This a follow up to #28564. It's alternative to #28609 which takes
#28610 into account.
It used to be possible to return JSX from an action with
`useActionState`.
```js
async function action(errors, payload) {
"use server";
try {
...
} catch (x) {
return <div>Error message</div>;
}
}
```
```js
const [errors, formAction] = useActionState(action);
return <div>{errors}</div>;
```
Returning JSX from an action is itself not anything problematic. It's
that it also has to return the previous state to the action reducer
again that's the problem. When this happens we accidentally could
serialize an Element back to the server.
I fixed this in #28564 so it's now blocked if you don't have a temporary
reference set.
However, you can't have that for the progressive enhancement case. The
reply is eagerly encoded as part of the SSR render. Typically you
wouldn't have these in the initial state so the common case is that they
show up after the first POST back that yields an error and it's only in
the no-JS case where this happens so it's hard to discover.
As noted in #28609 there's a security implication with allowing elements
to be sent across this kind of payload, so we can't just make it work.
When an error happens during SSR our general policy is to try to recover
on the client instead. After all, SSR is mainly a perf optimization in
React terms and it's not primarily intended for a no JS solution.
This PR takes the approach that if we fail to generate the progressive
enhancement payload. I.e. if the serialization of previous state /
closures throw. Then we fallback to the replaying semantics just client
actions instead which will succeed.
The effect of this is that this pattern mostly just works:
- First render in the typical case doesn't have any JSX in it so it just
renders a progressive enhanced form.
- If JS fails to hydrate or you click early we do a form POST. If that
hits an error and it tries to render it using JSX, then the new page
will render successfully - however this time with a Replaying form
instead.
- If you try to submit the form again it'll have to be using JS.
Meaning if you use JSX as the error return value of form state and you
make a first attempt that fails, then no JS won't work because either
the first or second attempt has to hydrate.
We have ideas for potentially optimizing away serializing unused
arguments like if you don't actually use previous state which would also
solve it but it wouldn't cover all cases such as if it was deeply nested
in complex state.
Another approach that I considered was to poison the prev state if you
passed an element back but let it through to the action but if you try
to render the poisoned value, it wouldn't work. The downside of this is
when to error. Because in the progressive enhancement case it wouldn't
error early but when you actually try to invoke it at which point it
would be too late to fallback to client replaying. It would probably
have to always error even on the client which is unfortunate since this
mostly just works as long as it hydrates.
A while back we implemented a heuristic that if a chunk was large it was
assumed to be produced by the render and thus was safe to stream which
results in transferring the underlying object memory. Later we ran into
an issue where a precomputed chunk grew large enough to trigger this
hueristic and it started causing renders to fail because once a second
render had occurred the precomputed chunk would not have an underlying
buffer of bytes to send and these bytes would be omitted from the
stream. We implemented a technique to detect large precomputed chunks
and we enforced that these always be cloned before writing.
Unfortunately our test coverage was not perfect and there has been for a
very long time now a usage pattern where if you complete a boundary in
one flush and then complete a boundary that has stylehsheet dependencies
in another flush you can get a large precomputed chunk that was not
being cloned to be sent twice causing streaming errors.
I've thought about why we even went with this solution in the first
place and I think it was a mistake. It relies on a dev only check to
catch paired with potentially version specific order of operations on
the streaming side. This is too unreliable. Additionally the low limit
of view size for Edge is not used in Node.js but there is not real
justification for this.
In this change I updated the view size for edge streaming to match Node
at 2048 bytes which is still relatively small and we have no data one
way or another to preference 512 over this. Then I updated the assertion
logic to error anytime a precomputed chunk exceeds the size. This
eliminates the need to clone these chunks by just making sure our view
size is always larger than the largest precomputed chunk we can possibly
write. I'm generally in favor of this for a few reasons.
First, we'll always know during testing whether we've violated the limit
as long as we exercise each stream config because the precomputed chunks
are created in module scope. Second, we can always split up large chunks
so making sure the precomptued chunk is smaller than whatever view size
we actually desire is relatively trivial.
The idea here is that host dispatchers are not bound to renders so we
need to be able to dispatch to them at any time. This updates the
implementation to chain these dispatchers so that each renderer can
respond to the dispatch. Semantically we don't always want every
renderer to do this for instance if Fizz handles a float method we don't
want Fiber to as well so each dispatcher implementation can decide if it
makes sense to forward the call or not. For float methods server
disaptchers will handle the call if they can resolve a Request otherwise
they will forward. For client dispatchers they will handle the call and
always forward. The choice needs to be made for each dispatcher method
and may have implications on correct renderer import order. For now we
just live with the restriction that if you want to use server and client
together (such as renderToString in the browser) you need to import the
server renderer after the client renderer.
Depends on:
- #28317
- #28320
---
Changes the behavior of the JSX runtime to pass through `ref` as a
normal prop, rather than plucking it from the props object and storing
on the element.
This is a breaking change since it changes the type of the receiving
component. However, most code is unaffected since it's unlikely that a
component would have attempted to access a `ref` prop, since it was not
possible to get a reference to one.
`forwardRef` _will_ still pluck `ref` from the props object, though,
since it's extremely common for users to spread the props object onto
the inner component and pass `ref` as a differently named prop. This is
for maximum compatibility with existing code — the real impact of this
change is that `forwardRef` is no longer required.
Currently, refs are resolved during child reconciliation and stored on
the fiber. As a result of this change, we can move ref resolution to
happen only much later, and only for components that actually use them.
Then we can remove the `ref` field from the Fiber type. I have not yet
done that in this step, though.
Treat `<a href="" />` the same with and without
`enableFilterEmptyStringAttributesDOM`
in https://github.com/facebook/react/pull/18513 we started to warn and
ignore for empty `href` and `src` props since it usually hinted at a
mistake. However, for anchor tags there's a valid use case since `<a
href=""></a>` will by spec render a link to the current page. It could
be used to reload the page without having to rely on browser
affordances.
The implementation for Fizz is in the spirit of
https://github.com/facebook/react/pull/21153. I gated the fork behind
the flag so that the fork is DCE'd when the flag is off.
Updates Fizz to handle Hoistables (Resources and Elements) in a way that
better aligns with Suspense fallbacks
1. Hoistable Elements inside a fallback (regardless of how deep and how
many additional boundaries are intermediate) will be ignored. The
reasoning is fallbacks are transient and since there is not good way to
clean up hoistables because they escape their Suspense container its
better to not emit them in the first place. SSR fallbacks are already
not full fidelity because they never hydrate so this aligns with that
somewhat.
2. Hoistable stylesheets in fallbacks will only block the reveal of a
parent suspense boundary if the fallback is going to flush with that
completed parent suspense boundary. Previously if you rendered a
stylesheet Resource inside a fallback any parent suspense boundaries
that completed after the shell flushed would include that resource in
the set required to resolve before the boundary reveal happens on the
client. This is not a semantic change, just a performance optimization
3. preconnect and preload hoistable queues are gone, if you want to
optimize resource loading you shoudl use `ReactDOM.preconnect` and
`ReactDOM.preload`. `viewport` meta tags get their own queue because
they need to go before any preloads since they affect the media state.
In addition to those functional changes this PR also refactors the
boundary resource tracking by moving it to the task rather than using
function calls at the start of each render and flush. Tasks also now
track whether they are a fallback task
supercedes prior work here: https://github.com/facebook/react/pull/27534
`onHeaders` can throw however for now we can assume that headers are
optimistic values since the only things we produce for them are preload
links. This is a pragmatic decision because React could concievably have
headers in the future which were not optimistic and thus non-optional
however it is hard to imagine what these headers might be in practice.
If we need to change this behavior to be fatal in the future it would be
a breaking change.
This commit adds error logging when `onHeaders` throws and ensures the
request can continue to render successfully.
I introduced a bug in a recent change to how bootstrap scripts are
handled. Rather than clearing out the bootstrap script state from
ResumableState on completion of the prerender I did it during the
flushing phase which comes later after the postponed state has likely
been serialized. We should freeze these objects in dev so this is not
possible to do easily in test (nor in actual code in real systems).
This fixes the bug by eliminating the bootstrap config during
getPostponedState which is before the state can be serialized.
Previously it was possible to postpone in the shell during a prerender
and then during a resume the bootstrap scripts would not be emitted
leading to no hydration on the client. This change moves the bootstrap
configuration to `ResumableState` where it can be serialized after
postponing if it wasn't flushed as part of the static shell.
Adds a new option to `react-dom/server` entrypoints.
`onHeaders: (headers: Headers) => void` (non node envs)
`onHeaders: (headers: { Link?: string }) => void` (node envs)
When any `renderTo...` or `prerender...` function is called and this
option is provided the supplied function will be called sometime on or
before completion of the render with some preload link headers.
When provided during a `renderTo...` the callback will usually be called
after the first pass at work. The idea here is we want to get a set of
headers to start the browser loading well before the shell is ready. We
don't wait for the shell because if we did we may as well send the
preloads as tags in the HTML.
When provided during a `prerender...` the callback will be called after
the entire prerender is complete. The idea here is we are not responding
to a live request and it is preferable to capture as much as possible
for preloading as Headers in case the prerender was unable to finish the
shell.
Currently the following resources are always preloaded as headers when
the option is provided
1. prefetchDNS and preconnects
2. font preloads
3. high priority image preloads
Additionally if we are providing headers when the shell is incomplete
(regardless of whether it is render or prerender) we will also include
any stylesheet Resources (ones with a precedence prop)
There is a second option `maxHeadersLength?: number` which allows you to
specify the maximum length of the header content in unicode code units.
This is what you get when you read the length property of a string in
javascript. It's improtant to note that this is not the same as the
utf-8 byte length when these headers are serialized in a Response. The
utf8 representation may be the same size, or larger but it will never be
smaller.
If you do not supply a `maxHeadersLength` we defaul to `2000`. This was
chosen as half the value of the max headers length supported by commonly
known web servers and CDNs. many browser and web server can support
significantly more headers than this so you can use this option to
increase the headers limit. You can also of course use it to be even
more conservative. Again it is important to keep in mind there is no
direct translation between the max length and the bytelength and so if
you want to stay under a certain byte length you need to be potentially
more aggressive in the maxHeadersLength you choose.
Conceptually `onHeaders` could be called more than once as new headers
are discovered however if we haven't started flushing yet but since most
APIs for the server including the web standard Response only allow you
to set headers once the current implementation will only call it one
time
When we postpone a prerender in the shell, we should just leave an empty
prelude and resume from the root. While preserving any options passed
in.
Since we haven't flushed anything we can't assume we've already emitted
html/body tags or any resources tracked in the resumable state. This
introduces a resetResumableState function to reset anything we didn't
flush.
This is a bit hacky. Ideally, we probably shouldn't have tracked it as
already happened until it flushed or something like that.
Basically, it's like restarting the prerender with the same options and
then immediately aborting. When we add the preload headers, we'd track
those as preload() being emitted after the reset and so they get readded
to the resumable state in that case.
The `enableCustomElementPropertySupport` flag changes React's handling
of custom elements in a way that is more useful that just treating every
prop as an attribute. However when server rendering we have no choice
but to serialize props as attributes. When this flag is on and React
supports more prop types on the client like functions and objects the
server implementation needs to be a bit more naunced in how it renders
these components. With this flag on `false`, function, and object props
are omitted entirely and `true` is normalized to `""`. There was a bug
however in the implementation which caused children more complex than a
single string to be omitted because it matched the object type filter.
This change reorganizes the code a bit to put these filters in the
default prop handline case, leaving children, style, and innerHTML to be
handled via normal logic.
fixes: https://github.com/facebook/react/issues/27286
Refactors Resources to have a more compact and memory efficient
struture. Resources generally are just an Array of chunks. A resource is
flushed when it's chunks is length zero. A resource does not have any
other state.
Stylesheets and Style tags are different and have been modeled as a unit
as a StyleQueue. This object stores the style rules to flush as part of
style tags using precedence as well as all the stylesheets associated
with the precedence. Stylesheets still need to track state because it
affects how we issue boundary completion instructions. Additionally
stylesheets encode chunks lazily because we may never write them as html
if they are discovered late.
The preload props transfer is now maximally compact (only stores the
props we would ever actually adopt) and only stores props for
stylesheets and scripts because other preloads have no resource
counterpart to adopt props into. The ResumableState maps that track
which keys have been observed are being overloaded. Previously if a key
was found it meant that a resource already exists (either in this render
or in a prior prerender). Now we discriminate between null and object
values. If map value is null we can assume the resource exists but if it
is an object that represents a prior preload for that resource and the
resource must still be constructed.
Moves writing queues to renderState.
We shouldn't need the resource tracking's value. We just need to know if
that resource has already been emitted. We can use a Set for this. To
ensure that set is directly serializable we can just use a
dictionary-like object with no value.
See individual commits for special cases.
Originally the intension was to have React assign an ID to a user
rendered DOM node inside a `fallback` while it was loading. If there
already were an explicit `id` defined on the DOM element we would reuse
that one instead. That's why this was a DOM Config option and not just
built in to Fizz.
This became tricky since it can load late and so we'd have to transfer
it down and detect it only once it finished rendering and if there is no
DOM element it doesn't work anyway. So instead, what we do in practice
is to always use a `<template>` tag with the ID. This has the downside
of an extra useless node and shifting child CSS selectors.
Maybe we'll get around to fixing this properly but it might not be worth
it.
This PR just gets rid of the SuspenseBoundaryID concept and instead we
just use the same ID number as the root segment ID of the boundary to
refer to the boundary to simplify the implementation.
This also solves the problem that SuspenseBoundaryID isn't currently
serializable (although that's easily fixable by itself if necessary).
When Float was first developed the internal implementation and external
interface were the same. This is problematic for a few reasons. One, the
public interface is typed but it is also untrusted and we should not
assume that it is actually respected. Two, the internal implementations
can get called from places other than the the public interface and
having to construct an options argument that ends up being destructured
to process the request is computationally wasteful and may limit JIT
optimizations to some degree. Lastly, the wire format was not as
compressed as it could be and it was untyped.
This refactor aims to address that by separating the public interface
from the internal implementations so we can solve these challenges and
also make it easier to change Float in the future
* The internal dispatcher method preinit is now preinitStyle and
preinitScript.
* The internal dispatcher method preinitModule is now
preinitModuleScript in anticipation of different implementations for
other module types in the future.
* The wire format is explicitly typed and only includes options if they
are actually used omitting undefined and nulls.
* Some function arguments are not options even if they are optional. For
instance precedence can be null/undefined because we deafult it to
'default' however we don't cosnider this an option because it is not
something we transparently apply as props to the underlying instance.
* Fixes a problem with keying images in flight where srcset and sizes
were not being taken into account.
* Moves argument validation into the ReactDOMFloat file where it is
shared with all runtimes that expose these methods
* Fixes crossOrigin serialization to use empty string except when
'use-credentials'
A planned feature of useFormState is that if the page load is the result
of an MPA-style form submission — i.e. a form was submitted before it
was hydrated, using Server Actions — the state of the hook should
transfer to the next page.
I haven't implemented that part yet, but as a prerequisite, we need some
way for Fizz to indicate whether a useFormState hook was rendered using
the "postback" state. That way we can do all state matching logic on the
server without having to replicate it on the client, too.
The approach here is to emit a comment node for each useFormState hook.
We use one of two comment types: `<!--F-->` for a normal useFormState
hook, and `<!--F!-->` for a hook that was rendered using the postback
state. React will read these markers during hydration. This is similar
to how we encode Suspense boundaries.
Again, the actual matching algorithm is not yet implemented — for now,
the "not matching" marker is always emitted.
We can optimize this further by not emitting any markers for a render
that is not the result of a form postback, which I'll do in subsequent
PRs.
img tags inside picture tags should not automatically be preloaded
because usually the img is a fallback. We will consider a more
comprehensive way of preloading picture tags which may require a
technique like using an inline script to construct the image in the
browser but for now we simply omit the preloads to avoid harming load
times by loading fallbacks.
Import maps need to be emitted before any scripts or preloads so the
browser can properly locate these resources.
Unlike most scripts, importmaps are singletons meaning you can only have
one per document and they must appear before any modules are loaded or
preloaded. In the future there may be a way to dynamically add more
mappings however the proposed API for this seems likely to be a
javascript API and not an html tag.
Given the unique constraints here this PR implements React's support of
importMaps as the following
1. an `importMap` option accepting a plain object mapping module
specifier to path is accepted in any API that renders a preamble (head
content). Notably this precludes resume rendering because in resume
cases the preamble should have already been produced as part of the
prerender step.
2. the importMap is stringified and emitted as a `<script
type="importmap">...</script>` in the preamble.
3. the importMap is escaped identically to how bootstrapScriptContent is
escaped, notably, isntances of `</script>` are escaped to avoid breaking
out of the script context
Users can still render importmap tags however with Float enabled this is
rather pointless as most modules will be hoisted above the importmap
that is rendered. In practice this means the only functional way to use
import maps with React is to use this config API.
This exposes a `resume()` API to go with the `prerender()` (only in
experimental). It doesn't work yet since we don't yet emit the postponed
state so not yet tested.
The main thing this does is rename ResponseState->RenderState and
Resources->ResumableState. We separated out resources into a separate
concept preemptively since it seemed like separate enough but probably
doesn't warrant being a separate concept. The result is that we have a
per RenderState in the Config which is really just temporary state and
things that must be flushed completely in the prerender. Most things
should be ResumableState.
Most options are specified in the `prerender()` and transferred into the
`resume()` but certain options that are unique per request can't be.
Notably `nonce` is special. This means that bootstrap scripts and
external runtime can't use `nonce` in this mode. They need to have a CSP
configured to deal with external scripts, but not inline.
We need to be able to restore state of things that we've already emitted
in the prerender. We could have separate snapshot/restore methods that
does this work when it happens but that means we have to explicitly do
that work. This design is trying to keep to the principle that we just
work with resumable data structures instead so that we're designing for
it with every feature. It also makes restoring faster since it's just
straight into the data structure.
This is not yet a serializable format. That can be done in a follow up.
We also need to vet that each step makes sense. Notably stylesToHoist is
a bit unclear how it'll work.
renderToString is a legacy server API which used a trick to avoid having
the DOCTYPE included when rendering full documents by setting the root
formatcontext to HTML_MODE rather than ROOT_HTML_MODE. Previously this
was of little consequence but with Float the Root mode started to be
used for things like determining if we could flush hoistable elements
yet. In issue #27177 we see that hoisted elements can appear before the
<html> tag when using a legacy API `renderToString`.
This change exports a DOCTYPE from FizzConfigDOM and FizzConfigDOMLegacy
respectively, using an empty chunk in the legacy case. The only runtime
perf cost here is that for legacy APIs there is an extra empty chunk to
write when rendering a top level <html> tag which is trivial enough
Fixes#27177
Stacked on #27224
### Implements `ReactDOM.preloadModule()`
`preloadModule` is a function to preload modules of various types.
Similar to `preload` this is useful when you expect to use a Resource
soon but can't render that resource directly. At the moment the only
sensible module to preload is script modules along with some other `as`
variants such as `as="serviceworker"`. In the future when there is some
notion of how to preload style module script or json module scripts this
API will be extended to support those as well.
##### Arguments
1. `href: string` -> the href or src value you want to preload.
2. `options?: {...}` ->
2.1. `options.as?: string` -> the `as` property the modulepreload link
should render with. If not provided it will be omitted which will cause
the modulepreload to be treated like a script module
2.2. `options.crossOrigin?: string` -> modules always load with CORS but
you can provide `use-credentials` if you want to change the default
behavior
2.3. `options.integrity?: string` -> an integrity hash for subresource
integrity APIs
##### Rendering
each preloaded module will emit a `<link rel="modulepreload" href="..."
/>`
if `as` is specified and is something other than `"script"` the as
attribute will also be included
if crossOrigin or integrity as specified their attributes will also be
included
During SSR these script tags will be emitted before content. If we have
not yet flushed the document head they will be emitted there after
things that block paint such as font preloads, img preloads, and
stylesheets.
On the client these link tags will be appended to the document.head.
### Implements `ReactDOM.preinitModule()`
`preinitModule` is a function to loading module scripts before they are
required. It has the same use cases as `preinit`.
During SSR you would use this to tell the browsers to start fetching
code that will be used without having to wait for bootstrapping to
initiate module fetches.
ON the client you would use this to start fetching a module script early
for an anticipated navigation or other event that is likely to depend on
this module script.
the `as` property for Float methods drew inspiration from the `as`
attribute of the `<link rel="preload" ... >` tag but it is used as a
sort of tag for the kind of thing being targetted by Float methods. For
`preinitModule` we currently only support `as: "script"` and this is
also the assumed default type so you current never need to specify this
`as` value. In the future `preinitModule` will support additional module
script types such as `style` or `json`. The support of these types will
correspond to [Module Import
Attributes](https://github.com/tc39/proposal-import-attributes).
##### Arguments
1. `href: string` -> the href or src value you want to preinitialize
2. `options?: {...}` ->
2.1 `options.as?: string` -> only supports `script` and this is the
default behavior. Until we support import attributes such as `json` and
`style` there will not be much reason to provide an `as` option.
2.2. `options.crossOrigin?: string`: modules always load with CORS but
you can provide `use-credentials` if you want to change the default
behavior
2.3 `options.integrity?: string` -> an integrity hash for subresource
integrity APIs
##### Rendering
each preinitialized `script` module will emit a `<script type="module"
async="" src"...">` During SSR these will appear behind display blocking
resources such as font preloads, img preloads, and stylesheets. In the
browser these will be appende to the head.
Note that for other `as` types the rendered output will be slightly
different. `<script type="module">import "..." with {type: "json"
}</script>`. Since this tag is an inline script variants of React that
do not use inline scripts will simply omit these preinitialization tags
from the SSR output. This is not implemented in this PR but will appear
in a future update.
stacked on #27222
When I initially developed Float I was trying to be extremely clever in
how to explain when there are mismatching Resource instances. I still
think that we should do some kind of validation here but I want to
implement something much simpler. In practice there are not many cases
where you would accidentally create the same resource twice but with
differing props. Since I am going to land `preloadModule` and
`preinitModule` soon and I want to avoid adding to the overly complex
dev validation there I am going to remove it now and add something later
that is simplified.
Data URI's in images can't effectively be preloaded (the URI contains
the data so preloading only duplicates the data in the stream. If we
encounter an image with this protocol in the src attribute we should
avoid preloading it.
imageSrcSet should have been srcSet when referencing an img tag.
imageSizes should have been sizes. This caused preloads for img tags
using srcSet and sizes to incorrectly render as having a href only,
dropping the srcSet and sizes part of the preload
Eventually we will treat images without `loading="lazy"` as suspensey
meaning we will coordinate the reveal of boundaries when these images
have loaded and ideally decoded. As a step in that direction this change
prioritizes these images for preloading to ensure the highest chance
that they are loaded before boundaries reveal (or initial paint). every
img rendered that is non lazy loading will emit a preload just behind
fonts.
This change implements a new resource queue for high priority image
preloads
There are a number of scenarios where we end up putting a preload in
this queue
1. If you render a non-lazy image and there are fewer than 10 high
priority image preloads
2. if you render a non-lazy image with fetchPriority "high"
3. if you preload as "image" with fetchPriority "high"
This means that by default we won't overrsaturate this queue with every
img rendered on the page but the earlier encountered ones will go first.
Essentially this is React's own implementation of fetchPriority="auto".
If however you specify that the fetchPriority is higher then in theory
an unlimited number of images can preload in this queue. This gives
users some control over queuing while still providing a good default
that does not require any opting into
Additionally we use fetchPriority "low" as a signal that an image does
not require preloading. This may end up being pointless if not using
lazy (which also opts out of preloading) because it might delay initial
paint but we'll start with this hueristic and consider changes in the
future when we have more information
Currently React attempts to prioritize certain preloads over others
based on their type. This is at odds with allowing the user to control
priority by ordering which calls are made first. There are some asset
types that generally should just be prioritized first such as fonts
since we don't know when fonts will be used and they either block
display or may lead to fallback fonts being used. But for scripts and
stylesheets we can emit them in the order received with other arbitrary
preload types.
We will eventually add support for emitting suspensey image preloads
before other resources because these also block display however that
implementation will look at which images are actually rendered rather
than simply preloaded.
Generally scripts should not be preloaded before images but if they
arrive earlier than image preloads (or images) the network (or server)
may be saturated responding to inflight script preloads and not
sufficiently prioritize images arriving later. This change marks the
preloaded bootstrap script with a `low` fetch priority to signal to
supporting browsers that the request should be deprioritized. This
should make the preload operate similar to async script fetch priority
which is low by default according to https://web.dev/fetch-priority/
Additionally the bootstrap script preloads will emit before
preinitialized scripts do. Normal script preloads will continue to be
prioritized after stylesheets
This change can land separatrely but is part of a larger effort to
implement elevating image loading and making script loading less
blocking. Later changes will emit used suspensey images earlier in the
queue and will stop favoring scripts over images that are explicitly
preloaded
Fixes: #27200
preloads for images that appear before the viewport meta may be loaded
twice because the proper device image information is not used with the
preload but is with the image itself. The viewport meta should be
emitted earlier than all preloads to avoid this.
this change moves the queue for the viewport meta to preconnects which
already has the right priority for this tag
For float methods the href argument is usually all we need to uniquely
key the request. However when preloading responsive images it is
possible that you may need more than one preload for differing
imagesizes attributes. When using imagesrcset for preloads the href
attribute acts more like a fallback href. For keying purposes the
imagesrcset becomes the primary key conceptually.
This change updates the keying logic for `ReactDOM.preload()` when you
pass `{as: "image"}`
1. If `options.imageSrcSet` is a non-emtpy string the key is defined as
`options.imageSrcSet + options.imageSizes`. The `href` argument is still
required but does not participate in keying.
2. If `options.imageSrcSet` is empty, missing, or an invalid format the
key is defined as the `href`. Changing the `options.imageSizes` does not
affect the key as this option is inert when not using
`options.imageSrcSet`
Additionally, currently there is a bug in webkit (Safari) that causes
preload links to fail to use imageSrcSet and fallback to href even when
the browser will correctly resolve srcset on an `<img>` tag. Because the
drawbacks of preloading the wrong image (href over imagesrcset) in a
modern browser outweight the drawbacks of not preloading anything for
responsive images in browsers that do not support srcset at all we will
omit the `href` attribute whenever `options.imageSrcSet` is provided. We
still require you provide an href since we want to be able to revert
this behavior once all major browsers support it
bug link: https://bugs.webkit.org/show_bug.cgi?id=231150
Some browsers, with some CSP configuration, will not preload a script if
the prelaod link tag does not provide a valid nonce attribute. This
change adds the ability to specify a nonce for `ReactDOM.preload(..., {
as: "script" })`
Float types are currently spread out. this moves them to a single place
to ensure we properly handle the public type interface in all three
renderers.
This is a step towards moving the public interface and validation to a
common file shared by all three runtimes. Will also probably change the
function interface to be flatter
Currently we preload all scripts that are not hoisted. One of the
original reasons for this is we stopped SSR rendering async scripts that
had an onLoad/onError because we needed to be able to distinguish
between Float scripts and non-Float scripts during hydration. Hydration
has been refactored a bit and we can not get around this limitation so
we can just emit the async script in place. However, sync and defer
scripts are also preloaded. While this is sometimes desirable it is not
universally so and there are issues with conveying priority properly
(see fetchpriority) so with this change we remove the automatic
preloading of non-Float scripts altogether.
For this change to make sense we also need to emit async scripts with
loading handlers during SSR. we previously only preloaded them during
SSR because it was necessary to keep async scripts as unambiguously
resources when hydrating. One ancillary benefit was that load handlers
would always fire b/c there was no chance the script would run before
hydration. With this change we go back to having the ability to have
load handlers fired before hydration. This is already a problem with
images and we don't have a generalized solution for it however our
likely approach to this sort of thing where you need to wait for a
script to load is to use something akin to `importScripts()` rather than
rendering a script with onLoad.
We previously preloaded stylesheets that were rendered in Fizz. The idea
was we'd get a headstart fetching these resources since we know they are
going to be rendered. However to really be effective non-float
stylesheets need to rendered in the head and the preload here is not
helpful and potentially hurtful to perf in a minor way. This change
removes this functionality to make the code smaller and simpler
stacked on #26753
Adds support for preloading bootstrapModules. We don't yet support
modules in Float's public interface but this implementation should be
compatible with what we do when we add it.
This PR adds a preload for bootstrapScripts. preloads are captured
synchronously when you create a new Request and as such the normal logic
to check if a preload already exists is skipped.
Currently when React generates rel=preload link tags for script/stylesheet resources, it will not carryover nonce and fetchpriority values if specified on the original elements.
This change ensures that the preload links use the nonce and fetchPriority values if they were specified.