## Summary
When lookup `Parent`, `HostRoot` and `HostPortal` should be merged,
because when creating a `Portal`, it will also include
`containerInfo`(So we can directly use this `containerInfo` to delete
the real DOM nodes.), so there is no need to handle them separately.
## How did you test this change?
No behavior changes, all existing tests pass.
When a named ViewTransition component unmounts in one place and mounts
in a different place we need to match these up so we know a pair has
been created. Since the unmounts are tracked in the snapshot phase we
need some way to track the mounts before that.
Originally the way I did that is by reusing the render phase since there
was no other phase in the commit before that. However, that's not quite
correct. Just because something is visited in render doesn't mean it'll
commit. E.g. if that tree ends up suspending or erroring. Which would
lead to a false positive on match. The unmount shouldn't animate in that
case.
(Un)fortunately we have already added a traversal before the snapshot
phase for tracking suspensey CSS. The `accumulateSuspenseyCommit` phase.
This needs to find new mounts of Suspensey CSS or if there was a
reappearing Offscreen boundary it needs to find any Suspensey CSS
already inside that tree. This is exactly the same traversal we need to
find newly appearing View Transition components. So we can just reuse
that.
This is a follow up to https://github.com/facebook/react/pull/32069
In the prior change I updated Fizz to allow you to render Suspense
boundaries at any level within a react-dom application by treating the
document body as the default render scope. This change updates Fiber to
provide similar semantics. Note that this update still does not deliver
hydration so unifying the Fizz and Fiber implementations in a single App
is not possible yet.
The implementation required a rework of the getHostSibling and
getHostParent algorithms. Now most HostSingletons are invisible from a
host positioning perspective. Head is special in that it is a valid host
scope so when you have Placements inside of it, it will act as the
parent. But body, and html, will not directly participate in host
positioning.
Additionally to support flipping to a fallback html, head, and body tag
in a Suspense fallback I updated the offscreen hiding/unhide logic to
pierce through singletons when lookin for matching hidable nod
boundaries anywhere (excluding hydration)
This adds an isomorphic API to add Transition Types, which represent the
cause, to the current Transition. This is currently mainly for View
Transitions but as a concept it's broader and we might expand it to more
features and object types in the future.
```js
import { unstable_addTransitionType as addTransitionType } from 'react';
startTransition(() => {
addTransitionType('my-transition-type');
setState(...);
});
```
If multiple transitions get entangled this is additive and all
Transition Types are collected. You can also add more than one type to a
Transition (hence the `add` prefix).
Transition Types are reset after each commit. Meaning that `<Suspense>`
revealing after a `startTransition` does not get any View Transition
types associated with it.
Note that the scoping rules for this is a little "wrong" in this
implementation. Ideally it would be scoped to the nearest outer
`startTransition` and grouped with any `setState` inside of it.
Including Actions. However, since we currently don't have AsyncContext
on the client, it would be too easy to drop a Transition Type if there
were no other `setState` in the same `await` task. Multiple Transitions
are entangled together anyway right now as a result. So this just tracks
a global of all pending Transition Types for the next Transition. An
inherent tricky bit with this API is that you could update multiple
roots. In that case it should ideally be associated with each root.
Transition Tracing solves this by associating a Transition with any
updates that are later collected but this suffers from the problem
mentioned above. Therefore, I just associate Transition Types with one
root - the first one to commit. Since the View Transitions across roots
are sequential anyway it kind of makes sense that only one really is the
cause and the other one is subsequent.
Transition Types can be used to apply different animations based on what
caused the Transition. You have three different ways to choose from for
how to use them:
## CSS
It integrates with [View Transition
Types](https://www.w3.org/TR/css-view-transitions-2/#active-view-transition-pseudo-examples)
so you can match different animations based on CSS scopes:
```css
:root:active-view-transition-type(my-transition-type) {
&::view-transition-...(...) {
...
}
}
```
This is kind of a PITA to write though and if you have a CSS library
that provide View Transition Classes it's difficult to import those into
these scopes.
## Class per Type
This PR also adds an object-as-map form that can be passed to all
`className` properties:
```js
<ViewTransition className={{
'my-navigation-type': 'hello',
'default': 'world',
}}>
```
If multiple types match, then they're joined together. If no types match
then the special `"default"` entry is used instead. If any type has the
value `"none"` then that wins and the ViewTransition is disabled (not
assigned a name).
These can be combined with `enter`/`exit`/`update`/`layout`/`share`
props to match based on kind of trigger and Transition Type.
```js
<ViewTransition enter={{
'navigation-back': 'enter-right',
'navigation-forward': 'enter-left',
}}
exit={{
'navigation-back': 'exit-right',
'navigation-forward': 'exit-left',
}}>
```
## Events
In addition, you can also observe the types in the View Transition Event
callbacks as the second argument. That way you can pick different
imperative Animations based on the cause.
```js
<ViewTransition onUpdate={(inst, types) => {
if (types.includes('navigation-back')) {
...
} else if (types.includes('navigation-forward')) {
...
} else {
...
}
}}>
```
## Future
In the future we might expose types to `useEffect` for more general
purpose usage. This would also allow non-View Transition based
Animations such as existing libraries to use this same feature to
coordinate the same concept.
We might also allow richer objects to be passed along here. Only the
strings would apply to View Transitions but the imperative code and
effects could do something else with them.
This adds five props to `<ViewTransition>` that adds a specific
`view-transition-class` when React wants to animate it based on the
heuristic that triggers.
```js
<ViewTransition
enter="slide-from-left"
exit="slide-to-right"
layout="slide"
update="none"
share="cross-fade"
>
```
- `enter`: The <ViewTransition> or its parent Component is mounted and
there's no other <ViewTransition> with the same name being deleted.
- `exit`: The <ViewTransition> or its parent Component is unmounted and
there's no other <ViewTransition> with the same name being deleted.
- `layout`: There are no updates to the content inside this
<ViewTransition> boundary itself but the boundary has resized or moved
due to other changes to siblings.
- `share`: This <ViewTransition> is being mounted and another
<ViewTransition> instance with the same name is being unmounted
elsewhere.
- `update`: The content of <ViewTransition> has changed either due to
DOM mutations or because an inner child <ViewTransition> has resized.
The existing `className` is the baseline and the others are added to it
to combine.
This is convenient to distinguish things like `enter` / `exit` but that
can already be expressed as CSS. The other cases can't be expressed as
purely CSS.
`"none"` is a special value that deactivates the view transition name
under that condition.
The most important feature of this is that you can now limit View
Transitions to only tigger when a particular DOM node is affected, not
when just any child updates, by opt-ing out a subtree. This is safer
when added to shared parent.
```js
<ViewTransition>
<div>
<ViewTransition className="none">
{children}
</ViewTransition>
</div>
</ViewTransition>
```
This can't be fully expressed using neither just CSS nor the imperative
refs API since we need some way to have already removed the
`view-transition-name` when this happens. When you think about the
implementation details it might seem a bit strange that you specify the
`class` to `none` to remove the `name` but it's really about picking
which animation should happen for that case default (`undefined`), a
specific one (class) or none (`"none"`).
This adds five events to `<ViewTransition>` that triggers when React
wants to animate it.
- `onEnter`: The `<ViewTransition>` or its parent Component is mounted
and there's no other `<ViewTransition>` with the same name being
deleted.
- `onExit`: The `<ViewTransition>` or its parent Component is unmounted
and there's no other `<ViewTransition>` with the same name being
deleted.
- `onLayout`: There are no updates to the content inside this
`<ViewTransition>` boundary itself but the boundary has resized or moved
due to other changes to siblings.
- `onShare`: This `<ViewTransition>` is being mounted and another
`<ViewTransition>` instance with the same name is being unmounted
elsewhere.
- `onUpdate`: The content of `<ViewTransition>` has changed either due
to DOM mutations or because an inner child `<ViewTransition>` has
resized.
Only one of these events is fired per Transition. If you want to cover
all updates you have to listen to `onLayout`, `onShare` and `onUpdate`.
We could potentially do something like fire `onUpdate` if `onLayout` or
`onShare` isn't specified but it's a little sketchy to have behavior
based on if someone is listening since it limits adding wrappers that
may or may not need it.
Each takes a `ViewTransitionInstance` as an argument so you don't need a
ref to animate it.
```js
<ViewTransition onEnter={inst => inst.new.animate(keyframes, options)}>
```
The timing of this event is after the View Transition's `ready` state
which means that's too late to do any changes to the View Transition's
snapshots but now both the new and old pseudo-elements are ready to
animate.
The order of `onExit` is parent first, where as the others are child
first. This mimics effect mount/unmount.
I implement this by adding to a queue in the commit phase and then call
it while we're finishing up the commit. This is after layout effects but
before passive effects since passive effects fire after the animation is
`finished`.
This adds refs to View Transition that can resolve to an instance of:
```js
type ViewTransitionRef = {
name: string,
group: Animatable,
imagePair: Animatable,
old: Animatable,
new: Animatable,
}
```
Animatable is a type that has `animate(keyframes, options)` and
`getAnimations()` on it. It's the interface that exists on Element that
lets you start animations on it. These ones are like that but for the
four pseudo-elements created by the view transition.
If a name changes, then a new ref is created. That way if you hold onto
a ref during an exit animation spawned by the name change, you can keep
calling functions on it. It will keep referring to the old name rather
than the new name.
This allows imperative control over the animations instead of using CSS
for this.
```js
const viewTransition = ref.current;
const groupAnimation = viewTransition.group.animate(keyframes, options);
const imagePairAnimation = viewTransition.imagePair.animate(keyframes, options);
const oldAnimation = viewTransition.old.animate(keyframes, options);
const newAnimation = viewTransition.new.animate(keyframes, options);
```
The downside of using this API is that it doesn't work with SSR so for
SSR rendered animations they'll fallback to the CSS. You could use this
for progressive enhancement though.
Note: In this PR the ref only controls one DOM node child but there can
be more than one DOM node in the ViewTransition fragment and they are
just left to their defaults. We could try something like making the
`animate()` function apply to multiple children but that could lead to
some weird consequences and the return value would be difficult to
merge. We could try to maintain an array of Animatable that updates with
how ever many things are currently animating but that makes the API more
complicated to use for the simple case. Conceptually this should be like
a fragment so we would ideally combine the multiple children into a
single isolate if we could. Maybe one day the same name could be applied
to multiple children to create a single isolate. For now I think I'll
just leave it like this and you're really expect to just use it with one
DOM node. If you have more than one they just get the default animations
from CSS.
Using this is a little tricky due timing. In this fixture I just use a
layout effect plus rAF to get into the right timing after the
startViewTransition is ready. In the future I'll add an event that fires
when View Transitions heuristics fire with the right timing.
This allows mutations and scrolling in the layout phase to be counted
towards the mutation. This would maybe not be the case for gestures but
it is useful for fire-and-forget.
This also avoids the issue that if you resolve navigation in
useLayoutEffect that it ends up dead locked.
It also means that useLayoutEffect does not observe the scroll
restoration and in fact, the scroll restoration would win over any
manual scrolling in layout effects. For better or worse, this is more in
line with how things worked before and how it works in popstate. So it's
less of a breaking change. This does mean that we can't unify the after
mutation phase with the layout phase though.
To do this we need split out flushSpawnedWork from the flushLayoutEffect
call.
Spawned work from setState inside the layout phase is done outside and
not counted towards the transition. They're sync updates and so are not
eligible for their own View Transitions. It's also tricky to support
this since it's unclear what things like exits in that update would
mean. This work will still be able to mutate the live DOM but it's just
not eligible to trigger new transitions or adjust the target of those.
One difference between popstate is that this spawned work is after
scroll restoration. So any scrolling spawned from a second pass would
now win over scroll restoration.
Another consequence of this change is that you can't safely animate
pseudo elements in useLayoutEffect. We'll introduce a better event for
that anyway.
This adds navigation support to the View Transition fixture using both
`history.pushState/popstate` and the Navigation API models.
Because `popstate` does scroll restoration synchronously at the end of
the event, but `startViewTransition` cannot start synchronously, it
would observe the "old" state as after applying scroll restoration. This
leads to weird artifacts. So we intentionally do not support View
Transitions in `popstate`. If it suspends anyway for some other reason,
then scroll restoration is broken anyway and then it is supported. We
don't have to do anything here because this is already how things worked
because the sync `popstate` special case already included the sync lane
which opts it out of View Transitions.
For the Navigation API, scroll restoration can be blocked. The best way
to do this is to resolve the Navigation API promise after React has
applied its mutation. We can detect if there's currently any pending
navigation and wait to resolve the `startViewTransition` until it
finishes and any scroll restoration has been applied.
https://github.com/user-attachments/assets/f53b3282-6315-4513-b3d6-b8981d66964e
There is a subtle thing here. If we read the viewport metrics before
scroll restoration has been applied, then we might assume something is
or isn't going to be within the viewport incorrectly. This is evident on
the "Slide In from Left" example. When we're going forward to that page
we shift the scroll position such that it's going to appear in the
viewport. If we did this before applying scroll restoration, it would
not animate because it wasn't in the viewport then. Therefore, we need
to run the after mutation phase after scroll restoration.
A consequence of this is that you have to resolve Navigation in
`useInsertionEffect` as otherwise it leads to a deadlock (which
eventually gets broken by `startViewTransition`'s timeout of 10
seconds). Another consequence is that now `useLayoutEffect` observes the
restored state. However, I think what we'll likely do is move the layout
phase to before the after mutation phase which also ensures that
auto-scrolling inside `useLayoutEffect` are considered in the viewport
measurements as well.
Stacked on #31975.
View Transitions cannot handle interruptions in that if you start a new
one before the previous one has finished, it just stops and then
restarts. It doesn't seamlessly transition into the new transition.
This is generally considered a bad thing but I actually think it's quite
good for fire-and-forget animations (gestures is another story). There
are too many examples of bad animations in fast interactions because the
scenario wasn't predicted. Like overlapping toasts or stacked layers
that look bad. The only case interrupts tend to work well is when you do
a strict reversal of an animation like returning to the page you just
left or exiting a modal just being opened. However, we're limited by the
platform even in that regard.
I think one reason interruptions have traditionally been seen as good is
because it's hard if you have a synchronous framework to not interrupt
since your application state has already moved on. We don't have that
limitation since we can suspend commits. We can do all the work to
prepare for the next commit by rendering while the animation is going
but then delay the commit until the previous one finishes.
Another technical limitation earlier animation libraries suffered from
is only have the option to either interrupt or sequence animations since
it's modeling just one change set. Like showing one toast at a time.
That's bad. We don't have that limitation because we can interrupt a
previously suspended commit and start working on a new one instead.
That's what we do for suspended transitions in general. The net effect
is that we batch the commits.
Therefore if you get multiple toasts flying in fast, they can animate as
a batch in together all at once instead of overlapping slightly or being
staggered. Interruptions (often) bad. Staggered animations bad. Batched
animations good.
This PR stashes the currently active View Transition with an expando on
the container that's animating (currently always document). This is
similar to what we do with event handlers etc. We reason we do this with
an expando is that if you have multiple Reacts on the same page they
need to wait for each other. However, one of those might also be the SSR
runtime. So this lets us wait for the SSR runtime's animations to finish
before starting client ones. This could really be a more generic name
since this should ideally be shared across frameworks. It's kind of
strange that this property doesn't already exist in the DOM given that
there can only be one. It would be useful to be able to coordinate this
across libraries.
Stacked on #31975.
This is the primary way we recommend styling your View Transitions since
it allows for reusable styling such as a CSS library specializing in
View Transitions in a way that's composable and without naming
conflicts. E.g.
```js
<ViewTransition className="enter-slide-in exit-fade-out update-cross-fade">
```
This doesn't change the HTML `class` attribute. It's not a CSS class.
Instead it assign the `view-transition-class` style prop of the
underlying DOM node while it's transitioning.
You can also just use `<div style={{viewTransitionClass: ...}}>` on the
DOM node but it's convenient to control the Transition completely from
the outside and conceptually we're transitioning the whole fragment. You
can even make Transition components that just wraps existing components.
`<RevealTransition><Component /></RevealTransition>` this way.
Since you can also have multiple wrappers for different circumstances it
allows React's heuristics to use different classes for different
scenarios. We'll likely add more options like configuring different
classes for different `types` or scenarios that can't be described by
CSS alone.
## CSS Modules
```js
import transitions from './transitions.module.css';
<ViewTransition className={transitions.bounceIn}>...</ViewTransition>
```
CSS Modules works well with this strategy because you can have globally
unique namespaces and define your transitions in the CSS modules as a
library that you can import. [As seen in the fixture
here.](https://github.com/facebook/react/commit/8b91b37bb8b4add5f3f8be5ef8f49bb23966b13b#diff-b4d9854171ffdac4d2c01be92a5eff4f8e9e761e6af953094f99ca243b054a85R11)
I did notice an unfortunate bug in how CSS Modules (at least in Webpack)
generates class names. Sometimes the `+` character is used in the hash
of the class name which is not valid for `view-transition-class` and so
it breaks. I had to rename my class names until the hash yielded
something different to work around it. Ideally that bug gets fixed soon.
## className, rly?
`className` isn't exactly the most loved property name, however, I'm
using `className` here too for consistency. Even though in this case
there's no direct equivalent DOM property name. The CSS property is
named `viewTransitionClass`, but the "viewTransition" prefix is implied
by the Component it is on in this case. For most people the fact that
this is actually a different namespace than other CSS classes doesn't
matter. You'll most just use a CSS library anyway and conceptually
you're just assigning classes the same way as `className` on a DOM node.
But if we ever rename the `class` prop then we can do that for this one
as well.
This will provide the opt-in for using [View
Transitions](https://developer.mozilla.org/en-US/docs/Web/API/View_Transition_API)
in React.
View Transitions only trigger for async updates like `startTransition`,
`useDeferredValue`, Actions or `<Suspense>` revealing from fallback to
content. Synchronous updates provide an opt-out but also guarantee that
they commit immediately which View Transitions can't.
There's no need to opt-in to View Transitions at the "cause" side like
event handlers or actions. They don't know what UI will change and
whether that has an animated transition described.
Conceptually the `<ViewTransition>` component is like a DOM fragment
that transitions its children in its own isolate/snapshot. The API works
by wrapping a DOM node or inner component:
```js
import {ViewTransition} from 'react';
<ViewTransition><Component /></ViewTransition>
```
The default is `name="auto"` which will automatically assign a
`view-transition-name` to the inner DOM node. That way you can add a
View Transition to a Component without controlling its DOM nodes styling
otherwise.
A difference between this and the browser's built-in
`view-transition-name: auto` is that switching the DOM nodes within the
`<ViewTransition>` component preserves the same name so this example
cross-fades between the DOM nodes instead of causing an exit and enter:
```js
<ViewTransition>{condition ? <ComponentA /> : <ComponentB />}</ViewTransition>
```
This becomes especially useful with `<Suspense>` as this example
cross-fades between Skeleton and Content:
```js
<ViewTransition>
<Suspense fallback={<Skeleton />}>
<Content />
</Suspense>
</ViewTransition>
```
Where as this example triggers an exit of the Skeleton and an enter of
the Content:
```js
<Suspense fallback={<ViewTransition><Skeleton /></ViewTransition>}>
<ViewTransition><Content /></ViewTransition>
</Suspense>
```
Managing instances and keys becomes extra important.
You can also specify an explicit `name` property for example for
animating the same conceptual item from one page onto another. However,
best practices is to property namespace these since they can easily
collide. It's also useful to add an `id` to it if available.
```js
<ViewTransition name="my-shared-view">
```
The model in general is the same as plain `view-transition-name` except
React manages a set of heuristics for when to apply it. A problem with
the naive View Transitions model is that it overly opts in every
boundary that *might* transition into transitioning. This is leads to
unfortunate effects like things floating around when unrelated updates
happen. This leads the whole document to animate which means that
nothing is clickable in the meantime. It makes it not useful for smaller
and more local transitions. Best practice is to add
`view-transition-name` only right before you're about to need to animate
the thing. This is tricky to manage globally on complex apps and is not
compositional. Instead we let React manage when a `<ViewTransition>`
"activates" and add/remove the `view-transition-name`. This is also when
React calls `startViewTransition` behind the scenes while it mutates the
DOM.
I've come up with a number of heuristics that I think will make a lot
easier to coordinate this. The principle is that only if something that
updates that particular boundary do we activate it. I hope that one day
maybe browsers will have something like these built-in and we can remove
our implementation.
A `<ViewTransition>` only activates if:
- If a mounted Component renders a `<ViewTransition>` within it outside
the first DOM node, and it is within the viewport, then that
ViewTransition activates as an "enter" animation. This avoids inner
"enter" animations trigger when the parent mounts.
- If an unmounted Component had a `<ViewTransition>` within it outside
the first DOM node, and it was within the viewport, then that
ViewTransition activates as an "exit" animation. This avoids inner
"exit" animations triggering when the parent unmounts.
- If an explicitly named `<ViewTransition name="...">` is deep within an
unmounted tree and one with the same name appears in a mounted tree at
the same time, then both are activated as a pair, but only if they're
both in the viewport. This avoids these triggering "enter" or "exit"
animations when going between parents that don't have a pair.
- If an already mounted `<ViewTransition>` is visible and a DOM
mutation, that might affect how it's painted, happens within its
children but outside any nested `<ViewTransition>`. This allows it to
"cross-fade" between its updates.
- If an already mounted `<ViewTransition>` resizes or moves as the
result of direct DOM nodes siblings changing or moving around. This
allows insertion, deletion and reorders into a list to animate all
children. It is only within one DOM node though, to avoid unrelated
changes in the parent to trigger this. If an item is outside the
viewport before and after, then it's skipped to avoid things flying
across the screen.
- If a `<ViewTransition>` boundary changes size, due to a DOM mutation
within it, then the parent activates (or the root document if there are
no more parents). This ensures that the container can cross-fade to
avoid abrupt relayout. This can be avoided by using absolutely
positioned children. When this can avoid bubbling to the root document,
whatever is not animating is still responsive to clicks during the
transition.
Conceptually each DOM node has its own default that activates the parent
`<ViewTransition>` or no transition if the parent is the root. That
means that if you add a DOM node like `<div><ViewTransition><Component
/></ViewTransition></div>` this won't trigger an "enter" animation since
it was the div that was added, not the ViewTransition. Instead, it might
cause a cross-fade of the parent ViewTransition or no transition if it
had no parent. This ensures that only explicit boundaries perform coarse
animations instead of every single node which is really the benefit of
the View Transitions model. This ends up working out well for simple
cases like switching between two pages immediately while transitioning
one floating item that appears on both pages. Because only the floating
item transitions by default.
Note that it's possible to add manual `view-transition-name` with CSS or
`style={{ viewTransitionName: 'auto' }}` that always transitions as long
as something else has a `<ViewTransition>` that activates. For example a
`<ViewTransition>` can wrap a whole page for a cross-fade but inside of
it an explicit name can be added to something to ensure it animates as a
move when something relates else changes its layout. Instead of just
cross-fading it along with the Page which would be the default.
There's more PRs coming with some optimizations, fixes and expanded
APIs. This first PR explores the above core heuristic.
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
The public API has been deleted a long time ago so this should be unused
unless it's used by hacks. It should be replaced with an
effect/lifecycle that manually tracks this if you need it.
The problem with this API is how the timing implemented because it
requires Placement/Hydration flags to be cleared too early. In fact,
that's why we also have a separate PlacementDEV flag that works
differently.
https://github.com/facebook/react/blob/main/packages/react-reconciler/src/ReactFiberCommitWork.js#L2157-L2165
We should be able to remove this code now.
This is a follow up to #31930 and a prerequisite for #31975.
With View Transitions, the commit phase becomes async which means that
other work can sneak in between. We need to be resilient to that.
This PR first refactors the flushMutationEffects and flushLayoutEffects
to use module scope variables to track its arguments so we can defer
them. It shares these with how we were already doing it for
flushPendingEffects.
We also track how far along the commit phase we are so we know what we
have left to flush.
Then callers of flushPassiveEffects become flushPendingEffects. That
helper synchronously flushes any remaining phases we've yet to commit.
That ensure that things are at least consistent if that happens.
Finally, when we are using a scheduled task, we don't do any work. This
ensures that we're not flushing any work too early if we could've
deferred it. This still ensures that we always do flush it before
starting any new work on any root so new roots observe the committed
state.
There are some unfortunate effects that could happen from allowing
things to flush eagerly. Such as if a flushSync sneaks in before
startViewTransition, it'll skip the animation. If it's during a
suspensey font it'll start the transition before the font has loaded
which might be better than breaking flushSync. It'll also potentially
flush passive effects inside the startViewTransition which should
typically be ok.
Refs are basically just fancy Layout Effects. These are conceptually the
same thing and are always visited together so they don't need to be
different flags.
Whenever we disappear/reappear Offscreen content we need to do both Refs
and Layout Effects.
This is just indicating which phase needs to be visited and these are
always the same phase.
This is behind an unusual flag (enableCreateEventHandleAPI) that doesn't
serve a special return value. I'll be collecting other flags from this
phase too.
We can just use the global flag and reset it before the next mutation
phase. Unlike focusedInstanceHandle this doesn't leak any memory in the
meantime.
We're currently visiting the snapshot phase for every `Update` flag even
though we rarely have to do anything in the Snapshot phase.
The only flags that seem to use these wider visits is
`enableCreateEventHandleAPI` and `enableUseEffectEventHook` but really
neither of those should do that neither. They should schedule explicit
Snapshot phases if needed.
This tracks commit phase errors and marks the component that errored as
red. These also get the errors attached to the entry.
<img width="1505" alt="Screenshot 2024-12-20 at 2 40 14 PM"
src="https://github.com/user-attachments/assets/cac3ead7-a024-4e33-ab27-2e95293c4299"
/>
In the render phase I just mark the Error Boundary that caught the
error. We don't have access to the actual error since it's locked behind
closures in the update queue. We could probably expose that someway.
<img width="949" alt="Screenshot 2024-12-20 at 1 49 05 PM"
src="https://github.com/user-attachments/assets/3032455d-d9f2-462b-9c07-7be23663ecd3"
/>
Follow ups:
Since the Error Boundary doesn't commit its attempted render, we don't
log those. If we did then maybe we should just mark the errored
component like I do for the commit phase. We could potentially walk the
list of errors and log the captured fibers and just log their entries as
children.
We could also potentially walk the uncommitted Fiber tree by stashing it
somewhere or even getting it from the alternate. This could be done on
Suspense boundaries too to track failed hydrations.
---------
Co-authored-by: Ricky <rickhanlonii@gmail.com>
A common source of performance problems is due to cascading renders from
calling `setState` in `useLayoutEffect` or `useEffect`. This marks the
entry from the update to when we start the render as red and `"Cascade"`
to highlight this.
<img width="964" alt="Screenshot 2024-12-19 at 10 54 59 PM"
src="https://github.com/user-attachments/assets/2bfa91e6-1dc1-4b7f-a659-50aaf2a97e83"
/>
In addition to this case, there's another case where you call `setState`
multiple times in the same event causing multiple renders. This might be
due to multiple `flushSync`, or spawned a microtasks from a
`useLayoutEffect`. In theory it could also be from a microtask scheduled
after the first `setState`. This one we can only detect if it's from an
event that has a `window.event` since otherwise it's hard to know if
we're still in the same event.
<img width="1210" alt="Screenshot 2024-12-19 at 11 38 44 PM"
src="https://github.com/user-attachments/assets/ee188bc4-8ebb-4e95-b5a5-4d724856c27d"
/>
I decided against making a ping in a microtask considered a cascade.
Because that should ideally be using the Suspense Optimization and so
wouldn't be considered multi-pass.
<img width="1284" alt="Screenshot 2024-12-19 at 11 07 30 PM"
src="https://github.com/user-attachments/assets/2d173750-a475-41a0-b6cf-679d15c4ca97"
/>
We might consider making the whole render phase and maybe commit phase
red but that should maybe reserved for actual errors. The "Blocked"
phase really represents the `setState` and so will have the stack trace
of the first update.
This flag first moves the `shouldYield()` logic into React itself. We
need this for `postTask` compatibility anyway since this logic is no
longer a concern of the scheduler. This means that there can also be no
global `requestPaint()` that asks for painting earlier. So this is best
rolled out with `enableAlwaysYieldScheduler` (and ideally
`enableYieldingBeforePassive`) instead of `enableRequestPaint`.
Once in React we can change the yield timing heuristics. This uses the
previous 5ms for Idle work to keep everything responsive while doing
background work. However, for Transitions and Retries we have seen that
same thread animations (like loading states animating, or constant
animations like cool Three.js stuff) can take CPU time away from the
Transition that causes moving into new content to slow down. Therefore
we only yield every 25ms.
The purpose of this yield is not to avoid the overhead of yielding,
which is very low, but rather to intentionally block any frequently
occurring other main thread work like animations from starving our work.
If we could we could just tell everyone else to throttle their stuff for
ideal scheduling but that's not quite realistic. In other words, the
purpose of this is to reduce the frame rate of animations to 30 fps and
we achieve this by not yielding. We still do yield to allow the
animations to not just stall. This seems like a good balance.
The 5ms of Idle is because we don't really need to yield less often
since the overhead is low. We keep it low to allow 120 fps animations to
run if necessary and our work may not be the only work within a frame so
we need to yield early enough to leave enough time left.
Similarly we choose 25ms rather than say 35ms to ensure that we push
long enough to guarantee to half the frame rate but low enough that
there's plenty of time left for a rAF to power each animation every
other frame. It's also low enough that if something else interrupts the
work like a new interaction, we can still be responsive to that within
50ms or so. We also need to yield in case there's I/O work that needs to
get bounced through the main thread.
This flag is currently off everywhere since we have so many other
scheduling flags but that means there's some urgency to roll those out
fully so we can test this one. There's also some tests to update since
this doesn't go through the Mock scheduler anymore for yields.
This is a follow up to #31752.
This keeps track in the commit phase whether this subtree was hydrated.
If it was, then we mark those components in the Components track as
green. Just like the phase itself is marked as green.
If the boundary client rendered we instead mark it as "errored" and its
children given the plain primary render color (blue). I also collect the
hydration error for this case so we can include its message in the
details view. (Unfortunately this doesn't support newlines atm.)
Most of the time this happens in separate commits for each boundary but
it is possible to force a client render in the same pass as a hydration.
Such as if an update flows into a boundary that has been put into
fallback state after it was initially attempted.
<img width="1487" alt="Screenshot 2024-12-18 at 12 06 54 AM"
src="https://github.com/user-attachments/assets/74c57291-4d11-414c-9751-3dac3285a89a"
/>
In https://github.com/facebook/react/pull/30967 and
https://github.com/facebook/react/pull/30983 I added logging of the just
rendered components and the effects. However this didn't consider the
special Offscreen passes. So this adds the same thing to those passes.
Log component effect timings for disconnected/reconnected offscreen
subtrees. This includes initial mount of a Suspense boundary.
Log component render timings for reconnected and already offscreen
offscreen subtrees.
This treats workInProgressRoot work and rootWithPendingPassiveEffects
the same way. Basically as long as there's some work on the root, yield
the current task. Including passive effects. This means that passive
effects are now a continuation instead of a separate callback. This can
mean they're earlier or later than before. Later for Idle in case
there's other non-React work. Earlier for same Default if there's other
Default priority work.
This makes sense since increasing priority of the passive effects beyond
Idle doesn't really make sense for an Idle render.
However, for any given render at same priority it's more important to
complete this work than start something new.
Since we special case continuations to always yield to the browser, this
has the same effect as #31784 without implementing `requestPaint`. At
least assuming nothing else calls `requestPaint`.
<img width="587" alt="Screenshot 2024-12-14 at 5 37 37 PM"
src="https://github.com/user-attachments/assets/8641b172-8842-4191-8bf0-50cbe263a30c"
/>
Stacked on #31735.
This ensures that Server Components Track comes first. Since it's
typically rendered first on the server for initial load and then flows
into scheduler and client components work. Also puts it closer to the
Network and further away from "Main" JS.
<img width="769" alt="Screenshot 2024-12-11 at 5 31 41 PM"
src="https://github.com/user-attachments/assets/7198db0f-075e-4a78-8ea4-3bfbf06727cb"
/>
Same trick as in #31615.
We introduced the `unstable_useContextWithBailout` API to run compiler
based experiments. This API was designed to be an experiment proxy for
alternative approaches which would be heavier to implement. The
experiment turned out to be inconclusive. Since most of our performance
critical usage is already optimized, we weren't able to find a clear win
with this approach.
Since we don't have further plans for this API, let's clean it up.
This highlights the render phase as the tertiary color (green) when
we're render a hydration lane or offscreen lane.
I call the "Render" phase "Hydrated" instead in this case. For the
offscreen case we don't currently have a differentiation between
hydrated or activity. I just called that "Prepared". Even for the
hydration case where there's no discovered client rendered boundaries
it's more like it's preparing for an interaction rather than blocking
one. Where as for the other lanes the hydration might block something.
<img width="1173" alt="Screenshot 2024-12-12 at 11 23 14 PM"
src="https://github.com/user-attachments/assets/49ab1508-840f-4188-a085-18fe94b14187"
/>
In a follow up I'd like to color the components in the Components tree
green if they were hydrated but not the ones that was actually client
rendered e.g. due to a mismatch or forced client rendering so you can
tell the difference. Unfortunately, the current signals we have for this
get reset earlier in the commit phase than when we log these.
Another thing is that a failed hydration should probably be colored red
even though it ends up committing successfully. I.e. a recoverable
error.
Related to #31752.
When hydrating, we have two different ways of handling a Suspense
boundary that the server has already given up on and decided to client
render. If we have already hydrated the parent and then later this
happens, then we'll use the retry lane like any ping. If we discover
that it was already in client-render mode when we discover the Suspense
boundary for the first time, then schedule a default lane to let us
first finish the current render and then upgrade the priority to sync to
try to client render this boundary as soon as possible since we're
holding back content.
We used to use the `DefaultHydrationLane` for this but this is not
really a Hydration. It's actually a client render. If we get any other
updates flowing in from above at the same time we might as well do them
in the same pass instead of two passes. So this should be considered
more like any update.
This also means that visually the client render pass now gets painted as
a render instead of a hydration.
This show the flow of a shell being hydrated at the default priority,
then a Suspense boundary being discovered and hydrated at Idle and then
an inner boundary being discovered as client rendered which gets
upgraded to default.
<img width="1363" alt="Screenshot 2024-12-14 at 12 13 57 AM"
src="https://github.com/user-attachments/assets/a141133e-4856-4f38-a11f-f26bd00b6245"
/>
When scheduling the initial root and when using
`unstable_scheduleHydration` we should use the Hydration Lanes rather
than the raw update lane. This ensures that we're always hydrating using
a Hydration Lane or the Offscreen Lane rather than other lanes getting
some random hydration in it.
This fixes an issue where updating a root while it is still hydrating
causes it to trigger client rendering when it could just hydrate and
then apply the update on top of that.
It also fixes a potential performance issue where
`unstable_scheduleHydration` gets batched with an update that then ends
up forcing an update of a boundary that requires it to rewind to do the
hydration lane anyway. Might as well just start with the hydration
without the update applied first.
I added a kill switch (`enableHydrationLaneScheduling`) just in case but
seems very safe given that using `unstable_scheduleHydration` at all is
very rare and updating the root before the shell hydrates is extremely
rare (and used to trigger a recoverable error).