Commit Graph
1034 Commits
Author SHA1 Message Date
Sebastian Markbåge facec3ee71 [Fiber] Schedule passive effects using the regular ensureRootIsScheduled flow (#31785)
This treats workInProgressRoot work and rootWithPendingPassiveEffects
the same way. Basically as long as there's some work on the root, yield
the current task. Including passive effects. This means that passive
effects are now a continuation instead of a separate callback. This can
mean they're earlier or later than before. Later for Idle in case
there's other non-React work. Earlier for same Default if there's other
Default priority work.

This makes sense since increasing priority of the passive effects beyond
Idle doesn't really make sense for an Idle render.

However, for any given render at same priority it's more important to
complete this work than start something new.

Since we special case continuations to always yield to the browser, this
has the same effect as #31784 without implementing `requestPaint`. At
least assuming nothing else calls `requestPaint`.

<img width="587" alt="Screenshot 2024-12-14 at 5 37 37 PM"
src="https://github.com/user-attachments/assets/8641b172-8842-4191-8bf0-50cbe263a30c"
/>
2024-12-17 17:01:31 -05:00
Jack Pope 34ee3919c3 Clean up enableLazyContextPropagation (#31810)
This flag has shipped everywhere, let's clean it up.
2024-12-17 11:56:00 -05:00
Ricky 975cea2d3d Enable debugRenderPhaseSideEffectsForStrictMode in test renderers (#31761)
This flag controls the strict mode double invoke render/lifecycles/etc
behavior in Strict Mode.

The only place this flag is off is the test renderers, which it should
be on for.

If we can land this, we can follow up to remove the flag.
2024-12-16 22:52:18 -05:00
Ricky 49b1a956a9 Enable disableDefaultPropsExceptForClasses (#31804)
TODO: test this PR to see what internal tests fail
2024-12-16 22:51:15 -05:00
Ricky 8dab5920e0 Turn on useModernStrictMode in test renderers (#31769)
It's on everywhere else, let's turn this on so we can remove it. 

Probably should have been turned on in the test renderer for 19.
2024-12-16 22:43:51 -05:00
Jack Pope 909ed63e0a Clean up context access profiling experiment (#31806)
We introduced the `unstable_useContextWithBailout` API to run compiler
based experiments. This API was designed to be an experiment proxy for
alternative approaches which would be heavier to implement. The
experiment turned out to be inconclusive. Since most of our performance
critical usage is already optimized, we weren't able to find a clear win
with this approach.

Since we don't have further plans for this API, let's clean it up.
2024-12-16 12:32:07 -05:00
Ricky e06c72fcf4 [flags] Cleanup enableCache (#31778)
This is landed everywhere
2024-12-15 12:34:08 -05:00
Ricky 2d320563f3 [flags] Delete enableDebugTracing (#31780)
This is unused, even in the one builds that uses it, and we don't plan
on landing it in this form.
2024-12-15 12:16:10 -05:00
Sebastian Markbåge d1dd7feabc [Fiber] Schedule client renders using non-hydration lane (#31776)
Related to #31752.

When hydrating, we have two different ways of handling a Suspense
boundary that the server has already given up on and decided to client
render. If we have already hydrated the parent and then later this
happens, then we'll use the retry lane like any ping. If we discover
that it was already in client-render mode when we discover the Suspense
boundary for the first time, then schedule a default lane to let us
first finish the current render and then upgrade the priority to sync to
try to client render this boundary as soon as possible since we're
holding back content.

We used to use the `DefaultHydrationLane` for this but this is not
really a Hydration. It's actually a client render. If we get any other
updates flowing in from above at the same time we might as well do them
in the same pass instead of two passes. So this should be considered
more like any update.

This also means that visually the client render pass now gets painted as
a render instead of a hydration.

This show the flow of a shell being hydrated at the default priority,
then a Suspense boundary being discovered and hydrated at Idle and then
an inner boundary being discovered as client rendered which gets
upgraded to default.

<img width="1363" alt="Screenshot 2024-12-14 at 12 13 57 AM"
src="https://github.com/user-attachments/assets/a141133e-4856-4f38-a11f-f26bd00b6245"
/>
2024-12-14 13:46:21 -05:00
Ricky 9e2c233139 [flags] Delete enableSuspenseAvoidThisFallbackFizz (#31779)
We're not shipping `enableSuspenseAvoidThisFallback` and the fizz flag
is already off so we can delete it.
2024-12-14 13:05:17 -05:00
Ricky 2e25ee373d [flags] Cleanup enableUseMemoCacheHook (#31767)
Based off https://github.com/facebook/react/pull/31766

This has already landed everywhere.
2024-12-14 11:11:04 -05:00
Ricky 152080276c Remove enableFlightReadableStream (#31766)
Base: https://github.com/facebook/react/pull/31765

Landed everywhere
2024-12-13 16:39:13 -05:00
Ricky 4996a8fa5c Remove enableFilterEmptyStringAttributesDOM (#31765)
Base off https://github.com/facebook/react/pull/31764

This has landed everywhere
2024-12-13 16:30:10 -05:00
Ricky 3ad17ecd31 Remove enableComponentStackLocations (#31764)
This has landed everywhere
2024-12-13 15:52:42 -05:00
Ricky 08dfd0b805 Remove enableBinaryflight (#31759)
Based off https://github.com/facebook/react/pull/31757

This has landed everywhere.
2024-12-13 14:50:13 -05:00
Ricky ef63718a27 Remove enableAsyncActions (#31757)
Based on https://github.com/facebook/react/pull/31756

This is landed everywhere
2024-12-13 13:58:18 -05:00
Ricky fb12845d77 Remove disableIEWorkarounds (#31756)
Based off https://github.com/facebook/react/pull/31755

This is landed everywhere.
2024-12-13 12:26:40 -05:00
Ricky 4dff0e62b2 Remove consoleManagedByDevToolsDuringStrictMode (#31755)
This is enabled everywhere except the test renderers, which don't use
it.
2024-12-13 11:05:10 -05:00
Sebastian Markbåge d5e8f79cf4 [Fiber] Use hydration lanes when scheduling hydration work (#31751)
When scheduling the initial root and when using
`unstable_scheduleHydration` we should use the Hydration Lanes rather
than the raw update lane. This ensures that we're always hydrating using
a Hydration Lane or the Offscreen Lane rather than other lanes getting
some random hydration in it.

This fixes an issue where updating a root while it is still hydrating
causes it to trigger client rendering when it could just hydrate and
then apply the update on top of that.

It also fixes a potential performance issue where
`unstable_scheduleHydration` gets batched with an update that then ends
up forcing an update of a boundary that requires it to rewind to do the
hydration lane anyway. Might as well just start with the hydration
without the update applied first.

I added a kill switch (`enableHydrationLaneScheduling`) just in case but
seems very safe given that using `unstable_scheduleHydration` at all is
very rare and updating the root before the shell hydrates is extremely
rare (and used to trigger a recoverable error).
2024-12-12 23:06:07 -05:00
Andrew ClarkandJack Pope c86542b240 Bump next prerelease version numbers (#31676)
Updates the version numbers in the prerelease (canary and experimental)
channels.

---------

Co-authored-by: Jack Pope <jackpope1@gmail.com>
2024-12-12 14:10:46 -05:00
Noah LemenandRick Hanlon a4964987dc Make enableOwnerStacks dynamic (#31661)
following up on https://github.com/facebook/react/pull/31287, fixing
tests

---------

Co-authored-by: Rick Hanlon <rickhanlonii@fb.com>
2024-12-11 12:00:25 -05:00
Sebastian Markbågeandeps1lon 372ec00c03 Update ReactDebugInfo types to declare timing info separately (#31714)
This clarifies a few things by ensuring that there is always at least
one required field. This can be used to refine the object to one of the
specific types. However, it's probably just a matter of time until we
make this tagged unions instead. E.g. it would be nice to rename the
`name` field `ReactComponentInfo` to `type` and tag it with the React
Element symbol because then it's just the same as a React Element.

I also extract a time field. The idea is that this will advance (or
rewind) the time to the new timestamp and then anything below would be
defined as happening within that time stamp. E.g. to model the start and
end for a server component you'd do something like:

```
[
  {time: 123},
  {name: 'Component', ... },
  {time: 124},
]
```

The reason this needs to be in the `ReactDebugInfo` is so that timing
information from one environment gets transferred into the next
environment. It lets you take a Promise from one world and transfer it
into another world and its timing information is preserved without
everything else being preserved.

I've gone back and forth on if this should be part of each other Info
object like `ReactComponentInfo` but since those can be deduped and can
change formats (e.g. this should really just be a React Element) it's
better to store this separately.

The time format is relative to a `timeOrigin` which is the current
environment's `timeOrigin`. When it's serialized between environments
this needs to be considered.

Emitting these timings is not yet implemented in this PR.

---------

Co-authored-by: eps1lon <sebastian.silbermann@vercel.com>
2024-12-09 19:47:43 -05:00
Sebastian Markbåge aba370f1e4 Add moveBefore Experiment (#31596)
A long standing issue for React has been that if you reorder stateful
nodes, they may lose their state and reload. The thing moving loses its
state. There's no way to solve this in general where two stateful nodes
swap.

The [`moveBefore()`
proposal](https://chromestatus.com/feature/5135990159835136?gate=5177450351558656)
has now moved to
[intent-to-ship](https://groups.google.com/a/chromium.org/g/blink-dev/c/YE_xLH6MkRs/m/_7CD0NYMAAAJ).
This function is kind of like `insertBefore` but preserves state.

There's [a demo here](https://state-preserving-atomic-move.glitch.me/).
Ideally we'd port this demo to a fixture so we can try it.

Currently this flag is always off - even in experimental. That's because
this is still behind a Chrome flag so it's a little early to turn it on
even in experimental. So you need a custom build. It's on in RN but only
because it doesn't apply there which makes it easier to tell that it's
safe to ship once it's on everywhere else.

The other reason it's still off is because there's currently a semantic
breaking change. `moveBefore()` errors if both nodes are disconnected.
That happens if we're inside a completely disconnected React root.
That's not usually how you should use React because it means effects
can't read layout etc. However, it is currently supported. To handle
this we'd have to try/catch the `moveBefore` to handle this case but we
hope this semantic will change before it ships. Before we turn this on
in experimental we either have to wait for the implementation to not
error in the disconnected-disconnected case in Chrome or we'd have to
add try/catch.
2024-11-22 13:24:29 -05:00
lauren 64f89510af [crud] Enable on RTR FB builds (#31590) 2024-11-19 17:25:11 -05:00
lauren 7dd6b9e68a [crud] Add enableUseResourceEffectHook flag (#31556)
Adds a new feature flag for `enableUseResourceEffectHook`.

---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31556).
* #31523
* #31557
* __->__ #31556
* #31555
2024-11-15 17:49:42 -05:00
Andrew Clark 988e217670 Turn on enableSiblingPrerendering in canary (#31541)
In preparation for the next RC, I set this feature flag to true
everywhere. I did not delete the feature flag yet, in case there are yet
more bugs to be discovered.

I also didn't remove the dynamic feature flag from the Meta builds; I'll
let the Meta folks handle that.
2024-11-14 11:48:14 -05:00
Jan Kassens 682a103cde [www] set disableLegacyMode to true (#31439) 2024-11-07 09:05:31 -05:00
Jan Kassens e1378902bb [string-refs] cleanup string ref code (#31443) 2024-11-06 14:00:10 -05:00
Jan Kassens a7b83e7ceb [www] set disableStringRefs to true (#31438) 2024-11-06 12:13:43 -05:00
Jan Kassens d1f04722d6 [string-refs] remove enableLogStringRefsProd flag (#31414)
We no longer need this production logging.
2024-11-06 09:00:49 -05:00
Sebastian Markbåge 156eab2f7b Fork the "empty" prepareStackTrace case for Server builds (#31427)
We don't actually want the source mapped version of `.stack` from errors
because that would cause us to not be able to associate it with a source
map in the UIs that need it. The strategy in browsers is more correct
where the display is responsible for source maps.

That's why we disable any custom `prepareStackTrace` like the ones added
by `source-map`. We reset it to `undefined`.

However, when running node with `--enable-source-maps` the default for
`prepareStackTrace` which is a V8 feature (but may exist elsewhere too
like Bun) is a source mapped version of the stack. In those environments
we need to reset it to a default implementation that doesn't apply
source maps.

We already did this in Flight using the `ReactFlightStackConfigV8.js`
config. However, we need this more generally in the
`shared/ReactComponentStackFrame` implementation.

We could always set it to the default implementation instead of
`undefined` but that's unnecessary code in browser builds and it might
lead to slightly different results. For safety and code size, this PR
does it with a fork instead.

All builds specific to `node` or `edge` (or `markup` which is a server
feature) gets the default implementation where as everything else (e.g.
browsers) get `undefined` since it's expected that this is not source
mapped. We don't have to do anything about the equivalent in React
DevTools since React DevTools doesn't run on the server.
2024-11-05 15:05:04 -05:00
Jan Kassens 07aa494432 Remove enableRefAsProp feature flag (#30346)
The flag is fully rolled out.
2024-11-04 14:30:58 -05:00
Josh Story 7c8e5e7ab8 Reenable lazy context propagation (#31405)
Reverts facebook/react#31403 to reenable lazy context propagation

The disabling was to produce a build that could help track down whether
this flag is causing a possibly related bug in transitions but we don't
intend to disable it just fix forward once we figure out what the
problem is
2024-11-01 15:17:51 -07:00
Josh Story 16409d0560 temporarily disable lazy context propagation (#31403)
disables lazy context propagation in oss to help determine if it is
causing bugs in startTransition. Will reenable after cutting a canary
release with this flag disabled
2024-11-01 15:16:26 -07:00
Sebastian Markbåge b8ae38f88b Audit try/finally around console patching (#31286)
Otherwise if something errors they can be left patched.

[Review without
whitespace](https://github.com/facebook/react/pull/31286/files?w=1)
2024-10-18 12:05:20 -04:00
Jan Kassens 75dd053b5e [string-refs] make disableStringRefs a dynamic www flag (#31175) 2024-10-14 10:13:40 -04:00
Jan Kassens 5636fad840 [string-refs] log string ref from prod (#31161)
If passed as a feature flag, this calls the configured function when a
string ref is used even from prod code to find the last usages.
2024-10-10 18:12:47 -04:00
Jan Kassens de43d560a8 [cleanup] remove flag enableAddPropertiesFastPath (#31062)
The experiment was tested internally and rolled out, replacing the flag
with `true`.
2024-10-09 16:46:35 -04:00
Jack Pope d8c90fa48d Disable infinite render loop detection (#31088)
We're seeing issues with this feature internally including bugs with
sibling prerendering and errors that are difficult for developers to
action on. We'll turn off the feature for the time being until we can
improve the stability and ergonomics.

This PR does two things:
- Turn off `enableInfiniteLoopDetection` everywhere while leaving it as
a variant on www so we can do further experimentation.
- Revert https://github.com/facebook/react/pull/31061 which was a
temporary change for debugging. This brings the feature back to
baseline.
2024-10-01 11:00:57 -04:00
Sebastian Markbåge 654e387d7e [Flight] Serialize Server Components Props in DEV (#31105)
This allows us to show props in React DevTools when inspecting a Server
Component.

I currently drastically limit the object depth that's serialized since
this is very implicit and you can have heavy objects on the server.

We previously was using the general outlineModel to outline
ReactComponentInfo but we weren't consistently using it everywhere which
could cause some bugs with the parsing when it got deduped on the
client. It also lead to the weird feature detect of `isReactComponent`.
It also meant that this serialization was using the plain serialization
instead of `renderConsoleValue` which means we couldn't safely serialize
arbitrary debug info that isn't serializable there.

So the main change here is to call `outlineComponentInfo` and have that
always write every "Server Component" instance as outlined and in a way
that lets its props be serialized using `renderConsoleValue`.

<img width="1150" alt="Screenshot 2024-10-01 at 1 25 05 AM"
src="https://github.com/user-attachments/assets/f6e7811d-51a3-46b9-bbe0-1b8276849ed4">
2024-10-01 01:39:20 -04:00
Jack Pope 60b1420f18 Turn on lazy context propagation for RN and RTR (#31076)
Following https://github.com/facebook/react/pull/30935 let's turn this
on across the board so we can clean up experiments in RN.
2024-09-26 12:55:46 -04:00
Sebastian Markbåge 0eab377a96 Add enableComponentPerformanceTrack Flag (#30960)
This flag will be used to gate a new timeline profiler that's integrate
with the Performance Tab and the new performance.measure extensions in
Chrome.

It replaces the existing DevTools feature so this disables
enableSchedulingProfiler when it is enabled since they can interplay in
weird ways potentially.

This means that experimental React now disable scheduling profiler and
enables this new approach.
2024-09-16 11:09:40 -04:00
Jan KassensandRick Hanlon d3d4d3a46b Call cleanup of insertion effects when hidden (#30954)
Insertion effects do not unmount when a subtree is removed while
offscreen.

Current behavior for an insertion effect is if the component goes

- *visible -> removed:* calls insertion effect cleanup
- *visible -> offscreen -> removed:* insertion effect cleanup is never
called

This makes it so we always call insertion effect cleanup when removing
the component.

Likely also fixes https://github.com/facebook/react/issues/26670

---------

Co-authored-by: Rick Hanlon <rickhanlonii@fb.com>
2024-09-13 16:18:14 -04:00
Sebastian Markbåge 89b445709d Enable lazy context propagation (#30935)
Last I heard this was great so not sure there are any more blockers to
just include it in 19?
2024-09-12 13:01:56 -04:00
Josh Story 94e652d505 disable enableSiblingPrerendering in experimental channel (#30952)
Disables `enableSiblingPrerendering` in the experimental builds until
the feature is tested at Meta first.
2024-09-12 09:33:20 -07:00
Sebastian Markbåge 4f60494156 [Flight] Ship DEV-only enableServerComponentLogs flag in Stable/Canary (#30847)
To recap. This only affects DEV and RSC. It patches console on the
server in DEV (similar to how React DevTools already does and what we
did for the double logging). Then replays those logs with a `[Server]`
badge on the client so you don't need a server terminal open.

This has been on for over 6 months now in our experimental channel and
we've had a lot of coverage in Next.js due to various experimental flags
like taint and ppr.

It's non-invasive in that even if something throws we just serialize
that as an unknown value.

The main feedback we've gotten was:

- The serialization depth wasn't deep enough which I addressed in #30294
and haven't really had any issues since. This could still be an issue or
the inverse that you serialize too many logs that are also too deep.
This is not so much an issue with intentional logging and things like
accidental errors don't typically have unbounded arguments (e.g. React
errors are always string arguments). The ideal would be some way to
retain objects and then load them on-demand but that needs more
plumbing. Which can be later.
- The other was that double logging on the server is annoying if the
same terminal does both the RSC render and SSR render which was
addressed in #30207. It is now off by default in node/edge-builds of the
client, on by default in browser builds. With the `replayConsole` option
to either opt-in or out.

We've reached a good spot now I think.

These are better with `enableOwnerStacks` but that's a separate track
and not needed.

The only thing to document here, other than maybe that we're doing it,
is the `replayConsole` option but that's part of the RSC renderers that
themselves are not documented so nowhere to document it.
2024-08-30 15:11:57 -04:00
Benoit Girard 246d7bfeb0 Enable suspenseCallback on React Native (#29210)
## Summary

suspenseCallback feature has proved to be useful for FB Web. Let's look
at enabling the feature for the React Native build.


## How did you test this change?

Will sync the react changes with a React Native build and will verify
that performance logging is correctly notified of suspense promises
during the suspense callback.
2024-08-26 22:06:02 -04:00
Andrew Clark eb3ad065a1 Feature flag: enableSiblingPrerendering (#30761)
Adds a new feature flag for an upcoming experiment.

No implementation yet.
2024-08-22 10:17:19 -04:00
Josh Story 7b41cdc093 [Flight][Static] Implement halting a prerender behind enableHalt (#30705)
enableHalt turns on a mode for flight prerenders where aborts are
treated like infinitely stalled outcomes while still completing the
prerender. For regular tasks we simply serialize the slot as a promise
that never settles. For ReadableStream, Blob, and Async Iterators we
just never advance the serialization so they remain unfinished when
consumed on the client.

When enableHalt is turned on aborts of prerenders will halt rather than
error. The abort reason is forwarded to the upstream produces of the
aforementioned async iterators, blobs, and ReadableStreams. In the
future if we expose a signal that you can consume from within a render
to cancel additional work the abort reason will also be forwarded there
2024-08-16 14:21:57 -07:00
Sebastian Markbåge 19bd26beb6 [Flight/DevTools] Pass the Server Component's "key" as Part of the ReactComponentInfo (#30703)
Supports showing the key in DevTools on the Server Component that the
key was applied to. We can also use this to reconcile to preserve
instance equality when they're reordered.

One thing that's a bit weird about this is that if you provide an
explicit key on a Server Component that alone doesn't have any
semantics. It's because we pass the key down and let the nearest child
inherit the key or get prefixed by the key.

So you might see the same key as a prefix on the child of the Server
Component too which might be a bit confusing. We could remove the prefix
from children but that might also be a bit confusing if they collide.

The div in this case doesn't have a key explicitly specified. It gets it
from the Server Component parent.

<img width="1107" alt="Screenshot 2024-08-14 at 10 06 36 PM"
src="https://github.com/user-attachments/assets/cfc517cc-e737-44c3-a1be-050049267ee2">

Overall keys get a bit confusing when you apply filter. Especially since
it's so common to actually apply the key on a Host Instance. So you
often don't see the key.
2024-08-15 11:04:53 -04:00