* Remove unnecessary indirection from the tree hook
* Replace onSetDisplayName, onSetOwner, onSetText with one event
Less events is better.
onSetDisplayName, onSetOwner, and onSetText only existed because we didn't initially track elements.
* Remove unused variables
(cherry picked from commit 1f31357a2e)
* Comment previous occurrences of this issue
* Fix DEV performance regression in V8
* Extract try/catch into a separate function when calling hooks
(cherry picked from commit afa27bc4d5)
* Prevent internal performance regression
This only affects Facebook website, not open source version of React.
On the Facebook website, we don't have a transform for warnings and invariants.
Therefore, expensive arguments will be calculated even if the warning doesn't fire.
This fixes a few cases where that calculation might be more expensive than usually.
In my testing, this brings down average row click time in Power Editor from ~300ms to ~220ms in __DEV__ (vs ~40ms in prod).
* Put warning() that shows up in profile behind condition
(cherry picked from commit 178cb7d339)
* Add failing test demonstrating a ReactPerf warning
* Make the failing ReactPerf test more precise
* Make ReactPerf.start() work during reconciliation
* Reorder lifecycle methods for greater clarity
* Fix memory leak
* Error boundaries should not break ReactPerf
* Put onBeginFlush/onEndFlush into transaction wrappers
This looks cleaner even though it is not strictly necessary.
We still call them manually for unmounting because it doesn't have a transaction.
(cherry picked from commit 1a0e3a3215)
* Add failing tests for #7187 and #7190
* Pass shouldHaveDebugID flag to instantiateComponent
This allows us to remove a hack that was added in #6770 and caused #7187 and #7190.
* Move logic for choosing whether to use debugID outside instantiate
(cherry picked from commit d2ff462b79)
* Don't count the time inside flushes towards lifecycle hooks
Fixes#6842.
We keep the existing behavior of testing for matching `onBeginLifeCycleTimer`/`onEndLifeCycleTimer` calls, but we push the current timer onto the stack if we enter a flush.
This solves an issue with portals which cause updates while a lifecycle timer is already running.
I chose to subtract the time spent in the flush from the time counted towards the lifecycle method because it would artificially inflate the “total” time of the component due to all the components inside the portal, so it would skew the exclusive table.
* Fix up the comment
(cherry picked from commit 8d7161e004)