Previously, `<Context>` was equivalent to `<Context.Consumer>`. However,
since the introduction of Hooks, the `<Context.Consumer>` API is rarely
used. The goal here is to make the common case cleaner:
```js
const ThemeContext = createContext('light')
function App() {
return (
<ThemeContext value="dark">
...
</ThemeContext>
)
}
function Button() {
const theme = use(ThemeContext)
// ...
}
```
This is technically a breaking change, but we've been warning about
rendering `<Context>` directly for several years by now, so it's
unlikely much code in the wild depends on the old behavior. [Proof that
it warns today (check
console).](https://codesandbox.io/p/sandbox/peaceful-nobel-pdxtfl)
---
**The relevant commit is 5696782b428a5ace96e66c1857e13249b6c07958.** It
switches `createContext` implementation so that `Context.Provider ===
Context`.
The main assumption that changed is that a Provider's fiber type is now
the context itself (rather than an intermediate object). Whereas a
Consumer's fiber type is now always an intermediate object (rather than
it being sometimes the context itself and sometimes an intermediate
object).
My methodology was to start with the relevant symbols, work tags, and
types, and work my way backwards to all usages.
This might break tooling that depends on inspecting React's internal
fields. I've added DevTools support in the second commit. This didn't
need explicit versioning—the structure tells us enough.
That way we can use it for debug information like component stacks and
DevTools. I used an extra stack argument in Child Fiber to track this as
it's flowing down since it's not just elements where we have this info
readily available but parent arrays and lazy can merge this into the
Fiber too. It's not great that this is a dev-only argument and I could
track it globally but seems more likely to make mistakes.
It is possible for the same debug info to appear for multiple child
fibers like when it's attached to a fragment or a lazy that resolves to
a fragment at the root. The object identity could be used in these
scenarios to infer if that's really one server component that's a parent
of all children or if each child has a server component with the same
name.
This is effectively a public API because you can use it to stash
information on Promises from a third-party service - not just Server
Components. I started outline the types for this for some things I was
planning to add but it's not final.
I was also planning on storing it from `use(thenable)` for when you
suspend on a Promise. However, I realized that there's no Hook instance
for those to stash it on. So it might need a separate data structure to
stash the previous pass over of `use()` that resets each render.
No tests yet since I didn't want to test internals but it'll be covered
once we have debugging features like component stacks.
This pains me because `React.Children` is really already
pseudo-deprecated.
`React.Children` takes any children that `React.Node` takes. We now
support Lazy and Thenable in this position elsewhere, but it errors in
`React.Children`.
This becomes an issue with async Server Components which can resolve
into a Lazy and in the future Lazy will just become Thenables. Which
causes this to error.
There are a few different semantics we could have:
1) Error like we already do (#28280). `React.Children` is about
introspecting children. It was always sketchy because you can't
introspect inside an abstraction anyway. With Server Components we fold
away the components so you can actually introspect inside of them kind
of but what they do is an implementation detail and you should be able
to turn it into a Client Component at any point. The type of an Element
passing the boundary actually reduces to `React.Node`.
2) Suspend and unwrap the Node (this PR). If we assume that Children is
called inside of render, then throwing a Promise if it's not already
loaded or unwrapping would treat it as if it wasn't there. Just like if
you rendered it in React. This lets you introspect what's inside which
isn't really something you should be able to do. This isn't compatible
with deprecating throwing-a-Promise and enable static compilation like
`use()` does. We'd have to deprecate `React.Children` before doing that
which we might anyway.
3) Wrap in a Fragment. If a Server Component was instead a Client
Component, you couldn't introspect through it anyway. Another
alternative might be to let it pass through but then it wouldn't be
given a flat key. We could also wrap it in a Fragment that is keyed.
That way you're always seeing an element. The issue with this solution
is that it wouldn't see the key of the Server Component since that gets
forwarded to the child that is yet to resolve. The nice thing about that
strategy is it doesn't depend on throw-a-Promise but it might not be
keyed correctly when things move.
Turn this on
Edited: ope, nvm
<details>
Looks like there's still an outstanding issue with this. The original PR
turned off a strict effects test, which causes a stray
`componentWillUnmount` to fire.
https://github.com/facebook/react/commit/5d1ce651393524639a3b4b1e861a0413a4d25629#diff-19df471970763c4790c2cc0811fd2726cc6a891b0e1d5dedbf6d0599240c127aR70
Before:
```js
expect(log).toEqual([
'constructor',
'constructor',
'getDerivedStateFromProps',
'getDerivedStateFromProps',
'render',
'render',
'componentDidMount',
]);
```
After:
```js
expect(log).toEqual([
'constructor',
'constructor',
'getDerivedStateFromProps',
'getDerivedStateFromProps',
'render',
'render',
'componentDidMount',
'componentWillUnmount',
'componentDidMount',
]);
```
So there's a bug somewhere
</details>
This is a partial redo of https://github.com/facebook/react/pull/26625.
Since that was unlanded due to some detected breakages. This now
includes a feature flag to be careful in rolling this out.
Along with all the places using it like the `_debugSource` on Fiber.
This still lets them be passed into `createElement` (and JSX dev
runtime) since those can still be used in existing already compiled code
and we don't want that to start spreading to DOM attributes.
We used to have a DEV mode that compiles the source location of JSX into
the compiled output. This was nice because we could get the actual call
site of the JSX (instead of just somewhere in the component). It had a
bunch of issues though:
- It only works with JSX.
- The way this source location is compiled is different in all the
pipelines along the way. It relies on this transform being first and the
source location we want to extract but it doesn't get preserved along
source maps and don't have a way to be connected to the source hosted by
the source maps. Ideally it should just use the mechanism other source
maps use.
- Since it's expensive it only works in DEV so if it's used for
component stacks it would vary between dev and prod.
- It only captures the callsite of the JSX and not the stack between the
component and that callsite. In the happy case it's in the component but
not always.
Instead, we have another zero-cost trick to extract the call site of
each component lazily only if it's needed. This ensures that component
stacks are the same in DEV and PROD. At the cost of worse line number
information.
The better way to get the JSX call site would be to get it from `new
Error()` or `console.createTask()` inside the JSX runtime which can
capture the whole stack in a consistent way with other source mappings.
We might explore that in the future.
This removes source location info from React DevTools and React Native
Inspector. The "jump to source code" feature or inspection can be made
lazy instead by invoking the lazy component stack frame generation. That
way it can be made to work in prod too. The filtering based on file path
is a bit trickier.
When redesigned this UI should ideally also account for more than one
stack frame.
With this change the DEV only Babel transforms are effectively
deprecated since they're not necessary for anything.
Instead of createElement.
We should have done this when we initially released jsx-runtime but
better late than never. The general principle is that our tests should
be written using the most up-to-date idioms that we recommend for users,
except when explicitly testing an edge case or legacy behavior, like for
backwards compatibility.
Most of the diff is related to tweaking test output and isn't very
interesting.
I did have to workaround an issue related to component stacks. The
component stack logic depends on shared state that lives in the React
module. The problem is that most of our tests reset the React module
state and re-require a fresh instance of React, React DOM, etc. However,
the JSX runtime is not re-required because it's injected by the compiler
as a static import. This means its copy of the shared state is no longer
the same as the one used by React, causing any warning logged by the JSX
runtime to not include a component stack. (This same issue also breaks
string refs, but since we're removing those soon I'm not so concerned
about that.) The solution I went with for now is to mock the JSX runtime
with a proxy that re-requires the module on every function invocation. I
don't love this but it will have to do for now. What we should really do
is migrate our tests away from manually resetting the module state and
use import syntax instead.
Server Context was never documented, and has been deprecated in
https://github.com/facebook/react/pull/27424.
This PR removes it completely, including the implementation code.
Notably, `useContext` is removed from the shared subset, so importing it
from a React Server environment would now should be a build error in
environments that are able to enforce that.
There's no need to separate strict mode from strict effects mode any
more.
I didn't clean up the `StrictEffectMode` fiber flag, because it's used
to prevent strict effects in legacy mode. I could replace those checks
with `LegacyMode` checks, but when we remove legacy mode, we can remove
that flag and condense them into one StrictMode flag away.
Starting in version 19, users can import the `act` testing API from the
`react` package instead of using a renderer specific API, like
`react-dom/test-utils`.
Previously we only warned during a synchronous update, because we
eventually want to support async client components in controlled
scenarios, like during navigations. However, we're going to warn in all
cases for now until we figure out how that should work.
To make React.startTransition more consistent with the hook form of
startTransition, we capture errors thrown by the scope function and pass
them to the global reportError function. (This is also what we do as a
default for onRecoverableError.)
This is a breaking change because it means that errors inside of
startTransition will no longer bubble up to the caller. You can still
catch the error by putting a try/catch block inside of the scope
function itself.
We do the same for async actions to prevent "unhandled promise
rejection" warnings.
The motivation is to avoid a refactor hazard when changing from a sync
to an async action, or from useTransition to startTransition.
This adds support for async actions to the "isomorphic" version of
startTransition (i.e. the one exported by the "react" package).
Previously, async actions were only supported by the startTransition
that is returned from the useTransition hook.
The interesting part about the isomorphic startTransition is that it's
not associated with any particular root. It must work with updates to
arbitrary roots, or even arbitrary React renderers in the same app. (For
example, both React DOM and React Three Fiber.)
The idea is that React.startTransition should behave as if every root
had an implicit useTransition hook, and you composed together all the
startTransitions provided by those hooks. Multiple updates to the same
root will be batched together. However, updates to one root will not be
batched with updates to other roots.
Features like useOptimistic work the same as with the hook version.
There is one difference from from the hook version of startTransition:
an error triggered inside an async action cannot be captured by an error
boundary, because it's not associated with any particular part of the
tree. You should handle errors the same way you would in a regular
event, e.g. with a global error event handler, or with a local
`try/catch`.
If there are multiple updates inside an async action, they should all be
rendered in the same batch, even if they are separate by an async
operation (`await`). We currently implement this by suspending in the
`useTransition` hook to block the update from committing until all
possible updates have been scheduled by the action. The reason we did it
this way is so you can "cancel" an action by navigating away from the UI
that triggered it.
The problem with that approach, though, is that even if you navigate
away from the `useTransition` hook, the action may have updated shared
parts of the UI that are still in the tree. So we may need to continue
suspending even after the `useTransition` hook is deleted.
In other words, the lifetime of an async action scope is longer than the
lifetime of a particular `useTransition` hook.
The solution is to suspend whenever _any_ update that is part of the
async action scope is unwrapped during render. So, inside useState and
useReducer.
This fixes a related issue where an optimistic update is reverted before
the async action has finished, because we were relying on the
`useTransition` hook to prevent the optimistic update from finishing.
This also prepares us to support async actions being passed to the
non-hook form of `startTransition` (though this isn't implemented yet).
We haven't yet decided how we want `cache` to work on the client. The
lifetime of the cache is more complex than on the server, where it only
has to live as long as a single request.
Since it's more important to ship this on the server, we're removing the
existing behavior from the client for now. On the client (i.e. not a
Server Components environment) `cache` will have not have any caching
behavior. `cache(fn)` will return the function as-is.
We intend to implement client caching in a future major release. In the
meantime, it's only exposed as an API so that Shared Components can use
per-request caching on the server without breaking on the client.
This fixes a bug that happened when the canonical value passed to
useOptimistic without an accompanying call to setOptimistic. In this
scenario, useOptimistic should pass through the new canonical value.
I had written tests for the more complicated scenario, where a new value
is passed while there are still pending optimistic updates, but not this
simpler one.
Fixes a bug in the experimental `initialValue` option for
`useDeferredValue` (added in #27500).
If rendering the `initialValue` causes the tree to suspend, React should
skip it and switch to rendering the final value instead. It should not
wait for `initialValue` to resolve.
This is not just an optimization, because in some cases the initial
value may _never_ resolve — intentionally. For example, if the
application does not provide an instant fallback state. This capability
is, in fact, the primary motivation for the `initialValue` API.
I mostly implemented this correctly in the original PR, but I missed
some cases where it wasn't working:
- If there's no Suspense boundary between the `useDeferredValue` hook
and the component that suspends, and we're not in the shell of the
transition (i.e. there's a parent Suspense boundary wrapping the
`useDeferredValue` hook), the deferred task would get incorrectly
dropped.
- Similarly, if there's no Suspense boundary between the
`useDeferredValue` hook and the component that suspends, and we're
rendering a synchronous update, the deferred task would get incorrectly
dropped.
What these cases have in common is that it causes the `useDeferredValue`
hook itself to be replaced by a Suspense fallback. The fix was the same
for both. (It already worked in cases where there's no Suspense fallback
at all, because those are handled differently, at the root.)
The way I discovered this was when investigating a particular bug in
Next.js that would happen during a 'popstate' transition (back/forward),
but not during a regular navigation. That's because we render popstate
transitions synchronously to preserve browser's scroll position — which
in this case triggered the second scenario above.
It seems worthwhile to me to run a test to experiment with different
expiration times. This moves the expiration times for scheduler and
reconciler into FeatureFlags for the facebook build. Non-facebook should
not be affected by these changes.
Add a regression test for the [minimal
repro](https://codesandbox.io/s/react-18-suspense-state-never-resolving-bug-hmlny5?file=/src/App.js)
from @kassens
And includes the fix from @acdlite:
> This is another place we special-case Retry lanes to opt them out of
expiration. The reason is we rely on time slicing to unwrap uncached
promises (i.e. async functions during render). Since that ability is
still experimental, and enableRetryLaneExpiration is Meta-only, we can
remove the special case when enableRetryLaneExpiration is on, for now.
---------
Co-authored-by: Andrew Clark <git@andrewclark.io>
## Summary
Concurrent rendering has been the default since React 18 release.
ReactTestRenderer requires passing `{unstable_isConcurrent: true}` to
match this behavior, which means by default tests written with RTR use a
different rendering method than the code they test.
Eventually, RTR should only use ConcurrentRoot. As a first step, let's
add a version of the concurrent option that isn't marked unstable. Next
we will follow up with removing the unstable option when it is safe to
merge.
## How did you test this change?
`yarn test
packages/react-test-renderer/src/__tests__/ReactTestRendererAsync-test.js`
An attempt to see if we can bring back expiration of retry lanes to
avoid cases resolving Suspense can be starved by frequent updates.
In the past, this caused increase browser crashes, but a lot of time has
passed since then. Just trying if we can re-enable this.
Old PR that reverted adding the timeout:
https://github.com/facebook/react/pull/21300
These are all functionally equivalent changes.
- remove double negation and more explicit naming of
`hadNoMutationsEffects`
- use docblock syntax that's consumed by Flow
- remove useless cast
`Activity` is the current candidate name. This PR starts the rename work
by renaming the exported unstable component name.
NOTE: downstream consumers need to rename the import when updating to
this commit.
Updates useFormState to allow a sync function to be passed as an action.
A form action is almost always async, because it needs to talk to the
server. But since we support client-side actions, too, there's no reason
we can't allow sync actions, too.
I originally chose not to allow them to keep the implementation simpler
but it's not really that much more complicated because we already
support this for actions passed to startTransition. So now it's
consistent: anywhere an action is accepted, a sync client function is a
valid input.
I neglected to update the "last" pointer of the action queue. Since the
queue is circular, rather than dropping the update, the effect was to
add the update to the front of the queue instead of the back. I didn't
notice earlier because in my demos/tests, the actions would either
resolve really quickly or the actions weren't order dependent (like
incrementing a counter).
By default, partial hydration is given the lowest possible priority,
because until a tree is updated, the server-rendered HTML is assumed to
match the final resolved HTML.
However, this isn't completely true because a component may choose to
"upgrade" itself upon hydration. The simplest example is a component
that calls setState in a useEffect to switch to a richer implementation
of the UI. Another example is a component that doesn't have a server-
rendered implementation, so it intentionally suspends to force a client-
only render.
useDeferredValue is an example, too: the server only renders the first
pass (the initialValue) argument, and relies on the client to upgrade to
the final value.
What we should really do in these cases is emit some information into
the Fizz stream so that Fiber knows to prioritize the hydration of
certain trees. We plan to add a mechanism for this in the future.
In the meantime, though, we can at least ensure that the priority of the
upgrade task is correct once it's "discovered" during hydration. In this
case, the priority of the task spawned by useDeferredValue should have
Transition priority, not Offscreen priority.
### Based on #27509
Revealing a prerendered tree (hidden -> visible) is considered the same
as mounting a brand new tree. So, when an initialValue argument is
passed to useDeferredValue, and it's prerendered inside a hidden tree,
we should first prerender the initial value.
After the initial value has been prerendered, we switch to prerendering
the final one. This is the same sequence that we use when mounting new
visible tree. Depending on how much prerendering work has been finished
by the time the tree is revealed, we may or may not be able to skip all
the way to the final value.
This means we get the benefits of both prerendering and preview states:
if we have enough resources to prerender the whole thing, we do that. If
we don't, we have a preview state to show for immediate feedback.
### Based on https://github.com/facebook/react/pull/27505
If a parent render spawns a deferred task with useDeferredValue, but the
parent render suspends, we should not wait for the parent render to
complete before attempting to render the final value.
The reason is that the initialValue argument to useDeferredValue is
meant to represent an immediate preview of the final UI. If we can't
render it "immediately", we might as well skip it and go straight to the
"real" value.
This is an improvement over how a userspace implementation of
useDeferredValue would work, because a userspace implementation would
have to wait for the parent task to commit (useEffect) before spawning
the deferred task, creating a waterfall.
A small refactor to how the lane entanglement mechanism works. We can
now distinguish between the lane that "spawned" a render task (i.e. a
new update) versus the lanes that it's entangled with. Both the update
lane and the entangled lanes will be included while rendering, but by
keeping them separate, we don't lose the original priority.
In practical terms, this means we can now entangle a low priority update
with a higher priority lane while rendering at the lower priority.
To do this, lanes that are entangled at the root are now tracked using
the same variable that we use to track the "base lanes" when revealing a
previously hidden tree — conceptually, they are the same thing. I also
renamed this variable (from subtreeLanes to entangledRenderLanes) to
better reflect how it's used.
My primary motivation is related to useDeferredValue, which I'll address
in a later PR.
Adds a second argument to useDeferredValue called initialValue:
```js
const value = useDeferredValue(finalValue, initialValue);
```
During the initial render of a component, useDeferredValue will return
initialValue. Once that render finishes, it will spawn an additional
render to switch to finalValue.
This same sequence should occur whenever the hook is hidden and revealed
again, i.e. by a Suspense or Activity, though this part is not yet
implemented.
When initialValue is not provided, useDeferredValue has no effect during
initial render, but during an update, it will remain on the previous
value, then spawn an additional render to switch to the new value. (This
is the same behavior that exists today.)
During SSR, initialValue is always used, if provided.
This feature is currently behind an experimental flag. We plan to ship
it in a non-breaking release.
## Summary
Currently when cloning nodes in Fabric, we reset a node's children on
each clone, and then repeatedly call appendChild to restore the previous
list of children (even if it was quasi-identical to before). This causes
unnecessary invalidation of the layout state in Fabric's ShadowNode data
(which in turn may require additional yoga clones) and extra JSI calls.
This PR adds a feature flag to pass in the children as part of the clone
call, so Fabric always has a complete view of the node that's being
mutated.
This feature flag requires matching changes in the react-native repo:
https://github.com/facebook/react-native/pull/39817
## How did you test this change?
Unit test added demonstrates the new behaviour
```
yarn test -r www-modern ReactFabric-test
yarn test ReactFabric-test.internal
```
Tested a manual sync into React Native and verified core surfaces render
correctly.
Upgrades the stability of Server Actions from experimental to canary.
- Turns on enableAsyncActions and enableFormActions
- Removes "experimental_" prefix from useOptimistic, useFormStatus, and
useFormState
### Based on #27453
If optimistic state is updated, and there's no startTransition on the
stack, there are two likely scenarios.
One possibility is that the optimistic update is triggered by a regular
event handler (e.g. `onSubmit`) instead of an action. This is a mistake
and we will warn.
The other possibility is the optimistic update is inside an async
action, but after an `await`. In this case, we can make it "just work"
by associating the optimistic update with the pending async action.
Technically it's possible that the optimistic update is unrelated to the
pending action, but we don't have a way of knowing this for sure because
browsers currently do not provide a way to track async scope. (The
AsyncContext proposal, if it lands, will solve this in the future.)
However, this is no different than the problem of unrelated transitions
being grouped together — it's not wrong per se, but it's not ideal.
Once AsyncContext starts landing in browsers, we will provide better
warnings in development for these cases.
I found a bug where if an optimistic update causes a component to
rerender, and there are no other state updates during that render, React
bails out without applying the update.
Whenever a hook detects a change, we must mark the component as dirty to
prevent a bailout. We check for changes by comparing the new state to
`hook.memoizedState`. However, when implementing optimistic state
rebasing, I incorrectly reset `hook.memoizedState` to the incoming base
state, even though I only needed to reset `hook.baseState`. This was
just a mistake on my part.
This wasn't caught by the existing tests because usually when the
optimistic state changes, there's also some other state that marks the
component as dirty in the same render.
I fixed the bug and added a regression test.
This adds a regression test and fix for a case where a sync update
triggers selective hydration, which then leads to a "Maximum update
depth exceeded" error, even though there was only a single update. This
happens when a single sync update flows into many sibling dehydrated
Suspense boundaries.
This fix is, if a commit was the result of selective hydration, we
should not increment the nested update count, because those renders
conceptually are not updates.
Ideally, they wouldn't even be in a separate commit — we should be able
to hydrate a tree and apply an update on top of it within the same
render phase. We could do this once we implement resumable context
stacks.
`performSyncWorkOnRoot` has only a single caller, and the caller already
computes the next lanes (`getNextLanes`) before deciding to call the
function. So we can pass them as an argument instead of computing the
lanes again.
There was already a TODO comment about this, but it was mostly perf
related. However, @rickhanlonii noticed a discrepancy where the inner
`getNextLanes` call was not being passed the current work-in- progress
lanes. Usually this shouldn't matter because there should never be
work-in-progress sync work; it should finish immediately. There is one
case I'm aware of where we exit the work loop without finishing a sync
render, which is selective hydration, but even then it should switch to
the sync hydration lane, not the normal sync lane. So something else is
probably going on. I suspect it might be related to the
`enableUnifiedSyncLane` experiment.
This is likely related to a regression found internally at Meta. We're
still working on getting a proper regression test; I can come up with a
contrived one but I'm not confident it'll be the same as the actual
regression until we get a better repro.
This is an optimization where useFormState will only emit extra comment
markers if a form state is passed at the root. If no state is passed, we
don't need to emit anything because none of the hooks will match.
During an MPA form submission, useFormState should only reuse the form
state if same action is passed both times. (We also compare the key
paths.)
We compare the identity of the inner closure function, disregarding the
value of the bound arguments. That way you can pass an inline Server
Action closure:
```js
function FormContainer({maxLength}) {
function submitAction(prevState, formData) {
'use server'
if (formData.get('field').length > maxLength) {
return { errorMsg: 'Too many characters' };
}
// ...
}
return <Form submitAction={submitAction} />
}
```
If a Server Action is passed to useFormState, the action may be
submitted before it has hydrated. This will trigger a full page
(MPA-style) navigation. We can transfer the form state to the next page
by comparing the key path of the hook instance.
`ReactServerDOMServer.decodeFormState` is used by the server to extract
the form state from the submitted action. This value can then be passed
as an option when rendering the new page. It must be passed during both
SSR and hydration.
```js
const boundAction = await decodeAction(formData, serverManifest);
const result = await boundAction();
const formState = decodeFormState(result, formData, serverManifest);
// SSR
const response = createFromReadableStream(<App />);
const ssrStream = await renderToReadableStream(response, { formState })
// Hydration
hydrateRoot(container, <App />, { formState });
```
If the `formState` option is omitted, then the state won't be
transferred to the next page. However, it must be passed in both places,
or in neither; misconfiguring will result in a hydration mismatch.
(The `formState` option is currently prefixed with `experimental_`)
A planned feature of useFormState is that if the page load is the result
of an MPA-style form submission — i.e. a form was submitted before it
was hydrated, using Server Actions — the state of the hook should
transfer to the next page.
I haven't implemented that part yet, but as a prerequisite, we need some
way for Fizz to indicate whether a useFormState hook was rendered using
the "postback" state. That way we can do all state matching logic on the
server without having to replicate it on the client, too.
The approach here is to emit a comment node for each useFormState hook.
We use one of two comment types: `<!--F-->` for a normal useFormState
hook, and `<!--F!-->` for a hook that was rendered using the postback
state. React will read these markers during hydration. This is similar
to how we encode Suspense boundaries.
Again, the actual matching algorithm is not yet implemented — for now,
the "not matching" marker is always emitted.
We can optimize this further by not emitting any markers for a render
that is not the result of a form postback, which I'll do in subsequent
PRs.
When the `permalink` option is passed to `useFormState`, and the form is
submitted before it has hydrated, the permalink will be used as the
target of the form action, enabling MPA-style form submissions.
(Note that submitting a form without hydration is a feature of Server
Actions; it doesn't work with regular client actions.)
It does not have any effect after the form has hydrated.
## Summary
Fixes: https://github.com/facebook/react/issues/27296
On actions that cause a component to change its signature, and therefore
to remount, the `_debugSource` property of the fiber updates in delay
and causes the `devtools` source field to vanish.
This issue happens in
https://github.com/facebook/react/blob/main/packages/react-reconciler/src/ReactFiberBeginWork.js
```js
function beginWork(
current: Fiber | null,
workInProgress: Fiber,
renderLanes: Lanes,
): Fiber | null {
if (__DEV__) {
if (workInProgress._debugNeedsRemount && current !== null) {
// This will restart the begin phase with a new fiber.
return remountFiber(
current,
workInProgress,
createFiberFromTypeAndProps(
workInProgress.type,
workInProgress.key,
workInProgress.pendingProps,
workInProgress._debugOwner || null,
workInProgress.mode,
workInProgress.lanes,
),
);
}
}
// ...
```
`remountFiber` uses the 3rd parameter as the new fiber
(`createFiberFromTypeAndProps(...)`), but this parameter doesn’t contain
a `_debugSource`.
## How did you test this change?
Tested by monkey patching
`./node_modules/react-dom/cjs/react-dom.development.js`:
<img width="1749" alt="image"
src="https://github.com/facebook/react/assets/75563024/ccaf7fab-4cc9-4c05-a48b-64db6f55dc23">
https://github.com/facebook/react/assets/75563024/0650ae5c-b277-44d1-acbb-a08d98bd38e0