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Sebastian Markbåge fc41c24aa6 Add ScrollTimeline Polyfill for Swipe Recognizer using a new CustomTimeline protocol (#33501)
The React API is just that we now accept this protocol as an alternative
to a native `AnimationTimeline` to be passed to
`startGestureTransition`. This is specifically the DOM version.

```js
interface CustomTimeline {
  currentTime: number;
  animate(animation: Animation): void | (() => void);
}
```

Instead, of passing this to the `Animation` that we start to control the
View Transition keyframes, we instead inverse the control and pass the
`Animation` to this one. It lets any custom implementation drive the
updates. It can do so by updating the time every frame or letting it run
a time based animation (such as momentum scroll).

In this case I added a basic polyfill for `ScrollTimeline` in the
example but we'll need a better one.
2025-07-02 16:07:46 -04:00

48 lines
1.4 KiB
JavaScript

import React from 'react';
import {renderToPipeableStream} from 'react-dom/server';
import App from '../src/components/App.js';
let assets;
if (process.env.NODE_ENV === 'development') {
// Use the bundle from create-react-app's server in development mode.
assets = {
'main.js': '/static/js/bundle.js',
// 'main.css': '',
};
} else {
assets = require('../build/asset-manifest.json').files;
}
export default function render(url, res) {
res.socket.on('error', error => {
// Log fatal errors
console.error('Fatal', error);
});
let didError = false;
const {pipe, abort} = renderToPipeableStream(
<App assets={assets} initialURL={url} />,
{
bootstrapScripts: [assets['main.js']],
onShellReady() {
// If something errored before we started streaming, we set the error code appropriately.
res.statusCode = didError ? 500 : 200;
res.setHeader('Content-type', 'text/html');
pipe(res);
},
onShellError(x) {
// Something errored before we could complete the shell so we emit an alternative shell.
res.statusCode = 500;
res.send('<!doctype><p>Error</p>');
},
onError(x) {
didError = true;
console.error(x);
},
}
);
// Abandon and switch to client rendering after 5 seconds.
// Try lowering this to see the client recover.
setTimeout(abort, 5000);
}