mirror of
https://github.com/facebook/react.git
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237 lines
5.6 KiB
JavaScript
237 lines
5.6 KiB
JavaScript
/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @flow
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*/
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import type {UserTimingMark} from '../types';
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import type {Interaction, MouseMoveInteraction, Rect, Size} from '../view-base';
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import {
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positioningScaleFactor,
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timestampToPosition,
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positionToTimestamp,
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widthToDuration,
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} from './utils/positioning';
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import {
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View,
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Surface,
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rectContainsPoint,
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rectIntersectsRect,
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intersectionOfRects,
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} from '../view-base';
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import {
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COLORS,
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EVENT_ROW_PADDING,
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USER_TIMING_MARK_SIZE,
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BORDER_SIZE,
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} from './constants';
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const ROW_HEIGHT_FIXED =
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EVENT_ROW_PADDING + USER_TIMING_MARK_SIZE + EVENT_ROW_PADDING;
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export class UserTimingMarksView extends View {
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_marks: UserTimingMark[];
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_intrinsicSize: Size;
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_hoveredMark: UserTimingMark | null = null;
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onHover: ((mark: UserTimingMark | null) => void) | null = null;
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constructor(
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surface: Surface,
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frame: Rect,
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marks: UserTimingMark[],
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duration: number,
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) {
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super(surface, frame);
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this._marks = marks;
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this._intrinsicSize = {
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width: duration,
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height: ROW_HEIGHT_FIXED,
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};
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}
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desiredSize() {
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return this._intrinsicSize;
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}
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setHoveredMark(hoveredMark: UserTimingMark | null) {
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if (this._hoveredMark === hoveredMark) {
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return;
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}
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this._hoveredMark = hoveredMark;
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this.setNeedsDisplay();
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}
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/**
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* Draw a single `UserTimingMark` as a circle in the canvas.
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*/
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_drawSingleMark(
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context: CanvasRenderingContext2D,
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rect: Rect,
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mark: UserTimingMark,
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baseY: number,
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scaleFactor: number,
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showHoverHighlight: boolean,
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) {
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const {frame} = this;
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const {timestamp} = mark;
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const x = timestampToPosition(timestamp, scaleFactor, frame);
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const size = USER_TIMING_MARK_SIZE;
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const halfSize = size / 2;
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const markRect: Rect = {
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origin: {
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x: x - halfSize,
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y: baseY,
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},
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size: {width: size, height: size},
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};
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if (!rectIntersectsRect(markRect, rect)) {
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return; // Not in view
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}
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const fillStyle = showHoverHighlight
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? COLORS.USER_TIMING_HOVER
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: COLORS.USER_TIMING;
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if (fillStyle !== null) {
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const y = baseY + halfSize;
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context.beginPath();
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context.fillStyle = fillStyle;
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context.moveTo(x, y - halfSize);
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context.lineTo(x + halfSize, y);
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context.lineTo(x, y + halfSize);
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context.lineTo(x - halfSize, y);
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context.fill();
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}
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}
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draw(context: CanvasRenderingContext2D) {
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const {frame, _marks, _hoveredMark, visibleArea} = this;
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context.fillStyle = COLORS.BACKGROUND;
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context.fillRect(
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visibleArea.origin.x,
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visibleArea.origin.y,
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visibleArea.size.width,
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visibleArea.size.height,
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);
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// Draw marks
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const baseY = frame.origin.y + EVENT_ROW_PADDING;
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const scaleFactor = positioningScaleFactor(
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this._intrinsicSize.width,
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frame,
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);
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_marks.forEach(mark => {
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if (mark === _hoveredMark) {
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return;
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}
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this._drawSingleMark(
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context,
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visibleArea,
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mark,
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baseY,
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scaleFactor,
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false,
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);
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});
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// Draw the hovered and/or selected items on top so they stand out.
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// This is helpful if there are multiple (overlapping) items close to each other.
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if (_hoveredMark !== null) {
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this._drawSingleMark(
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context,
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visibleArea,
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_hoveredMark,
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baseY,
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scaleFactor,
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true,
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);
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}
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// Render bottom border.
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// Propose border rect, check if intersects with `rect`, draw intersection.
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const borderFrame: Rect = {
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origin: {
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x: frame.origin.x,
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y: frame.origin.y + ROW_HEIGHT_FIXED - BORDER_SIZE,
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},
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size: {
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width: frame.size.width,
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height: BORDER_SIZE,
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},
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};
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if (rectIntersectsRect(borderFrame, visibleArea)) {
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const borderDrawableRect = intersectionOfRects(borderFrame, visibleArea);
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context.fillStyle = COLORS.PRIORITY_BORDER;
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context.fillRect(
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borderDrawableRect.origin.x,
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borderDrawableRect.origin.y,
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borderDrawableRect.size.width,
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borderDrawableRect.size.height,
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);
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}
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}
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/**
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* @private
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*/
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_handleMouseMove(interaction: MouseMoveInteraction) {
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const {frame, onHover, visibleArea} = this;
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if (!onHover) {
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return;
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}
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const {location} = interaction.payload;
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if (!rectContainsPoint(location, visibleArea)) {
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onHover(null);
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return;
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}
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const {_marks} = this;
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const scaleFactor = positioningScaleFactor(
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this._intrinsicSize.width,
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frame,
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);
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const hoverTimestamp = positionToTimestamp(location.x, scaleFactor, frame);
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const markTimestampAllowance = widthToDuration(
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USER_TIMING_MARK_SIZE / 2,
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scaleFactor,
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);
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// Because data ranges may overlap, we want to find the last intersecting item.
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// This will always be the one on "top" (the one the user is hovering over).
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for (let index = _marks.length - 1; index >= 0; index--) {
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const mark = _marks[index];
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const {timestamp} = mark;
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if (
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timestamp - markTimestampAllowance <= hoverTimestamp &&
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hoverTimestamp <= timestamp + markTimestampAllowance
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) {
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onHover(mark);
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return;
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}
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}
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onHover(null);
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}
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handleInteraction(interaction: Interaction) {
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switch (interaction.type) {
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case 'mousemove':
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this._handleMouseMove(interaction);
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break;
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}
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}
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}
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