This forks Task into ReplayTask and RenderTask.
A RenderTask is the normal mode and it has a segment to write into.
A ReplayTask doesn't have a segment to write into because that has
already been written but instead it has a ReplayState which keeps track
of the next set of paths to follow. Once we hit a "Resume" node we
convert it into a RenderTask and continue rendering from there.
We can resume at either an Element position or a Slot position. An
Element pointing to a component doesn't mean we resume that component,
it means we resume in the child position directly below that component.
Slots are slots inside arrays.
Instead of statically forking most paths, I kept using the same path and
checked for the existence of a segment or replay state dynamically at
runtime.
However, there's still quite a bit of forking here like retryRenderTask
and retryReplayTask. Even in the new forks there's a lot of duplication
like resumeSuspenseBoundary, replaySuspenseBoundary and
renderSuspenseBoundary. There's opportunity to simplify this a bit.
Adds a separate entry point for the react-dom package when it's accessed
from a Server Component environment, using the "react-server" export
condition.
When you're inside a Server Component module, you won't be able to
import client-only APIs like useState. This applies to almost all React
DOM exports, except for Float ones like preload.
During an MPA form submission, useFormState should only reuse the form
state if same action is passed both times. (We also compare the key
paths.)
We compare the identity of the inner closure function, disregarding the
value of the bound arguments. That way you can pass an inline Server
Action closure:
```js
function FormContainer({maxLength}) {
function submitAction(prevState, formData) {
'use server'
if (formData.get('field').length > maxLength) {
return { errorMsg: 'Too many characters' };
}
// ...
}
return <Form submitAction={submitAction} />
}
```
If a Server Action is passed to useFormState, the action may be
submitted before it has hydrated. This will trigger a full page
(MPA-style) navigation. We can transfer the form state to the next page
by comparing the key path of the hook instance.
`ReactServerDOMServer.decodeFormState` is used by the server to extract
the form state from the submitted action. This value can then be passed
as an option when rendering the new page. It must be passed during both
SSR and hydration.
```js
const boundAction = await decodeAction(formData, serverManifest);
const result = await boundAction();
const formState = decodeFormState(result, formData, serverManifest);
// SSR
const response = createFromReadableStream(<App />);
const ssrStream = await renderToReadableStream(response, { formState })
// Hydration
hydrateRoot(container, <App />, { formState });
```
If the `formState` option is omitted, then the state won't be
transferred to the next page. However, it must be passed in both places,
or in neither; misconfiguring will result in a hydration mismatch.
(The `formState` option is currently prefixed with `experimental_`)
There's a subtle difference if you suspend before the first array or
after. In Fiber, we don't deal with this because we just suspend the
parent and replay it if lazy() or Usable are used in its child slots. In
Fizz we try to optimize this a bit more and enable resuming inside the
component.
Semantically, it's different if you suspend/postpone before the first
child array or inside that child array. Because when you resume the
inner result might be another array and either that's part of the parent
path or part of the inner slot.
There might be more clever way of structuring this but I just use -1 to
indicate that we're not yet inside the array and is in the root child
position. If that renders an element, then that's just the same as the 0
slot.
We need to also encode this in the resuming. I called that resuming the
element or resuming the slot.
When Float was first developed the internal implementation and external
interface were the same. This is problematic for a few reasons. One, the
public interface is typed but it is also untrusted and we should not
assume that it is actually respected. Two, the internal implementations
can get called from places other than the the public interface and
having to construct an options argument that ends up being destructured
to process the request is computationally wasteful and may limit JIT
optimizations to some degree. Lastly, the wire format was not as
compressed as it could be and it was untyped.
This refactor aims to address that by separating the public interface
from the internal implementations so we can solve these challenges and
also make it easier to change Float in the future
* The internal dispatcher method preinit is now preinitStyle and
preinitScript.
* The internal dispatcher method preinitModule is now
preinitModuleScript in anticipation of different implementations for
other module types in the future.
* The wire format is explicitly typed and only includes options if they
are actually used omitting undefined and nulls.
* Some function arguments are not options even if they are optional. For
instance precedence can be null/undefined because we deafult it to
'default' however we don't cosnider this an option because it is not
something we transparently apply as props to the underlying instance.
* Fixes a problem with keying images in flight where srcset and sizes
were not being taken into account.
* Moves argument validation into the ReactDOMFloat file where it is
shared with all runtimes that expose these methods
* Fixes crossOrigin serialization to use empty string except when
'use-credentials'
It's possible to postpone a specific node and not using a wrapper
component. Therefore we encode the resumable slot as the index slot.
When it's a plain client component that postpones, it's encoded as the
child slot inside that component which is the one that's postponed
rather than the component itself.
Since it's possible for a child slot to suspend (e.g. React.lazy's
microtask in this case) retryTask might need to keep its index around
when it resolves.
Found a hydration bug that happens when you pass a Server Action to
`formAction` and the next node is a text instance.
The HTML generated by Fizz is something like this:
```html
<button name="$ACTION_REF_5" formAction="" formEncType="multipart/form-data" formMethod="POST">
<input type="hidden" name="$ACTION_5:0" value="..."/>
<input type="hidden" name="$ACTION_5:1" value="..."/>
<input type="hidden" name="$ACTION_KEY" value="..."/>Count: <!-- -->0
</button>
```
Fiber is supposed to skip over the extra hidden inputs, but it doesn't
handle this correctly if the next expected node isn't a host instance.
In this case, it's a text instance.
Not sure if the proper fix is to change the HTML that is generated, or
to change the hydration logic, but in this PR I've done the latter.
When implementing `preloadModule` and `preinitModule` these methods were
not exposed on the server rendering stub when they should have been.
This PR corrects that omission.
A planned feature of useFormState is that if the page load is the result
of an MPA-style form submission — i.e. a form was submitted before it
was hydrated, using Server Actions — the state of the hook should
transfer to the next page.
I haven't implemented that part yet, but as a prerequisite, we need some
way for Fizz to indicate whether a useFormState hook was rendered using
the "postback" state. That way we can do all state matching logic on the
server without having to replicate it on the client, too.
The approach here is to emit a comment node for each useFormState hook.
We use one of two comment types: `<!--F-->` for a normal useFormState
hook, and `<!--F!-->` for a hook that was rendered using the postback
state. React will read these markers during hydration. This is similar
to how we encode Suspense boundaries.
Again, the actual matching algorithm is not yet implemented — for now,
the "not matching" marker is always emitted.
We can optimize this further by not emitting any markers for a render
that is not the result of a form postback, which I'll do in subsequent
PRs.
img tags inside picture tags should not automatically be preloaded
because usually the img is a fallback. We will consider a more
comprehensive way of preloading picture tags which may require a
technique like using an inline script to construct the image in the
browser but for now we simply omit the preloads to avoid harming load
times by loading fallbacks.
Just moving some internal code around again.
I originally encoded what type of work using startRender vs
startPrerender. I had intended to do more forking of the work loop but
we've decided not to go with that strategy. It also turns out that
forking when we start working is actually too late because of a subtle
thing where you can call abort before work begins. Therefore it's
important that starting the work comes later.
This joins the static (prerender) builds with the server builds but
doesn't change the public entry points.
The idea of two separate bundles is that we'd have a specialized build
for Fizz just for the prerender that could do a lot more. However, in
practice the code is implemented with a dynamic check so it's in both.
It's also not a lot of code.
At the same time if you do have a set up that includes both the
prerender and the render in the same build output, this just doubles the
server bundle size for no reason.
So we might as well merge them into one build. However, I don't expose
the `prerender` from `/server`. Instead it's just exposed from the
public `/static` entry point. This leaves us with the option to go back
to separate builds later if it diverges more in the future.
This is basically the implementation for the prerender pass.
Instead of forking basically the whole implementation for prerender, I
just add a conditional field on the request. If it's `null` it behaves
like before. If it's non-`null` then instead of triggering client
rendered boundaries it triggers those into a "postponed" state which is
basically just a variant of "pending". It's supposed to be filled in
later.
It also builds up a serializable tree of which path can be followed to
find the holes. This is basically a reverse `KeyPath` tree.
It is unfortunate that this approach adds more code to the regular Fizz
builds but in practice. It seems like this side is not going to add much
code and we might instead just want to merge the builds so that it's
smaller when you have `prerender` and `resume` in the same bundle -
which I think will be common in practice.
This just implements the prerender side, and not the resume side, which
is why the tests have a TODO. That's in a follow up PR.
This implements useFormState in Fiber. (It does not include any
progressive enhancement features; those will be added later.)
useFormState is a hook for tracking state produced by async actions. It
has a signature similar to useReducer, but instead of a reducer, it
accepts an async action function.
```js
async function action(prevState, payload) {
// ..
}
const [state, dispatch] = useFormState(action, initialState)
```
Calling dispatch runs the async action and updates the state to the
returned value.
Async actions run before React's render cycle, so unlike reducers, they
can contain arbitrary side effects.
A transition that flows into a dehydrated boundary should not suspend if
the boundary is showing a fallback.
This is related to another issue where Fizz streams in the initial HTML
after a client navigation has already happened. That issue is not fixed
by this commit, but it does make it less likely. Need to think more
about the larger issue.
Import maps need to be emitted before any scripts or preloads so the
browser can properly locate these resources.
Unlike most scripts, importmaps are singletons meaning you can only have
one per document and they must appear before any modules are loaded or
preloaded. In the future there may be a way to dynamically add more
mappings however the proposed API for this seems likely to be a
javascript API and not an html tag.
Given the unique constraints here this PR implements React's support of
importMaps as the following
1. an `importMap` option accepting a plain object mapping module
specifier to path is accepted in any API that renders a preamble (head
content). Notably this precludes resume rendering because in resume
cases the preamble should have already been produced as part of the
prerender step.
2. the importMap is stringified and emitted as a `<script
type="importmap">...</script>` in the preamble.
3. the importMap is escaped identically to how bootstrapScriptContent is
escaped, notably, isntances of `</script>` are escaped to avoid breaking
out of the script context
Users can still render importmap tags however with Float enabled this is
rather pointless as most modules will be hoisted above the importmap
that is rendered. In practice this means the only functional way to use
import maps with React is to use this config API.
This exposes, but does not yet implement, a new experimental API called
useFormState. It's gated behind the enableAsyncActions flag.
useFormState has a similar signature to useReducer, except instead of a
reducer it accepts an (async) action function. React will wait until the
promise resolves before updating the state:
```js
async function action(prevState, payload) {
// ..
}
const [state, dispatch] = useFormState(action, initialState)
```
When used in combination with Server Actions, it will also support
progressive enhancement — a form that is submitted before it has
hydrated will have its state transferred to the next page. However, like
the other action-related hooks, it works with fully client-driven
actions, too.
This URL is generated on the client (there's an equivalent but shorter
SSR version too) when a function is used as an action. It should never
happen but it'll be invoked if a form is manually submitted or event is
stopped early.
The `'` wasn't escaped so this yielded invalid syntax. Which is an error
too but much less helpful. `missing ) after argument list`. Added a test
that evals to make sure it's correct syntax.
This exposes a `resume()` API to go with the `prerender()` (only in
experimental). It doesn't work yet since we don't yet emit the postponed
state so not yet tested.
The main thing this does is rename ResponseState->RenderState and
Resources->ResumableState. We separated out resources into a separate
concept preemptively since it seemed like separate enough but probably
doesn't warrant being a separate concept. The result is that we have a
per RenderState in the Config which is really just temporary state and
things that must be flushed completely in the prerender. Most things
should be ResumableState.
Most options are specified in the `prerender()` and transferred into the
`resume()` but certain options that are unique per request can't be.
Notably `nonce` is special. This means that bootstrap scripts and
external runtime can't use `nonce` in this mode. They need to have a CSP
configured to deal with external scripts, but not inline.
We need to be able to restore state of things that we've already emitted
in the prerender. We could have separate snapshot/restore methods that
does this work when it happens but that means we have to explicitly do
that work. This design is trying to keep to the principle that we just
work with resumable data structures instead so that we're designing for
it with every feature. It also makes restoring faster since it's just
straight into the data structure.
This is not yet a serializable format. That can be done in a follow up.
We also need to vet that each step makes sense. Notably stylesToHoist is
a bit unclear how it'll work.
renderToString is a legacy server API which used a trick to avoid having
the DOCTYPE included when rendering full documents by setting the root
formatcontext to HTML_MODE rather than ROOT_HTML_MODE. Previously this
was of little consequence but with Float the Root mode started to be
used for things like determining if we could flush hoistable elements
yet. In issue #27177 we see that hoisted elements can appear before the
<html> tag when using a legacy API `renderToString`.
This change exports a DOCTYPE from FizzConfigDOM and FizzConfigDOMLegacy
respectively, using an empty chunk in the legacy case. The only runtime
perf cost here is that for legacy APIs there is an extra empty chunk to
write when rendering a top level <html> tag which is trivial enough
Fixes#27177
This fixes the regression test added in the previous commit. The
"Suspensey commit" implementation relies on the
`shouldRemainOnPreviousScreen` function to determine whether to 1)
suspend the commit 2) activate a parent fallback and schedule a retry.
The issue was that we were sometimes attempting option 2 even when there
was no parent fallback.
Part of the reason this bug landed is due to how `throwException` is
structured. In the case of Suspensey commits, we pass a special "noop"
thenable to `throwException` as a way to trigger the Suspense path. This
special thenable must never have a listener attached to it. This is not
a great way to structure the logic, it's just a consequence of how the
code evolved over time. We should refactor it into multiple functions so
we can trigger a fallback directly without having to check the type. In
the meantime, I added an internal warning to help detect similar
mistakes in the future.
Adds a failing test for a case discovered by Next.js. An error boundary
is triggered during initial hydration, and the error fallback includes a
stylesheet. If the stylesheet has not yet been loaded, the commit
suspends, but never resolves even after the stylesheet finishes loading.
Triggering this bug depends on several very specific code paths being
triggered simultaneously. There are a few ways we could fix the bug;
I'll submit as one or more separate PRs to show that each one is
sufficient.
Stacked on #27224
### Implements `ReactDOM.preloadModule()`
`preloadModule` is a function to preload modules of various types.
Similar to `preload` this is useful when you expect to use a Resource
soon but can't render that resource directly. At the moment the only
sensible module to preload is script modules along with some other `as`
variants such as `as="serviceworker"`. In the future when there is some
notion of how to preload style module script or json module scripts this
API will be extended to support those as well.
##### Arguments
1. `href: string` -> the href or src value you want to preload.
2. `options?: {...}` ->
2.1. `options.as?: string` -> the `as` property the modulepreload link
should render with. If not provided it will be omitted which will cause
the modulepreload to be treated like a script module
2.2. `options.crossOrigin?: string` -> modules always load with CORS but
you can provide `use-credentials` if you want to change the default
behavior
2.3. `options.integrity?: string` -> an integrity hash for subresource
integrity APIs
##### Rendering
each preloaded module will emit a `<link rel="modulepreload" href="..."
/>`
if `as` is specified and is something other than `"script"` the as
attribute will also be included
if crossOrigin or integrity as specified their attributes will also be
included
During SSR these script tags will be emitted before content. If we have
not yet flushed the document head they will be emitted there after
things that block paint such as font preloads, img preloads, and
stylesheets.
On the client these link tags will be appended to the document.head.
### Implements `ReactDOM.preinitModule()`
`preinitModule` is a function to loading module scripts before they are
required. It has the same use cases as `preinit`.
During SSR you would use this to tell the browsers to start fetching
code that will be used without having to wait for bootstrapping to
initiate module fetches.
ON the client you would use this to start fetching a module script early
for an anticipated navigation or other event that is likely to depend on
this module script.
the `as` property for Float methods drew inspiration from the `as`
attribute of the `<link rel="preload" ... >` tag but it is used as a
sort of tag for the kind of thing being targetted by Float methods. For
`preinitModule` we currently only support `as: "script"` and this is
also the assumed default type so you current never need to specify this
`as` value. In the future `preinitModule` will support additional module
script types such as `style` or `json`. The support of these types will
correspond to [Module Import
Attributes](https://github.com/tc39/proposal-import-attributes).
##### Arguments
1. `href: string` -> the href or src value you want to preinitialize
2. `options?: {...}` ->
2.1 `options.as?: string` -> only supports `script` and this is the
default behavior. Until we support import attributes such as `json` and
`style` there will not be much reason to provide an `as` option.
2.2. `options.crossOrigin?: string`: modules always load with CORS but
you can provide `use-credentials` if you want to change the default
behavior
2.3 `options.integrity?: string` -> an integrity hash for subresource
integrity APIs
##### Rendering
each preinitialized `script` module will emit a `<script type="module"
async="" src"...">` During SSR these will appear behind display blocking
resources such as font preloads, img preloads, and stylesheets. In the
browser these will be appende to the head.
Note that for other `as` types the rendered output will be slightly
different. `<script type="module">import "..." with {type: "json"
}</script>`. Since this tag is an inline script variants of React that
do not use inline scripts will simply omit these preinitialization tags
from the SSR output. This is not implemented in this PR but will appear
in a future update.
This adds an experimental `unstable_postpone(reason)` API.
Currently we don't have a way to model effectively an Infinite Promise.
I.e. something that suspends but never resolves. The reason this is
useful is because you might have something else that unblocks it later.
E.g. by updating in place later, or by client rendering.
On the client this works to model as an Infinite Promise (in fact,
that's what this implementation does). However, in Fizz and Flight that
doesn't work because the stream needs to end at some point. We don't
have any way of knowing that we're suspended on infinite promises. It's
not enough to tag the promises because you could await those and thus
creating new promises. The only way we really have to signal this
through a series of indirections like async functions, is by throwing.
It's not 100% safe because these values can be caught but it's the best
we can do.
Effectively `postpone(reason)` behaves like a built-in [Catch
Boundary](https://github.com/facebook/react/pull/26854). It's like
`raise(Postpone, reason)` except it's built-in so it needs to be able to
be encoded and caught by Suspense boundaries.
In Flight and Fizz these behave pretty much the same as errors. Flight
just forwards it to retrigger on the client. In Fizz they just trigger
client rendering which itself might just postpone again or fill in the
value. The difference is how they get logged.
In Flight and Fizz they log to `onPostpone(reason)` instead of
`onError(error)`. This log is meant to help find deopts on the server
like finding places where you fall back to client rendering. The reason
that you pass in is for that purpose to help the reason for any deopts.
I do track the stack trace in DEV but I don't currently expose it to
`onPostpone`. This seems like a limitation. It might be better to expose
the Postpone object which is an Error object but that's more of an
implementation detail. I could also pass it as a second argument.
On the client after hydration they don't get passed to
`onRecoverableError`. There's no global `onPostpone` API to capture
postponed things on the client just like there's no `onError`. At that
point it's just assumed to be intentional. It doesn't have any `digest`
or reason passed to the client since it's not logged.
There are some hacky solutions that currently just tries to reuse as
much of the existing code as possible but should be more properly
implemented.
- Fiber is currently just converting it to a fake Promise object so that
it behaves like an infinite Promise.
- Fizz is encoding the magic digest string `"POSTPONE"` in the HTML so
we know to ignore it but it should probably just be something neater
that doesn't share namespace with digests.
Next I plan on using this in the `/static` entry points for additional
features.
Why "postpone"? It's basically a synonym to "defer" but we plan on using
"defer" for other purposes and it's overloaded anyway.
stacked on #27222
When I initially developed Float I was trying to be extremely clever in
how to explain when there are mismatching Resource instances. I still
think that we should do some kind of validation here but I want to
implement something much simpler. In practice there are not many cases
where you would accidentally create the same resource twice but with
differing props. Since I am going to land `preloadModule` and
`preinitModule` soon and I want to avoid adding to the overly complex
dev validation there I am going to remove it now and add something later
that is simplified.
Data URI's in images can't effectively be preloaded (the URI contains
the data so preloading only duplicates the data in the stream. If we
encounter an image with this protocol in the src attribute we should
avoid preloading it.
imageSrcSet should have been srcSet when referencing an img tag.
imageSizes should have been sizes. This caused preloads for img tags
using srcSet and sizes to incorrectly render as having a href only,
dropping the srcSet and sizes part of the preload
Eventually we will treat images without `loading="lazy"` as suspensey
meaning we will coordinate the reveal of boundaries when these images
have loaded and ideally decoded. As a step in that direction this change
prioritizes these images for preloading to ensure the highest chance
that they are loaded before boundaries reveal (or initial paint). every
img rendered that is non lazy loading will emit a preload just behind
fonts.
This change implements a new resource queue for high priority image
preloads
There are a number of scenarios where we end up putting a preload in
this queue
1. If you render a non-lazy image and there are fewer than 10 high
priority image preloads
2. if you render a non-lazy image with fetchPriority "high"
3. if you preload as "image" with fetchPriority "high"
This means that by default we won't overrsaturate this queue with every
img rendered on the page but the earlier encountered ones will go first.
Essentially this is React's own implementation of fetchPriority="auto".
If however you specify that the fetchPriority is higher then in theory
an unlimited number of images can preload in this queue. This gives
users some control over queuing while still providing a good default
that does not require any opting into
Additionally we use fetchPriority "low" as a signal that an image does
not require preloading. This may end up being pointless if not using
lazy (which also opts out of preloading) because it might delay initial
paint but we'll start with this hueristic and consider changes in the
future when we have more information
Currently React attempts to prioritize certain preloads over others
based on their type. This is at odds with allowing the user to control
priority by ordering which calls are made first. There are some asset
types that generally should just be prioritized first such as fonts
since we don't know when fonts will be used and they either block
display or may lead to fallback fonts being used. But for scripts and
stylesheets we can emit them in the order received with other arbitrary
preload types.
We will eventually add support for emitting suspensey image preloads
before other resources because these also block display however that
implementation will look at which images are actually rendered rather
than simply preloaded.
Generally scripts should not be preloaded before images but if they
arrive earlier than image preloads (or images) the network (or server)
may be saturated responding to inflight script preloads and not
sufficiently prioritize images arriving later. This change marks the
preloaded bootstrap script with a `low` fetch priority to signal to
supporting browsers that the request should be deprioritized. This
should make the preload operate similar to async script fetch priority
which is low by default according to https://web.dev/fetch-priority/
Additionally the bootstrap script preloads will emit before
preinitialized scripts do. Normal script preloads will continue to be
prioritized after stylesheets
This change can land separatrely but is part of a larger effort to
implement elevating image loading and making script loading less
blocking. Later changes will emit used suspensey images earlier in the
queue and will stop favoring scripts over images that are explicitly
preloaded
## Summary
as we began [discussing
yesterday](https://github.com/facebook/react/pull/27056#discussion_r1253282784),
`SuspenseList` is not actually stable yet, and should likely be exported
with the `unstable_` prefix.
the conversation yesterday began discussing this in the context of the
fb-specific packages, but changing it there without updating everywhere
else leads to test failures, so here the change is made across packages.
## How did you test this change?
```
yarn flow dom-browser
yarn test
```
When selecting a package variant from an export map we should favor node
over edge-light
edge-light represents a runtime with some minimal set of web apis
generally found across edge runtimes. However some environments might be
both edge-light compatible and node compatible and (node is adding many
web APIs) and when both conditions exist we want to favor the node
implementations. A followup to this change will add the web streams APIs
to Flight and Fizz so the node version exports the same interfaces for
web streams that edge does in addition to the node specific
implementations.
`unstable_batchedUpdates` shouldn't really be called on the server but
the semantics are clear enough and we can provide a trivial
implementation that calls the provided callback so we are adding it to
the server-rendering-stub.
This means we will also keep it around when we make the top level
react-dom exports match the server-rendering-stub in the next major
This PR contains a regression test and two separate fixes: a targeted
fix, and a more general one that's designed as a last-resort guard
against these types of bugs (both bugs in app code and bugs in React).
I confirmed that each of these fixes separately are sufficient to fix
the regression test I added.
We can't realistically detect all infinite update loop scenarios because
they could be async; even a single microtask can foil our attempts to
detect a cycle. But this improves our strategy for detecting the most
common kind.
See commit messages for more details.
## Summary
This PR cleans up `useMutableSource`. This has been blocked by a
remaining dependency internally at Meta, but that has now been deleted.
<!--
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does the pull request solve?
-->
## How did you test this change?
```
yarn flow
yarn lint
yarn test --prod
```
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When we diffInCommitPhase there's no updatePayload, which caused no
update to be applied.
This is unfortunate because it would've been a lot easier to see this
oversight if we didn't have to support both flags.
I also carified that updateHostComponent is unnecessary in the new flag.
We reuse updateHostComponent for HostSingleton and HostHoistables since
it has a somewhat complex path but that means you have to remember when
editing updateHostComponent that it's not just used for that tag.
Luckily with the new flag, this is actually unnecessary since we just
need to mark it for update if any props have changed and then we diff it
later.
For float methods the href argument is usually all we need to uniquely
key the request. However when preloading responsive images it is
possible that you may need more than one preload for differing
imagesizes attributes. When using imagesrcset for preloads the href
attribute acts more like a fallback href. For keying purposes the
imagesrcset becomes the primary key conceptually.
This change updates the keying logic for `ReactDOM.preload()` when you
pass `{as: "image"}`
1. If `options.imageSrcSet` is a non-emtpy string the key is defined as
`options.imageSrcSet + options.imageSizes`. The `href` argument is still
required but does not participate in keying.
2. If `options.imageSrcSet` is empty, missing, or an invalid format the
key is defined as the `href`. Changing the `options.imageSizes` does not
affect the key as this option is inert when not using
`options.imageSrcSet`
Additionally, currently there is a bug in webkit (Safari) that causes
preload links to fail to use imageSrcSet and fallback to href even when
the browser will correctly resolve srcset on an `<img>` tag. Because the
drawbacks of preloading the wrong image (href over imagesrcset) in a
modern browser outweight the drawbacks of not preloading anything for
responsive images in browsers that do not support srcset at all we will
omit the `href` attribute whenever `options.imageSrcSet` is provided. We
still require you provide an href since we want to be able to revert
this behavior once all major browsers support it
bug link: https://bugs.webkit.org/show_bug.cgi?id=231150
Some browsers, with some CSP configuration, will not preload a script if
the prelaod link tag does not provide a valid nonce attribute. This
change adds the ability to specify a nonce for `ReactDOM.preload(..., {
as: "script" })`
Float types are currently spread out. this moves them to a single place
to ensure we properly handle the public type interface in all three
renderers.
This is a step towards moving the public interface and validation to a
common file shared by all three runtimes. Will also probably change the
function interface to be flatter
Currently we preload all scripts that are not hoisted. One of the
original reasons for this is we stopped SSR rendering async scripts that
had an onLoad/onError because we needed to be able to distinguish
between Float scripts and non-Float scripts during hydration. Hydration
has been refactored a bit and we can not get around this limitation so
we can just emit the async script in place. However, sync and defer
scripts are also preloaded. While this is sometimes desirable it is not
universally so and there are issues with conveying priority properly
(see fetchpriority) so with this change we remove the automatic
preloading of non-Float scripts altogether.
For this change to make sense we also need to emit async scripts with
loading handlers during SSR. we previously only preloaded them during
SSR because it was necessary to keep async scripts as unambiguously
resources when hydrating. One ancillary benefit was that load handlers
would always fire b/c there was no chance the script would run before
hydration. With this change we go back to having the ability to have
load handlers fired before hydration. This is already a problem with
images and we don't have a generalized solution for it however our
likely approach to this sort of thing where you need to wait for a
script to load is to use something akin to `importScripts()` rather than
rendering a script with onLoad.
We previously preloaded stylesheets that were rendered in Fizz. The idea
was we'd get a headstart fetching these resources since we know they are
going to be rendered. However to really be effective non-float
stylesheets need to rendered in the head and the preload here is not
helpful and potentially hurtful to perf in a minor way. This change
removes this functionality to make the code smaller and simpler
## Overview
Does a few things:
- Renames `enableSyncDefaultUpdates` to
`forceConcurrentByDefaultForTesting`
- Changes the way it's used so it's dead-code eliminated separate from
`allowConcurrentByDefault`
- Deletes a bunch of the gated code
The gates that are deleted are unnecessary now. We were keeping them
when we originally thought we would come back to being concurrent by
default. But we've shifted and now sync-by default is the desired
behavior long term, so there's no need to keep all these forked tests
around.
I'll follow up to delete more of the forked behavior if possible.
Ideally we wouldn't need this flag even if we're still using
`allowConcurrentByDefault`.
stacked on #26753
Adds support for preloading bootstrapModules. We don't yet support
modules in Float's public interface but this implementation should be
compatible with what we do when we add it.
This PR adds a preload for bootstrapScripts. preloads are captured
synchronously when you create a new Request and as such the normal logic
to check if a preload already exists is skipped.