternate !== null) {
alternate.lanes = mergeLanes(alternate.lanes, renderLanes);
}
scheduleContextWorkOnParentPath(fiber.return, renderLanes, propagationRoot);
}
function propagateSuspenseContextChange(
workInProgress,
firstChild,
renderLanes
) {
// Mark any Suspense boundaries with fallbacks as having work to do.
// If they were previously forced into fallbacks, they may now be able
// to unblock.
var node = firstChild;
while (node !== null) {
if (node.tag === SuspenseComponent) {
var state = node.memoizedState;
if (state !== null) {
scheduleSuspenseWorkOnFiber(node, renderLanes, workInProgress);
}
} else if (node.tag === SuspenseListComponent) {
// If the tail is hidden there might not be an Suspense boundaries
// to schedule work on. In this case we have to schedule it on the
// list itself.
// We don't have to traverse to the children of the list since
// the list will propagate the change when it rerenders.
scheduleSuspenseWorkOnFiber(node, renderLanes, workInProgress);
} else if (node.child !== null) {
node.child.return = node;
node = node.child;
continue;
}
if (node === workInProgress) {
return;
} // $FlowFixMe[incompatible-use] found when upgrading Flow
while (node.sibling === null) {
// $FlowFixMe[incompatible-use] found when upgrading Flow
if (node.return === null || node.return === workInProgress) {
return;
}
node = node.return;
} // $FlowFixMe[incompatible-use] found when upgrading Flow
node.sibling.return = node.return;
node = node.sibling;
}
}
function findLastContentRow(firstChild) {
// This is going to find the last row among these children that is already
// showing content on the screen, as opposed to being in fallback state or
// new. If a row has multiple Suspense boundaries, any of them being in the
// fallback state, counts as the whole row being in a fallback state.
// Note that the "rows" will be workInProgress, but any nested children
// will still be current since we haven't rendered them yet. The mounted
// order may not be the same as the new order. We use the new order.
var row = firstChild;
var lastContentRow = null;
while (row !== null) {
var currentRow = row.alternate; // New rows can't be content rows.
if (currentRow !== null && findFirstSuspended(currentRow) === null) {
lastContentRow = row;
}
row = row.sibling;
}
return lastContentRow;
}
function validateRevealOrder(revealOrder) {
{
if (
revealOrder !== undefined &&
revealOrder !== "forwards" &&
revealOrder !== "backwards" &&
revealOrder !== "together" &&
!didWarnAboutRevealOrder[revealOrder]
) {
didWarnAboutRevealOrder[revealOrder] = true;
if (typeof revealOrder === "string") {
switch (revealOrder.toLowerCase()) {
case "together":
case "forwards":
case "backwards": {
error(
'"%s" is not a valid value for revealOrder on <SuspenseList />. ' +
'Use lowercase "%s" instead.',
revealOrder,
revealOrder.toLowerCase()
);
break;
}
case "forward":
case "backward": {
error(
'"%s" is not a valid value for revealOrder on <SuspenseList />. ' +
'React uses the -s suffix in the spelling. Use "%ss" instead.',
revealOrder,
revealOrder.toLowerCase()
);
break;
}
default:
error(
'"%s" is not a supported revealOrder on <SuspenseList />. ' +
'Did you mean "together", "forwards" or "backwards"?',
revealOrder
);
break;
}
} else {
error(
"%s is not a supported value for revealOrder on <SuspenseList />. " +
'Did you mean "together", "forwards" or "backwards"?',
revealOrder
);
}
}
}
}
function validateTailOptions(tailMode, revealOrder) {
{
if (tailMode !== undefined && !didWarnAboutTailOptions[tailMode]) {
if (tailMode !== "collapsed" && tailMode !== "hidden") {
didWarnAboutTailOptions[tailMode] = true;
error(
'"%s" is not a supported value for tail on <SuspenseList />. ' +
'Did you mean "collapsed" or "hidden"?',
tailMode
);
} else if (revealOrder !== "forwards" && revealOrder !== "backwards") {
didWarnAboutTailOptions[tailMode] = true;
error(
'<SuspenseList tail="%s" /> is only valid if revealOrder is ' +
'"forwards" or "backwards". ' +
'Did you mean to specify revealOrder="forwards"?',
tailMode
);
}
}
}
}
function validateSuspenseListNestedChild(childSlot, index) {
{
var isAnArray = isArray(childSlot);
var isIterable =
!isAnArray && typeof getIteratorFn(childSlot) === "function";
if (isAnArray || isIterable) {
var type = isAnArray ? "array" : "iterable";
error(
"A nested %s was passed to row #%s in <SuspenseList />. Wrap it in " +
"an additional SuspenseList to configure its revealOrder: " +
"<SuspenseList revealOrder=...> ... " +
"<SuspenseList revealOrder=...>{%s}</SuspenseList> ... " +
"</SuspenseList>",
type,
index,
type
);
return false;
}
}
return true;
}
function validateSuspenseListChildren(children, revealOrder) {
{
if (
(revealOrder === "forwards" || revealOrder === "backwards") &&
children !== undefined &&
children !== null &&
children !== false
) {
if (isArray(children)) {
for (var i = 0; i < children.length; i++) {
if (!validateSuspenseListNestedChild(children[i], i)) {
return;
}
}
} else {
var iteratorFn = getIteratorFn(children);
if (typeof iteratorFn === "function") {
var childrenIterator = iteratorFn.call(children);
if (childrenIterator) {
var step = childrenIterator.next();
var _i = 0;
for (; !step.done; step = childrenIterator.next()) {
if (!validateSuspenseListNestedChild(step.value, _i)) {
return;
}
_i++;
}
}
} else {
error(
'A single row was passed to a <SuspenseList revealOrder="%s" />. ' +
"This is not useful since it needs multiple rows. " +
"Did you mean to pass multiple children or an array?",
revealOrder
);
}
}
}
}
}
function initSuspenseListRenderState(
workInProgress,
isBackwards,
tail,
lastContentRow,
tailMode
) {
var renderState = workInProgress.memoizedState;
if (renderState === null) {
workInProgress.memoizedState = {
isBackwards: isBackwards,
rendering: null,
renderingStartTime: 0,
last: lastContentRow,
tail: tail,
tailMode: tailMode
};
} else {
// We can reuse the existing object from previous renders.
renderState.isBackwards = isBackwards;
renderState.rendering = null;
renderState.renderingStartTime = 0;
renderState.last = lastContentRow;
renderState.tail = tail;
renderState.tailMode = tailMode;
}
} // This can end up rendering this component multiple passes.
// The first pass splits the children fibers into two sets. A head and tail.
// We first render the head. If anything is in fallback state, we do another
// pass through beginWork to rerender all children (including the tail) with
// the force suspend context. If the first render didn't have anything in
// in fallback state. Then we render each row in the tail one-by-one.
// That happens in the completeWork phase without going back to beginWork.
function updateSuspenseListComponent(current, workInProgress, renderLanes) {
var nextProps = workInProgress.pendingProps;
var revealOrder = nextProps.revealOrder;
var tailMode = nextProps.tail;
var newChildren = nextProps.children;
validateRevealOrder(revealOrder);
validateTailOptions(tailMode, revealOrder);
validateSuspenseListChildren(newChildren, revealOrder);
reconcileChildren(current, workInProgress, newChildren, renderLanes);
var suspenseContext = suspenseStackCursor.current;
var shouldForceFallback = hasSuspenseListContext(
suspenseContext,
ForceSuspenseFallback
);
if (shouldForceFallback) {
suspenseContext = setShallowSuspenseListContext(
suspenseContext,
ForceSuspenseFallback
);
workInProgress.flags |= DidCapture;
} else {
var didSuspendBefore =
current !== null && (current.flags & DidCapture) !== NoFlags;
if (didSuspendBefore) {
// If we previously forced a fallback, we need to schedule work
// on any nested boundaries to let them know to try to render
// again. This is the same as context updating.
propagateSuspenseContextChange(
workInProgress,
workInProgress.child,
renderLanes
);
}
suspenseContext = setDefaultShallowSuspenseListContext(suspenseContext);
}
pushSuspenseListContext(workInProgress, suspenseContext);
if ((workInProgress.mode & ConcurrentMode) === NoMode) {
// In legacy mode, SuspenseList doesn't work so we just
// use make it a noop by treating it as the default revealOrder.
workInProgress.memoizedState = null;
} else {
switch (revealOrder) {
case "forwards": {
var lastContentRow = findLastContentRow(workInProgress.child);
var tail;
if (lastContentRow === null) {
// The whole list is part of the tail.
// TODO: We could fast path by just rendering the tail now.
tail = workInProgress.child;
workInProgress.child = null;
} else {
// Disconnect the tail rows after the content row.
// We're going to render them separately later.
tail = lastContentRow.sibling;
lastContentRow.sibling = null;
}
initSuspenseListRenderState(
workInProgress,
false, // isBackwards
tail,
lastContentRow,
tailMode
);
break;
}
case "backwards": {
// We're going to find the first row that has existing content.
// At the same time we're going to reverse the list of everything
// we pass in the meantime. That's going to be our tail in reverse
// order.
var _tail = null;
var row = workInProgress.child;
workInProgress.child = null;
while (row !== null) {
var currentRow = row.alternate; // New rows can't be content rows.
if (currentRow !== null && findFirstSuspended(currentRow) === null) {
// This is the beginning of the main content.
workInProgress.child = row;
break;
}
var nextRow = row.sibling;
row.sibling = _tail;
_tail = row;
row = nextRow;
} // TODO: If workInProgress.child is null, we can continue on the tail immediately.
initSuspenseListRenderState(
workInProgress,
true, // isBackwards
_tail,
null, // last
tailMode
);
break;
}
case "together": {
initSuspenseListRenderState(
workInProgress,
false, // isBackwards
null, // tail
null, // last
undefined
);
break;
}
default: {
// The default reveal order is the same as not having
// a boundary.
workInProgress.memoizedState = null;
}
}
}
return workInProgress.child;
}
function updatePortalComponent(current, workInProgress, renderLanes) {
pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo);
var nextChildren = workInProgress.pendingProps;
if (current === null) {
// Portals are special because we don't append the children during mount
// but at commit. Therefore we need to track insertions which the normal
// flow doesn't do during mount. This doesn't happen at the root because
// the root always starts with a "current" with a null child.
// TODO: Consider unifying this with how the root works.
workInProgress.child = reconcileChildFibers(
workInProgress,
null,
nextChildren,
renderLanes
);
} else {
reconcileChildren(current, workInProgress, nextChildren, renderLanes);
}
return workInProgress.child;
}
var hasWarnedAboutUsingNoValuePropOnContextProvider = false;
function updateContextProvider(current, workInProgress, renderLanes) {
var providerType = workInProgress.type;
var context = providerType._context;
var newProps = workInProgress.pendingProps;
var oldProps = workInProgress.memoizedProps;
var newValue = newProps.value;
{
if (!("value" in newProps)) {
if (!hasWarnedAboutUsingNoValuePropOnContextProvider) {
hasWarnedAboutUsingNoValuePropOnContextProvider = true;
error(
"The `value` prop is required for the `<Context.Provider>`. Did you misspell it or forget to pass it?"
);
}
}
var providerPropTypes = workInProgress.type.propTypes;
if (providerPropTypes) {
checkPropTypes(providerPropTypes, newProps, "prop", "Context.Provider");
}
}
pushProvider(workInProgress, context, newValue);
{
if (oldProps !== null) {
var oldValue = oldProps.value;
if (objectIs(oldValue, newValue)) {
// No change. Bailout early if children are the same.
if (oldProps.children === newProps.children && !hasContextChanged()) {
return bailoutOnAlreadyFinishedWork(
current,
workInProgress,
renderLanes
);
}
} else {
// The context value changed. Search for matching consumers and schedule
// them to update.
propagateContextChange(workInProgress, context, renderLanes);
}
}
}
var newChildren = newProps.children;
reconcileChildren(current, workInProgress, newChildren, renderLanes);
return workInProgress.child;
}
var hasWarnedAboutUsingContextAsConsumer = false;
function updateContextConsumer(current, workInProgress, renderLanes) {
var context = workInProgress.type; // The logic below for Context differs depending on PROD or DEV mode. In
// DEV mode, we create a separate object for Context.Consumer that acts
// like a proxy to Context. This proxy object adds unnecessary code in PROD
// so we use the old behaviour (Context.Consumer references Context) to
// reduce size and overhead. The separate object references context via
// a property called "_context", which also gives us the ability to check
// in DEV mode if this property exists or not and warn if it does not.
{
if (context._context === undefined) {
// This may be because it's a Context (rather than a Consumer).
// Or it may be because it's older React where they're the same thing.
// We only want to warn if we're sure it's a new React.
if (context !== context.Consumer) {
if (!hasWarnedAboutUsingContextAsConsumer) {
hasWarnedAboutUsingContextAsConsumer = true;
error(
"Rendering <Context> directly is not supported and will be removed in " +
"a future major release. Did you mean to render <Context.Consumer> instead?"
);
}
}
} else {
context = context._context;
}
}
var newProps = workInProgress.pendingProps;
var render = newProps.children;
{
if (typeof render !== "function") {
error(
"A context consumer was rendered with multiple children, or a child " +
"that isn't a function. A context consumer expects a single child " +
"that is a function. If you did pass a function, make sure there " +
"is no trailing or leading whitespace around it."
);
}
}
prepareToReadContext(workInProgress, renderLanes);
var newValue = readContext(context);
var newChildren;
{
ReactCurrentOwner$1.current = workInProgress;
setIsRendering(true);
newChildren = render(newValue);
setIsRendering(false);
}
workInProgress.flags |= PerformedWork;
reconcileChildren(current, workInProgress, newChildren, renderLanes);
return workInProgress.child;
}
function updateScopeComponent(current, workInProgress, renderLanes) {
var nextProps = workInProgress.pendingProps;
var nextChildren = nextProps.children;
reconcileChildren(current, workInProgress, nextChildren, renderLanes);
return workInProgress.child;
}
function markWorkInProgressReceivedUpdate() {
didReceiveUpdate = true;
}
function resetSuspendedCurrentOnMountInLegacyMode(current, workInProgress) {
if ((workInProgress.mode & ConcurrentMode) === NoMode) {
if (current !== null) {
// A lazy component only mounts if it suspended inside a non-
// concurrent tree, in an inconsistent state. We want to treat it like
// a new mount, even though an empty version of it already committed.
// Disconnect the alternate pointers.
current.alternate = null;
workInProgress.alternate = null; // Since this is conceptually a new fiber, schedule a Placement effect
workInProgress.flags |= Placement;
}
}
}
function bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes) {
if (current !== null) {
// Reuse previous dependencies
workInProgress.dependencies = current.dependencies;
}
markSkippedUpdateLanes(workInProgress.lanes); // Check if the children have any pending work.
if (!includesSomeLane(renderLanes, workInProgress.childLanes)) {
// The children don't have any work either. We can skip them.
// TODO: Once we add back resuming, we should check if the children are
// a work-in-progress set. If so, we need to transfer their effects.
{
return null;
}
} // This fiber doesn't have work, but its subtree does. Clone the child
// fibers and continue.
cloneChildFibers(current, workInProgress);
return workInProgress.child;
}
function remountFiber(current, oldWorkInProgress, newWorkInProgress) {
{
var returnFiber = oldWorkInProgress.return;
if (returnFiber === null) {
// eslint-disable-next-line react-internal/prod-error-codes
throw new Error("Cannot swap the root fiber.");
} // Disconnect from the old current.
// It will get deleted.
current.alternate = null;
oldWorkInProgress.alternate = null; // Connect to the new tree.
newWorkInProgress.index = oldWorkInProgress.index;
newWorkInProgress.sibling = oldWorkInProgress.sibling;
newWorkInProgress.return = oldWorkInProgress.return;
newWorkInProgress.ref = oldWorkInProgress.ref; // Replace the child/sibling pointers above it.
if (oldWorkInProgress === returnFiber.child) {
returnFiber.child = newWorkInProgress;
} else {
var prevSibling = returnFiber.child;
if (prevSibling === null) {
// eslint-disable-next-line react-internal/prod-error-codes
throw new Error("Expected parent to have a child.");
} // $FlowFixMe[incompatible-use] found when upgrading Flow
while (prevSibling.sibling !== oldWorkInProgress) {
// $FlowFixMe[incompatible-use] found when upgrading Flow
prevSibling = prevSibling.sibling;
if (prevSibling === null) {
// eslint-disable-next-line react-internal/prod-error-codes
throw new Error("Expected to find the previous sibling.");
}
} // $FlowFixMe[incompatible-use] found when upgrading Flow
prevSibling.sibling = newWorkInProgress;
} // Delete the old fiber and place the new one.
// Since the old fiber is disconnected, we have to schedule it manually.
var deletions = returnFiber.deletions;
if (deletions === null) {
returnFiber.deletions = [current];
returnFiber.flags |= ChildDeletion;
} else {
deletions.push(current);
}
newWorkInProgress.flags |= Placement; // Restart work from the new fiber.
return newWorkInProgress;
}
}
function checkScheduledUpdateOrContext(current, renderLanes) {
// Before performing an early bailout, we must check if there are pending
// updates or context.
var updateLanes = current.lanes;
if (includesSomeLane(updateLanes, renderLanes)) {
return true;
} // No pending update, but because context is propagated lazily, we need
return false;
}
function attemptEarlyBailoutIfNoScheduledUpdate(
current,
workInProgress,
renderLanes
) {
// This fiber does not have any pending work. Bailout without entering
// the begin phase. There's still some bookkeeping we that needs to be done
// in this optimized path, mostly pushing stuff onto the stack.
switch (workInProgress.tag) {
case HostRoot:
pushHostRootContext(workInProgress);
var root = workInProgress.stateNode;
{
var cache = current.memoizedState.cache;
pushCacheProvider(workInProgress, cache);
}
resetHydrationState();
break;
case HostResource:
case HostSingleton:
case HostComponent:
pushHostContext(workInProgress);
break;
case ClassComponent: {
var Component = workInProgress.type;
if (isContextProvider(Component)) {
pushContextProvider(workInProgress);
}
break;
}
case HostPortal:
pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo);
break;
case ContextProvider: {
var newValue = workInProgress.memoizedProps.value;
var context = workInProgress.type._context;
pushProvider(workInProgress, context, newValue);
break;
}
case Profiler:
break;
case SuspenseComponent: {
var state = workInProgress.memoizedState;
if (state !== null) {
if (state.dehydrated !== null) {
// We're not going to render the children, so this is just to maintain
// push/pop symmetry
pushPrimaryTreeSuspenseHandler(workInProgress); // We know that this component will suspend again because if it has
// been unsuspended it has committed as a resolved Suspense component.
// If it needs to be retried, it should have work scheduled on it.
workInProgress.flags |= DidCapture; // We should never render the children of a dehydrated boundary until we
// upgrade it. We return null instead of bailoutOnAlreadyFinishedWork.
return null;
} // If this boundary is currently timed out, we need to decide
// whether to retry the primary children, or to skip over it and
// go straight to the fallback. Check the priority of the primary
// child fragment.
var primaryChildFragment = workInProgress.child;
var primaryChildLanes = primaryChildFragment.childLanes;
if (includesSomeLane(renderLanes, primaryChildLanes)) {
// The primary children have pending work. Use the normal path
// to attempt to render the primary children again.
return updateSuspenseComponent(current, workInProgress, renderLanes);
} else {
// The primary child fragment does not have pending work marked
// on it
pushPrimaryTreeSuspenseHandler(workInProgress); // The primary children do not have pending work with sufficient
// priority. Bailout.
var child = bailoutOnAlreadyFinishedWork(
current,
workInProgress,
renderLanes
);
if (child !== null) {
// The fallback children have pending work. Skip over the
// primary children and work on the fallback.
return child.sibling;
} else {
// Note: We can return `null` here because we already checked
// whether there were nested context consumers, via the call to
// `bailoutOnAlreadyFinishedWork` above.
return null;
}
}
} else {
pushPrimaryTreeSuspenseHandler(workInProgress);
}
break;
}
case SuspenseListComponent: {
var didSuspendBefore = (current.flags & DidCapture) !== NoFlags;
var _hasChildWork = includesSomeLane(
renderLanes,
workInProgress.childLanes
);
if (didSuspendBefore) {
if (_hasChildWork) {
// If something was in fallback state last time, and we have all the
// same children then we're still in progressive loading state.
// Something might get unblocked by state updates or retries in the
// tree which will affect the tail. So we need to use the normal
// path to compute the correct tail.
return updateSuspenseListComponent(
current,
workInProgress,
renderLanes
);
} // If none of the children had any work, that means that none of
// them got retried so they'll still be blocked in the same way
// as before. We can fast bail out.
workInProgress.flags |= DidCapture;
} // If nothing suspended before and we're rendering the same children,
// then the tail doesn't matter. Anything new that suspends will work
// in the "together" mode, so we can continue from the state we had.
var renderState = workInProgress.memoizedState;
if (renderState !== null) {
// Reset to the "together" mode in case we've started a different
// update in the past but didn't complete it.
renderState.rendering = null;
renderState.tail = null;
renderState.lastEffect = null;
}
pushSuspenseListContext(workInProgress, suspenseStackCursor.current);
if (_hasChildWork) {
break;
} else {
// If none of the children had any work, that means that none of
// them got retried so they'll still be blocked in the same way
// as before. We can fast bail out.
return null;
}
}
case OffscreenComponent:
case LegacyHiddenComponent: {
// Need to check if the tree still needs to be deferred. This is
// almost identical to the logic used in the normal update path,
// so we'll just enter that. The only difference is we'll bail out
// at the next level instead of this one, because the child props
// have not changed. Which is fine.
// TODO: Probably should refactor `beginWork` to split the bailout
// path from the normal path. I'm tempted to do a labeled break here
// but I won't :)
workInProgress.lanes = NoLanes;
return updateOffscreenComponent(current, workInProgress, renderLanes);
}
case CacheComponent: {
{
var _cache = current.memoizedState.cache;
pushCacheProvider(workInProgress, _cache);
}
break;
}
}
return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
}
function beginWork(current, workInProgress, renderLanes) {
{
if (workInProgress._debugNeedsRemount && current !== null) {
// This will restart the begin phase with a new fiber.
return remountFiber(
current,
workInProgress,
createFiberFromTypeAndProps(
workInProgress.type,
workInProgress.key,
workInProgress.pendingProps,
workInProgress._debugOwner || null,
workInProgress.mode,
workInProgress.lanes
)
);
}
}
if (current !== null) {
var oldProps = current.memoizedProps;
var newProps = workInProgress.pendingProps;
if (
oldProps !== newProps ||
hasContextChanged() || // Force a re-render if the implementation changed due to hot reload:
workInProgress.type !== current.type
) {
// If props or context changed, mark the fiber as having performed work.
// This may be unset if the props are determined to be equal later (memo).
didReceiveUpdate = true;
} else {
// Neither props nor legacy context changes. Check if there's a pending
// update or context change.
var hasScheduledUpdateOrContext = checkScheduledUpdateOrContext(
current,
renderLanes
);
if (
!hasScheduledUpdateOrContext && // If this is the second pass of an error or suspense boundary, there
// may not be work scheduled on `current`, so we check for this flag.
(workInProgress.flags & DidCapture) === NoFlags
) {
// No pending updates or context. Bail out now.
didReceiveUpdate = false;
return attemptEarlyBailoutIfNoScheduledUpdate(
current,
workInProgress,
renderLanes
);
}
if ((current.flags & ForceUpdateForLegacySuspense) !== NoFlags) {
// This is a special case that only exists for legacy mode.
// See https://github.com/facebook/react/pull/19216.
didReceiveUpdate = true;
} else {
// An update was scheduled on this fiber, but there are no new props
// nor legacy context. Set this to false. If an update queue or context
// consumer produces a changed value, it will set this to true. Otherwise,
// the component will assume the children have not changed and bail out.
didReceiveUpdate = false;
}
}
} else {
didReceiveUpdate = false;
if (getIsHydrating() && isForkedChild(workInProgress)) {
// Check if this child belongs to a list of muliple children in
// its parent.
//
// In a true multi-threaded implementation, we would render children on
// parallel threads. This would represent the beginning of a new render
// thread for this subtree.
//
// We only use this for id generation during hydration, which is why the
// logic is located in this special branch.
var slotIndex = workInProgress.index;
var numberOfForks = getForksAtLevel();
pushTreeId(workInProgress, numberOfForks, slotIndex);
}
} // Before entering the begin phase, clear pending update priority.
// TODO: This assumes that we're about to evaluate the component and process
// the update queue. However, there's an exception: SimpleMemoComponent
// sometimes bails out later in the begin phase. This indicates that we should
// move this assignment out of the common path and into each branch.
workInProgress.lanes = NoLanes;
switch (workInProgress.tag) {
case IndeterminateComponent: {
return mountIndeterminateComponent(
current,
workInProgress,
workInProgress.type,
renderLanes
);
}
case LazyComponent: {
var elementType = workInProgress.elementType;
return mountLazyComponent(
current,
workInProgress,
elementType,
renderLanes
);
}
case FunctionComponent: {
var Component = workInProgress.type;
var unresolvedProps = workInProgress.pendingProps;
var resolvedProps =
workInProgress.elementType === Component
? unresolvedProps
: resolveDefaultProps(Component, unresolvedProps);
return updateFunctionComponent(
current,
workInProgress,
Component,
resolvedProps,
renderLanes
);
}
case ClassComponent: {
var _Component = workInProgress.type;
var _unresolvedProps = workInProgress.pendingProps;
var _resolvedProps =
workInProgress.elementType === _Component
? _unresolvedProps
: resolveDefaultProps(_Component, _unresolvedProps);
return updateClassComponent(
current,
workInProgress,
_Component,
_resolvedProps,
renderLanes
);
}
case HostRoot:
return updateHostRoot(current, workInProgress, renderLanes);
case HostResource: {
return updateHostResource(current, workInProgress);
}
// eslint-disable-next-line no-fallthrough
case HostSingleton: {
return updateHostSingleton(current, workInProgress, renderLanes);
}
// eslint-disable-next-line no-fallthrough
case HostComponent:
return updateHostComponent(current, workInProgress, renderLanes);
case HostText:
return updateHostText(current, workInProgress);
case SuspenseComponent:
return updateSuspenseComponent(current, workInProgress, renderLanes);
case HostPortal:
return updatePortalComponent(current, workInProgress, renderLanes);
case ForwardRef: {
var type = workInProgress.type;
var _unresolvedProps2 = workInProgress.pendingProps;
var _resolvedProps2 =
workInProgress.elementType === type
? _unresolvedProps2
: resolveDefaultProps(type, _unresolvedProps2);
return updateForwardRef(
current,
workInProgress,
type,
_resolvedProps2,
renderLanes
);
}
case Fragment:
return updateFragment(current, workInProgress, renderLanes);
case Mode:
return updateMode(current, workInProgress, renderLanes);
case Profiler:
return updateProfiler(current, workInProgress, renderLanes);
case ContextProvider:
return updateContextProvider(current, workInProgress, renderLanes);
case ContextConsumer:
return updateContextConsumer(current, workInProgress, renderLanes);
case MemoComponent: {
var _type2 = workInProgress.type;
var _unresolvedProps3 = workInProgress.pendingProps; // Resolve outer props first, then resolve inner props.
var _resolvedProps3 = resolveDefaultProps(_type2, _unresolvedProps3);
{
if (workInProgress.type !== workInProgress.elementType) {
var outerPropTypes = _type2.propTypes;
if (outerPropTypes) {
checkPropTypes(
outerPropTypes,
_resolvedProps3, // Resolved for outer only
"prop",
getComponentNameFromType(_type2)
);
}
}
}
_resolvedProps3 = resolveDefaultProps(_type2.type, _resolvedProps3);
return updateMemoComponent(
current,
workInProgress,
_type2,
_resolvedProps3,
renderLanes
);
}
case SimpleMemoComponent: {
return updateSimpleMemoComponent(
current,
workInProgress,
workInProgress.type,
workInProgress.pendingProps,
renderLanes
);
}
case IncompleteClassComponent: {
var _Component2 = workInProgress.type;
var _unresolvedProps4 = workInProgress.pendingProps;
var _resolvedProps4 =
workInProgress.elementType === _Component2
? _unresolvedProps4
: resolveDefaultProps(_Component2, _unresolvedProps4);
return mountIncompleteClassComponent(
current,
workInProgress,
_Component2,
_resolvedProps4,
renderLanes
);
}
case SuspenseListComponent: {
return updateSuspenseListComponent(current, workInProgress, renderLanes);
}
case ScopeComponent: {
{
return updateScopeComponent(current, workInProgress, renderLanes);
}
}
case OffscreenComponent: {
return updateOffscreenComponent(current, workInProgress, renderLanes);
}
case LegacyHiddenComponent: {
break;
}
case CacheComponent: {
{
return updateCacheComponent(current, workInProgress, renderLanes);
}
}
}
throw new Error(
"Unknown unit of work tag (" +
workInProgress.tag +
"). This error is likely caused by a bug in " +
"React. Please file an issue."
);
}
var valueCursor = createCursor(null);
var rendererCursorDEV;
{
rendererCursorDEV = createCursor(null);
}
var rendererSigil$1;
{
// Use this to detect multiple renderers using the same context
rendererSigil$1 = {};
}
var currentlyRenderingFiber$1 = null;
var lastContextDependency = null;
var lastFullyObservedContext = null;
var isDisallowedContextReadInDEV = false;
function resetContextDependencies() {
// This is called right before React yields execution, to ensure `readContext`
// cannot be called outside the render phase.
currentlyRenderingFiber$1 = null;
lastContextDependency = null;
lastFullyObservedContext = null;
{
isDisallowedContextReadInDEV = false;
}
}
function enterDisallowedContextReadInDEV() {
{
isDisallowedContextReadInDEV = true;
}
}
function exitDisallowedContextReadInDEV() {
{
isDisallowedContextReadInDEV = false;
}
}
function pushProvider(providerFiber, context, nextValue) {
{
push(valueCursor, context._currentValue, providerFiber);
context._currentValue = nextValue;
{
push(rendererCursorDEV, context._currentRenderer, providerFiber);
if (
context._currentRenderer !== undefined &&
context._currentRenderer !== null &&
context._currentRenderer !== rendererSigil$1
) {
error(
"Detected multiple renderers concurrently rendering the " +
"same context provider. This is currently unsupported."
);
}
context._currentRenderer = rendererSigil$1;
}
}
}
function popProvider(context, providerFiber) {
var currentValue = valueCursor.current;
{
if (currentValue === REACT_SERVER_CONTEXT_DEFAULT_VALUE_NOT_LOADED) {
context._currentValue = context._defaultValue;
} else {
context._currentValue = currentValue;
}
{
var currentRenderer = rendererCursorDEV.current;
pop(rendererCursorDEV, providerFiber);
context._currentRenderer = currentRenderer;
}
}
pop(valueCursor, providerFiber);
}
function scheduleContextWorkOnParentPath(parent, renderLanes, propagationRoot) {
// Update the child lanes of all the ancestors, including the alternates.
var node = parent;
while (node !== null) {
var alternate = node.alternate;
if (!isSubsetOfLanes(node.childLanes, renderLanes)) {
node.childLanes = mergeLanes(node.childLanes, renderLanes);
if (alternate !== null) {
alternate.childLanes = mergeLanes(alternate.childLanes, renderLanes);
}
} else if (
alternate !== null &&
!isSubsetOfLanes(alternate.childLanes, renderLanes)
) {
alternate.childLanes = mergeLanes(alternate.childLanes, renderLanes);
}
if (node === propagationRoot) {
break;
}
node = node.return;
}
{
if (node !== propagationRoot) {
error(
"Expected to find the propagation root when scheduling context work. " +
"This error is likely caused by a bug in React. Please file an issue."
);
}
}
}
function propagateContextChange(workInProgress, context, renderLanes) {
{
propagateContextChange_eager(workInProgress, context, renderLanes);
}
}
function propagateContextChange_eager(workInProgress, context, renderLanes) {
var fiber = workInProgress.child;
if (fiber !== null) {
// Set the return pointer of the child to the work-in-progress fiber.
fiber.return = workInProgress;
}
while (fiber !== null) {
var nextFiber = void 0; // Visit this fiber.
var list = fiber.dependencies;
if (list !== null) {
nextFiber = fiber.child;
var dependency = list.firstContext;
while (dependency !== null) {
// Check if the context matches.
if (dependency.context === context) {
// Match! Schedule an update on this fiber.
if (fiber.tag === ClassComponent) {
// Schedule a force update on the work-in-progress.
var lane = pickArbitraryLane(renderLanes);
var update = createUpdate(NoTimestamp, lane);
update.tag = ForceUpdate; // TODO: Because we don't have a work-in-progress, this will add the
// update to the current fiber, too, which means it will persist even if
// this render is thrown away. Since it's a race condition, not sure it's
// worth fixing.
// Inlined `enqueueUpdate` to remove interleaved update check
var updateQueue = fiber.updateQueue;
if (updateQueue === null);
else {
var sharedQueue = updateQueue.shared;
var pending = sharedQueue.pending;
if (pending === null) {
// This is the first update. Create a circular list.
update.next = update;
} else {
update.next = pending.next;
pending.next = update;
}
sharedQueue.pending = update;
}
}
fiber.lanes = mergeLanes(fiber.lanes, renderLanes);
var alternate = fiber.alternate;
if (alternate !== null) {
alternate.lanes = mergeLanes(alternate.lanes, renderLanes);
}
scheduleContextWorkOnParentPath(
fiber.return,
renderLanes,
workInProgress
); // Mark the updated lanes on the list, too.
list.lanes = mergeLanes(list.lanes, renderLanes); // Since we already found a match, we can stop traversing the
// dependency list.
break;
}
dependency = dependency.next;
}
} else if (fiber.tag === ContextProvider) {
// Don't scan deeper if this is a matching provider
nextFiber = fiber.type === workInProgress.type ? null : fiber.child;
} else if (fiber.tag === DehydratedFragment) {
// If a dehydrated suspense boundary is in this subtree, we don't know
// if it will have any context consumers in it. The best we can do is
// mark it as having updates.
var parentSuspense = fiber.return;
if (parentSuspense === null) {
throw new Error(
"We just came from a parent so we must have had a parent. This is a bug in React."
);
}
parentSuspense.lanes = mergeLanes(parentSuspense.lanes, renderLanes);
var _alternate = parentSuspense.alternate;
if (_alternate !== null) {
_alternate.lanes = mergeLanes(_alternate.lanes, renderLanes);
} // This is intentionally passing this fiber as the parent
// because we want to schedule this fiber as having work
// on its children. We'll use the childLanes on
// this fiber to indicate that a context has changed.
scheduleContextWorkOnParentPath(
parentSuspense,
renderLanes,
workInProgress
);
nextFiber = fiber.sibling;
} else {
// Traverse down.
nextFiber = fiber.child;
}
if (nextFiber !== null) {
// Set the return pointer of the child to the work-in-progress fiber.
nextFiber.return = fiber;
} else {
// No child. Traverse to next sibling.
nextFiber = fiber;
while (nextFiber !== null) {
if (nextFiber === workInProgress) {
// We're back to the root of this subtree. Exit.
nextFiber = null;
break;
}
var sibling = nextFiber.sibling;
if (sibling !== null) {
// Set the return pointer of the sibling to the work-in-progress fiber.
sibling.return = nextFiber.return;
nextFiber = sibling;
break;
} // No more siblings. Traverse up.
nextFiber = nextFiber.return;
}
}
fiber = nextFiber;
}
}
function prepareToReadContext(workInProgress, renderLanes) {
currentlyRenderingFiber$1 = workInProgress;
lastContextDependency = null;
lastFullyObservedContext = null;
var dependencies = workInProgress.dependencies;
if (dependencies !== null) {
{
var firstContext = dependencies.firstContext;
if (firstContext !== null) {
if (includesSomeLane(dependencies.lanes, renderLanes)) {
// Context list has a pending update. Mark that this fiber performed work.
markWorkInProgressReceivedUpdate();
} // Reset the work-in-progress list
dependencies.firstContext = null;
}
}
}
}
function readContext(context) {
{
// This warning would fire if you read context inside a Hook like useMemo.
// Unlike the class check below, it's not enforced in production for perf.
if (isDisallowedContextReadInDEV) {
error(
"Context can only be read while React is rendering. " +
"In classes, you can read it in the render method or getDerivedStateFromProps. " +
"In function components, you can read it directly in the function body, but not " +
"inside Hooks like useReducer() or useMemo()."
);
}
}
var value = context._currentValue;
if (lastFullyObservedContext === context);
else {
var contextItem = {
context: context,
memoizedValue: value,
next: null
};
if (lastContextDependency === null) {
if (currentlyRenderingFiber$1 === null) {
throw new Error(
"Context can only be read while React is rendering. " +
"In classes, you can read it in the render method or getDerivedStateFromProps. " +
"In function components, you can read it directly in the function body, but not " +
"inside Hooks like useReducer() or useMemo()."
);
} // This is the first dependency for this component. Create a new list.
lastContextDependency = contextItem;
currentlyRenderingFiber$1.dependencies = {
lanes: NoLanes,
firstContext: contextItem
};
} else {
// Append a new context item.
lastContextDependency = lastContextDependency.next = contextItem;
}
}
return value;
}
// replace it with a lightweight shim that only has the features we use.
var AbortControllerLocal =
typeof AbortController !== "undefined"
? AbortController // $FlowFixMe[missing-this-annot]
: function AbortControllerShim() {
var listeners = [];
var signal = (this.signal = {
aborted: false,
addEventListener: function(type, listener) {
listeners.push(listener);
}
});
this.abort = function() {
signal.aborted = true;
listeners.forEach(function(listener) {
return listener();
});
};
}; // Intentionally not named imports because Rollup would
// use dynamic dispatch for CommonJS interop named imports.
var scheduleCallback$1 = Scheduler.unstable_scheduleCallback,
NormalPriority$1 = Scheduler.unstable_NormalPriority;
var CacheContext = {
$$typeof: REACT_CONTEXT_TYPE,
// We don't use Consumer/Provider for Cache components. So we'll cheat.
Consumer: null,
Provider: null,
// We'll initialize these at the root.
_currentValue: null,
_currentValue2: null,
_threadCount: 0,
_defaultValue: null,
_globalName: null
};
{
CacheContext._currentRenderer = null;
CacheContext._currentRenderer2 = null;
} // Creates a new empty Cache instance with a ref-count of 0. The caller is responsible
// for retaining the cache once it is in use (retainCache), and releasing the cache
// once it is no longer needed (releaseCache).
function createCache() {
var cache = {
controller: new AbortControllerLocal(),
data: new Map(),
refCount: 0
};
return cache;
}
function retainCache(cache) {
{
if (cache.controller.signal.aborted) {
warn(
"A cache instance was retained after it was already freed. " +
"This likely indicates a bug in React."
);
}
}
cache.refCount++;
} // Cleanup a cache instance, potentially freeing it if there are no more references
function releaseCache(cache) {
cache.refCount--;
{
if (cache.refCount < 0) {
warn(
"A cache instance was released after it was already freed. " +
"This likely indicates a bug in React."
);
}
}
if (cache.refCount === 0) {
scheduleCallback$1(NormalPriority$1, function() {
cache.controller.abort();
});
}
}
function pushCacheProvider(workInProgress, cache) {
pushProvider(workInProgress, CacheContext, cache);
}
function popCacheProvider(workInProgress, cache) {
popProvider(CacheContext, workInProgress);
}
var ReactCurrentBatchConfig$1 = ReactSharedInternals.ReactCurrentBatchConfig;
var NoTransition = null;
function requestCurrentTransition() {
return ReactCurrentBatchConfig$1.transition;
} // When retrying a Suspense/Offscreen boundary, we restore the cache that was
// used during the previous render by placing it here, on the stack.
var resumedCache = createCursor(null); // During the render/synchronous commit phase, we don't actually process the
function peekCacheFromPool() {
// If we're rendering inside a Suspense boundary that is currently hidden,
// we should use the same cache that we used during the previous render, if
// one exists.
var cacheResumedFromPreviousRender = resumedCache.current;
if (cacheResumedFromPreviousRender !== null) {
return cacheResumedFromPreviousRender;
} // Otherwise, check the root's cache pool.
var root = getWorkInProgressRoot();
var cacheFromRootCachePool = root.pooledCache;
return cacheFromRootCachePool;
}
function requestCacheFromPool(renderLanes) {
// Similar to previous function, except if there's not already a cache in the
// pool, we allocate a new one.
var cacheFromPool = peekCacheFromPool();
if (cacheFromPool !== null) {
return cacheFromPool;
} // Create a fresh cache and add it to the root cache pool. A cache can have
// multiple owners:
// - A cache pool that lives on the FiberRoot. This is where all fresh caches
// are originally created (TODO: except during refreshes, until we implement
// this correctly). The root takes ownership immediately when the cache is
// created. Conceptually, root.pooledCache is an Option<Arc<Cache>> (owned),
// and the return value of this function is a &Arc<Cache> (borrowed).
// - One of several fiber types: host root, cache boundary, suspense
// component. These retain and release in the commit phase.
var root = getWorkInProgressRoot();
var freshCache = createCache();
root.pooledCache = freshCache;
retainCache(freshCache);
if (freshCache !== null) {
root.pooledCacheLanes |= renderLanes;
}
return freshCache;
}
function pushTransition(
offscreenWorkInProgress,
prevCachePool,
newTransitions
) {
{
if (prevCachePool === null) {
push(resumedCache, resumedCache.current, offscreenWorkInProgress);
} else {
push(resumedCache, prevCachePool.pool, offscreenWorkInProgress);
}
}
}
function popTransition(workInProgress, current) {
if (current !== null) {
{
pop(resumedCache, workInProgress);
}
}
}
function getSuspendedCache() {
// cache that would have been used to render fresh data during this render,
// if there was any, so that we can resume rendering with the same cache when
// we receive more data.
var cacheFromPool = peekCacheFromPool();
if (cacheFromPool === null) {
return null;
}
return {
// We must also save the parent, so that when we resume we can detect
// a refresh.
parent: CacheContext._currentValue,
pool: cacheFromPool
};
}
function getOffscreenDeferredCache() {
var cacheFromPool = peekCacheFromPool();
if (cacheFromPool === null) {
return null;
}
return {
// We must also store the parent, so that when we resume we can detect
// a refresh.
parent: CacheContext._currentValue,
pool: cacheFromPool
};
}
function getSuspenseFallbackChild(fiber) {
return fiber.child.sibling.child;
}
var emptyObject = {};
function collectScopedNodes(node, fn, scopedNodes) {
{
if (node.tag === HostComponent) {
var type = node.type,
memoizedProps = node.memoizedProps,
stateNode = node.stateNode;
var instance = getPublicInstance(stateNode);
if (
instance !== null &&
fn(type, memoizedProps || emptyObject, instance) === true
) {
scopedNodes.push(instance);
}
}
var child = node.child;
if (isFiberSuspenseAndTimedOut(node)) {
child = getSuspenseFallbackChild(node);
}
if (child !== null) {
collectScopedNodesFromChildren(child, fn, scopedNodes);
}
}
}
function collectFirstScopedNode(node, fn) {
{
if (node.tag === HostComponent) {
var type = node.type,
memoizedProps = node.memoizedProps,
stateNode = node.stateNode;
var instance = getPublicInstance(stateNode);
if (instance !== null && fn(type, memoizedProps, instance) === true) {
return instance;
}
}
var child = node.child;
if (isFiberSuspenseAndTimedOut(node)) {
child = getSuspenseFallbackChild(node);
}
if (child !== null) {
return collectFirstScopedNodeFromChildren(child, fn);
}
}
return null;
}
function collectScopedNodesFromChildren(startingChild, fn, scopedNodes) {
var child = startingChild;
while (child !== null) {
collectScopedNodes(child, fn, scopedNodes);
child = child.sibling;
}
}
function collectFirstScopedNodeFromChildren(startingChild, fn) {
var child = startingChild;
while (child !== null) {
var scopedNode = collectFirstScopedNode(child, fn);
if (scopedNode !== null) {
return scopedNode;
}
child = child.sibling;
}
return null;
}
function collectNearestContextValues(node, context, childContextValues) {
if (node.tag === ContextProvider && node.type._context === context) {
var contextValue = node.memoizedProps.value;
childContextValues.push(contextValue);
} else {
var child = node.child;
if (isFiberSuspenseAndTimedOut(node)) {
child = getSuspenseFallbackChild(node);
}
if (child !== null) {
collectNearestChildContextValues(child, context, childContextValues);
}
}
}
function collectNearestChildContextValues(
startingChild,
context,
childContextValues
) {
var child = startingChild;
while (child !== null) {
collectNearestContextValues(child, context, childContextValues);
child = child.sibling;
}
}
function DO_NOT_USE_queryAllNodes(fn) {
var currentFiber = getInstanceFromScope(this);
if (currentFiber === null) {
return null;
}
var child = currentFiber.child;
var scopedNodes = [];
if (child !== null) {
collectScopedNodesFromChildren(child, fn, scopedNodes);
}
return scopedNodes.length === 0 ? null : scopedNodes;
}
function DO_NOT_USE_queryFirstNode(fn) {
var currentFiber = getInstanceFromScope(this);
if (currentFiber === null) {
return null;
}
var child = currentFiber.child;
if (child !== null) {
return collectFirstScopedNodeFromChildren(child, fn);
}
return null;
}
function containsNode$1(node) {
var fiber = getInstanceFromNode(node);
while (fiber !== null) {
if (fiber.tag === ScopeComponent && fiber.stateNode === this) {
return true;
}
fiber = fiber.return;
}
return false;
}
function getChildContextValues(context) {
var currentFiber = getInstanceFromScope(this);
if (currentFiber === null) {
return [];
}
var child = currentFiber.child;
var childContextValues = [];
if (child !== null) {
collectNearestChildContextValues(child, context, childContextValues);
}
return childContextValues;
}
function createScopeInstance() {
return {
DO_NOT_USE_queryAllNodes: DO_NOT_USE_queryAllNodes,
DO_NOT_USE_queryFirstNode: DO_NOT_USE_queryFirstNode,
containsNode: containsNode$1,
getChildContextValues: getChildContextValues
};
}
function markUpdate(workInProgress) {
// Tag the fiber with an update effect. This turns a Placement into
// a PlacementAndUpdate.
workInProgress.flags |= Update;
}
function markRef$1(workInProgress) {
workInProgress.flags |= Ref | RefStatic;
}
var appendAllChildren;
var updateHostContainer;
var updateHostComponent$1;
var updateHostText$1;
{
// Mutation mode
appendAllChildren = function(
parent,
workInProgress,
needsVisibilityToggle,
isHidden
) {
// We only have the top Fiber that was created but we need recurse down its
// children to find all the terminal nodes.
var node = workInProgress.child;
while (node !== null) {
if (node.tag === HostComponent || node.tag === HostText) {
appendInitialChild(parent, node.stateNode);
} else if (node.tag === HostPortal || node.tag === HostSingleton);
else if (node.child !== null) {
node.child.return = node;
node = node.child;
continue;
}
if (node === workInProgress) {
return;
} // $FlowFixMe[incompatible-use] found when upgrading Flow
while (node.sibling === null) {
// $FlowFixMe[incompatible-use] found when upgrading Flow
if (node.return === null || node.return === workInProgress) {
return;
}
node = node.return;
} // $FlowFixMe[incompatible-use] found when upgrading Flow
node.sibling.return = node.return;
node = node.sibling;
}
};
updateHostContainer = function(current, workInProgress) {
// Noop
};
updateHostComponent$1 = function(current, workInProgress, type, newProps) {
// If we have an alternate, that means this is an update and we need to
// schedule a side-effect to do the updates.
var oldProps = current.memoizedProps;
if (oldProps === newProps) {
// In mutation mode, this is sufficient for a bailout because
// we won't touch this node even if children changed.
return;
} // If we get updated because one of our children updated, we don't
// have newProps so we'll have to reuse them.
// TODO: Split the update API as separate for the props vs. children.
// Even better would be if children weren't special cased at all tho.
var instance = workInProgress.stateNode;
var currentHostContext = getHostContext(); // TODO: Experiencing an error where oldProps is null. Suggests a host
// component is hitting the resume path. Figure out why. Possibly
// related to `hidden`.
var updatePayload = prepareUpdate(
instance,
type,
oldProps,
newProps,
currentHostContext
); // TODO: Type this specific to this type of component.
workInProgress.updateQueue = updatePayload; // If the update payload indicates that there is a change or if there
// is a new ref we mark this as an update. All the work is done in commitWork.
if (updatePayload) {
markUpdate(workInProgress);
}
};
updateHostText$1 = function(current, workInProgress, oldText, newText) {
// If the text differs, mark it as an update. All the work in done in commitWork.
if (oldText !== newText) {
markUpdate(workInProgress);
}
};
}
function cutOffTailIfNeeded(renderState, hasRenderedATailFallback) {
if (getIsHydrating()) {
// If we're hydrating, we should consume as many items as we can
// so we don't leave any behind.
return;
}
switch (renderState.tailMode) {
case "hidden": {
// Any insertions at the end of the tail list after this point
// should be invisible. If there are already mounted boundaries
// anything before them are not considered for collapsing.
// Therefore we need to go through the whole tail to find if
// there are any.
var tailNode = renderState.tail;
var lastTailNode = null;
while (tailNode !== null) {
if (tailNode.alternate !== null) {
lastTailNode = tailNode;
}
tailNode = tailNode.sibling;
} // Next we're simply going to delete all insertions after the
// last rendered item.
if (lastTailNode === null) {
// All remaining items in the tail are insertions.
renderState.tail = null;
} else {
// Detach the insertion after the last node that was already
// inserted.
lastTailNode.sibling = null;
}
break;
}
case "collapsed": {
// Any insertions at the end of the tail list after this point
// should be invisible. If there are already mounted boundaries
// anything before them are not considered for collapsing.
// Therefore we need to go through the whole tail to find if
// there are any.
var _tailNode = renderState.tail;
var _lastTailNode = null;
while (_tailNode !== null) {
if (_tailNode.alternate !== null) {
_lastTailNode = _tailNode;
}
_tailNode = _tailNode.sibling;
} // Next we're simply going to delete all insertions after the
// last rendered item.
if (_lastTailNode === null) {
// All remaining items in the tail are insertions.
if (!hasRenderedATailFallback && renderState.tail !== null) {
// We suspended during the head. We want to show at least one
// row at the tail. So we'll keep on and cut off the rest.
renderState.tail.sibling = null;
} else {
renderState.tail = null;
}
} else {
// Detach the insertion after the last node that was already
// inserted.
_lastTailNode.sibling = null;
}
break;
}
}
}
function bubbleProperties(completedWork) {
var didBailout =
completedWork.alternate !== null &&
completedWork.alternate.child === completedWork.child;
var newChildLanes = NoLanes;
var subtreeFlags = NoFlags;
if (!didBailout) {
// Bubble up the earliest expiration time.
{
var _child = completedWork.child;
while (_child !== null) {
newChildLanes = mergeLanes(
newChildLanes,
mergeLanes(_child.lanes, _child.childLanes)
);
subtreeFlags |= _child.subtreeFlags;
subtreeFlags |= _child.flags; // Update the return pointer so the tree is consistent. This is a code
// smell because it assumes the commit phase is never concurrent with
// the render phase. Will address during refactor to alternate model.
_child.return = completedWork;
_child = _child.sibling;
}
}
completedWork.subtreeFlags |= subtreeFlags;
} else {
// Bubble up the earliest expiration time.
{
var _child3 = completedWork.child;
while (_child3 !== null) {
newChildLanes = mergeLanes(
newChildLanes,
mergeLanes(_child3.lanes, _child3.childLanes)
); // "Static" flags share the lifetime of the fiber/hook they belong to,
// so we should bubble those up even during a bailout. All the other
// flags have a lifetime only of a single render + commit, so we should
// ignore them.
subtreeFlags |= _child3.subtreeFlags & StaticMask;
subtreeFlags |= _child3.flags & StaticMask; // Update the return pointer so the tree is consistent. This is a code
// smell because it assumes the commit phase is never concurrent with
// the render phase. Will address during refactor to alternate model.
_child3.return = completedWork;
_child3 = _child3.sibling;
}
}
completedWork.subtreeFlags |= subtreeFlags;
}
completedWork.childLanes = newChildLanes;
return didBailout;
}
function completeDehydratedSuspenseBoundary(
current,
workInProgress,
nextState
) {
if (
hasUnhydratedTailNodes() &&
(workInProgress.mode & ConcurrentMode) !== NoMode &&
(workInProgress.flags & DidCapture) === NoFlags
) {
warnIfUnhydratedTailNodes(workInProgress);
resetHydrationState();
workInProgress.flags |= ForceClientRender | Incomplete | ShouldCapture;
return false;
}
var wasHydrated = popHydrationState(workInProgress);
if (nextState !== null && nextState.dehydrated !== null) {
// We might be inside a hydration state the first time we're picking up this
// Suspense boundary, and also after we've reentered it for further hydration.
if (current === null) {
if (!wasHydrated) {
throw new Error(
"A dehydrated suspense component was completed without a hydrated node. " +
"This is probably a bug in React."
);
}
prepareToHydrateHostSuspenseInstance(workInProgress);
bubbleProperties(workInProgress);
return false;
} else {
// We might have reentered this boundary to hydrate it. If so, we need to reset the hydration
// state since we're now exiting out of it. popHydrationState doesn't do that for us.
resetHydrationState();
if ((workInProgress.flags & DidCapture) === NoFlags) {
// This boundary did not suspend so it's now hydrated and unsuspended.
workInProgress.memoizedState = null;
} // If nothing suspended, we need to schedule an effect to mark this boundary
// as having hydrated so events know that they're free to be invoked.
// It's also a signal to replay events and the suspense callback.
// If something suspended, schedule an effect to attach retry listeners.
// So we might as well always mark this.
workInProgress.flags |= Update;
bubbleProperties(workInProgress);
return false;
}
} else {
// Successfully completed this tree. If this was a forced client render,
// there may have been recoverable errors during first hydration
// attempt. If so, add them to a queue so we can log them in the
// commit phase.
upgradeHydrationErrorsToRecoverable(); // Fall through to normal Suspense path
return true;
}
}
function completeWork(current, workInProgress, renderLanes) {
var newProps = workInProgress.pendingProps; // Note: This intentionally doesn't check if we're hydrating because comparing
// to the current tree provider fiber is just as fast and less error-prone.
// Ideally we would have a special version of the work loop only
// for hydration.
popTreeContext(workInProgress);
switch (workInProgress.tag) {
case IndeterminateComponent:
case LazyComponent:
case SimpleMemoComponent:
case FunctionComponent:
case ForwardRef:
case Fragment:
case Mode:
case Profiler:
case ContextConsumer:
case MemoComponent:
bubbleProperties(workInProgress);
return null;
case ClassComponent: {
var Component = workInProgress.type;
if (isContextProvider(Component)) {
popContext(workInProgress);
}
bubbleProperties(workInProgress);
return null;
}
case HostRoot: {
var fiberRoot = workInProgress.stateNode;
{
var previousCache = null;
if (current !== null) {
previousCache = current.memoizedState.cache;
}
var cache = workInProgress.memoizedState.cache;
if (cache !== previousCache) {
// Run passive effects to retain/release the cache.
workInProgress.flags |= Passive;
}
popCacheProvider(workInProgress);
}
popHostContainer(workInProgress);
popTopLevelContextObject(workInProgress);
resetWorkInProgressVersions();
if (fiberRoot.pendingContext) {
fiberRoot.context = fiberRoot.pendingContext;
fiberRoot.pendingContext = null;
}
if (current === null || current.child === null) {
// If we hydrated, pop so that we can delete any remaining children
// that weren't hydrated.
var wasHydrated = popHydrationState(workInProgress);
if (wasHydrated) {
// If we hydrated, then we'll need to schedule an update for
// the commit side-effects on the root.
markUpdate(workInProgress);
} else {
if (current !== null) {
var prevState = current.memoizedState;
if (
// Check if this is a client root
!prevState.isDehydrated || // Check if we reverted to client rendering (e.g. due to an error)
(workInProgress.flags & ForceClientRender) !== NoFlags
) {
// Schedule an effect to clear this container at the start of the
// next commit. This handles the case of React rendering into a
// container with previous children. It's also safe to do for
// updates too, because current.child would only be null if the
// previous render was null (so the container would already
// be empty).
workInProgress.flags |= Snapshot; // If this was a forced client render, there may have been
// recoverable errors during first hydration attempt. If so, add
// them to a queue so we can log them in the commit phase.
upgradeHydrationErrorsToRecoverable();
}
}
}
}
updateHostContainer(current, workInProgress);
bubbleProperties(workInProgress);
return null;
}
case HostResource: {
{
popHostContext(workInProgress);
var currentRef = current ? current.ref : null;
if (currentRef !== workInProgress.ref) {
markRef$1(workInProgress);
}
if (
current === null ||
current.memoizedState !== workInProgress.memoizedState
) {
// The workInProgress resource is different than the current one or the current
// one does not exist
markUpdate(workInProgress);
}
bubbleProperties(workInProgress);
return null;
}
}
// eslint-disable-next-line-no-fallthrough
case HostSingleton: {
{
popHostContext(workInProgress);
var rootContainerInstance = getRootHostContainer();
var type = workInProgress.type;
if (current !== null && workInProgress.stateNode != null) {
updateHostComponent$1(current, workInProgress, type, newProps);
if (current.ref !== workInProgress.ref) {
markRef$1(workInProgress);
}
} else {
if (!newProps) {
if (workInProgress.stateNode === null) {
throw new Error(
"We must have new props for new mounts. This error is likely " +
"caused by a bug in React. Please file an issue."
);
} // This can happen when we abort work.
bubbleProperties(workInProgress);
return null;
}
var currentHostContext = getHostContext();
var _wasHydrated = popHydrationState(workInProgress);
if (_wasHydrated) {
// We ignore the boolean indicating there is an updateQueue because
// it is used only to set text children and HostSingletons do not
// use them.
prepareToHydrateHostInstance(workInProgress, currentHostContext);
} else {
workInProgress.stateNode = resolveSingletonInstance(
type,
newProps,
rootContainerInstance,
currentHostContext,
true
);
markUpdate(workInProgress);
}
if (workInProgress.ref !== null) {
// If there is a ref on a host node we need to schedule a callback
markRef$1(workInProgress);
}
}
bubbleProperties(workInProgress);
return null;
}
}
// eslint-disable-next-line-no-fallthrough
case HostComponent: {
popHostContext(workInProgress);
var _type = workInProgress.type;
if (current !== null && workInProgress.stateNode != null) {
updateHostComponent$1(current, workInProgress, _type, newProps);
if (current.ref !== workInProgress.ref) {
markRef$1(workInProgress);
}
} else {
if (!newProps) {
if (workInProgress.stateNode === null) {
throw new Error(
"We must have new props for new mounts. This error is likely " +
"caused by a bug in React. Please file an issue."
);
} // This can happen when we abort work.
bubbleProperties(workInProgress);
return null;
}
var _currentHostContext = getHostContext(); // TODO: Move createInstance to beginWork and keep it on a context
// "stack" as the parent. Then append children as we go in beginWork
// or completeWork depending on whether we want to add them top->down or
// bottom->up. Top->down is faster in IE11.
var _wasHydrated2 = popHydrationState(workInProgress);
if (_wasHydrated2) {
// TODO: Move this and createInstance step into the beginPhase
// to consolidate.
if (
prepareToHydrateHostInstance(workInProgress, _currentHostContext)
) {
// If changes to the hydrated node need to be applied at the
// commit-phase we mark this as such.
markUpdate(workInProgress);
}
} else {
var _rootContainerInstance = getRootHostContainer();
var instance = createInstance(
_type,
newProps,
_rootContainerInstance,
_currentHostContext,
workInProgress
);
appendAllChildren(instance, workInProgress, false, false);
workInProgress.stateNode = instance; // Certain renderers require commit-time effects for initial mount.
// (eg DOM renderer supports auto-focus for certain elements).
// Make sure such renderers get scheduled for later work.
if (finalizeInitialChildren(instance, _type, newProps)) {
markUpdate(workInProgress);
}
}
if (workInProgress.ref !== null) {
// If there is a ref on a host node we need to schedule a callback
markRef$1(workInProgress);
}
}
bubbleProperties(workInProgress);
return null;
}
case HostText: {
var newText = newProps;
if (current && workInProgress.stateNode != null) {
var oldText = current.memoizedProps; // If we have an alternate, that means this is an update and we need
// to schedule a side-effect to do the updates.
updateHostText$1(current, workInProgress, oldText, newText);
} else {
if (typeof newText !== "string") {
if (workInProgress.stateNode === null) {
throw new Error(
"We must have new props for new mounts. This error is likely " +
"caused by a bug in React. Please file an issue."
);
} // This can happen when we abort work.
}
var _rootContainerInstance2 = getRootHostContainer();
var _currentHostContext2 = getHostContext();
var _wasHydrated3 = popHydrationState(workInProgress);
if (_wasHydrated3) {
if (prepareToHydrateHostTextInstance(workInProgress)) {
markUpdate(workInProgress);
}
} else {
workInProgress.stateNode = createTextInstance(
newText,
_rootContainerInstance2,
_currentHostContext2,
workInProgress
);
}
}
bubbleProperties(workInProgress);
return null;
}
case SuspenseComponent: {
popSuspenseHandler(workInProgress);
var nextState = workInProgress.memoizedState; // Special path for dehydrated boundaries. We may eventually move this
// to its own fiber type so that we can add other kinds of hydration
// boundaries that aren't associated with a Suspense tree. In anticipation
// of such a refactor, all the hydration logic is contained in
// this branch.
if (
current === null ||
(current.memoizedState !== null &&
current.memoizedState.dehydrated !== null)
) {
var fallthroughToNormalSuspensePath = completeDehydratedSuspenseBoundary(
current,
workInProgress,
nextState
);
if (!fallthroughToNormalSuspensePath) {
if (workInProgress.flags & ShouldCapture) {
// Special case. There were remaining unhydrated nodes. We treat
// this as a mismatch. Revert to client rendering.
return workInProgress;
} else {
// Did not finish hydrating, either because this is the initial
// render or because something suspended.
return null;
}
} // Continue with the normal Suspense path.
}
if ((workInProgress.flags & DidCapture) !== NoFlags) {
// Something suspended. Re-render with the fallback children.
workInProgress.lanes = renderLanes; // Do not reset the effect list.
return workInProgress;
}
var nextDidTimeout = nextState !== null;
var prevDidTimeout = current !== null && current.memoizedState !== null;
if (nextDidTimeout) {
var offscreenFiber = workInProgress.child;
var _previousCache = null;
if (
offscreenFiber.alternate !== null &&
offscreenFiber.alternate.memoizedState !== null &&
offscreenFiber.alternate.memoizedState.cachePool !== null
) {
_previousCache =
offscreenFiber.alternate.memoizedState.cachePool.pool;
}
var _cache = null;
if (
offscreenFiber.memoizedState !== null &&
offscreenFiber.memoizedState.cachePool !== null
) {
_cache = offscreenFiber.memoizedState.cachePool.pool;
}
if (_cache !== _previousCache) {
// Run passive effects to retain/release the cache.
offscreenFiber.flags |= Passive;
}
} // If the suspended state of the boundary changes, we need to schedule
// a passive effect, which is when we process the transitions
if (nextDidTimeout !== prevDidTimeout) {
// an effect to toggle the subtree's visibility. When we switch from
// fallback -> primary, the inner Offscreen fiber schedules this effect
// as part of its normal complete phase. But when we switch from
// primary -> fallback, the inner Offscreen fiber does not have a complete
// phase. So we need to schedule its effect here.
//
// We also use this flag to connect/disconnect the effects, but the same
// logic applies: when re-connecting, the Offscreen fiber's complete
// phase will handle scheduling the effect. It's only when the fallback
// is active that we have to do anything special.
if (nextDidTimeout) {
var _offscreenFiber2 = workInProgress.child;
_offscreenFiber2.flags |= Visibility;
}
}
var wakeables = workInProgress.updateQueue;
if (wakeables !== null) {
// Schedule an effect to attach a retry listener to the promise.
// TODO: Move to passive phase
workInProgress.flags |= Update;
}
if (
workInProgress.updateQueue !== null &&
workInProgress.memoizedProps.suspenseCallback != null
) {
// Always notify the callback
// TODO: Move to passive phase
workInProgress.flags |= Update;
}
bubbleProperties(workInProgress);
return null;
}
case HostPortal:
popHostContainer(workInProgress);
updateHostContainer(current, workInProgress);
if (current === null) {
preparePortalMount(workInProgress.stateNode.containerInfo);
}
bubbleProperties(workInProgress);
return null;
case ContextProvider:
// Pop provider fiber
var context = workInProgress.type._context;
popProvider(context, workInProgress);
bubbleProperties(workInProgress);
return null;
case IncompleteClassComponent: {
// Same as class component case. I put it down here so that the tags are
// sequential to ensure this switch is compiled to a jump table.
var _Component = workInProgress.type;
if (isContextProvider(_Component)) {
popContext(workInProgress);
}
bubbleProperties(workInProgress);
return null;
}
case SuspenseListComponent: {
popSuspenseListContext(workInProgress);
var renderState = workInProgress.memoizedState;
if (renderState === null) {
// We're running in the default, "independent" mode.
// We don't do anything in this mode.
bubbleProperties(workInProgress);
return null;
}
var didSuspendAlready = (workInProgress.flags & DidCapture) !== NoFlags;
var renderedTail = renderState.rendering;
if (renderedTail === null) {
// We just rendered the head.
if (!didSuspendAlready) {
// This is the first pass. We need to figure out if anything is still
// suspended in the rendered set.
// If new content unsuspended, but there's still some content that
// didn't. Then we need to do a second pass that forces everything
// to keep showing their fallbacks.
// We might be suspended if something in this render pass suspended, or
// something in the previous committed pass suspended. Otherwise,
// there's no chance so we can skip the expensive call to
// findFirstSuspended.
var cannotBeSuspended =
renderHasNotSuspendedYet() &&
(current === null || (current.flags & DidCapture) === NoFlags);
if (!cannotBeSuspended) {
var row = workInProgress.child;
while (row !== null) {
var suspended = findFirstSuspended(row);
if (suspended !== null) {
didSuspendAlready = true;
workInProgress.flags |= DidCapture;
cutOffTailIfNeeded(renderState, false); // If this is a newly suspended tree, it might not get committed as
// part of the second pass. In that case nothing will subscribe to
// its thenables. Instead, we'll transfer its thenables to the
// SuspenseList so that it can retry if they resolve.
// There might be multiple of these in the list but since we're
// going to wait for all of them anyway, it doesn't really matter
// which ones gets to ping. In theory we could get clever and keep
// track of how many dependencies remain but it gets tricky because
// in the meantime, we can add/remove/change items and dependencies.
// We might bail out of the loop before finding any but that
// doesn't matter since that means that the other boundaries that
// we did find already has their listeners attached.
var newThenables = suspended.updateQueue;
if (newThenables !== null) {
workInProgress.updateQueue = newThenables;
workInProgress.flags |= Update;
} // Rerender the whole list, but this time, we'll force fallbacks
// to stay in place.
// Reset the effect flags before doing the second pass since that's now invalid.
// Reset the child fibers to their original state.
workInProgress.subtreeFlags = NoFlags;
resetChildFibers(workInProgress, renderLanes); // Set up the Suspense List Context to force suspense and
// immediately rerender the children.
pushSuspenseListContext(
workInProgress,
setShallowSuspenseListContext(
suspenseStackCursor.current,
ForceSuspenseFallback
)
); // Don't bubble properties in this case.
return workInProgress.child;
}
row = row.sibling;
}
}
if (renderState.tail !== null && now() > getRenderTargetTime()) {
// We have already passed our CPU deadline but we still have rows
// left in the tail. We'll just give up further attempts to render
// the main content and only render fallbacks.
workInProgress.flags |= DidCapture;
didSuspendAlready = true;
cutOffTailIfNeeded(renderState, false); // Since nothing actually suspended, there will nothing to ping this
// to get it started back up to attempt the next item. While in terms
// of priority this work has the same priority as this current render,
// it's not part of the same transition once the transition has
// committed. If it's sync, we still want to yield so that it can be
// painted. Conceptually, this is really the same as pinging.
// We can use any RetryLane even if it's the one currently rendering
// since we're leaving it behind on this node.
workInProgress.lanes = SomeRetryLane;
}
} else {
cutOffTailIfNeeded(renderState, false);
} // Next we're going to render the tail.
} else {
// Append the rendered row to the child list.
if (!didSuspendAlready) {
var _suspended = findFirstSuspended(renderedTail);
if (_suspended !== null) {
workInProgress.flags |= DidCapture;
didSuspendAlready = true; // Ensure we transfer the update queue to the parent so that it doesn't
// get lost if this row ends up dropped during a second pass.
var _newThenables = _suspended.updateQueue;
if (_newThenables !== null) {
workInProgress.updateQueue = _newThenables;
workInProgress.flags |= Update;
}
cutOffTailIfNeeded(renderState, true); // This might have been modified.
if (
renderState.tail === null &&
renderState.tailMode === "hidden" &&
!renderedTail.alternate &&
!getIsHydrating() // We don't cut it if we're hydrating.
) {
// We're done.
bubbleProperties(workInProgress);
return null;
}
} else if (
// The time it took to render last row is greater than the remaining
// time we have to render. So rendering one more row would likely
// exceed it.
now() * 2 - renderState.renderingStartTime >
getRenderTargetTime() &&
renderLanes !== OffscreenLane
) {
// We have now passed our CPU deadline and we'll just give up further
// attempts to render the main content and only render fallbacks.
// The assumption is that this is usually faster.
workInProgress.flags |= DidCapture;
didSuspendAlready = true;
cutOffTailIfNeeded(renderState, false); // Since nothing actually suspended, there will nothing to ping this
// to get it started back up to attempt the next item. While in terms
// of priority this work has the same priority as this current render,
// it's not part of the same transition once the transition has
// committed. If it's sync, we still want to yield so that it can be
// painted. Conceptually, this is really the same as pinging.
// We can use any RetryLane even if it's the one currently rendering
// since we're leaving it behind on this node.
workInProgress.lanes = SomeRetryLane;
}
}
if (renderState.isBackwards) {
// The effect list of the backwards tail will have been added
// to the end. This breaks the guarantee that life-cycles fire in
// sibling order but that isn't a strong guarantee promised by React.
// Especially since these might also just pop in during future commits.
// Append to the beginning of the list.
renderedTail.sibling = workInProgress.child;
workInProgress.child = renderedTail;
} else {
var previousSibling = renderState.last;
if (previousSibling !== null) {
previousSibling.sibling = renderedTail;
} else {
workInProgress.child = renderedTail;
}
renderState.last = renderedTail;
}
}
if (renderState.tail !== null) {
// We still have tail rows to render.
// Pop a row.
var next = renderState.tail;
renderState.rendering = next;
renderState.tail = next.sibling;
renderState.renderingStartTime = now();
next.sibling = null; // Restore the context.
// TODO: We can probably just avoid popping it instead and only
// setting it the first time we go from not suspended to suspended.
var suspenseContext = suspenseStackCursor.current;
if (didSuspendAlready) {
suspenseContext = setShallowSuspenseListContext(
suspenseContext,
ForceSuspenseFallback
);
} else {
suspenseContext = setDefaultShallowSuspenseListContext(
suspenseContext
);
}
pushSuspenseListContext(workInProgress, suspenseContext); // Do a pass over the next row.
// Don't bubble properties in this case.
return next;
}
bubbleProperties(workInProgress);
return null;
}
case ScopeComponent: {
{
if (current === null) {
var scopeInstance = createScopeInstance();
workInProgress.stateNode = scopeInstance;
prepareScopeUpdate(scopeInstance, workInProgress);
if (workInProgress.ref !== null) {
markRef$1(workInProgress);
markUpdate(workInProgress);
}
} else {
if (workInProgress.ref !== null) {
markUpdate(workInProgress);
}
if (current.ref !== workInProgress.ref) {
markRef$1(workInProgress);
}
}
bubbleProperties(workInProgress);
return null;
}
}
case OffscreenComponent:
case LegacyHiddenComponent: {
popSuspenseHandler(workInProgress);
popHiddenContext(workInProgress);
var _nextState = workInProgress.memoizedState;
var nextIsHidden = _nextState !== null; // Schedule a Visibility effect if the visibility has changed
{
if (current !== null) {
var _prevState = current.memoizedState;
var prevIsHidden = _prevState !== null;
if (prevIsHidden !== nextIsHidden) {
workInProgress.flags |= Visibility;
}
} else {
// On initial mount, we only need a Visibility effect if the tree
// is hidden.
if (nextIsHidden) {
workInProgress.flags |= Visibility;
}
}
}
if (!nextIsHidden || (workInProgress.mode & ConcurrentMode) === NoMode) {
bubbleProperties(workInProgress);
} else {
// Don't bubble properties for hidden children unless we're rendering
// at offscreen priority.
if (
includesSomeLane(renderLanes, OffscreenLane) && // Also don't bubble if the tree suspended
(workInProgress.flags & DidCapture) === NoLanes
) {
bubbleProperties(workInProgress); // Check if there was an insertion or update in the hidden subtree.
// If so, we need to hide those nodes in the commit phase, so
// schedule a visibility effect.
if (workInProgress.subtreeFlags & (Placement | Update)) {
workInProgress.flags |= Visibility;
}
}
}
if (workInProgress.updateQueue !== null) {
// Schedule an effect to attach Suspense retry listeners
// TODO: Move to passive phase
workInProgress.flags |= Update;
}
{
var _previousCache2 = null;
if (
current !== null &&
current.memoizedState !== null &&
current.memoizedState.cachePool !== null
) {
_previousCache2 = current.memoizedState.cachePool.pool;
}
var _cache2 = null;
if (
workInProgress.memoizedState !== null &&
workInProgress.memoizedState.cachePool !== null
) {
_cache2 = workInProgress.memoizedState.cachePool.pool;
}
if (_cache2 !== _previousCache2) {
// Run passive effects to retain/release the cache.
workInProgress.flags |= Passive;
}
}
popTransition(workInProgress, current);
return null;
}
case CacheComponent: {
{
var _previousCache3 = null;
if (current !== null) {
_previousCache3 = current.memoizedState.cache;
}
var _cache3 = workInProgress.memoizedState.cache;
if (_cache3 !== _previousCache3) {
// Run passive effects to retain/release the cache.
workInProgress.flags |= Passive;
}
popCacheProvider(workInProgress);
bubbleProperties(workInProgress);
}
return null;
}
case TracingMarkerComponent: {
return null;
}
}
throw new Error(
"Unknown unit of work tag (" +
workInProgress.tag +
"). This error is likely caused by a bug in " +
"React. Please file an issue."
);
}
function unwindWork(current, workInProgress, renderLanes) {
// Note: This intentionally doesn't check if we're hydrating because comparing
// to the current tree provider fiber is just as fast and less error-prone.
// Ideally we would have a special version of the work loop only
// for hydration.
popTreeContext(workInProgress);
switch (workInProgress.tag) {
case ClassComponent: {
var Component = workInProgress.type;
if (isContextProvider(Component)) {
popContext(workInProgress);
}
var flags = workInProgress.flags;
if (flags & ShouldCapture) {
workInProgress.flags = (flags & ~ShouldCapture) | DidCapture;
return workInProgress;
}
return null;
}
case HostRoot: {
var root = workInProgress.stateNode;
{
var cache = workInProgress.memoizedState.cache;
popCacheProvider(workInProgress);
}
popHostContainer(workInProgress);
popTopLevelContextObject(workInProgress);
resetWorkInProgressVersions();
var _flags = workInProgress.flags;
if (
(_flags & ShouldCapture) !== NoFlags &&
(_flags & DidCapture) === NoFlags
) {
// There was an error during render that wasn't captured by a suspense
// boundary. Do a second pass on the root to unmount the children.
workInProgress.flags = (_flags & ~ShouldCapture) | DidCapture;
return workInProgress;
} // We unwound to the root without completing it. Exit.
return null;
}
case HostResource:
case HostSingleton:
case HostComponent: {
// TODO: popHydrationState
popHostContext(workInProgress);
return null;
}
case SuspenseComponent: {
popSuspenseHandler(workInProgress);
var suspenseState = workInProgress.memoizedState;
if (suspenseState !== null && suspenseState.dehydrated !== null) {
if (workInProgress.alternate === null) {
throw new Error(
"Threw in newly mounted dehydrated component. This is likely a bug in " +
"React. Please file an issue."
);
}
resetHydrationState();
}
var _flags2 = workInProgress.flags;
if (_flags2 & ShouldCapture) {
workInProgress.flags = (_flags2 & ~ShouldCapture) | DidCapture; // Captured a suspense effect. Re-render the boundary.
return workInProgress;
}
return null;
}
case SuspenseListComponent: {
popSuspenseListContext(workInProgress); // SuspenseList doesn't actually catch anything. It should've been
// caught by a nested boundary. If not, it should bubble through.
return null;
}
case HostPortal:
popHostContainer(workInProgress);
return null;
case ContextProvider:
var context = workInProgress.type._context;
popProvider(context, workInProgress);
return null;
case OffscreenComponent:
case LegacyHiddenComponent: {
popSuspenseHandler(workInProgress);
popHiddenContext(workInProgress);
popTransition(workInProgress, current);
var _flags3 = workInProgress.flags;
if (_flags3 & ShouldCapture) {
workInProgress.flags = (_flags3 & ~ShouldCapture) | DidCapture; // Captured a suspense effect. Re-render the boundary.
return workInProgress;
}
return null;
}
case CacheComponent:
{
var _cache = workInProgress.memoizedState.cache;
popCacheProvider(workInProgress);
}
return null;
case TracingMarkerComponent:
return null;
default:
return null;
}
}
function unwindInterruptedWork(current, interruptedWork, renderLanes) {
// Note: This intentionally doesn't check if we're hydrating because comparing
// to the current tree provider fiber is just as fast and less error-prone.
// Ideally we would have a special version of the work loop only
// for hydration.
popTreeContext(interruptedWork);
switch (interruptedWork.tag) {
case ClassComponent: {
var childContextTypes = interruptedWork.type.childContextTypes;
if (childContextTypes !== null && childContextTypes !== undefined) {
popContext(interruptedWork);
}
break;
}
case HostRoot: {
var root = interruptedWork.stateNode;
{
var cache = interruptedWork.memoizedState.cache;
popCacheProvider(interruptedWork);
}
popHostContainer(interruptedWork);
popTopLevelContextObject(interruptedWork);
resetWorkInProgressVersions();
break;
}
case HostResource:
case HostSingleton:
case HostComponent: {
popHostContext(interruptedWork);
break;
}
case HostPortal:
popHostContainer(interruptedWork);
break;
case SuspenseComponent:
popSuspenseHandler(interruptedWork);
break;
case SuspenseListComponent:
popSuspenseListContext(interruptedWork);
break;
case ContextProvider:
var context = interruptedWork.type._context;
popProvider(context, interruptedWork);
break;
case OffscreenComponent:
case LegacyHiddenComponent:
popSuspenseHandler(interruptedWork);
popHiddenContext(interruptedWork);
popTransition(interruptedWork, current);
break;
case CacheComponent:
{
var _cache2 = interruptedWork.memoizedState.cache;
popCacheProvider(interruptedWork);
}
break;
}
}
// Provided by www
var ReactFbErrorUtils = require("ReactFbErrorUtils");
if (typeof ReactFbErrorUtils.invokeGuardedCallback !== "function") {
throw new Error(
"Expected ReactFbErrorUtils.invokeGuardedCallback to be a function."
);
}
var invokeGuardedCallbackImpl = function(
name,
func,
context,
a,
b,
c,
d,
e,
f
) {
// This will call `this.onError(err)` if an error was caught.
ReactFbErrorUtils.invokeGuardedCallback.apply(this, arguments);
};
var hasError = false;
var caughtError = null; // Used by event system to capture/rethrow the first error.
var hasRethrowError = false;
var rethrowError = null;
var reporter = {
onError: function(error) {
hasError = true;
caughtError = error;
}
};
/**
* Call a function while guarding against errors that happens within it.
* Returns an error if it throws, otherwise null.
*
* In production, this is implemented using a try-catch. The reason we don't
* use a try-catch directly is so that we can swap out a different
* implementation in DEV mode.
*
* @param {String} name of the guard to use for logging or debugging
* @param {Function} func The function to invoke
* @param {*} context The context to use when calling the function
* @param {...*} args Arguments for function
*/
function invokeGuardedCallback(name, func, context, a, b, c, d, e, f) {
hasError = false;
caughtError = null;
invokeGuardedCallbackImpl.apply(reporter, arguments);
}
/**
* Same as invokeGuardedCallback, but instead of returning an error, it stores
* it in a global so it can be rethrown by `rethrowCaughtError` later.
* TODO: See if caughtError and rethrowError can be unified.
*
* @param {String} name of the guard to use for logging or debugging
* @param {Function} func The function to invoke
* @param {*} context The context to use when calling the function
* @param {...*} args Arguments for function
*/
function invokeGuardedCallbackAndCatchFirstError(
name,
func,
context,
a,
b,
c,
d,
e,
f
) {
invokeGuardedCallback.apply(this, arguments);
if (hasError) {
var error = clearCaughtError();
if (!hasRethrowError) {
hasRethrowError = true;
rethrowError = error;
}
}
}
/**
* During execution of guarded functions we will capture the first error which
* we will rethrow to be handled by the top level error handler.
*/
function rethrowCaughtError() {
if (hasRethrowError) {
var error = rethrowError;
hasRethrowError = false;
rethrowError = null;
throw error;
}
}
function clearCaughtError() {
if (hasError) {
var error = caughtError;
hasError = false;
caughtError = null;
return error;
} else {
throw new Error(
"clearCaughtError was called but no error was captured. This error " +
"is likely caused by a bug in React. Please file an issue."
);
}
}
var didWarnAboutUndefinedSnapshotBeforeUpdate = null;
{
didWarnAboutUndefinedSnapshotBeforeUpdate = new Set();
} // Used during the commit phase to track the state of the Offscreen component stack.
// Allows us to avoid traversing the return path to find the nearest Offscreen ancestor.
var offscreenSubtreeIsHidden = false;
var offscreenSubtreeWasHidden = false;
var PossiblyWeakSet = typeof WeakSet === "function" ? WeakSet : Set;
var nextEffect = null; // Used for Profiling builds to track updaters.
function shouldProfile(current) {
return enableProfilerTimer;
}
function reportUncaughtErrorInDEV(error) {
// Wrapping each small part of the commit phase into a guarded
// callback is a bit too slow (https://github.com/facebook/react/pull/21666).
// But we rely on it to surface errors to DEV tools like overlays
// (https://github.com/facebook/react/issues/21712).
// As a compromise, rethrow only caught errors in a guard.
{
invokeGuardedCallback(null, function() {
throw error;
});
clearCaughtError();
}
}
var callComponentWillUnmountWithTimer = function(current, instance) {
instance.props = current.memoizedProps;
instance.state = current.memoizedState;
{
instance.componentWillUnmount();
}
}; // Capture errors so they don't interrupt unmounting.
function safelyCallComponentWillUnmount(
current,
nearestMountedAncestor,
instance
) {
try {
callComponentWillUnmountWithTimer(current, instance);
} catch (error) {
captureCommitPhaseError(current, nearestMountedAncestor, error);
}
} // Capture errors so they don't interrupt mounting.
function safelyAttachRef(current, nearestMountedAncestor) {
try {
commitAttachRef(current);
} catch (error) {
captureCommitPhaseError(current, nearestMountedAncestor, error);
}
}
function safelyDetachRef(current, nearestMountedAncestor) {
var ref = current.ref;
var refCleanup = current.refCleanup;
if (ref !== null) {
if (typeof refCleanup === "function") {
try {
if (shouldProfile(current)) {
try {
startLayoutEffectTimer();
refCleanup();
} finally {
recordLayoutEffectDuration(current);
}
} else {
refCleanup();
}
} catch (error) {
captureCommitPhaseError(current, nearestMountedAncestor, error);
} finally {
// `refCleanup` has been called. Nullify all references to it to prevent double invocation.
current.refCleanup = null;
var finishedWork = current.alternate;
if (finishedWork != null) {
finishedWork.refCleanup = null;
}
}
} else if (typeof ref === "function") {
var retVal;
try {
if (shouldProfile(current)) {
try {
startLayoutEffectTimer();
retVal = ref(null);
} finally {
recordLayoutEffectDuration(current);
}
} else {
retVal = ref(null);
}
} catch (error) {
captureCommitPhaseError(current, nearestMountedAncestor, error);
}
{
if (typeof retVal === "function") {
error(
"Unexpected return value from a callback ref in %s. " +
"A callback ref should not return a function.",
getComponentNameFromFiber(current)
);
}
}
} else {
// $FlowFixMe unable to narrow type to RefObject
ref.current = null;
}
}
}
function safelyCallDestroy(current, nearestMountedAncestor, destroy) {
try {
destroy();
} catch (error) {
captureCommitPhaseError(current, nearestMountedAncestor, error);
}
}
var focusedInstanceHandle = null;
var shouldFireAfterActiveInstanceBlur = false;
function commitBeforeMutationEffects(root, firstChild) {
focusedInstanceHandle = prepareForCommit(root.containerInfo);
nextEffect = firstChild;
commitBeforeMutationEffects_begin(); // We no longer need to track the active instance fiber
var shouldFire = shouldFireAfterActiveInstanceBlur;
shouldFireAfterActiveInstanceBlur = false;
focusedInstanceHandle = null;
return shouldFire;
}
function commitBeforeMutationEffects_begin() {
while (nextEffect !== null) {
var fiber = nextEffect; // This phase is only used for beforeActiveInstanceBlur.
// Let's skip the whole loop if it's off.
{
// TODO: Should wrap this in flags check, too, as optimization
var deletions = fiber.deletions;
if (deletions !== null) {
for (var i = 0; i < deletions.length; i++) {
var deletion = deletions[i];
commitBeforeMutationEffectsDeletion(deletion);
}
}
}
var child = fiber.child;
if (
(fiber.subtreeFlags & BeforeMutationMask) !== NoFlags &&
child !== null
) {
child.return = fiber;
nextEffect = child;
} else {
commitBeforeMutationEffects_complete();
}
}
}
function commitBeforeMutationEffects_complete() {
while (nextEffect !== null) {
var fiber = nextEffect;
setCurrentFiber(fiber);
try {
commitBeforeMutationEffectsOnFiber(fiber);
} catch (error) {
captureCommitPhaseError(fiber, fiber.return, error);
}
resetCurrentFiber();
var sibling = fiber.sibling;
if (sibling !== null) {
sibling.return = fiber.return;
nextEffect = sibling;
return;
}
nextEffect = fiber.return;
}
}
function commitBeforeMutationEffectsOnFiber(finishedWork) {
var current = finishedWork.alternate;
var flags = finishedWork.flags;
{
if (!shouldFireAfterActiveInstanceBlur && focusedInstanceHandle !== null) {
// Check to see if the focused element was inside of a hidden (Suspense) subtree.
// TODO: Move this out of the hot path using a dedicated effect tag.
if (
finishedWork.tag === SuspenseComponent &&
isSuspenseBoundaryBeingHidden(current, finishedWork) && // $FlowFixMe[incompatible-call] found when upgrading Flow
doesFiberContain(finishedWork, focusedInstanceHandle)
) {
shouldFireAfterActiveInstanceBlur = true;
beforeActiveInstanceBlur(finishedWork);
}
}
}
if ((flags & Snapshot) !== NoFlags) {
setCurrentFiber(finishedWork);
}
switch (finishedWork.tag) {
case FunctionComponent: {
break;
}
case ForwardRef:
case SimpleMemoComponent: {
break;
}
case ClassComponent: {
if ((flags & Snapshot) !== NoFlags) {
if (current !== null) {
var prevProps = current.memoizedProps;
var prevState = current.memoizedState;
var instance = finishedWork.stateNode; // We could update instance props and state here,
// but instead we rely on them being set during last render.
// TODO: revisit this when we implement resuming.
{
if (
finishedWork.type === finishedWork.elementType &&
!didWarnAboutReassigningProps
) {
if (instance.props !== finishedWork.memoizedProps) {
error(
"Expected %s props to match memoized props before " +
"getSnapshotBeforeUpdate. " +
"This might either be because of a bug in React, or because " +
"a component reassigns its own `this.props`. " +
"Please file an issue.",
getComponentNameFromFiber(finishedWork) || "instance"
);
}
if (instance.state !== finishedWork.memoizedState) {
error(
"Expected %s state to match memoized state before " +
"getSnapshotBeforeUpdate. " +
"This might either be because of a bug in React, or because " +
"a component reassigns its own `this.state`. " +
"Please file an issue.",
getComponentNameFromFiber(finishedWork) || "instance"
);
}
}
}
var snapshot = instance.getSnapshotBeforeUpdate(
finishedWork.elementType === finishedWork.type
? prevProps
: resolveDefaultProps(finishedWork.type, prevProps),
prevState
);
{
var didWarnSet = didWarnAboutUndefinedSnapshotBeforeUpdate;
if (snapshot === undefined && !didWarnSet.has(finishedWork.type)) {
didWarnSet.add(finishedWork.type);
error(
"%s.getSnapshotBeforeUpdate(): A snapshot value (or null) " +
"must be returned. You have returned undefined.",
getComponentNameFromFiber(finishedWork)
);
}
}
instance.__reactInternalSnapshotBeforeUpdate = snapshot;
}
}
break;
}
case HostRoot: {
if ((flags & Snapshot) !== NoFlags) {
{
var root = finishedWork.stateNode;
clearContainer(root.containerInfo);
}
}
break;
}
case HostComponent:
case HostResource:
case HostSingleton:
case HostText:
case HostPortal:
case IncompleteClassComponent:
// Nothing to do for these component types
break;
default: {
if ((flags & Snapshot) !== NoFlags) {
throw new Error(
"This unit of work tag should not have side-effects. This error is " +
"likely caused by a bug in React. Please file an issue."
);
}
}
}
if ((flags & Snapshot) !== NoFlags) {
resetCurrentFiber();
}
}
function commitBeforeMutationEffectsDeletion(deletion) {
{
// TODO (effects) It would be nice to avoid calling doesFiberContain()
// Maybe we can repurpose one of the subtreeFlags positions for this instead?
// Use it to store which part of the tree the focused instance is in?
// This assumes we can safely determine that instance during the "render" phase.
if (doesFiberContain(deletion, focusedInstanceHandle)) {
shouldFireAfterActiveInstanceBlur = true;
beforeActiveInstanceBlur(deletion);
}
}
}
function commitHookEffectListUnmount(
flags,
finishedWork,
nearestMountedAncestor
) {
var updateQueue = finishedWork.updateQueue;
var lastEffect = updateQueue !== null ? updateQueue.lastEffect : null;
if (lastEffect !== null) {
var firstEffect = lastEffect.next;
var effect = firstEffect;
do {
if ((effect.tag & flags) === flags) {
// Unmount
var destroy = effect.destroy;
effect.destroy = undefined;
if (destroy !== undefined) {
{
if ((flags & Insertion) !== NoFlags$1) {
setIsRunningInsertionEffect(true);
}
}
safelyCallDestroy(finishedWork, nearestMountedAncestor, destroy);
{
if ((flags & Insertion) !== NoFlags$1) {
setIsRunningInsertionEffect(false);
}
}
}
}
effect = effect.next;
} while (effect !== firstEffect);
}
}
function commitHookEffectListMount(flags, finishedWork) {
var updateQueue = finishedWork.updateQueue;
var lastEffect = updateQueue !== null ? updateQueue.lastEffect : null;
if (lastEffect !== null) {
var firstEffect = lastEffect.next;
var effect = firstEffect;
do {
if ((effect.tag & flags) === flags) {
var create = effect.create;
{
if ((flags & Insertion) !== NoFlags$1) {
setIsRunningInsertionEffect(true);
}
}
effect.destroy = create();
{
if ((flags & Insertion) !== NoFlags$1) {
setIsRunningInsertionEffect(false);
}
}
{
var destroy = effect.destroy;
if (destroy !== undefined && typeof destroy !== "function") {
var hookName = void 0;
if ((effect.tag & Layout) !== NoFlags) {
hookName = "useLayoutEffect";
} else if ((effect.tag & Insertion) !== NoFlags) {
hookName = "useInsertionEffect";
} else {
hookName = "useEffect";
}
var addendum = void 0;
if (destroy === null) {
addendum =
" You returned null. If your effect does not require clean " +
"up, return undefined (or nothing).";
} else if (typeof destroy.then === "function") {
addendum =
"\n\nIt looks like you wrote " +
hookName +
"(async () => ...) or returned a Promise. " +
"Instead, write the async function inside your effect " +
"and call it immediately:\n\n" +
hookName +
"(() => {\n" +
" async function fetchData() {\n" +
" // You can await here\n" +
" const response = await MyAPI.getData(someId);\n" +
" // ...\n" +
" }\n" +
" fetchData();\n" +
"}, [someId]); // Or [] if effect doesn't need props or state\n\n" +
"Learn more about data fetching with Hooks: https://reactjs.org/link/hooks-data-fetching";
} else {
addendum = " You returned: " + destroy;
}
error(
"%s must not return anything besides a function, " +
"which is used for clean-up.%s",
hookName,
addendum
);
}
}
}
effect = effect.next;
} while (effect !== firstEffect);
}
}
function commitHookLayoutEffects(finishedWork, hookFlags) {
// At this point layout effects have already been destroyed (during mutation phase).
// This is done to prevent sibling component effects from interfering with each other,
// e.g. a destroy function in one component should never override a ref set
// by a create function in another component during the same commit.
{
try {
commitHookEffectListMount(hookFlags, finishedWork);
} catch (error) {
captureCommitPhaseError(finishedWork, finishedWork.return, error);
}
}
}
function commitClassLayoutLifecycles(finishedWork, current) {
var instance = finishedWork.stateNode;
if (current === null) {
// We could update instance props and state here,
// but instead we rely on them being set during last render.
// TODO: revisit this when we implement resuming.
{
if (
finishedWork.type === finishedWork.elementType &&
!didWarnAboutReassigningProps
) {
if (instance.props !== finishedWork.memoizedProps) {
error(
"Expected %s props to match memoized props before " +
"componentDidMount. " +
"This might either be because of a bug in React, or because " +
"a component reassigns its own `this.props`. " +
"Please file an issue.",
getComponentNameFromFiber(finishedWork) || "instance"
);
}
if (instance.state !== finishedWork.memoizedState) {
error(
"Expected %s state to match memoized state before " +
"componentDidMount. " +
"This might either be because of a bug in React, or because " +
"a component reassigns its own `this.state`. " +
"Please file an issue.",
getComponentNameFromFiber(finishedWork) || "instance"
);
}
}
}
{
try {
instance.componentDidMount();
} catch (error) {
captureCommitPhaseError(finishedWork, finishedWork.return, error);
}
}
} else {
var prevProps =
finishedWork.elementType === finishedWork.type
? current.memoizedProps
: resolveDefaultProps(finishedWork.type, current.memoizedProps);
var prevState = current.memoizedState; // We could update instance props and state here,
// but instead we rely on them being set during last render.
// TODO: revisit this when we implement resuming.
{
if (
finishedWork.type === finishedWork.elementType &&
!didWarnAboutReassigningProps
) {
if (instance.props !== finishedWork.memoizedProps) {
error(
"Expected %s props to match memoized props before " +
"componentDidUpdate. " +
"This might either be because of a bug in React, or because " +
"a component reassigns its own `this.props`. " +
"Please file an issue.",
getComponentNameFromFiber(finishedWork) || "instance"
);
}
if (instance.state !== finishedWork.memoizedState) {
error(
"Expected %s state to match memoized state before " +
"componentDidUpdate. " +
"This might either be because of a bug in React, or because " +
"a component reassigns its own `this.state`. " +
"Please file an issue.",
getComponentNameFromFiber(finishedWork) || "instance"
);
}
}
}
{
try {
instance.componentDidUpdate(
prevProps,
prevState,
instance.__reactInternalSnapshotBeforeUpdate
);
} catch (error) {
captureCommitPhaseError(finishedWork, finishedWork.return, error);
}
}
}
}
function commitClassCallbacks(finishedWork) {
// TODO: I think this is now always non-null by the time it reaches the
// commit phase. Consider removing the type check.
var updateQueue = finishedWork.updateQueue;
if (updateQueue !== null) {
var instance = finishedWork.stateNode;
{
if (
finishedWork.type === finishedWork.elementType &&
!didWarnAboutReassigningProps
) {
if (instance.props !== finishedWork.memoizedProps) {
error(
"Expected %s props to match memoized props before " +
"processing the update queue. " +
"This might either be because of a bug in React, or because " +
"a component reassigns its own `this.props`. " +
"Please file an issue.",
getComponentNameFromFiber(finishedWork) || "instance"
);
}
if (instance.state !== finishedWork.memoizedState) {
error(
"Expected %s state to match memoized state before " +
"processing the update queue. " +
"This might either be because of a bug in React, or because " +
"a component reassigns its own `this.state`. " +
"Please file an issue.",
getComponentNameFromFiber(finishedWork) || "instance"
);
}
}
} // We could update instance props and state here,
// but instead we rely on them being set during last render.
// TODO: revisit this when we implement resuming.
try {
commitCallbacks(updateQueue, instance);
} catch (error) {
captureCommitPhaseError(finishedWork, finishedWork.return, error);
}
}
}
function commitHostComponentMount(finishedWork) {
var type = finishedWork.type;
var props = finishedWork.memoizedProps;
var instance = finishedWork.stateNode;
try {
commitMount(instance, type, props, finishedWork);
} catch (error) {
captureCommitPhaseError(finishedWork, finishedWork.return, error);
}
}
function commitLayoutEffectOnFiber(
finishedRoot,
current,
finishedWork,
committedLanes
) {
// When updating this function, also update reappearLayoutEffects, which does
// most of the same things when an offscreen tree goes from hidden -> visible.
var flags = finishedWork.flags;
switch (finishedWork.tag) {
case FunctionComponent:
case ForwardRef:
case SimpleMemoComponent: {
recursivelyTraverseLayoutEffects(finishedRoot, finishedWork);
if (flags & Update) {
commitHookLayoutEffects(finishedWork, Layout | HasEffect);
}
break;
}
case ClassComponent: {
recursivelyTraverseLayoutEffects(finishedRoot, finishedWork);
if (flags & Update) {
commitClassLayoutLifecycles(finishedWork, current);
}
if (flags & Callback) {
commitClassCallbacks(finishedWork);
}
if (flags & Ref) {
safelyAttachRef(finishedWork, finishedWork.return);
}
break;
}
case HostRoot: {
recursivelyTraverseLayoutEffects(finishedRoot, finishedWork);
if (flags & Callback) {
// TODO: I think this is now always non-null by the time it reaches the
// commit phase. Consider removing the type check.
var updateQueue = finishedWork.updateQueue;
if (updateQueue !== null) {
var instance = null;
if (finishedWork.child !== null) {
switch (finishedWork.child.tag) {
case HostSingleton:
case HostComponent:
instance = getPublicInstance(finishedWork.child.stateNode);
break;
case ClassComponent:
instance = finishedWork.child.stateNode;
break;
}
}
try {
commitCallbacks(updateQueue, instance);
} catch (error) {
captureCommitPhaseError(finishedWork, finishedWork.return, error);
}
}
}
break;
}
case HostResource: {
{
recursivelyTraverseLayoutEffects(finishedRoot, finishedWork);
if (flags & Ref) {
safelyAttachRef(finishedWork, finishedWork.return);
}
break;
}
}
// eslint-disable-next-line-no-fallthrough
case HostSingleton:
case HostComponent: {
recursivelyTraverseLayoutEffects(finishedRoot, finishedWork); // Renderers may schedule work to be done after host components are mounted
// (eg DOM renderer may schedule auto-focus for inputs and form controls).
// These effects should only be committed when components are first mounted,
// aka when there is no current/alternate.
if (current === null && flags & Update) {
commitHostComponentMount(finishedWork);
}
if (flags & Ref) {
safelyAttachRef(finishedWork, finishedWork.return);
}
break;
}
case Profiler: {
recursivelyTraverseLayoutEffects(finishedRoot, finishedWork); // TODO: Should this fire inside an offscreen tree? Or should it wait to
break;
}
case SuspenseComponent: {
recursivelyTraverseLayoutEffects(finishedRoot, finishedWork);
if (flags & Update) {
commitSuspenseHydrationCallbacks(finishedRoot, finishedWork);
}
break;
}
case OffscreenComponent: {
var isModernRoot = (finishedWork.mode & ConcurrentMode) !== NoMode;
if (isModernRoot) {
var isHidden = finishedWork.memoizedState !== null;
var newOffscreenSubtreeIsHidden = isHidden || offscreenSubtreeIsHidden;
if (newOffscreenSubtreeIsHidden);
else {
// The Offscreen tree is visible.
var wasHidden = current !== null && current.memoizedState !== null;
var newOffscreenSubtreeWasHidden =
wasHidden || offscreenSubtreeWasHidden;
var prevOffscreenSubtreeIsHidden = offscreenSubtreeIsHidden;
var prevOffscreenSubtreeWasHidden = offscreenSubtreeWasHidden;
offscreenSubtreeIsHidden = newOffscreenSubtreeIsHidden;
offscreenSubtreeWasHidden = newOffscreenSubtreeWasHidden;
if (offscreenSubtreeWasHidden && !prevOffscreenSubtreeWasHidden) {
// This is the root of a reappearing boundary. As we continue
// traversing the layout effects, we must also re-mount layout
// effects that were unmounted when the Offscreen subtree was
// hidden. So this is a superset of the normal commitLayoutEffects.
var includeWorkInProgressEffects =
(finishedWork.subtreeFlags & LayoutMask) !== NoFlags;
recursivelyTraverseReappearLayoutEffects(
finishedRoot,
finishedWork,
includeWorkInProgressEffects
);
} else {
recursivelyTraverseLayoutEffects(finishedRoot, finishedWork);
}
offscreenSubtreeIsHidden = prevOffscreenSubtreeIsHidden;
offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden;
}
} else {
recursivelyTraverseLayoutEffects(finishedRoot, finishedWork);
}
if (flags & Ref) {
var props = finishedWork.memoizedProps;
if (props.mode === "manual") {
safelyAttachRef(finishedWork, finishedWork.return);
} else {
safelyDetachRef(finishedWork, finishedWork.return);
}
}
break;
}
default: {
recursivelyTraverseLayoutEffects(finishedRoot, finishedWork);
break;
}
}
}
function hideOrUnhideAllChildren(finishedWork, isHidden) {
// Only hide or unhide the top-most host nodes.
var hostSubtreeRoot = null;
{
// We only have the top Fiber that was inserted but we need to recurse down its
// children to find all the terminal nodes.
var node = finishedWork;
while (true) {
if (
node.tag === HostComponent ||
node.tag === HostResource ||
node.tag === HostSingleton
) {
if (hostSubtreeRoot === null) {
hostSubtreeRoot = node;
try {
var instance = node.stateNode;
if (isHidden) {
hideInstance(instance);
} else {
unhideInstance(node.stateNode, node.memoizedProps);
}
} catch (error) {
captureCommitPhaseError(finishedWork, finishedWork.return, error);
}
}
} else if (node.tag === HostText) {
if (hostSubtreeRoot === null) {
try {
var _instance = node.stateNode;
if (isHidden) {
hideTextInstance(_instance);
} else {
unhideTextInstance(_instance, node.memoizedProps);
}
} catch (error) {
captureCommitPhaseError(finishedWork, finishedWork.return, error);
}
}
} else if (
(node.tag === OffscreenComponent ||
node.tag === LegacyHiddenComponent) &&
node.memoizedState !== null &&
node !== finishedWork
);
else if (node.child !== null) {
node.child.return = node;
node = node.child;
continue;
}
if (node === finishedWork) {
return;
}
while (node.sibling === null) {
if (node.return === null || node.return === finishedWork) {
return;
}
if (hostSubtreeRoot === node) {
hostSubtreeRoot = null;
}
node = node.return;
}
if (hostSubtreeRoot === node) {
hostSubtreeRoot = null;
}
node.sibling.return = node.return;
node = node.sibling;
}
}
}
function commitAttachRef(finishedWork) {
var ref = finishedWork.ref;
if (ref !== null) {
var instance = finishedWork.stateNode;
var instanceToUse;
switch (finishedWork.tag) {
case HostResource:
case HostSingleton:
case HostComponent:
instanceToUse = getPublicInstance(instance);
break;
default:
instanceToUse = instance;
} // Moved outside to ensure DCE works with this flag
if (finishedWork.tag === ScopeComponent) {
instanceToUse = instance;
}
if (typeof ref === "function") {
{
finishedWork.refCleanup = ref(instanceToUse);
}
} else {
{
if (!ref.hasOwnProperty("current")) {
error(
"Unexpected ref object provided for %s. " +
"Use either a ref-setter function or React.createRef().",
getComponentNameFromFiber(finishedWork)
);
}
} // $FlowFixMe unable to narrow type to the non-function case
ref.current = instanceToUse;
}
}
}
function detachFiberMutation(fiber) {
// Cut off the return pointer to disconnect it from the tree.
// This enables us to detect and warn against state updates on an unmounted component.
// It also prevents events from bubbling from within disconnected components.
//
// Ideally, we should also clear the child pointer of the parent alternate to let this
// get GC:ed but we don't know which for sure which parent is the current
// one so we'll settle for GC:ing the subtree of this child.
// This child itself will be GC:ed when the parent updates the next time.
//
// Note that we can't clear child or sibling pointers yet.
// They're needed for passive effects and for findDOMNode.
// We defer those fields, and all other cleanup, to the passive phase (see detachFiberAfterEffects).
//
// Don't reset the alternate yet, either. We need that so we can detach the
// alternate's fields in the passive phase. Clearing the return pointer is
// sufficient for findDOMNode semantics.
var alternate = fiber.alternate;
if (alternate !== null) {
alternate.return = null;
}
fiber.return = null;
}
function detachFiberAfterEffects(fiber) {
var alternate = fiber.alternate;
if (alternate !== null) {
fiber.alternate = null;
detachFiberAfterEffects(alternate);
} // Note: Defensively using negation instead of < in case
// `deletedTreeCleanUpLevel` is undefined.
{
// Clear cyclical Fiber fields. This level alone is designed to roughly
// approximate the planned Fiber refactor. In that world, `setState` will be
// bound to a special "instance" object instead of a Fiber. The Instance
// object will not have any of these fields. It will only be connected to
// the fiber tree via a single link at the root. So if this level alone is
// sufficient to fix memory issues, that bodes well for our plans.
fiber.child = null;
fiber.deletions = null;
fiber.sibling = null; // The `stateNode` is cyclical because on host nodes it points to the host
// tree, which has its own pointers to children, parents, and siblings.
// The other host nodes also point back to fibers, so we should detach that
// one, too.
if (fiber.tag === HostComponent) {
var hostInstance = fiber.stateNode;
if (hostInstance !== null) {
detachDeletedInstance(hostInstance);
}
}
fiber.stateNode = null; // I'm intentionally not clearing the `return` field in this level. We
// already disconnect the `return` pointer at the root of the deleted
// subtree (in `detachFiberMutation`). Besides, `return` by itself is not
// cyclical — it's only cyclical when combined with `child`, `sibling`, and
// `alternate`. But we'll clear it in the next level anyway, just in case.
{
fiber._debugOwner = null;
}
{
// Theoretically, nothing in here should be necessary, because we already
// disconnected the fiber from the tree. So even if something leaks this
// particular fiber, it won't leak anything else
//
// The purpose of this branch is to be super aggressive so we can measure
// if there's any difference in memory impact. If there is, that could
// indicate a React leak we don't know about.
fiber.return = null;
fiber.dependencies = null;
fiber.memoizedProps = null;
fiber.memoizedState = null;
fiber.pendingProps = null;
fiber.stateNode = null; // TODO: Move to `commitPassiveUnmountInsideDeletedTreeOnFiber` instead.
fiber.updateQueue = null;
}
}
}
function getHostParentFiber(fiber) {
var parent = fiber.return;
while (parent !== null) {
if (isHostParent(parent)) {
return parent;
}
parent = parent.return;
}
throw new Error(
"Expected to find a host parent. This error is likely caused by a bug " +
"in React. Please file an issue."
);
}
function isHostParent(fiber) {
return (
fiber.tag === HostComponent ||
fiber.tag === HostRoot ||
fiber.tag === HostResource ||
fiber.tag === HostSingleton ||
fiber.tag === HostPortal
);
}
function getHostSibling(fiber) {
// We're going to search forward into the tree until we find a sibling host
// node. Unfortunately, if multiple insertions are done in a row we have to
// search past them. This leads to exponential search for the next sibling.
// TODO: Find a more efficient way to do this.
var node = fiber;
siblings: while (true) {
// If we didn't find anything, let's try the next sibling.
while (node.sibling === null) {
if (node.return === null || isHostParent(node.return)) {
// If we pop out of the root or hit the parent the fiber we are the
// last sibling.
return null;
} // $FlowFixMe[incompatible-type] found when upgrading Flow
node = node.return;
}
node.sibling.return = node.return;
node = node.sibling;
while (
node.tag !== HostComponent &&
node.tag !== HostText &&
node.tag !== HostSingleton &&
node.tag !== DehydratedFragment
) {
// If it is not host node and, we might have a host node inside it.
// Try to search down until we find one.
if (node.flags & Placement) {
// If we don't have a child, try the siblings instead.
continue siblings;
} // If we don't have a child, try the siblings instead.
// We also skip portals because they are not part of this host tree.
if (node.child === null || node.tag === HostPortal) {
continue siblings;
} else {
node.child.return = node;
node = node.child;
}
} // Check if this host node is stable or about to be placed.
if (!(node.flags & Placement)) {
// Found it!
return node.stateNode;
}
}
}
function commitPlacement(finishedWork) {
{
if (finishedWork.tag === HostSingleton) {
// Singletons are already in the Host and don't need to be placed
// Since they operate somewhat like Portals though their children will
// have Placement and will get placed inside them
return;
}
} // Recursively insert all host nodes into the parent.
var parentFiber = getHostParentFiber(finishedWork);
switch (parentFiber.tag) {
case HostSingleton: {
{
var parent = parentFiber.stateNode;
var before = getHostSibling(finishedWork); // We only have the top Fiber that was inserted but we need to recurse down its
// children to find all the terminal nodes.
insertOrAppendPlacementNode(finishedWork, before, parent);
break;
}
}
// eslint-disable-next-line no-fallthrough
case HostComponent: {
var _parent = parentFiber.stateNode;
if (parentFiber.flags & ContentReset) {
// Reset the text content of the parent before doing any insertions
resetTextContent(_parent); // Clear ContentReset from the effect tag
parentFiber.flags &= ~ContentReset;
}
var _before = getHostSibling(finishedWork); // We only have the top Fiber that was inserted but we need to recurse down its
// children to find all the terminal nodes.
insertOrAppendPlacementNode(finishedWork, _before, _parent);
break;
}
case HostRoot:
case HostPortal: {
var _parent2 = parentFiber.stateNode.containerInfo;
var _before2 = getHostSibling(finishedWork);
insertOrAppendPlacementNodeIntoContainer(
finishedWork,
_before2,
_parent2
);
break;
}
// eslint-disable-next-line-no-fallthrough
default:
throw new Error(
"Invalid host parent fiber. This error is likely caused by a bug " +
"in React. Please file an issue."
);
}
}
function insertOrAppendPlacementNodeIntoContainer(node, before, parent) {
var tag = node.tag;
var isHost = tag === HostComponent || tag === HostText;
if (isHost) {
var stateNode = node.stateNode;
if (before) {
insertInContainerBefore(parent, stateNode, before);
} else {
appendChildToContainer(parent, stateNode);
}
} else if (tag === HostPortal || tag === HostSingleton);
else {
var child = node.child;
if (child !== null) {
insertOrAppendPlacementNodeIntoContainer(child, before, parent);
var sibling = child.sibling;
while (sibling !== null) {
insertOrAppendPlacementNodeIntoContainer(sibling, before, parent);
sibling = sibling.sibling;
}
}
}
}
function insertOrAppendPlacementNode(node, before, parent) {
var tag = node.tag;
var isHost = tag === HostComponent || tag === HostText;
if (isHost) {
var stateNode = node.stateNode;
if (before) {
insertBefore(parent, stateNode, before);
} else {
appendChild(parent, stateNode);
}
} else if (tag === HostPortal || tag === HostSingleton);
else {
var child = node.child;
if (child !== null) {
insertOrAppendPlacementNode(child, before, parent);
var sibling = child.sibling;
while (sibling !== null) {
insertOrAppendPlacementNode(sibling, before, parent);
sibling = sibling.sibling;
}
}
}
} // These are tracked on the stack as we recursively traverse a
// deleted subtree.
// TODO: Update these during the whole mutation phase, not just during
// a deletion.
var hostParent = null;
var hostParentIsContainer = false;
function commitDeletionEffects(root, returnFiber, deletedFiber) {
{
// We only have the top Fiber that was deleted but we need to recurse down its
// children to find all the terminal nodes.
// Recursively delete all host nodes from the parent, detach refs, clean
// up mounted layout effects, and call componentWillUnmount.
// We only need to remove the topmost host child in each branch. But then we
// still need to keep traversing to unmount effects, refs, and cWU. TODO: We
// could split this into two separate traversals functions, where the second
// one doesn't include any removeChild logic. This is maybe the same
// function as "disappearLayoutEffects" (or whatever that turns into after
// the layout phase is refactored to use recursion).
// Before starting, find the nearest host parent on the stack so we know
// which instance/container to remove the children from.
// TODO: Instead of searching up the fiber return path on every deletion, we
// can track the nearest host component on the JS stack as we traverse the
// tree during the commit phase. This would make insertions faster, too.
var parent = returnFiber;
findParent: while (parent !== null) {
switch (parent.tag) {
case HostSingleton:
case HostComponent: {
hostParent = parent.stateNode;
hostParentIsContainer = false;
break findParent;
}
case HostRoot: {
hostParent = parent.stateNode.containerInfo;
hostParentIsContainer = true;
break findParent;
}
case HostPortal: {
hostParent = parent.stateNode.containerInfo;
hostParentIsContainer = true;
break findParent;
}
}
parent = parent.return;
}
if (hostParent === null) {
throw new Error(
"Expected to find a host parent. This error is likely caused by " +
"a bug in React. Please file an issue."
);
}
commitDeletionEffectsOnFiber(root, returnFiber, deletedFiber);
hostParent = null;
hostParentIsContainer = false;
}
detachFiberMutation(deletedFiber);
}
function recursivelyTraverseDeletionEffects(
finishedRoot,
nearestMountedAncestor,
parent
) {
// TODO: Use a static flag to skip trees that don't have unmount effects
var child = parent.child;
while (child !== null) {
commitDeletionEffectsOnFiber(finishedRoot, nearestMountedAncestor, child);
child = child.sibling;
}
}
function commitDeletionEffectsOnFiber(
finishedRoot,
nearestMountedAncestor,
deletedFiber
) {
onCommitUnmount(deletedFiber); // The cases in this outer switch modify the stack before they traverse
// into their subtree. There are simpler cases in the inner switch
// that don't modify the stack.
switch (deletedFiber.tag) {
case HostResource: {
{
if (!offscreenSubtreeWasHidden) {
safelyDetachRef(deletedFiber, nearestMountedAncestor);
}
recursivelyTraverseDeletionEffects(
finishedRoot,
nearestMountedAncestor,
deletedFiber
);
if (deletedFiber.memoizedState) {
releaseResource(deletedFiber.memoizedState);
}
return;
}
}
// eslint-disable-next-line no-fallthrough
case HostSingleton: {
{
if (!offscreenSubtreeWasHidden) {
safelyDetachRef(deletedFiber, nearestMountedAncestor);
}
var prevHostParent = hostParent;
var prevHostParentIsContainer = hostParentIsContainer;
hostParent = deletedFiber.stateNode;
recursivelyTraverseDeletionEffects(
finishedRoot,
nearestMountedAncestor,
deletedFiber
); // Normally this is called in passive unmount effect phase however with
// HostSingleton we warn if you acquire one that is already associated to
// a different fiber. To increase our chances of avoiding this, specifically
// if you keyed a HostSingleton so there will be a delete followed by a Placement
// we treat detach eagerly here
releaseSingletonInstance(deletedFiber.stateNode);
hostParent = prevHostParent;
hostParentIsContainer = prevHostParentIsContainer;
return;
}
}
// eslint-disable-next-line no-fallthrough
case HostComponent: {
if (!offscreenSubtreeWasHidden) {
safelyDetachRef(deletedFiber, nearestMountedAncestor);
} // Intentional fallthrough to next branch
}
// eslint-disable-next-line-no-fallthrough
case HostText: {
// We only need to remove the nearest host child. Set the host parent
// to `null` on the stack to indicate that nested children don't
// need to be removed.
{
var _prevHostParent = hostParent;
var _prevHostParentIsContainer = hostParentIsContainer;
hostParent = null;
recursivelyTraverseDeletionEffects(
finishedRoot,
nearestMountedAncestor,
deletedFiber
);
hostParent = _prevHostParent;
hostParentIsContainer = _prevHostParentIsContainer;
if (hostParent !== null) {
// Now that all the child effects have unmounted, we can remove the
// node from the tree.
if (hostParentIsContainer) {
removeChildFromContainer(hostParent, deletedFiber.stateNode);
} else {
removeChild(hostParent, deletedFiber.stateNode);
}
}
}
return;
}
case DehydratedFragment: {
{
var hydrationCallbacks = finishedRoot.hydrationCallbacks;
if (hydrationCallbacks !== null) {
var onDeleted = hydrationCallbacks.onDeleted;
if (onDeleted) {
onDeleted(deletedFiber.stateNode);
}
}
} // Dehydrated fragments don't have any children
// Delete the dehydrated suspense boundary and all of its content.
{
if (hostParent !== null) {
if (hostParentIsContainer) {
clearSuspenseBoundaryFromContainer(
hostParent,
deletedFiber.stateNode
);
} else {
clearSuspenseBoundary(hostParent, deletedFiber.stateNode);
}
}
}
return;
}
case HostPortal: {
{
// When we go into a portal, it becomes the parent to remove from.
var _prevHostParent2 = hostParent;
var _prevHostParentIsContainer2 = hostParentIsContainer;
hostParent = deletedFiber.stateNode.containerInfo;
hostParentIsContainer = true;
recursivelyTraverseDeletionEffects(
finishedRoot,
nearestMountedAncestor,
deletedFiber
);
hostParent = _prevHostParent2;
hostParentIsContainer = _prevHostParentIsContainer2;
}
return;
}
case FunctionComponent:
case ForwardRef:
case MemoComponent:
case SimpleMemoComponent: {
if (!offscreenSubtreeWasHidden) {
var updateQueue = deletedFiber.updateQueue;
if (updateQueue !== null) {
var lastEffect = updateQueue.lastEffect;
if (lastEffect !== null) {
var firstEffect = lastEffect.next;
var effect = firstEffect;
do {
var _effect = effect,
destroy = _effect.destroy,
tag = _effect.tag;
if (destroy !== undefined) {
if ((tag & Insertion) !== NoFlags$1) {
safelyCallDestroy(
deletedFiber,
nearestMountedAncestor,
destroy
);
} else if ((tag & Layout) !== NoFlags$1) {
{
safelyCallDestroy(
deletedFiber,
nearestMountedAncestor,
destroy
);
}
}
}
effect = effect.next;
} while (effect !== firstEffect);
}
}
}
recursivelyTraverseDeletionEffects(
finishedRoot,
nearestMountedAncestor,
deletedFiber
);
return;
}
case ClassComponent: {
if (!offscreenSubtreeWasHidden) {
safelyDetachRef(deletedFiber, nearestMountedAncestor);
var instance = deletedFiber.stateNode;
if (typeof instance.componentWillUnmount === "function") {
safelyCallComponentWillUnmount(
deletedFiber,
nearestMountedAncestor,
instance
);
}
}
recursivelyTraverseDeletionEffects(
finishedRoot,
nearestMountedAncestor,
deletedFiber
);
return;
}
case ScopeComponent: {
{
safelyDetachRef(deletedFiber, nearestMountedAncestor);
}
recursivelyTraverseDeletionEffects(
finishedRoot,
nearestMountedAncestor,
deletedFiber
);
return;
}
case OffscreenComponent: {
safelyDetachRef(deletedFiber, nearestMountedAncestor);
if (deletedFiber.mode & ConcurrentMode) {
// If this offscreen component is hidden, we already unmounted it. Before
// deleting the children, track that it's already unmounted so that we
// don't attempt to unmount the effects again.
// TODO: If the tree is hidden, in most cases we should be able to skip
// over the nested children entirely. An exception is we haven't yet found
// the topmost host node to delete, which we already track on the stack.
// But the other case is portals, which need to be detached no matter how
// deeply they are nested. We should use a subtree flag to track whether a
// subtree includes a nested portal.
var prevOffscreenSubtreeWasHidden = offscreenSubtreeWasHidden;
offscreenSubtreeWasHidden =
prevOffscreenSubtreeWasHidden || deletedFiber.memoizedState !== null;
recursivelyTraverseDeletionEffects(
finishedRoot,
nearestMountedAncestor,
deletedFiber
);
offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden;
} else {
recursivelyTraverseDeletionEffects(
finishedRoot,
nearestMountedAncestor,
deletedFiber
);
}
break;
}
default: {
recursivelyTraverseDeletionEffects(
finishedRoot,
nearestMountedAncestor,
deletedFiber
);
return;
}
}
}
function commitSuspenseCallback(finishedWork) {
// TODO: Move this to passive phase
var newState = finishedWork.memoizedState;
if (newState !== null) {
var suspenseCallback = finishedWork.memoizedProps.suspenseCallback;
if (typeof suspenseCallback === "function") {
var wakeables = finishedWork.updateQueue;
if (wakeables !== null) {
suspenseCallback(new Set(wakeables));
}
} else {
if (suspenseCallback !== undefined) {
error("Unexpected type for suspenseCallback.");
}
}
}
}
function commitSuspenseHydrationCallbacks(finishedRoot, finishedWork) {
var newState = finishedWork.memoizedState;
if (newState === null) {
var current = finishedWork.alternate;
if (current !== null) {
var prevState = current.memoizedState;
if (prevState !== null) {
var suspenseInstance = prevState.dehydrated;
if (suspenseInstance !== null) {
try {
commitHydratedSuspenseInstance(suspenseInstance);
if (enableSuspenseCallback) {
var hydrationCallbacks = finishedRoot.hydrationCallbacks;
if (hydrationCallbacks !== null) {
var onHydrated = hydrationCallbacks.onHydrated;
if (onHydrated) {
onHydrated(suspenseInstance);
}
}
}
} catch (error) {
captureCommitPhaseError(finishedWork, finishedWork.return, error);
}
}
}
}
}
}
function getRetryCache(finishedWork) {
// TODO: Unify the interface for the retry cache so we don't have to switch
// on the tag like this.
switch (finishedWork.tag) {
case SuspenseComponent:
case SuspenseListComponent: {
var retryCache = finishedWork.stateNode;
if (retryCache === null) {
retryCache = finishedWork.stateNode = new PossiblyWeakSet();
}
return retryCache;
}
case OffscreenComponent: {
var instance = finishedWork.stateNode;
var _retryCache = instance._retryCache;
if (_retryCache === null) {
_retryCache = instance._retryCache = new PossiblyWeakSet();
}
return _retryCache;
}
default: {
throw new Error(
"Unexpected Suspense handler tag (" +
finishedWork.tag +
"). This is a " +
"bug in React."
);
}
}
}
function detachOffscreenInstance(instance) {
var fiber = instance._current;
if (fiber === null) {
throw new Error(
"Calling Offscreen.detach before instance handle has been set."
);
}
if ((instance._pendingVisibility & OffscreenDetached) !== NoFlags) {
// The instance is already detached, this is a noop.
return;
} // TODO: There is an opportunity to optimise this by not entering commit phase
// and unmounting effects directly.
var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
if (root !== null) {
instance._pendingVisibility |= OffscreenDetached;
scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
}
}
function attachOffscreenInstance(instance) {
var fiber = instance._current;
if (fiber === null) {
throw new Error(
"Calling Offscreen.detach before instance handle has been set."
);
}
if ((instance._pendingVisibility & OffscreenDetached) === NoFlags) {
// The instance is already attached, this is a noop.
return;
}
var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
if (root !== null) {
instance._pendingVisibility &= ~OffscreenDetached;
scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
}
}
function attachSuspenseRetryListeners(finishedWork, wakeables) {
// If this boundary just timed out, then it will have a set of wakeables.
// For each wakeable, attach a listener so that when it resolves, React
// attempts to re-render the boundary in the primary (pre-timeout) state.
var retryCache = getRetryCache(finishedWork);
wakeables.forEach(function(wakeable) {
// Memoize using the boundary fiber to prevent redundant listeners.
var retry = resolveRetryWakeable.bind(null, finishedWork, wakeable);
if (!retryCache.has(wakeable)) {
retryCache.add(wakeable);
wakeable.then(retry, retry);
}
});
} // This function detects when a Suspense boundary goes from visible to hidden.
// It returns false if the boundary is already hidden.
// TODO: Use an effect tag.
function isSuspenseBoundaryBeingHidden(current, finishedWork) {
if (current !== null) {
var oldState = current.memoizedState;
if (oldState === null || oldState.dehydrated !== null) {
var newState = finishedWork.memoizedState;
return newState !== null && newState.dehydrated === null;
}
}
return false;
}
function commitMutationEffects(root, finishedWork, committedLanes) {
setCurrentFiber(finishedWork);
commitMutationEffectsOnFiber(finishedWork, root);
setCurrentFiber(finishedWork);
}
function recursivelyTraverseMutationEffects(root, parentFiber, lanes) {
// Deletions effects can be scheduled on any fiber type. They need to happen
// before the children effects hae fired.
var deletions = parentFiber.deletions;
if (deletions !== null) {
for (var i = 0; i < deletions.length; i++) {
var childToDelete = deletions[i];
try {
commitDeletionEffects(root, parentFiber, childToDelete);
} catch (error) {
captureCommitPhaseError(childToDelete, parentFiber, error);
}
}
}
var prevDebugFiber = getCurrentFiber();
if (parentFiber.subtreeFlags & MutationMask) {
var child = parentFiber.child;
while (child !== null) {
setCurrentFiber(child);
commitMutationEffectsOnFiber(child, root);
child = child.sibling;
}
}
setCurrentFiber(prevDebugFiber);
}
function commitMutationEffectsOnFiber(finishedWork, root, lanes) {
var current = finishedWork.alternate;
var flags = finishedWork.flags; // The effect flag should be checked *after* we refine the type of fiber,
// because the fiber tag is more specific. An exception is any flag related
// to reconciliation, because those can be set on all fiber types.
switch (finishedWork.tag) {
case FunctionComponent:
case ForwardRef:
case MemoComponent:
case SimpleMemoComponent: {
recursivelyTraverseMutationEffects(root, finishedWork);
commitReconciliationEffects(finishedWork);
if (flags & Update) {
try {
commitHookEffectListUnmount(
Insertion | HasEffect,
finishedWork,
finishedWork.return
);
commitHookEffectListMount(Insertion | HasEffect, finishedWork);
} catch (error) {
captureCommitPhaseError(finishedWork, finishedWork.return, error);
} // Layout effects are destroyed during the mutation phase so that all
// destroy functions for all fibers are called before any create functions.
// This prevents sibling component effects from interfering with each other,
// e.g. a destroy function in one component should never override a ref set
// by a create function in another component during the same commit.
{
try {
commitHookEffectListUnmount(
Layout | HasEffect,
finishedWork,
finishedWork.return
);
} catch (error) {
captureCommitPhaseError(finishedWork, finishedWork.return, error);
}
}
}
return;
}
case ClassComponent: {
recursivelyTraverseMutationEffects(root, finishedWork);
commitReconciliationEffects(finishedWork);
if (flags & Ref) {
if (current !== null) {
safelyDetachRef(current, current.return);
}
}
if (flags & Callback && offscreenSubtreeIsHidden) {
var updateQueue = finishedWork.updateQueue;
if (updateQueue !== null) {
deferHiddenCallbacks(updateQueue);
}
}
return;
}
case HostResource: {
{
recursivelyTraverseMutationEffects(root, finishedWork);
commitReconciliationEffects(finishedWork);
if (flags & Ref) {
if (current !== null) {
safelyDetachRef(current, current.return);
}
}
if (flags & Update) {
var newResource = finishedWork.memoizedState;
if (current !== null) {
var currentResource = current.memoizedState;
if (currentResource !== newResource) {
releaseResource(currentResource);
}
}
finishedWork.stateNode = newResource
? acquireResource(newResource)
: null;
}
return;
}
}
// eslint-disable-next-line-no-fallthrough
case HostSingleton: {
{
if (flags & Update) {
var previousWork = finishedWork.alternate;
if (previousWork === null) {
var singleton = finishedWork.stateNode;
var props = finishedWork.memoizedProps; // This was a new mount, we need to clear and set initial properties
clearSingleton(singleton);
acquireSingletonInstance(
finishedWork.type,
props,
singleton,
finishedWork
);
}
}
}
}
// eslint-disable-next-line-no-fallthrough
case HostComponent: {
recursivelyTraverseMutationEffects(root, finishedWork);
commitReconciliationEffects(finishedWork);
if (flags & Ref) {
if (current !== null) {
safelyDetachRef(current, current.return);
}
}
{
// TODO: ContentReset gets cleared by the children during the commit
// phase. This is a refactor hazard because it means we must read
// flags the flags after `commitReconciliationEffects` has already run;
// the order matters. We should refactor so that ContentReset does not
// rely on mutating the flag during commit. Like by setting a flag
// during the render phase instead.
if (finishedWork.flags & ContentReset) {
var instance = finishedWork.stateNode;
try {
resetTextContent(instance);
} catch (error) {
captureCommitPhaseError(finishedWork, finishedWork.return, error);
}
}
if (flags & Update) {
var _instance2 = finishedWork.stateNode;
if (_instance2 != null) {
// Commit the work prepared earlier.
var newProps = finishedWork.memoizedProps; // For hydration we reuse the update path but we treat the oldProps
// as the newProps. The updatePayload will contain the real change in
// this case.
var oldProps = current !== null ? current.memoizedProps : newProps;
var type = finishedWork.type; // TODO: Type the updateQueue to be specific to host components.
var updatePayload = finishedWork.updateQueue;
finishedWork.updateQueue = null;
if (updatePayload !== null) {
try {
commitUpdate(
_instance2,
updatePayload,
type,
oldProps,
newProps,
finishedWork
);
} catch (error) {
captureCommitPhaseError(
finishedWork,
finishedWork.return,
error
);
}
}
}
}
}
return;
}
case HostText: {
recursivelyTraverseMutationEffects(root, finishedWork);
commitReconciliationEffects(finishedWork);
if (flags & Update) {
{
if (finishedWork.stateNode === null) {
throw new Error(
"This should have a text node initialized. This error is likely " +
"caused by a bug in React. Please file an issue."
);
}
var textInstance = finishedWork.stateNode;
var newText = finishedWork.memoizedProps; // For hydration we reuse the update path but we treat the oldProps
// as the newProps. The updatePayload will contain the real change in
// this case.
var oldText = current !== null ? current.memoizedProps : newText;
try {
commitTextUpdate(textInstance, oldText, newText);
} catch (error) {
captureCommitPhaseError(finishedWork, finishedWork.return, error);
}
}
}
return;
}
case HostRoot: {
recursivelyTraverseMutationEffects(root, finishedWork);
commitReconciliationEffects(finishedWork);
if (flags & Update) {
{
if (current !== null) {
var prevRootState = current.memoizedState;
if (prevRootState.isDehydrated) {
try {
commitHydratedContainer(root.containerInfo);
} catch (error) {
captureCommitPhaseError(
finishedWork,
finishedWork.return,
error
);
}
}
}
}
}
return;
}
case HostPortal: {
recursivelyTraverseMutationEffects(root, finishedWork);
commitReconciliationEffects(finishedWork);
return;
}
case SuspenseComponent: {
recursivelyTraverseMutationEffects(root, finishedWork);
commitReconciliationEffects(finishedWork);
var offscreenFiber = finishedWork.child;
if (offscreenFiber.flags & Visibility) {
var newState = offscreenFiber.memoizedState;
var isHidden = newState !== null;
if (isHidden) {
var wasHidden =
offscreenFiber.alternate !== null &&
offscreenFiber.alternate.memoizedState !== null;
if (!wasHidden) {
// TODO: Move to passive phase
markCommitTimeOfFallback();
}
}
}
if (flags & Update) {
try {
commitSuspenseCallback(finishedWork);
} catch (error) {
captureCommitPhaseError(finishedWork, finishedWork.return, error);
}
var wakeables = finishedWork.updateQueue;
if (wakeables !== null) {
finishedWork.updateQueue = null;
attachSuspenseRetryListeners(finishedWork, wakeables);
}
}
return;
}
case OffscreenComponent: {
if (flags & Ref) {
if (current !== null) {
safelyDetachRef(current, current.return);
}
}
var _newState = finishedWork.memoizedState;
var _isHidden = _newState !== null;
var _wasHidden = current !== null && current.memoizedState !== null;
if (finishedWork.mode & ConcurrentMode) {
// Before committing the children, track on the stack whether this
// offscreen subtree was already hidden, so that we don't unmount the
// effects again.
var prevOffscreenSubtreeIsHidden = offscreenSubtreeIsHidden;
var prevOffscreenSubtreeWasHidden = offscreenSubtreeWasHidden;
offscreenSubtreeIsHidden = prevOffscreenSubtreeIsHidden || _isHidden;
offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden || _wasHidden;
recursivelyTraverseMutationEffects(root, finishedWork);
offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden;
offscreenSubtreeIsHidden = prevOffscreenSubtreeIsHidden;
} else {
recursivelyTraverseMutationEffects(root, finishedWork);
}
commitReconciliationEffects(finishedWork);
var offscreenInstance = finishedWork.stateNode; // TODO: Add explicit effect flag to set _current.
offscreenInstance._current = finishedWork; // Offscreen stores pending changes to visibility in `_pendingVisibility`. This is
// to support batching of `attach` and `detach` calls.
offscreenInstance._visibility &= ~OffscreenDetached;
offscreenInstance._visibility |=
offscreenInstance._pendingVisibility & OffscreenDetached;
if (flags & Visibility) {
// Track the current state on the Offscreen instance so we can
// read it during an event
if (_isHidden) {
offscreenInstance._visibility &= ~OffscreenVisible;
} else {
offscreenInstance._visibility |= OffscreenVisible;
}
if (_isHidden) {
var isUpdate = current !== null;
var wasHiddenByAncestorOffscreen =
offscreenSubtreeIsHidden || offscreenSubtreeWasHidden; // Only trigger disapper layout effects if:
// - This is an update, not first mount.
// - This Offscreen was not hidden before.
// - Ancestor Offscreen was not hidden in previous commit.
if (isUpdate && !_wasHidden && !wasHiddenByAncestorOffscreen) {
if ((finishedWork.mode & ConcurrentMode) !== NoMode) {
// Disappear the layout effects of all the children
recursivelyTraverseDisappearLayoutEffects(finishedWork);
}
}
} // Offscreen with manual mode manages visibility manually.
if (!isOffscreenManual(finishedWork)) {
// TODO: This needs to run whenever there's an insertion or update
// inside a hidden Offscreen tree.
hideOrUnhideAllChildren(finishedWork, _isHidden);
}
} // TODO: Move to passive phase
if (flags & Update) {
var offscreenQueue = finishedWork.updateQueue;
if (offscreenQueue !== null) {
var _wakeables = offscreenQueue.wakeables;
if (_wakeables !== null) {
offscreenQueue.wakeables = null;
attachSuspenseRetryListeners(finishedWork, _wakeables);
}
}
}
return;
}
case SuspenseListComponent: {
recursivelyTraverseMutationEffects(root, finishedWork);
commitReconciliationEffects(finishedWork);
if (flags & Update) {
var _wakeables2 = finishedWork.updateQueue;
if (_wakeables2 !== null) {
finishedWork.updateQueue = null;
attachSuspenseRetryListeners(finishedWork, _wakeables2);
}
}
return;
}
case ScopeComponent: {
{
recursivelyTraverseMutationEffects(root, finishedWork);
commitReconciliationEffects(finishedWork); // TODO: This is a temporary solution that allowed us to transition away
// from React Flare on www.
if (flags & Ref) {
if (current !== null) {
safelyDetachRef(finishedWork, finishedWork.return);
}
safelyAttachRef(finishedWork, finishedWork.return);
}
if (flags & Update) {
var scopeInstance = finishedWork.stateNode;
prepareScopeUpdate(scopeInstance, finishedWork);
}
}
return;
}
default: {
recursivelyTraverseMutationEffects(root, finishedWork);
commitReconciliationEffects(finishedWork);
return;
}
}
}
function commitReconciliationEffects(finishedWork) {
// Placement effects (insertions, reorders) can be scheduled on any fiber
// type. They needs to happen after the children effects have fired, but
// before the effects on this fiber have fired.
var flags = finishedWork.flags;
if (flags & Placement) {
try {
commitPlacement(finishedWork);
} catch (error) {
captureCommitPhaseError(finishedWork, finishedWork.return, error);
} // Clear the "placement" from effect tag so that we know that this is
// inserted, before any life-cycles like componentDidMount gets called.
// TODO: findDOMNode doesn't rely on this any more but isMounted does
// and isMounted is deprecated anyway so we should be able to kill this.
finishedWork.flags &= ~Placement;
}
if (flags & Hydrating) {
finishedWork.flags &= ~Hydrating;
}
}
function commitLayoutEffects(finishedWork, root, committedLanes) {
var current = finishedWork.alternate;
commitLayoutEffectOnFiber(root, current, finishedWork);
}
function recursivelyTraverseLayoutEffects(root, parentFiber, lanes) {
var prevDebugFiber = getCurrentFiber();
if (parentFiber.subtreeFlags & LayoutMask) {
var child = parentFiber.child;
while (child !== null) {
setCurrentFiber(child);
var current = child.alternate;
commitLayoutEffectOnFiber(root, current, child);
child = child.sibling;
}
}
setCurrentFiber(prevDebugFiber);
}
function disappearLayoutEffects(finishedWork) {
switch (finishedWork.tag) {
case FunctionComponent:
case ForwardRef:
case MemoComponent:
case SimpleMemoComponent: {
// TODO (Offscreen) Check: flags & LayoutStatic
{
commitHookEffectListUnmount(Layout, finishedWork, finishedWork.return);
}
recursivelyTraverseDisappearLayoutEffects(finishedWork);
break;
}
case ClassComponent: {
// TODO (Offscreen) Check: flags & RefStatic
safelyDetachRef(finishedWork, finishedWork.return);
var instance = finishedWork.stateNode;
if (typeof instance.componentWillUnmount === "function") {
safelyCallComponentWillUnmount(
finishedWork,
finishedWork.return,
instance
);
}
recursivelyTraverseDisappearLayoutEffects(finishedWork);
break;
}
case HostResource:
case HostSingleton:
case HostComponent: {
// TODO (Offscreen) Check: flags & RefStatic
safelyDetachRef(finishedWork, finishedWork.return);
recursivelyTraverseDisappearLayoutEffects(finishedWork);
break;
}
case OffscreenComponent: {
// TODO (Offscreen) Check: flags & RefStatic
safelyDetachRef(finishedWork, finishedWork.return);
var isHidden = finishedWork.memoizedState !== null;
if (isHidden);
else {
recursivelyTraverseDisappearLayoutEffects(finishedWork);
}
break;
}
default: {
recursivelyTraverseDisappearLayoutEffects(finishedWork);
break;
}
}
}
function recursivelyTraverseDisappearLayoutEffects(parentFiber) {
// TODO (Offscreen) Check: flags & (RefStatic | LayoutStatic)
var child = parentFiber.child;
while (child !== null) {
disappearLayoutEffects(child);
child = child.sibling;
}
}
function reappearLayoutEffects(
finishedRoot,
current,
finishedWork, // This function visits both newly finished work and nodes that were re-used
// from a previously committed tree. We cannot check non-static flags if the
// node was reused.
includeWorkInProgressEffects
) {
// Turn on layout effects in a tree that previously disappeared.
var flags = finishedWork.flags;
switch (finishedWork.tag) {
case FunctionComponent:
case ForwardRef:
case SimpleMemoComponent: {
recursivelyTraverseReappearLayoutEffects(
finishedRoot,
finishedWork,
includeWorkInProgressEffects
); // TODO: Check flags & LayoutStatic
commitHookLayoutEffects(finishedWork, Layout);
break;
}
case ClassComponent: {
recursivelyTraverseReappearLayoutEffects(
finishedRoot,
finishedWork,
includeWorkInProgressEffects
); // TODO: Check for LayoutStatic flag
var instance = finishedWork.stateNode;
if (typeof instance.componentDidMount === "function") {
try {
instance.componentDidMount();
} catch (error) {
captureCommitPhaseError(finishedWork, finishedWork.return, error);
}
} // Commit any callbacks that would have fired while the component
// was hidden.
var updateQueue = finishedWork.updateQueue;
if (updateQueue !== null) {
commitHiddenCallbacks(updateQueue, instance);
} // If this is newly finished work, check for setState callbacks
if (includeWorkInProgressEffects && flags & Callback) {
commitClassCallbacks(finishedWork);
} // TODO: Check flags & RefStatic
safelyAttachRef(finishedWork, finishedWork.return);
break;
}
// Unlike commitLayoutEffectsOnFiber, we don't need to handle HostRoot
// because this function only visits nodes that are inside an
// Offscreen fiber.
// case HostRoot: {
// ...
// }
case HostResource:
case HostSingleton:
case HostComponent: {
recursivelyTraverseReappearLayoutEffects(
finishedRoot,
finishedWork,
includeWorkInProgressEffects
); // Renderers may schedule work to be done after host components are mounted
// (eg DOM renderer may schedule auto-focus for inputs and form controls).
// These effects should only be committed when components are first mounted,
// aka when there is no current/alternate.
if (includeWorkInProgressEffects && current === null && flags & Update) {
commitHostComponentMount(finishedWork);
} // TODO: Check flags & Ref
safelyAttachRef(finishedWork, finishedWork.return);
break;
}
case Profiler: {
recursivelyTraverseReappearLayoutEffects(
finishedRoot,
finishedWork,
includeWorkInProgressEffects
); // TODO: Figure out how Profiler updates should work with Offscreen
break;
}
case SuspenseComponent: {
recursivelyTraverseReappearLayoutEffects(
finishedRoot,
finishedWork,
includeWorkInProgressEffects
); // TODO: Figure out how Suspense hydration callbacks should work
// with Offscreen.
if (includeWorkInProgressEffects && flags & Update) {
commitSuspenseHydrationCallbacks(finishedRoot, finishedWork);
}
break;
}
case OffscreenComponent: {
var offscreenState = finishedWork.memoizedState;
var isHidden = offscreenState !== null;
if (isHidden);
else {
recursivelyTraverseReappearLayoutEffects(
finishedRoot,
finishedWork,
includeWorkInProgressEffects
);
} // TODO: Check flags & Ref
safelyAttachRef(finishedWork, finishedWork.return);
break;
}
default: {
recursivelyTraverseReappearLayoutEffects(
finishedRoot,
finishedWork,
includeWorkInProgressEffects
);
break;
}
}
}
function recursivelyTraverseReappearLayoutEffects(
finishedRoot,
parentFiber,
includeWorkInProgressEffects
) {
// This function visits both newly finished work and nodes that were re-used
// from a previously committed tree. We cannot check non-static flags if the
// node was reused.
var childShouldIncludeWorkInProgressEffects =
includeWorkInProgressEffects &&
(parentFiber.subtreeFlags & LayoutMask) !== NoFlags; // TODO (Offscreen) Check: flags & (RefStatic | LayoutStatic)
var prevDebugFiber = getCurrentFiber();
var child = parentFiber.child;
while (child !== null) {
var current = child.alternate;
reappearLayoutEffects(
finishedRoot,
current,
child,
childShouldIncludeWorkInProgressEffects
);
child = child.sibling;
}
setCurrentFiber(prevDebugFiber);
}
function commitHookPassiveMountEffects(finishedWork, hookFlags) {
{
try {
commitHookEffectListMount(hookFlags, finishedWork);
} catch (error) {
captureCommitPhaseError(finishedWork, finishedWork.return, error);
}
}
}
function commitOffscreenPassiveMountEffects(current, finishedWork, instance) {
{
var previousCache = null;
if (
current !== null &&
current.memoizedState !== null &&
current.memoizedState.cachePool !== null
) {
previousCache = current.memoizedState.cachePool.pool;
}
var nextCache = null;
if (
finishedWork.memoizedState !== null &&
finishedWork.memoizedState.cachePool !== null
) {
nextCache = finishedWork.memoizedState.cachePool.pool;
} // Retain/release the cache used for pending (suspended) nodes.
// Note that this is only reached in the non-suspended/visible case:
// when the content is suspended/hidden, the retain/release occurs
// via the parent Suspense component (see case above).
if (nextCache !== previousCache) {
if (nextCache != null) {
retainCache(nextCache);
}
if (previousCache != null) {
releaseCache(previousCache);
}
}
}
}
function commitCachePassiveMountEffect(current, finishedWork) {
{
var previousCache = null;
if (finishedWork.alternate !== null) {
previousCache = finishedWork.alternate.memoizedState.cache;
}
var nextCache = finishedWork.memoizedState.cache; // Retain/release the cache. In theory the cache component
// could be "borrowing" a cache instance owned by some parent,
// in which case we could avoid retaining/releasing. But it
// is non-trivial to determine when that is the case, so we
// always retain/release.
if (nextCache !== previousCache) {
retainCache(nextCache);
if (previousCache != null) {
releaseCache(previousCache);
}
}
}
}
function commitPassiveMountEffects(
root,
finishedWork,
committedLanes,
committedTransitions
) {
setCurrentFiber(finishedWork);
commitPassiveMountOnFiber(
root,
finishedWork,
committedLanes,
committedTransitions
);
resetCurrentFiber();
}
function recursivelyTraversePassiveMountEffects(
root,
parentFiber,
committedLanes,
committedTransitions
) {
var prevDebugFiber = getCurrentFiber();
if (parentFiber.subtreeFlags & PassiveMask) {
var child = parentFiber.child;
while (child !== null) {
setCurrentFiber(child);
commitPassiveMountOnFiber(
root,
child,
committedLanes,
committedTransitions
);
child = child.sibling;
}
}
setCurrentFiber(prevDebugFiber);
}
function commitPassiveMountOnFiber(
finishedRoot,
finishedWork,
committedLanes,
committedTransitions
) {
// When updating this function, also update reconnectPassiveEffects, which does
// most of the same things when an offscreen tree goes from hidden -> visible,
// or when toggling effects inside a hidden tree.
var flags = finishedWork.flags;
switch (finishedWork.tag) {
case FunctionComponent:
case ForwardRef:
case SimpleMemoComponent: {
recursivelyTraversePassiveMountEffects(
finishedRoot,
finishedWork,
committedLanes,
committedTransitions
);
if (flags & Passive) {
commitHookPassiveMountEffects(finishedWork, Passive$1 | HasEffect);
}
break;
}
case HostRoot: {
recursivelyTraversePassiveMountEffects(
finishedRoot,
finishedWork,
committedLanes,
committedTransitions
);
if (flags & Passive) {
{
var previousCache = null;
if (finishedWork.alternate !== null) {
previousCache = finishedWork.alternate.memoizedState.cache;
}
var nextCache = finishedWork.memoizedState.cache; // Retain/release the root cache.
// Note that on initial mount, previousCache and nextCache will be the same
// and this retain won't occur. To counter this, we instead retain the HostRoot's
// initial cache when creating the root itself (see createFiberRoot() in
// ReactFiberRoot.js). Subsequent updates that change the cache are reflected
// here, such that previous/next caches are retained correctly.
if (nextCache !== previousCache) {
retainCache(nextCache);
if (previousCache != null) {
releaseCache(previousCache);
}
}
}
}
break;
}
case LegacyHiddenComponent: {
break;
}
case OffscreenComponent: {
// TODO: Pass `current` as argument to this function
var _instance3 = finishedWork.stateNode;
var nextState = finishedWork.memoizedState;
var isHidden = nextState !== null;
if (isHidden) {
if (_instance3._visibility & OffscreenPassiveEffectsConnected) {
// The effects are currently connected. Update them.
recursivelyTraversePassiveMountEffects(
finishedRoot,
finishedWork,
committedLanes,
committedTransitions
);
} else {
if (finishedWork.mode & ConcurrentMode) {
// The effects are currently disconnected. Since the tree is hidden,
// don't connect them. This also applies to the initial render.
{
// "Atomic" effects are ones that need to fire on every commit,
// even during pre-rendering. An example is updating the reference
// count on cache instances.
recursivelyTraverseAtomicPassiveEffects(
finishedRoot,
finishedWork
);
}
} else {
// Legacy Mode: Fire the effects even if the tree is hidden.
_instance3._visibility |= OffscreenPassiveEffectsConnected;
recursivelyTraversePassiveMountEffects(
finishedRoot,
finishedWork,
committedLanes,
committedTransitions
);
}
}
} else {
// Tree is visible
if (_instance3._visibility & OffscreenPassiveEffectsConnected) {
// The effects are currently connected. Update them.
recursivelyTraversePassiveMountEffects(
finishedRoot,
finishedWork,
committedLanes,
committedTransitions
);
} else {
// The effects are currently disconnected. Reconnect them, while also
// firing effects inside newly mounted trees. This also applies to
// the initial render.
_instance3._visibility |= OffscreenPassiveEffectsConnected;
var includeWorkInProgressEffects =
(finishedWork.subtreeFlags & PassiveMask) !== NoFlags;
recursivelyTraverseReconnectPassiveEffects(
finishedRoot,
finishedWork,
committedLanes,
committedTransitions,
includeWorkInProgressEffects
);
}
}
if (flags & Passive) {
var _current = finishedWork.alternate;
commitOffscreenPassiveMountEffects(_current, finishedWork);
}
break;
}
case CacheComponent: {
recursivelyTraversePassiveMountEffects(
finishedRoot,
finishedWork,
committedLanes,
committedTransitions
);
if (flags & Passive) {
// TODO: Pass `current` as argument to this function
var _current2 = finishedWork.alternate;
commitCachePassiveMountEffect(_current2, finishedWork);
}
break;
}
case TracingMarkerComponent:
// eslint-disable-next-line-no-fallthrough
default: {
recursivelyTraversePassiveMountEffects(
finishedRoot,
finishedWork,
committedLanes,
committedTransitions
);
break;
}
}
}
function recursivelyTraverseReconnectPassiveEffects(
finishedRoot,
parentFiber,
committedLanes,
committedTransitions,
includeWorkInProgressEffects
) {
// This function visits both newly finished work and nodes that were re-used
// from a previously committed tree. We cannot check non-static flags if the
// node was reused.
var childShouldIncludeWorkInProgressEffects =
includeWorkInProgressEffects &&
(parentFiber.subtreeFlags & PassiveMask) !== NoFlags; // TODO (Offscreen) Check: flags & (RefStatic | LayoutStatic)
var prevDebugFiber = getCurrentFiber();
var child = parentFiber.child;
while (child !== null) {
reconnectPassiveEffects(
finishedRoot,
child,
committedLanes,
committedTransitions,
childShouldIncludeWorkInProgressEffects
);
child = child.sibling;
}
setCurrentFiber(prevDebugFiber);
}
function reconnectPassiveEffects(
finishedRoot,
finishedWork,
committedLanes,
committedTransitions, // This function visits both newly finished work and nodes that were re-used
// from a previously committed tree. We cannot check non-static flags if the
// node was reused.
includeWorkInProgressEffects
) {
var flags = finishedWork.flags;
switch (finishedWork.tag) {
case FunctionComponent:
case ForwardRef:
case SimpleMemoComponent: {
recursivelyTraverseReconnectPassiveEffects(
finishedRoot,
finishedWork,
committedLanes,
committedTransitions,
includeWorkInProgressEffects
); // TODO: Check for PassiveStatic flag
commitHookPassiveMountEffects(finishedWork, Passive$1);
break;
}
// Unlike commitPassiveMountOnFiber, we don't need to handle HostRoot
// because this function only visits nodes that are inside an
// Offscreen fiber.
// case HostRoot: {
// ...
// }
case LegacyHiddenComponent: {
break;
}
case OffscreenComponent: {
var _instance4 = finishedWork.stateNode;
var nextState = finishedWork.memoizedState;
var isHidden = nextState !== null;
if (isHidden) {
if (_instance4._visibility & OffscreenPassiveEffectsConnected) {
// The effects are currently connected. Update them.
recursivelyTraverseReconnectPassiveEffects(
finishedRoot,
finishedWork,
committedLanes,
committedTransitions,
includeWorkInProgressEffects
);
} else {
if (finishedWork.mode & ConcurrentMode) {
// The effects are currently disconnected. Since the tree is hidden,
// don't connect them. This also applies to the initial render.
{
// "Atomic" effects are ones that need to fire on every commit,
// even during pre-rendering. An example is updating the reference
// count on cache instances.
recursivelyTraverseAtomicPassiveEffects(
finishedRoot,
finishedWork
);
}
} else {
// Legacy Mode: Fire the effects even if the tree is hidden.
_instance4._visibility |= OffscreenPassiveEffectsConnected;
recursivelyTraverseReconnectPassiveEffects(
finishedRoot,
finishedWork,
committedLanes,
committedTransitions,
includeWorkInProgressEffects
);
}
}
} else {
// Tree is visible
// Since we're already inside a reconnecting tree, it doesn't matter
// whether the effects are currently connected. In either case, we'll
// continue traversing the tree and firing all the effects.
//
// We do need to set the "connected" flag on the instance, though.
_instance4._visibility |= OffscreenPassiveEffectsConnected;
recursivelyTraverseReconnectPassiveEffects(
finishedRoot,
finishedWork,
committedLanes,
committedTransitions,
includeWorkInProgressEffects
);
}
if (includeWorkInProgressEffects && flags & Passive) {
// TODO: Pass `current` as argument to this function
var _current3 = finishedWork.alternate;
commitOffscreenPassiveMountEffects(_current3, finishedWork);
}
break;
}
case CacheComponent: {
recursivelyTraverseReconnectPassiveEffects(
finishedRoot,
finishedWork,
committedLanes,
committedTransitions,
includeWorkInProgressEffects
);
if (includeWorkInProgressEffects && flags & Passive) {
// TODO: Pass `current` as argument to this function
var _current4 = finishedWork.alternate;
commitCachePassiveMountEffect(_current4, finishedWork);
}
break;
}
case TracingMarkerComponent:
// eslint-disable-next-line-no-fallthrough
default: {
recursivelyTraverseReconnectPassiveEffects(
finishedRoot,
finishedWork,
committedLanes,
committedTransitions,
includeWorkInProgressEffects
);
break;
}
}
}
function recursivelyTraverseAtomicPassiveEffects(
finishedRoot,
parentFiber,
committedLanes,
committedTransitions
) {
// "Atomic" effects are ones that need to fire on every commit, even during
// pre-rendering. We call this function when traversing a hidden tree whose
// regular effects are currently disconnected.
var prevDebugFiber = getCurrentFiber(); // TODO: Add special flag for atomic effects
if (parentFiber.subtreeFlags & PassiveMask) {
var child = parentFiber.child;
while (child !== null) {
setCurrentFiber(child);
commitAtomicPassiveEffects(finishedRoot, child);
child = child.sibling;
}
}
setCurrentFiber(prevDebugFiber);
}
function commitAtomicPassiveEffects(
finishedRoot,
finishedWork,
committedLanes,
committedTransitions
) {
// "Atomic" effects are ones that need to fire on every commit, even during
// pre-rendering. We call this function when traversing a hidden tree whose
// regular effects are currently disconnected.
var flags = finishedWork.flags;
switch (finishedWork.tag) {
case OffscreenComponent: {
recursivelyTraverseAtomicPassiveEffects(finishedRoot, finishedWork);
if (flags & Passive) {
// TODO: Pass `current` as argument to this function
var current = finishedWork.alternate;
var instance = finishedWork.stateNode;
commitOffscreenPassiveMountEffects(current, finishedWork);
}
break;
}
case CacheComponent: {
recursivelyTraverseAtomicPassiveEffects(finishedRoot, finishedWork);
if (flags & Passive) {
// TODO: Pass `current` as argument to this function
var _current5 = finishedWork.alternate;
commitCachePassiveMountEffect(_current5, finishedWork);
}
break;
}
// eslint-disable-next-line-no-fallthrough
default: {
recursivelyTraverseAtomicPassiveEffects(finishedRoot, finishedWork);
break;
}
}
}
function commitPassiveUnmountEffects(finishedWork) {
setCurrentFiber(finishedWork);
commitPassiveUnmountOnFiber(finishedWork);
resetCurrentFiber();
}
function detachAlternateSiblings(parentFiber) {
{
// A fiber was deleted from this parent fiber, but it's still part of the
// previous (alternate) parent fiber's list of children. Because children
// are a linked list, an earlier sibling that's still alive will be
// connected to the deleted fiber via its `alternate`:
//
// live fiber --alternate--> previous live fiber --sibling--> deleted
// fiber
//
// We can't disconnect `alternate` on nodes that haven't been deleted yet,
// but we can disconnect the `sibling` and `child` pointers.
var previousFiber = parentFiber.alternate;
if (previousFiber !== null) {
var detachedChild = previousFiber.child;
if (detachedChild !== null) {
previousFiber.child = null;
do {
// $FlowFixMe[incompatible-use] found when upgrading Flow
var detachedSibling = detachedChild.sibling; // $FlowFixMe[incompatible-use] found when upgrading Flow
detachedChild.sibling = null;
detachedChild = detachedSibling;
} while (detachedChild !== null);
}
}
}
}
function commitHookPassiveUnmountEffects(
finishedWork,
nearestMountedAncestor,
hookFlags
) {
{
commitHookEffectListUnmount(
hookFlags,
finishedWork,
nearestMountedAncestor
);
}
}
function recursivelyTraversePassiveUnmountEffects(parentFiber) {
// Deletions effects can be scheduled on any fiber type. They need to happen
// before the children effects have fired.
var deletions = parentFiber.deletions;
if ((parentFiber.flags & ChildDeletion) !== NoFlags) {
if (deletions !== null) {
for (var i = 0; i < deletions.length; i++) {
var childToDelete = deletions[i]; // TODO: Convert this to use recursion
nextEffect = childToDelete;
commitPassiveUnmountEffectsInsideOfDeletedTree_begin(
childToDelete,
parentFiber
);
}
}
detachAlternateSiblings(parentFiber);
}
var prevDebugFiber = getCurrentFiber(); // TODO: Split PassiveMask into separate masks for mount and unmount?
if (parentFiber.subtreeFlags & PassiveMask) {
var child = parentFiber.child;
while (child !== null) {
setCurrentFiber(child);
commitPassiveUnmountOnFiber(child);
child = child.sibling;
}
}
setCurrentFiber(prevDebugFiber);
}
function commitPassiveUnmountOnFiber(finishedWork) {
switch (finishedWork.tag) {
case FunctionComponent:
case ForwardRef:
case SimpleMemoComponent: {
recursivelyTraversePassiveUnmountEffects(finishedWork);
if (finishedWork.flags & Passive) {
commitHookPassiveUnmountEffects(
finishedWork,
finishedWork.return,
Passive$1 | HasEffect
);
}
break;
}
case OffscreenComponent: {
var instance = finishedWork.stateNode;
var nextState = finishedWork.memoizedState;
var isHidden = nextState !== null;
if (
isHidden &&
instance._visibility & OffscreenPassiveEffectsConnected && // For backwards compatibility, don't unmount when a tree suspends. In
// the future we may change this to unmount after a delay.
(finishedWork.return === null ||
finishedWork.return.tag !== SuspenseComponent)
) {
// The effects are currently connected. Disconnect them.
// TODO: Add option or heuristic to delay before disconnecting the
// effects. Then if the tree reappears before the delay has elapsed, we
// can skip toggling the effects entirely.
instance._visibility &= ~OffscreenPassiveEffectsConnected;
recursivelyTraverseDisconnectPassiveEffects(finishedWork);
} else {
recursivelyTraversePassiveUnmountEffects(finishedWork);
}
break;
}
default: {
recursivelyTraversePassiveUnmountEffects(finishedWork);
break;
}
}
}
function recursivelyTraverseDisconnectPassiveEffects(parentFiber) {
// Deletions effects can be scheduled on any fiber type. They need to happen
// before the children effects have fired.
var deletions = parentFiber.deletions;
if ((parentFiber.flags & ChildDeletion) !== NoFlags) {
if (deletions !== null) {
for (var i = 0; i < deletions.length; i++) {
var childToDelete = deletions[i]; // TODO: Convert this to use recursion
nextEffect = childToDelete;
commitPassiveUnmountEffectsInsideOfDeletedTree_begin(
childToDelete,
parentFiber
);
}
}
detachAlternateSiblings(parentFiber);
}
var prevDebugFiber = getCurrentFiber(); // TODO: Check PassiveStatic flag
var child = parentFiber.child;
while (child !== null) {
setCurrentFiber(child);
disconnectPassiveEffect(child);
child = child.sibling;
}
setCurrentFiber(prevDebugFiber);
}
function disconnectPassiveEffect(finishedWork) {
switch (finishedWork.tag) {
case FunctionComponent:
case ForwardRef:
case SimpleMemoComponent: {
// TODO: Check PassiveStatic flag
commitHookPassiveUnmountEffects(
finishedWork,
finishedWork.return,
Passive$1
); // When disconnecting passive effects, we fire the effects in the same
// order as during a deletiong: parent before child
recursivelyTraverseDisconnectPassiveEffects(finishedWork);
break;
}
case OffscreenComponent: {
var instance = finishedWork.stateNode;
if (instance._visibility & OffscreenPassiveEffectsConnected) {
instance._visibility &= ~OffscreenPassiveEffectsConnected;
recursivelyTraverseDisconnectPassiveEffects(finishedWork);
}
break;
}
default: {
recursivelyTraverseDisconnectPassiveEffects(finishedWork);
break;
}
}
}
function commitPassiveUnmountEffectsInsideOfDeletedTree_begin(
deletedSubtreeRoot,
nearestMountedAncestor
) {
while (nextEffect !== null) {
var fiber = nextEffect; // Deletion effects fire in parent -> child order
// TODO: Check if fiber has a PassiveStatic flag
setCurrentFiber(fiber);
commitPassiveUnmountInsideDeletedTreeOnFiber(fiber, nearestMountedAncestor);
resetCurrentFiber();
var child = fiber.child; // TODO: Only traverse subtree if it has a PassiveStatic flag. (But, if we
// do this, still need to handle `deletedTreeCleanUpLevel` correctly.)
if (child !== null) {
child.return = fiber;
nextEffect = child;
} else {
commitPassiveUnmountEffectsInsideOfDeletedTree_complete(
deletedSubtreeRoot
);
}
}
}
function commitPassiveUnmountEffectsInsideOfDeletedTree_complete(
deletedSubtreeRoot
) {
while (nextEffect !== null) {
var fiber = nextEffect;
var sibling = fiber.sibling;
var returnFiber = fiber.return;
{
// Recursively traverse the entire deleted tree and clean up fiber fields.
// This is more aggressive than ideal, and the long term goal is to only
// have to detach the deleted tree at the root.
detachFiberAfterEffects(fiber);
if (fiber === deletedSubtreeRoot) {
nextEffect = null;
return;
}
}
if (sibling !== null) {
sibling.return = returnFiber;
nextEffect = sibling;
return;
}
nextEffect = returnFiber;
}
}
function commitPassiveUnmountInsideDeletedTreeOnFiber(
current,
nearestMountedAncestor
) {
switch (current.tag) {
case FunctionComponent:
case ForwardRef:
case SimpleMemoComponent: {
commitHookPassiveUnmountEffects(
current,
nearestMountedAncestor,
Passive$1
);
break;
}
// TODO: run passive unmount effects when unmounting a root.
// Because passive unmount effects are not currently run,
// the cache instance owned by the root will never be freed.
// When effects are run, the cache should be freed here:
// case HostRoot: {
// if (enableCache) {
// const cache = current.memoizedState.cache;
// releaseCache(cache);
// }
// break;
// }
case LegacyHiddenComponent:
case OffscreenComponent: {
{
if (
current.memoizedState !== null &&
current.memoizedState.cachePool !== null
) {
var cache = current.memoizedState.cachePool.pool; // Retain/release the cache used for pending (suspended) nodes.
// Note that this is only reached in the non-suspended/visible case:
// when the content is suspended/hidden, the retain/release occurs
// via the parent Suspense component (see case above).
if (cache != null) {
retainCache(cache);
}
}
}
break;
}
case SuspenseComponent: {
break;
}
case CacheComponent: {
{
var _cache = current.memoizedState.cache;
releaseCache(_cache);
}
break;
}
}
}
function invokeLayoutEffectMountInDEV(fiber) {
{
// We don't need to re-check StrictEffectsMode here.
// This function is only called if that check has already passed.
switch (fiber.tag) {
case FunctionComponent:
case ForwardRef:
case SimpleMemoComponent: {
try {
commitHookEffectListMount(Layout | HasEffect, fiber);
} catch (error) {
captureCommitPhaseError(fiber, fiber.return, error);
}
break;
}
case ClassComponent: {
var instance = fiber.stateNode;
try {
instance.componentDidMount();
} catch (error) {
captureCommitPhaseError(fiber, fiber.return, error);
}
break;
}
}
}
}
function invokePassiveEffectMountInDEV(fiber) {
{
// We don't need to re-check StrictEffectsMode here.
// This function is only called if that check has already passed.
switch (fiber.tag) {
case FunctionComponent:
case ForwardRef:
case SimpleMemoComponent: {
try {
commitHookEffectListMount(Passive$1 | HasEffect, fiber);
} catch (error) {
captureCommitPhaseError(fiber, fiber.return, error);
}
break;
}
}
}
}
function invokeLayoutEffectUnmountInDEV(fiber) {
{
// We don't need to re-check StrictEffectsMode here.
// This function is only called if that check has already passed.
switch (fiber.tag) {
case FunctionComponent:
case ForwardRef:
case SimpleMemoComponent: {
try {
commitHookEffectListUnmount(Layout | HasEffect, fiber, fiber.return);
} catch (error) {
captureCommitPhaseError(fiber, fiber.return, error);
}
break;
}
case ClassComponent: {
var instance = fiber.stateNode;
if (typeof instance.componentWillUnmount === "function") {
safelyCallComponentWillUnmount(fiber, fiber.return, instance);
}
break;
}
}
}
}
function invokePassiveEffectUnmountInDEV(fiber) {
{
// We don't need to re-check StrictEffectsMode here.
// This function is only called if that check has already passed.
switch (fiber.tag) {
case FunctionComponent:
case ForwardRef:
case SimpleMemoComponent: {
try {
commitHookEffectListUnmount(
Passive$1 | HasEffect,
fiber,
fiber.return
);
} catch (error) {
captureCommitPhaseError(fiber, fiber.return, error);
}
}
}
}
}
function getCacheSignal() {
var cache = readContext(CacheContext);
return cache.controller.signal;
}
function getCacheForType(resourceType) {
var cache = readContext(CacheContext);
var cacheForType = cache.data.get(resourceType);
if (cacheForType === undefined) {
cacheForType = resourceType();
cache.data.set(resourceType, cacheForType);
}
return cacheForType;
}
var DefaultCacheDispatcher = {
getCacheSignal: getCacheSignal,
getCacheForType: getCacheForType
};
var COMPONENT_TYPE = 0;
var HAS_PSEUDO_CLASS_TYPE = 1;
var ROLE_TYPE = 2;
var TEST_NAME_TYPE = 3;
var TEXT_TYPE = 4;
if (typeof Symbol === "function" && Symbol.for) {
var symbolFor = Symbol.for;
COMPONENT_TYPE = symbolFor("selector.component");
HAS_PSEUDO_CLASS_TYPE = symbolFor("selector.has_pseudo_class");
ROLE_TYPE = symbolFor("selector.role");
TEST_NAME_TYPE = symbolFor("selector.test_id");
TEXT_TYPE = symbolFor("selector.text");
}
function createComponentSelector(component) {
return {
$$typeof: COMPONENT_TYPE,
value: component
};
}
function createHasPseudoClassSelector(selectors) {
return {
$$typeof: HAS_PSEUDO_CLASS_TYPE,
value: selectors
};
}
function createRoleSelector(role) {
return {
$$typeof: ROLE_TYPE,
value: role
};
}
function createTextSelector(text) {
return {
$$typeof: TEXT_TYPE,
value: text
};
}
function createTestNameSelector(id) {
return {
$$typeof: TEST_NAME_TYPE,
value: id
};
}
function findFiberRootForHostRoot(hostRoot) {
var maybeFiber = getInstanceFromNode(hostRoot);
if (maybeFiber != null) {
if (typeof maybeFiber.memoizedProps["data-testname"] !== "string") {
throw new Error(
"Invalid host root specified. Should be either a React container or a node with a testname attribute."
);
}
return maybeFiber;
} else {
var fiberRoot = findFiberRoot(hostRoot);
if (fiberRoot === null) {
throw new Error(
"Could not find React container within specified host subtree."
);
} // The Flow type for FiberRoot is a little funky.
// createFiberRoot() cheats this by treating the root as :any and adding stateNode lazily.
return fiberRoot.stateNode.current;
}
}
function matchSelector(fiber, selector) {
var tag = fiber.tag;
switch (selector.$$typeof) {
case COMPONENT_TYPE:
if (fiber.type === selector.value) {
return true;
}
break;
case HAS_PSEUDO_CLASS_TYPE:
return hasMatchingPaths(fiber, selector.value);
case ROLE_TYPE:
if (
tag === HostComponent ||
tag === HostResource ||
tag === HostSingleton
) {
var node = fiber.stateNode;
if (matchAccessibilityRole(node, selector.value)) {
return true;
}
}
break;
case TEXT_TYPE:
if (
tag === HostComponent ||
tag === HostText ||
tag === HostResource ||
tag === HostSingleton
) {
var textContent = getTextContent(fiber);
if (textContent !== null && textContent.indexOf(selector.value) >= 0) {
return true;
}
}
break;
case TEST_NAME_TYPE:
if (
tag === HostComponent ||
tag === HostResource ||
tag === HostSingleton
) {
var dataTestID = fiber.memoizedProps["data-testname"];
if (
typeof dataTestID === "string" &&
dataTestID.toLowerCase() === selector.value.toLowerCase()
) {
return true;
}
}
break;
default:
throw new Error("Invalid selector type specified.");
}
return false;
}
function selectorToString(selector) {
switch (selector.$$typeof) {
case COMPONENT_TYPE:
var displayName = getComponentNameFromType(selector.value) || "Unknown";
return "<" + displayName + ">";
case HAS_PSEUDO_CLASS_TYPE:
return ":has(" + (selectorToString(selector) || "") + ")";
case ROLE_TYPE:
return '[role="' + selector.value + '"]';
case TEXT_TYPE:
return '"' + selector.value + '"';
case TEST_NAME_TYPE:
return '[data-testname="' + selector.value + '"]';
default:
throw new Error("Invalid selector type specified.");
}
}
function findPaths(root, selectors) {
var matchingFibers = [];
var stack = [root, 0];
var index = 0;
while (index < stack.length) {
var fiber = stack[index++];
var tag = fiber.tag;
var selectorIndex = stack[index++];
var selector = selectors[selectorIndex];
if (
(tag === HostComponent ||
tag === HostResource ||
tag === HostSingleton) &&
isHiddenSubtree(fiber)
) {
continue;
} else {
while (selector != null && matchSelector(fiber, selector)) {
selectorIndex++;
selector = selectors[selectorIndex];
}
}
if (selectorIndex === selectors.length) {
matchingFibers.push(fiber);
} else {
var child = fiber.child;
while (child !== null) {
stack.push(child, selectorIndex);
child = child.sibling;
}
}
}
return matchingFibers;
} // Same as findPaths but with eager bailout on first match
function hasMatchingPaths(root, selectors) {
var stack = [root, 0];
var index = 0;
while (index < stack.length) {
var fiber = stack[index++];
var tag = fiber.tag;
var selectorIndex = stack[index++];
var selector = selectors[selectorIndex];
if (
(tag === HostComponent ||
tag === HostResource ||
tag === HostSingleton) &&
isHiddenSubtree(fiber)
) {
continue;
} else {
while (selector != null && matchSelector(fiber, selector)) {
selectorIndex++;
selector = selectors[selectorIndex];
}
}
if (selectorIndex === selectors.length) {
return true;
} else {
var child = fiber.child;
while (child !== null) {
stack.push(child, selectorIndex);
child = child.sibling;
}
}
}
return false;
}
function findAllNodes(hostRoot, selectors) {
var root = findFiberRootForHostRoot(hostRoot);
var matchingFibers = findPaths(root, selectors);
var instanceRoots = [];
var stack = Array.from(matchingFibers);
var index = 0;
while (index < stack.length) {
var node = stack[index++];
var tag = node.tag;
if (
tag === HostComponent ||
tag === HostResource ||
tag === HostSingleton
) {
if (isHiddenSubtree(node)) {
continue;
}
instanceRoots.push(node.stateNode);
} else {
var child = node.child;
while (child !== null) {
stack.push(child);
child = child.sibling;
}
}
}
return instanceRoots;
}
function getFindAllNodesFailureDescription(hostRoot, selectors) {
var root = findFiberRootForHostRoot(hostRoot);
var maxSelectorIndex = 0;
var matchedNames = []; // The logic of this loop should be kept in sync with findPaths()
var stack = [root, 0];
var index = 0;
while (index < stack.length) {
var fiber = stack[index++];
var tag = fiber.tag;
var selectorIndex = stack[index++];
var selector = selectors[selectorIndex];
if (
(tag === HostComponent ||
tag === HostResource ||
tag === HostSingleton) &&
isHiddenSubtree(fiber)
) {
continue;
} else if (matchSelector(fiber, selector)) {
matchedNames.push(selectorToString(selector));
selectorIndex++;
if (selectorIndex > maxSelectorIndex) {
maxSelectorIndex = selectorIndex;
}
}
if (selectorIndex < selectors.length) {
var child = fiber.child;
while (child !== null) {
stack.push(child, selectorIndex);
child = child.sibling;
}
}
}
if (maxSelectorIndex < selectors.length) {
var unmatchedNames = [];
for (var i = maxSelectorIndex; i < selectors.length; i++) {
unmatchedNames.push(selectorToString(selectors[i]));
}
return (
"findAllNodes was able to match part of the selector:\n" +
(" " + matchedNames.join(" > ") + "\n\n") +
"No matching component was found for:\n" +
(" " + unmatchedNames.join(" > "))
);
}
return null;
}
function findBoundingRects(hostRoot, selectors) {
var instanceRoots = findAllNodes(hostRoot, selectors);
var boundingRects = [];
for (var i = 0; i < instanceRoots.length; i++) {
boundingRects.push(getBoundingRect(instanceRoots[i]));
}
for (var _i = boundingRects.length - 1; _i > 0; _i--) {
var targetRect = boundingRects[_i];
var targetLeft = targetRect.x;
var targetRight = targetLeft + targetRect.width;
var targetTop = targetRect.y;
var targetBottom = targetTop + targetRect.height;
for (var j = _i - 1; j >= 0; j--) {
if (_i !== j) {
var otherRect = boundingRects[j];
var otherLeft = otherRect.x;
var otherRight = otherLeft + otherRect.width;
var otherTop = otherRect.y;
var otherBottom = otherTop + otherRect.height; // Merging all rects to the minimums set would be complicated,
// but we can handle the most common cases:
// 1. completely overlapping rects
// 2. adjacent rects that are the same width or height (e.g. items in a list)
//
// Even given the above constraints,
// we still won't end up with the fewest possible rects without doing multiple passes,
// but it's good enough for this purpose.
if (
targetLeft >= otherLeft &&
targetTop >= otherTop &&
targetRight <= otherRight &&
targetBottom <= otherBottom
) {
// Complete overlapping rects; remove the inner one.
boundingRects.splice(_i, 1);
break;
} else if (
targetLeft === otherLeft &&
targetRect.width === otherRect.width &&
!(otherBottom < targetTop) &&
!(otherTop > targetBottom)
) {
// Adjacent vertical rects; merge them.
if (otherTop > targetTop) {
otherRect.height += otherTop - targetTop;
otherRect.y = targetTop;
}
if (otherBottom < targetBottom) {
otherRect.height = targetBottom - otherTop;
}
boundingRects.splice(_i, 1);
break;
} else if (
targetTop === otherTop &&
targetRect.height === otherRect.height &&
!(otherRight < targetLeft) &&
!(otherLeft > targetRight)
) {
// Adjacent horizontal rects; merge them.
if (otherLeft > targetLeft) {
otherRect.width += otherLeft - targetLeft;
otherRect.x = targetLeft;
}
if (otherRight < targetRight) {
otherRect.width = targetRight - otherLeft;
}
boundingRects.splice(_i, 1);
break;
}
}
}
}
return boundingRects;
}
function focusWithin(hostRoot, selectors) {
var root = findFiberRootForHostRoot(hostRoot);
var matchingFibers = findPaths(root, selectors);
var stack = Array.from(matchingFibers);
var index = 0;
while (index < stack.length) {
var fiber = stack[index++];
var tag = fiber.tag;
if (isHiddenSubtree(fiber)) {
continue;
}
if (
tag === HostComponent ||
tag === HostResource ||
tag === HostSingleton
) {
var node = fiber.stateNode;
if (setFocusIfFocusable(node)) {
return true;
}
}
var child = fiber.child;
while (child !== null) {
stack.push(child);
child = child.sibling;
}
}
return false;
}
var commitHooks = [];
function onCommitRoot$1() {
{
commitHooks.forEach(function(commitHook) {
return commitHook();
});
}
}
function observeVisibleRects(hostRoot, selectors, callback, options) {
var instanceRoots = findAllNodes(hostRoot, selectors);
var _setupIntersectionObs = setupIntersectionObserver(
instanceRoots,
callback,
options
),
disconnect = _setupIntersectionObs.disconnect,
observe = _setupIntersectionObs.observe,
unobserve = _setupIntersectionObs.unobserve; // When React mutates the host environment, we may need to change what we're listening to.
var commitHook = function() {
var nextInstanceRoots = findAllNodes(hostRoot, selectors);
instanceRoots.forEach(function(target) {
if (nextInstanceRoots.indexOf(target) < 0) {
unobserve(target);
}
});
nextInstanceRoots.forEach(function(target) {
if (instanceRoots.indexOf(target) < 0) {
observe(target);
}
});
};
commitHooks.push(commitHook);
return {
disconnect: function() {
// Stop listening for React mutations:
var index = commitHooks.indexOf(commitHook);
if (index >= 0) {
commitHooks.splice(index, 1);
} // Disconnect the host observer:
disconnect();
}
};
}
var ReactCurrentActQueue$1 = ReactSharedInternals.ReactCurrentActQueue;
function isLegacyActEnvironment(fiber) {
{
// Legacy mode. We preserve the behavior of React 17's act. It assumes an
// act environment whenever `jest` is defined, but you can still turn off
// spurious warnings by setting IS_REACT_ACT_ENVIRONMENT explicitly
// to false.
var isReactActEnvironmentGlobal = // $FlowFixMe[cannot-resolve-name] Flow doesn't know about IS_REACT_ACT_ENVIRONMENT global
typeof IS_REACT_ACT_ENVIRONMENT !== "undefined" // $FlowFixMe[cannot-resolve-name]
? IS_REACT_ACT_ENVIRONMENT
: undefined; // $FlowFixMe - Flow doesn't know about jest
var jestIsDefined = typeof jest !== "undefined";
return jestIsDefined && isReactActEnvironmentGlobal !== false;
}
}
function isConcurrentActEnvironment() {
{
var isReactActEnvironmentGlobal = // $FlowFixMe[cannot-resolve-name] Flow doesn't know about IS_REACT_ACT_ENVIRONMENT global
typeof IS_REACT_ACT_ENVIRONMENT !== "undefined" // $FlowFixMe[cannot-resolve-name]
? IS_REACT_ACT_ENVIRONMENT
: undefined;
if (
!isReactActEnvironmentGlobal &&
ReactCurrentActQueue$1.current !== null
) {
// TODO: Include link to relevant documentation page.
error(
"The current testing environment is not configured to support " +
"act(...)"
);
}
return isReactActEnvironmentGlobal;
}
}
var ceil = Math.ceil;
var PossiblyWeakMap$1 = typeof WeakMap === "function" ? WeakMap : Map;
var ReactCurrentDispatcher$2 = ReactSharedInternals.ReactCurrentDispatcher,
ReactCurrentCache = ReactSharedInternals.ReactCurrentCache,
ReactCurrentOwner$2 = ReactSharedInternals.ReactCurrentOwner,
ReactCurrentBatchConfig$2 = ReactSharedInternals.ReactCurrentBatchConfig,
ReactCurrentActQueue$2 = ReactSharedInternals.ReactCurrentActQueue;
var NoContext =
/* */
0;
var BatchedContext =
/* */
1;
var RenderContext =
/* */
2;
var CommitContext =
/* */
4;
var RootInProgress = 0;
var RootFatalErrored = 1;
var RootErrored = 2;
var RootSuspended = 3;
var RootSuspendedWithDelay = 4;
var RootCompleted = 5;
var RootDidNotComplete = 6; // Describes where we are in the React execution stack
var executionContext = NoContext; // The root we're working on
var workInProgressRoot = null; // The fiber we're working on
var workInProgress = null; // The lanes we're rendering
var workInProgressRootRenderLanes = NoLanes;
var NotSuspended = 0;
var SuspendedOnError = 1;
var SuspendedOnData = 2;
var SuspendedOnImmediate = 3;
var SuspendedOnDeprecatedThrowPromise = 4;
var SuspendedAndReadyToUnwind = 5;
var SuspendedOnHydration = 6; // When this is true, the work-in-progress fiber just suspended (or errored) and
// we've yet to unwind the stack. In some cases, we may yield to the main thread
// after this happens. If the fiber is pinged before we resume, we can retry
// immediately instead of unwinding the stack.
var workInProgressSuspendedReason = NotSuspended;
var workInProgressThrownValue = null; // Whether a ping listener was attached during this render. This is slightly
// different that whether something suspended, because we don't add multiple
// listeners to a promise we've already seen (per root and lane).
var workInProgressRootDidAttachPingListener = false; // A contextual version of workInProgressRootRenderLanes. It is a superset of
// the lanes that we started working on at the root. When we enter a subtree
// that is currently hidden, we add the lanes that would have committed if
// the hidden tree hadn't been deferred. This is modified by the
// HiddenContext module.
//
// Most things in the work loop should deal with workInProgressRootRenderLanes.
// Most things in begin/complete phases should deal with renderLanes.
var renderLanes$1 = NoLanes; // Whether to root completed, errored, suspended, etc.
var workInProgressRootExitStatus = RootInProgress; // A fatal error, if one is thrown
var workInProgressRootFatalError = null; // The work left over by components that were visited during this render. Only
// includes unprocessed updates, not work in bailed out children.
var workInProgressRootSkippedLanes = NoLanes; // Lanes that were updated (in an interleaved event) during this render.
var workInProgressRootInterleavedUpdatedLanes = NoLanes; // Lanes that were updated during the render phase (*not* an interleaved event).
var workInProgressRootPingedLanes = NoLanes; // Errors that are thrown during the render phase.
var workInProgressRootConcurrentErrors = null; // These are errors that we recovered from without surfacing them to the UI.
// We will log them once the tree commits.
var workInProgressRootRecoverableErrors = null; // The most recent time we committed a fallback. This lets us ensure a train
// model where we don't commit new loading states in too quick succession.
var globalMostRecentFallbackTime = 0;
var FALLBACK_THROTTLE_MS = 500; // The absolute time for when we should start giving up on rendering
// more and prefer CPU suspense heuristics instead.
var workInProgressRootRenderTargetTime = Infinity; // How long a render is supposed to take before we start following CPU
// suspense heuristics and opt out of rendering more content.
var RENDER_TIMEOUT_MS = 500;
var workInProgressTransitions = null;
function resetRenderTimer() {
workInProgressRootRenderTargetTime = now() + RENDER_TIMEOUT_MS;
}
function getRenderTargetTime() {
return workInProgressRootRenderTargetTime;
}
var hasUncaughtError = false;
var firstUncaughtError = null;
var legacyErrorBoundariesThatAlreadyFailed = null; // Only used when enableProfilerNestedUpdateScheduledHook is true;
var rootDoesHavePassiveEffects = false;
var rootWithPendingPassiveEffects = null;
var pendingPassiveEffectsLanes = NoLanes;
var pendingPassiveEffectsRemainingLanes = NoLanes;
var pendingPassiveTransitions = null; // Use these to prevent an infinite loop of nested updates
var NESTED_UPDATE_LIMIT = 50;
var nestedUpdateCount = 0;
var rootWithNestedUpdates = null;
var isFlushingPassiveEffects = false;
var didScheduleUpdateDuringPassiveEffects = false;
var NESTED_PASSIVE_UPDATE_LIMIT = 50;
var nestedPassiveUpdateCount = 0;
var rootWithPassiveNestedUpdates = null; // If two updates are scheduled within the same event, we should treat their
// event times as simultaneous, even if the actual clock time has advanced
// between the first and second call.
var currentEventTime = NoTimestamp;
var currentEventTransitionLane = NoLanes;
var isRunningInsertionEffect = false;
function getWorkInProgressRoot() {
return workInProgressRoot;
}
function getWorkInProgressRootRenderLanes() {
return workInProgressRootRenderLanes;
}
function requestEventTime() {
if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {
// We're inside React, so it's fine to read the actual time.
return now();
} // We're not inside React, so we may be in the middle of a browser event.
if (currentEventTime !== NoTimestamp) {
// Use the same start time for all updates until we enter React again.
return currentEventTime;
} // This is the first update since React yielded. Compute a new start time.
currentEventTime = now();
return currentEventTime;
}
function requestUpdateLane(fiber) {
// Special cases
var mode = fiber.mode;
if ((mode & ConcurrentMode) === NoMode) {
return SyncLane;
} else if (
(executionContext & RenderContext) !== NoContext &&
workInProgressRootRenderLanes !== NoLanes
) {
// This is a render phase update. These are not officially supported. The
// old behavior is to give this the same "thread" (lanes) as
// whatever is currently rendering. So if you call `setState` on a component
// that happens later in the same render, it will flush. Ideally, we want to
// remove the special case and treat them as if they came from an
// interleaved event. Regardless, this pattern is not officially supported.
// This behavior is only a fallback. The flag only exists until we can roll
// out the setState warning, since existing code might accidentally rely on
// the current behavior.
return pickArbitraryLane(workInProgressRootRenderLanes);
}
var isTransition = requestCurrentTransition() !== NoTransition;
if (isTransition) {
if (ReactCurrentBatchConfig$2.transition !== null) {
var transition = ReactCurrentBatchConfig$2.transition;
if (!transition._updatedFibers) {
transition._updatedFibers = new Set();
}
transition._updatedFibers.add(fiber);
} // The algorithm for assigning an update to a lane should be stable for all
// updates at the same priority within the same event. To do this, the
// inputs to the algorithm must be the same.
//
// The trick we use is to cache the first of each of these inputs within an
// event. Then reset the cached values once we can be sure the event is
// over. Our heuristic for that is whenever we enter a concurrent work loop.
if (currentEventTransitionLane === NoLane) {
// All transitions within the same event are assigned the same lane.
currentEventTransitionLane = claimNextTransitionLane();
}
return currentEventTransitionLane;
} // Updates originating inside certain React methods, like flushSync, have
// their priority set by tracking it with a context variable.
//
// The opaque type returned by the host config is internally a lane, so we can
// use that directly.
// TODO: Move this type conversion to the event priority module.
var updateLane = getCurrentUpdatePriority();
if (updateLane !== NoLane) {
return updateLane;
} // This update originated outside React. Ask the host environment for an
// appropriate priority, based on the type of event.
//
// The opaque type returned by the host config is internally a lane, so we can
// use that directly.
// TODO: Move this type conversion to the event priority module.
var eventLane = getCurrentEventPriority();
return eventLane;
}
function requestRetryLane(fiber) {
// This is a fork of `requestUpdateLane` designed specifically for Suspense
// "retries" — a special update that attempts to flip a Suspense boundary
// from its placeholder state to its primary/resolved state.
// Special cases
var mode = fiber.mode;
if ((mode & ConcurrentMode) === NoMode) {
return SyncLane;
}
return claimNextRetryLane();
}
function scheduleUpdateOnFiber(root, fiber, lane, eventTime) {
{
if (isRunningInsertionEffect) {
error("useInsertionEffect must not schedule updates.");
}
}
{
if (isFlushingPassiveEffects) {
didScheduleUpdateDuringPassiveEffects = true;
}
} // Check if the work loop is currently suspended and waiting for data to
// finish loading.
if (
workInProgressSuspendedReason === SuspendedOnData &&
root === workInProgressRoot
) {
// The incoming update might unblock the current render. Interrupt the
// current attempt and restart from the top.
prepareFreshStack(root, NoLanes);
markRootSuspended$1(root, workInProgressRootRenderLanes);
} // Mark that the root has a pending update.
markRootUpdated(root, lane, eventTime);
if (
(executionContext & RenderContext) !== NoLanes &&
root === workInProgressRoot
) {
// This update was dispatched during the render phase. This is a mistake
// if the update originates from user space (with the exception of local
// hook updates, which are handled differently and don't reach this
// function), but there are some internal React features that use this as
// an implementation detail, like selective hydration.
warnAboutRenderPhaseUpdatesInDEV(fiber); // Track lanes that were updated during the render phase
} else {
warnIfUpdatesNotWrappedWithActDEV(fiber);
if (root === workInProgressRoot) {
// Received an update to a tree that's in the middle of rendering. Mark
// that there was an interleaved update work on this root. Unless the
// `deferRenderPhaseUpdateToNextBatch` flag is off and this is a render
// phase update. In that case, we don't treat render phase updates as if
// they were interleaved, for backwards compat reasons.
if ((executionContext & RenderContext) === NoContext) {
workInProgressRootInterleavedUpdatedLanes = mergeLanes(
workInProgressRootInterleavedUpdatedLanes,
lane
);
}
if (workInProgressRootExitStatus === RootSuspendedWithDelay) {
// The root already suspended with a delay, which means this render
// definitely won't finish. Since we have a new update, let's mark it as
// suspended now, right before marking the incoming update. This has the
// effect of interrupting the current render and switching to the update.
// TODO: Make sure this doesn't override pings that happen while we've
// already started rendering.
markRootSuspended$1(root, workInProgressRootRenderLanes);
}
}
ensureRootIsScheduled(root, eventTime);
if (
lane === SyncLane &&
executionContext === NoContext &&
(fiber.mode & ConcurrentMode) === NoMode && // Treat `act` as if it's inside `batchedUpdates`, even in legacy mode.
!ReactCurrentActQueue$2.isBatchingLegacy
) {
// Flush the synchronous work now, unless we're already working or inside
// a batch. This is intentionally inside scheduleUpdateOnFiber instead of
// scheduleCallbackForFiber to preserve the ability to schedule a callback
// without immediately flushing it. We only do this for user-initiated
// updates, to preserve historical behavior of legacy mode.
resetRenderTimer();
flushSyncCallbacksOnlyInLegacyMode();
}
}
}
function scheduleInitialHydrationOnRoot(root, lane, eventTime) {
// This is a special fork of scheduleUpdateOnFiber that is only used to
// schedule the initial hydration of a root that has just been created. Most
// of the stuff in scheduleUpdateOnFiber can be skipped.
//
// The main reason for this separate path, though, is to distinguish the
// initial children from subsequent updates. In fully client-rendered roots
// (createRoot instead of hydrateRoot), all top-level renders are modeled as
// updates, but hydration roots are special because the initial render must
// match what was rendered on the server.
var current = root.current;
current.lanes = lane;
markRootUpdated(root, lane, eventTime);
ensureRootIsScheduled(root, eventTime);
}
function isUnsafeClassRenderPhaseUpdate(fiber) {
// Check if this is a render phase update. Only called by class components,
// which special (deprecated) behavior for UNSAFE_componentWillReceive props.
return (
// TODO: Remove outdated deferRenderPhaseUpdateToNextBatch experiment. We
// decided not to enable it.
(executionContext & RenderContext) !== NoContext
);
} // Use this function to schedule a task for a root. There's only one task per
// root; if a task was already scheduled, we'll check to make sure the priority
// of the existing task is the same as the priority of the next level that the
// root has work on. This function is called on every update, and right before
// exiting a task.
function ensureRootIsScheduled(root, currentTime) {
var existingCallbackNode = root.callbackNode; // Check if any lanes are being starved by other work. If so, mark them as
// expired so we know to work on those next.
markStarvedLanesAsExpired(root, currentTime); // Determine the next lanes to work on, and their priority.
var nextLanes = getNextLanes(
root,
root === workInProgressRoot ? workInProgressRootRenderLanes : NoLanes
);
if (nextLanes === NoLanes) {
// Special case: There's nothing to work on.
if (existingCallbackNode !== null) {
cancelCallback$1(existingCallbackNode);
}
root.callbackNode = null;
root.callbackPriority = NoLane;
return;
} // We use the highest priority lane to represent the priority of the callback.
var newCallbackPriority = getHighestPriorityLane(nextLanes); // Check if there's an existing task. We may be able to reuse it.
var existingCallbackPriority = root.callbackPriority;
if (
existingCallbackPriority === newCallbackPriority && // Special case related to `act`. If the currently scheduled task is a
// Scheduler task, rather than an `act` task, cancel it and re-scheduled
// on the `act` queue.
!(
ReactCurrentActQueue$2.current !== null &&
existingCallbackNode !== fakeActCallbackNode
)
) {
{
// If we're going to re-use an existing task, it needs to exist.
// Assume that discrete update microtasks are non-cancellable and null.
// TODO: Temporary until we confirm this warning is not fired.
if (
existingCallbackNode == null &&
!includesSyncLane(existingCallbackPriority)
) {
error(
"Expected scheduled callback to exist. This error is likely caused by a bug in React. Please file an issue."
);
}
} // The priority hasn't changed. We can reuse the existing task. Exit.
return;
}
if (existingCallbackNode != null) {
// Cancel the existing callback. We'll schedule a new one below.
cancelCallback$1(existingCallbackNode);
} // Schedule a new callback.
var newCallbackNode;
if (includesSyncLane(newCallbackPriority)) {
// Special case: Sync React callbacks are scheduled on a special
// internal queue
if (root.tag === LegacyRoot) {
if (ReactCurrentActQueue$2.isBatchingLegacy !== null) {
ReactCurrentActQueue$2.didScheduleLegacyUpdate = true;
}
scheduleLegacySyncCallback(performSyncWorkOnRoot.bind(null, root));
} else {
scheduleSyncCallback(performSyncWorkOnRoot.bind(null, root));
}
{
// Flush the queue in a microtask.
if (ReactCurrentActQueue$2.current !== null) {
// Inside `act`, use our internal `act` queue so that these get flushed
// at the end of the current scope even when using the sync version
// of `act`.
ReactCurrentActQueue$2.current.push(flushSyncCallbacks);
} else {
scheduleMicrotask(function() {
// In Safari, appending an iframe forces microtasks to run.
// https://github.com/facebook/react/issues/22459
// We don't support running callbacks in the middle of render
// or commit so we need to check against that.
if (
(executionContext & (RenderContext | CommitContext)) ===
NoContext
) {
// Note that this would still prematurely flush the callbacks
// if this happens outside render or commit phase (e.g. in an event).
flushSyncCallbacks();
}
});
}
}
newCallbackNode = null;
} else {
var schedulerPriorityLevel;
switch (lanesToEventPriority(nextLanes)) {
case DiscreteEventPriority:
schedulerPriorityLevel = ImmediatePriority;
break;
case ContinuousEventPriority:
schedulerPriorityLevel = UserBlockingPriority;
break;
case DefaultEventPriority:
schedulerPriorityLevel = NormalPriority;
break;
case IdleEventPriority:
schedulerPriorityLevel = IdlePriority;
break;
default:
schedulerPriorityLevel = NormalPriority;
break;
}
newCallbackNode = scheduleCallback$2(
schedulerPriorityLevel,
performConcurrentWorkOnRoot.bind(null, root)
);
}
root.callbackPriority = newCallbackPriority;
root.callbackNode = newCallbackNode;
} // This is the entry point for every concurrent task, i.e. anything that
// goes through Scheduler.
function performConcurrentWorkOnRoot(root, didTimeout) {
// event time. The next update will compute a new event time.
currentEventTime = NoTimestamp;
currentEventTransitionLane = NoLanes;
if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {
throw new Error("Should not already be working.");
} // Flush any pending passive effects before deciding which lanes to work on,
// in case they schedule additional work.
var originalCallbackNode = root.callbackNode;
var didFlushPassiveEffects = flushPassiveEffects();
if (didFlushPassiveEffects) {
// Something in the passive effect phase may have canceled the current task.
// Check if the task node for this root was changed.
if (root.callbackNode !== originalCallbackNode) {
// The current task was canceled. Exit. We don't need to call
// `ensureRootIsScheduled` because the check above implies either that
// there's a new task, or that there's no remaining work on this root.
return null;
}
} // Determine the next lanes to work on, using the fields stored
// on the root.
var lanes = getNextLanes(
root,
root === workInProgressRoot ? workInProgressRootRenderLanes : NoLanes
);
if (lanes === NoLanes) {
// Defensive coding. This is never expected to happen.
return null;
} // We disable time-slicing in some cases: if the work has been CPU-bound
// for too long ("expired" work, to prevent starvation), or we're in
// sync-updates-by-default mode.
// TODO: We only check `didTimeout` defensively, to account for a Scheduler
// bug we're still investigating. Once the bug in Scheduler is fixed,
// we can remove this, since we track expiration ourselves.
var shouldTimeSlice =
!includesBlockingLane(root, lanes) &&
!includesExpiredLane(root, lanes) &&
!didTimeout;
var exitStatus = shouldTimeSlice
? renderRootConcurrent(root, lanes)
: renderRootSync(root, lanes);
if (exitStatus !== RootInProgress) {
if (exitStatus === RootErrored) {
// If something threw an error, try rendering one more time. We'll
// render synchronously to block concurrent data mutations, and we'll
// includes all pending updates are included. If it still fails after
// the second attempt, we'll give up and commit the resulting tree.
var originallyAttemptedLanes = lanes;
var errorRetryLanes = getLanesToRetrySynchronouslyOnError(
root,
originallyAttemptedLanes
);
if (errorRetryLanes !== NoLanes) {
lanes = errorRetryLanes;
exitStatus = recoverFromConcurrentError(
root,
originallyAttemptedLanes,
errorRetryLanes
);
}
}
if (exitStatus === RootFatalErrored) {
var fatalError = workInProgressRootFatalError;
prepareFreshStack(root, NoLanes);
markRootSuspended$1(root, lanes);
ensureRootIsScheduled(root, now());
throw fatalError;
}
if (exitStatus === RootDidNotComplete) {
// The render unwound without completing the tree. This happens in special
// cases where need to exit the current render without producing a
// consistent tree or committing.
markRootSuspended$1(root, lanes);
} else {
// The render completed.
// Check if this render may have yielded to a concurrent event, and if so,
// confirm that any newly rendered stores are consistent.
// TODO: It's possible that even a concurrent render may never have yielded
// to the main thread, if it was fast enough, or if it expired. We could
// skip the consistency check in that case, too.
var renderWasConcurrent = !includesBlockingLane(root, lanes);
var finishedWork = root.current.alternate;
if (
renderWasConcurrent &&
!isRenderConsistentWithExternalStores(finishedWork)
) {
// A store was mutated in an interleaved event. Render again,
// synchronously, to block further mutations.
exitStatus = renderRootSync(root, lanes); // We need to check again if something threw
if (exitStatus === RootErrored) {
var _originallyAttemptedLanes = lanes;
var _errorRetryLanes = getLanesToRetrySynchronouslyOnError(
root,
_originallyAttemptedLanes
);
if (_errorRetryLanes !== NoLanes) {
lanes = _errorRetryLanes;
exitStatus = recoverFromConcurrentError(
root,
_originallyAttemptedLanes,
_errorRetryLanes
); // We assume the tree is now consistent because we didn't yield to any
// concurrent events.
}
}
if (exitStatus === RootFatalErrored) {
var _fatalError = workInProgressRootFatalError;
prepareFreshStack(root, NoLanes);
markRootSuspended$1(root, lanes);
ensureRootIsScheduled(root, now());
throw _fatalError;
} // FIXME: Need to check for RootDidNotComplete again. The factoring here
// isn't ideal.
} // We now have a consistent tree. The next step is either to commit it,
// or, if something suspended, wait to commit it after a timeout.
root.finishedWork = finishedWork;
root.finishedLanes = lanes;
finishConcurrentRender(root, exitStatus, lanes);
}
}
ensureRootIsScheduled(root, now());
if (root.callbackNode === originalCallbackNode) {
// The task node scheduled for this root is the same one that's
// currently executed. Need to return a continuation.
if (
workInProgressSuspendedReason === SuspendedOnData &&
workInProgressRoot === root
) {
// Special case: The work loop is currently suspended and waiting for
// data to resolve. Unschedule the current task.
//
// TODO: The factoring is a little weird. Arguably this should be checked
// in ensureRootIsScheduled instead. I went back and forth, not totally
// sure yet.
root.callbackPriority = NoLane;
root.callbackNode = null;
return null;
}
return performConcurrentWorkOnRoot.bind(null, root);
}
return null;
}
function recoverFromConcurrentError(
root,
originallyAttemptedLanes,
errorRetryLanes
) {
// If an error occurred during hydration, discard server response and fall
// back to client side render.
// Before rendering again, save the errors from the previous attempt.
var errorsFromFirstAttempt = workInProgressRootConcurrentErrors;
var wasRootDehydrated = isRootDehydrated(root);
if (wasRootDehydrated) {
// The shell failed to hydrate. Set a flag to force a client rendering
// during the next attempt. To do this, we call prepareFreshStack now
// to create the root work-in-progress fiber. This is a bit weird in terms
// of factoring, because it relies on renderRootSync not calling
// prepareFreshStack again in the call below, which happens because the
// root and lanes haven't changed.
//
// TODO: I think what we should do is set ForceClientRender inside
// throwException, like we do for nested Suspense boundaries. The reason
// it's here instead is so we can switch to the synchronous work loop, too.
// Something to consider for a future refactor.
var rootWorkInProgress = prepareFreshStack(root, errorRetryLanes);
rootWorkInProgress.flags |= ForceClientRender;
{
errorHydratingContainer(root.containerInfo);
}
}
var exitStatus = renderRootSync(root, errorRetryLanes);
if (exitStatus !== RootErrored) {
// Successfully finished rendering on retry
if (workInProgressRootDidAttachPingListener && !wasRootDehydrated) {
// During the synchronous render, we attached additional ping listeners.
// This is highly suggestive of an uncached promise (though it's not the
// only reason this would happen). If it was an uncached promise, then
// it may have masked a downstream error from ocurring without actually
// fixing it. Example:
//
// use(Promise.resolve('uncached'))
// throw new Error('Oops!')
//
// When this happens, there's a conflict between blocking potential
// concurrent data races and unwrapping uncached promise values. We
// have to choose one or the other. Because the data race recovery is
// a last ditch effort, we'll disable it.
root.errorRecoveryDisabledLanes = mergeLanes(
root.errorRecoveryDisabledLanes,
originallyAttemptedLanes
); // Mark the current render as suspended and force it to restart. Once
// these lanes finish successfully, we'll re-enable the error recovery
// mechanism for subsequent updates.
workInProgressRootInterleavedUpdatedLanes |= originallyAttemptedLanes;
return RootSuspendedWithDelay;
} // The errors from the failed first attempt have been recovered. Add
// them to the collection of recoverable errors. We'll log them in the
// commit phase.
var errorsFromSecondAttempt = workInProgressRootRecoverableErrors;
workInProgressRootRecoverableErrors = errorsFromFirstAttempt; // The errors from the second attempt should be queued after the errors
// from the first attempt, to preserve the causal sequence.
if (errorsFromSecondAttempt !== null) {
queueRecoverableErrors(errorsFromSecondAttempt);
}
}
return exitStatus;
}
function queueRecoverableErrors(errors) {
if (workInProgressRootRecoverableErrors === null) {
workInProgressRootRecoverableErrors = errors;
} else {
// $FlowFixMe[method-unbinding]
workInProgressRootRecoverableErrors.push.apply(
workInProgressRootRecoverableErrors,
errors
);
}
}
function finishConcurrentRender(root, exitStatus, lanes) {
switch (exitStatus) {
case RootInProgress:
case RootFatalErrored: {
throw new Error("Root did not complete. This is a bug in React.");
}
// Flow knows about invariant, so it complains if I add a break
// statement, but eslint doesn't know about invariant, so it complains
// if I do. eslint-disable-next-line no-fallthrough
case RootErrored: {
// We should have already attempted to retry this tree. If we reached
// this point, it errored again. Commit it.
commitRoot(
root,
workInProgressRootRecoverableErrors,
workInProgressTransitions
);
break;
}
case RootSuspended: {
markRootSuspended$1(root, lanes); // We have an acceptable loading state. We need to figure out if we
// should immediately commit it or wait a bit.
if (
includesOnlyRetries(lanes) && // do not delay if we're inside an act() scope
!shouldForceFlushFallbacksInDEV()
) {
// This render only included retries, no updates. Throttle committing
// retries so that we don't show too many loading states too quickly.
var msUntilTimeout =
globalMostRecentFallbackTime + FALLBACK_THROTTLE_MS - now(); // Don't bother with a very short suspense time.
if (msUntilTimeout > 10) {
var nextLanes = getNextLanes(root, NoLanes);
if (nextLanes !== NoLanes) {
// There's additional work on this root.
break;
} // The render is suspended, it hasn't timed out, and there's no
// lower priority work to do. Instead of committing the fallback
// immediately, wait for more data to arrive.
root.timeoutHandle = scheduleTimeout(
commitRoot.bind(
null,
root,
workInProgressRootRecoverableErrors,
workInProgressTransitions
),
msUntilTimeout
);
break;
}
} // The work expired. Commit immediately.
commitRoot(
root,
workInProgressRootRecoverableErrors,
workInProgressTransitions
);
break;
}
case RootSuspendedWithDelay: {
markRootSuspended$1(root, lanes);
if (includesOnlyTransitions(lanes)) {
// This is a transition, so we should exit without committing a
// placeholder and without scheduling a timeout. Delay indefinitely
// until we receive more data.
break;
}
if (!shouldForceFlushFallbacksInDEV()) {
// This is not a transition, but we did trigger an avoided state.
// Schedule a placeholder to display after a short delay, using the Just
// Noticeable Difference.
// TODO: Is the JND optimization worth the added complexity? If this is
// the only reason we track the event time, then probably not.
// Consider removing.
var mostRecentEventTime = getMostRecentEventTime(root, lanes);
var eventTimeMs = mostRecentEventTime;
var timeElapsedMs = now() - eventTimeMs;
var _msUntilTimeout = jnd(timeElapsedMs) - timeElapsedMs; // Don't bother with a very short suspense time.
if (_msUntilTimeout > 10) {
// Instead of committing the fallback immediately, wait for more data
// to arrive.
root.timeoutHandle = scheduleTimeout(
commitRoot.bind(
null,
root,
workInProgressRootRecoverableErrors,
workInProgressTransitions
),
_msUntilTimeout
);
break;
}
} // Commit the placeholder.
commitRoot(
root,
workInProgressRootRecoverableErrors,
workInProgressTransitions
);
break;
}
case RootCompleted: {
// The work completed. Ready to commit.
commitRoot(
root,
workInProgressRootRecoverableErrors,
workInProgressTransitions
);
break;
}
default: {
throw new Error("Unknown root exit status.");
}
}
}
function isRenderConsistentWithExternalStores(finishedWork) {
// Search the rendered tree for external store reads, and check whether the
// stores were mutated in a concurrent event. Intentionally using an iterative
// loop instead of recursion so we can exit early.
var node = finishedWork;
while (true) {
if (node.flags & StoreConsistency) {
var updateQueue = node.updateQueue;
if (updateQueue !== null) {
var checks = updateQueue.stores;
if (checks !== null) {
for (var i = 0; i < checks.length; i++) {
var check = checks[i];
var getSnapshot = check.getSnapshot;
var renderedValue = check.value;
try {
if (!objectIs(getSnapshot(), renderedValue)) {
// Found an inconsistent store.
return false;
}
} catch (error) {
// If `getSnapshot` throws, return `false`. This will schedule
// a re-render, and the error will be rethrown during render.
return false;
}
}
}
}
}
var child = node.child;
if (node.subtreeFlags & StoreConsistency && child !== null) {
child.return = node;
node = child;
continue;
}
if (node === finishedWork) {
return true;
}
while (node.sibling === null) {
if (node.return === null || node.return === finishedWork) {
return true;
}
node = node.return;
}
node.sibling.return = node.return;
node = node.sibling;
} // Flow doesn't know this is unreachable, but eslint does
// eslint-disable-next-line no-unreachable
return true;
}
function markRootSuspended$1(root, suspendedLanes) {
// When suspending, we should always exclude lanes that were pinged or (more
// rarely, since we try to avoid it) updated during the render phase.
// TODO: Lol maybe there's a better way to factor this besides this
// obnoxiously named function :)
suspendedLanes = removeLanes(suspendedLanes, workInProgressRootPingedLanes);
suspendedLanes = removeLanes(
suspendedLanes,
workInProgressRootInterleavedUpdatedLanes
);
markRootSuspended(root, suspendedLanes);
} // This is the entry point for synchronous tasks that don't go
// through Scheduler
function performSyncWorkOnRoot(root) {
if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {
throw new Error("Should not already be working.");
}
flushPassiveEffects();
var lanes = getNextLanes(root, NoLanes);
if (!includesSyncLane(lanes)) {
// There's no remaining sync work left.
ensureRootIsScheduled(root, now());
return null;
}
var exitStatus = renderRootSync(root, lanes);
if (root.tag !== LegacyRoot && exitStatus === RootErrored) {
// If something threw an error, try rendering one more time. We'll render
// synchronously to block concurrent data mutations, and we'll includes
// all pending updates are included. If it still fails after the second
// attempt, we'll give up and commit the resulting tree.
var originallyAttemptedLanes = lanes;
var errorRetryLanes = getLanesToRetrySynchronouslyOnError(
root,
originallyAttemptedLanes
);
if (errorRetryLanes !== NoLanes) {
lanes = errorRetryLanes;
exitStatus = recoverFromConcurrentError(
root,
originallyAttemptedLanes,
errorRetryLanes
);
}
}
if (exitStatus === RootFatalErrored) {
var fatalError = workInProgressRootFatalError;
prepareFreshStack(root, NoLanes);
markRootSuspended$1(root, lanes);
ensureRootIsScheduled(root, now());
throw fatalError;
}
if (exitStatus === RootDidNotComplete) {
// The render unwound without completing the tree. This happens in special
// cases where need to exit the current render without producing a
// consistent tree or committing.
markRootSuspended$1(root, lanes);
ensureRootIsScheduled(root, now());
return null;
} // We now have a consistent tree. Because this is a sync render, we
// will commit it even if something suspended.
var finishedWork = root.current.alternate;
root.finishedWork = finishedWork;
root.finishedLanes = lanes;
commitRoot(
root,
workInProgressRootRecoverableErrors,
workInProgressTransitions
); // Before exiting, make sure there's a callback scheduled for the next
// pending level.
ensureRootIsScheduled(root, now());
return null;
}
function flushRoot(root, lanes) {
if (lanes !== NoLanes) {
markRootEntangled(root, mergeLanes(lanes, SyncLane));
ensureRootIsScheduled(root, now());
if ((executionContext & (RenderContext | CommitContext)) === NoContext) {
resetRenderTimer();
flushSyncCallbacks();
}
}
}
function batchedUpdates(fn, a) {
var prevExecutionContext = executionContext;
executionContext |= BatchedContext;
try {
return fn(a);
} finally {
executionContext = prevExecutionContext; // If there were legacy sync updates, flush them at the end of the outer
// most batchedUpdates-like method.
if (
executionContext === NoContext && // Treat `act` as if it's inside `batchedUpdates`, even in legacy mode.
!ReactCurrentActQueue$2.isBatchingLegacy
) {
resetRenderTimer();
flushSyncCallbacksOnlyInLegacyMode();
}
}
}
function discreteUpdates(fn, a, b, c, d) {
var previousPriority = getCurrentUpdatePriority();
var prevTransition = ReactCurrentBatchConfig$2.transition;
try {
ReactCurrentBatchConfig$2.transition = null;
setCurrentUpdatePriority(DiscreteEventPriority);
return fn(a, b, c, d);
} finally {
setCurrentUpdatePriority(previousPriority);
ReactCurrentBatchConfig$2.transition = prevTransition;
if (executionContext === NoContext) {
resetRenderTimer();
}
}
} // Overload the definition to the two valid signatures.
// Warning, this opts-out of checking the function body.
// eslint-disable-next-line no-unused-vars
// eslint-disable-next-line no-redeclare
// eslint-disable-next-line no-redeclare
function flushSync(fn) {
// In legacy mode, we flush pending passive effects at the beginning of the
// next event, not at the end of the previous one.
if (
rootWithPendingPassiveEffects !== null &&
rootWithPendingPassiveEffects.tag === LegacyRoot &&
(executionContext & (RenderContext | CommitContext)) === NoContext
) {
flushPassiveEffects();
}
var prevExecutionContext = executionContext;
executionContext |= BatchedContext;
var prevTransition = ReactCurrentBatchConfig$2.transition;
var previousPriority = getCurrentUpdatePriority();
try {
ReactCurrentBatchConfig$2.transition = null;
setCurrentUpdatePriority(DiscreteEventPriority);
if (fn) {
return fn();
} else {
return undefined;
}
} finally {
setCurrentUpdatePriority(previousPriority);
ReactCurrentBatchConfig$2.transition = prevTransition;
executionContext = prevExecutionContext; // Flush the immediate callbacks that were scheduled during this batch.
// Note that this will happen even if batchedUpdates is higher up
// the stack.
if ((executionContext & (RenderContext | CommitContext)) === NoContext) {
flushSyncCallbacks();
}
}
}
function isAlreadyRendering() {
// Used by the renderer to print a warning if certain APIs are called from
// the wrong context.
return (executionContext & (RenderContext | CommitContext)) !== NoContext;
}
function flushControlled(fn) {
var prevExecutionContext = executionContext;
executionContext |= BatchedContext;
var prevTransition = ReactCurrentBatchConfig$2.transition;
var previousPriority = getCurrentUpdatePriority();
try {
ReactCurrentBatchConfig$2.transition = null;
setCurrentUpdatePriority(DiscreteEventPriority);
fn();
} finally {
setCurrentUpdatePriority(previousPriority);
ReactCurrentBatchConfig$2.transition = prevTransition;
executionContext = prevExecutionContext;
if (executionContext === NoContext) {
// Flush the immediate callbacks that were scheduled during this batch
resetRenderTimer();
flushSyncCallbacks();
}
}
} // This is called by the HiddenContext module when we enter or leave a
// hidden subtree. The stack logic is managed there because that's the only
// place that ever modifies it. Which module it lives in doesn't matter for
// performance because this function will get inlined regardless
function setRenderLanes(subtreeRenderLanes) {
renderLanes$1 = subtreeRenderLanes;
}
function getRenderLanes() {
return renderLanes$1;
}
function resetWorkInProgressStack() {
if (workInProgress === null) return;
var interruptedWork;
if (workInProgressSuspendedReason === NotSuspended) {
// Normal case. Work-in-progress hasn't started yet. Unwind all
// its parents.
interruptedWork = workInProgress.return;
} else {
// Work-in-progress is in suspended state. Reset the work loop and unwind
// both the suspended fiber and all its parents.
resetSuspendedWorkLoopOnUnwind();
interruptedWork = workInProgress;
}
while (interruptedWork !== null) {
var current = interruptedWork.alternate;
unwindInterruptedWork(current, interruptedWork);
interruptedWork = interruptedWork.return;
}
workInProgress = null;
}
function prepareFreshStack(root, lanes) {
root.finishedWork = null;
root.finishedLanes = NoLanes;
var timeoutHandle = root.timeoutHandle;
if (timeoutHandle !== noTimeout) {
// The root previous suspended and scheduled a timeout to commit a fallback
// state. Now that we have additional work, cancel the timeout.
root.timeoutHandle = noTimeout; // $FlowFixMe Complains noTimeout is not a TimeoutID, despite the check above
cancelTimeout(timeoutHandle);
}
resetWorkInProgressStack();
workInProgressRoot = root;
var rootWorkInProgress = createWorkInProgress(root.current, null);
workInProgress = rootWorkInProgress;
workInProgressRootRenderLanes = renderLanes$1 = lanes;
workInProgressSuspendedReason = NotSuspended;
workInProgressThrownValue = null;
workInProgressRootDidAttachPingListener = false;
workInProgressRootExitStatus = RootInProgress;
workInProgressRootFatalError = null;
workInProgressRootSkippedLanes = NoLanes;
workInProgressRootInterleavedUpdatedLanes = NoLanes;
workInProgressRootPingedLanes = NoLanes;
workInProgressRootConcurrentErrors = null;
workInProgressRootRecoverableErrors = null;
finishQueueingConcurrentUpdates();
{
ReactStrictModeWarnings.discardPendingWarnings();
}
return rootWorkInProgress;
}
function resetSuspendedWorkLoopOnUnwind() {
// Reset module-level state that was set during the render phase.
resetContextDependencies();
resetHooksOnUnwind();
}
function handleThrow(root, thrownValue) {
// A component threw an exception. Usually this is because it suspended, but
// it also includes regular program errors.
//
// We're either going to unwind the stack to show a Suspense or error
// boundary, or we're going to replay the component again. Like after a
// promise resolves.
//
// Until we decide whether we're going to unwind or replay, we should preserve
// the current state of the work loop without resetting anything.
//
// If we do decide to unwind the stack, module-level variables will be reset
// in resetSuspendedWorkLoopOnUnwind.
// These should be reset immediately because they're only supposed to be set
// when React is executing user code.
resetHooksAfterThrow();
resetCurrentFiber();
ReactCurrentOwner$2.current = null;
if (thrownValue === SuspenseException) {
// This is a special type of exception used for Suspense. For historical
// reasons, the rest of the Suspense implementation expects the thrown value
// to be a thenable, because before `use` existed that was the (unstable)
// API for suspending. This implementation detail can change later, once we
// deprecate the old API in favor of `use`.
thrownValue = getSuspendedThenable();
workInProgressSuspendedReason = shouldAttemptToSuspendUntilDataResolves()
? SuspendedOnData
: SuspendedOnImmediate;
} else if (thrownValue === SelectiveHydrationException) {
// An update flowed into a dehydrated boundary. Before we can apply the
// update, we need to finish hydrating. Interrupt the work-in-progress
// render so we can restart at the hydration lane.
//
// The ideal implementation would be able to switch contexts without
// unwinding the current stack.
//
// We could name this something more general but as of now it's the only
// case where we think this should happen.
workInProgressSuspendedReason = SuspendedOnHydration;
} else {
// This is a regular error.
var isWakeable =
thrownValue !== null &&
typeof thrownValue === "object" &&
typeof thrownValue.then === "function";
workInProgressSuspendedReason = isWakeable // A wakeable object was thrown by a legacy Suspense implementation.
? // This has slightly different behavior than suspending with `use`.
SuspendedOnDeprecatedThrowPromise // This is a regular error. If something earlier in the component already
: // suspended, we must clear the thenable state to unblock the work loop.
SuspendedOnError;
}
workInProgressThrownValue = thrownValue;
var erroredWork = workInProgress;
if (erroredWork === null) {
// This is a fatal error
workInProgressRootExitStatus = RootFatalErrored;
workInProgressRootFatalError = thrownValue;
return;
}
}
function shouldAttemptToSuspendUntilDataResolves() {
// Check if there are other pending updates that might possibly unblock this
// component from suspending. This mirrors the check in
// renderDidSuspendDelayIfPossible. We should attempt to unify them somehow.
// TODO: Consider unwinding immediately, using the
// SuspendedOnHydration mechanism.
if (
includesNonIdleWork(workInProgressRootSkippedLanes) ||
includesNonIdleWork(workInProgressRootInterleavedUpdatedLanes)
) {
// Suspend normally. renderDidSuspendDelayIfPossible will handle
// interrupting the work loop.
return false;
} // TODO: We should be able to remove the equivalent check in
// finishConcurrentRender, and rely just on this one.
if (includesOnlyTransitions(workInProgressRootRenderLanes)) {
// If we're rendering inside the "shell" of the app, it's better to suspend
// rendering and wait for the data to resolve. Otherwise, we should switch
// to a fallback and continue rendering.
return getShellBoundary() === null;
}
var handler = getSuspenseHandler();
if (handler === null);
else {
if (includesOnlyRetries(workInProgressRootRenderLanes)) {
// During a retry, we can suspend rendering if the nearest Suspense boundary
// is the boundary of the "shell", because we're guaranteed not to block
// any new content from appearing.
return handler === getShellBoundary();
}
} // For all other Lanes besides Transitions and Retries, we should not wait
// for the data to load.
// TODO: We should wait during Offscreen prerendering, too.
return false;
}
function pushDispatcher(container) {
prepareRendererToRender(container);
var prevDispatcher = ReactCurrentDispatcher$2.current;
ReactCurrentDispatcher$2.current = ContextOnlyDispatcher;
if (prevDispatcher === null) {
// The React isomorphic package does not include a default dispatcher.
// Instead the first renderer will lazily attach one, in order to give
// nicer error messages.
return ContextOnlyDispatcher;
} else {
return prevDispatcher;
}
}
function popDispatcher(prevDispatcher) {
resetRendererAfterRender();
ReactCurrentDispatcher$2.current = prevDispatcher;
}
function pushCacheDispatcher() {
{
var prevCacheDispatcher = ReactCurrentCache.current;
ReactCurrentCache.current = DefaultCacheDispatcher;
return prevCacheDispatcher;
}
}
function popCacheDispatcher(prevCacheDispatcher) {
{
ReactCurrentCache.current = prevCacheDispatcher;
}
}
function markCommitTimeOfFallback() {
globalMostRecentFallbackTime = now();
}
function markSkippedUpdateLanes(lane) {
workInProgressRootSkippedLanes = mergeLanes(
lane,
workInProgressRootSkippedLanes
);
}
function renderDidSuspend() {
if (workInProgressRootExitStatus === RootInProgress) {
workInProgressRootExitStatus = RootSuspended;
}
}
function renderDidSuspendDelayIfPossible() {
workInProgressRootExitStatus = RootSuspendedWithDelay; // Check if there are updates that we skipped tree that might have unblocked
// this render.
if (
workInProgressRoot !== null &&
(includesNonIdleWork(workInProgressRootSkippedLanes) ||
includesNonIdleWork(workInProgressRootInterleavedUpdatedLanes))
) {
// Mark the current render as suspended so that we switch to working on
// the updates that were skipped. Usually we only suspend at the end of
// the render phase.
// TODO: We should probably always mark the root as suspended immediately
// (inside this function), since by suspending at the end of the render
// phase introduces a potential mistake where we suspend lanes that were
// pinged or updated while we were rendering.
// TODO: Consider unwinding immediately, using the
// SuspendedOnHydration mechanism.
// $FlowFixMe[incompatible-call] need null check workInProgressRoot
markRootSuspended$1(workInProgressRoot, workInProgressRootRenderLanes);
}
}
function renderDidError(error) {
if (workInProgressRootExitStatus !== RootSuspendedWithDelay) {
workInProgressRootExitStatus = RootErrored;
}
if (workInProgressRootConcurrentErrors === null) {
workInProgressRootConcurrentErrors = [error];
} else {
workInProgressRootConcurrentErrors.push(error);
}
} // Called during render to determine if anything has suspended.
// Returns false if we're not sure.
function renderHasNotSuspendedYet() {
// If something errored or completed, we can't really be sure,
// so those are false.
return workInProgressRootExitStatus === RootInProgress;
} // TODO: Over time, this function and renderRootConcurrent have become more
// and more similar. Not sure it makes sense to maintain forked paths. Consider
// unifying them again.
function renderRootSync(root, lanes) {
var prevExecutionContext = executionContext;
executionContext |= RenderContext;
var prevDispatcher = pushDispatcher(root.containerInfo);
var prevCacheDispatcher = pushCacheDispatcher(); // If the root or lanes have changed, throw out the existing stack
// and prepare a fresh one. Otherwise we'll continue where we left off.
if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {
workInProgressTransitions = getTransitionsForLanes();
prepareFreshStack(root, lanes);
}
outer: do {
try {
if (
workInProgressSuspendedReason !== NotSuspended &&
workInProgress !== null
) {
// The work loop is suspended. During a synchronous render, we don't
// yield to the main thread. Immediately unwind the stack. This will
// trigger either a fallback or an error boundary.
// TODO: For discrete and "default" updates (anything that's not
// flushSync), we want to wait for the microtasks the flush before
// unwinding. Will probably implement this using renderRootConcurrent,
// or merge renderRootSync and renderRootConcurrent into the same
// function and fork the behavior some other way.
var unitOfWork = workInProgress;
var thrownValue = workInProgressThrownValue;
switch (workInProgressSuspendedReason) {
case SuspendedOnHydration: {
// Selective hydration. An update flowed into a dehydrated tree.
// Interrupt the current render so the work loop can switch to the
// hydration lane.
resetWorkInProgressStack();
workInProgressRootExitStatus = RootDidNotComplete;
break outer;
}
default: {
// Continue with the normal work loop.
workInProgressSuspendedReason = NotSuspended;
workInProgressThrownValue = null;
unwindSuspendedUnitOfWork(unitOfWork, thrownValue);
break;
}
}
}
workLoopSync();
break;
} catch (thrownValue) {
handleThrow(root, thrownValue);
}
} while (true);
resetContextDependencies();
executionContext = prevExecutionContext;
popDispatcher(prevDispatcher);
popCacheDispatcher(prevCacheDispatcher);
if (workInProgress !== null) {
// This is a sync render, so we should have finished the whole tree.
throw new Error(
"Cannot commit an incomplete root. This error is likely caused by a " +
"bug in React. Please file an issue."
);
}
workInProgressRoot = null;
workInProgressRootRenderLanes = NoLanes; // It's safe to process the queue now that the render phase is complete.
finishQueueingConcurrentUpdates();
return workInProgressRootExitStatus;
} // The work loop is an extremely hot path. Tell Closure not to inline it.
/** @noinline */
function workLoopSync() {
// Perform work without checking if we need to yield between fiber.
while (workInProgress !== null) {
performUnitOfWork(workInProgress);
}
}
function renderRootConcurrent(root, lanes) {
var prevExecutionContext = executionContext;
executionContext |= RenderContext;
var prevDispatcher = pushDispatcher(root.containerInfo);
var prevCacheDispatcher = pushCacheDispatcher(); // If the root or lanes have changed, throw out the existing stack
// and prepare a fresh one. Otherwise we'll continue where we left off.
if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {
workInProgressTransitions = getTransitionsForLanes();
resetRenderTimer();
prepareFreshStack(root, lanes);
}
outer: do {
try {
if (
workInProgressSuspendedReason !== NotSuspended &&
workInProgress !== null
) {
// The work loop is suspended. We need to either unwind the stack or
// replay the suspended component.
var unitOfWork = workInProgress;
var thrownValue = workInProgressThrownValue;
switch (workInProgressSuspendedReason) {
case SuspendedOnError: {
// Unwind then continue with the normal work loop.
workInProgressSuspendedReason = NotSuspended;
workInProgressThrownValue = null;
unwindSuspendedUnitOfWork(unitOfWork, thrownValue);
break;
}
case SuspendedOnData: {
var thenable = thrownValue;
if (isThenableResolved(thenable)) {
// The data resolved. Try rendering the component again.
workInProgressSuspendedReason = NotSuspended;
workInProgressThrownValue = null;
replaySuspendedUnitOfWork(unitOfWork);
break;
} // The work loop is suspended on data. We should wait for it to
// resolve before continuing to render.
// TODO: Handle the case where the promise resolves synchronously.
// Usually this is handled when we instrument the promise to add a
// `status` field, but if the promise already has a status, we won't
// have added a listener until right here.
var onResolution = function() {
ensureRootIsScheduled(root, now());
};
thenable.then(onResolution, onResolution);
break outer;
}
case SuspendedOnImmediate: {
// If this fiber just suspended, it's possible the data is already
// cached. Yield to the main thread to give it a chance to ping. If
// it does, we can retry immediately without unwinding the stack.
workInProgressSuspendedReason = SuspendedAndReadyToUnwind;
break outer;
}
case SuspendedAndReadyToUnwind: {
var _thenable = thrownValue;
if (isThenableResolved(_thenable)) {
// The data resolved. Try rendering the component again.
workInProgressSuspendedReason = NotSuspended;
workInProgressThrownValue = null;
replaySuspendedUnitOfWork(unitOfWork);
} else {
// Otherwise, unwind then continue with the normal work loop.
workInProgressSuspendedReason = NotSuspended;
workInProgressThrownValue = null;
unwindSuspendedUnitOfWork(unitOfWork, thrownValue);
}
break;
}
case SuspendedOnDeprecatedThrowPromise: {
// Suspended by an old implementation that uses the `throw promise`
// pattern. The newer replaying behavior can cause subtle issues
// like infinite ping loops. So we maintain the old behavior and
// always unwind.
workInProgressSuspendedReason = NotSuspended;
workInProgressThrownValue = null;
unwindSuspendedUnitOfWork(unitOfWork, thrownValue);
break;
}
case SuspendedOnHydration: {
// Selective hydration. An update flowed into a dehydrated tree.
// Interrupt the current render so the work loop can switch to the
// hydration lane.
resetWorkInProgressStack();
workInProgressRootExitStatus = RootDidNotComplete;
break outer;
}
default: {
throw new Error(
"Unexpected SuspendedReason. This is a bug in React."
);
}
}
}
workLoopConcurrent();
break;
} catch (thrownValue) {
handleThrow(root, thrownValue);
}
} while (true);
resetContextDependencies();
popDispatcher(prevDispatcher);
popCacheDispatcher(prevCacheDispatcher);
executionContext = prevExecutionContext;
if (workInProgress !== null) {
return RootInProgress;
} else {
workInProgressRoot = null;
workInProgressRootRenderLanes = NoLanes; // It's safe to process the queue now that the render phase is complete.
finishQueueingConcurrentUpdates(); // Return the final exit status.
return workInProgressRootExitStatus;
}
}
/** @noinline */
function workLoopConcurrent() {
// Perform work until Scheduler asks us to yield
while (workInProgress !== null && !shouldYield()) {
// $FlowFixMe[incompatible-call] found when upgrading Flow
performUnitOfWork(workInProgress);
}
}
function performUnitOfWork(unitOfWork) {
// The current, flushed, state of this fiber is the alternate. Ideally
// nothing should rely on this, but relying on it here means that we don't
// need an additional field on the work in progress.
var current = unitOfWork.alternate;
setCurrentFiber(unitOfWork);
var next;
{
next = beginWork$1(current, unitOfWork, renderLanes$1);
}
resetCurrentFiber();
unitOfWork.memoizedProps = unitOfWork.pendingProps;
if (next === null) {
// If this doesn't spawn new work, complete the current work.
completeUnitOfWork(unitOfWork);
} else {
workInProgress = next;
}
ReactCurrentOwner$2.current = null;
}
function replaySuspendedUnitOfWork(unitOfWork) {
// This is a fork of performUnitOfWork specifcally for replaying a fiber that
// just suspended.
//
var current = unitOfWork.alternate;
setCurrentFiber(unitOfWork);
var next;
setCurrentFiber(unitOfWork);
switch (unitOfWork.tag) {
case IndeterminateComponent: {
// Because it suspended with `use`, we can assume it's a
// function component.
unitOfWork.tag = FunctionComponent; // Fallthrough to the next branch.
}
// eslint-disable-next-line no-fallthrough
case FunctionComponent:
case ForwardRef: {
// Resolve `defaultProps`. This logic is copied from `beginWork`.
// TODO: Consider moving this switch statement into that module. Also,
// could maybe use this as an opportunity to say `use` doesn't work with
// `defaultProps` :)
var Component = unitOfWork.type;
var unresolvedProps = unitOfWork.pendingProps;
var resolvedProps =
unitOfWork.elementType === Component
? unresolvedProps
: resolveDefaultProps(Component, unresolvedProps);
next = replayFunctionComponent(
current,
unitOfWork,
resolvedProps,
Component,
workInProgressRootRenderLanes
);
break;
}
case SimpleMemoComponent: {
var _Component = unitOfWork.type;
var nextProps = unitOfWork.pendingProps;
next = replayFunctionComponent(
current,
unitOfWork,
nextProps,
_Component,
workInProgressRootRenderLanes
);
break;
}
default: {
{
error(
"Unexpected type of work: %s, Currently only function " +
"components are replayed after suspending. This is a bug in React.",
unitOfWork.tag
);
}
resetSuspendedWorkLoopOnUnwind();
unwindInterruptedWork(current, unitOfWork);
unitOfWork = workInProgress = resetWorkInProgress(
unitOfWork,
renderLanes$1
);
next = beginWork$1(current, unitOfWork, renderLanes$1);
break;
}
}
// normal work loop.
resetCurrentFiber();
unitOfWork.memoizedProps = unitOfWork.pendingProps;
if (next === null) {
// If this doesn't spawn new work, complete the current work.
completeUnitOfWork(unitOfWork);
} else {
workInProgress = next;
}
ReactCurrentOwner$2.current = null;
}
function unwindSuspendedUnitOfWork(unitOfWork, thrownValue) {
// This is a fork of performUnitOfWork specifcally for unwinding a fiber
// that threw an exception.
//
// Return to the normal work loop. This will unwind the stack, and potentially
// result in showing a fallback.
resetSuspendedWorkLoopOnUnwind();
var returnFiber = unitOfWork.return;
if (returnFiber === null || workInProgressRoot === null) {
// Expected to be working on a non-root fiber. This is a fatal error
// because there's no ancestor that can handle it; the root is
// supposed to capture all errors that weren't caught by an error
// boundary.
workInProgressRootExitStatus = RootFatalErrored;
workInProgressRootFatalError = thrownValue; // Set `workInProgress` to null. This represents advancing to the next
// sibling, or the parent if there are no siblings. But since the root
// has no siblings nor a parent, we set it to null. Usually this is
// handled by `completeUnitOfWork` or `unwindWork`, but since we're
// intentionally not calling those, we need set it here.
// TODO: Consider calling `unwindWork` to pop the contexts.
workInProgress = null;
return;
}
try {
// Find and mark the nearest Suspense or error boundary that can handle
// this "exception".
throwException(
workInProgressRoot,
returnFiber,
unitOfWork,
thrownValue,
workInProgressRootRenderLanes
);
} catch (error) {
// We had trouble processing the error. An example of this happening is
// when accessing the `componentDidCatch` property of an error boundary
// throws an error. A weird edge case. There's a regression test for this.
// To prevent an infinite loop, bubble the error up to the next parent.
workInProgress = returnFiber;
throw error;
} // Return to the normal work loop.
completeUnitOfWork(unitOfWork);
}
function completeUnitOfWork(unitOfWork) {
// Attempt to complete the current unit of work, then move to the next
// sibling. If there are no more siblings, return to the parent fiber.
var completedWork = unitOfWork;
do {
// The current, flushed, state of this fiber is the alternate. Ideally
// nothing should rely on this, but relying on it here means that we don't
// need an additional field on the work in progress.
var current = completedWork.alternate;
var returnFiber = completedWork.return; // Check if the work completed or if something threw.
if ((completedWork.flags & Incomplete) === NoFlags) {
setCurrentFiber(completedWork);
var next = void 0;
{
next = completeWork(current, completedWork, renderLanes$1);
}
resetCurrentFiber();
if (next !== null) {
// Completing this fiber spawned new work. Work on that next.
workInProgress = next;
return;
}
} else {
// This fiber did not complete because something threw. Pop values off
// the stack without entering the complete phase. If this is a boundary,
// capture values if possible.
var _next = unwindWork(current, completedWork); // Because this fiber did not complete, don't reset its lanes.
if (_next !== null) {
// If completing this work spawned new work, do that next. We'll come
// back here again.
// Since we're restarting, remove anything that is not a host effect
// from the effect tag.
_next.flags &= HostEffectMask;
workInProgress = _next;
return;
}
if (returnFiber !== null) {
// Mark the parent fiber as incomplete and clear its subtree flags.
returnFiber.flags |= Incomplete;
returnFiber.subtreeFlags = NoFlags;
returnFiber.deletions = null;
} else {
// We've unwound all the way to the root.
workInProgressRootExitStatus = RootDidNotComplete;
workInProgress = null;
return;
}
}
var siblingFiber = completedWork.sibling;
if (siblingFiber !== null) {
// If there is more work to do in this returnFiber, do that next.
workInProgress = siblingFiber;
return;
} // Otherwise, return to the parent
// $FlowFixMe[incompatible-type] we bail out when we get a null
completedWork = returnFiber; // Update the next thing we're working on in case something throws.
workInProgress = completedWork;
} while (completedWork !== null); // We've reached the root.
if (workInProgressRootExitStatus === RootInProgress) {
workInProgressRootExitStatus = RootCompleted;
}
}
function commitRoot(root, recoverableErrors, transitions) {
// TODO: This no longer makes any sense. We already wrap the mutation and
// layout phases. Should be able to remove.
var previousUpdateLanePriority = getCurrentUpdatePriority();
var prevTransition = ReactCurrentBatchConfig$2.transition;
try {
ReactCurrentBatchConfig$2.transition = null;
setCurrentUpdatePriority(DiscreteEventPriority);
commitRootImpl(
root,
recoverableErrors,
transitions,
previousUpdateLanePriority
);
} finally {
ReactCurrentBatchConfig$2.transition = prevTransition;
setCurrentUpdatePriority(previousUpdateLanePriority);
}
return null;
}
function commitRootImpl(
root,
recoverableErrors,
transitions,
renderPriorityLevel
) {
do {
// `flushPassiveEffects` will call `flushSyncUpdateQueue` at the end, which
// means `flushPassiveEffects` will sometimes result in additional
// passive effects. So we need to keep flushing in a loop until there are
// no more pending effects.
// TODO: Might be better if `flushPassiveEffects` did not automatically
// flush synchronous work at the end, to avoid factoring hazards like this.
flushPassiveEffects();
} while (rootWithPendingPassiveEffects !== null);
flushRenderPhaseStrictModeWarningsInDEV();
if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {
throw new Error("Should not already be working.");
}
var finishedWork = root.finishedWork;
var lanes = root.finishedLanes;
if (finishedWork === null) {
return null;
} else {
{
if (lanes === NoLanes) {
error(
"root.finishedLanes should not be empty during a commit. This is a " +
"bug in React."
);
}
}
}
root.finishedWork = null;
root.finishedLanes = NoLanes;
if (finishedWork === root.current) {
throw new Error(
"Cannot commit the same tree as before. This error is likely caused by " +
"a bug in React. Please file an issue."
);
} // commitRoot never returns a continuation; it always finishes synchronously.
// So we can clear these now to allow a new callback to be scheduled.
root.callbackNode = null;
root.callbackPriority = NoLane; // Check which lanes no longer have any work scheduled on them, and mark
// those as finished.
var remainingLanes = mergeLanes(finishedWork.lanes, finishedWork.childLanes); // Make sure to account for lanes that were updated by a concurrent event
// during the render phase; don't mark them as finished.
var concurrentlyUpdatedLanes = getConcurrentlyUpdatedLanes();
remainingLanes = mergeLanes(remainingLanes, concurrentlyUpdatedLanes);
markRootFinished(root, remainingLanes);
if (root === workInProgressRoot) {
// We can reset these now that they are finished.
workInProgressRoot = null;
workInProgress = null;
workInProgressRootRenderLanes = NoLanes;
} // If there are pending passive effects, schedule a callback to process them.
// Do this as early as possible, so it is queued before anything else that
// might get scheduled in the commit phase. (See #16714.)
// TODO: Delete all other places that schedule the passive effect callback
// They're redundant.
if (
(finishedWork.subtreeFlags & PassiveMask) !== NoFlags ||
(finishedWork.flags & PassiveMask) !== NoFlags
) {
if (!rootDoesHavePassiveEffects) {
rootDoesHavePassiveEffects = true;
pendingPassiveEffectsRemainingLanes = remainingLanes; // workInProgressTransitions might be overwritten, so we want
// to store it in pendingPassiveTransitions until they get processed
// We need to pass this through as an argument to commitRoot
// because workInProgressTransitions might have changed between
// the previous render and commit if we throttle the commit
// with setTimeout
pendingPassiveTransitions = transitions;
scheduleCallback$2(NormalPriority, function() {
flushPassiveEffects(); // This render triggered passive effects: release the root cache pool
// *after* passive effects fire to avoid freeing a cache pool that may
// be referenced by a node in the tree (HostRoot, Cache boundary etc)
return null;
});
}
} // Check if there are any effects in the whole tree.
// TODO: This is left over from the effect list implementation, where we had
// to check for the existence of `firstEffect` to satisfy Flow. I think the
// only other reason this optimization exists is because it affects profiling.
// Reconsider whether this is necessary.
var subtreeHasEffects =
(finishedWork.subtreeFlags &
(BeforeMutationMask | MutationMask | LayoutMask | PassiveMask)) !==
NoFlags;
var rootHasEffect =
(finishedWork.flags &
(BeforeMutationMask | MutationMask | LayoutMask | PassiveMask)) !==
NoFlags;
if (subtreeHasEffects || rootHasEffect) {
var prevTransition = ReactCurrentBatchConfig$2.transition;
ReactCurrentBatchConfig$2.transition = null;
var previousPriority = getCurrentUpdatePriority();
setCurrentUpdatePriority(DiscreteEventPriority);
var prevExecutionContext = executionContext;
executionContext |= CommitContext; // Reset this to null before calling lifecycles
ReactCurrentOwner$2.current = null; // The commit phase is broken into several sub-phases. We do a separate pass
// of the effect list for each phase: all mutation effects come before all
// layout effects, and so on.
// The first phase a "before mutation" phase. We use this phase to read the
// state of the host tree right before we mutate it. This is where
// getSnapshotBeforeUpdate is called.
var shouldFireAfterActiveInstanceBlur = commitBeforeMutationEffects(
root,
finishedWork
);
commitMutationEffects(root, finishedWork);
{
if (shouldFireAfterActiveInstanceBlur) {
afterActiveInstanceBlur();
}
}
resetAfterCommit(root.containerInfo); // The work-in-progress tree is now the current tree. This must come after
// the mutation phase, so that the previous tree is still current during
// componentWillUnmount, but before the layout phase, so that the finished
// work is current during componentDidMount/Update.
root.current = finishedWork; // The next phase is the layout phase, where we call effects that read
commitLayoutEffects(finishedWork, root);
// opportunity to paint.
requestPaint();
executionContext = prevExecutionContext; // Reset the priority to the previous non-sync value.
setCurrentUpdatePriority(previousPriority);
ReactCurrentBatchConfig$2.transition = prevTransition;
} else {
// No effects.
root.current = finishedWork; // Measure these anyway so the flamegraph explicitly shows that there were
}
var rootDidHavePassiveEffects = rootDoesHavePassiveEffects;
if (rootDoesHavePassiveEffects) {
// This commit has passive effects. Stash a reference to them. But don't
// schedule a callback until after flushing layout work.
rootDoesHavePassiveEffects = false;
rootWithPendingPassiveEffects = root;
pendingPassiveEffectsLanes = lanes;
} else {
// There were no passive effects, so we can immediately release the cache
// pool for this render.
releaseRootPooledCache(root, remainingLanes);
{
nestedPassiveUpdateCount = 0;
rootWithPassiveNestedUpdates = null;
}
} // Read this again, since an effect might have updated it
remainingLanes = root.pendingLanes; // Check if there's remaining work on this root
// TODO: This is part of the `componentDidCatch` implementation. Its purpose
// is to detect whether something might have called setState inside
// `componentDidCatch`. The mechanism is known to be flawed because `setState`
// inside `componentDidCatch` is itself flawed — that's why we recommend
// `getDerivedStateFromError` instead. However, it could be improved by
// checking if remainingLanes includes Sync work, instead of whether there's
// any work remaining at all (which would also include stuff like Suspense
// retries or transitions). It's been like this for a while, though, so fixing
// it probably isn't that urgent.
if (remainingLanes === NoLanes) {
// If there's no remaining work, we can clear the set of already failed
// error boundaries.
legacyErrorBoundariesThatAlreadyFailed = null;
}
{
if (!rootDidHavePassiveEffects) {
commitDoubleInvokeEffectsInDEV(root, false);
}
}
onCommitRoot(finishedWork.stateNode, renderPriorityLevel);
{
onCommitRoot$1();
} // Always call this before exiting `commitRoot`, to ensure that any
// additional work on this root is scheduled.
ensureRootIsScheduled(root, now());
if (recoverableErrors !== null) {
// There were errors during this render, but recovered from them without
// needing to surface it to the UI. We log them here.
var onRecoverableError = root.onRecoverableError;
for (var i = 0; i < recoverableErrors.length; i++) {
var recoverableError = recoverableErrors[i];
var errorInfo = makeErrorInfo(
recoverableError.digest,
recoverableError.stack
);
onRecoverableError(recoverableError.value, errorInfo);
}
}
if (hasUncaughtError) {
hasUncaughtError = false;
var error$1 = firstUncaughtError;
firstUncaughtError = null;
throw error$1;
} // If the passive effects are the result of a discrete render, flush them
// synchronously at the end of the current task so that the result is
// immediately observable. Otherwise, we assume that they are not
// order-dependent and do not need to be observed by external systems, so we
// can wait until after paint.
// TODO: We can optimize this by not scheduling the callback earlier. Since we
// currently schedule the callback in multiple places, will wait until those
// are consolidated.
if (includesSyncLane(pendingPassiveEffectsLanes) && root.tag !== LegacyRoot) {
flushPassiveEffects();
} // Read this again, since a passive effect might have updated it
remainingLanes = root.pendingLanes;
if (includesSyncLane(remainingLanes)) {
// finishing. If there are too many, it indicates an infinite update loop.
if (root === rootWithNestedUpdates) {
nestedUpdateCount++;
} else {
nestedUpdateCount = 0;
rootWithNestedUpdates = root;
}
} else {
nestedUpdateCount = 0;
} // If layout work was scheduled, flush it now.
flushSyncCallbacks();
return null;
}
function makeErrorInfo(digest, componentStack) {
{
var errorInfo = {
componentStack: componentStack,
digest: digest
};
Object.defineProperty(errorInfo, "digest", {
configurable: false,
enumerable: true,
get: function() {
error(
'You are accessing "digest" from the errorInfo object passed to onRecoverableError.' +
" This property is deprecated and will be removed in a future version of React." +
" To access the digest of an Error look for this property on the Error instance itself."
);
return digest;
}
});
return errorInfo;
}
}
function releaseRootPooledCache(root, remainingLanes) {
{
var pooledCacheLanes = (root.pooledCacheLanes &= remainingLanes);
if (pooledCacheLanes === NoLanes) {
// None of the remaining work relies on the cache pool. Clear it so
// subsequent requests get a new cache
var pooledCache = root.pooledCache;
if (pooledCache != null) {
root.pooledCache = null;
releaseCache(pooledCache);
}
}
}
}
function flushPassiveEffects() {
// Returns whether passive effects were flushed.
// TODO: Combine this check with the one in flushPassiveEFfectsImpl. We should
// probably just combine the two functions. I believe they were only separate
// in the first place because we used to wrap it with
// `Scheduler.runWithPriority`, which accepts a function. But now we track the
// priority within React itself, so we can mutate the variable directly.
if (rootWithPendingPassiveEffects !== null) {
// Cache the root since rootWithPendingPassiveEffects is cleared in
// flushPassiveEffectsImpl
var root = rootWithPendingPassiveEffects; // Cache and clear the remaining lanes flag; it must be reset since this
// method can be called from various places, not always from commitRoot
// where the remaining lanes are known
var remainingLanes = pendingPassiveEffectsRemainingLanes;
pendingPassiveEffectsRemainingLanes = NoLanes;
var renderPriority = lanesToEventPriority(pendingPassiveEffectsLanes);
var priority = lowerEventPriority(DefaultEventPriority, renderPriority);
var prevTransition = ReactCurrentBatchConfig$2.transition;
var previousPriority = getCurrentUpdatePriority();
try {
ReactCurrentBatchConfig$2.transition = null;
setCurrentUpdatePriority(priority);
return flushPassiveEffectsImpl();
} finally {
setCurrentUpdatePriority(previousPriority);
ReactCurrentBatchConfig$2.transition = prevTransition; // Once passive effects have run for the tree - giving components a
// chance to retain cache instances they use - release the pooled
// cache at the root (if there is one)
releaseRootPooledCache(root, remainingLanes);
}
}
return false;
}
function flushPassiveEffectsImpl() {
if (rootWithPendingPassiveEffects === null) {
return false;
} // Cache and clear the transitions flag
var transitions = pendingPassiveTransitions;
pendingPassiveTransitions = null;
var root = rootWithPendingPassiveEffects;
var lanes = pendingPassiveEffectsLanes;
rootWithPendingPassiveEffects = null; // TODO: This is sometimes out of sync with rootWithPendingPassiveEffects.
// Figure out why and fix it. It's not causing any known issues (probably
// because it's only used for profiling), but it's a refactor hazard.
pendingPassiveEffectsLanes = NoLanes;
if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {
throw new Error("Cannot flush passive effects while already rendering.");
}
{
isFlushingPassiveEffects = true;
didScheduleUpdateDuringPassiveEffects = false;
}
var prevExecutionContext = executionContext;
executionContext |= CommitContext;
commitPassiveUnmountEffects(root.current);
commitPassiveMountEffects(root, root.current, lanes, transitions); // TODO: Move to commitPassiveMountEffects
{
commitDoubleInvokeEffectsInDEV(root, true);
}
executionContext = prevExecutionContext;
flushSyncCallbacks();
{
// If additional passive effects were scheduled, increment a counter. If this
// exceeds the limit, we'll fire a warning.
if (didScheduleUpdateDuringPassiveEffects) {
if (root === rootWithPassiveNestedUpdates) {
nestedPassiveUpdateCount++;
} else {
nestedPassiveUpdateCount = 0;
rootWithPassiveNestedUpdates = root;
}
} else {
nestedPassiveUpdateCount = 0;
}
isFlushingPassiveEffects = false;
didScheduleUpdateDuringPassiveEffects = false;
} // TODO: Move to commitPassiveMountEffects
onPostCommitRoot(root);
return true;
}
function isAlreadyFailedLegacyErrorBoundary(instance) {
return (
legacyErrorBoundariesThatAlreadyFailed !== null &&
legacyErrorBoundariesThatAlreadyFailed.has(instance)
);
}
function markLegacyErrorBoundaryAsFailed(instance) {
if (legacyErrorBoundariesThatAlreadyFailed === null) {
legacyErrorBoundariesThatAlreadyFailed = new Set([instance]);
} else {
legacyErrorBoundariesThatAlreadyFailed.add(instance);
}
}
function prepareToThrowUncaughtError(error) {
if (!hasUncaughtError) {
hasUncaughtError = true;
firstUncaughtError = error;
}
}
var onUncaughtError = prepareToThrowUncaughtError;
function captureCommitPhaseErrorOnRoot(rootFiber, sourceFiber, error) {
var errorInfo = createCapturedValueAtFiber(error, sourceFiber);
var update = createRootErrorUpdate(rootFiber, errorInfo, SyncLane);
var root = enqueueUpdate$1(rootFiber, update, SyncLane);
var eventTime = requestEventTime();
if (root !== null) {
markRootUpdated(root, SyncLane, eventTime);
ensureRootIsScheduled(root, eventTime);
}
}
function captureCommitPhaseError(sourceFiber, nearestMountedAncestor, error$1) {
{
reportUncaughtErrorInDEV(error$1);
setIsRunningInsertionEffect(false);
}
if (sourceFiber.tag === HostRoot) {
// Error was thrown at the root. There is no parent, so the root
// itself should capture it.
captureCommitPhaseErrorOnRoot(sourceFiber, sourceFiber, error$1);
return;
}
var fiber = null;
{
fiber = nearestMountedAncestor;
}
while (fiber !== null) {
if (fiber.tag === HostRoot) {
captureCommitPhaseErrorOnRoot(fiber, sourceFiber, error$1);
return;
} else if (fiber.tag === ClassComponent) {
var ctor = fiber.type;
var instance = fiber.stateNode;
if (
typeof ctor.getDerivedStateFromError === "function" ||
(typeof instance.componentDidCatch === "function" &&
!isAlreadyFailedLegacyErrorBoundary(instance))
) {
var errorInfo = createCapturedValueAtFiber(error$1, sourceFiber);
var update = createClassErrorUpdate(fiber, errorInfo, SyncLane);
var root = enqueueUpdate$1(fiber, update, SyncLane);
var eventTime = requestEventTime();
if (root !== null) {
markRootUpdated(root, SyncLane, eventTime);
ensureRootIsScheduled(root, eventTime);
}
return;
}
}
fiber = fiber.return;
}
{
// TODO: Until we re-land skipUnmountedBoundaries (see #20147), this warning
// will fire for errors that are thrown by destroy functions inside deleted
// trees. What it should instead do is propagate the error to the parent of
// the deleted tree. In the meantime, do not add this warning to the
// allowlist; this is only for our internal use.
error(
"Internal React error: Attempted to capture a commit phase error " +
"inside a detached tree. This indicates a bug in React. Likely " +
"causes include deleting the same fiber more than once, committing an " +
"already-finished tree, or an inconsistent return pointer.\n\n" +
"Error message:\n\n%s",
error$1
);
}
}
function attachPingListener(root, wakeable, lanes) {
// Attach a ping listener
//
// The data might resolve before we have a chance to commit the fallback. Or,
// in the case of a refresh, we'll never commit a fallback. So we need to
// attach a listener now. When it resolves ("pings"), we can decide whether to
// try rendering the tree again.
//
// Only attach a listener if one does not already exist for the lanes
// we're currently rendering (which acts like a "thread ID" here).
//
// We only need to do this in concurrent mode. Legacy Suspense always
// commits fallbacks synchronously, so there are no pings.
var pingCache = root.pingCache;
var threadIDs;
if (pingCache === null) {
pingCache = root.pingCache = new PossiblyWeakMap$1();
threadIDs = new Set();
pingCache.set(wakeable, threadIDs);
} else {
threadIDs = pingCache.get(wakeable);
if (threadIDs === undefined) {
threadIDs = new Set();
pingCache.set(wakeable, threadIDs);
}
}
if (!threadIDs.has(lanes)) {
workInProgressRootDidAttachPingListener = true; // Memoize using the thread ID to prevent redundant listeners.
threadIDs.add(lanes);
var ping = pingSuspendedRoot.bind(null, root, wakeable, lanes);
wakeable.then(ping, ping);
}
}
function pingSuspendedRoot(root, wakeable, pingedLanes) {
var pingCache = root.pingCache;
if (pingCache !== null) {
// The wakeable resolved, so we no longer need to memoize, because it will
// never be thrown again.
pingCache.delete(wakeable);
}
var eventTime = requestEventTime();
markRootPinged(root, pingedLanes);
warnIfSuspenseResolutionNotWrappedWithActDEV(root);
if (
workInProgressRoot === root &&
isSubsetOfLanes(workInProgressRootRenderLanes, pingedLanes)
) {
// Received a ping at the same priority level at which we're currently
// rendering. We might want to restart this render. This should mirror
// the logic of whether or not a root suspends once it completes.
// TODO: If we're rendering sync either due to Sync, Batched or expired,
// we should probably never restart.
// If we're suspended with delay, or if it's a retry, we'll always suspend
// so we can always restart.
if (
workInProgressRootExitStatus === RootSuspendedWithDelay ||
(workInProgressRootExitStatus === RootSuspended &&
includesOnlyRetries(workInProgressRootRenderLanes) &&
now() - globalMostRecentFallbackTime < FALLBACK_THROTTLE_MS)
) {
// Force a restart from the root by unwinding the stack. Unless this is
// being called from the render phase, because that would cause a crash.
if ((executionContext & RenderContext) === NoContext) {
prepareFreshStack(root, NoLanes);
}
} else {
// Even though we can't restart right now, we might get an
// opportunity later. So we mark this render as having a ping.
workInProgressRootPingedLanes = mergeLanes(
workInProgressRootPingedLanes,
pingedLanes
);
}
}
ensureRootIsScheduled(root, eventTime);
}
function retryTimedOutBoundary(boundaryFiber, retryLane) {
// The boundary fiber (a Suspense component or SuspenseList component)
// previously was rendered in its fallback state. One of the promises that
// suspended it has resolved, which means at least part of the tree was
// likely unblocked. Try rendering again, at a new lanes.
if (retryLane === NoLane) {
// TODO: Assign this to `suspenseState.retryLane`? to avoid
// unnecessary entanglement?
retryLane = requestRetryLane(boundaryFiber);
} // TODO: Special case idle priority?
var eventTime = requestEventTime();
var root = enqueueConcurrentRenderForLane(boundaryFiber, retryLane);
if (root !== null) {
markRootUpdated(root, retryLane, eventTime);
ensureRootIsScheduled(root, eventTime);
}
}
function retryDehydratedSuspenseBoundary(boundaryFiber) {
var suspenseState = boundaryFiber.memoizedState;
var retryLane = NoLane;
if (suspenseState !== null) {
retryLane = suspenseState.retryLane;
}
retryTimedOutBoundary(boundaryFiber, retryLane);
}
function resolveRetryWakeable(boundaryFiber, wakeable) {
var retryLane = NoLane; // Default
var retryCache;
switch (boundaryFiber.tag) {
case SuspenseComponent:
retryCache = boundaryFiber.stateNode;
var suspenseState = boundaryFiber.memoizedState;
if (suspenseState !== null) {
retryLane = suspenseState.retryLane;
}
break;
case SuspenseListComponent:
retryCache = boundaryFiber.stateNode;
break;
case OffscreenComponent: {
var instance = boundaryFiber.stateNode;
retryCache = instance._retryCache;
break;
}
default:
throw new Error(
"Pinged unknown suspense boundary type. " +
"This is probably a bug in React."
);
}
if (retryCache !== null) {
// The wakeable resolved, so we no longer need to memoize, because it will
// never be thrown again.
retryCache.delete(wakeable);
}
retryTimedOutBoundary(boundaryFiber, retryLane);
} // Computes the next Just Noticeable Difference (JND) boundary.
// The theory is that a person can't tell the difference between small differences in time.
// Therefore, if we wait a bit longer than necessary that won't translate to a noticeable
// difference in the experience. However, waiting for longer might mean that we can avoid
// showing an intermediate loading state. The longer we have already waited, the harder it
// is to tell small differences in time. Therefore, the longer we've already waited,
// the longer we can wait additionally. At some point we have to give up though.
// We pick a train model where the next boundary commits at a consistent schedule.
// These particular numbers are vague estimates. We expect to adjust them based on research.
function jnd(timeElapsed) {
return timeElapsed < 120
? 120
: timeElapsed < 480
? 480
: timeElapsed < 1080
? 1080
: timeElapsed < 1920
? 1920
: timeElapsed < 3000
? 3000
: timeElapsed < 4320
? 4320
: ceil(timeElapsed / 1960) * 1960;
}
function throwIfInfiniteUpdateLoopDetected() {
if (nestedUpdateCount > NESTED_UPDATE_LIMIT) {
nestedUpdateCount = 0;
nestedPassiveUpdateCount = 0;
rootWithNestedUpdates = null;
rootWithPassiveNestedUpdates = null;
throw new Error(
"Maximum update depth exceeded. This can happen when a component " +
"repeatedly calls setState inside componentWillUpdate or " +
"componentDidUpdate. React limits the number of nested updates to " +
"prevent infinite loops."
);
}
{
if (nestedPassiveUpdateCount > NESTED_PASSIVE_UPDATE_LIMIT) {
nestedPassiveUpdateCount = 0;
rootWithPassiveNestedUpdates = null;
error(
"Maximum update depth exceeded. This can happen when a component " +
"calls setState inside useEffect, but useEffect either doesn't " +
"have a dependency array, or one of the dependencies changes on " +
"every render."
);
}
}
}
function flushRenderPhaseStrictModeWarningsInDEV() {
{
ReactStrictModeWarnings.flushLegacyContextWarning();
ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings();
}
}
function commitDoubleInvokeEffectsInDEV(root, hasPassiveEffects) {
{
{
legacyCommitDoubleInvokeEffectsInDEV(root.current, hasPassiveEffects);
}
}
}
function legacyCommitDoubleInvokeEffectsInDEV(fiber, hasPassiveEffects) {
// TODO (StrictEffects) Should we set a marker on the root if it contains strict effects
// so we don't traverse unnecessarily? similar to subtreeFlags but just at the root level.
// Maybe not a big deal since this is DEV only behavior.
setCurrentFiber(fiber);
invokeEffectsInDev(fiber, MountLayoutDev, invokeLayoutEffectUnmountInDEV);
if (hasPassiveEffects) {
invokeEffectsInDev(fiber, MountPassiveDev, invokePassiveEffectUnmountInDEV);
}
invokeEffectsInDev(fiber, MountLayoutDev, invokeLayoutEffectMountInDEV);
if (hasPassiveEffects) {
invokeEffectsInDev(fiber, MountPassiveDev, invokePassiveEffectMountInDEV);
}
resetCurrentFiber();
}
function invokeEffectsInDev(firstChild, fiberFlags, invokeEffectFn) {
var current = firstChild;
var subtreeRoot = null;
while (current != null) {
var primarySubtreeFlag = current.subtreeFlags & fiberFlags;
if (
current !== subtreeRoot &&
current.child != null &&
primarySubtreeFlag !== NoFlags
) {
current = current.child;
} else {
if ((current.flags & fiberFlags) !== NoFlags) {
invokeEffectFn(current);
}
if (current.sibling !== null) {
current = current.sibling;
} else {
current = subtreeRoot = current.return;
}
}
}
}
var didWarnStateUpdateForNotYetMountedComponent = null;
function warnAboutUpdateOnNotYetMountedFiberInDEV(fiber) {
{
if ((executionContext & RenderContext) !== NoContext) {
// We let the other warning about render phase updates deal with this one.
return;
}
if (!(fiber.mode & ConcurrentMode)) {
return;
}
var tag = fiber.tag;
if (
tag !== IndeterminateComponent &&
tag !== HostRoot &&
tag !== ClassComponent &&
tag !== FunctionComponent &&
tag !== ForwardRef &&
tag !== MemoComponent &&
tag !== SimpleMemoComponent
) {
// Only warn for user-defined components, not internal ones like Suspense.
return;
} // We show the whole stack but dedupe on the top component's name because
// the problematic code almost always lies inside that component.
var componentName = getComponentNameFromFiber(fiber) || "ReactComponent";
if (didWarnStateUpdateForNotYetMountedComponent !== null) {
if (didWarnStateUpdateForNotYetMountedComponent.has(componentName)) {
return;
} // $FlowFixMe[incompatible-use] found when upgrading Flow
didWarnStateUpdateForNotYetMountedComponent.add(componentName);
} else {
didWarnStateUpdateForNotYetMountedComponent = new Set([componentName]);
}
var previousFiber = current;
try {
setCurrentFiber(fiber);
error(
"Can't perform a React state update on a component that hasn't mounted yet. " +
"This indicates that you have a side-effect in your render function that " +
"asynchronously later calls tries to update the component. Move this work to " +
"useEffect instead."
);
} finally {
if (previousFiber) {
setCurrentFiber(fiber);
} else {
resetCurrentFiber();
}
}
}
}
var beginWork$1;
{
beginWork$1 = beginWork;
}
var didWarnAboutUpdateInRender = false;
var didWarnAboutUpdateInRenderForAnotherComponent;
{
didWarnAboutUpdateInRenderForAnotherComponent = new Set();
}
function warnAboutRenderPhaseUpdatesInDEV(fiber) {
{
if (isRendering) {
switch (fiber.tag) {
case FunctionComponent:
case ForwardRef:
case SimpleMemoComponent: {
var renderingComponentName =
(workInProgress && getComponentNameFromFiber(workInProgress)) ||
"Unknown"; // Dedupe by the rendering component because it's the one that needs to be fixed.
var dedupeKey = renderingComponentName;
if (!didWarnAboutUpdateInRenderForAnotherComponent.has(dedupeKey)) {
didWarnAboutUpdateInRenderForAnotherComponent.add(dedupeKey);
var setStateComponentName =
getComponentNameFromFiber(fiber) || "Unknown";
error(
"Cannot update a component (`%s`) while rendering a " +
"different component (`%s`). To locate the bad setState() call inside `%s`, " +
"follow the stack trace as described in https://reactjs.org/link/setstate-in-render",
setStateComponentName,
renderingComponentName,
renderingComponentName
);
}
break;
}
case ClassComponent: {
if (!didWarnAboutUpdateInRender) {
error(
"Cannot update during an existing state transition (such as " +
"within `render`). Render methods should be a pure " +
"function of props and state."
);
didWarnAboutUpdateInRender = true;
}
break;
}
}
}
}
}
var fakeActCallbackNode = {}; // $FlowFixMe[missing-local-annot]
function scheduleCallback$2(priorityLevel, callback) {
{
// If we're currently inside an `act` scope, bypass Scheduler and push to
// the `act` queue instead.
var actQueue = ReactCurrentActQueue$2.current;
if (actQueue !== null) {
actQueue.push(callback);
return fakeActCallbackNode;
} else {
return scheduleCallback(priorityLevel, callback);
}
}
}
function cancelCallback$1(callbackNode) {
if (callbackNode === fakeActCallbackNode) {
return;
} // In production, always call Scheduler. This function will be stripped out.
return cancelCallback(callbackNode);
}
function shouldForceFlushFallbacksInDEV() {
// Never force flush in production. This function should get stripped out.
return ReactCurrentActQueue$2.current !== null;
}
function warnIfUpdatesNotWrappedWithActDEV(fiber) {
{
if (fiber.mode & ConcurrentMode) {
if (!isConcurrentActEnvironment()) {
// Not in an act environment. No need to warn.
return;
}
} else {
// Legacy mode has additional cases where we suppress a warning.
if (!isLegacyActEnvironment()) {
// Not in an act environment. No need to warn.
return;
}
if (executionContext !== NoContext) {
// Legacy mode doesn't warn if the update is batched, i.e.
// batchedUpdates or flushSync.
return;
}
if (
fiber.tag !== FunctionComponent &&
fiber.tag !== ForwardRef &&
fiber.tag !== SimpleMemoComponent
) {
// For backwards compatibility with pre-hooks code, legacy mode only
// warns for updates that originate from a hook.
return;
}
}
if (ReactCurrentActQueue$2.current === null) {
var previousFiber = current;
try {
setCurrentFiber(fiber);
error(
"An update to %s inside a test was not wrapped in act(...).\n\n" +
"When testing, code that causes React state updates should be " +
"wrapped into act(...):\n\n" +
"act(() => {\n" +
" /* fire events that update state */\n" +
"});\n" +
"/* assert on the output */\n\n" +
"This ensures that you're testing the behavior the user would see " +
"in the browser." +
" Learn more at https://reactjs.org/link/wrap-tests-with-act",
getComponentNameFromFiber(fiber)
);
} finally {
if (previousFiber) {
setCurrentFiber(fiber);
} else {
resetCurrentFiber();
}
}
}
}
}
function warnIfSuspenseResolutionNotWrappedWithActDEV(root) {
{
if (
root.tag !== LegacyRoot &&
isConcurrentActEnvironment() &&
ReactCurrentActQueue$2.current === null
) {
error(
"A suspended resource finished loading inside a test, but the event " +
"was not wrapped in act(...).\n\n" +
"When testing, code that resolves suspended data should be wrapped " +
"into act(...):\n\n" +
"act(() => {\n" +
" /* finish loading suspended data */\n" +
"});\n" +
"/* assert on the output */\n\n" +
"This ensures that you're testing the behavior the user would see " +
"in the browser." +
" Learn more at https://reactjs.org/link/wrap-tests-with-act"
);
}
}
}
function setIsRunningInsertionEffect(isRunning) {
{
isRunningInsertionEffect = isRunning;
}
}
/* eslint-disable react-internal/prod-error-codes */
// Used by React Refresh runtime through DevTools Global Hook.
var resolveFamily = null;
var failedBoundaries = null;
var setRefreshHandler = function(handler) {
{
resolveFamily = handler;
}
};
function resolveFunctionForHotReloading(type) {
{
if (resolveFamily === null) {
// Hot reloading is disabled.
return type;
}
var family = resolveFamily(type);
if (family === undefined) {
return type;
} // Use the latest known implementation.
return family.current;
}
}
function resolveClassForHotReloading(type) {
// No implementation differences.
return resolveFunctionForHotReloading(type);
}
function resolveForwardRefForHotReloading(type) {
{
if (resolveFamily === null) {
// Hot reloading is disabled.
return type;
}
var family = resolveFamily(type);
if (family === undefined) {
// Check if we're dealing with a real forwardRef. Don't want to crash early.
if (
type !== null &&
type !== undefined &&
typeof type.render === "function"
) {
// ForwardRef is special because its resolved .type is an object,
// but it's possible that we only have its inner render function in the map.
// If that inner render function is different, we'll build a new forwardRef type.
var currentRender = resolveFunctionForHotReloading(type.render);
if (type.render !== currentRender) {
var syntheticType = {
$$typeof: REACT_FORWARD_REF_TYPE,
render: currentRender
};
if (type.displayName !== undefined) {
syntheticType.displayName = type.displayName;
}
return syntheticType;
}
}
return type;
} // Use the latest known implementation.
return family.current;
}
}
function isCompatibleFamilyForHotReloading(fiber, element) {
{
if (resolveFamily === null) {
// Hot reloading is disabled.
return false;
}
var prevType = fiber.elementType;
var nextType = element.type; // If we got here, we know types aren't === equal.
var needsCompareFamilies = false;
var $$typeofNextType =
typeof nextType === "object" && nextType !== null
? nextType.$$typeof
: null;
switch (fiber.tag) {
case ClassComponent: {
if (typeof nextType === "function") {
needsCompareFamilies = true;
}
break;
}
case FunctionComponent: {
if (typeof nextType === "function") {
needsCompareFamilies = true;
} else if ($$typeofNextType === REACT_LAZY_TYPE) {
// We don't know the inner type yet.
// We're going to assume that the lazy inner type is stable,
// and so it is sufficient to avoid reconciling it away.
// We're not going to unwrap or actually use the new lazy type.
needsCompareFamilies = true;
}
break;
}
case ForwardRef: {
if ($$typeofNextType === REACT_FORWARD_REF_TYPE) {
needsCompareFamilies = true;
} else if ($$typeofNextType === REACT_LAZY_TYPE) {
needsCompareFamilies = true;
}
break;
}
case MemoComponent:
case SimpleMemoComponent: {
if ($$typeofNextType === REACT_MEMO_TYPE) {
// TODO: if it was but can no longer be simple,
// we shouldn't set this.
needsCompareFamilies = true;
} else if ($$typeofNextType === REACT_LAZY_TYPE) {
needsCompareFamilies = true;
}
break;
}
default:
return false;
} // Check if both types have a family and it's the same one.
if (needsCompareFamilies) {
// Note: memo() and forwardRef() we'll compare outer rather than inner type.
// This means both of them need to be registered to preserve state.
// If we unwrapped and compared the inner types for wrappers instead,
// then we would risk falsely saying two separate memo(Foo)
// calls are equivalent because they wrap the same Foo function.
var prevFamily = resolveFamily(prevType); // $FlowFixMe[not-a-function] found when upgrading Flow
if (prevFamily !== undefined && prevFamily === resolveFamily(nextType)) {
return true;
}
}
return false;
}
}
function markFailedErrorBoundaryForHotReloading(fiber) {
{
if (resolveFamily === null) {
// Hot reloading is disabled.
return;
}
if (typeof WeakSet !== "function") {
return;
}
if (failedBoundaries === null) {
failedBoundaries = new WeakSet();
}
failedBoundaries.add(fiber);
}
}
var scheduleRefresh = function(root, update) {
{
if (resolveFamily === null) {
// Hot reloading is disabled.
return;
}
var staleFamilies = update.staleFamilies,
updatedFamilies = update.updatedFamilies;
flushPassiveEffects();
flushSync(function() {
scheduleFibersWithFamiliesRecursively(
root.current,
updatedFamilies,
staleFamilies
);
});
}
};
var scheduleRoot = function(root, element) {
{
if (root.context !== emptyContextObject) {
// Super edge case: root has a legacy _renderSubtree context
// but we don't know the parentComponent so we can't pass it.
// Just ignore. We'll delete this with _renderSubtree code path later.
return;
}
flushPassiveEffects();
flushSync(function() {
updateContainer(element, root, null, null);
});
}
};
function scheduleFibersWithFamiliesRecursively(
fiber,
updatedFamilies,
staleFamilies
) {
{
var alternate = fiber.alternate,
child = fiber.child,
sibling = fiber.sibling,
tag = fiber.tag,
type = fiber.type;
var candidateType = null;
switch (tag) {
case FunctionComponent:
case SimpleMemoComponent:
case ClassComponent:
candidateType = type;
break;
case ForwardRef:
candidateType = type.render;
break;
}
if (resolveFamily === null) {
throw new Error("Expected resolveFamily to be set during hot reload.");
}
var needsRender = false;
var needsRemount = false;
if (candidateType !== null) {
var family = resolveFamily(candidateType);
if (family !== undefined) {
if (staleFamilies.has(family)) {
needsRemount = true;
} else if (updatedFamilies.has(family)) {
if (tag === ClassComponent) {
needsRemount = true;
} else {
needsRender = true;
}
}
}
}
if (failedBoundaries !== null) {
if (
failedBoundaries.has(fiber) || // $FlowFixMe[incompatible-use] found when upgrading Flow
(alternate !== null && failedBoundaries.has(alternate))
) {
needsRemount = true;
}
}
if (needsRemount) {
fiber._debugNeedsRemount = true;
}
if (needsRemount || needsRender) {
var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
if (root !== null) {
scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
}
}
if (child !== null && !needsRemount) {
scheduleFibersWithFamiliesRecursively(
child,
updatedFamilies,
staleFamilies
);
}
if (sibling !== null) {
scheduleFibersWithFamiliesRecursively(
sibling,
updatedFamilies,
staleFamilies
);
}
}
}
var findHostInstancesForRefresh = function(root, families) {
{
var hostInstances = new Set();
var types = new Set(
families.map(function(family) {
return family.current;
})
);
findHostInstancesForMatchingFibersRecursively(
root.current,
types,
hostInstances
);
return hostInstances;
}
};
function findHostInstancesForMatchingFibersRecursively(
fiber,
types,
hostInstances
) {
{
var child = fiber.child,
sibling = fiber.sibling,
tag = fiber.tag,
type = fiber.type;
var candidateType = null;
switch (tag) {
case FunctionComponent:
case SimpleMemoComponent:
case ClassComponent:
candidateType = type;
break;
case ForwardRef:
candidateType = type.render;
break;
}
var didMatch = false;
if (candidateType !== null) {
if (types.has(candidateType)) {
didMatch = true;
}
}
if (didMatch) {
// We have a match. This only drills down to the closest host components.
// There's no need to search deeper because for the purpose of giving
// visual feedback, "flashing" outermost parent rectangles is sufficient.
findHostInstancesForFiberShallowly(fiber, hostInstances);
} else {
// If there's no match, maybe there will be one further down in the child tree.
if (child !== null) {
findHostInstancesForMatchingFibersRecursively(
child,
types,
hostInstances
);
}
}
if (sibling !== null) {
findHostInstancesForMatchingFibersRecursively(
sibling,
types,
hostInstances
);
}
}
}
function findHostInstancesForFiberShallowly(fiber, hostInstances) {
{
var foundHostInstances = findChildHostInstancesForFiberShallowly(
fiber,
hostInstances
);
if (foundHostInstances) {
return;
} // If we didn't find any host children, fallback to closest host parent.
var node = fiber;
while (true) {
switch (node.tag) {
case HostSingleton:
case HostComponent:
hostInstances.add(node.stateNode);
return;
case HostPortal:
hostInstances.add(node.stateNode.containerInfo);
return;
case HostRoot:
hostInstances.add(node.stateNode.containerInfo);
return;
}
if (node.return === null) {
throw new Error("Expected to reach root first.");
}
node = node.return;
}
}
}
function findChildHostInstancesForFiberShallowly(fiber, hostInstances) {
{
var node = fiber;
var foundHostInstances = false;
while (true) {
if (
node.tag === HostComponent ||
node.tag === HostResource ||
node.tag === HostSingleton
) {
// We got a match.
foundHostInstances = true;
hostInstances.add(node.stateNode); // There may still be more, so keep searching.
} else if (node.child !== null) {
node.child.return = node;
node = node.child;
continue;
}
if (node === fiber) {
return foundHostInstances;
}
while (node.sibling === null) {
if (node.return === null || node.return === fiber) {
return foundHostInstances;
}
node = node.return;
}
node.sibling.return = node.return;
node = node.sibling;
}
}
return false;
}
var hasBadMapPolyfill;
{
hasBadMapPolyfill = false;
try {
var nonExtensibleObject = Object.preventExtensions({});
/* eslint-disable no-new */
new Map([[nonExtensibleObject, null]]);
new Set([nonExtensibleObject]);
/* eslint-enable no-new */
} catch (e) {
// TODO: Consider warning about bad polyfills
hasBadMapPolyfill = true;
}
}
function FiberNode(tag, pendingProps, key, mode) {
// Instance
this.tag = tag;
this.key = key;
this.elementType = null;
this.type = null;
this.stateNode = null; // Fiber
this.return = null;
this.child = null;
this.sibling = null;
this.index = 0;
this.ref = null;
this.refCleanup = null;
this.pendingProps = pendingProps;
this.memoizedProps = null;
this.updateQueue = null;
this.memoizedState = null;
this.dependencies = null;
this.mode = mode; // Effects
this.flags = NoFlags;
this.subtreeFlags = NoFlags;
this.deletions = null;
this.lanes = NoLanes;
this.childLanes = NoLanes;
this.alternate = null;
{
// This isn't directly used but is handy for debugging internals:
this._debugSource = null;
this._debugOwner = null;
this._debugNeedsRemount = false;
this._debugHookTypes = null;
if (!hasBadMapPolyfill && typeof Object.preventExtensions === "function") {
Object.preventExtensions(this);
}
}
} // This is a constructor function, rather than a POJO constructor, still
// please ensure we do the following:
// 1) Nobody should add any instance methods on this. Instance methods can be
// more difficult to predict when they get optimized and they are almost
// never inlined properly in static compilers.
// 2) Nobody should rely on `instanceof Fiber` for type testing. We should
// always know when it is a fiber.
// 3) We might want to experiment with using numeric keys since they are easier
// to optimize in a non-JIT environment.
// 4) We can easily go from a constructor to a createFiber object literal if that
// is faster.
// 5) It should be easy to port this to a C struct and keep a C implementation
// compatible.
var createFiber = function(tag, pendingProps, key, mode) {
// $FlowFixMe: the shapes are exact here but Flow doesn't like constructors
return new FiberNode(tag, pendingProps, key, mode);
};
function shouldConstruct$1(Component) {
var prototype = Component.prototype;
return !!(prototype && prototype.isReactComponent);
}
function isSimpleFunctionComponent(type) {
return (
typeof type === "function" &&
!shouldConstruct$1(type) &&
type.defaultProps === undefined
);
}
function resolveLazyComponentTag(Component) {
if (typeof Component === "function") {
return shouldConstruct$1(Component) ? ClassComponent : FunctionComponent;
} else if (Component !== undefined && Component !== null) {
var $$typeof = Component.$$typeof;
if ($$typeof === REACT_FORWARD_REF_TYPE) {
return ForwardRef;
}
if ($$typeof === REACT_MEMO_TYPE) {
return MemoComponent;
}
}
return IndeterminateComponent;
} // This is used to create an alternate fiber to do work on.
function createWorkInProgress(current, pendingProps) {
var workInProgress = current.alternate;
if (workInProgress === null) {
// We use a double buffering pooling technique because we know that we'll
// only ever need at most two versions of a tree. We pool the "other" unused
// node that we're free to reuse. This is lazily created to avoid allocating
// extra objects for things that are never updated. It also allow us to
// reclaim the extra memory if needed.
workInProgress = createFiber(
current.tag,
pendingProps,
current.key,
current.mode
);
workInProgress.elementType = current.elementType;
workInProgress.type = current.type;
workInProgress.stateNode = current.stateNode;
{
// DEV-only fields
workInProgress._debugSource = current._debugSource;
workInProgress._debugOwner = current._debugOwner;
workInProgress._debugHookTypes = current._debugHookTypes;
}
workInProgress.alternate = current;
current.alternate = workInProgress;
} else {
workInProgress.pendingProps = pendingProps; // Needed because Blocks store data on type.
workInProgress.type = current.type; // We already have an alternate.
// Reset the effect tag.
workInProgress.flags = NoFlags; // The effects are no longer valid.
workInProgress.subtreeFlags = NoFlags;
workInProgress.deletions = null;
} // Reset all effects except static ones.
// Static effects are not specific to a render.
workInProgress.flags = current.flags & StaticMask;
workInProgress.childLanes = current.childLanes;
workInProgress.lanes = current.lanes;
workInProgress.child = current.child;
workInProgress.memoizedProps = current.memoizedProps;
workInProgress.memoizedState = current.memoizedState;
workInProgress.updateQueue = current.updateQueue; // Clone the dependencies object. This is mutated during the render phase, so
// it cannot be shared with the current fiber.
var currentDependencies = current.dependencies;
workInProgress.dependencies =
currentDependencies === null
? null
: {
lanes: currentDependencies.lanes,
firstContext: currentDependencies.firstContext
}; // These will be overridden during the parent's reconciliation
workInProgress.sibling = current.sibling;
workInProgress.index = current.index;
workInProgress.ref = current.ref;
workInProgress.refCleanup = current.refCleanup;
{
workInProgress._debugNeedsRemount = current._debugNeedsRemount;
switch (workInProgress.tag) {
case IndeterminateComponent:
case FunctionComponent:
case SimpleMemoComponent:
workInProgress.type = resolveFunctionForHotReloading(current.type);
break;
case ClassComponent:
workInProgress.type = resolveClassForHotReloading(current.type);
break;
case ForwardRef:
workInProgress.type = resolveForwardRefForHotReloading(current.type);
break;
}
}
return workInProgress;
} // Used to reuse a Fiber for a second pass.
function resetWorkInProgress(workInProgress, renderLanes) {
// This resets the Fiber to what createFiber or createWorkInProgress would
// have set the values to before during the first pass. Ideally this wouldn't
// be necessary but unfortunately many code paths reads from the workInProgress
// when they should be reading from current and writing to workInProgress.
// We assume pendingProps, index, key, ref, return are still untouched to
// avoid doing another reconciliation.
// Reset the effect flags but keep any Placement tags, since that's something
// that child fiber is setting, not the reconciliation.
workInProgress.flags &= StaticMask | Placement; // The effects are no longer valid.
var current = workInProgress.alternate;
if (current === null) {
// Reset to createFiber's initial values.
workInProgress.childLanes = NoLanes;
workInProgress.lanes = renderLanes;
workInProgress.child = null;
workInProgress.subtreeFlags = NoFlags;
workInProgress.memoizedProps = null;
workInProgress.memoizedState = null;
workInProgress.updateQueue = null;
workInProgress.dependencies = null;
workInProgress.stateNode = null;
} else {
// Reset to the cloned values that createWorkInProgress would've.
workInProgress.childLanes = current.childLanes;
workInProgress.lanes = current.lanes;
workInProgress.child = current.child;
workInProgress.subtreeFlags = NoFlags;
workInProgress.deletions = null;
workInProgress.memoizedProps = current.memoizedProps;
workInProgress.memoizedState = current.memoizedState;
workInProgress.updateQueue = current.updateQueue; // Needed because Blocks store data on type.
workInProgress.type = current.type; // Clone the dependencies object. This is mutated during the render phase, so
// it cannot be shared with the current fiber.
var currentDependencies = current.dependencies;
workInProgress.dependencies =
currentDependencies === null
? null
: {
lanes: currentDependencies.lanes,
firstContext: currentDependencies.firstContext
};
}
return workInProgress;
}
function createHostRootFiber(
tag,
isStrictMode,
concurrentUpdatesByDefaultOverride
) {
var mode;
if (tag === ConcurrentRoot) {
mode = ConcurrentMode;
if (isStrictMode === true || createRootStrictEffectsByDefault) {
mode |= StrictLegacyMode | StrictEffectsMode;
}
if (
// We only use this flag for our repo tests to check both behaviors.
// TODO: Flip this flag and rename it something like "forceConcurrentByDefaultForTesting"
// Only for internal experiments.
concurrentUpdatesByDefaultOverride
) {
mode |= ConcurrentUpdatesByDefaultMode;
}
} else {
mode = NoMode;
}
return createFiber(HostRoot, null, null, mode);
}
function createFiberFromTypeAndProps(
type, // React$ElementType
key,
pendingProps,
owner,
mode,
lanes
) {
var fiberTag = IndeterminateComponent; // The resolved type is set if we know what the final type will be. I.e. it's not lazy.
var resolvedType = type;
if (typeof type === "function") {
if (shouldConstruct$1(type)) {
fiberTag = ClassComponent;
{
resolvedType = resolveClassForHotReloading(resolvedType);
}
} else {
{
resolvedType = resolveFunctionForHotReloading(resolvedType);
}
}
} else if (typeof type === "string") {
{
var hostContext = getHostContext();
fiberTag = isHostResourceType(type, pendingProps, hostContext)
? HostResource
: isHostSingletonType(type)
? HostSingleton
: HostComponent;
}
} else {
getTag: switch (type) {
case REACT_FRAGMENT_TYPE:
return createFiberFromFragment(pendingProps.children, mode, lanes, key);
case REACT_STRICT_MODE_TYPE:
fiberTag = Mode;
mode |= StrictLegacyMode;
if ((mode & ConcurrentMode) !== NoMode) {
// Strict effects should never run on legacy roots
mode |= StrictEffectsMode;
}
break;
case REACT_PROFILER_TYPE:
return createFiberFromProfiler(pendingProps, mode, lanes, key);
case REACT_SUSPENSE_TYPE:
return createFiberFromSuspense(pendingProps, mode, lanes, key);
case REACT_SUSPENSE_LIST_TYPE:
return createFiberFromSuspenseList(pendingProps, mode, lanes, key);
case REACT_OFFSCREEN_TYPE:
return createFiberFromOffscreen(pendingProps, mode, lanes, key);
case REACT_LEGACY_HIDDEN_TYPE:
// eslint-disable-next-line no-fallthrough
case REACT_SCOPE_TYPE: {
return createFiberFromScope(type, pendingProps, mode, lanes, key);
}
// eslint-disable-next-line no-fallthrough
case REACT_CACHE_TYPE: {
return createFiberFromCache(pendingProps, mode, lanes, key);
}
// eslint-disable-next-line no-fallthrough
case REACT_TRACING_MARKER_TYPE:
// eslint-disable-next-line no-fallthrough
case REACT_DEBUG_TRACING_MODE_TYPE:
// eslint-disable-next-line no-fallthrough
default: {
if (typeof type === "object" && type !== null) {
switch (type.$$typeof) {
case REACT_PROVIDER_TYPE:
fiberTag = ContextProvider;
break getTag;
case REACT_CONTEXT_TYPE:
// This is a consumer
fiberTag = ContextConsumer;
break getTag;
case REACT_FORWARD_REF_TYPE:
fiberTag = ForwardRef;
{
resolvedType = resolveForwardRefForHotReloading(resolvedType);
}
break getTag;
case REACT_MEMO_TYPE:
fiberTag = MemoComponent;
break getTag;
case REACT_LAZY_TYPE:
fiberTag = LazyComponent;
resolvedType = null;
break getTag;
}
}
var info = "";
{
if (
type === undefined ||
(typeof type === "object" &&
type !== null &&
Object.keys(type).length === 0)
) {
info +=
" You likely forgot to export your component from the file " +
"it's defined in, or you might have mixed up default and " +
"named imports.";
}
var ownerName = owner ? getComponentNameFromFiber(owner) : null;
if (ownerName) {
info += "\n\nCheck the render method of `" + ownerName + "`.";
}
}
throw new Error(
"Element type is invalid: expected a string (for built-in " +
"components) or a class/function (for composite components) " +
("but got: " + (type == null ? type : typeof type) + "." + info)
);
}
}
}
var fiber = createFiber(fiberTag, pendingProps, key, mode);
fiber.elementType = type;
fiber.type = resolvedType;
fiber.lanes = lanes;
{
fiber._debugOwner = owner;
}
return fiber;
}
function createFiberFromElement(element, mode, lanes) {
var owner = null;
{
owner = element._owner;
}
var type = element.type;
var key = element.key;
var pendingProps = element.props;
var fiber = createFiberFromTypeAndProps(
type,
key,
pendingProps,
owner,
mode,
lanes
);
{
fiber._debugSource = element._source;
fiber._debugOwner = element._owner;
}
return fiber;
}
function createFiberFromFragment(elements, mode, lanes, key) {
var fiber = createFiber(Fragment, elements, key, mode);
fiber.lanes = lanes;
return fiber;
}
function createFiberFromScope(scope, pendingProps, mode, lanes, key) {
var fiber = createFiber(ScopeComponent, pendingProps, key, mode);
fiber.type = scope;
fiber.elementType = scope;
fiber.lanes = lanes;
return fiber;
}
function createFiberFromProfiler(pendingProps, mode, lanes, key) {
{
if (typeof pendingProps.id !== "string") {
error(
'Profiler must specify an "id" of type `string` as a prop. Received the type `%s` instead.',
typeof pendingProps.id
);
}
}
var fiber = createFiber(Profiler, pendingProps, key, mode | ProfileMode);
fiber.elementType = REACT_PROFILER_TYPE;
fiber.lanes = lanes;
return fiber;
}
function createFiberFromSuspense(pendingProps, mode, lanes, key) {
var fiber = createFiber(SuspenseComponent, pendingProps, key, mode);
fiber.elementType = REACT_SUSPENSE_TYPE;
fiber.lanes = lanes;
return fiber;
}
function createFiberFromSuspenseList(pendingProps, mode, lanes, key) {
var fiber = createFiber(SuspenseListComponent, pendingProps, key, mode);
fiber.elementType = REACT_SUSPENSE_LIST_TYPE;
fiber.lanes = lanes;
return fiber;
}
function createFiberFromOffscreen(pendingProps, mode, lanes, key) {
var fiber = createFiber(OffscreenComponent, pendingProps, key, mode);
fiber.elementType = REACT_OFFSCREEN_TYPE;
fiber.lanes = lanes;
var primaryChildInstance = {
_visibility: OffscreenVisible,
_pendingVisibility: OffscreenVisible,
_pendingMarkers: null,
_retryCache: null,
_transitions: null,
_current: null,
detach: function() {
return detachOffscreenInstance(primaryChildInstance);
},
attach: function() {
return attachOffscreenInstance(primaryChildInstance);
}
};
fiber.stateNode = primaryChildInstance;
return fiber;
}
function createFiberFromCache(pendingProps, mode, lanes, key) {
var fiber = createFiber(CacheComponent, pendingProps, key, mode);
fiber.elementType = REACT_CACHE_TYPE;
fiber.lanes = lanes;
return fiber;
}
function createFiberFromText(content, mode, lanes) {
var fiber = createFiber(HostText, content, null, mode);
fiber.lanes = lanes;
return fiber;
}
function createFiberFromHostInstanceForDeletion() {
var fiber = createFiber(HostComponent, null, null, NoMode);
fiber.elementType = "DELETED";
return fiber;
}
function createFiberFromDehydratedFragment(dehydratedNode) {
var fiber = createFiber(DehydratedFragment, null, null, NoMode);
fiber.stateNode = dehydratedNode;
return fiber;
}
function createFiberFromPortal(portal, mode, lanes) {
var pendingProps = portal.children !== null ? portal.children : [];
var fiber = createFiber(HostPortal, pendingProps, portal.key, mode);
fiber.lanes = lanes;
fiber.stateNode = {
containerInfo: portal.containerInfo,
pendingChildren: null,
// Used by persistent updates
implementation: portal.implementation
};
return fiber;
} // Used for stashing WIP properties to replay failed work in DEV.
function FiberRootNode(
containerInfo, // $FlowFixMe[missing-local-annot]
tag,
hydrate,
identifierPrefix,
onRecoverableError
) {
this.tag = tag;
this.containerInfo = containerInfo;
this.pendingChildren = null;
this.current = null;
this.pingCache = null;
this.finishedWork = null;
this.timeoutHandle = noTimeout;
this.context = null;
this.pendingContext = null;
this.callbackNode = null;
this.callbackPriority = NoLane;
this.eventTimes = createLaneMap(NoLanes);
this.expirationTimes = createLaneMap(NoTimestamp);
this.pendingLanes = NoLanes;
this.suspendedLanes = NoLanes;
this.pingedLanes = NoLanes;
this.expiredLanes = NoLanes;
this.mutableReadLanes = NoLanes;
this.finishedLanes = NoLanes;
this.errorRecoveryDisabledLanes = NoLanes;
this.entangledLanes = NoLanes;
this.entanglements = createLaneMap(NoLanes);
this.hiddenUpdates = createLaneMap(null);
this.identifierPrefix = identifierPrefix;
this.onRecoverableError = onRecoverableError;
{
this.pooledCache = null;
this.pooledCacheLanes = NoLanes;
}
{
this.mutableSourceEagerHydrationData = null;
}
{
this.hydrationCallbacks = null;
}
this.incompleteTransitions = new Map();
{
switch (tag) {
case ConcurrentRoot:
this._debugRootType = hydrate ? "hydrateRoot()" : "createRoot()";
break;
case LegacyRoot:
this._debugRootType = hydrate ? "hydrate()" : "render()";
break;
}
}
}
function createFiberRoot(
containerInfo,
tag,
hydrate,
initialChildren,
hydrationCallbacks,
isStrictMode,
concurrentUpdatesByDefaultOverride, // TODO: We have several of these arguments that are conceptually part of the
// host config, but because they are passed in at runtime, we have to thread
// them through the root constructor. Perhaps we should put them all into a
// single type, like a DynamicHostConfig that is defined by the renderer.
identifierPrefix,
onRecoverableError,
transitionCallbacks
) {
// $FlowFixMe[invalid-constructor] Flow no longer supports calling new on functions
var root = new FiberRootNode(
containerInfo,
tag,
hydrate,
identifierPrefix,
onRecoverableError
);
{
root.hydrationCallbacks = hydrationCallbacks;
}
// stateNode is any.
var uninitializedFiber = createHostRootFiber(
tag,
isStrictMode,
concurrentUpdatesByDefaultOverride
);
root.current = uninitializedFiber;
uninitializedFiber.stateNode = root;
{
var initialCache = createCache();
retainCache(initialCache); // The pooledCache is a fresh cache instance that is used temporarily
// for newly mounted boundaries during a render. In general, the
// pooledCache is always cleared from the root at the end of a render:
// it is either released when render commits, or moved to an Offscreen
// component if rendering suspends. Because the lifetime of the pooled
// cache is distinct from the main memoizedState.cache, it must be
// retained separately.
root.pooledCache = initialCache;
retainCache(initialCache);
var initialState = {
element: initialChildren,
isDehydrated: hydrate,
cache: initialCache
};
uninitializedFiber.memoizedState = initialState;
}
initializeUpdateQueue(uninitializedFiber);
return root;
}
var ReactVersion = "18.3.0-www-classic-379dd741e-20230113";
function createPortal(
children,
containerInfo, // TODO: figure out the API for cross-renderer implementation.
implementation
) {
var key =
arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : null;
{
checkKeyStringCoercion(key);
}
return {
// This tag allow us to uniquely identify this as a React Portal
$$typeof: REACT_PORTAL_TYPE,
key: key == null ? null : "" + key,
children: children,
containerInfo: containerInfo,
implementation: implementation
};
}
// Might add PROFILE later.
var didWarnAboutNestedUpdates;
var didWarnAboutFindNodeInStrictMode;
{
didWarnAboutNestedUpdates = false;
didWarnAboutFindNodeInStrictMode = {};
}
function getContextForSubtree(parentComponent) {
if (!parentComponent) {
return emptyContextObject;
}
var fiber = get(parentComponent);
var parentContext = findCurrentUnmaskedContext(fiber);
if (fiber.tag === ClassComponent) {
var Component = fiber.type;
if (isContextProvider(Component)) {
return processChildContext(fiber, Component, parentContext);
}
}
return parentContext;
}
function findHostInstanceWithWarning(component, methodName) {
{
var fiber = get(component);
if (fiber === undefined) {
if (typeof component.render === "function") {
throw new Error("Unable to find node on an unmounted component.");
} else {
var keys = Object.keys(component).join(",");
throw new Error(
"Argument appears to not be a ReactComponent. Keys: " + keys
);
}
}
var hostFiber = findCurrentHostFiber(fiber);
if (hostFiber === null) {
return null;
}
if (hostFiber.mode & StrictLegacyMode) {
var componentName = getComponentNameFromFiber(fiber) || "Component";
if (!didWarnAboutFindNodeInStrictMode[componentName]) {
didWarnAboutFindNodeInStrictMode[componentName] = true;
var previousFiber = current;
try {
setCurrentFiber(hostFiber);
if (fiber.mode & StrictLegacyMode) {
error(
"%s is deprecated in StrictMode. " +
"%s was passed an instance of %s which is inside StrictMode. " +
"Instead, add a ref directly to the element you want to reference. " +
"Learn more about using refs safely here: " +
"https://reactjs.org/link/strict-mode-find-node",
methodName,
methodName,
componentName
);
} else {
error(
"%s is deprecated in StrictMode. " +
"%s was passed an instance of %s which renders StrictMode children. " +
"Instead, add a ref directly to the element you want to reference. " +
"Learn more about using refs safely here: " +
"https://reactjs.org/link/strict-mode-find-node",
methodName,
methodName,
componentName
);
}
} finally {
// Ideally this should reset to previous but this shouldn't be called in
// render and there's another warning for that anyway.
if (previousFiber) {
setCurrentFiber(previousFiber);
} else {
resetCurrentFiber();
}
}
}
}
return hostFiber.stateNode;
}
}
function createContainer(
containerInfo,
tag,
hydrationCallbacks,
isStrictMode,
concurrentUpdatesByDefaultOverride,
identifierPrefix,
onRecoverableError,
transitionCallbacks
) {
var hydrate = false;
var initialChildren = null;
return createFiberRoot(
containerInfo,
tag,
hydrate,
initialChildren,
hydrationCallbacks,
isStrictMode,
concurrentUpdatesByDefaultOverride,
identifierPrefix,
onRecoverableError
);
}
function createHydrationContainer(
initialChildren, // TODO: Remove `callback` when we delete legacy mode.
callback,
containerInfo,
tag,
hydrationCallbacks,
isStrictMode,
concurrentUpdatesByDefaultOverride,
identifierPrefix,
onRecoverableError,
transitionCallbacks
) {
var hydrate = true;
var root = createFiberRoot(
containerInfo,
tag,
hydrate,
initialChildren,
hydrationCallbacks,
isStrictMode,
concurrentUpdatesByDefaultOverride,
identifierPrefix,
onRecoverableError
); // TODO: Move this to FiberRoot constructor
root.context = getContextForSubtree(null); // Schedule the initial render. In a hydration root, this is different from
// a regular update because the initial render must match was was rendered
// on the server.
// NOTE: This update intentionally doesn't have a payload. We're only using
// the update to schedule work on the root fiber (and, for legacy roots, to
// enqueue the callback if one is provided).
var current = root.current;
var eventTime = requestEventTime();
var lane = requestUpdateLane(current);
var update = createUpdate(eventTime, lane);
update.callback =
callback !== undefined && callback !== null ? callback : null;
enqueueUpdate$1(current, update, lane);
scheduleInitialHydrationOnRoot(root, lane, eventTime);
return root;
}
function updateContainer(element, container, parentComponent, callback) {
{
onScheduleRoot(container, element);
}
var current$1 = container.current;
var eventTime = requestEventTime();
var lane = requestUpdateLane(current$1);
var context = getContextForSubtree(parentComponent);
if (container.context === null) {
container.context = context;
} else {
container.pendingContext = context;
}
{
if (isRendering && current !== null && !didWarnAboutNestedUpdates) {
didWarnAboutNestedUpdates = true;
error(
"Render methods should be a pure function of props and state; " +
"triggering nested component updates from render is not allowed. " +
"If necessary, trigger nested updates in componentDidUpdate.\n\n" +
"Check the render method of %s.",
getComponentNameFromFiber(current) || "Unknown"
);
}
}
var update = createUpdate(eventTime, lane); // Caution: React DevTools currently depends on this property
// being called "element".
update.payload = {
element: element
};
callback = callback === undefined ? null : callback;
if (callback !== null) {
{
if (typeof callback !== "function") {
error(
"render(...): Expected the last optional `callback` argument to be a " +
"function. Instead received: %s.",
callback
);
}
}
update.callback = callback;
}
var root = enqueueUpdate$1(current$1, update, lane);
if (root !== null) {
scheduleUpdateOnFiber(root, current$1, lane, eventTime);
entangleTransitions(root, current$1, lane);
}
return lane;
}
function getPublicRootInstance(container) {
var containerFiber = container.current;
if (!containerFiber.child) {
return null;
}
switch (containerFiber.child.tag) {
case HostSingleton:
case HostComponent:
return getPublicInstance(containerFiber.child.stateNode);
default:
return containerFiber.child.stateNode;
}
}
function attemptSynchronousHydration(fiber) {
switch (fiber.tag) {
case HostRoot: {
var root = fiber.stateNode;
if (isRootDehydrated(root)) {
// Flush the first scheduled "update".
var lanes = getHighestPriorityPendingLanes(root);
flushRoot(root, lanes);
}
break;
}
case SuspenseComponent: {
flushSync(function() {
var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
if (root !== null) {
var eventTime = requestEventTime();
scheduleUpdateOnFiber(root, fiber, SyncLane, eventTime);
}
}); // If we're still blocked after this, we need to increase
// the priority of any promises resolving within this
// boundary so that they next attempt also has higher pri.
var retryLane = SyncLane;
markRetryLaneIfNotHydrated(fiber, retryLane);
break;
}
}
}
function markRetryLaneImpl(fiber, retryLane) {
var suspenseState = fiber.memoizedState;
if (suspenseState !== null && suspenseState.dehydrated !== null) {
suspenseState.retryLane = higherPriorityLane(
suspenseState.retryLane,
retryLane
);
}
} // Increases the priority of thenables when they resolve within this boundary.
function markRetryLaneIfNotHydrated(fiber, retryLane) {
markRetryLaneImpl(fiber, retryLane);
var alternate = fiber.alternate;
if (alternate) {
markRetryLaneImpl(alternate, retryLane);
}
}
function attemptContinuousHydration(fiber) {
if (fiber.tag !== SuspenseComponent) {
// We ignore HostRoots here because we can't increase
// their priority and they should not suspend on I/O,
// since you have to wrap anything that might suspend in
// Suspense.
return;
}
var lane = SelectiveHydrationLane;
var root = enqueueConcurrentRenderForLane(fiber, lane);
if (root !== null) {
var eventTime = requestEventTime();
scheduleUpdateOnFiber(root, fiber, lane, eventTime);
}
markRetryLaneIfNotHydrated(fiber, lane);
}
function attemptHydrationAtCurrentPriority(fiber) {
if (fiber.tag !== SuspenseComponent) {
// We ignore HostRoots here because we can't increase
// their priority other than synchronously flush it.
return;
}
var lane = requestUpdateLane(fiber);
var root = enqueueConcurrentRenderForLane(fiber, lane);
if (root !== null) {
var eventTime = requestEventTime();
scheduleUpdateOnFiber(root, fiber, lane, eventTime);
}
markRetryLaneIfNotHydrated(fiber, lane);
}
function findHostInstanceWithNoPortals(fiber) {
var hostFiber = findCurrentHostFiberWithNoPortals(fiber);
if (hostFiber === null) {
return null;
}
return hostFiber.stateNode;
}
var shouldErrorImpl = function(fiber) {
return null;
};
function shouldError(fiber) {
return shouldErrorImpl(fiber);
}
var shouldSuspendImpl = function(fiber) {
return false;
};
function shouldSuspend(fiber) {
return shouldSuspendImpl(fiber);
}
var overrideHookState = null;
var overrideHookStateDeletePath = null;
var overrideHookStateRenamePath = null;
var overrideProps = null;
var overridePropsDeletePath = null;
var overridePropsRenamePath = null;
var scheduleUpdate = null;
var setErrorHandler = null;
var setSuspenseHandler = null;
{
var copyWithDeleteImpl = function(obj, path, index) {
var key = path[index];
var updated = isArray(obj) ? obj.slice() : assign({}, obj);
if (index + 1 === path.length) {
if (isArray(updated)) {
updated.splice(key, 1);
} else {
delete updated[key];
}
return updated;
} // $FlowFixMe number or string is fine here
updated[key] = copyWithDeleteImpl(obj[key], path, index + 1);
return updated;
};
var copyWithDelete = function(obj, path) {
return copyWithDeleteImpl(obj, path, 0);
};
var copyWithRenameImpl = function(obj, oldPath, newPath, index) {
var oldKey = oldPath[index];
var updated = isArray(obj) ? obj.slice() : assign({}, obj);
if (index + 1 === oldPath.length) {
var newKey = newPath[index]; // $FlowFixMe number or string is fine here
updated[newKey] = updated[oldKey];
if (isArray(updated)) {
updated.splice(oldKey, 1);
} else {
delete updated[oldKey];
}
} else {
// $FlowFixMe number or string is fine here
updated[oldKey] = copyWithRenameImpl(
// $FlowFixMe number or string is fine here
obj[oldKey],
oldPath,
newPath,
index + 1
);
}
return updated;
};
var copyWithRename = function(obj, oldPath, newPath) {
if (oldPath.length !== newPath.length) {
warn("copyWithRename() expects paths of the same length");
return;
} else {
for (var i = 0; i < newPath.length - 1; i++) {
if (oldPath[i] !== newPath[i]) {
warn(
"copyWithRename() expects paths to be the same except for the deepest key"
);
return;
}
}
}
return copyWithRenameImpl(obj, oldPath, newPath, 0);
};
var copyWithSetImpl = function(obj, path, index, value) {
if (index >= path.length) {
return value;
}
var key = path[index];
var updated = isArray(obj) ? obj.slice() : assign({}, obj); // $FlowFixMe number or string is fine here
updated[key] = copyWithSetImpl(obj[key], path, index + 1, value);
return updated;
};
var copyWithSet = function(obj, path, value) {
return copyWithSetImpl(obj, path, 0, value);
};
var findHook = function(fiber, id) {
// For now, the "id" of stateful hooks is just the stateful hook index.
// This may change in the future with e.g. nested hooks.
var currentHook = fiber.memoizedState;
while (currentHook !== null && id > 0) {
currentHook = currentHook.next;
id--;
}
return currentHook;
}; // Support DevTools editable values for useState and useReducer.
overrideHookState = function(fiber, id, path, value) {
var hook = findHook(fiber, id);
if (hook !== null) {
var newState = copyWithSet(hook.memoizedState, path, value);
hook.memoizedState = newState;
hook.baseState = newState; // We aren't actually adding an update to the queue,
// because there is no update we can add for useReducer hooks that won't trigger an error.
// (There's no appropriate action type for DevTools overrides.)
// As a result though, React will see the scheduled update as a noop and bailout.
// Shallow cloning props works as a workaround for now to bypass the bailout check.
fiber.memoizedProps = assign({}, fiber.memoizedProps);
var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
if (root !== null) {
scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
}
}
};
overrideHookStateDeletePath = function(fiber, id, path) {
var hook = findHook(fiber, id);
if (hook !== null) {
var newState = copyWithDelete(hook.memoizedState, path);
hook.memoizedState = newState;
hook.baseState = newState; // We aren't actually adding an update to the queue,
// because there is no update we can add for useReducer hooks that won't trigger an error.
// (There's no appropriate action type for DevTools overrides.)
// As a result though, React will see the scheduled update as a noop and bailout.
// Shallow cloning props works as a workaround for now to bypass the bailout check.
fiber.memoizedProps = assign({}, fiber.memoizedProps);
var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
if (root !== null) {
scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
}
}
};
overrideHookStateRenamePath = function(fiber, id, oldPath, newPath) {
var hook = findHook(fiber, id);
if (hook !== null) {
var newState = copyWithRename(hook.memoizedState, oldPath, newPath);
hook.memoizedState = newState;
hook.baseState = newState; // We aren't actually adding an update to the queue,
// because there is no update we can add for useReducer hooks that won't trigger an error.
// (There's no appropriate action type for DevTools overrides.)
// As a result though, React will see the scheduled update as a noop and bailout.
// Shallow cloning props works as a workaround for now to bypass the bailout check.
fiber.memoizedProps = assign({}, fiber.memoizedProps);
var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
if (root !== null) {
scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
}
}
}; // Support DevTools props for function components, forwardRef, memo, host components, etc.
overrideProps = function(fiber, path, value) {
fiber.pendingProps = copyWithSet(fiber.memoizedProps, path, value);
if (fiber.alternate) {
fiber.alternate.pendingProps = fiber.pendingProps;
}
var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
if (root !== null) {
scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
}
};
overridePropsDeletePath = function(fiber, path) {
fiber.pendingProps = copyWithDelete(fiber.memoizedProps, path);
if (fiber.alternate) {
fiber.alternate.pendingProps = fiber.pendingProps;
}
var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
if (root !== null) {
scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
}
};
overridePropsRenamePath = function(fiber, oldPath, newPath) {
fiber.pendingProps = copyWithRename(fiber.memoizedProps, oldPath, newPath);
if (fiber.alternate) {
fiber.alternate.pendingProps = fiber.pendingProps;
}
var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
if (root !== null) {
scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
}
};
scheduleUpdate = function(fiber) {
var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
if (root !== null) {
scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
}
};
setErrorHandler = function(newShouldErrorImpl) {
shouldErrorImpl = newShouldErrorImpl;
};
setSuspenseHandler = function(newShouldSuspendImpl) {
shouldSuspendImpl = newShouldSuspendImpl;
};
}
function findHostInstanceByFiber(fiber) {
var hostFiber = findCurrentHostFiber(fiber);
if (hostFiber === null) {
return null;
}
return hostFiber.stateNode;
}
function emptyFindFiberByHostInstance(instance) {
return null;
}
function getCurrentFiberForDevTools() {
return current;
}
function injectIntoDevTools(devToolsConfig) {
var findFiberByHostInstance = devToolsConfig.findFiberByHostInstance;
var ReactCurrentDispatcher = ReactSharedInternals.ReactCurrentDispatcher;
return injectInternals({
bundleType: devToolsConfig.bundleType,
version: devToolsConfig.version,
rendererPackageName: devToolsConfig.rendererPackageName,
rendererConfig: devToolsConfig.rendererConfig,
overrideHookState: overrideHookState,
overrideHookStateDeletePath: overrideHookStateDeletePath,
overrideHookStateRenamePath: overrideHookStateRenamePath,
overrideProps: overrideProps,
overridePropsDeletePath: overridePropsDeletePath,
overridePropsRenamePath: overridePropsRenamePath,
setErrorHandler: setErrorHandler,
setSuspenseHandler: setSuspenseHandler,
scheduleUpdate: scheduleUpdate,
currentDispatcherRef: ReactCurrentDispatcher,
findHostInstanceByFiber: findHostInstanceByFiber,
findFiberByHostInstance:
findFiberByHostInstance || emptyFindFiberByHostInstance,
// React Refresh
findHostInstancesForRefresh: findHostInstancesForRefresh,
scheduleRefresh: scheduleRefresh,
scheduleRoot: scheduleRoot,
setRefreshHandler: setRefreshHandler,
// Enables DevTools to append owner stacks to error messages in DEV mode.
getCurrentFiber: getCurrentFiberForDevTools,
// Enables DevTools to detect reconciler version rather than renderer version
// which may not match for third party renderers.
reconcilerVersion: ReactVersion
});
}
var Dispatcher = Internals.Dispatcher;
/* global reportError */
var defaultOnRecoverableError =
typeof reportError === "function" // In modern browsers, reportError will dispatch an error event,
? // emulating an uncaught JavaScript error.
reportError
: function(error) {
// In older browsers and test environments, fallback to console.error.
// eslint-disable-next-line react-internal/no-production-logging
console["error"](error);
}; // $FlowFixMe[missing-this-annot]
function ReactDOMRoot(internalRoot) {
this._internalRoot = internalRoot;
} // $FlowFixMe[prop-missing] found when upgrading Flow
// $FlowFixMe[missing-this-annot]
ReactDOMHydrationRoot.prototype.render = ReactDOMRoot.prototype.render = function(
children
) {
var root = this._internalRoot;
if (root === null) {
throw new Error("Cannot update an unmounted root.");
}
{
if (typeof arguments[1] === "function") {
error(
"render(...): does not support the second callback argument. " +
"To execute a side effect after rendering, declare it in a component body with useEffect()."
);
} else if (isValidContainer(arguments[1])) {
error(
"You passed a container to the second argument of root.render(...). " +
"You don't need to pass it again since you already passed it to create the root."
);
} else if (typeof arguments[1] !== "undefined") {
error(
"You passed a second argument to root.render(...) but it only accepts " +
"one argument."
);
}
var container = root.containerInfo;
}
updateContainer(children, root, null, null);
}; // $FlowFixMe[prop-missing] found when upgrading Flow
// $FlowFixMe[missing-this-annot]
ReactDOMHydrationRoot.prototype.unmount = ReactDOMRoot.prototype.unmount = function() {
{
if (typeof arguments[0] === "function") {
error(
"unmount(...): does not support a callback argument. " +
"To execute a side effect after rendering, declare it in a component body with useEffect()."
);
}
}
var root = this._internalRoot;
if (root !== null) {
this._internalRoot = null;
var container = root.containerInfo;
{
if (isAlreadyRendering()) {
error(
"Attempted to synchronously unmount a root while React was already " +
"rendering. React cannot finish unmounting the root until the " +
"current render has completed, which may lead to a race condition."
);
}
}
flushSync(function() {
updateContainer(null, root, null, null);
});
unmarkContainerAsRoot(container);
}
};
function createRoot(container, options) {
if (!isValidContainer(container)) {
throw new Error("createRoot(...): Target container is not a DOM element.");
}
warnIfReactDOMContainerInDEV(container);
var isStrictMode = false;
var concurrentUpdatesByDefaultOverride = false;
var identifierPrefix = "";
var onRecoverableError = defaultOnRecoverableError;
var transitionCallbacks = null;
if (options !== null && options !== undefined) {
{
if (options.hydrate) {
warn(
"hydrate through createRoot is deprecated. Use ReactDOMClient.hydrateRoot(container, <App />) instead."
);
} else {
if (
typeof options === "object" &&
options !== null &&
options.$$typeof === REACT_ELEMENT_TYPE
) {
error(
"You passed a JSX element to createRoot. You probably meant to " +
"call root.render instead. " +
"Example usage:\n\n" +
" let root = createRoot(domContainer);\n" +
" root.render(<App />);"
);
}
}
}
if (options.unstable_strictMode === true) {
isStrictMode = true;
}
if (options.unstable_concurrentUpdatesByDefault === true) {
concurrentUpdatesByDefaultOverride = true;
}
if (options.identifierPrefix !== undefined) {
identifierPrefix = options.identifierPrefix;
}
if (options.onRecoverableError !== undefined) {
onRecoverableError = options.onRecoverableError;
}
if (options.unstable_transitionCallbacks !== undefined) {
transitionCallbacks = options.unstable_transitionCallbacks;
}
}
var root = createContainer(
container,
ConcurrentRoot,
null,
isStrictMode,
concurrentUpdatesByDefaultOverride,
identifierPrefix,
onRecoverableError
);
markContainerAsRoot(root.current, container);
{
// Set the default dispatcher to the client dispatcher
Dispatcher.current = ReactDOMClientDispatcher;
}
var rootContainerElement =
container.nodeType === COMMENT_NODE ? container.parentNode : container;
listenToAllSupportedEvents(rootContainerElement); // $FlowFixMe[invalid-constructor] Flow no longer supports calling new on functions
return new ReactDOMRoot(root);
} // $FlowFixMe[missing-this-annot]
function ReactDOMHydrationRoot(internalRoot) {
this._internalRoot = internalRoot;
}
function scheduleHydration(target) {
if (target) {
queueExplicitHydrationTarget(target);
}
} // $FlowFixMe[prop-missing] found when upgrading Flow
ReactDOMHydrationRoot.prototype.unstable_scheduleHydration = scheduleHydration;
function hydrateRoot(container, initialChildren, options) {
if (!isValidContainer(container)) {
throw new Error("hydrateRoot(...): Target container is not a DOM element.");
}
warnIfReactDOMContainerInDEV(container);
{
if (initialChildren === undefined) {
error(
"Must provide initial children as second argument to hydrateRoot. " +
"Example usage: hydrateRoot(domContainer, <App />)"
);
}
} // For now we reuse the whole bag of options since they contain
// the hydration callbacks.
var hydrationCallbacks = options != null ? options : null; // TODO: Delete this option
var mutableSources = (options != null && options.hydratedSources) || null;
var isStrictMode = false;
var concurrentUpdatesByDefaultOverride = false;
var identifierPrefix = "";
var onRecoverableError = defaultOnRecoverableError;
var transitionCallbacks = null;
if (options !== null && options !== undefined) {
if (options.unstable_strictMode === true) {
isStrictMode = true;
}
if (options.unstable_concurrentUpdatesByDefault === true) {
concurrentUpdatesByDefaultOverride = true;
}
if (options.identifierPrefix !== undefined) {
identifierPrefix = options.identifierPrefix;
}
if (options.onRecoverableError !== undefined) {
onRecoverableError = options.onRecoverableError;
}
if (options.unstable_transitionCallbacks !== undefined) {
transitionCallbacks = options.unstable_transitionCallbacks;
}
}
var root = createHydrationContainer(
initialChildren,
null,
container,
ConcurrentRoot,
hydrationCallbacks,
isStrictMode,
concurrentUpdatesByDefaultOverride,
identifierPrefix,
onRecoverableError
);
markContainerAsRoot(root.current, container);
{
// Set the default dispatcher to the client dispatcher
Dispatcher.current = ReactDOMClientDispatcher;
} // This can't be a comment node since hydration doesn't work on comment nodes anyway.
listenToAllSupportedEvents(container);
if (mutableSources) {
for (var i = 0; i < mutableSources.length; i++) {
var mutableSource = mutableSources[i];
registerMutableSourceForHydration(root, mutableSource);
}
} // $FlowFixMe[invalid-constructor] Flow no longer supports calling new on functions
return new ReactDOMHydrationRoot(root);
}
function isValidContainer(node) {
return !!(
node &&
(node.nodeType === ELEMENT_NODE ||
node.nodeType === DOCUMENT_NODE ||
node.nodeType === DOCUMENT_FRAGMENT_NODE ||
!disableCommentsAsDOMContainers)
);
} // TODO: Remove this function which also includes comment nodes.
// We only use it in places that are currently more relaxed.
function isValidContainerLegacy(node) {
return !!(
node &&
(node.nodeType === ELEMENT_NODE ||
node.nodeType === DOCUMENT_NODE ||
node.nodeType === DOCUMENT_FRAGMENT_NODE ||
(node.nodeType === COMMENT_NODE &&
node.nodeValue === " react-mount-point-unstable "))
);
}
function warnIfReactDOMContainerInDEV(container) {
{
if (
container.nodeType === ELEMENT_NODE &&
container.tagName &&
container.tagName.toUpperCase() === "BODY"
) {
error(
"createRoot(): Creating roots directly with document.body is " +
"discouraged, since its children are often manipulated by third-party " +
"scripts and browser extensions. This may lead to subtle " +
"reconciliation issues. Try using a container element created " +
"for your app."
);
}
if (isContainerMarkedAsRoot(container)) {
if (container._reactRootContainer) {
error(
"You are calling ReactDOMClient.createRoot() on a container that was previously " +
"passed to ReactDOM.render(). This is not supported."
);
} else {
error(
"You are calling ReactDOMClient.createRoot() on a container that " +
"has already been passed to createRoot() before. Instead, call " +
"root.render() on the existing root instead if you want to update it."
);
}
}
}
}
var ReactCurrentOwner$3 = ReactSharedInternals.ReactCurrentOwner;
var topLevelUpdateWarnings;
{
topLevelUpdateWarnings = function(container) {
if (container._reactRootContainer && container.nodeType !== COMMENT_NODE) {
var hostInstance = findHostInstanceWithNoPortals(
container._reactRootContainer.current
);
if (hostInstance) {
if (hostInstance.parentNode !== container) {
error(
"render(...): It looks like the React-rendered content of this " +
"container was removed without using React. This is not " +
"supported and will cause errors. Instead, call " +
"ReactDOM.unmountComponentAtNode to empty a container."
);
}
}
}
var isRootRenderedBySomeReact = !!container._reactRootContainer;
var rootEl = getReactRootElementInContainer(container);
var hasNonRootReactChild = !!(rootEl && getInstanceFromNode$1(rootEl));
if (hasNonRootReactChild && !isRootRenderedBySomeReact) {
error(
"render(...): Replacing React-rendered children with a new root " +
"component. If you intended to update the children of this node, " +
"you should instead have the existing children update their state " +
"and render the new components instead of calling ReactDOM.render."
);
}
if (
container.nodeType === ELEMENT_NODE &&
container.tagName &&
container.tagName.toUpperCase() === "BODY"
) {
error(
"render(): Rendering components directly into document.body is " +
"discouraged, since its children are often manipulated by third-party " +
"scripts and browser extensions. This may lead to subtle " +
"reconciliation issues. Try rendering into a container element created " +
"for your app."
);
}
};
}
function getReactRootElementInContainer(container) {
if (!container) {
return null;
}
if (container.nodeType === DOCUMENT_NODE) {
return container.documentElement;
} else {
return container.firstChild;
}
}
function noopOnRecoverableError() {
// This isn't reachable because onRecoverableError isn't called in the
// legacy API.
}
function legacyCreateRootFromDOMContainer(
container,
initialChildren,
parentComponent,
callback,
isHydrationContainer
) {
if (isHydrationContainer) {
if (typeof callback === "function") {
var originalCallback = callback;
callback = function() {
var instance = getPublicRootInstance(root);
originalCallback.call(instance);
};
}
var root = createHydrationContainer(
initialChildren,
callback,
container,
LegacyRoot,
null, // hydrationCallbacks
false, // isStrictMode
false, // concurrentUpdatesByDefaultOverride,
"", // identifierPrefix
noopOnRecoverableError
);
container._reactRootContainer = root;
markContainerAsRoot(root.current, container);
var rootContainerElement =
container.nodeType === COMMENT_NODE ? container.parentNode : container; // $FlowFixMe[incompatible-call]
listenToAllSupportedEvents(rootContainerElement);
flushSync();
return root;
} else {
// First clear any existing content.
var rootSibling;
while ((rootSibling = container.lastChild)) {
container.removeChild(rootSibling);
}
if (typeof callback === "function") {
var _originalCallback = callback;
callback = function() {
var instance = getPublicRootInstance(_root);
_originalCallback.call(instance);
};
}
var _root = createContainer(
container,
LegacyRoot,
null, // hydrationCallbacks
false, // isStrictMode
false, // concurrentUpdatesByDefaultOverride,
"", // identifierPrefix
noopOnRecoverableError
);
container._reactRootContainer = _root;
markContainerAsRoot(_root.current, container);
var _rootContainerElement =
container.nodeType === COMMENT_NODE ? container.parentNode : container; // $FlowFixMe[incompatible-call]
listenToAllSupportedEvents(_rootContainerElement); // Initial mount should not be batched.
flushSync(function() {
updateContainer(initialChildren, _root, parentComponent, callback);
});
return _root;
}
}
function warnOnInvalidCallback$1(callback, callerName) {
{
if (callback !== null && typeof callback !== "function") {
error(
"%s(...): Expected the last optional `callback` argument to be a " +
"function. Instead received: %s.",
callerName,
callback
);
}
}
}
function legacyRenderSubtreeIntoContainer(
parentComponent,
children,
container,
forceHydrate,
callback
) {
{
topLevelUpdateWarnings(container);
warnOnInvalidCallback$1(callback === undefined ? null : callback, "render");
}
var maybeRoot = container._reactRootContainer;
var root;
if (!maybeRoot) {
// Initial mount
root = legacyCreateRootFromDOMContainer(
container,
children,
parentComponent,
callback,
forceHydrate
);
} else {
root = maybeRoot;
if (typeof callback === "function") {
var originalCallback = callback;
callback = function() {
var instance = getPublicRootInstance(root);
originalCallback.call(instance);
};
} // Update
updateContainer(children, root, parentComponent, callback);
}
return getPublicRootInstance(root);
}
function findDOMNode(componentOrElement) {
{
var owner = ReactCurrentOwner$3.current;
if (owner !== null && owner.stateNode !== null) {
var warnedAboutRefsInRender = owner.stateNode._warnedAboutRefsInRender;
if (!warnedAboutRefsInRender) {
error(
"%s is accessing findDOMNode inside its render(). " +
"render() should be a pure function of props and state. It should " +
"never access something that requires stale data from the previous " +
"render, such as refs. Move this logic to componentDidMount and " +
"componentDidUpdate instead.",
getComponentNameFromType(owner.type) || "A component"
);
}
owner.stateNode._warnedAboutRefsInRender = true;
}
}
if (componentOrElement == null) {
return null;
}
if (componentOrElement.nodeType === ELEMENT_NODE) {
return componentOrElement;
}
{
return findHostInstanceWithWarning(componentOrElement, "findDOMNode");
}
}
function hydrate(element, container, callback) {
{
error(
"ReactDOM.hydrate is no longer supported in React 18. Use hydrateRoot " +
"instead. Until you switch to the new API, your app will behave as " +
"if it's running React 17. Learn " +
"more: https://reactjs.org/link/switch-to-createroot"
);
}
if (!isValidContainerLegacy(container)) {
throw new Error("Target container is not a DOM element.");
}
{
var isModernRoot =
isContainerMarkedAsRoot(container) &&
container._reactRootContainer === undefined;
if (isModernRoot) {
error(
"You are calling ReactDOM.hydrate() on a container that was previously " +
"passed to ReactDOMClient.createRoot(). This is not supported. " +
"Did you mean to call hydrateRoot(container, element)?"
);
}
} // TODO: throw or warn if we couldn't hydrate?
return legacyRenderSubtreeIntoContainer(
null,
element,
container,
true,
callback
);
}
function render(element, container, callback) {
{
error(
"ReactDOM.render is no longer supported in React 18. Use createRoot " +
"instead. Until you switch to the new API, your app will behave as " +
"if it's running React 17. Learn " +
"more: https://reactjs.org/link/switch-to-createroot"
);
}
if (!isValidContainerLegacy(container)) {
throw new Error("Target container is not a DOM element.");
}
{
var isModernRoot =
isContainerMarkedAsRoot(container) &&
container._reactRootContainer === undefined;
if (isModernRoot) {
error(
"You are calling ReactDOM.render() on a container that was previously " +
"passed to ReactDOMClient.createRoot(). This is not supported. " +
"Did you mean to call root.render(element)?"
);
}
}
return legacyRenderSubtreeIntoContainer(
null,
element,
container,
false,
callback
);
}
function unstable_renderSubtreeIntoContainer(
parentComponent,
element,
containerNode,
callback
) {
{
error(
"ReactDOM.unstable_renderSubtreeIntoContainer() is no longer supported " +
"in React 18. Consider using a portal instead. Until you switch to " +
"the createRoot API, your app will behave as if it's running React " +
"17. Learn more: https://reactjs.org/link/switch-to-createroot"
);
}
if (!isValidContainerLegacy(containerNode)) {
throw new Error("Target container is not a DOM element.");
}
if (parentComponent == null || !has(parentComponent)) {
throw new Error("parentComponent must be a valid React Component");
}
return legacyRenderSubtreeIntoContainer(
parentComponent,
element,
containerNode,
false,
callback
);
}
function unmountComponentAtNode(container) {
if (!isValidContainerLegacy(container)) {
throw new Error(
"unmountComponentAtNode(...): Target container is not a DOM element."
);
}
{
var isModernRoot =
isContainerMarkedAsRoot(container) &&
container._reactRootContainer === undefined;
if (isModernRoot) {
error(
"You are calling ReactDOM.unmountComponentAtNode() on a container that was previously " +
"passed to ReactDOMClient.createRoot(). This is not supported. Did you mean to call root.unmount()?"
);
}
}
if (container._reactRootContainer) {
{
var rootEl = getReactRootElementInContainer(container);
var renderedByDifferentReact = rootEl && !getInstanceFromNode$1(rootEl);
if (renderedByDifferentReact) {
error(
"unmountComponentAtNode(): The node you're attempting to unmount " +
"was rendered by another copy of React."
);
}
} // Unmount should not be batched.
flushSync(function() {
legacyRenderSubtreeIntoContainer(
null,
null,
container,
false,
function() {
// $FlowFixMe This should probably use `delete container._reactRootContainer`
container._reactRootContainer = null;
unmarkContainerAsRoot(container);
}
);
}); // If you call unmountComponentAtNode twice in quick succession, you'll
// get `true` twice. That's probably fine?
return true;
} else {
{
var _rootEl = getReactRootElementInContainer(container);
var hasNonRootReactChild = !!(_rootEl && getInstanceFromNode$1(_rootEl)); // Check if the container itself is a React root node.
var isContainerReactRoot =
container.nodeType === ELEMENT_NODE &&
isValidContainerLegacy(container.parentNode) && // $FlowFixMe[prop-missing]
// $FlowFixMe[incompatible-use]
!!container.parentNode._reactRootContainer;
if (hasNonRootReactChild) {
error(
"unmountComponentAtNode(): The node you're attempting to unmount " +
"was rendered by React and is not a top-level container. %s",
isContainerReactRoot
? "You may have accidentally passed in a React root node instead " +
"of its container."
: "Instead, have the parent component update its state and " +
"rerender in order to remove this component."
);
}
}
return false;
}
}
function isValidEventTarget(target) {
return typeof target.addEventListener === "function";
}
function isReactScope(target) {
return typeof target.getChildContextValues === "function";
}
function createEventHandleListener(type, isCapturePhaseListener, callback) {
return {
callback: callback,
capture: isCapturePhaseListener,
type: type
};
}
function registerReactDOMEvent(target, domEventName, isCapturePhaseListener) {
if (target.nodeType === ELEMENT_NODE);
else if (isReactScope(target));
else if (isValidEventTarget(target)) {
var eventTarget = target; // These are valid event targets, but they are also
// non-managed React nodes.
listenToNativeEventForNonManagedEventTarget(
domEventName,
isCapturePhaseListener,
eventTarget
);
} else {
throw new Error(
"ReactDOM.createEventHandle: setter called on an invalid " +
"target. Provide a valid EventTarget or an element managed by React."
);
}
}
function createEventHandle(type, options) {
{
var domEventName = type; // We cannot support arbitrary native events with eager root listeners
// because the eager strategy relies on knowing the whole list ahead of time.
// If we wanted to support this, we'd have to add code to keep track
// (or search) for all portal and root containers, and lazily add listeners
// to them whenever we see a previously unknown event. This seems like a lot
// of complexity for something we don't even have a particular use case for.
// Unfortunately, the downside of this invariant is that *removing* a native
// event from the list of known events has now become a breaking change for
// any code relying on the createEventHandle API.
if (!allNativeEvents.has(domEventName)) {
throw new Error(
'Cannot call unstable_createEventHandle with "' +
domEventName +
'", as it is not an event known to React.'
);
}
var isCapturePhaseListener = false;
if (options != null) {
var optionsCapture = options.capture;
if (typeof optionsCapture === "boolean") {
isCapturePhaseListener = optionsCapture;
}
}
var eventHandle = function(target, callback) {
if (typeof callback !== "function") {
throw new Error(
"ReactDOM.createEventHandle: setter called with an invalid " +
"callback. The callback must be a function."
);
}
if (!doesTargetHaveEventHandle(target, eventHandle)) {
addEventHandleToTarget(target, eventHandle);
registerReactDOMEvent(target, domEventName, isCapturePhaseListener);
}
var listener = createEventHandleListener(
domEventName,
isCapturePhaseListener,
callback
);
var targetListeners = getEventHandlerListeners(target);
if (targetListeners === null) {
targetListeners = new Set();
setEventHandlerListeners(target, targetListeners);
}
targetListeners.add(listener);
return function() {
targetListeners.delete(listener);
};
};
return eventHandle;
}
}
var restoreImpl = null;
var restoreTarget = null;
var restoreQueue = null;
function restoreStateOfTarget(target) {
// We perform this translation at the end of the event loop so that we
// always receive the correct fiber here
var internalInstance = getInstanceFromNode$1(target);
if (!internalInstance) {
// Unmounted
return;
}
if (typeof restoreImpl !== "function") {
throw new Error(
"setRestoreImplementation() needs to be called to handle a target for controlled " +
"events. This error is likely caused by a bug in React. Please file an issue."
);
}
var stateNode = internalInstance.stateNode; // Guard against Fiber being unmounted.
if (stateNode) {
var props = getFiberCurrentPropsFromNode(stateNode);
restoreImpl(internalInstance.stateNode, internalInstance.type, props);
}
}
function setRestoreImplementation(impl) {
restoreImpl = impl;
}
function enqueueStateRestore(target) {
if (restoreTarget) {
if (restoreQueue) {
restoreQueue.push(target);
} else {
restoreQueue = [target];
}
} else {
restoreTarget = target;
}
}
function needsStateRestore() {
return restoreTarget !== null || restoreQueue !== null;
}
function restoreStateIfNeeded() {
if (!restoreTarget) {
return;
}
var target = restoreTarget;
var queuedTargets = restoreQueue;
restoreTarget = null;
restoreQueue = null;
restoreStateOfTarget(target);
if (queuedTargets) {
for (var i = 0; i < queuedTargets.length; i++) {
restoreStateOfTarget(queuedTargets[i]);
}
}
}
// the renderer. Such as when we're dispatching events or if third party
// libraries need to call batchedUpdates. Eventually, this API will go away when
// everything is batched by default. We'll then have a similar API to opt-out of
// scheduled work and instead do synchronous work.
// Defaults
var batchedUpdatesImpl = function(fn, bookkeeping) {
return fn(bookkeeping);
};
var flushSyncImpl = function() {};
var isInsideEventHandler = false;
function finishEventHandler() {
// Here we wait until all updates have propagated, which is important
// when using controlled components within layers:
// https://github.com/facebook/react/issues/1698
// Then we restore state of any controlled component.
var controlledComponentsHavePendingUpdates = needsStateRestore();
if (controlledComponentsHavePendingUpdates) {
// If a controlled event was fired, we may need to restore the state of
// the DOM node back to the controlled value. This is necessary when React
// bails out of the update without touching the DOM.
// TODO: Restore state in the microtask, after the discrete updates flush,
// instead of early flushing them here.
flushSyncImpl();
restoreStateIfNeeded();
}
}
function batchedUpdates$1(fn, a, b) {
if (isInsideEventHandler) {
// If we are currently inside another batch, we need to wait until it
// fully completes before restoring state.
return fn(a, b);
}
isInsideEventHandler = true;
try {
return batchedUpdatesImpl(fn, a, b);
} finally {
isInsideEventHandler = false;
finishEventHandler();
}
} // TODO: Replace with flushSync
function setBatchingImplementation(
_batchedUpdatesImpl,
_discreteUpdatesImpl,
_flushSyncImpl
) {
batchedUpdatesImpl = _batchedUpdatesImpl;
flushSyncImpl = _flushSyncImpl;
}
function preinit() {
var dispatcher = ReactDOMSharedInternals.Dispatcher.current;
if (dispatcher) {
dispatcher.preinit.apply(this, arguments);
} // We don't error because preinit needs to be resilient to being called in a variety of scopes
// and the runtime may not be capable of responding. The function is optimistic and not critical
// so we favor silent bailout over warning or erroring.
}
function preload() {
var dispatcher = ReactDOMSharedInternals.Dispatcher.current;
if (dispatcher) {
dispatcher.preload.apply(this, arguments);
} // We don't error because preload needs to be resilient to being called in a variety of scopes
// and the runtime may not be capable of responding. The function is optimistic and not critical
// so we favor silent bailout over warning or erroring.
}
setAttemptSynchronousHydration(attemptSynchronousHydration);
setAttemptContinuousHydration(attemptContinuousHydration);
setAttemptHydrationAtCurrentPriority(attemptHydrationAtCurrentPriority);
setGetCurrentUpdatePriority(getCurrentUpdatePriority);
setAttemptHydrationAtPriority(runWithPriority);
{
if (
typeof Map !== "function" || // $FlowFixMe Flow incorrectly thinks Map has no prototype
Map.prototype == null ||
typeof Map.prototype.forEach !== "function" ||
typeof Set !== "function" || // $FlowFixMe Flow incorrectly thinks Set has no prototype
Set.prototype == null ||
typeof Set.prototype.clear !== "function" ||
typeof Set.prototype.forEach !== "function"
) {
error(
"React depends on Map and Set built-in types. Make sure that you load a " +
"polyfill in older browsers. https://reactjs.org/link/react-polyfills"
);
}
}
setRestoreImplementation(restoreControlledState$3);
setBatchingImplementation(batchedUpdates, discreteUpdates, flushSync);
function createPortal$1(children, container) {
var key =
arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : null;
if (!isValidContainer(container)) {
throw new Error("Target container is not a DOM element.");
} // TODO: pass ReactDOM portal implementation as third argument
// $FlowFixMe The Flow type is opaque but there's no way to actually create it.
return createPortal(children, container, null, key);
}
function renderSubtreeIntoContainer(
parentComponent,
element,
containerNode,
callback
) {
return unstable_renderSubtreeIntoContainer(
parentComponent,
element,
containerNode,
callback
);
}
function createRoot$1(container, options) {
{
if (!Internals.usingClientEntryPoint && !false) {
error(
'You are importing createRoot from "react-dom" which is not supported. ' +
'You should instead import it from "react-dom/client".'
);
}
}
return createRoot(container, options);
}
function hydrateRoot$1(container, initialChildren, options) {
{
if (!Internals.usingClientEntryPoint && !false) {
error(
'You are importing hydrateRoot from "react-dom" which is not supported. ' +
'You should instead import it from "react-dom/client".'
);
}
}
return hydrateRoot(container, initialChildren, options);
} // Overload the definition to the two valid signatures.
// Warning, this opts-out of checking the function body.
// eslint-disable-next-line no-redeclare
// eslint-disable-next-line no-redeclare
function flushSync$1(fn) {
{
if (isAlreadyRendering()) {
error(
"flushSync was called from inside a lifecycle method. React cannot " +
"flush when React is already rendering. Consider moving this call to " +
"a scheduler task or micro task."
);
}
}
return flushSync(fn);
}
// This is an array for better minification.
Internals.Events = [
getInstanceFromNode$1,
getNodeFromInstance,
getFiberCurrentPropsFromNode,
enqueueStateRestore,
restoreStateIfNeeded,
batchedUpdates
];
var foundDevTools = injectIntoDevTools({
findFiberByHostInstance: getClosestInstanceFromNode,
bundleType: 1,
version: ReactVersion,
rendererPackageName: "react-dom"
});
{
if (!foundDevTools && canUseDOM && window.top === window.self) {
// If we're in Chrome or Firefox, provide a download link if not installed.
if (
(navigator.userAgent.indexOf("Chrome") > -1 &&
navigator.userAgent.indexOf("Edge") === -1) ||
navigator.userAgent.indexOf("Firefox") > -1
) {
var protocol = window.location.protocol; // Don't warn in exotic cases like chrome-extension://.
if (/^(https?|file):$/.test(protocol)) {
// eslint-disable-next-line react-internal/no-production-logging
console.info(
"%cDownload the React DevTools " +
"for a better development experience: " +
"https://reactjs.org/link/react-devtools" +
(protocol === "file:"
? "\nYou might need to use a local HTTP server (instead of file://): " +
"https://reactjs.org/link/react-devtools-faq"
: ""),
"font-weight:bold"
);
}
}
}
}
var ReactDOMSharedInternals = Internals;
function warnOnMissingHrefAndRel(pendingProps, currentProps) {
{
if (currentProps != null) {
var originalResourceName =
typeof currentProps.href === "string"
? 'Resource with href "' + currentProps.href + '"'
: "Resource";
var originalRelStatement = getValueDescriptorExpectingEnumForWarning(
currentProps.rel
);
var pendingRel = getValueDescriptorExpectingEnumForWarning(
pendingProps.rel
);
var pendingHref = getValueDescriptorExpectingEnumForWarning(
pendingProps.href
);
if (typeof pendingProps.rel !== "string") {
error(
'A <link> previously rendered as a %s with rel "%s" but was updated with an invalid rel: %s. When a link' +
" does not have a valid rel prop it is not represented in the DOM. If this is intentional, instead" +
" do not render the <link> anymore.",
originalResourceName,
originalRelStatement,
pendingRel
);
} else if (typeof pendingProps.href !== "string") {
error(
"A <link> previously rendered as a %s but was updated with an invalid href prop: %s. When a link" +
" does not have a valid href prop it is not represented in the DOM. If this is intentional, instead" +
" do not render the <link> anymore.",
originalResourceName,
pendingHref
);
}
} else {
var _pendingRel = getValueDescriptorExpectingEnumForWarning(
pendingProps.rel
);
var _pendingHref = getValueDescriptorExpectingEnumForWarning(
pendingProps.href
);
if (typeof pendingProps.rel !== "string") {
error(
"A <link> is rendering with an invalid rel: %s. When a link" +
" does not have a valid rel prop it is not represented in the DOM. If this is intentional, instead" +
" do not render the <link> anymore.",
_pendingRel
);
} else if (typeof pendingProps.href !== "string") {
error(
"A <link> is rendering with an invalid href: %s. When a link" +
" does not have a valid href prop it is not represented in the DOM. If this is intentional, instead" +
" do not render the <link> anymore.",
_pendingHref
);
}
}
}
}
function validatePreloadResourceDifference(
originalProps,
originalImplicit,
latestProps,
latestImplicit
) {
{
var href = originalProps.href;
var originalWarningName = getResourceNameForWarning(
"preload",
originalProps,
originalImplicit
);
var latestWarningName = getResourceNameForWarning(
"preload",
latestProps,
latestImplicit
);
if (latestProps.as !== originalProps.as) {
error(
'A %s is using the same href "%s" as a %s. This is always an error and React will only keep the first preload' +
" for any given href, discarding subsequent instances. To fix, find where you are using this href in link" +
" tags or in calls to ReactDOM.preload() or ReactDOM.preinit() and either make the Resource types agree or" +
" update the hrefs to be distinct for different Resource types.",
latestWarningName,
href,
originalWarningName
);
} else {
var missingProps = null;
var extraProps = null;
var differentProps = null;
if (originalProps.media != null && latestProps.media == null) {
missingProps = missingProps || {};
missingProps.media = originalProps.media;
}
for (var propName in latestProps) {
var propValue = latestProps[propName];
var originalValue = originalProps[propName];
if (propValue != null && propValue !== originalValue) {
if (originalValue == null) {
extraProps = extraProps || {};
extraProps[propName] = propValue;
} else {
differentProps = differentProps || {};
differentProps[propName] = {
original: originalValue,
latest: propValue
};
}
}
}
if (missingProps || extraProps || differentProps) {
warnDifferentProps(
href,
"href",
originalWarningName,
latestWarningName,
extraProps,
missingProps,
differentProps
);
}
}
}
}
function validateStyleResourceDifference(originalProps, latestProps) {
{
var href = originalProps.href; // eslint-disable-next-line no-labels
var originalWarningName = getResourceNameForWarning(
"style",
originalProps,
false
);
var latestWarningName = getResourceNameForWarning(
"style",
latestProps,
false
);
var missingProps = null;
var extraProps = null;
var differentProps = null;
if (originalProps.media != null && latestProps.media == null) {
missingProps = missingProps || {};
missingProps.media = originalProps.media;
}
for (var propName in latestProps) {
var propValue = latestProps[propName];
var originalValue = originalProps[propName];
if (propValue != null && propValue !== originalValue) {
propName = propName === "data-precedence" ? "precedence" : propName;
if (originalValue == null) {
extraProps = extraProps || {};
extraProps[propName] = propValue;
} else {
differentProps = differentProps || {};
differentProps[propName] = {
original: originalValue,
latest: propValue
};
}
}
}
if (missingProps || extraProps || differentProps) {
warnDifferentProps(
href,
"href",
originalWarningName,
latestWarningName,
extraProps,
missingProps,
differentProps
);
}
}
}
function validateScriptResourceDifference(originalProps, latestProps) {
{
var src = originalProps.src; // eslint-disable-next-line no-labels
var originalWarningName = getResourceNameForWarning(
"script",
originalProps,
false
);
var latestWarningName = getResourceNameForWarning(
"script",
latestProps,
false
);
var extraProps = null;
var differentProps = null;
for (var propName in latestProps) {
var propValue = latestProps[propName];
var originalValue = originalProps[propName];
if (propValue != null && propValue !== originalValue) {
if (originalValue == null) {
extraProps = extraProps || {};
extraProps[propName] = propValue;
} else {
differentProps = differentProps || {};
differentProps[propName] = {
original: originalValue,
latest: propValue
};
}
}
}
if (extraProps || differentProps) {
warnDifferentProps(
src,
"src",
originalWarningName,
latestWarningName,
extraProps,
null,
differentProps
);
}
}
}
function warnDifferentProps(
url,
urlPropKey,
originalName,
latestName,
extraProps,
missingProps,
differentProps
) {
{
var juxtaposedNameStatement =
latestName === originalName
? "an earlier instance of this Resource"
: "a " + originalName + " with the same " + urlPropKey;
var comparisonStatement = "";
if (missingProps !== null && typeof missingProps === "object") {
for (var propName in missingProps) {
comparisonStatement +=
"\n " +
propName +
': missing or null in latest props, "' +
missingProps[propName] +
'" in original props';
}
}
if (extraProps !== null && typeof extraProps === "object") {
for (var _propName in extraProps) {
comparisonStatement +=
"\n " +
_propName +
': "' +
extraProps[_propName] +
'" in latest props, missing or null in original props';
}
}
if (differentProps !== null && typeof differentProps === "object") {
for (var _propName2 in differentProps) {
comparisonStatement +=
"\n " +
_propName2 +
': "' +
differentProps[_propName2].latest +
'" in latest props, "' +
differentProps[_propName2].original +
'" in original props';
}
}
error(
'A %s with %s "%s" has props that disagree with those found on %s. Resources always use the props' +
" that were provided the first time they are encountered so any differences will be ignored. Please" +
" update Resources that share an %s to have props that agree. The differences are described below.%s",
latestName,
urlPropKey,
url,
juxtaposedNameStatement,
urlPropKey,
comparisonStatement
);
}
}
function getResourceNameForWarning(type, props, implicit) {
{
switch (type) {
case "style": {
return "style Resource";
}
case "script": {
return "script Resource";
}
case "preload": {
if (implicit) {
return "preload for a " + props.as + " Resource";
}
return 'preload Resource (as "' + props.as + '")';
}
}
}
return "Resource";
}
function validateURLKeyedUpdatedProps(
pendingProps,
currentProps,
resourceType,
urlPropKey
) {
{
// This function should never be called if we don't have /srcs so we don't bother considering
// Whether they are null or undefined
if (pendingProps[urlPropKey] === currentProps[urlPropKey]) {
// If we have the same href/src we need all other props to be the same
var missingProps;
var extraProps;
var differentProps;
var allProps = Array.from(
new Set(Object.keys(currentProps).concat(Object.keys(pendingProps)))
);
for (var i = 0; i < allProps.length; i++) {
var propName = allProps[i];
var pendingValue = pendingProps[propName];
var currentValue = currentProps[propName];
if (
pendingValue !== currentValue &&
!(pendingValue == null && currentValue == null)
) {
if (pendingValue == null) {
missingProps = missingProps || {};
missingProps[propName] = currentValue;
} else if (currentValue == null) {
extraProps = extraProps || {};
extraProps[propName] = pendingValue;
} else {
differentProps = differentProps || {};
differentProps[propName] = {
original: currentValue,
latest: pendingValue
};
}
}
}
if (missingProps || extraProps || differentProps) {
var latestWarningName = getResourceNameForWarning(
resourceType,
currentProps,
false
);
var comparisonStatement = "";
if (missingProps !== null && typeof missingProps === "object") {
for (var _propName3 in missingProps) {
// $FlowFixMe[incompatible-type]
comparisonStatement +=
"\n " +
_propName3 +
': missing or null in latest props, "' +
missingProps[_propName3] +
'" in original props';
}
}
if (extraProps !== null && typeof extraProps === "object") {
for (var _propName4 in extraProps) {
// $FlowFixMe[incompatible-type]
comparisonStatement +=
"\n " +
_propName4 +
': "' +
extraProps[_propName4] +
'" in latest props, missing or null in original props';
}
}
if (differentProps !== null && typeof differentProps === "object") {
for (var _propName5 in differentProps) {
// $FlowFixMe[incompatible-type]
comparisonStatement +=
"\n " +
_propName5 +
': "' +
differentProps[_propName5].latest +
'" in latest props, "' +
differentProps[_propName5].original +
'" in original props';
}
}
error(
'A %s with %s "%s" received new props with different values from the props used' +
" when this Resource was first rendered. React will only use the props provided when" +
" this resource was first rendered until a new %s is provided. Unlike conventional" +
" DOM elements, Resources instances do not have a one to one correspondence with Elements" +
" in the DOM and as such, every instance of a Resource for a single Resource identifier" +
" (%s) must have props that agree with each other. The differences are described below.%s",
latestWarningName,
urlPropKey,
currentProps[urlPropKey],
urlPropKey,
urlPropKey,
comparisonStatement
);
return true;
}
}
}
return false;
}
function validateLinkPropsForStyleResource(props) {
{
// This should only be called when we know we are opting into Resource semantics (i.e. precedence is not null)
var href = props.href,
onLoad = props.onLoad,
onError = props.onError,
disabled = props.disabled;
var allProps = ["onLoad", "onError", "disabled"];
var includedProps = [];
if (onLoad) includedProps.push("onLoad");
if (onError) includedProps.push("onError");
if (disabled != null) includedProps.push("disabled");
var allPropsUnionPhrase = propNamesListJoin(allProps, "or");
var includedPropsPhrase = propNamesListJoin(includedProps, "and");
includedPropsPhrase += includedProps.length === 1 ? " prop" : " props";
if (includedProps.length) {
error(
'A link (rel="stylesheet") element with href "%s" has the precedence prop but also included the %s.' +
" When using %s React will opt out of Resource behavior. If you meant for this" +
" element to be treated as a Resource remove the %s. Otherwise remove the precedence prop.",
href,
includedPropsPhrase,
allPropsUnionPhrase,
includedPropsPhrase
);
return true;
}
}
return false;
}
function propNamesListJoin(list, combinator) {
switch (list.length) {
case 0:
return "";
case 1:
return list[0];
case 2:
return list[0] + " " + combinator + " " + list[1];
default:
return (
list.slice(0, -1).join(", ") +
", " +
combinator +
" " +
list[list.length - 1]
);
}
}
function validateLinkPropsForPreloadResource(linkProps) {
{
var href = linkProps.href,
as = linkProps.as;
if (as === "font") {
var name = getResourceNameForWarning("preload", linkProps, false);
if (!hasOwnProperty.call(linkProps, "crossOrigin")) {
error(
'A %s with href "%s" did not specify the crossOrigin prop. Font preloads must always use' +
' anonymouse CORS mode. To fix add an empty string, "anonymous", or any other string' +
' value except "use-credentials" for the crossOrigin prop of all font preloads.',
name,
href
);
} else if (linkProps.crossOrigin === "use-credentials") {
error(
'A %s with href "%s" specified a crossOrigin value of "use-credentials". Font preloads must always use' +
' anonymouse CORS mode. To fix use an empty string, "anonymous", or any other string' +
' value except "use-credentials" for the crossOrigin prop of all font preloads.',
name,
href
);
}
}
}
}
function validatePreloadArguments(href, options) {
{
if (!href || typeof href !== "string") {
var typeOfArg = getValueDescriptorExpectingObjectForWarning(href);
error(
"ReactDOM.preload() expected the first argument to be a string representing an href but found %s instead.",
typeOfArg
);
} else if (typeof options !== "object" || options === null) {
var _typeOfArg = getValueDescriptorExpectingObjectForWarning(options);
error(
'ReactDOM.preload() expected the second argument to be an options argument containing at least an "as" property' +
' specifying the Resource type. It found %s instead. The href for the preload call where this warning originated is "%s".',
_typeOfArg,
href
);
} else {
var as = options.as;
switch (as) {
// Font specific validation of options
case "font": {
if (options.crossOrigin === "use-credentials") {
error(
'ReactDOM.preload() was called with an "as" type of "font" and with a "crossOrigin" option of "use-credentials".' +
' Fonts preloading must use crossOrigin "anonymous" to be functional. Please update your font preload to omit' +
' the crossOrigin option or change it to any other value than "use-credentials" (Browsers default all other values' +
' to anonymous mode). The href for the preload call where this warning originated is "%s"',
href
);
}
break;
}
case "script":
case "style": {
break;
}
// We have an invalid as type and need to warn
default: {
var typeOfAs = getValueDescriptorExpectingEnumForWarning(as);
error(
'ReactDOM.preload() expected a valid "as" type in the options (second) argument but found %s instead.' +
" Please use one of the following valid values instead: %s. The href for the preload call where this" +
' warning originated is "%s".',
typeOfAs,
'"style", "font", or "script"',
href
);
}
}
}
}
}
function validatePreinitArguments(href, options) {
{
if (!href || typeof href !== "string") {
var typeOfArg = getValueDescriptorExpectingObjectForWarning(href);
error(
"ReactDOM.preinit() expected the first argument to be a string representing an href but found %s instead.",
typeOfArg
);
} else if (typeof options !== "object" || options === null) {
var _typeOfArg2 = getValueDescriptorExpectingObjectForWarning(options);
error(
'ReactDOM.preinit() expected the second argument to be an options argument containing at least an "as" property' +
' specifying the Resource type. It found %s instead. The href for the preload call where this warning originated is "%s".',
_typeOfArg2,
href
);
} else {
var as = options.as;
switch (as) {
case "style":
case "script": {
break;
}
// We have an invalid as type and need to warn
default: {
var typeOfAs = getValueDescriptorExpectingEnumForWarning(as);
error(
'ReactDOM.preinit() expected the second argument to be an options argument containing at least an "as" property' +
' specifying the Resource type. It found %s instead. Currently, valid resource types for for preinit are "style"' +
' and "script". The href for the preinit call where this warning originated is "%s".',
typeOfAs,
href
);
}
}
}
}
}
function getValueDescriptorExpectingObjectForWarning(thing) {
return thing === null
? "null"
: thing === undefined
? "undefined"
: thing === ""
? "an empty string"
: 'something with type "' + typeof thing + '"';
}
function getValueDescriptorExpectingEnumForWarning(thing) {
return thing === null
? "null"
: thing === undefined
? "undefined"
: thing === ""
? "an empty string"
: typeof thing === "string"
? JSON.stringify(thing)
: 'something with type "' + typeof thing + '"';
}
var Dispatcher$1 = ReactDOMSharedInternals.Dispatcher;
// In the future this may need to change, especially when modules / scripts are supported
// Brief on purpose due to insertion by script when streaming late boundaries
// s = Status
// l = loaded
// e = errored
// It is valid to preload even when we aren't actively rendering. For cases where Float functions are
// called when there is no rendering we track the last used document. It is not safe to insert
// arbitrary resources into the lastCurrentDocument b/c it may not actually be the document
// that the resource is meant to apply too (for example stylesheets or scripts). This is only
// appropriate for resources that don't really have a strict tie to the document itself for example
// preloads
var lastCurrentDocument = null;
var previousDispatcher = null;
function prepareToRenderResources(rootContainer) {
var rootNode = getRootNode(rootContainer);
lastCurrentDocument = getDocumentFromRoot(rootNode);
previousDispatcher = Dispatcher$1.current;
Dispatcher$1.current = ReactDOMClientDispatcher;
}
function cleanupAfterRenderResources() {
Dispatcher$1.current = previousDispatcher;
previousDispatcher = null;
} // We want this to be the default dispatcher on ReactDOMSharedInternals but we don't want to mutate
// internals in Module scope. Instead we export it and Internals will import it. There is already a cycle
// from Internals -> ReactDOM -> FloatClient -> Internals so this doesn't introduce a new one.
var ReactDOMClientDispatcher = {
preload: preload$1,
preinit: preinit$1
}; // global maps of Resources
var preloadResources = new Map(); // getRootNode is missing from IE and old jsdom versions
function getRootNode(container) {
// $FlowFixMe[method-unbinding]
return typeof container.getRootNode === "function"
? /* $FlowFixMe[incompatible-return] Flow types this as returning a `Node`,
* but it's either a `Document` or `ShadowRoot`. */
container.getRootNode()
: container.ownerDocument;
}
function getCurrentResourceRoot() {
var currentContainer = getCurrentRootHostContainer();
return currentContainer ? getRootNode(currentContainer) : null;
} // This resource type constraint can be loosened. It really is everything except PreloadResource
// because that is the only one that does not have an optional instance type. Expand as needed.
function resetInstance(resource) {
resource.instance = undefined;
}
function clearRootResources(rootContainer) {
var rootNode = getRootNode(rootContainer);
var resources = getResourcesFromRoot(rootNode); // We can't actually delete the resource cache because this function is called
// during commit after we have rendered. Instead we detatch any instances from
// the Resource object if they are going to be cleared
// Styles stay put
// Scripts get reset
resources.scripts.forEach(resetInstance); // Head Resources get reset
resources.head.forEach(resetInstance); // lastStructuredMeta stays put
} // Preloads are somewhat special. Even if we don't have the Document
// used by the root that is rendering a component trying to insert a preload
// we can still seed the file cache by doing the preload on any document we have
// access to. We prefer the currentDocument if it exists, we also prefer the
// lastCurrentDocument if that exists. As a fallback we will use the window.document
// if available.
function getDocumentForPreloads() {
var root = getCurrentResourceRoot();
if (root) {
return root.ownerDocument || root;
} else {
try {
return lastCurrentDocument || window.document;
} catch (error) {
return null;
}
}
}
function getDocumentFromRoot(root) {
return root.ownerDocument || root;
} // --------------------------------------
// ReactDOM.Preload
// --------------------------------------
function preload$1(href, options) {
{
validatePreloadArguments(href, options);
}
var ownerDocument = getDocumentForPreloads();
if (
typeof href === "string" &&
href &&
typeof options === "object" &&
options !== null &&
ownerDocument
) {
var as = options.as;
var resource = preloadResources.get(href);
if (resource) {
{
var originallyImplicit = resource._dev_implicit_construction === true;
var latestProps = preloadPropsFromPreloadOptions(href, as, options);
validatePreloadResourceDifference(
resource.props,
originallyImplicit,
latestProps,
false
);
}
} else {
var resourceProps = preloadPropsFromPreloadOptions(href, as, options);
createPreloadResource(ownerDocument, href, resourceProps);
}
}
}
function preloadPropsFromPreloadOptions(href, as, options) {
return {
href: href,
rel: "preload",
as: as,
crossOrigin: as === "font" ? "" : options.crossOrigin,
integrity: options.integrity
};
} // --------------------------------------
// ReactDOM.preinit
// --------------------------------------
function preinit$1(href, options) {
{
validatePreinitArguments(href, options);
}
if (
typeof href === "string" &&
href &&
typeof options === "object" &&
options !== null
) {
var resourceRoot = getCurrentResourceRoot();
var as = options.as;
if (!resourceRoot) {
// We are going to emit a preload as a best effort fallback since this preinit
// was called outside of a render. Given the passive nature of this fallback
// we do not warn in dev when props disagree if there happens to already be a
// matching preload with this href
var preloadDocument = getDocumentForPreloads();
if (preloadDocument) {
var preloadResource = preloadResources.get(href);
if (!preloadResource) {
var preloadProps = preloadPropsFromPreinitOptions(href, as, options);
createPreloadResource(preloadDocument, href, preloadProps);
}
}
return;
}
switch (as) {
case "style": {
var styleResources = getResourcesFromRoot(resourceRoot).styles;
var precedence = options.precedence || "default";
var resource = styleResources.get(href);
if (resource) {
{
var latestProps = stylePropsFromPreinitOptions(
href,
precedence,
options
);
validateStyleResourceDifference(resource.props, latestProps);
}
} else {
var resourceProps = stylePropsFromPreinitOptions(
href,
precedence,
options
);
resource = createStyleResource(
styleResources,
resourceRoot,
href,
precedence,
resourceProps
);
}
acquireResource(resource);
return;
}
case "script": {
var src = href;
var scriptResources = getResourcesFromRoot(resourceRoot).scripts;
var _resource = scriptResources.get(src);
if (_resource) {
{
var _latestProps = scriptPropsFromPreinitOptions(src, options);
validateScriptResourceDifference(_resource.props, _latestProps);
}
} else {
var _resourceProps = scriptPropsFromPreinitOptions(src, options);
_resource = createScriptResource(
scriptResources,
resourceRoot,
src,
_resourceProps
);
}
acquireResource(_resource);
return;
}
}
}
}
function preloadPropsFromPreinitOptions(href, as, options) {
return {
href: href,
rel: "preload",
as: as,
crossOrigin: as === "font" ? "" : options.crossOrigin,
integrity: options.integrity
};
}
function stylePropsFromPreinitOptions(href, precedence, options) {
return {
rel: "stylesheet",
href: href,
"data-precedence": precedence,
crossOrigin: options.crossOrigin
};
}
function scriptPropsFromPreinitOptions(src, options) {
return {
src: src,
async: true,
crossOrigin: options.crossOrigin,
integrity: options.integrity
};
} // --------------------------------------
// Resources from render
// --------------------------------------
function getTitleKey(child) {
return "title:" + child;
} // This function is called in begin work and we should always have a currentDocument set
function getResource(type, pendingProps, currentProps) {
var resourceRoot = getCurrentResourceRoot();
if (!resourceRoot) {
throw new Error(
'"resourceRoot" was expected to exist. This is a bug in React.'
);
}
switch (type) {
case "base": {
var headRoot = getDocumentFromRoot(resourceRoot);
var headResources = getResourcesFromRoot(headRoot).head;
var target = pendingProps.target,
href = pendingProps.href;
var matcher = "base";
matcher +=
typeof href === "string"
? '[href="' +
escapeSelectorAttributeValueInsideDoubleQuotes(href) +
'"]'
: ":not([href])";
matcher +=
typeof target === "string"
? '[target="' +
escapeSelectorAttributeValueInsideDoubleQuotes(target) +
'"]'
: ":not([target])";
var resource = headResources.get(matcher);
if (!resource) {
resource = {
type: "base",
matcher: matcher,
props: assign({}, pendingProps),
count: 0,
instance: null,
root: headRoot
};
headResources.set(matcher, resource);
}
return resource;
}
case "meta": {
var _matcher, propertyString, parentResource;
var charSet = pendingProps.charSet,
content = pendingProps.content,
httpEquiv = pendingProps.httpEquiv,
name = pendingProps.name,
itemProp = pendingProps.itemProp,
property = pendingProps.property;
var _headRoot = getDocumentFromRoot(resourceRoot);
var _getResourcesFromRoot = getResourcesFromRoot(_headRoot),
_headResources = _getResourcesFromRoot.head,
lastStructuredMeta = _getResourcesFromRoot.lastStructuredMeta;
if (typeof charSet === "string") {
_matcher = "meta[charset]";
} else if (typeof content === "string") {
if (typeof httpEquiv === "string") {
_matcher =
'meta[http-equiv="' +
escapeSelectorAttributeValueInsideDoubleQuotes(httpEquiv) +
'"][content="' +
escapeSelectorAttributeValueInsideDoubleQuotes(content) +
'"]';
} else if (typeof property === "string") {
propertyString = property;
_matcher =
'meta[property="' +
escapeSelectorAttributeValueInsideDoubleQuotes(property) +
'"][content="' +
escapeSelectorAttributeValueInsideDoubleQuotes(content) +
'"]';
var parentPropertyPath = property
.split(":")
.slice(0, -1)
.join(":");
parentResource = lastStructuredMeta.get(parentPropertyPath);
if (parentResource) {
// When using parentResource the matcher is not functional for locating
// the instance in the DOM but it still serves as a unique key.
_matcher = parentResource.matcher + _matcher;
}
} else if (typeof name === "string") {
_matcher =
'meta[name="' +
escapeSelectorAttributeValueInsideDoubleQuotes(name) +
'"][content="' +
escapeSelectorAttributeValueInsideDoubleQuotes(content) +
'"]';
} else if (typeof itemProp === "string") {
_matcher =
'meta[itemprop="' +
escapeSelectorAttributeValueInsideDoubleQuotes(itemProp) +
'"][content="' +
escapeSelectorAttributeValueInsideDoubleQuotes(content) +
'"]';
}
}
if (_matcher) {
var _resource2 = _headResources.get(_matcher);
if (!_resource2) {
_resource2 = {
type: "meta",
matcher: _matcher,
property: propertyString,
parentResource: parentResource,
props: assign({}, pendingProps),
count: 0,
instance: null,
root: _headRoot
};
_headResources.set(_matcher, _resource2);
}
if (typeof _resource2.property === "string") {
// We cast because flow doesn't know that this resource must be a Meta resource
lastStructuredMeta.set(_resource2.property, _resource2);
}
return _resource2;
}
return null;
}
case "title": {
var children = pendingProps.children;
var child;
if (Array.isArray(children)) {
child = children.length === 1 ? children[0] : null;
} else {
child = children;
}
if (
typeof child !== "function" &&
typeof child !== "symbol" &&
child !== null &&
child !== undefined
) {
// eslint-disable-next-line react-internal/safe-string-coercion
var childString = "" + child;
var _headRoot2 = getDocumentFromRoot(resourceRoot);
var _headResources2 = getResourcesFromRoot(_headRoot2).head;
var key = getTitleKey(childString);
var _resource3 = _headResources2.get(key);
if (!_resource3) {
var titleProps = titlePropsFromRawProps(childString, pendingProps);
_resource3 = {
type: "title",
props: titleProps,
count: 0,
instance: null,
root: _headRoot2
};
_headResources2.set(key, _resource3);
}
return _resource3;
}
return null;
}
case "link": {
var rel = pendingProps.rel;
switch (rel) {
case "stylesheet": {
var styleResources = getResourcesFromRoot(resourceRoot).styles;
var didWarn;
{
if (currentProps) {
didWarn = validateURLKeyedUpdatedProps(
pendingProps,
currentProps,
"style",
"href"
);
}
if (!didWarn) {
didWarn = validateLinkPropsForStyleResource(pendingProps);
}
}
var precedence = pendingProps.precedence,
_href = pendingProps.href;
if (typeof _href === "string" && typeof precedence === "string") {
// We've asserted all the specific types for StyleQualifyingProps
var styleRawProps = pendingProps; // We construct or get an existing resource for the style itself and return it
var _resource4 = styleResources.get(_href);
if (_resource4) {
{
if (!didWarn) {
var latestProps = stylePropsFromRawProps(styleRawProps);
if (_resource4._dev_preload_props) {
adoptPreloadPropsForStyle(
latestProps,
_resource4._dev_preload_props
);
}
validateStyleResourceDifference(
_resource4.props,
latestProps
);
}
}
} else {
var resourceProps = stylePropsFromRawProps(styleRawProps);
_resource4 = createStyleResource(
styleResources,
resourceRoot,
_href,
precedence,
resourceProps
);
immediatelyPreloadStyleResource(_resource4);
}
return _resource4;
}
return null;
}
case "preload": {
{
validateLinkPropsForPreloadResource(pendingProps);
}
var _href2 = pendingProps.href;
if (typeof _href2 === "string") {
// We've asserted all the specific types for PreloadQualifyingProps
var preloadRawProps = pendingProps;
var _resource5 = preloadResources.get(_href2);
if (_resource5) {
{
var originallyImplicit =
_resource5._dev_implicit_construction === true;
var _latestProps2 = preloadPropsFromRawProps(preloadRawProps);
validatePreloadResourceDifference(
_resource5.props,
originallyImplicit,
_latestProps2,
false
);
}
} else {
var _resourceProps2 = preloadPropsFromRawProps(preloadRawProps);
_resource5 = createPreloadResource(
getDocumentFromRoot(resourceRoot),
_href2,
_resourceProps2
);
}
return _resource5;
}
return null;
}
default: {
var _href3 = pendingProps.href,
sizes = pendingProps.sizes,
media = pendingProps.media;
if (typeof rel === "string" && typeof _href3 === "string") {
var sizeKey = "::sizes:" + (typeof sizes === "string" ? sizes : "");
var mediaKey =
"::media:" + (typeof media === "string" ? media : "");
var _key = "rel:" + rel + "::href:" + _href3 + sizeKey + mediaKey;
var _headRoot3 = getDocumentFromRoot(resourceRoot);
var _headResources3 = getResourcesFromRoot(_headRoot3).head;
var _resource6 = _headResources3.get(_key);
if (!_resource6) {
_resource6 = {
type: "link",
props: assign({}, pendingProps),
count: 0,
instance: null,
root: _headRoot3
};
_headResources3.set(_key, _resource6);
}
return _resource6;
}
{
warnOnMissingHrefAndRel(pendingProps, currentProps);
}
return null;
}
}
}
case "script": {
var scriptResources = getResourcesFromRoot(resourceRoot).scripts;
var _didWarn;
{
if (currentProps) {
_didWarn = validateURLKeyedUpdatedProps(
pendingProps,
currentProps,
"script",
"src"
);
}
}
var src = pendingProps.src,
async = pendingProps.async;
if (async && typeof src === "string") {
var scriptRawProps = pendingProps;
var _resource7 = scriptResources.get(src);
if (_resource7) {
{
if (!_didWarn) {
var _latestProps3 = scriptPropsFromRawProps(scriptRawProps);
if (_resource7._dev_preload_props) {
adoptPreloadPropsForScript(
_latestProps3,
_resource7._dev_preload_props
);
}
validateScriptResourceDifference(_resource7.props, _latestProps3);
}
}
} else {
var _resourceProps3 = scriptPropsFromRawProps(scriptRawProps);
_resource7 = createScriptResource(
scriptResources,
resourceRoot,
src,
_resourceProps3
);
}
return _resource7;
}
return null;
}
default: {
throw new Error(
'getResource encountered a resource type it did not expect: "' +
type +
'". this is a bug in React.'
);
}
}
}
function preloadPropsFromRawProps(rawBorrowedProps) {
// $FlowFixMe[prop-missing] - recommended fix is to use object spread operator
return assign({}, rawBorrowedProps);
}
function titlePropsFromRawProps(child, rawProps) {
var props = assign({}, rawProps);
props.children = child;
return props;
}
function stylePropsFromRawProps(rawProps) {
// $FlowFixMe[prop-missing] - recommended fix is to use object spread operator
var props = assign({}, rawProps);
props["data-precedence"] = rawProps.precedence;
props.precedence = null;
return props;
}
function scriptPropsFromRawProps(rawProps) {
// $FlowFixMe[prop-missing] - recommended fix is to use object spread operator
var props = assign({}, rawProps);
return props;
} // --------------------------------------
// Resource Reconciliation
// --------------------------------------
function acquireResource(resource) {
switch (resource.type) {
case "base":
case "title":
case "link":
case "meta": {
return acquireHeadResource(resource);
}
case "style": {
return acquireStyleResource(resource);
}
case "script": {
return acquireScriptResource(resource);
}
case "preload": {
return resource.instance;
}
default: {
throw new Error(
'acquireResource encountered a resource type it did not expect: "' +
resource.type +
'". this is a bug in React.'
);
}
}
}
function releaseResource(resource) {
switch (resource.type) {
case "link":
case "title":
case "meta": {
return releaseHeadResource(resource);
}
case "style": {
resource.count--;
return;
}
}
}
function releaseHeadResource(resource) {
if (--resource.count === 0) {
// the instance will have existed since we acquired it
var instance = resource.instance;
var parent = instance.parentNode;
if (parent) {
parent.removeChild(instance);
}
resource.instance = null;
}
}
function createResourceInstance(type, props, ownerDocument) {
var element = createElement(type, props, ownerDocument, HTML_NAMESPACE);
setInitialProperties(element, type, props);
markNodeAsResource(element);
return element;
}
function createStyleResource(styleResources, root, href, precedence, props) {
{
if (styleResources.has(href)) {
error(
"createStyleResource was called when a style Resource matching the same href already exists. This is a bug in React."
);
}
}
var limitedEscapedHref = escapeSelectorAttributeValueInsideDoubleQuotes(href);
var existingEl = root.querySelector(
'link[rel="stylesheet"][href="' + limitedEscapedHref + '"]'
);
var resource = {
type: "style",
count: 0,
href: href,
precedence: precedence,
props: props,
hint: null,
preloaded: false,
loaded: false,
error: false,
root: root,
instance: null
};
styleResources.set(href, resource);
if (existingEl) {
// If we have an existing element in the DOM we don't need to preload this resource nor can we
// adopt props from any preload that might exist already for this resource. We do need to try
// to reify the Resource loading state the best we can.
var loadingState = existingEl._p;
if (loadingState) {
switch (loadingState.s) {
case "l": {
resource.loaded = true;
break;
}
case "e": {
resource.error = true;
break;
}
default: {
attachLoadListeners(existingEl, resource);
}
}
} else {
// This is unfortunately just an assumption. The rationale here is that stylesheets without
// a loading state must have been flushed in the shell and would have blocked until loading
// or error. we can't know afterwards which happened for all types of stylesheets (cross origin)
// for instance) and the techniques for determining if a sheet has loaded that we do have still
// fail if the sheet loaded zero rules. At the moment we are going to just opt to assume the
// sheet is loaded if it was flushed in the shell
resource.loaded = true;
}
} else {
var hint = preloadResources.get(href);
if (hint) {
// $FlowFixMe[incompatible-type]: found when upgrading Flow
resource.hint = hint; // If a preload for this style Resource already exists there are certain props we want to adopt
// on the style Resource, primarily focussed on making sure the style network pathways utilize
// the preload pathways. For instance if you have diffreent crossOrigin attributes for a preload
// and a stylesheet the stylesheet will make a new request even if the preload had already loaded
var preloadProps = hint.props;
adoptPreloadPropsForStyle(resource.props, hint.props);
{
resource._dev_preload_props = preloadProps;
}
}
}
return resource;
}
function adoptPreloadPropsForStyle(styleProps, preloadProps) {
if (styleProps.crossOrigin == null)
styleProps.crossOrigin = preloadProps.crossOrigin;
if (styleProps.referrerPolicy == null)
styleProps.referrerPolicy = preloadProps.referrerPolicy;
if (styleProps.title == null) styleProps.title = preloadProps.title;
}
function immediatelyPreloadStyleResource(resource) {
// This function must be called synchronously after creating a styleResource otherwise it may
// violate assumptions around the existence of a preload. The reason it is extracted out is we
// don't always want to preload a style, in particular when we are going to synchronously insert
// that style. We confirm the style resource has no preload already and then construct it. If
// we wait and call this later it is possible a preload will already exist for this href
if (resource.loaded === false && resource.hint === null) {
var href = resource.href,
props = resource.props;
var preloadProps = preloadPropsFromStyleProps(props);
resource.hint = createPreloadResource(
getDocumentFromRoot(resource.root),
href,
preloadProps
);
}
}
function preloadPropsFromStyleProps(props) {
return {
rel: "preload",
as: "style",
href: props.href,
crossOrigin: props.crossOrigin,
integrity: props.integrity,
media: props.media,
hrefLang: props.hrefLang,
referrerPolicy: props.referrerPolicy
};
}
function createScriptResource(scriptResources, root, src, props) {
{
if (scriptResources.has(src)) {
error(
"createScriptResource was called when a script Resource matching the same src already exists. This is a bug in React."
);
}
}
var limitedEscapedSrc = escapeSelectorAttributeValueInsideDoubleQuotes(src);
var existingEl = root.querySelector(
'script[async][src="' + limitedEscapedSrc + '"]'
);
var resource = {
type: "script",
src: src,
props: props,
root: root,
instance: existingEl || null
};
scriptResources.set(src, resource);
if (!existingEl) {
var hint = preloadResources.get(src);
if (hint) {
// If a preload for this style Resource already exists there are certain props we want to adopt
// on the style Resource, primarily focussed on making sure the style network pathways utilize
// the preload pathways. For instance if you have diffreent crossOrigin attributes for a preload
// and a stylesheet the stylesheet will make a new request even if the preload had already loaded
var preloadProps = hint.props;
adoptPreloadPropsForScript(props, hint.props);
{
resource._dev_preload_props = preloadProps;
}
}
} else {
markNodeAsResource(existingEl);
}
return resource;
}
function adoptPreloadPropsForScript(scriptProps, preloadProps) {
if (scriptProps.crossOrigin == null)
scriptProps.crossOrigin = preloadProps.crossOrigin;
if (scriptProps.referrerPolicy == null)
scriptProps.referrerPolicy = preloadProps.referrerPolicy;
if (scriptProps.integrity == null)
scriptProps.referrerPolicy = preloadProps.integrity;
}
function createPreloadResource(ownerDocument, href, props) {
var limitedEscapedHref = escapeSelectorAttributeValueInsideDoubleQuotes(href);
var element = ownerDocument.querySelector(
'link[rel="preload"][href="' + limitedEscapedHref + '"]'
);
if (!element) {
element = createResourceInstance("link", props, ownerDocument);
insertResourceInstanceBefore(ownerDocument, element, null);
} else {
markNodeAsResource(element);
}
return {
type: "preload",
href: href,
ownerDocument: ownerDocument,
props: props,
instance: element
};
}
function acquireHeadResource(resource) {
resource.count++;
var instance = resource.instance;
if (!instance) {
var props = resource.props,
root = resource.root,
type = resource.type;
switch (type) {
case "title": {
var titles = root.querySelectorAll("title");
for (var i = 0; i < titles.length; i++) {
if (titles[i].textContent === props.children) {
instance = resource.instance = titles[i];
markNodeAsResource(instance);
return instance;
}
}
instance = resource.instance = createResourceInstance(
type,
props,
root
);
var firstTitle = titles[0];
insertResourceInstanceBefore(
root,
instance,
firstTitle && firstTitle.namespaceURI !== SVG_NAMESPACE
? firstTitle
: null
);
break;
}
case "meta": {
var insertBefore = null;
var metaResource = resource;
var matcher = metaResource.matcher,
property = metaResource.property,
parentResource = metaResource.parentResource;
if (parentResource && typeof property === "string") {
// This resoruce is a structured meta type with a parent.
// Instead of using the matcher we just traverse forward
// siblings of the parent instance until we find a match
// or exhaust.
var parent = parentResource.instance;
if (parent) {
var node = null;
var nextNode = (insertBefore = parent.nextSibling);
while ((node = nextNode)) {
nextNode = node.nextSibling;
if (node.nodeName === "META") {
var meta = node;
var propertyAttr = meta.getAttribute("property");
if (typeof propertyAttr !== "string") {
continue;
} else if (
propertyAttr === property &&
meta.getAttribute("content") === props.content
) {
resource.instance = meta;
markNodeAsResource(meta);
return meta;
} else if (property.startsWith(propertyAttr + ":")) {
// This meta starts a new instance of a parent structure for this meta type
// We need to halt our search here because even if we find a later match it
// is for a different parent element
break;
}
}
}
}
} else if ((instance = root.querySelector(matcher))) {
resource.instance = instance;
markNodeAsResource(instance);
return instance;
}
instance = resource.instance = createResourceInstance(
type,
props,
root
);
insertResourceInstanceBefore(root, instance, insertBefore);
break;
}
case "link": {
var linkProps = props;
var limitedEscapedRel = escapeSelectorAttributeValueInsideDoubleQuotes(
linkProps.rel
);
var limitedEscapedHref = escapeSelectorAttributeValueInsideDoubleQuotes(
linkProps.href
);
var selector =
'link[rel="' +
limitedEscapedRel +
'"][href="' +
limitedEscapedHref +
'"]';
if (typeof linkProps.sizes === "string") {
var limitedEscapedSizes = escapeSelectorAttributeValueInsideDoubleQuotes(
linkProps.sizes
);
selector += '[sizes="' + limitedEscapedSizes + '"]';
}
if (typeof linkProps.media === "string") {
var limitedEscapedMedia = escapeSelectorAttributeValueInsideDoubleQuotes(
linkProps.media
);
selector += '[media="' + limitedEscapedMedia + '"]';
}
var existingEl = root.querySelector(selector);
if (existingEl) {
instance = resource.instance = existingEl;
markNodeAsResource(instance);
return instance;
}
instance = resource.instance = createResourceInstance(
type,
props,
root
);
insertResourceInstanceBefore(root, instance, null);
return instance;
}
case "base": {
var baseResource = resource;
var _matcher2 = baseResource.matcher;
var base = root.querySelector(_matcher2);
if (base) {
instance = resource.instance = base;
markNodeAsResource(instance);
} else {
instance = resource.instance = createResourceInstance(
type,
props,
root
);
insertResourceInstanceBefore(
root,
instance,
root.querySelector("base")
);
}
return instance;
}
default: {
throw new Error(
'acquireHeadResource encountered a resource type it did not expect: "' +
type +
'". This is a bug in React.'
);
}
}
}
return instance;
}
function acquireStyleResource(resource) {
var instance = resource.instance;
if (!instance) {
var props = resource.props,
root = resource.root,
precedence = resource.precedence;
var limitedEscapedHref = escapeSelectorAttributeValueInsideDoubleQuotes(
props.href
);
var existingEl = root.querySelector(
'link[rel="stylesheet"][data-precedence][href="' +
limitedEscapedHref +
'"]'
);
if (existingEl) {
instance = resource.instance = existingEl;
markNodeAsResource(instance);
resource.preloaded = true;
var loadingState = existingEl._p;
if (loadingState) {
// if an existingEl is found there should always be a loadingState because if
// the resource was flushed in the head it should have already been found when
// the resource was first created. Still defensively we gate this
switch (loadingState.s) {
case "l": {
resource.loaded = true;
resource.error = false;
break;
}
case "e": {
resource.error = true;
break;
}
default: {
attachLoadListeners(existingEl, resource);
}
}
} else {
resource.loaded = true;
}
} else {
instance = resource.instance = createResourceInstance(
"link",
resource.props,
getDocumentFromRoot(root)
);
attachLoadListeners(instance, resource);
insertStyleInstance(instance, precedence, root);
}
}
resource.count++;
return instance;
}
function acquireScriptResource(resource) {
var instance = resource.instance;
if (!instance) {
var props = resource.props,
root = resource.root;
var limitedEscapedSrc = escapeSelectorAttributeValueInsideDoubleQuotes(
props.src
);
var existingEl = root.querySelector(
'script[async][src="' + limitedEscapedSrc + '"]'
);
if (existingEl) {
instance = resource.instance = existingEl;
markNodeAsResource(instance);
} else {
instance = resource.instance = createResourceInstance(
"script",
resource.props,
getDocumentFromRoot(root)
);
insertResourceInstanceBefore(getDocumentFromRoot(root), instance, null);
}
}
return instance;
}
function attachLoadListeners(instance, resource) {
var listeners = {};
listeners.load = onResourceLoad.bind(
null,
instance,
resource,
listeners,
loadAndErrorEventListenerOptions
);
listeners.error = onResourceError.bind(
null,
instance,
resource,
listeners,
loadAndErrorEventListenerOptions
);
instance.addEventListener(
"load",
listeners.load,
loadAndErrorEventListenerOptions
);
instance.addEventListener(
"error",
listeners.error,
loadAndErrorEventListenerOptions
);
}
var loadAndErrorEventListenerOptions = {
passive: true
};
function onResourceLoad(instance, resource, listeners, listenerOptions) {
resource.loaded = true;
resource.error = false;
for (var event in listeners) {
instance.removeEventListener(event, listeners[event], listenerOptions);
}
}
function onResourceError(instance, resource, listeners, listenerOptions) {
resource.loaded = false;
resource.error = true;
for (var event in listeners) {
instance.removeEventListener(event, listeners[event], listenerOptions);
}
}
function insertStyleInstance(instance, precedence, root) {
var nodes = root.querySelectorAll('link[rel="stylesheet"][data-precedence]');
var last = nodes.length ? nodes[nodes.length - 1] : null;
var prior = last;
for (var i = 0; i < nodes.length; i++) {
var node = nodes[i];
var nodePrecedence = node.dataset.precedence;
if (nodePrecedence === precedence) {
prior = node;
} else if (prior !== last) {
break;
}
}
if (prior) {
// We get the prior from the document so we know it is in the tree.
// We also know that links can't be the topmost Node so the parentNode
// must exist.
prior.parentNode.insertBefore(instance, prior.nextSibling);
} else {
var parent = root.nodeType === DOCUMENT_NODE ? root.head : root;
if (parent) {
parent.insertBefore(instance, parent.firstChild);
} else {
throw new Error(
"While attempting to insert a Resource, React expected the Document to contain" +
" a head element but it was not found."
);
}
}
}
function insertResourceInstanceBefore(ownerDocument, instance, before) {
{
if (instance.tagName === "LINK" && instance.rel === "stylesheet") {
error(
"insertResourceInstanceBefore was called with a stylesheet. Stylesheets must be" +
" inserted with insertStyleInstance instead. This is a bug in React."
);
}
}
var parent = (before && before.parentNode) || ownerDocument.head;
if (parent) {
parent.insertBefore(instance, before);
} else {
throw new Error(
"While attempting to insert a Resource, React expected the Document to contain" +
" a head element but it was not found."
);
}
} // When passing user input into querySelector(All) the embedded string must not alter
// the semantics of the query. This escape function is safe to use when we know the
// provided value is going to be wrapped in double quotes as part of an attribute selector
// Do not use it anywhere else
// we escape double quotes and backslashes
var escapeSelectorAttributeValueInsideDoubleQuotesRegex = /[\n\"\\]/g;
function escapeSelectorAttributeValueInsideDoubleQuotes(value) {
return value.replace(
escapeSelectorAttributeValueInsideDoubleQuotesRegex,
function(ch) {
return "\\" + ch.charCodeAt(0).toString(16);
}
);
}
var SUPPRESS_HYDRATION_WARNING$1 = "suppressHydrationWarning";
var SUSPENSE_START_DATA = "$";
var SUSPENSE_END_DATA = "/$";
var SUSPENSE_PENDING_START_DATA = "$?";
var SUSPENSE_FALLBACK_START_DATA = "$!";
var STYLE$1 = "style";
var eventsEnabled = null;
var selectionInformation = null;
function getRootHostContext(rootContainerInstance) {
var type;
var namespace;
var nodeType = rootContainerInstance.nodeType;
switch (nodeType) {
case DOCUMENT_NODE:
case DOCUMENT_FRAGMENT_NODE: {
type = nodeType === DOCUMENT_NODE ? "#document" : "#fragment";
var root = rootContainerInstance.documentElement;
namespace = root ? root.namespaceURI : getChildNamespace(null, "");
break;
}
default: {
var container =
nodeType === COMMENT_NODE
? rootContainerInstance.parentNode
: rootContainerInstance;
var ownNamespace = container.namespaceURI || null;
type = container.tagName;
namespace = getChildNamespace(ownNamespace, type);
break;
}
}
{
var validatedTag = type.toLowerCase();
var ancestorInfo = updatedAncestorInfoDev(null, validatedTag);
return {
namespace: namespace,
ancestorInfo: ancestorInfo
};
}
}
function getChildHostContext(parentHostContext, type) {
{
var parentHostContextDev = parentHostContext;
var namespace = getChildNamespace(parentHostContextDev.namespace, type);
var ancestorInfo = updatedAncestorInfoDev(
parentHostContextDev.ancestorInfo,
type
);
return {
namespace: namespace,
ancestorInfo: ancestorInfo
};
}
}
function getPublicInstance(instance) {
return instance;
}
function prepareForCommit(containerInfo) {
eventsEnabled = isEnabled();
selectionInformation = getSelectionInformation();
var activeInstance = null;
{
var focusedElem = selectionInformation.focusedElem;
if (focusedElem !== null) {
activeInstance = getClosestInstanceFromNode(focusedElem);
}
}
setEnabled(false);
return activeInstance;
}
function beforeActiveInstanceBlur(internalInstanceHandle) {
{
setEnabled(true);
dispatchBeforeDetachedBlur(
selectionInformation.focusedElem,
internalInstanceHandle
);
setEnabled(false);
}
}
function afterActiveInstanceBlur() {
{
setEnabled(true);
dispatchAfterDetachedBlur(selectionInformation.focusedElem);
setEnabled(false);
}
}
function resetAfterCommit(containerInfo) {
restoreSelection(selectionInformation);
setEnabled(eventsEnabled);
eventsEnabled = null;
selectionInformation = null;
}
function createInstance(
type,
props,
rootContainerInstance,
hostContext,
internalInstanceHandle
) {
var parentNamespace;
{
// TODO: take namespace into account when validating.
var hostContextDev = hostContext;
validateDOMNesting(type, null, hostContextDev.ancestorInfo);
if (
typeof props.children === "string" ||
typeof props.children === "number"
) {
var string = "" + props.children;
var ownAncestorInfo = updatedAncestorInfoDev(
hostContextDev.ancestorInfo,
type
);
validateDOMNesting(null, string, ownAncestorInfo);
}
parentNamespace = hostContextDev.namespace;
}
var domElement = createElement(
type,
props,
rootContainerInstance,
parentNamespace
);
precacheFiberNode(internalInstanceHandle, domElement);
updateFiberProps(domElement, props);
return domElement;
}
function appendInitialChild(parentInstance, child) {
parentInstance.appendChild(child);
}
function finalizeInitialChildren(domElement, type, props, hostContext) {
setInitialProperties(domElement, type, props);
switch (type) {
case "button":
case "input":
case "select":
case "textarea":
return !!props.autoFocus;
case "img":
return true;
default:
return false;
}
}
function prepareUpdate(domElement, type, oldProps, newProps, hostContext) {
{
var hostContextDev = hostContext;
if (
typeof newProps.children !== typeof oldProps.children &&
(typeof newProps.children === "string" ||
typeof newProps.children === "number")
) {
var string = "" + newProps.children;
var ownAncestorInfo = updatedAncestorInfoDev(
hostContextDev.ancestorInfo,
type
);
validateDOMNesting(null, string, ownAncestorInfo);
}
}
return diffProperties(domElement, type, oldProps, newProps);
}
function shouldSetTextContent(type, props) {
return (
type === "textarea" ||
type === "noscript" ||
typeof props.children === "string" ||
typeof props.children === "number" ||
(typeof props.dangerouslySetInnerHTML === "object" &&
props.dangerouslySetInnerHTML !== null &&
props.dangerouslySetInnerHTML.__html != null)
);
}
function createTextInstance(
text,
rootContainerInstance,
hostContext,
internalInstanceHandle
) {
{
var hostContextDev = hostContext;
validateDOMNesting(null, text, hostContextDev.ancestorInfo);
}
var textNode = createTextNode(text, rootContainerInstance);
precacheFiberNode(internalInstanceHandle, textNode);
return textNode;
}
function getCurrentEventPriority() {
var currentEvent = window.event;
if (currentEvent === undefined) {
return DefaultEventPriority;
}
return getEventPriority(currentEvent.type);
}
// if a component just imports ReactDOM (e.g. for findDOMNode).
// Some environments might not have setTimeout or clearTimeout.
var scheduleTimeout = typeof setTimeout === "function" ? setTimeout : undefined;
var cancelTimeout =
typeof clearTimeout === "function" ? clearTimeout : undefined;
var noTimeout = -1;
var localPromise = typeof Promise === "function" ? Promise : undefined;
function getInstanceFromNode(node) {
return getClosestInstanceFromNode(node) || null;
}
function preparePortalMount(portalInstance) {
listenToAllSupportedEvents(portalInstance);
}
function prepareScopeUpdate(scopeInstance, internalInstanceHandle) {
{
precacheFiberNode(internalInstanceHandle, scopeInstance);
}
}
function getInstanceFromScope(scopeInstance) {
{
return getFiberFromScopeInstance(scopeInstance);
}
} // -------------------
var scheduleMicrotask =
typeof queueMicrotask === "function"
? queueMicrotask
: typeof localPromise !== "undefined"
? function(callback) {
return localPromise
.resolve(null)
.then(callback)
.catch(handleErrorInNextTick);
}
: scheduleTimeout; // TODO: Determine the best fallback here.
function handleErrorInNextTick(error) {
setTimeout(function() {
throw error;
});
} // -------------------
function commitMount(domElement, type, newProps, internalInstanceHandle) {
// Despite the naming that might imply otherwise, this method only
// fires if there is an `Update` effect scheduled during mounting.
// This happens if `finalizeInitialChildren` returns `true` (which it
// does to implement the `autoFocus` attribute on the client). But
// there are also other cases when this might happen (such as patching
// up text content during hydration mismatch). So we'll check this again.
switch (type) {
case "button":
case "input":
case "select":
case "textarea":
if (newProps.autoFocus) {
domElement.focus();
}
return;
case "img": {
if (newProps.src) {
domElement.src = newProps.src;
}
return;
}
}
}
function commitUpdate(
domElement,
updatePayload,
type,
oldProps,
newProps,
internalInstanceHandle
) {
// Apply the diff to the DOM node.
updateProperties(domElement, updatePayload, type, oldProps, newProps); // Update the props handle so that we know which props are the ones with
// with current event handlers.
updateFiberProps(domElement, newProps);
}
function resetTextContent(domElement) {
setTextContent(domElement, "");
}
function commitTextUpdate(textInstance, oldText, newText) {
textInstance.nodeValue = newText;
}
function appendChild(parentInstance, child) {
parentInstance.appendChild(child);
}
function appendChildToContainer(container, child) {
var parentNode;
if (container.nodeType === COMMENT_NODE) {
parentNode = container.parentNode;
parentNode.insertBefore(child, container);
} else {
parentNode = container;
parentNode.appendChild(child);
} // This container might be used for a portal.
// If something inside a portal is clicked, that click should bubble
// through the React tree. However, on Mobile Safari the click would
// never bubble through the *DOM* tree unless an ancestor with onclick
// event exists. So we wouldn't see it and dispatch it.
// This is why we ensure that non React root containers have inline onclick
// defined.
// https://github.com/facebook/react/issues/11918
var reactRootContainer = container._reactRootContainer;
if (
(reactRootContainer === null || reactRootContainer === undefined) &&
parentNode.onclick === null
) {
// TODO: This cast may not be sound for SVG, MathML or custom elements.
trapClickOnNonInteractiveElement(parentNode);
}
}
function insertBefore(parentInstance, child, beforeChild) {
parentInstance.insertBefore(child, beforeChild);
}
function insertInContainerBefore(container, child, beforeChild) {
if (container.nodeType === COMMENT_NODE) {
container.parentNode.insertBefore(child, beforeChild);
} else {
container.insertBefore(child, beforeChild);
}
}
function createEvent(type, bubbles) {
var event = document.createEvent("Event");
event.initEvent(type, bubbles, false);
return event;
}
function dispatchBeforeDetachedBlur(target, internalInstanceHandle) {
{
var event = createEvent("beforeblur", true); // Dispatch "beforeblur" directly on the target,
// so it gets picked up by the event system and
// can propagate through the React internal tree.
// $FlowFixMe: internal field
event._detachedInterceptFiber = internalInstanceHandle;
target.dispatchEvent(event);
}
}
function dispatchAfterDetachedBlur(target) {
{
var event = createEvent("afterblur", false); // So we know what was detached, make the relatedTarget the
// detached target on the "afterblur" event.
event.relatedTarget = target; // Dispatch the event on the document.
document.dispatchEvent(event);
}
}
function removeChild(parentInstance, child) {
parentInstance.removeChild(child);
}
function removeChildFromContainer(container, child) {
if (container.nodeType === COMMENT_NODE) {
container.parentNode.removeChild(child);
} else {
container.removeChild(child);
}
}
function clearSuspenseBoundary(parentInstance, suspenseInstance) {
var node = suspenseInstance; // Delete all nodes within this suspense boundary.
// There might be nested nodes so we need to keep track of how
// deep we are and only break out when we're back on top.
var depth = 0;
do {
var nextNode = node.nextSibling;
parentInstance.removeChild(node);
if (nextNode && nextNode.nodeType === COMMENT_NODE) {
var data = nextNode.data;
if (data === SUSPENSE_END_DATA) {
if (depth === 0) {
parentInstance.removeChild(nextNode); // Retry if any event replaying was blocked on this.
retryIfBlockedOn(suspenseInstance);
return;
} else {
depth--;
}
} else if (
data === SUSPENSE_START_DATA ||
data === SUSPENSE_PENDING_START_DATA ||
data === SUSPENSE_FALLBACK_START_DATA
) {
depth++;
}
} // $FlowFixMe[incompatible-type] we bail out when we get a null
node = nextNode;
} while (node); // TODO: Warn, we didn't find the end comment boundary.
// Retry if any event replaying was blocked on this.
retryIfBlockedOn(suspenseInstance);
}
function clearSuspenseBoundaryFromContainer(container, suspenseInstance) {
if (container.nodeType === COMMENT_NODE) {
clearSuspenseBoundary(container.parentNode, suspenseInstance);
} else if (container.nodeType === ELEMENT_NODE) {
clearSuspenseBoundary(container, suspenseInstance);
} // Retry if any event replaying was blocked on this.
retryIfBlockedOn(container);
}
function hideInstance(instance) {
// TODO: Does this work for all element types? What about MathML? Should we
// pass host context to this method?
instance = instance;
var style = instance.style; // $FlowFixMe[method-unbinding]
if (typeof style.setProperty === "function") {
style.setProperty("display", "none", "important");
} else {
style.display = "none";
}
}
function hideTextInstance(textInstance) {
textInstance.nodeValue = "";
}
function unhideInstance(instance, props) {
instance = instance;
var styleProp = props[STYLE$1];
var display =
styleProp !== undefined &&
styleProp !== null &&
styleProp.hasOwnProperty("display")
? styleProp.display
: null;
instance.style.display = dangerousStyleValue("display", display);
}
function unhideTextInstance(textInstance, text) {
textInstance.nodeValue = text;
}
function clearContainer(container) {
{
var nodeType = container.nodeType;
if (nodeType === DOCUMENT_NODE) {
clearRootResources(container);
clearContainerSparingly(container);
} else if (nodeType === ELEMENT_NODE) {
switch (container.nodeName) {
case "HEAD": {
// If we are clearing document.head as a container we are essentially clearing everything
// that was hoisted to the head and should forget the instances that will no longer be in the DOM
clearRootResources(container); // fall through to clear child contents
}
// eslint-disable-next-line-no-fallthrough
case "HTML":
case "BODY":
clearContainerSparingly(container);
return;
default: {
container.textContent = "";
}
}
}
}
}
function clearContainerSparingly(container) {
var node;
var nextNode = container.firstChild;
if (nextNode && nextNode.nodeType === DOCUMENT_TYPE_NODE) {
nextNode = nextNode.nextSibling;
}
while (nextNode) {
node = nextNode;
nextNode = nextNode.nextSibling;
switch (node.nodeName) {
case "HTML":
case "HEAD":
case "BODY": {
var element = node;
clearContainerSparingly(element); // If these singleton instances had previously been rendered with React they
// may still hold on to references to the previous fiber tree. We detatch them
// prospectively to reset them to a baseline starting state since we cannot create
// new instances.
detachDeletedInstance(element);
continue;
}
case "STYLE": {
continue;
}
case "LINK": {
if (node.rel.toLowerCase() === "stylesheet") {
continue;
}
}
}
container.removeChild(node);
}
return;
} // Making this so we can eventually move all of the instance caching to the commit phase.
// inserted without breaking hydration
function isHydratable(type, props) {
{
if (type === "link") {
if (props.rel === "stylesheet" && typeof props.precedence !== "string") {
return true;
}
return false;
} else if (type === "script") {
var async = props.async,
onLoad = props.onLoad,
onError = props.onError;
return !(async && (onLoad || onError));
}
return true;
}
}
function canHydrateInstance(instance, type, props) {
if (
instance.nodeType !== ELEMENT_NODE ||
type.toLowerCase() !== instance.nodeName.toLowerCase()
) {
return null;
} // This has now been refined to an element node.
return instance;
}
function canHydrateTextInstance(instance, text) {
if (text === "" || instance.nodeType !== TEXT_NODE) {
// Empty strings are not parsed by HTML so there won't be a correct match here.
return null;
} // This has now been refined to a text node.
return instance;
}
function canHydrateSuspenseInstance(instance) {
if (instance.nodeType !== COMMENT_NODE) {
// Empty strings are not parsed by HTML so there won't be a correct match here.
return null;
} // This has now been refined to a suspense node.
return instance;
}
function isSuspenseInstancePending(instance) {
return instance.data === SUSPENSE_PENDING_START_DATA;
}
function isSuspenseInstanceFallback(instance) {
return instance.data === SUSPENSE_FALLBACK_START_DATA;
}
function getSuspenseInstanceFallbackErrorDetails(instance) {
var dataset = instance.nextSibling && instance.nextSibling.dataset;
var digest, message, stack;
if (dataset) {
digest = dataset.dgst;
{
message = dataset.msg;
stack = dataset.stck;
}
}
{
return {
message: message,
digest: digest,
stack: stack
};
}
}
function registerSuspenseInstanceRetry(instance, callback) {
instance._reactRetry = callback;
}
function getNextHydratable(node) {
// Skip non-hydratable nodes.
for (; node != null; node = node.nextSibling) {
var nodeType = node.nodeType;
{
if (nodeType === ELEMENT_NODE) {
var element = node;
switch (element.tagName) {
// This is subtle. in SVG scope the title tag is case sensitive. we don't want to skip
// titles in svg but we do want to skip them outside of svg. there is an edge case where
// you could do `React.createElement('TITLE', ...)` inside an svg scope but the SSR serializer
// will still emit lowercase. Practically speaking the only time the DOM will have a non-uppercased
// title tagName is if it is inside an svg.
// Other Resource types like META, BASE, LINK, and SCRIPT should be treated as resources even inside
// svg scope because they are invalid otherwise. We still don't need to handle the lowercase variant
// because if they are present in the DOM already they would have been hoisted outside the SVG scope
// as Resources. So while it would be correct to skip a <link> inside <svg> and this algorithm won't
// skip that link because the tagName will not be uppercased it functionally is irrelevant. If one
// tries to render incompatible types such as a non-resource stylesheet inside an svg the server will
// emit that invalid html and hydration will fail. In Dev this will present warnings guiding the
// developer on how to fix.
case "TITLE":
case "META":
case "BASE":
case "HTML":
case "HEAD":
case "BODY": {
continue;
}
case "LINK": {
var linkEl = element; // All links that are server rendered are resources except
// stylesheets that do not have a precedence
if (
linkEl.rel === "stylesheet" &&
!linkEl.hasAttribute("data-precedence")
) {
break;
}
continue;
}
case "STYLE": {
var styleEl = element;
if (styleEl.hasAttribute("data-precedence")) {
continue;
}
break;
}
case "SCRIPT": {
var scriptEl = element;
if (scriptEl.hasAttribute("async")) {
continue;
}
break;
}
}
break;
} else if (nodeType === TEXT_NODE) {
break;
}
}
if (nodeType === COMMENT_NODE) {
var nodeData = node.data;
if (
nodeData === SUSPENSE_START_DATA ||
nodeData === SUSPENSE_FALLBACK_START_DATA ||
nodeData === SUSPENSE_PENDING_START_DATA
) {
break;
}
if (nodeData === SUSPENSE_END_DATA) {
return null;
}
}
}
return node;
}
function getNextHydratableSibling(instance) {
return getNextHydratable(instance.nextSibling);
}
function getFirstHydratableChild(parentInstance) {
return getNextHydratable(parentInstance.firstChild);
}
function getFirstHydratableChildWithinContainer(parentContainer) {
return getNextHydratable(parentContainer.firstChild);
}
function getFirstHydratableChildWithinSuspenseInstance(parentInstance) {
return getNextHydratable(parentInstance.nextSibling);
}
function hydrateInstance(
instance,
type,
props,
hostContext,
internalInstanceHandle,
shouldWarnDev
) {
precacheFiberNode(internalInstanceHandle, instance); // TODO: Possibly defer this until the commit phase where all the events
// get attached.
updateFiberProps(instance, props);
var parentNamespace;
{
var hostContextDev = hostContext;
parentNamespace = hostContextDev.namespace;
} // TODO: Temporary hack to check if we're in a concurrent root. We can delete
// when the legacy root API is removed.
var isConcurrentMode =
(internalInstanceHandle.mode & ConcurrentMode) !== NoMode;
return diffHydratedProperties(
instance,
type,
props,
parentNamespace,
isConcurrentMode,
shouldWarnDev
);
}
function hydrateTextInstance(
textInstance,
text,
internalInstanceHandle,
shouldWarnDev
) {
precacheFiberNode(internalInstanceHandle, textInstance); // TODO: Temporary hack to check if we're in a concurrent root. We can delete
// when the legacy root API is removed.
var isConcurrentMode =
(internalInstanceHandle.mode & ConcurrentMode) !== NoMode;
return diffHydratedText(textInstance, text);
}
function hydrateSuspenseInstance(suspenseInstance, internalInstanceHandle) {
precacheFiberNode(internalInstanceHandle, suspenseInstance);
}
function getNextHydratableInstanceAfterSuspenseInstance(suspenseInstance) {
var node = suspenseInstance.nextSibling; // Skip past all nodes within this suspense boundary.
// There might be nested nodes so we need to keep track of how
// deep we are and only break out when we're back on top.
var depth = 0;
while (node) {
if (node.nodeType === COMMENT_NODE) {
var data = node.data;
if (data === SUSPENSE_END_DATA) {
if (depth === 0) {
return getNextHydratableSibling(node);
} else {
depth--;
}
} else if (
data === SUSPENSE_START_DATA ||
data === SUSPENSE_FALLBACK_START_DATA ||
data === SUSPENSE_PENDING_START_DATA
) {
depth++;
}
}
node = node.nextSibling;
} // TODO: Warn, we didn't find the end comment boundary.
return null;
} // Returns the SuspenseInstance if this node is a direct child of a
// SuspenseInstance. I.e. if its previous sibling is a Comment with
// SUSPENSE_x_START_DATA. Otherwise, null.
function getParentSuspenseInstance(targetInstance) {
var node = targetInstance.previousSibling; // Skip past all nodes within this suspense boundary.
// There might be nested nodes so we need to keep track of how
// deep we are and only break out when we're back on top.
var depth = 0;
while (node) {
if (node.nodeType === COMMENT_NODE) {
var data = node.data;
if (
data === SUSPENSE_START_DATA ||
data === SUSPENSE_FALLBACK_START_DATA ||
data === SUSPENSE_PENDING_START_DATA
) {
if (depth === 0) {
return node;
} else {
depth--;
}
} else if (data === SUSPENSE_END_DATA) {
depth++;
}
}
node = node.previousSibling;
}
return null;
}
function commitHydratedContainer(container) {
// Retry if any event replaying was blocked on this.
retryIfBlockedOn(container);
}
function commitHydratedSuspenseInstance(suspenseInstance) {
// Retry if any event replaying was blocked on this.
retryIfBlockedOn(suspenseInstance);
} // @TODO remove this function once float lands and hydrated tail nodes
function didNotMatchHydratedContainerTextInstance(
parentContainer,
textInstance,
text,
isConcurrentMode,
shouldWarnDev
) {
checkForUnmatchedText(
textInstance.nodeValue,
text,
isConcurrentMode,
shouldWarnDev
);
}
function didNotMatchHydratedTextInstance(
parentType,
parentProps,
parentInstance,
textInstance,
text,
isConcurrentMode,
shouldWarnDev
) {
if (parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true) {
checkForUnmatchedText(
textInstance.nodeValue,
text,
isConcurrentMode,
shouldWarnDev
);
}
}
function didNotHydrateInstanceWithinContainer(parentContainer, instance) {
{
if (instance.nodeType === ELEMENT_NODE) {
warnForDeletedHydratableElement(parentContainer, instance);
} else if (instance.nodeType === COMMENT_NODE);
else {
warnForDeletedHydratableText(parentContainer, instance);
}
}
}
function didNotHydrateInstanceWithinSuspenseInstance(parentInstance, instance) {
{
// $FlowFixMe: Only Element or Document can be parent nodes.
var parentNode = parentInstance.parentNode;
if (parentNode !== null) {
if (instance.nodeType === ELEMENT_NODE) {
warnForDeletedHydratableElement(parentNode, instance);
} else if (instance.nodeType === COMMENT_NODE);
else {
warnForDeletedHydratableText(parentNode, instance);
}
}
}
}
function didNotHydrateInstance(
parentType,
parentProps,
parentInstance,
instance,
isConcurrentMode
) {
{
if (
isConcurrentMode ||
parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true
) {
if (instance.nodeType === ELEMENT_NODE) {
warnForDeletedHydratableElement(parentInstance, instance);
} else if (instance.nodeType === COMMENT_NODE);
else {
warnForDeletedHydratableText(parentInstance, instance);
}
}
}
}
function didNotFindHydratableInstanceWithinContainer(
parentContainer,
type,
props
) {
{
warnForInsertedHydratedElement(parentContainer, type);
}
}
function didNotFindHydratableTextInstanceWithinContainer(
parentContainer,
text
) {
{
warnForInsertedHydratedText(parentContainer, text);
}
}
function didNotFindHydratableInstanceWithinSuspenseInstance(
parentInstance,
type,
props
) {
{
// $FlowFixMe: Only Element or Document can be parent nodes.
var parentNode = parentInstance.parentNode;
if (parentNode !== null) warnForInsertedHydratedElement(parentNode, type);
}
}
function didNotFindHydratableTextInstanceWithinSuspenseInstance(
parentInstance,
text
) {
{
// $FlowFixMe: Only Element or Document can be parent nodes.
var parentNode = parentInstance.parentNode;
if (parentNode !== null) warnForInsertedHydratedText(parentNode, text);
}
}
function didNotFindHydratableInstance(
parentType,
parentProps,
parentInstance,
type,
props,
isConcurrentMode
) {
{
if (
isConcurrentMode ||
parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true
) {
warnForInsertedHydratedElement(parentInstance, type);
}
}
}
function didNotFindHydratableTextInstance(
parentType,
parentProps,
parentInstance,
text,
isConcurrentMode
) {
{
if (
isConcurrentMode ||
parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true
) {
warnForInsertedHydratedText(parentInstance, text);
}
}
}
function errorHydratingContainer(parentContainer) {
{
// TODO: This gets logged by onRecoverableError, too, so we should be
// able to remove it.
error(
"An error occurred during hydration. The server HTML was replaced with client content in <%s>.",
parentContainer.nodeName.toLowerCase()
);
}
} // -------------------
function findFiberRoot(node) {
var stack = [node];
var index = 0;
while (index < stack.length) {
var current = stack[index++];
if (isContainerMarkedAsRoot(current)) {
return getInstanceFromNode$1(current);
}
stack.push.apply(stack, current.children);
}
return null;
}
function getBoundingRect(node) {
var rect = node.getBoundingClientRect();
return {
x: rect.left,
y: rect.top,
width: rect.width,
height: rect.height
};
}
function matchAccessibilityRole(node, role) {
if (hasRole(node, role)) {
return true;
}
return false;
}
function getTextContent(fiber) {
switch (fiber.tag) {
case HostResource:
case HostSingleton:
case HostComponent:
var textContent = "";
var childNodes = fiber.stateNode.childNodes;
for (var i = 0; i < childNodes.length; i++) {
var childNode = childNodes[i];
if (childNode.nodeType === Node.TEXT_NODE) {
textContent += childNode.textContent;
}
}
return textContent;
case HostText:
return fiber.stateNode.textContent;
}
return null;
}
function isHiddenSubtree(fiber) {
return fiber.tag === HostComponent && fiber.memoizedProps.hidden === true;
}
function setFocusIfFocusable(node) {
// The logic for determining if an element is focusable is kind of complex,
// and since we want to actually change focus anyway- we can just skip it.
// Instead we'll just listen for a "focus" event to verify that focus was set.
//
// We could compare the node to document.activeElement after focus,
// but this would not handle the case where application code managed focus to automatically blur.
var didFocus = false;
var handleFocus = function() {
didFocus = true;
};
var element = node;
try {
element.addEventListener("focus", handleFocus); // $FlowFixMe[method-unbinding]
(element.focus || HTMLElement.prototype.focus).call(element);
} finally {
element.removeEventListener("focus", handleFocus);
}
return didFocus;
}
function setupIntersectionObserver(targets, callback, options) {
var rectRatioCache = new Map();
targets.forEach(function(target) {
rectRatioCache.set(target, {
rect: getBoundingRect(target),
ratio: 0
});
});
var handleIntersection = function(entries) {
entries.forEach(function(entry) {
var boundingClientRect = entry.boundingClientRect,
intersectionRatio = entry.intersectionRatio,
target = entry.target;
rectRatioCache.set(target, {
rect: {
x: boundingClientRect.left,
y: boundingClientRect.top,
width: boundingClientRect.width,
height: boundingClientRect.height
},
ratio: intersectionRatio
});
});
callback(Array.from(rectRatioCache.values()));
};
var observer = new IntersectionObserver(handleIntersection, options);
targets.forEach(function(target) {
observer.observe(target);
});
return {
disconnect: function() {
return observer.disconnect();
},
observe: function(target) {
rectRatioCache.set(target, {
rect: getBoundingRect(target),
ratio: 0
});
observer.observe(target);
},
unobserve: function(target) {
rectRatioCache.delete(target);
observer.unobserve(target);
}
};
}
function isHostResourceType(type, props, hostContext) {
var outsideHostContainerContext;
var namespace;
{
var hostContextDev = hostContext; // We can only render resources when we are not within the host container context
outsideHostContainerContext = !hostContextDev.ancestorInfo
.containerTagInScope;
namespace = hostContextDev.namespace;
}
switch (type) {
case "base":
case "meta": {
return true;
}
case "title": {
return namespace !== SVG_NAMESPACE;
}
case "link": {
var onLoad = props.onLoad,
onError = props.onError;
if (onLoad || onError) {
{
if (outsideHostContainerContext) {
error(
"Cannot render a <link> with onLoad or onError listeners outside the main document." +
" Try removing onLoad={...} and onError={...} or moving it into the root <head> tag or" +
" somewhere in the <body>."
);
} else if (namespace === SVG_NAMESPACE) {
error(
"Cannot render a <link> with onLoad or onError listeners as a descendent of <svg>." +
" Try removing onLoad={...} and onError={...} or moving it above the <svg> ancestor."
);
}
}
return false;
}
switch (props.rel) {
case "stylesheet": {
var href = props.href,
precedence = props.precedence,
disabled = props.disabled;
{
validateLinkPropsForStyleResource(props);
if (typeof precedence !== "string") {
if (outsideHostContainerContext) {
error(
'Cannot render a <link rel="stylesheet" /> outside the main document without knowing its precedence.' +
' Consider adding precedence="default" or moving it into the root <head> tag.'
);
} else if (namespace === SVG_NAMESPACE) {
error(
'Cannot render a <link rel="stylesheet" /> as a descendent of an <svg> element without knowing its precedence.' +
' Consider adding precedence="default" or moving it above the <svg> ancestor.'
);
}
}
}
return (
typeof href === "string" &&
typeof precedence === "string" &&
disabled == null
);
}
default: {
var rel = props.rel,
_href = props.href;
return typeof _href === "string" && typeof rel === "string";
}
}
}
case "script": {
// We don't validate because it is valid to use async with onLoad/onError unlike combining
// precedence with these for style resources
var src = props.src,
async = props.async,
_onLoad = props.onLoad,
_onError = props.onError;
{
if (async !== true) {
if (outsideHostContainerContext) {
error(
"Cannot render a sync or defer <script> outside the main document without knowing its order." +
' Try adding async="" or moving it into the root <head> tag.'
);
} else if (namespace === SVG_NAMESPACE) {
error(
"Cannot render a sync or defer <script> as a descendent of an <svg> element." +
' Try adding async="" or moving it above the ancestor <svg> element.'
);
}
} else if (_onLoad || _onError) {
if (outsideHostContainerContext) {
error(
"Cannot render a <script> with onLoad or onError listeners outside the main document." +
" Try removing onLoad={...} and onError={...} or moving it into the root <head> tag or" +
" somewhere in the <body>."
);
} else if (namespace === SVG_NAMESPACE) {
error(
"Cannot render a <script> with onLoad or onError listeners as a descendent of an <svg> element." +
" Try removing onLoad={...} and onError={...} or moving it above the ancestor <svg> element."
);
}
}
}
return async && typeof src === "string" && !_onLoad && !_onError;
}
case "noscript":
case "template":
case "style": {
{
if (outsideHostContainerContext) {
error(
"Cannot render <%s> outside the main document. Try moving it into the root <head> tag.",
type
);
}
}
return false;
}
}
return false;
}
function prepareRendererToRender(rootContainer) {
{
prepareToRenderResources(rootContainer);
}
}
function resetRendererAfterRender() {
{
cleanupAfterRenderResources();
}
}
function isHostSingletonType(type) {
return type === "html" || type === "head" || type === "body";
}
function resolveSingletonInstance(
type,
props,
rootContainerInstance,
hostContext,
validateDOMNestingDev
) {
{
if (validateDOMNestingDev) {
var hostContextDev = hostContext;
validateDOMNesting(type, null, hostContextDev.ancestorInfo);
}
}
var ownerDocument = getOwnerDocumentFromRootContainer(rootContainerInstance);
switch (type) {
case "html": {
var documentElement = ownerDocument.documentElement;
if (!documentElement) {
throw new Error(
"React expected an <html> element (document.documentElement) to exist in the Document but one was" +
" not found. React never removes the documentElement for any Document it renders into so" +
" the cause is likely in some other script running on this page."
);
}
return documentElement;
}
case "head": {
var head = ownerDocument.head;
if (!head) {
throw new Error(
"React expected a <head> element (document.head) to exist in the Document but one was" +
" not found. React never removes the head for any Document it renders into so" +
" the cause is likely in some other script running on this page."
);
}
return head;
}
case "body": {
var body = ownerDocument.body;
if (!body) {
throw new Error(
"React expected a <body> element (document.body) to exist in the Document but one was" +
" not found. React never removes the body for any Document it renders into so" +
" the cause is likely in some other script running on this page."
);
}
return body;
}
default: {
throw new Error(
"resolveSingletonInstance was called with an element type that is not supported. This is a bug in React."
);
}
}
}
function acquireSingletonInstance(
type,
props,
instance,
internalInstanceHandle
) {
{
var currentInstanceHandle = getInstanceFromNode$1(instance);
if (currentInstanceHandle) {
var tagName = instance.tagName.toLowerCase();
error(
"You are mounting a new %s component when a previous one has not first unmounted. It is an" +
" error to render more than one %s component at a time and attributes and children of these" +
" components will likely fail in unpredictable ways. Please only render a single instance of" +
" <%s> and if you need to mount a new one, ensure any previous ones have unmounted first.",
tagName,
tagName,
tagName
);
}
switch (type) {
case "html":
case "head":
case "body": {
break;
}
default: {
error(
"acquireSingletonInstance was called with an element type that is not supported. This is a bug in React."
);
}
}
}
var attributes = instance.attributes;
while (attributes.length) {
instance.removeAttributeNode(attributes[0]);
}
setInitialProperties(instance, type, props);
precacheFiberNode(internalInstanceHandle, instance);
updateFiberProps(instance, props);
}
function releaseSingletonInstance(instance) {
var attributes = instance.attributes;
while (attributes.length) {
instance.removeAttributeNode(attributes[0]);
}
detachDeletedInstance(instance);
}
function clearSingleton(instance) {
var element = instance;
var node = element.firstChild;
while (node) {
var nextNode = node.nextSibling;
var nodeName = node.nodeName;
if (
isMarkedResource(node) ||
nodeName === "HEAD" ||
nodeName === "BODY" ||
nodeName === "STYLE" ||
(nodeName === "LINK" && node.rel.toLowerCase() === "stylesheet")
);
else {
element.removeChild(node);
}
node = nextNode;
}
return;
}
var randomKey = Math.random()
.toString(36)
.slice(2);
var internalInstanceKey = "__reactFiber$" + randomKey;
var internalPropsKey = "__reactProps$" + randomKey;
var internalContainerInstanceKey = "__reactContainer$" + randomKey;
var internalEventHandlersKey = "__reactEvents$" + randomKey;
var internalEventHandlerListenersKey = "__reactListeners$" + randomKey;
var internalEventHandlesSetKey = "__reactHandles$" + randomKey;
var internalRootNodeResourcesKey = "__reactResources$" + randomKey;
var internalResourceMarker = "__reactMarker$" + randomKey;
function detachDeletedInstance(node) {
// TODO: This function is only called on host components. I don't think all of
// these fields are relevant.
delete node[internalInstanceKey];
delete node[internalPropsKey];
delete node[internalEventHandlersKey];
delete node[internalEventHandlerListenersKey];
delete node[internalEventHandlesSetKey];
}
function precacheFiberNode(hostInst, node) {
node[internalInstanceKey] = hostInst;
}
function markContainerAsRoot(hostRoot, node) {
// $FlowFixMe[prop-missing]
node[internalContainerInstanceKey] = hostRoot;
}
function unmarkContainerAsRoot(node) {
// $FlowFixMe[prop-missing]
node[internalContainerInstanceKey] = null;
}
function isContainerMarkedAsRoot(node) {
// $FlowFixMe[prop-missing]
return !!node[internalContainerInstanceKey];
} // Given a DOM node, return the closest HostComponent or HostText fiber ancestor.
// If the target node is part of a hydrated or not yet rendered subtree, then
// this may also return a SuspenseComponent or HostRoot to indicate that.
// Conceptually the HostRoot fiber is a child of the Container node. So if you
// pass the Container node as the targetNode, you will not actually get the
// HostRoot back. To get to the HostRoot, you need to pass a child of it.
// The same thing applies to Suspense boundaries.
function getClosestInstanceFromNode(targetNode) {
var targetInst = targetNode[internalInstanceKey];
if (targetInst) {
// Don't return HostRoot or SuspenseComponent here.
return targetInst;
} // If the direct event target isn't a React owned DOM node, we need to look
// to see if one of its parents is a React owned DOM node.
var parentNode = targetNode.parentNode;
while (parentNode) {
// We'll check if this is a container root that could include
// React nodes in the future. We need to check this first because
// if we're a child of a dehydrated container, we need to first
// find that inner container before moving on to finding the parent
// instance. Note that we don't check this field on the targetNode
// itself because the fibers are conceptually between the container
// node and the first child. It isn't surrounding the container node.
// If it's not a container, we check if it's an instance.
targetInst =
parentNode[internalContainerInstanceKey] ||
parentNode[internalInstanceKey];
if (targetInst) {
// Since this wasn't the direct target of the event, we might have
// stepped past dehydrated DOM nodes to get here. However they could
// also have been non-React nodes. We need to answer which one.
// If we the instance doesn't have any children, then there can't be
// a nested suspense boundary within it. So we can use this as a fast
// bailout. Most of the time, when people add non-React children to
// the tree, it is using a ref to a child-less DOM node.
// Normally we'd only need to check one of the fibers because if it
// has ever gone from having children to deleting them or vice versa
// it would have deleted the dehydrated boundary nested inside already.
// However, since the HostRoot starts out with an alternate it might
// have one on the alternate so we need to check in case this was a
// root.
var alternate = targetInst.alternate;
if (
targetInst.child !== null ||
(alternate !== null && alternate.child !== null)
) {
// Next we need to figure out if the node that skipped past is
// nested within a dehydrated boundary and if so, which one.
var suspenseInstance = getParentSuspenseInstance(targetNode);
while (suspenseInstance !== null) {
// We found a suspense instance. That means that we haven't
// hydrated it yet. Even though we leave the comments in the
// DOM after hydrating, and there are boundaries in the DOM
// that could already be hydrated, we wouldn't have found them
// through this pass since if the target is hydrated it would
// have had an internalInstanceKey on it.
// Let's get the fiber associated with the SuspenseComponent
// as the deepest instance.
// $FlowFixMe[prop-missing]
var targetSuspenseInst = suspenseInstance[internalInstanceKey];
if (targetSuspenseInst) {
return targetSuspenseInst;
} // If we don't find a Fiber on the comment, it might be because
// we haven't gotten to hydrate it yet. There might still be a
// parent boundary that hasn't above this one so we need to find
// the outer most that is known.
suspenseInstance = getParentSuspenseInstance(suspenseInstance); // If we don't find one, then that should mean that the parent
// host component also hasn't hydrated yet. We can return it
// below since it will bail out on the isMounted check later.
}
}
return targetInst;
}
targetNode = parentNode;
parentNode = targetNode.parentNode;
}
return null;
}
/**
* Given a DOM node, return the ReactDOMComponent or ReactDOMTextComponent
* instance, or null if the node was not rendered by this React.
*/
function getInstanceFromNode$1(node) {
var inst = node[internalInstanceKey] || node[internalContainerInstanceKey];
if (inst) {
var tag = inst.tag;
if (
tag === HostComponent ||
tag === HostText ||
tag === SuspenseComponent ||
tag === HostResource ||
tag === HostSingleton ||
tag === HostRoot
) {
return inst;
} else {
return null;
}
}
return null;
}
/**
* Given a ReactDOMComponent or ReactDOMTextComponent, return the corresponding
* DOM node.
*/
function getNodeFromInstance(inst) {
var tag = inst.tag;
if (
tag === HostComponent ||
tag === HostResource ||
tag === HostSingleton ||
tag === HostText
) {
// In Fiber this, is just the state node right now. We assume it will be
// a host component or host text.
return inst.stateNode;
} // Without this first invariant, passing a non-DOM-component triggers the next
// invariant for a missing parent, which is super confusing.
throw new Error("getNodeFromInstance: Invalid argument.");
}
function getFiberCurrentPropsFromNode(node) {
return node[internalPropsKey] || null;
}
function updateFiberProps(node, props) {
node[internalPropsKey] = props;
}
function getEventListenerSet(node) {
var elementListenerSet = node[internalEventHandlersKey];
if (elementListenerSet === undefined) {
elementListenerSet = node[internalEventHandlersKey] = new Set();
}
return elementListenerSet;
}
function getFiberFromScopeInstance(scope) {
{
return scope[internalInstanceKey] || null;
}
}
function setEventHandlerListeners(scope, listeners) {
scope[internalEventHandlerListenersKey] = listeners;
}
function getEventHandlerListeners(scope) {
return scope[internalEventHandlerListenersKey] || null;
}
function addEventHandleToTarget(target, eventHandle) {
var eventHandles = target[internalEventHandlesSetKey];
if (eventHandles === undefined) {
eventHandles = target[internalEventHandlesSetKey] = new Set();
}
eventHandles.add(eventHandle);
}
function doesTargetHaveEventHandle(target, eventHandle) {
var eventHandles = target[internalEventHandlesSetKey];
if (eventHandles === undefined) {
return false;
}
return eventHandles.has(eventHandle);
}
function getResourcesFromRoot(root) {
var resources = root[internalRootNodeResourcesKey];
if (!resources) {
resources = root[internalRootNodeResourcesKey] = {
styles: new Map(),
scripts: new Map(),
head: new Map(),
lastStructuredMeta: new Map()
};
}
return resources;
}
function isMarkedResource(node) {
return !!node[internalResourceMarker];
}
function markNodeAsResource(node) {
node[internalResourceMarker] = true;
}
function isInteractive(tag) {
return (
tag === "button" ||
tag === "input" ||
tag === "select" ||
tag === "textarea"
);
}
function shouldPreventMouseEvent(name, type, props) {
switch (name) {
case "onClick":
case "onClickCapture":
case "onDoubleClick":
case "onDoubleClickCapture":
case "onMouseDown":
case "onMouseDownCapture":
case "onMouseMove":
case "onMouseMoveCapture":
case "onMouseUp":
case "onMouseUpCapture":
case "onMouseEnter":
return !!(props.disabled && isInteractive(type));
default:
return false;
}
}
/**
* @param {object} inst The instance, which is the source of events.
* @param {string} registrationName Name of listener (e.g. `onClick`).
* @return {?function} The stored callback.
*/
function getListener(inst, registrationName) {
var stateNode = inst.stateNode;
if (stateNode === null) {
// Work in progress (ex: onload events in incremental mode).
return null;
}
var props = getFiberCurrentPropsFromNode(stateNode);
if (props === null) {
// Work in progress.
return null;
}
var listener = props[registrationName];
if (shouldPreventMouseEvent(registrationName, inst.type, props)) {
return null;
}
if (listener && typeof listener !== "function") {
throw new Error(
"Expected `" +
registrationName +
"` listener to be a function, instead got a value of `" +
typeof listener +
"` type."
);
}
return listener;
}
var passiveBrowserEventsSupported = false; // Check if browser support events with passive listeners
// https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/addEventListener#Safely_detecting_option_support
if (canUseDOM) {
try {
var options = {};
Object.defineProperty(options, "passive", {
get: function() {
passiveBrowserEventsSupported = true;
}
});
window.addEventListener("test", options, options);
window.removeEventListener("test", options, options);
} catch (e) {
passiveBrowserEventsSupported = false;
}
}
var EventListenerWWW = require("EventListener");
function addEventBubbleListener(target, eventType, listener) {
return EventListenerWWW.listen(target, eventType, listener);
}
function addEventCaptureListener(target, eventType, listener) {
return EventListenerWWW.capture(target, eventType, listener);
}
function addEventCaptureListenerWithPassiveFlag(
target,
eventType,
listener,
passive
) {
return EventListenerWWW.captureWithPassiveFlag(
target,
eventType,
listener,
passive
);
}
function addEventBubbleListenerWithPassiveFlag(
target,
eventType,
listener,
passive
) {
return EventListenerWWW.bubbleWithPassiveFlag(
target,
eventType,
listener,
passive
);
}
function removeEventListener(target, eventType, listener, capture) {
listener.remove();
} // Flow magic to verify the exports of this file match the original version.
/**
* These variables store information about text content of a target node,
* allowing comparison of content before and after a given event.
*
* Identify the node where selection currently begins, then observe
* both its text content and its current position in the DOM. Since the
* browser may natively replace the target node during composition, we can
* use its position to find its replacement.
*
*
*/
var root = null;
var startText = null;
var fallbackText = null;
function initialize(nativeEventTarget) {
root = nativeEventTarget;
startText = getText();
return true;
}
function reset() {
root = null;
startText = null;
fallbackText = null;
}
function getData() {
if (fallbackText) {
return fallbackText;
}
var start;
var startValue = startText;
var startLength = startValue.length;
var end;
var endValue = getText();
var endLength = endValue.length;
for (start = 0; start < startLength; start++) {
if (startValue[start] !== endValue[start]) {
break;
}
}
var minEnd = startLength - start;
for (end = 1; end <= minEnd; end++) {
if (startValue[startLength - end] !== endValue[endLength - end]) {
break;
}
}
var sliceTail = end > 1 ? 1 - end : undefined;
fallbackText = endValue.slice(start, sliceTail);
return fallbackText;
}
function getText() {
if ("value" in root) {
return root.value;
}
return root.textContent;
}
/**
* `charCode` represents the actual "character code" and is safe to use with
* `String.fromCharCode`. As such, only keys that correspond to printable
* characters produce a valid `charCode`, the only exception to this is Enter.
* The Tab-key is considered non-printable and does not have a `charCode`,
* presumably because it does not produce a tab-character in browsers.
*
* @param {object} nativeEvent Native browser event.
* @return {number} Normalized `charCode` property.
*/
function getEventCharCode(nativeEvent) {
var charCode;
var keyCode = nativeEvent.keyCode;
if ("charCode" in nativeEvent) {
charCode = nativeEvent.charCode; // FF does not set `charCode` for the Enter-key, check against `keyCode`.
if (charCode === 0 && keyCode === 13) {
charCode = 13;
}
} else {
// IE8 does not implement `charCode`, but `keyCode` has the correct value.
charCode = keyCode;
} // IE and Edge (on Windows) and Chrome / Safari (on Windows and Linux)
// report Enter as charCode 10 when ctrl is pressed.
if (charCode === 10) {
charCode = 13;
} // Some non-printable keys are reported in `charCode`/`keyCode`, discard them.
// Must not discard the (non-)printable Enter-key.
if (charCode >= 32 || charCode === 13) {
return charCode;
}
return 0;
}
function functionThatReturnsTrue() {
return true;
}
function functionThatReturnsFalse() {
return false;
} // This is intentionally a factory so that we have different returned constructors.
// If we had a single constructor, it would be megamorphic and engines would deopt.
function createSyntheticEvent(Interface) {
/**
* Synthetic events are dispatched by event plugins, typically in response to a
* top-level event delegation handler.
*
* These systems should generally use pooling to reduce the frequency of garbage
* collection. The system should check `isPersistent` to determine whether the
* event should be released into the pool after being dispatched. Users that
* need a persisted event should invoke `persist`.
*
* Synthetic events (and subclasses) implement the DOM Level 3 Events API by
* normalizing browser quirks. Subclasses do not necessarily have to implement a
* DOM interface; custom application-specific events can also subclass this.
*/
// $FlowFixMe[missing-this-annot]
function SyntheticBaseEvent(
reactName,
reactEventType,
targetInst,
nativeEvent,
nativeEventTarget
) {
this._reactName = reactName;
this._targetInst = targetInst;
this.type = reactEventType;
this.nativeEvent = nativeEvent;
this.target = nativeEventTarget;
this.currentTarget = null;
for (var propName in Interface) {
if (!Interface.hasOwnProperty(propName)) {
continue;
}
var normalize = Interface[propName];
if (normalize) {
this[propName] = normalize(nativeEvent);
} else {
this[propName] = nativeEvent[propName];
}
}
var defaultPrevented =
nativeEvent.defaultPrevented != null
? nativeEvent.defaultPrevented
: nativeEvent.returnValue === false;
if (defaultPrevented) {
this.isDefaultPrevented = functionThatReturnsTrue;
} else {
this.isDefaultPrevented = functionThatReturnsFalse;
}
this.isPropagationStopped = functionThatReturnsFalse;
return this;
} // $FlowFixMe[prop-missing] found when upgrading Flow
assign(SyntheticBaseEvent.prototype, {
// $FlowFixMe[missing-this-annot]
preventDefault: function() {
this.defaultPrevented = true;
var event = this.nativeEvent;
if (!event) {
return;
}
if (event.preventDefault) {
event.preventDefault(); // $FlowFixMe - flow is not aware of `unknown` in IE
} else if (typeof event.returnValue !== "unknown") {
event.returnValue = false;
}
this.isDefaultPrevented = functionThatReturnsTrue;
},
// $FlowFixMe[missing-this-annot]
stopPropagation: function() {
var event = this.nativeEvent;
if (!event) {
return;
}
if (event.stopPropagation) {
event.stopPropagation(); // $FlowFixMe - flow is not aware of `unknown` in IE
} else if (typeof event.cancelBubble !== "unknown") {
// The ChangeEventPlugin registers a "propertychange" event for
// IE. This event does not support bubbling or cancelling, and
// any references to cancelBubble throw "Member not found". A
// typeof check of "unknown" circumvents this issue (and is also
// IE specific).
event.cancelBubble = true;
}
this.isPropagationStopped = functionThatReturnsTrue;
},
/**
* We release all dispatched `SyntheticEvent`s after each event loop, adding
* them back into the pool. This allows a way to hold onto a reference that
* won't be added back into the pool.
*/
persist: function() {
// Modern event system doesn't use pooling.
},
/**
* Checks if this event should be released back into the pool.
*
* @return {boolean} True if this should not be released, false otherwise.
*/
isPersistent: functionThatReturnsTrue
});
return SyntheticBaseEvent;
}
/**
* @interface Event
* @see http://www.w3.org/TR/DOM-Level-3-Events/
*/
var EventInterface = {
eventPhase: 0,
bubbles: 0,
cancelable: 0,
timeStamp: function(event) {
return event.timeStamp || Date.now();
},
defaultPrevented: 0,
isTrusted: 0
};
var SyntheticEvent = createSyntheticEvent(EventInterface);
var UIEventInterface = assign({}, EventInterface, {
view: 0,
detail: 0
});
var SyntheticUIEvent = createSyntheticEvent(UIEventInterface);
var lastMovementX;
var lastMovementY;
var lastMouseEvent;
function updateMouseMovementPolyfillState(event) {
if (event !== lastMouseEvent) {
if (lastMouseEvent && event.type === "mousemove") {
// $FlowFixMe assuming this is a number
lastMovementX = event.screenX - lastMouseEvent.screenX; // $FlowFixMe assuming this is a number
lastMovementY = event.screenY - lastMouseEvent.screenY;
} else {
lastMovementX = 0;
lastMovementY = 0;
}
lastMouseEvent = event;
}
}
/**
* @interface MouseEvent
* @see http://www.w3.org/TR/DOM-Level-3-Events/
*/
var MouseEventInterface = assign({}, UIEventInterface, {
screenX: 0,
screenY: 0,
clientX: 0,
clientY: 0,
pageX: 0,
pageY: 0,
ctrlKey: 0,
shiftKey: 0,
altKey: 0,
metaKey: 0,
getModifierState: getEventModifierState,
button: 0,
buttons: 0,
relatedTarget: function(event) {
if (event.relatedTarget === undefined)
return event.fromElement === event.srcElement
? event.toElement
: event.fromElement;
return event.relatedTarget;
},
movementX: function(event) {
if ("movementX" in event) {
return event.movementX;
}
updateMouseMovementPolyfillState(event);
return lastMovementX;
},
movementY: function(event) {
if ("movementY" in event) {
return event.movementY;
} // Don't need to call updateMouseMovementPolyfillState() here
// because it's guaranteed to have already run when movementX
// was copied.
return lastMovementY;
}
});
var SyntheticMouseEvent = createSyntheticEvent(MouseEventInterface);
/**
* @interface DragEvent
* @see http://www.w3.org/TR/DOM-Level-3-Events/
*/
var DragEventInterface = assign({}, MouseEventInterface, {
dataTransfer: 0
});
var SyntheticDragEvent = createSyntheticEvent(DragEventInterface);
/**
* @interface FocusEvent
* @see http://www.w3.org/TR/DOM-Level-3-Events/
*/
var FocusEventInterface = assign({}, UIEventInterface, {
relatedTarget: 0
});
var SyntheticFocusEvent = createSyntheticEvent(FocusEventInterface);
/**
* @interface Event
* @see http://www.w3.org/TR/css3-animations/#AnimationEvent-interface
* @see https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent
*/
var AnimationEventInterface = assign({}, EventInterface, {
animationName: 0,
elapsedTime: 0,
pseudoElement: 0
});
var SyntheticAnimationEvent = createSyntheticEvent(AnimationEventInterface);
/**
* @interface Event
* @see http://www.w3.org/TR/clipboard-apis/
*/
var ClipboardEventInterface = assign({}, EventInterface, {
clipboardData: function(event) {
return "clipboardData" in event
? event.clipboardData
: window.clipboardData;
}
});
var SyntheticClipboardEvent = createSyntheticEvent(ClipboardEventInterface);
/**
* @interface Event
* @see http://www.w3.org/TR/DOM-Level-3-Events/#events-compositionevents
*/
var CompositionEventInterface = assign({}, EventInterface, {
data: 0
});
var SyntheticCompositionEvent = createSyntheticEvent(CompositionEventInterface);
/**
* @interface Event
* @see http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105
* /#events-inputevents
*/
// Happens to share the same list for now.
var SyntheticInputEvent = SyntheticCompositionEvent;
/**
* Normalization of deprecated HTML5 `key` values
* @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names
*/
var normalizeKey = {
Esc: "Escape",
Spacebar: " ",
Left: "ArrowLeft",
Up: "ArrowUp",
Right: "ArrowRight",
Down: "ArrowDown",
Del: "Delete",
Win: "OS",
Menu: "ContextMenu",
Apps: "ContextMenu",
Scroll: "ScrollLock",
MozPrintableKey: "Unidentified"
};
/**
* Translation from legacy `keyCode` to HTML5 `key`
* Only special keys supported, all others depend on keyboard layout or browser
* @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names
*/
var translateToKey = {
"8": "Backspace",
"9": "Tab",
"12": "Clear",
"13": "Enter",
"16": "Shift",
"17": "Control",
"18": "Alt",
"19": "Pause",
"20": "CapsLock",
"27": "Escape",
"32": " ",
"33": "PageUp",
"34": "PageDown",
"35": "End",
"36": "Home",
"37": "ArrowLeft",
"38": "ArrowUp",
"39": "ArrowRight",
"40": "ArrowDown",
"45": "Insert",
"46": "Delete",
"112": "F1",
"113": "F2",
"114": "F3",
"115": "F4",
"116": "F5",
"117": "F6",
"118": "F7",
"119": "F8",
"120": "F9",
"121": "F10",
"122": "F11",
"123": "F12",
"144": "NumLock",
"145": "ScrollLock",
"224": "Meta"
};
/**
* @param {object} nativeEvent Native browser event.
* @return {string} Normalized `key` property.
*/
function getEventKey(nativeEvent) {
if (nativeEvent.key) {
// Normalize inconsistent values reported by browsers due to
// implementations of a working draft specification.
// FireFox implements `key` but returns `MozPrintableKey` for all
// printable characters (normalized to `Unidentified`), ignore it.
var key = normalizeKey[nativeEvent.key] || nativeEvent.key; // $FlowFixMe unable to index with a `mixed` value
if (key !== "Unidentified") {
return key;
}
} // Browser does not implement `key`, polyfill as much of it as we can.
if (nativeEvent.type === "keypress") {
var charCode = getEventCharCode(
// $FlowFixMe unable to narrow to `KeyboardEvent`
nativeEvent
); // The enter-key is technically both printable and non-printable and can
// thus be captured by `keypress`, no other non-printable key should.
return charCode === 13 ? "Enter" : String.fromCharCode(charCode);
}
if (nativeEvent.type === "keydown" || nativeEvent.type === "keyup") {
// While user keyboard layout determines the actual meaning of each
// `keyCode` value, almost all function keys have a universal value.
// $FlowFixMe unable to index with a `mixed` value
return translateToKey[nativeEvent.keyCode] || "Unidentified";
}
return "";
}
/**
* Translation from modifier key to the associated property in the event.
* @see http://www.w3.org/TR/DOM-Level-3-Events/#keys-Modifiers
*/
var modifierKeyToProp = {
Alt: "altKey",
Control: "ctrlKey",
Meta: "metaKey",
Shift: "shiftKey"
}; // Older browsers (Safari <= 10, iOS Safari <= 10.2) do not support
// getModifierState. If getModifierState is not supported, we map it to a set of
// modifier keys exposed by the event. In this case, Lock-keys are not supported.
// $FlowFixMe[missing-local-annot]
// $FlowFixMe[missing-this-annot]
function modifierStateGetter(keyArg) {
var syntheticEvent = this;
var nativeEvent = syntheticEvent.nativeEvent;
if (nativeEvent.getModifierState) {
return nativeEvent.getModifierState(keyArg);
}
var keyProp = modifierKeyToProp[keyArg];
return keyProp ? !!nativeEvent[keyProp] : false;
}
function getEventModifierState(nativeEvent) {
return modifierStateGetter;
}
/**
* @interface KeyboardEvent
* @see http://www.w3.org/TR/DOM-Level-3-Events/
*/
var KeyboardEventInterface = assign({}, UIEventInterface, {
key: getEventKey,
code: 0,
location: 0,
ctrlKey: 0,
shiftKey: 0,
altKey: 0,
metaKey: 0,
repeat: 0,
locale: 0,
getModifierState: getEventModifierState,
// Legacy Interface
charCode: function(event) {
// `charCode` is the result of a KeyPress event and represents the value of
// the actual printable character.
// KeyPress is deprecated, but its replacement is not yet final and not
// implemented in any major browser. Only KeyPress has charCode.
if (event.type === "keypress") {
return getEventCharCode(
// $FlowFixMe unable to narrow to `KeyboardEvent`
event
);
}
return 0;
},
keyCode: function(event) {
// `keyCode` is the result of a KeyDown/Up event and represents the value of
// physical keyboard key.
// The actual meaning of the value depends on the users' keyboard layout
// which cannot be detected. Assuming that it is a US keyboard layout
// provides a surprisingly accurate mapping for US and European users.
// Due to this, it is left to the user to implement at this time.
if (event.type === "keydown" || event.type === "keyup") {
return event.keyCode;
}
return 0;
},
which: function(event) {
// `which` is an alias for either `keyCode` or `charCode` depending on the
// type of the event.
if (event.type === "keypress") {
return getEventCharCode(
// $FlowFixMe unable to narrow to `KeyboardEvent`
event
);
}
if (event.type === "keydown" || event.type === "keyup") {
return event.keyCode;
}
return 0;
}
});
var SyntheticKeyboardEvent = createSyntheticEvent(KeyboardEventInterface);
/**
* @interface PointerEvent
* @see http://www.w3.org/TR/pointerevents/
*/
var PointerEventInterface = assign({}, MouseEventInterface, {
pointerId: 0,
width: 0,
height: 0,
pressure: 0,
tangentialPressure: 0,
tiltX: 0,
tiltY: 0,
twist: 0,
pointerType: 0,
isPrimary: 0
});
var SyntheticPointerEvent = createSyntheticEvent(PointerEventInterface);
/**
* @interface TouchEvent
* @see http://www.w3.org/TR/touch-events/
*/
var TouchEventInterface = assign({}, UIEventInterface, {
touches: 0,
targetTouches: 0,
changedTouches: 0,
altKey: 0,
metaKey: 0,
ctrlKey: 0,
shiftKey: 0,
getModifierState: getEventModifierState
});
var SyntheticTouchEvent = createSyntheticEvent(TouchEventInterface);
/**
* @interface Event
* @see http://www.w3.org/TR/2009/WD-css3-transitions-20090320/#transition-events-
* @see https://developer.mozilla.org/en-US/docs/Web/API/TransitionEvent
*/
var TransitionEventInterface = assign({}, EventInterface, {
propertyName: 0,
elapsedTime: 0,
pseudoElement: 0
});
var SyntheticTransitionEvent = createSyntheticEvent(TransitionEventInterface);
/**
* @interface WheelEvent
* @see http://www.w3.org/TR/DOM-Level-3-Events/
*/
var WheelEventInterface = assign({}, MouseEventInterface, {
deltaX: function(event) {
return "deltaX" in event
? event.deltaX // Fallback to `wheelDeltaX` for Webkit and normalize (right is positive).
: "wheelDeltaX" in event // $FlowFixMe assuming this is a number
? -event.wheelDeltaX
: 0;
},
deltaY: function(event) {
return "deltaY" in event
? event.deltaY // Fallback to `wheelDeltaY` for Webkit and normalize (down is positive).
: "wheelDeltaY" in event // $FlowFixMe assuming this is a number
? -event.wheelDeltaY // Fallback to `wheelDelta` for IE<9 and normalize (down is positive).
: "wheelDelta" in event // $FlowFixMe assuming this is a number
? -event.wheelDelta
: 0;
},
deltaZ: 0,
// Browsers without "deltaMode" is reporting in raw wheel delta where one
// notch on the scroll is always +/- 120, roughly equivalent to pixels.
// A good approximation of DOM_DELTA_LINE (1) is 5% of viewport size or
// ~40 pixels, for DOM_DELTA_SCREEN (2) it is 87.5% of viewport size.
deltaMode: 0
});
var SyntheticWheelEvent = createSyntheticEvent(WheelEventInterface);
var END_KEYCODES = [9, 13, 27, 32]; // Tab, Return, Esc, Space
var START_KEYCODE = 229;
var canUseCompositionEvent = canUseDOM && "CompositionEvent" in window;
var documentMode = null;
if (canUseDOM && "documentMode" in document) {
documentMode = document.documentMode;
} // Webkit offers a very useful `textInput` event that can be used to
// directly represent `beforeInput`. The IE `textinput` event is not as
// useful, so we don't use it.
var canUseTextInputEvent = canUseDOM && "TextEvent" in window && !documentMode; // In IE9+, we have access to composition events, but the data supplied
// by the native compositionend event may be incorrect. Japanese ideographic
// spaces, for instance (\u3000) are not recorded correctly.
var useFallbackCompositionData =
canUseDOM &&
(!canUseCompositionEvent ||
(documentMode && documentMode > 8 && documentMode <= 11));
var SPACEBAR_CODE = 32;
var SPACEBAR_CHAR = String.fromCharCode(SPACEBAR_CODE);
function registerEvents() {
registerTwoPhaseEvent("onBeforeInput", [
"compositionend",
"keypress",
"textInput",
"paste"
]);
registerTwoPhaseEvent("onCompositionEnd", [
"compositionend",
"focusout",
"keydown",
"keypress",
"keyup",
"mousedown"
]);
registerTwoPhaseEvent("onCompositionStart", [
"compositionstart",
"focusout",
"keydown",
"keypress",
"keyup",
"mousedown"
]);
registerTwoPhaseEvent("onCompositionUpdate", [
"compositionupdate",
"focusout",
"keydown",
"keypress",
"keyup",
"mousedown"
]);
} // Track whether we've ever handled a keypress on the space key.
var hasSpaceKeypress = false;
/**
* Return whether a native keypress event is assumed to be a command.
* This is required because Firefox fires `keypress` events for key commands
* (cut, copy, select-all, etc.) even though no character is inserted.
*/
function isKeypressCommand(nativeEvent) {
return (
(nativeEvent.ctrlKey || nativeEvent.altKey || nativeEvent.metaKey) && // ctrlKey && altKey is equivalent to AltGr, and is not a command.
!(nativeEvent.ctrlKey && nativeEvent.altKey)
);
}
/**
* Translate native top level events into event types.
*/
function getCompositionEventType(domEventName) {
switch (domEventName) {
case "compositionstart":
return "onCompositionStart";
case "compositionend":
return "onCompositionEnd";
case "compositionupdate":
return "onCompositionUpdate";
}
}
/**
* Does our fallback best-guess model think this event signifies that
* composition has begun?
*/
function isFallbackCompositionStart(domEventName, nativeEvent) {
return domEventName === "keydown" && nativeEvent.keyCode === START_KEYCODE;
}
/**
* Does our fallback mode think that this event is the end of composition?
*/
function isFallbackCompositionEnd(domEventName, nativeEvent) {
switch (domEventName) {
case "keyup":
// Command keys insert or clear IME input.
return END_KEYCODES.indexOf(nativeEvent.keyCode) !== -1;
case "keydown":
// Expect IME keyCode on each keydown. If we get any other
// code we must have exited earlier.
return nativeEvent.keyCode !== START_KEYCODE;
case "keypress":
case "mousedown":
case "focusout":
// Events are not possible without cancelling IME.
return true;
default:
return false;
}
}
/**
* Google Input Tools provides composition data via a CustomEvent,
* with the `data` property populated in the `detail` object. If this
* is available on the event object, use it. If not, this is a plain
* composition event and we have nothing special to extract.
*
* @param {object} nativeEvent
* @return {?string}
*/
function getDataFromCustomEvent(nativeEvent) {
var detail = nativeEvent.detail;
if (typeof detail === "object" && "data" in detail) {
return detail.data;
}
return null;
}
/**
* Check if a composition event was triggered by Korean IME.
* Our fallback mode does not work well with IE's Korean IME,
* so just use native composition events when Korean IME is used.
* Although CompositionEvent.locale property is deprecated,
* it is available in IE, where our fallback mode is enabled.
*
* @param {object} nativeEvent
* @return {boolean}
*/
function isUsingKoreanIME(nativeEvent) {
return nativeEvent.locale === "ko";
} // Track the current IME composition status, if any.
var isComposing = false;
/**
* @return {?object} A SyntheticCompositionEvent.
*/
function extractCompositionEvent(
dispatchQueue,
domEventName,
targetInst,
nativeEvent,
nativeEventTarget
) {
var eventType;
var fallbackData;
if (canUseCompositionEvent) {
eventType = getCompositionEventType(domEventName);
} else if (!isComposing) {
if (isFallbackCompositionStart(domEventName, nativeEvent)) {
eventType = "onCompositionStart";
}
} else if (isFallbackCompositionEnd(domEventName, nativeEvent)) {
eventType = "onCompositionEnd";
}
if (!eventType) {
return null;
}
if (useFallbackCompositionData && !isUsingKoreanIME(nativeEvent)) {
// The current composition is stored statically and must not be
// overwritten while composition continues.
if (!isComposing && eventType === "onCompositionStart") {
isComposing = initialize(nativeEventTarget);
} else if (eventType === "onCompositionEnd") {
if (isComposing) {
fallbackData = getData();
}
}
}
var listeners = accumulateTwoPhaseListeners(targetInst, eventType);
if (listeners.length > 0) {
var event = new SyntheticCompositionEvent(
eventType,
domEventName,
null,
nativeEvent,
nativeEventTarget
);
dispatchQueue.push({
event: event,
listeners: listeners
});
if (fallbackData) {
// Inject data generated from fallback path into the synthetic event.
// This matches the property of native CompositionEventInterface.
// $FlowFixMe[incompatible-use]
event.data = fallbackData;
} else {
var customData = getDataFromCustomEvent(nativeEvent);
if (customData !== null) {
// $FlowFixMe[incompatible-use]
event.data = customData;
}
}
}
}
function getNativeBeforeInputChars(domEventName, nativeEvent) {
switch (domEventName) {
case "compositionend":
return getDataFromCustomEvent(nativeEvent);
case "keypress":
/**
* If native `textInput` events are available, our goal is to make
* use of them. However, there is a special case: the spacebar key.
* In Webkit, preventing default on a spacebar `textInput` event
* cancels character insertion, but it *also* causes the browser
* to fall back to its default spacebar behavior of scrolling the
* page.
*
* Tracking at:
* https://code.google.com/p/chromium/issues/detail?id=355103
*
* To avoid this issue, use the keypress event as if no `textInput`
* event is available.
*/
var which = nativeEvent.which;
if (which !== SPACEBAR_CODE) {
return null;
}
hasSpaceKeypress = true;
return SPACEBAR_CHAR;
case "textInput":
// Record the characters to be added to the DOM.
var chars = nativeEvent.data; // If it's a spacebar character, assume that we have already handled
// it at the keypress level and bail immediately. Android Chrome
// doesn't give us keycodes, so we need to ignore it.
if (chars === SPACEBAR_CHAR && hasSpaceKeypress) {
return null;
}
return chars;
default:
// For other native event types, do nothing.
return null;
}
}
/**
* For browsers that do not provide the `textInput` event, extract the
* appropriate string to use for SyntheticInputEvent.
*/
function getFallbackBeforeInputChars(domEventName, nativeEvent) {
// If we are currently composing (IME) and using a fallback to do so,
// try to extract the composed characters from the fallback object.
// If composition event is available, we extract a string only at
// compositionevent, otherwise extract it at fallback events.
if (isComposing) {
if (
domEventName === "compositionend" ||
(!canUseCompositionEvent &&
isFallbackCompositionEnd(domEventName, nativeEvent))
) {
var chars = getData();
reset();
isComposing = false;
return chars;
}
return null;
}
switch (domEventName) {
case "paste":
// If a paste event occurs after a keypress, throw out the input
// chars. Paste events should not lead to BeforeInput events.
return null;
case "keypress":
/**
* As of v27, Firefox may fire keypress events even when no character
* will be inserted. A few possibilities:
*
* - `which` is `0`. Arrow keys, Esc key, etc.
*
* - `which` is the pressed key code, but no char is available.
* Ex: 'AltGr + d` in Polish. There is no modified character for
* this key combination and no character is inserted into the
* document, but FF fires the keypress for char code `100` anyway.
* No `input` event will occur.
*
* - `which` is the pressed key code, but a command combination is
* being used. Ex: `Cmd+C`. No character is inserted, and no
* `input` event will occur.
*/
if (!isKeypressCommand(nativeEvent)) {
// IE fires the `keypress` event when a user types an emoji via
// Touch keyboard of Windows. In such a case, the `char` property
// holds an emoji character like `\uD83D\uDE0A`. Because its length
// is 2, the property `which` does not represent an emoji correctly.
// In such a case, we directly return the `char` property instead of
// using `which`.
if (nativeEvent.char && nativeEvent.char.length > 1) {
return nativeEvent.char;
} else if (nativeEvent.which) {
return String.fromCharCode(nativeEvent.which);
}
}
return null;
case "compositionend":
return useFallbackCompositionData && !isUsingKoreanIME(nativeEvent)
? null
: nativeEvent.data;
default:
return null;
}
}
/**
* Extract a SyntheticInputEvent for `beforeInput`, based on either native
* `textInput` or fallback behavior.
*
* @return {?object} A SyntheticInputEvent.
*/
function extractBeforeInputEvent(
dispatchQueue,
domEventName,
targetInst,
nativeEvent,
nativeEventTarget
) {
var chars;
if (canUseTextInputEvent) {
chars = getNativeBeforeInputChars(domEventName, nativeEvent);
} else {
chars = getFallbackBeforeInputChars(domEventName, nativeEvent);
} // If no characters are being inserted, no BeforeInput event should
// be fired.
if (!chars) {
return null;
}
var listeners = accumulateTwoPhaseListeners(targetInst, "onBeforeInput");
if (listeners.length > 0) {
var event = new SyntheticInputEvent(
"onBeforeInput",
"beforeinput",
null,
nativeEvent,
nativeEventTarget
);
dispatchQueue.push({
event: event,
listeners: listeners
}); // $FlowFixMe[incompatible-use]
event.data = chars;
}
}
/**
* Create an `onBeforeInput` event to match
* http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105/#events-inputevents.
*
* This event plugin is based on the native `textInput` event
* available in Chrome, Safari, Opera, and IE. This event fires after
* `onKeyPress` and `onCompositionEnd`, but before `onInput`.
*
* `beforeInput` is spec'd but not implemented in any browsers, and
* the `input` event does not provide any useful information about what has
* actually been added, contrary to the spec. Thus, `textInput` is the best
* available event to identify the characters that have actually been inserted
* into the target node.
*
* This plugin is also responsible for emitting `composition` events, thus
* allowing us to share composition fallback code for both `beforeInput` and
* `composition` event types.
*/
function extractEvents(
dispatchQueue,
domEventName,
targetInst,
nativeEvent,
nativeEventTarget,
eventSystemFlags,
targetContainer
) {
extractCompositionEvent(
dispatchQueue,
domEventName,
targetInst,
nativeEvent,
nativeEventTarget
);
extractBeforeInputEvent(
dispatchQueue,
domEventName,
targetInst,
nativeEvent,
nativeEventTarget
);
}
/**
* @see http://www.whatwg.org/specs/web-apps/current-work/multipage/the-input-element.html#input-type-attr-summary
*/
var supportedInputTypes = {
color: true,
date: true,
datetime: true,
"datetime-local": true,
email: true,
month: true,
number: true,
password: true,
range: true,
search: true,
tel: true,
text: true,
time: true,
url: true,
week: true
};
function isTextInputElement(elem) {
var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();
if (nodeName === "input") {
return !!supportedInputTypes[elem.type];
}
if (nodeName === "textarea") {
return true;
}
return false;
}
/**
* Checks if an event is supported in the current execution environment.
*
* NOTE: This will not work correctly for non-generic events such as `change`,
* `reset`, `load`, `error`, and `select`.
*
* Borrows from Modernizr.
*
* @param {string} eventNameSuffix Event name, e.g. "click".
* @return {boolean} True if the event is supported.
* @internal
* @license Modernizr 3.0.0pre (Custom Build) | MIT
*/
function isEventSupported(eventNameSuffix) {
if (!canUseDOM) {
return false;
}
var eventName = "on" + eventNameSuffix;
var isSupported = eventName in document;
if (!isSupported) {
var element = document.createElement("div");
element.setAttribute(eventName, "return;");
isSupported = typeof element[eventName] === "function";
}
return isSupported;
}
function registerEvents$1() {
registerTwoPhaseEvent("onChange", [
"change",
"click",
"focusin",
"focusout",
"input",
"keydown",
"keyup",
"selectionchange"
]);
}
function createAndAccumulateChangeEvent( // $FlowFixMe[missing-local-annot]
dispatchQueue,
inst,
nativeEvent,
target
) {
// Flag this event loop as needing state restore.
enqueueStateRestore(target);
var listeners = accumulateTwoPhaseListeners(inst, "onChange");
if (listeners.length > 0) {
var event = new SyntheticEvent(
"onChange",
"change",
null,
nativeEvent,
target
);
dispatchQueue.push({
event: event,
listeners: listeners
});
}
}
/**
* For IE shims
*/
var activeElement = null;
var activeElementInst = null;
/**
* SECTION: handle `change` event
*/
function shouldUseChangeEvent(elem) {
var nodeName = elem.nodeName && elem.nodeName.toLowerCase();
return (
nodeName === "select" || (nodeName === "input" && elem.type === "file")
);
}
function manualDispatchChangeEvent(nativeEvent) {
var dispatchQueue = [];
createAndAccumulateChangeEvent(
dispatchQueue,
activeElementInst,
nativeEvent,
getEventTarget(nativeEvent)
); // If change and propertychange bubbled, we'd just bind to it like all the
// other events and have it go through ReactBrowserEventEmitter. Since it
// doesn't, we manually listen for the events and so we have to enqueue and
// process the abstract event manually.
//
// Batching is necessary here in order to ensure that all event handlers run
// before the next rerender (including event handlers attached to ancestor
// elements instead of directly on the input). Without this, controlled
// components don't work properly in conjunction with event bubbling because
// the component is rerendered and the value reverted before all the event
// handlers can run. See https://github.com/facebook/react/issues/708.
batchedUpdates$1(runEventInBatch, dispatchQueue);
}
function runEventInBatch(dispatchQueue) {
processDispatchQueue(dispatchQueue, 0);
}
function getInstIfValueChanged(targetInst) {
var targetNode = getNodeFromInstance(targetInst);
if (updateValueIfChanged(targetNode)) {
return targetInst;
}
}
function getTargetInstForChangeEvent(domEventName, targetInst) {
if (domEventName === "change") {
return targetInst;
}
}
/**
* SECTION: handle `input` event
*/
var isInputEventSupported = false;
if (canUseDOM) {
// IE9 claims to support the input event but fails to trigger it when
// deleting text, so we ignore its input events.
isInputEventSupported =
isEventSupported("input") &&
(!document.documentMode || document.documentMode > 9);
}
/**
* (For IE <=9) Starts tracking propertychange events on the passed-in element
* and override the value property so that we can distinguish user events from
* value changes in JS.
*/
function startWatchingForValueChange(target, targetInst) {
activeElement = target;
activeElementInst = targetInst;
activeElement.attachEvent("onpropertychange", handlePropertyChange);
}
/**
* (For IE <=9) Removes the event listeners from the currently-tracked element,
* if any exists.
*/
function stopWatchingForValueChange() {
if (!activeElement) {
return;
}
activeElement.detachEvent("onpropertychange", handlePropertyChange);
activeElement = null;
activeElementInst = null;
}
/**
* (For IE <=9) Handles a propertychange event, sending a `change` event if
* the value of the active element has changed.
*/
// $FlowFixMe[missing-local-annot]
function handlePropertyChange(nativeEvent) {
if (nativeEvent.propertyName !== "value") {
return;
}
if (getInstIfValueChanged(activeElementInst)) {
manualDispatchChangeEvent(nativeEvent);
}
}
function handleEventsForInputEventPolyfill(domEventName, target, targetInst) {
if (domEventName === "focusin") {
// In IE9, propertychange fires for most input events but is buggy and
// doesn't fire when text is deleted, but conveniently, selectionchange
// appears to fire in all of the remaining cases so we catch those and
// forward the event if the value has changed
// In either case, we don't want to call the event handler if the value
// is changed from JS so we redefine a setter for `.value` that updates
// our activeElementValue variable, allowing us to ignore those changes
//
// stopWatching() should be a noop here but we call it just in case we
// missed a blur event somehow.
stopWatchingForValueChange();
startWatchingForValueChange(target, targetInst);
} else if (domEventName === "focusout") {
stopWatchingForValueChange();
}
} // For IE8 and IE9.
function getTargetInstForInputEventPolyfill(domEventName, targetInst) {
if (
domEventName === "selectionchange" ||
domEventName === "keyup" ||
domEventName === "keydown"
) {
// On the selectionchange event, the target is just document which isn't
// helpful for us so just check activeElement instead.
//
// 99% of the time, keydown and keyup aren't necessary. IE8 fails to fire
// propertychange on the first input event after setting `value` from a
// script and fires only keydown, keypress, keyup. Catching keyup usually
// gets it and catching keydown lets us fire an event for the first
// keystroke if user does a key repeat (it'll be a little delayed: right
// before the second keystroke). Other input methods (e.g., paste) seem to
// fire selectionchange normally.
return getInstIfValueChanged(activeElementInst);
}
}
/**
* SECTION: handle `click` event
*/
function shouldUseClickEvent(elem) {
// Use the `click` event to detect changes to checkbox and radio inputs.
// This approach works across all browsers, whereas `change` does not fire
// until `blur` in IE8.
var nodeName = elem.nodeName;
return (
nodeName &&
nodeName.toLowerCase() === "input" &&
(elem.type === "checkbox" || elem.type === "radio")
);
}
function getTargetInstForClickEvent(domEventName, targetInst) {
if (domEventName === "click") {
return getInstIfValueChanged(targetInst);
}
}
function getTargetInstForInputOrChangeEvent(domEventName, targetInst) {
if (domEventName === "input" || domEventName === "change") {
return getInstIfValueChanged(targetInst);
}
}
function handleControlledInputBlur(node) {
var state = node._wrapperState;
if (!state || !state.controlled || node.type !== "number") {
return;
}
{
// If controlled, assign the value attribute to the current value on blur
setDefaultValue(node, "number", node.value);
}
}
/**
* This plugin creates an `onChange` event that normalizes change events
* across form elements. This event fires at a time when it's possible to
* change the element's value without seeing a flicker.
*
* Supported elements are:
* - input (see `isTextInputElement`)
* - textarea
* - select
*/
function extractEvents$1(
dispatchQueue,
domEventName,
targetInst,
nativeEvent,
nativeEventTarget,
eventSystemFlags,
targetContainer
) {
var targetNode = targetInst ? getNodeFromInstance(targetInst) : window;
var getTargetInstFunc, handleEventFunc;
if (shouldUseChangeEvent(targetNode)) {
getTargetInstFunc = getTargetInstForChangeEvent;
} else if (isTextInputElement(targetNode)) {
if (isInputEventSupported) {
getTargetInstFunc = getTargetInstForInputOrChangeEvent;
} else {
getTargetInstFunc = getTargetInstForInputEventPolyfill;
handleEventFunc = handleEventsForInputEventPolyfill;
}
} else if (shouldUseClickEvent(targetNode)) {
getTargetInstFunc = getTargetInstForClickEvent;
}
if (getTargetInstFunc) {
var inst = getTargetInstFunc(domEventName, targetInst);
if (inst) {
createAndAccumulateChangeEvent(
dispatchQueue,
inst,
nativeEvent,
nativeEventTarget
);
return;
}
}
if (handleEventFunc) {
handleEventFunc(domEventName, targetNode, targetInst);
} // When blurring, set the value attribute for number inputs
if (domEventName === "focusout") {
handleControlledInputBlur(targetNode);
}
}
function registerEvents$2() {
registerDirectEvent("onMouseEnter", ["mouseout", "mouseover"]);
registerDirectEvent("onMouseLeave", ["mouseout", "mouseover"]);
registerDirectEvent("onPointerEnter", ["pointerout", "pointerover"]);
registerDirectEvent("onPointerLeave", ["pointerout", "pointerover"]);
}
/**
* For almost every interaction we care about, there will be both a top-level
* `mouseover` and `mouseout` event that occurs. Only use `mouseout` so that
* we do not extract duplicate events. However, moving the mouse into the
* browser from outside will not fire a `mouseout` event. In this case, we use
* the `mouseover` top-level event.
*/
function extractEvents$2(
dispatchQueue,
domEventName,
targetInst,
nativeEvent,
nativeEventTarget,
eventSystemFlags,
targetContainer
) {
var isOverEvent =
domEventName === "mouseover" || domEventName === "pointerover";
var isOutEvent = domEventName === "mouseout" || domEventName === "pointerout";
if (isOverEvent && !isReplayingEvent(nativeEvent)) {
// If this is an over event with a target, we might have already dispatched
// the event in the out event of the other target. If this is replayed,
// then it's because we couldn't dispatch against this target previously
// so we have to do it now instead.
var related = nativeEvent.relatedTarget || nativeEvent.fromElement;
if (related) {
// If the related node is managed by React, we can assume that we have
// already dispatched the corresponding events during its mouseout.
if (
getClosestInstanceFromNode(related) ||
isContainerMarkedAsRoot(related)
) {
return;
}
}
}
if (!isOutEvent && !isOverEvent) {
// Must not be a mouse or pointer in or out - ignoring.
return;
}
var win; // TODO: why is this nullable in the types but we read from it?
if (nativeEventTarget.window === nativeEventTarget) {
// `nativeEventTarget` is probably a window object.
win = nativeEventTarget;
} else {
// TODO: Figure out why `ownerDocument` is sometimes undefined in IE8.
var doc = nativeEventTarget.ownerDocument;
if (doc) {
win = doc.defaultView || doc.parentWindow;
} else {
win = window;
}
}
var from;
var to;
if (isOutEvent) {
var _related = nativeEvent.relatedTarget || nativeEvent.toElement;
from = targetInst;
to = _related ? getClosestInstanceFromNode(_related) : null;
if (to !== null) {
var nearestMounted = getNearestMountedFiber(to);
var tag = to.tag;
if (
to !== nearestMounted ||
(tag !== HostComponent && tag !== HostSingleton && tag !== HostText)
) {
to = null;
}
}
} else {
// Moving to a node from outside the window.
from = null;
to = targetInst;
}
if (from === to) {
// Nothing pertains to our managed components.
return;
}
var SyntheticEventCtor = SyntheticMouseEvent;
var leaveEventType = "onMouseLeave";
var enterEventType = "onMouseEnter";
var eventTypePrefix = "mouse";
if (domEventName === "pointerout" || domEventName === "pointerover") {
SyntheticEventCtor = SyntheticPointerEvent;
leaveEventType = "onPointerLeave";
enterEventType = "onPointerEnter";
eventTypePrefix = "pointer";
}
var fromNode = from == null ? win : getNodeFromInstance(from);
var toNode = to == null ? win : getNodeFromInstance(to);
var leave = new SyntheticEventCtor(
leaveEventType,
eventTypePrefix + "leave",
from,
nativeEvent,
nativeEventTarget
);
leave.target = fromNode;
leave.relatedTarget = toNode;
var enter = null; // We should only process this nativeEvent if we are processing
// the first ancestor. Next time, we will ignore the event.
var nativeTargetInst = getClosestInstanceFromNode(nativeEventTarget);
if (nativeTargetInst === targetInst) {
var enterEvent = new SyntheticEventCtor(
enterEventType,
eventTypePrefix + "enter",
to,
nativeEvent,
nativeEventTarget
);
enterEvent.target = toNode;
enterEvent.relatedTarget = fromNode;
enter = enterEvent;
}
accumulateEnterLeaveTwoPhaseListeners(dispatchQueue, leave, enter, from, to);
}
var skipSelectionChangeEvent =
canUseDOM && "documentMode" in document && document.documentMode <= 11;
function registerEvents$3() {
registerTwoPhaseEvent("onSelect", [
"focusout",
"contextmenu",
"dragend",
"focusin",
"keydown",
"keyup",
"mousedown",
"mouseup",
"selectionchange"
]);
}
var activeElement$1 = null;
var activeElementInst$1 = null;
var lastSelection = null;
var mouseDown = false;
/**
* Get an object which is a unique representation of the current selection.
*
* The return value will not be consistent across nodes or browsers, but
* two identical selections on the same node will return identical objects.
*/
function getSelection$1(node) {
if ("selectionStart" in node && hasSelectionCapabilities(node)) {
return {
start: node.selectionStart,
end: node.selectionEnd
};
} else {
var win = (node.ownerDocument && node.ownerDocument.defaultView) || window;
var selection = win.getSelection();
return {
anchorNode: selection.anchorNode,
anchorOffset: selection.anchorOffset,
focusNode: selection.focusNode,
focusOffset: selection.focusOffset
};
}
}
/**
* Get document associated with the event target.
*/
function getEventTargetDocument(eventTarget) {
return eventTarget.window === eventTarget
? eventTarget.document
: eventTarget.nodeType === DOCUMENT_NODE
? eventTarget
: eventTarget.ownerDocument;
}
/**
* Poll selection to see whether it's changed.
*
* @param {object} nativeEvent
* @param {object} nativeEventTarget
* @return {?SyntheticEvent}
*/
function constructSelectEvent(dispatchQueue, nativeEvent, nativeEventTarget) {
// Ensure we have the right element, and that the user is not dragging a
// selection (this matches native `select` event behavior). In HTML5, select
// fires only on input and textarea thus if there's no focused element we
// won't dispatch.
var doc = getEventTargetDocument(nativeEventTarget);
if (
mouseDown ||
activeElement$1 == null ||
activeElement$1 !== getActiveElement(doc)
) {
return;
} // Only fire when selection has actually changed.
var currentSelection = getSelection$1(activeElement$1);
if (!lastSelection || !shallowEqual(lastSelection, currentSelection)) {
lastSelection = currentSelection;
var listeners = accumulateTwoPhaseListeners(
activeElementInst$1,
"onSelect"
);
if (listeners.length > 0) {
var event = new SyntheticEvent(
"onSelect",
"select",
null,
nativeEvent,
nativeEventTarget
);
dispatchQueue.push({
event: event,
listeners: listeners
});
event.target = activeElement$1;
}
}
}
/**
* This plugin creates an `onSelect` event that normalizes select events
* across form elements.
*
* Supported elements are:
* - input (see `isTextInputElement`)
* - textarea
* - contentEditable
*
* This differs from native browser implementations in the following ways:
* - Fires on contentEditable fields as well as inputs.
* - Fires for collapsed selection.
* - Fires after user input.
*/
function extractEvents$3(
dispatchQueue,
domEventName,
targetInst,
nativeEvent,
nativeEventTarget,
eventSystemFlags,
targetContainer
) {
var targetNode = targetInst ? getNodeFromInstance(targetInst) : window;
switch (domEventName) {
// Track the input node that has focus.
case "focusin":
if (
isTextInputElement(targetNode) ||
targetNode.contentEditable === "true"
) {
activeElement$1 = targetNode;
activeElementInst$1 = targetInst;
lastSelection = null;
}
break;
case "focusout":
activeElement$1 = null;
activeElementInst$1 = null;
lastSelection = null;
break;
// Don't fire the event while the user is dragging. This matches the
// semantics of the native select event.
case "mousedown":
mouseDown = true;
break;
case "contextmenu":
case "mouseup":
case "dragend":
mouseDown = false;
constructSelectEvent(dispatchQueue, nativeEvent, nativeEventTarget);
break;
// Chrome and IE fire non-standard event when selection is changed (and
// sometimes when it hasn't). IE's event fires out of order with respect
// to key and input events on deletion, so we discard it.
//
// Firefox doesn't support selectionchange, so check selection status
// after each key entry. The selection changes after keydown and before
// keyup, but we check on keydown as well in the case of holding down a
// key, when multiple keydown events are fired but only one keyup is.
// This is also our approach for IE handling, for the reason above.
case "selectionchange":
if (skipSelectionChangeEvent) {
break;
}
// falls through
case "keydown":
case "keyup":
constructSelectEvent(dispatchQueue, nativeEvent, nativeEventTarget);
}
}
/**
* Generate a mapping of standard vendor prefixes using the defined style property and event name.
*
* @param {string} styleProp
* @param {string} eventName
* @returns {object}
*/
function makePrefixMap(styleProp, eventName) {
var prefixes = {};
prefixes[styleProp.toLowerCase()] = eventName.toLowerCase();
prefixes["Webkit" + styleProp] = "webkit" + eventName;
prefixes["Moz" + styleProp] = "moz" + eventName;
return prefixes;
}
/**
* A list of event names to a configurable list of vendor prefixes.
*/
var vendorPrefixes = {
animationend: makePrefixMap("Animation", "AnimationEnd"),
animationiteration: makePrefixMap("Animation", "AnimationIteration"),
animationstart: makePrefixMap("Animation", "AnimationStart"),
transitionend: makePrefixMap("Transition", "TransitionEnd")
};
/**
* Event names that have already been detected and prefixed (if applicable).
*/
var prefixedEventNames = {};
/**
* Element to check for prefixes on.
*/
var style = {};
/**
* Bootstrap if a DOM exists.
*/
if (canUseDOM) {
style = document.createElement("div").style; // On some platforms, in particular some releases of Android 4.x,
// the un-prefixed "animation" and "transition" properties are defined on the
// style object but the events that fire will still be prefixed, so we need
// to check if the un-prefixed events are usable, and if not remove them from the map.
if (!("AnimationEvent" in window)) {
delete vendorPrefixes.animationend.animation;
delete vendorPrefixes.animationiteration.animation;
delete vendorPrefixes.animationstart.animation;
} // Same as above
if (!("TransitionEvent" in window)) {
delete vendorPrefixes.transitionend.transition;
}
}
/**
* Attempts to determine the correct vendor prefixed event name.
*
* @param {string} eventName
* @returns {string}
*/
function getVendorPrefixedEventName(eventName) {
if (prefixedEventNames[eventName]) {
return prefixedEventNames[eventName];
} else if (!vendorPrefixes[eventName]) {
return eventName;
}
var prefixMap = vendorPrefixes[eventName];
for (var styleProp in prefixMap) {
if (prefixMap.hasOwnProperty(styleProp) && styleProp in style) {
return (prefixedEventNames[eventName] = prefixMap[styleProp]);
}
}
return eventName;
}
var ANIMATION_END = getVendorPrefixedEventName("animationend");
var ANIMATION_ITERATION = getVendorPrefixedEventName("animationiteration");
var ANIMATION_START = getVendorPrefixedEventName("animationstart");
var TRANSITION_END = getVendorPrefixedEventName("transitionend");
var topLevelEventsToReactNames = new Map(); // NOTE: Capitalization is important in this list!
//
// E.g. it needs "pointerDown", not "pointerdown".
// This is because we derive both React name ("onPointerDown")
// and DOM name ("pointerdown") from the same list.
//
// Exceptions that don't match this convention are listed separately.
//
// prettier-ignore
var simpleEventPluginEvents = ['abort', 'auxClick', 'cancel', 'canPlay', 'canPlayThrough', 'click', 'close', 'contextMenu', 'copy', 'cut', 'drag', 'dragEnd', 'dragEnter', 'dragExit', 'dragLeave', 'dragOver', 'dragStart', 'drop', 'durationChange', 'emptied', 'encrypted', 'ended', 'error', 'gotPointerCapture', 'input', 'invalid', 'keyDown', 'keyPress', 'keyUp', 'load', 'loadedData', 'loadedMetadata', 'loadStart', 'lostPointerCapture', 'mouseDown', 'mouseMove', 'mouseOut', 'mouseOver', 'mouseUp', 'paste', 'pause', 'play', 'playing', 'pointerCancel', 'pointerDown', 'pointerMove', 'pointerOut', 'pointerOver', 'pointerUp', 'progress', 'rateChange', 'reset', 'resize', 'seeked', 'seeking', 'stalled', 'submit', 'suspend', 'timeUpdate', 'touchCancel', 'touchEnd', 'touchStart', 'volumeChange', 'scroll', 'toggle', 'touchMove', 'waiting', 'wheel'];
{
// Special case: these two events don't have on* React handler
// and are only accessible via the createEventHandle API.
topLevelEventsToReactNames.set("beforeblur", null);
topLevelEventsToReactNames.set("afterblur", null);
}
function registerSimpleEvent(domEventName, reactName) {
topLevelEventsToReactNames.set(domEventName, reactName);
registerTwoPhaseEvent(reactName, [domEventName]);
}
function registerSimpleEvents() {
for (var i = 0; i < simpleEventPluginEvents.length; i++) {
var eventName = simpleEventPluginEvents[i];
var domEventName = eventName.toLowerCase();
var capitalizedEvent = eventName[0].toUpperCase() + eventName.slice(1);
registerSimpleEvent(domEventName, "on" + capitalizedEvent);
} // Special cases where event names don't match.
registerSimpleEvent(ANIMATION_END, "onAnimationEnd");
registerSimpleEvent(ANIMATION_ITERATION, "onAnimationIteration");
registerSimpleEvent(ANIMATION_START, "onAnimationStart");
registerSimpleEvent("dblclick", "onDoubleClick");
registerSimpleEvent("focusin", "onFocus");
registerSimpleEvent("focusout", "onBlur");
registerSimpleEvent(TRANSITION_END, "onTransitionEnd");
}
function extractEvents$4(
dispatchQueue,
domEventName,
targetInst,
nativeEvent,
nativeEventTarget,
eventSystemFlags,
targetContainer
) {
var reactName = topLevelEventsToReactNames.get(domEventName);
if (reactName === undefined) {
return;
}
var SyntheticEventCtor = SyntheticEvent;
var reactEventType = domEventName;
switch (domEventName) {
case "keypress":
// Firefox creates a keypress event for function keys too. This removes
// the unwanted keypress events. Enter is however both printable and
// non-printable. One would expect Tab to be as well (but it isn't).
if (getEventCharCode(nativeEvent) === 0) {
return;
}
/* falls through */
case "keydown":
case "keyup":
SyntheticEventCtor = SyntheticKeyboardEvent;
break;
case "focusin":
reactEventType = "focus";
SyntheticEventCtor = SyntheticFocusEvent;
break;
case "focusout":
reactEventType = "blur";
SyntheticEventCtor = SyntheticFocusEvent;
break;
case "beforeblur":
case "afterblur":
SyntheticEventCtor = SyntheticFocusEvent;
break;
case "click":
// Firefox creates a click event on right mouse clicks. This removes the
// unwanted click events.
if (nativeEvent.button === 2) {
return;
}
/* falls through */
case "auxclick":
case "dblclick":
case "mousedown":
case "mousemove":
case "mouseup": // TODO: Disabled elements should not respond to mouse events
/* falls through */
case "mouseout":
case "mouseover":
case "contextmenu":
SyntheticEventCtor = SyntheticMouseEvent;
break;
case "drag":
case "dragend":
case "dragenter":
case "dragexit":
case "dragleave":
case "dragover":
case "dragstart":
case "drop":
SyntheticEventCtor = SyntheticDragEvent;
break;
case "touchcancel":
case "touchend":
case "touchmove":
case "touchstart":
SyntheticEventCtor = SyntheticTouchEvent;
break;
case ANIMATION_END:
case ANIMATION_ITERATION:
case ANIMATION_START:
SyntheticEventCtor = SyntheticAnimationEvent;
break;
case TRANSITION_END:
SyntheticEventCtor = SyntheticTransitionEvent;
break;
case "scroll":
SyntheticEventCtor = SyntheticUIEvent;
break;
case "wheel":
SyntheticEventCtor = SyntheticWheelEvent;
break;
case "copy":
case "cut":
case "paste":
SyntheticEventCtor = SyntheticClipboardEvent;
break;
case "gotpointercapture":
case "lostpointercapture":
case "pointercancel":
case "pointerdown":
case "pointermove":
case "pointerout":
case "pointerover":
case "pointerup":
SyntheticEventCtor = SyntheticPointerEvent;
break;
}
var inCapturePhase = (eventSystemFlags & IS_CAPTURE_PHASE) !== 0;
if (eventSystemFlags & IS_EVENT_HANDLE_NON_MANAGED_NODE) {
var listeners = accumulateEventHandleNonManagedNodeListeners(
// TODO: this cast may not make sense for events like
// "focus" where React listens to e.g. "focusin".
reactEventType,
targetContainer,
inCapturePhase
);
if (listeners.length > 0) {
// Intentionally create event lazily.
var event = new SyntheticEventCtor(
reactName,
reactEventType,
null,
nativeEvent,
nativeEventTarget
);
dispatchQueue.push({
event: event,
listeners: listeners
});
}
} else {
// Some events don't bubble in the browser.
// In the past, React has always bubbled them, but this can be surprising.
// We're going to try aligning closer to the browser behavior by not bubbling
// them in React either. We'll start by not bubbling onScroll, and then expand.
var accumulateTargetOnly =
!inCapturePhase && // TODO: ideally, we'd eventually add all events from
// nonDelegatedEvents list in DOMPluginEventSystem.
// Then we can remove this special list.
// This is a breaking change that can wait until React 18.
domEventName === "scroll";
var _listeners = accumulateSinglePhaseListeners(
targetInst,
reactName,
nativeEvent.type,
inCapturePhase,
accumulateTargetOnly,
nativeEvent
);
if (_listeners.length > 0) {
// Intentionally create event lazily.
var _event = new SyntheticEventCtor(
reactName,
reactEventType,
null,
nativeEvent,
nativeEventTarget
);
dispatchQueue.push({
event: _event,
listeners: _listeners
});
}
}
}
registerSimpleEvents();
registerEvents$2();
registerEvents$1();
registerEvents$3();
registerEvents();
function extractEvents$5(
dispatchQueue,
domEventName,
targetInst,
nativeEvent,
nativeEventTarget,
eventSystemFlags,
targetContainer
) {
// TODO: we should remove the concept of a "SimpleEventPlugin".
// This is the basic functionality of the event system. All
// the other plugins are essentially polyfills. So the plugin
// should probably be inlined somewhere and have its logic
// be core the to event system. This would potentially allow
// us to ship builds of React without the polyfilled plugins below.
extractEvents$4(
dispatchQueue,
domEventName,
targetInst,
nativeEvent,
nativeEventTarget,
eventSystemFlags,
targetContainer
);
var shouldProcessPolyfillPlugins =
(eventSystemFlags & SHOULD_NOT_PROCESS_POLYFILL_EVENT_PLUGINS) === 0; // We don't process these events unless we are in the
// event's native "bubble" phase, which means that we're
// not in the capture phase. That's because we emulate
// the capture phase here still. This is a trade-off,
// because in an ideal world we would not emulate and use
// the phases properly, like we do with the SimpleEvent
// plugin. However, the plugins below either expect
// emulation (EnterLeave) or use state localized to that
// plugin (BeforeInput, Change, Select). The state in
// these modules complicates things, as you'll essentially
// get the case where the capture phase event might change
// state, only for the following bubble event to come in
// later and not trigger anything as the state now
// invalidates the heuristics of the event plugin. We
// could alter all these plugins to work in such ways, but
// that might cause other unknown side-effects that we
// can't foresee right now.
if (shouldProcessPolyfillPlugins) {
extractEvents$2(
dispatchQueue,
domEventName,
targetInst,
nativeEvent,
nativeEventTarget
);
extractEvents$1(
dispatchQueue,
domEventName,
targetInst,
nativeEvent,
nativeEventTarget
);
extractEvents$3(
dispatchQueue,
domEventName,
targetInst,
nativeEvent,
nativeEventTarget
);
extractEvents(
dispatchQueue,
domEventName,
targetInst,
nativeEvent,
nativeEventTarget
);
}
} // List of events that need to be individually attached to media elements.
var mediaEventTypes = [
"abort",
"canplay",
"canplaythrough",
"durationchange",
"emptied",
"encrypted",
"ended",
"error",
"loadeddata",
"loadedmetadata",
"loadstart",
"pause",
"play",
"playing",
"progress",
"ratechange",
"resize",
"seeked",
"seeking",
"stalled",
"suspend",
"timeupdate",
"volumechange",
"waiting"
]; // We should not delegate these events to the container, but rather
// set them on the actual target element itself. This is primarily
// because these events do not consistently bubble in the DOM.
var nonDelegatedEvents = new Set(
["cancel", "close", "invalid", "load", "scroll", "toggle"].concat(
mediaEventTypes
)
);
function executeDispatch(event, listener, currentTarget) {
var type = event.type || "unknown-event";
event.currentTarget = currentTarget;
invokeGuardedCallbackAndCatchFirstError(type, listener, undefined, event);
event.currentTarget = null;
}
function processDispatchQueueItemsInOrder(
event,
dispatchListeners,
inCapturePhase
) {
var previousInstance;
if (inCapturePhase) {
for (var i = dispatchListeners.length - 1; i >= 0; i--) {
var _dispatchListeners$i = dispatchListeners[i],
instance = _dispatchListeners$i.instance,
currentTarget = _dispatchListeners$i.currentTarget,
listener = _dispatchListeners$i.listener;
if (instance !== previousInstance && event.isPropagationStopped()) {
return;
}
executeDispatch(event, listener, currentTarget);
previousInstance = instance;
}
} else {
for (var _i = 0; _i < dispatchListeners.length; _i++) {
var _dispatchListeners$_i = dispatchListeners[_i],
_instance = _dispatchListeners$_i.instance,
_currentTarget = _dispatchListeners$_i.currentTarget,
_listener = _dispatchListeners$_i.listener;
if (_instance !== previousInstance && event.isPropagationStopped()) {
return;
}
executeDispatch(event, _listener, _currentTarget);
previousInstance = _instance;
}
}
}
function processDispatchQueue(dispatchQueue, eventSystemFlags) {
var inCapturePhase = (eventSystemFlags & IS_CAPTURE_PHASE) !== 0;
for (var i = 0; i < dispatchQueue.length; i++) {
var _dispatchQueue$i = dispatchQueue[i],
event = _dispatchQueue$i.event,
listeners = _dispatchQueue$i.listeners;
processDispatchQueueItemsInOrder(event, listeners, inCapturePhase); // event system doesn't use pooling.
} // This would be a good time to rethrow if any of the event handlers threw.
rethrowCaughtError();
}
function dispatchEventsForPlugins(
domEventName,
eventSystemFlags,
nativeEvent,
targetInst,
targetContainer
) {
var nativeEventTarget = getEventTarget(nativeEvent);
var dispatchQueue = [];
extractEvents$5(
dispatchQueue,
domEventName,
targetInst,
nativeEvent,
nativeEventTarget,
eventSystemFlags,
targetContainer
);
processDispatchQueue(dispatchQueue, eventSystemFlags);
}
function listenToNonDelegatedEvent(domEventName, targetElement) {
{
if (!nonDelegatedEvents.has(domEventName)) {
error(
'Did not expect a listenToNonDelegatedEvent() call for "%s". ' +
"This is a bug in React. Please file an issue.",
domEventName
);
}
}
var isCapturePhaseListener = false;
var listenerSet = getEventListenerSet(targetElement);
var listenerSetKey = getListenerSetKey(domEventName, isCapturePhaseListener);
if (!listenerSet.has(listenerSetKey)) {
addTrappedEventListener(
targetElement,
domEventName,
IS_NON_DELEGATED,
isCapturePhaseListener
);
listenerSet.add(listenerSetKey);
}
}
function listenToNativeEvent(domEventName, isCapturePhaseListener, target) {
{
if (nonDelegatedEvents.has(domEventName) && !isCapturePhaseListener) {
error(
'Did not expect a listenToNativeEvent() call for "%s" in the bubble phase. ' +
"This is a bug in React. Please file an issue.",
domEventName
);
}
}
var eventSystemFlags = 0;
if (isCapturePhaseListener) {
eventSystemFlags |= IS_CAPTURE_PHASE;
}
addTrappedEventListener(
target,
domEventName,
eventSystemFlags,
isCapturePhaseListener
);
} // This is only used by createEventHandle when the
// target is not a DOM element. E.g. window.
function listenToNativeEventForNonManagedEventTarget(
domEventName,
isCapturePhaseListener,
target
) {
var eventSystemFlags = IS_EVENT_HANDLE_NON_MANAGED_NODE;
var listenerSet = getEventListenerSet(target);
var listenerSetKey = getListenerSetKey(domEventName, isCapturePhaseListener);
if (!listenerSet.has(listenerSetKey)) {
if (isCapturePhaseListener) {
eventSystemFlags |= IS_CAPTURE_PHASE;
}
addTrappedEventListener(
target,
domEventName,
eventSystemFlags,
isCapturePhaseListener
);
listenerSet.add(listenerSetKey);
}
}
var listeningMarker =
"_reactListening" +
Math.random()
.toString(36)
.slice(2);
function listenToAllSupportedEvents(rootContainerElement) {
if (!rootContainerElement[listeningMarker]) {
rootContainerElement[listeningMarker] = true;
allNativeEvents.forEach(function(domEventName) {
// We handle selectionchange separately because it
// doesn't bubble and needs to be on the document.
if (domEventName !== "selectionchange") {
if (!nonDelegatedEvents.has(domEventName)) {
listenToNativeEvent(domEventName, false, rootContainerElement);
}
listenToNativeEvent(domEventName, true, rootContainerElement);
}
});
var ownerDocument =
rootContainerElement.nodeType === DOCUMENT_NODE
? rootContainerElement
: rootContainerElement.ownerDocument;
if (ownerDocument !== null) {
// The selectionchange event also needs deduplication
// but it is attached to the document.
if (!ownerDocument[listeningMarker]) {
ownerDocument[listeningMarker] = true;
listenToNativeEvent("selectionchange", false, ownerDocument);
}
}
}
}
function addTrappedEventListener(
targetContainer,
domEventName,
eventSystemFlags,
isCapturePhaseListener,
isDeferredListenerForLegacyFBSupport
) {
var listener = createEventListenerWrapperWithPriority(
targetContainer,
domEventName,
eventSystemFlags
); // If passive option is not supported, then the event will be
// active and not passive.
var isPassiveListener = undefined;
if (passiveBrowserEventsSupported) {
// Browsers introduced an intervention, making these events
// passive by default on document. React doesn't bind them
// to document anymore, but changing this now would undo
// the performance wins from the change. So we emulate
// the existing behavior manually on the roots now.
// https://github.com/facebook/react/issues/19651
if (
domEventName === "touchstart" ||
domEventName === "touchmove" ||
domEventName === "wheel"
) {
isPassiveListener = true;
}
}
targetContainer = isDeferredListenerForLegacyFBSupport
? targetContainer.ownerDocument
: targetContainer;
var unsubscribeListener; // When legacyFBSupport is enabled, it's for when we
// want to add a one time event listener to a container.
// This should only be used with enableLegacyFBSupport
// due to requirement to provide compatibility with
// internal FB www event tooling. This works by removing
// the event listener as soon as it is invoked. We could
// also attempt to use the {once: true} param on
// addEventListener, but that requires support and some
// browsers do not support this today, and given this is
// to support legacy code patterns, it's likely they'll
// need support for such browsers.
if (isDeferredListenerForLegacyFBSupport) {
var originalListener = listener; // $FlowFixMe[missing-this-annot]
listener = function() {
removeEventListener(targetContainer, domEventName, unsubscribeListener);
for (
var _len = arguments.length, p = new Array(_len), _key = 0;
_key < _len;
_key++
) {
p[_key] = arguments[_key];
}
return originalListener.apply(this, p);
};
} // TODO: There are too many combinations here. Consolidate them.
if (isCapturePhaseListener) {
if (isPassiveListener !== undefined) {
unsubscribeListener = addEventCaptureListenerWithPassiveFlag(
targetContainer,
domEventName,
listener,
isPassiveListener
);
} else {
unsubscribeListener = addEventCaptureListener(
targetContainer,
domEventName,
listener
);
}
} else {
if (isPassiveListener !== undefined) {
unsubscribeListener = addEventBubbleListenerWithPassiveFlag(
targetContainer,
domEventName,
listener,
isPassiveListener
);
} else {
unsubscribeListener = addEventBubbleListener(
targetContainer,
domEventName,
listener
);
}
}
}
function deferClickToDocumentForLegacyFBSupport(domEventName, targetContainer) {
// We defer all click events with legacy FB support mode on.
// This means we add a one time event listener to trigger
// after the FB delegated listeners fire.
var isDeferredListenerForLegacyFBSupport = true;
addTrappedEventListener(
targetContainer,
domEventName,
IS_LEGACY_FB_SUPPORT_MODE,
false,
isDeferredListenerForLegacyFBSupport
);
}
function isMatchingRootContainer(grandContainer, targetContainer) {
return (
grandContainer === targetContainer ||
(grandContainer.nodeType === COMMENT_NODE &&
grandContainer.parentNode === targetContainer)
);
}
function dispatchEventForPluginEventSystem(
domEventName,
eventSystemFlags,
nativeEvent,
targetInst,
targetContainer
) {
var ancestorInst = targetInst;
if (
(eventSystemFlags & IS_EVENT_HANDLE_NON_MANAGED_NODE) === 0 &&
(eventSystemFlags & IS_NON_DELEGATED) === 0
) {
var targetContainerNode = targetContainer; // If we are using the legacy FB support flag, we
// defer the event to the null with a one
// time event listener so we can defer the event.
if (
// If our event flags match the required flags for entering
// FB legacy mode and we are processing the "click" event,
// then we can defer the event to the "document", to allow
// for legacy FB support, where the expected behavior was to
// match React < 16 behavior of delegated clicks to the doc.
domEventName === "click" &&
(eventSystemFlags & SHOULD_NOT_DEFER_CLICK_FOR_FB_SUPPORT_MODE) === 0 &&
!isReplayingEvent(nativeEvent)
) {
deferClickToDocumentForLegacyFBSupport(domEventName, targetContainer);
return;
}
if (targetInst !== null) {
// The below logic attempts to work out if we need to change
// the target fiber to a different ancestor. We had similar logic
// in the legacy event system, except the big difference between
// systems is that the modern event system now has an event listener
// attached to each React Root and React Portal Root. Together,
// the DOM nodes representing these roots are the "rootContainer".
// To figure out which ancestor instance we should use, we traverse
// up the fiber tree from the target instance and attempt to find
// root boundaries that match that of our current "rootContainer".
// If we find that "rootContainer", we find the parent fiber
// sub-tree for that root and make that our ancestor instance.
var node = targetInst;
mainLoop: while (true) {
if (node === null) {
return;
}
var nodeTag = node.tag;
if (nodeTag === HostRoot || nodeTag === HostPortal) {
var container = node.stateNode.containerInfo;
if (isMatchingRootContainer(container, targetContainerNode)) {
break;
}
if (nodeTag === HostPortal) {
// The target is a portal, but it's not the rootContainer we're looking for.
// Normally portals handle their own events all the way down to the root.
// So we should be able to stop now. However, we don't know if this portal
// was part of *our* root.
var grandNode = node.return;
while (grandNode !== null) {
var grandTag = grandNode.tag;
if (grandTag === HostRoot || grandTag === HostPortal) {
var grandContainer = grandNode.stateNode.containerInfo;
if (
isMatchingRootContainer(grandContainer, targetContainerNode)
) {
// This is the rootContainer we're looking for and we found it as
// a parent of the Portal. That means we can ignore it because the
// Portal will bubble through to us.
return;
}
}
grandNode = grandNode.return;
}
} // Now we need to find it's corresponding host fiber in the other
// tree. To do this we can use getClosestInstanceFromNode, but we
// need to validate that the fiber is a host instance, otherwise
// we need to traverse up through the DOM till we find the correct
// node that is from the other tree.
while (container !== null) {
var parentNode = getClosestInstanceFromNode(container);
if (parentNode === null) {
return;
}
var parentTag = parentNode.tag;
if (
parentTag === HostComponent ||
parentTag === HostText ||
parentTag === HostResource ||
parentTag === HostSingleton
) {
node = ancestorInst = parentNode;
continue mainLoop;
}
container = container.parentNode;
}
}
node = node.return;
}
}
}
batchedUpdates$1(function() {
return dispatchEventsForPlugins(
domEventName,
eventSystemFlags,
nativeEvent,
ancestorInst,
targetContainer
);
});
}
function createDispatchListener(instance, listener, currentTarget) {
return {
instance: instance,
listener: listener,
currentTarget: currentTarget
};
}
function accumulateSinglePhaseListeners(
targetFiber,
reactName,
nativeEventType,
inCapturePhase,
accumulateTargetOnly,
nativeEvent
) {
var captureName = reactName !== null ? reactName + "Capture" : null;
var reactEventName = inCapturePhase ? captureName : reactName;
var listeners = [];
var instance = targetFiber;
var lastHostComponent = null; // Accumulate all instances and listeners via the target -> root path.
while (instance !== null) {
var _instance2 = instance,
stateNode = _instance2.stateNode,
tag = _instance2.tag; // Handle listeners that are on HostComponents (i.e. <div>)
if (
(tag === HostComponent ||
tag === HostResource ||
tag === HostSingleton) &&
stateNode !== null
) {
lastHostComponent = stateNode; // createEventHandle listeners
{
var eventHandlerListeners = getEventHandlerListeners(lastHostComponent);
if (eventHandlerListeners !== null) {
eventHandlerListeners.forEach(function(entry) {
if (
entry.type === nativeEventType &&
entry.capture === inCapturePhase
) {
listeners.push(
createDispatchListener(
instance,
entry.callback,
lastHostComponent
)
);
}
});
}
} // Standard React on* listeners, i.e. onClick or onClickCapture
if (reactEventName !== null) {
var listener = getListener(instance, reactEventName);
if (listener != null) {
listeners.push(
createDispatchListener(instance, listener, lastHostComponent)
);
}
}
} else if (
tag === ScopeComponent &&
lastHostComponent !== null &&
stateNode !== null
) {
// Scopes
var reactScopeInstance = stateNode;
var _eventHandlerListeners = getEventHandlerListeners(reactScopeInstance);
if (_eventHandlerListeners !== null) {
_eventHandlerListeners.forEach(function(entry) {
if (
entry.type === nativeEventType &&
entry.capture === inCapturePhase
) {
listeners.push(
createDispatchListener(
instance,
entry.callback,
lastHostComponent
)
);
}
});
}
} // If we are only accumulating events for the target, then we don't
// continue to propagate through the React fiber tree to find other
// listeners.
if (accumulateTargetOnly) {
break;
} // If we are processing the onBeforeBlur event, then we need to take
// into consideration that part of the React tree might have been hidden
// or deleted (as we're invoking this event during commit). We can find
// this out by checking if intercept fiber set on the event matches the
// current instance fiber. In which case, we should clear all existing
// listeners.
if (nativeEvent.type === "beforeblur") {
// $FlowFixMe[prop-missing] internal field
var detachedInterceptFiber = nativeEvent._detachedInterceptFiber;
if (
detachedInterceptFiber !== null &&
(detachedInterceptFiber === instance ||
detachedInterceptFiber === instance.alternate)
) {
listeners = [];
}
}
instance = instance.return;
}
return listeners;
} // We should only use this function for:
// - BeforeInputEventPlugin
// - ChangeEventPlugin
// - SelectEventPlugin
// This is because we only process these plugins
// in the bubble phase, so we need to accumulate two
// phase event listeners (via emulation).
function accumulateTwoPhaseListeners(targetFiber, reactName) {
var captureName = reactName + "Capture";
var listeners = [];
var instance = targetFiber; // Accumulate all instances and listeners via the target -> root path.
while (instance !== null) {
var _instance3 = instance,
stateNode = _instance3.stateNode,
tag = _instance3.tag; // Handle listeners that are on HostComponents (i.e. <div>)
if (
(tag === HostComponent ||
tag === HostResource ||
tag === HostSingleton) &&
stateNode !== null
) {
var currentTarget = stateNode;
var captureListener = getListener(instance, captureName);
if (captureListener != null) {
listeners.unshift(
createDispatchListener(instance, captureListener, currentTarget)
);
}
var bubbleListener = getListener(instance, reactName);
if (bubbleListener != null) {
listeners.push(
createDispatchListener(instance, bubbleListener, currentTarget)
);
}
}
instance = instance.return;
}
return listeners;
}
function getParent(inst) {
if (inst === null) {
return null;
}
do {
// $FlowFixMe[incompatible-use] found when upgrading Flow
inst = inst.return; // TODO: If this is a HostRoot we might want to bail out.
// That is depending on if we want nested subtrees (layers) to bubble
// events to their parent. We could also go through parentNode on the
// host node but that wouldn't work for React Native and doesn't let us
// do the portal feature.
} while (inst && inst.tag !== HostComponent && inst.tag !== HostSingleton);
if (inst) {
return inst;
}
return null;
}
/**
* Return the lowest common ancestor of A and B, or null if they are in
* different trees.
*/
function getLowestCommonAncestor(instA, instB) {
var nodeA = instA;
var nodeB = instB;
var depthA = 0;
for (var tempA = nodeA; tempA; tempA = getParent(tempA)) {
depthA++;
}
var depthB = 0;
for (var tempB = nodeB; tempB; tempB = getParent(tempB)) {
depthB++;
} // If A is deeper, crawl up.
while (depthA - depthB > 0) {
nodeA = getParent(nodeA);
depthA--;
} // If B is deeper, crawl up.
while (depthB - depthA > 0) {
nodeB = getParent(nodeB);
depthB--;
} // Walk in lockstep until we find a match.
var depth = depthA;
while (depth--) {
if (nodeA === nodeB || (nodeB !== null && nodeA === nodeB.alternate)) {
return nodeA;
}
nodeA = getParent(nodeA);
nodeB = getParent(nodeB);
}
return null;
}
function accumulateEnterLeaveListenersForEvent(
dispatchQueue,
event,
target,
common,
inCapturePhase
) {
var registrationName = event._reactName;
var listeners = [];
var instance = target;
while (instance !== null) {
if (instance === common) {
break;
}
var _instance4 = instance,
alternate = _instance4.alternate,
stateNode = _instance4.stateNode,
tag = _instance4.tag;
if (alternate !== null && alternate === common) {
break;
}
if (
(tag === HostComponent ||
tag === HostResource ||
tag === HostSingleton) &&
stateNode !== null
) {
var currentTarget = stateNode;
if (inCapturePhase) {
var captureListener = getListener(instance, registrationName);
if (captureListener != null) {
listeners.unshift(
createDispatchListener(instance, captureListener, currentTarget)
);
}
} else if (!inCapturePhase) {
var bubbleListener = getListener(instance, registrationName);
if (bubbleListener != null) {
listeners.push(
createDispatchListener(instance, bubbleListener, currentTarget)
);
}
}
}
instance = instance.return;
}
if (listeners.length !== 0) {
dispatchQueue.push({
event: event,
listeners: listeners
});
}
} // We should only use this function for:
// - EnterLeaveEventPlugin
// This is because we only process this plugin
// in the bubble phase, so we need to accumulate two
// phase event listeners.
function accumulateEnterLeaveTwoPhaseListeners(
dispatchQueue,
leaveEvent,
enterEvent,
from,
to
) {
var common = from && to ? getLowestCommonAncestor(from, to) : null;
if (from !== null) {
accumulateEnterLeaveListenersForEvent(
dispatchQueue,
leaveEvent,
from,
common,
false
);
}
if (to !== null && enterEvent !== null) {
accumulateEnterLeaveListenersForEvent(
dispatchQueue,
enterEvent,
to,
common,
true
);
}
}
function accumulateEventHandleNonManagedNodeListeners(
reactEventType,
currentTarget,
inCapturePhase
) {
var listeners = [];
var eventListeners = getEventHandlerListeners(currentTarget);
if (eventListeners !== null) {
eventListeners.forEach(function(entry) {
if (entry.type === reactEventType && entry.capture === inCapturePhase) {
listeners.push(
createDispatchListener(null, entry.callback, currentTarget)
);
}
});
}
return listeners;
}
function getListenerSetKey(domEventName, capture) {
return domEventName + "__" + (capture ? "capture" : "bubble");
}
var _attemptSynchronousHydration;
function setAttemptSynchronousHydration(fn) {
_attemptSynchronousHydration = fn;
}
function attemptSynchronousHydration$1(fiber) {
_attemptSynchronousHydration(fiber);
}
var attemptContinuousHydration$1;
function setAttemptContinuousHydration(fn) {
attemptContinuousHydration$1 = fn;
}
var attemptHydrationAtCurrentPriority$1;
function setAttemptHydrationAtCurrentPriority(fn) {
attemptHydrationAtCurrentPriority$1 = fn;
}
var getCurrentUpdatePriority$1;
function setGetCurrentUpdatePriority(fn) {
getCurrentUpdatePriority$1 = fn;
}
var attemptHydrationAtPriority;
function setAttemptHydrationAtPriority(fn) {
attemptHydrationAtPriority = fn;
} // TODO: Upgrade this definition once we're on a newer version of Flow that
// has this definition built-in.
var hasScheduledReplayAttempt = false; // The queue of discrete events to be replayed.
var queuedDiscreteEvents = []; // Indicates if any continuous event targets are non-null for early bailout.
// if the last target was dehydrated.
var queuedFocus = null;
var queuedDrag = null;
var queuedMouse = null; // For pointer events there can be one latest event per pointerId.
var queuedPointers = new Map();
var queuedPointerCaptures = new Map(); // We could consider replaying selectionchange and touchmoves too.
var queuedExplicitHydrationTargets = [];
var discreteReplayableEvents = [
"mousedown",
"mouseup",
"touchcancel",
"touchend",
"touchstart",
"auxclick",
"dblclick",
"pointercancel",
"pointerdown",
"pointerup",
"dragend",
"dragstart",
"drop",
"compositionend",
"compositionstart",
"keydown",
"keypress",
"keyup",
"input",
"textInput", // Intentionally camelCase
"copy",
"cut",
"paste",
"click",
"change",
"contextmenu",
"reset",
"submit"
];
function isDiscreteEventThatRequiresHydration(eventType) {
return discreteReplayableEvents.indexOf(eventType) > -1;
}
function createQueuedReplayableEvent(
blockedOn,
domEventName,
eventSystemFlags,
targetContainer,
nativeEvent
) {
return {
blockedOn: blockedOn,
domEventName: domEventName,
eventSystemFlags: eventSystemFlags,
nativeEvent: nativeEvent,
targetContainers: [targetContainer]
};
}
function clearIfContinuousEvent(domEventName, nativeEvent) {
switch (domEventName) {
case "focusin":
case "focusout":
queuedFocus = null;
break;
case "dragenter":
case "dragleave":
queuedDrag = null;
break;
case "mouseover":
case "mouseout":
queuedMouse = null;
break;
case "pointerover":
case "pointerout": {
var pointerId = nativeEvent.pointerId;
queuedPointers.delete(pointerId);
break;
}
case "gotpointercapture":
case "lostpointercapture": {
var _pointerId = nativeEvent.pointerId;
queuedPointerCaptures.delete(_pointerId);
break;
}
}
}
function accumulateOrCreateContinuousQueuedReplayableEvent(
existingQueuedEvent,
blockedOn,
domEventName,
eventSystemFlags,
targetContainer,
nativeEvent
) {
if (
existingQueuedEvent === null ||
existingQueuedEvent.nativeEvent !== nativeEvent
) {
var queuedEvent = createQueuedReplayableEvent(
blockedOn,
domEventName,
eventSystemFlags,
targetContainer,
nativeEvent
);
if (blockedOn !== null) {
var fiber = getInstanceFromNode$1(blockedOn);
if (fiber !== null) {
// Attempt to increase the priority of this target.
attemptContinuousHydration$1(fiber);
}
}
return queuedEvent;
} // If we have already queued this exact event, then it's because
// the different event systems have different DOM event listeners.
// We can accumulate the flags, and the targetContainers, and
// store a single event to be replayed.
existingQueuedEvent.eventSystemFlags |= eventSystemFlags;
var targetContainers = existingQueuedEvent.targetContainers;
if (
targetContainer !== null &&
targetContainers.indexOf(targetContainer) === -1
) {
targetContainers.push(targetContainer);
}
return existingQueuedEvent;
}
function queueIfContinuousEvent(
blockedOn,
domEventName,
eventSystemFlags,
targetContainer,
nativeEvent
) {
// These set relatedTarget to null because the replayed event will be treated as if we
// moved from outside the window (no target) onto the target once it hydrates.
// Instead of mutating we could clone the event.
switch (domEventName) {
case "focusin": {
var focusEvent = nativeEvent;
queuedFocus = accumulateOrCreateContinuousQueuedReplayableEvent(
queuedFocus,
blockedOn,
domEventName,
eventSystemFlags,
targetContainer,
focusEvent
);
return true;
}
case "dragenter": {
var dragEvent = nativeEvent;
queuedDrag = accumulateOrCreateContinuousQueuedReplayableEvent(
queuedDrag,
blockedOn,
domEventName,
eventSystemFlags,
targetContainer,
dragEvent
);
return true;
}
case "mouseover": {
var mouseEvent = nativeEvent;
queuedMouse = accumulateOrCreateContinuousQueuedReplayableEvent(
queuedMouse,
blockedOn,
domEventName,
eventSystemFlags,
targetContainer,
mouseEvent
);
return true;
}
case "pointerover": {
var pointerEvent = nativeEvent;
var pointerId = pointerEvent.pointerId;
queuedPointers.set(
pointerId,
accumulateOrCreateContinuousQueuedReplayableEvent(
queuedPointers.get(pointerId) || null,
blockedOn,
domEventName,
eventSystemFlags,
targetContainer,
pointerEvent
)
);
return true;
}
case "gotpointercapture": {
var _pointerEvent = nativeEvent;
var _pointerId2 = _pointerEvent.pointerId;
queuedPointerCaptures.set(
_pointerId2,
accumulateOrCreateContinuousQueuedReplayableEvent(
queuedPointerCaptures.get(_pointerId2) || null,
blockedOn,
domEventName,
eventSystemFlags,
targetContainer,
_pointerEvent
)
);
return true;
}
}
return false;
} // Check if this target is unblocked. Returns true if it's unblocked.
function attemptExplicitHydrationTarget(queuedTarget) {
// TODO: This function shares a lot of logic with findInstanceBlockingEvent.
// Try to unify them. It's a bit tricky since it would require two return
// values.
var targetInst = getClosestInstanceFromNode(queuedTarget.target);
if (targetInst !== null) {
var nearestMounted = getNearestMountedFiber(targetInst);
if (nearestMounted !== null) {
var tag = nearestMounted.tag;
if (tag === SuspenseComponent) {
var instance = getSuspenseInstanceFromFiber(nearestMounted);
if (instance !== null) {
// We're blocked on hydrating this boundary.
// Increase its priority.
queuedTarget.blockedOn = instance;
attemptHydrationAtPriority(queuedTarget.priority, function() {
attemptHydrationAtCurrentPriority$1(nearestMounted);
});
return;
}
} else if (tag === HostRoot) {
var root = nearestMounted.stateNode;
if (isRootDehydrated(root)) {
queuedTarget.blockedOn = getContainerFromFiber(nearestMounted); // We don't currently have a way to increase the priority of
// a root other than sync.
return;
}
}
}
}
queuedTarget.blockedOn = null;
}
function queueExplicitHydrationTarget(target) {
// TODO: This will read the priority if it's dispatched by the React
// event system but not native events. Should read window.event.type, like
// we do for updates (getCurrentEventPriority).
var updatePriority = getCurrentUpdatePriority$1();
var queuedTarget = {
blockedOn: null,
target: target,
priority: updatePriority
};
var i = 0;
for (; i < queuedExplicitHydrationTargets.length; i++) {
// Stop once we hit the first target with lower priority than
if (
!isHigherEventPriority(
updatePriority,
queuedExplicitHydrationTargets[i].priority
)
) {
break;
}
}
queuedExplicitHydrationTargets.splice(i, 0, queuedTarget);
if (i === 0) {
attemptExplicitHydrationTarget(queuedTarget);
}
}
function attemptReplayContinuousQueuedEvent(queuedEvent) {
if (queuedEvent.blockedOn !== null) {
return false;
}
var targetContainers = queuedEvent.targetContainers;
while (targetContainers.length > 0) {
var targetContainer = targetContainers[0];
var nextBlockedOn = findInstanceBlockingEvent(
queuedEvent.domEventName,
queuedEvent.eventSystemFlags,
targetContainer,
queuedEvent.nativeEvent
);
if (nextBlockedOn === null) {
{
var nativeEvent = queuedEvent.nativeEvent;
var nativeEventClone = new nativeEvent.constructor(
nativeEvent.type,
nativeEvent
);
setReplayingEvent(nativeEventClone);
nativeEvent.target.dispatchEvent(nativeEventClone);
resetReplayingEvent();
}
} else {
// We're still blocked. Try again later.
var fiber = getInstanceFromNode$1(nextBlockedOn);
if (fiber !== null) {
attemptContinuousHydration$1(fiber);
}
queuedEvent.blockedOn = nextBlockedOn;
return false;
} // This target container was successfully dispatched. Try the next.
targetContainers.shift();
}
return true;
}
function attemptReplayContinuousQueuedEventInMap(queuedEvent, key, map) {
if (attemptReplayContinuousQueuedEvent(queuedEvent)) {
map.delete(key);
}
}
function replayUnblockedEvents() {
hasScheduledReplayAttempt = false;
if (queuedFocus !== null && attemptReplayContinuousQueuedEvent(queuedFocus)) {
queuedFocus = null;
}
if (queuedDrag !== null && attemptReplayContinuousQueuedEvent(queuedDrag)) {
queuedDrag = null;
}
if (queuedMouse !== null && attemptReplayContinuousQueuedEvent(queuedMouse)) {
queuedMouse = null;
}
queuedPointers.forEach(attemptReplayContinuousQueuedEventInMap);
queuedPointerCaptures.forEach(attemptReplayContinuousQueuedEventInMap);
}
function scheduleCallbackIfUnblocked(queuedEvent, unblocked) {
if (queuedEvent.blockedOn === unblocked) {
queuedEvent.blockedOn = null;
if (!hasScheduledReplayAttempt) {
hasScheduledReplayAttempt = true; // Schedule a callback to attempt replaying as many events as are
// now unblocked. This first might not actually be unblocked yet.
// We could check it early to avoid scheduling an unnecessary callback.
Scheduler.unstable_scheduleCallback(
Scheduler.unstable_NormalPriority,
replayUnblockedEvents
);
}
}
}
function retryIfBlockedOn(unblocked) {
// Mark anything that was blocked on this as no longer blocked
// and eligible for a replay.
if (queuedDiscreteEvents.length > 0) {
scheduleCallbackIfUnblocked(queuedDiscreteEvents[0], unblocked); // This is a exponential search for each boundary that commits. I think it's
// worth it because we expect very few discrete events to queue up and once
// we are actually fully unblocked it will be fast to replay them.
for (var i = 1; i < queuedDiscreteEvents.length; i++) {
var queuedEvent = queuedDiscreteEvents[i];
if (queuedEvent.blockedOn === unblocked) {
queuedEvent.blockedOn = null;
}
}
}
if (queuedFocus !== null) {
scheduleCallbackIfUnblocked(queuedFocus, unblocked);
}
if (queuedDrag !== null) {
scheduleCallbackIfUnblocked(queuedDrag, unblocked);
}
if (queuedMouse !== null) {
scheduleCallbackIfUnblocked(queuedMouse, unblocked);
}
var unblock = function(queuedEvent) {
return scheduleCallbackIfUnblocked(queuedEvent, unblocked);
};
queuedPointers.forEach(unblock);
queuedPointerCaptures.forEach(unblock);
for (var _i = 0; _i < queuedExplicitHydrationTargets.length; _i++) {
var queuedTarget = queuedExplicitHydrationTargets[_i];
if (queuedTarget.blockedOn === unblocked) {
queuedTarget.blockedOn = null;
}
}
while (queuedExplicitHydrationTargets.length > 0) {
var nextExplicitTarget = queuedExplicitHydrationTargets[0];
if (nextExplicitTarget.blockedOn !== null) {
// We're still blocked.
break;
} else {
attemptExplicitHydrationTarget(nextExplicitTarget);
if (nextExplicitTarget.blockedOn === null) {
// We're unblocked.
queuedExplicitHydrationTargets.shift();
}
}
}
}
var ReactCurrentBatchConfig$3 = ReactSharedInternals.ReactCurrentBatchConfig; // TODO: can we stop exporting these?
var _enabled = true; // This is exported in FB builds for use by legacy FB layer infra.
// We'd like to remove this but it's not clear if this is safe.
function setEnabled(enabled) {
_enabled = !!enabled;
}
function isEnabled() {
return _enabled;
}
function createEventListenerWrapperWithPriority(
targetContainer,
domEventName,
eventSystemFlags
) {
var eventPriority = getEventPriority(domEventName);
var listenerWrapper;
switch (eventPriority) {
case DiscreteEventPriority:
listenerWrapper = dispatchDiscreteEvent;
break;
case ContinuousEventPriority:
listenerWrapper = dispatchContinuousEvent;
break;
case DefaultEventPriority:
default:
listenerWrapper = dispatchEvent;
break;
}
return listenerWrapper.bind(
null,
domEventName,
eventSystemFlags,
targetContainer
);
}
function dispatchDiscreteEvent(
domEventName,
eventSystemFlags,
container,
nativeEvent
) {
var previousPriority = getCurrentUpdatePriority();
var prevTransition = ReactCurrentBatchConfig$3.transition;
ReactCurrentBatchConfig$3.transition = null;
try {
setCurrentUpdatePriority(DiscreteEventPriority);
dispatchEvent(domEventName, eventSystemFlags, container, nativeEvent);
} finally {
setCurrentUpdatePriority(previousPriority);
ReactCurrentBatchConfig$3.transition = prevTransition;
}
}
function dispatchContinuousEvent(
domEventName,
eventSystemFlags,
container,
nativeEvent
) {
var previousPriority = getCurrentUpdatePriority();
var prevTransition = ReactCurrentBatchConfig$3.transition;
ReactCurrentBatchConfig$3.transition = null;
try {
setCurrentUpdatePriority(ContinuousEventPriority);
dispatchEvent(domEventName, eventSystemFlags, container, nativeEvent);
} finally {
setCurrentUpdatePriority(previousPriority);
ReactCurrentBatchConfig$3.transition = prevTransition;
}
}
function dispatchEvent(
domEventName,
eventSystemFlags,
targetContainer,
nativeEvent
) {
if (!_enabled) {
return;
}
{
dispatchEventWithEnableCapturePhaseSelectiveHydrationWithoutDiscreteEventReplay(
domEventName,
eventSystemFlags,
targetContainer,
nativeEvent
);
}
}
function dispatchEventWithEnableCapturePhaseSelectiveHydrationWithoutDiscreteEventReplay(
domEventName,
eventSystemFlags,
targetContainer,
nativeEvent
) {
var blockedOn = findInstanceBlockingEvent(
domEventName,
eventSystemFlags,
targetContainer,
nativeEvent
);
if (blockedOn === null) {
dispatchEventForPluginEventSystem(
domEventName,
eventSystemFlags,
nativeEvent,
return_targetInst,
targetContainer
);
clearIfContinuousEvent(domEventName, nativeEvent);
return;
}
if (
queueIfContinuousEvent(
blockedOn,
domEventName,
eventSystemFlags,
targetContainer,
nativeEvent
)
) {
nativeEvent.stopPropagation();
return;
} // We need to clear only if we didn't queue because
// queueing is accumulative.
clearIfContinuousEvent(domEventName, nativeEvent);
if (
eventSystemFlags & IS_CAPTURE_PHASE &&
isDiscreteEventThatRequiresHydration(domEventName)
) {
while (blockedOn !== null) {
var fiber = getInstanceFromNode$1(blockedOn);
if (fiber !== null) {
attemptSynchronousHydration$1(fiber);
}
var nextBlockedOn = findInstanceBlockingEvent(
domEventName,
eventSystemFlags,
targetContainer,
nativeEvent
);
if (nextBlockedOn === null) {
dispatchEventForPluginEventSystem(
domEventName,
eventSystemFlags,
nativeEvent,
return_targetInst,
targetContainer
);
}
if (nextBlockedOn === blockedOn) {
break;
}
blockedOn = nextBlockedOn;
}
if (blockedOn !== null) {
nativeEvent.stopPropagation();
}
return;
} // This is not replayable so we'll invoke it but without a target,
// in case the event system needs to trace it.
dispatchEventForPluginEventSystem(
domEventName,
eventSystemFlags,
nativeEvent,
null,
targetContainer
);
}
var return_targetInst = null; // Returns a SuspenseInstance or Container if it's blocked.
// The return_targetInst field above is conceptually part of the return value.
function findInstanceBlockingEvent(
domEventName,
eventSystemFlags,
targetContainer,
nativeEvent
) {
// TODO: Warn if _enabled is false.
return_targetInst = null;
var nativeEventTarget = getEventTarget(nativeEvent);
var targetInst = getClosestInstanceFromNode(nativeEventTarget);
if (targetInst !== null) {
var nearestMounted = getNearestMountedFiber(targetInst);
if (nearestMounted === null) {
// This tree has been unmounted already. Dispatch without a target.
targetInst = null;
} else {
var tag = nearestMounted.tag;
if (tag === SuspenseComponent) {
var instance = getSuspenseInstanceFromFiber(nearestMounted);
if (instance !== null) {
// Queue the event to be replayed later. Abort dispatching since we
// don't want this event dispatched twice through the event system.
// TODO: If this is the first discrete event in the queue. Schedule an increased
// priority for this boundary.
return instance;
} // This shouldn't happen, something went wrong but to avoid blocking
// the whole system, dispatch the event without a target.
// TODO: Warn.
targetInst = null;
} else if (tag === HostRoot) {
var root = nearestMounted.stateNode;
if (isRootDehydrated(root)) {
// If this happens during a replay something went wrong and it might block
// the whole system.
return getContainerFromFiber(nearestMounted);
}
targetInst = null;
} else if (nearestMounted !== targetInst) {
// If we get an event (ex: img onload) before committing that
// component's mount, ignore it for now (that is, treat it as if it was an
// event on a non-React tree). We might also consider queueing events and
// dispatching them after the mount.
targetInst = null;
}
}
}
return_targetInst = targetInst; // We're not blocked on anything.
return null;
}
function getEventPriority(domEventName) {
switch (domEventName) {
// Used by SimpleEventPlugin:
case "cancel":
case "click":
case "close":
case "contextmenu":
case "copy":
case "cut":
case "auxclick":
case "dblclick":
case "dragend":
case "dragstart":
case "drop":
case "focusin":
case "focusout":
case "input":
case "invalid":
case "keydown":
case "keypress":
case "keyup":
case "mousedown":
case "mouseup":
case "paste":
case "pause":
case "play":
case "pointercancel":
case "pointerdown":
case "pointerup":
case "ratechange":
case "reset":
case "resize":
case "seeked":
case "submit":
case "touchcancel":
case "touchend":
case "touchstart":
case "volumechange": // Used by polyfills:
// eslint-disable-next-line no-fallthrough
case "change":
case "selectionchange":
case "textInput":
case "compositionstart":
case "compositionend":
case "compositionupdate": // Only enableCreateEventHandleAPI:
// eslint-disable-next-line no-fallthrough
case "beforeblur":
case "afterblur": // Not used by React but could be by user code:
// eslint-disable-next-line no-fallthrough
case "beforeinput":
case "blur":
case "fullscreenchange":
case "focus":
case "hashchange":
case "popstate":
case "select":
case "selectstart":
return DiscreteEventPriority;
case "drag":
case "dragenter":
case "dragexit":
case "dragleave":
case "dragover":
case "mousemove":
case "mouseout":
case "mouseover":
case "pointermove":
case "pointerout":
case "pointerover":
case "scroll":
case "toggle":
case "touchmove":
case "wheel": // Not used by React but could be by user code:
// eslint-disable-next-line no-fallthrough
case "mouseenter":
case "mouseleave":
case "pointerenter":
case "pointerleave":
return ContinuousEventPriority;
case "message": {
// We might be in the Scheduler callback.
// Eventually this mechanism will be replaced by a check
// of the current priority on the native scheduler.
var schedulerPriority = getCurrentPriorityLevel();
switch (schedulerPriority) {
case ImmediatePriority:
return DiscreteEventPriority;
case UserBlockingPriority:
return ContinuousEventPriority;
case NormalPriority:
case LowPriority:
// TODO: Handle LowSchedulerPriority, somehow. Maybe the same lane as hydration.
return DefaultEventPriority;
case IdlePriority:
return IdleEventPriority;
default:
return DefaultEventPriority;
}
}
default:
return DefaultEventPriority;
}
}
assign(Internals, {
ReactBrowserEventEmitter: {
isEnabled: isEnabled
}
});
exports.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED = Internals;
exports.createComponentSelector = createComponentSelector;
exports.createHasPseudoClassSelector = createHasPseudoClassSelector;
exports.createPortal = createPortal$1;
exports.createRoleSelector = createRoleSelector;
exports.createRoot = createRoot$1;
exports.createTestNameSelector = createTestNameSelector;
exports.createTextSelector = createTextSelector;
exports.findAllNodes = findAllNodes;
exports.findBoundingRects = findBoundingRects;
exports.findDOMNode = findDOMNode;
exports.flushSync = flushSync$1;
exports.focusWithin = focusWithin;
exports.getFindAllNodesFailureDescription = getFindAllNodesFailureDescription;
exports.hydrate = hydrate;
exports.hydrateRoot = hydrateRoot$1;
exports.observeVisibleRects = observeVisibleRects;
exports.preinit = preinit;
exports.preload = preload;
exports.render = render;
exports.unmountComponentAtNode = unmountComponentAtNode;
exports.unstable_batchedUpdates = batchedUpdates;
exports.unstable_createEventHandle = createEventHandle;
exports.unstable_flushControlled = flushControlled;
exports.unstable_renderSubtreeIntoContainer = renderSubtreeIntoContainer;
exports.unstable_runWithPriority = runWithPriority;
exports.version = ReactVersion;
})();
}