Follow up to #30741.
This is just for the reference Webpack implementation.
If there is a source map associated with a Node ESM loader, we generate
new source map entries for every `registerServerReference` call.
To avoid messing too much with it, this doesn't rewrite the original
mappings. It just reads them while finding each of the exports in the
original mappings. We need to read all since whatever we append at the
end is relative. Then we just generate new appended entries at the end.
For the location I picked the location of the local name identifier.
Since that's the name of the function and that gives us a source map
name index. It means it jumps to the name rather than the beginning of
the function declaration. It could be made more clever like finding a
local function definition if it is reexported. We could also point to
the line/column of the function declaration rather than the identifier
but point to the name index of the identifier name.
Now jumping to definition works in the fixture.
<img width="574" alt="Screenshot 2024-08-20 at 2 49 07 PM"
src="https://github.com/user-attachments/assets/7710f0e6-2cee-4aad-8d4c-ae985f8289eb">
Unfortunately this technique doesn't seem to work in Firefox nor Safari.
They don't apply the source map for jumping to the definition.
This lets you click a stack frame on the client and see the Server
source code inline.
<img width="871" alt="Screenshot 2024-06-01 at 11 44 24 PM"
src="https://github.com/facebook/react/assets/63648/581281ce-0dce-40c0-a084-4a6d53ba1682">
<img width="840" alt="Screenshot 2024-06-01 at 11 43 37 PM"
src="https://github.com/facebook/react/assets/63648/00dc77af-07c1-4389-9ae0-cf1f45199efb">
We could do some logic on the server that sends a source map url for
every stack frame in the RSC payload. That would make the client
potentially config free. However regardless we need the config to
describe what url scheme to use since that’s not built in to the bundler
config. In practice you likely have a common pattern for your source
maps so no need to send data over and over when we can just have a
simple function configured on the client.
The server must return a source map, even if the file is not actually
compiled since the fake file is still compiled.
The source mapping strategy can be one of two models depending on if the
server’s stack traces (`new Error().stack`) are source mapped back to
the original (`—enable-source-maps`) or represents the location in
compiled code (like in the browser).
If it represents the location in compiled code it’s actually easier. You
just serve the source map generated for that file by the tooling.
If it is already source mapped it has to generate a source map where
everything points to the same location (as if not compiled) ideally with
a segment per logical ast node.
The newer version triggers an error due to require() not being compiled.
This was upgraded in #27328. I'm not sure why that was needed. Maybe it
was just because it was allowed by the caret and something else upgraded
but I haven't been able to make it work with the newer version. So I'll
just pin it.
Currently, since we use a module cache for async modules, it doesn't
automatically get updated when the module registry gets updated (HMR).
This technique ensures that if Webpack replaces the module (HMR) then
we'll get the new Promise when we require it again.
This technique doesn't work for ESM and probably not Vite since ESM will
provide a new Promise each time you call `import()` but in the
Webpack/CJS approach this Promise is an entry in the module cache and
not a promise for the entry.
I tried to replicate the original issue in the fixture but it's tricky
to replicate because 1) we can't really use async modules the same way
without compiling both server and client 2) even then I'm not quite sure
how to repro the HMR issue.
This adds `encodeReply` to the Flight Client and `decodeReply` to the
Flight Server.
Basically, it's a reverse Flight. It serializes values passed from the
client to the server. I call this a "Reply". The tradeoffs and
implementation details are a bit different so it requires its own
implementation but is basically a clone of the Flight Server/Client but
in reverse. Either through callServer or ServerContext.
The goal of this project is to provide the equivalent serialization as
passing props through RSC to client. Except React Elements and
Components and such. So that you can pass a value to the client and back
and it should have the same serialization constraints so when we add
features in one direction we should mostly add it in the other.
Browser support for streaming request bodies are currently very limited
in that only Chrome supports it. So this doesn't produce a
ReadableStream. Instead `encodeReply` produces either a JSON string or
FormData. It uses a JSON string if it's a simple enough payload. For
advanced features it uses FormData. This will also let the browser
stream things like File objects (even though they're not yet supported
since it follows the same rules as the other Flight).
On the server side, you can either consume this by blocking on
generating a FormData object or you can stream in the
`multipart/form-data`. Even if the client isn't streaming data, the
network does. On Node.js busboy seems to be the canonical library for
this, so I exposed a `decodeReplyFromBusboy` in the Node build. However,
if there's ever a web-standard way to stream form data, or if a library
wins in that space we can support it. We can also just build a multipart
parser that takes a ReadableStream built-in.
On the server, server references passed as arguments are loaded from
Node or Webpack just like the client or SSR does. This means that you
can create higher order functions on the client or server. This can be
tokenized when done from a server components but this is a security
implication as it might be tempting to think that these are not fungible
but you can swap one function for another on the client. So you have to
basically treat an incoming argument as insecure, even if it's a
function.
I'm not too happy with the naming parity:
Encode `server.renderToReadableStream` Decode: `client.createFromFetch`
Decode `client.encodeReply` Decode: `server.decodeReply`
This is mainly an implementation details of frameworks but it's annoying
nonetheless. This comes from that `renderToReadableStream` does do some
"rendering" by unwrapping server components etc. The `create` part comes
from the parity with Fizz/Fiber where you `render` on the server and
`create` a root on the client.
Open to bike-shedding this some more.
---------
Co-authored-by: Josh Story <josh.c.story@gmail.com>
Builds on #26257.
To do this we need access to a manifest for which scripts and CSS are
used for each "page" (entrypoint).
The initial script to bootstrap the app is inserted with
`bootstrapScripts`. Subsequent content are loaded using the chunks
mechanism built-in.
The stylesheets for each pages are prepended to each RSC payload and
rendered using Float. This doesn't yet support styles imported in
components that are also SSR:ed nor imported through Server Components.
That's more complex and not implemented in the node loader.
HMR doesn't work after reloads right now because the SSR renderer isn't
hot reloaded because there's no idiomatic way to hot reload ESM modules
in Node.js yet. Without killing the HMR server. This leads to hydration
mismatches when reloading the page after a hot reload.
Notably this doesn't show serializing the stream through the HTML like
real implementations do. This will lead to possible hydration mismatches
based on the data. However, manually serializing the stream as a string
isn't exactly correct due to binary data. It's not the idiomatic way
this is supposed to work. This will all be built-in which will make this
automatic in the future.
This proxies requests through the global server instead of requesting
RSC responses from the regional server. This is a bit closer to
idiomatic, and closer to SSR.
This also wires up HMR using the Middleware technique instead of server.
This will be an important part of RSC compatibility because there will
be a `react-refresh` aspect to the integration.
This convention uses `Accept` header to branch a URL between HTML/RSC
but it could be anything really. Special headers, URLs etc. We might be
more opinionated about this in the future but now it's up to the router.
Some fixes for Node 16/17 support in the loader and fetch polyfill.
This lets us put it in the same server that would be serving this
content in a more real world scenario.
I also de-CRA:ified this a bit by simplifying pieces we don't need.
I have more refactors coming for the SSR pieces but since many are
eyeing these fixtures right now I figured I'd push earlier.
The design here is that there are two servers:
- Global - representing a "CDN" which will also include the SSR server.
- Regional - representing something close to the data with low waterfall
costs which include the RSC server.
This is just an example.
These are using the "unbundled" strategy for the RSC server just to show
a simple case, but an implementation can use a bundled SSR server.
A smart SSR bundler could also put RSC and SSR in the same server and
even the same JS environment. It just need to ensure that the module
graphs are kept separately - so that the `react-server` condition is
respected. This include `react` itself. React will start breaking if
this isn't respected because the runtime will get the wrong copy of
`react`. Technically, you don't need the *entire* module graph to be
separated. It just needs to be any part of the graph that depends on a
fork. Like if "Client A" -> "foo" and "Server B" -> "foo", then it's ok
for the module "foo" to be shared. However if "foo" -> "bar", and "bar"
is forked by the "react-server" condition, then "foo" also needs to be
duplicated in the module graph so that it can get two copies of "bar".
The `start` convention is a CRA convention but nobody else of the modern
frameworks / tools use this convention for a file watcher and dev mode.
Instead the common convention is `dev`. Instead `start` is for running a
production build that's already been built.
---------
Co-authored-by: Sebastian Silbermann <silbermann.sebastian@gmail.com>
It's confusing to new contributors, and me, that you're supposed to use
`yarn build-combined` for almost everything but not fixtures.
We should use only one build command for everything.
Updated fixtures to use the folder convention of build-combined.
This is the first of a series of PRs, that let you pass functions, by
reference, to the client and back. E.g. through Server Context. It's
like client references but they're opaque on the client and resolved on
the server.
To do this, for security, you must opt-in to exposing these functions to
the client using the `"use server"` directive. The `"use client"`
directive lets you enter the client from the server. The `"use server"`
directive lets you enter the server from the client.
This works by tagging those functions as Server References. We could
potentially expand this to other non-serializable or stateful objects
too like classes.
This only implements server->server CJS imports and server->server ESM
imports. We really should add a loader to the webpack plug-in for
client->server imports too. I'll leave closures as an exercise for
integrators.
You can't "call" a client reference on the server, however, you can
"call" a server reference on the client. This invokes a callback on the
Flight client options called `callServer`. This lets a router implement
calling back to the server. Effectively creating an RPC. This is using
JSON for serializing those arguments but more utils coming from
client->server serialization.
* Bump all versions
* Switch to CJS mode
* Revert "Switch to CJS mode"
This reverts commit b3c4fd92dc.
* Fix ES mode
* Add nodemon to restart the server on edits
* Ignore /server/ from compilation
* Don't use async/await
Babel transpilation fails for some reason in prod.
* Set up production runner command
Uses python because meh. Just to show it's static.
* Use build folder in prod
This configures the Flight fixture to use the "react-server" environment.
This allows the package.json exports field to specify a different resolution
in this environment.
I use this in the "react" package to resolve to a new bundle that excludes
the Hooks that aren't relevant in this environment like useState and useEffect.
This allows us to error early if these names are imported. If we actually
published ESM, it would we a static error. Now it's a runtime error.
You can test this by importing useState in Container.js which is used
by the client and server.
* Add Node ESM loader build
This adds a loader build as a first-class export. This will grow in
complexity so it deserves its own module.
* Add Node CommonJS regiter build
This adds a build as a first-class export for legacy CommonJS registration
in Node.js. This will grow in complexity so it deserves its own module.
* Simplify fixture a bit to easier show usage with or without esm
* Bump es version
We leave async function in here which are newer than ES2015.
This lets the Flight fixture run as "type": "module" or "commonjs".
Experimental loaders can be used similar to require.extensions to do the
transpilation and replacement of .client.js references.
* Eject CRA from Flight
We need to eject because we're going to add a custom Webpack Plugin.
We can undo this once the plugin has upstreamed into CRA.
* Add Webpack plugin build
I call this entry point "webpack-plugin" instead of "plugin" even though
this is a webpack specific package. That's because there will also be a
Node.js plugin to do the server transform.
* Add Flight Webpack plugin to fixture
* Rm UMD builds
* Transform classes
* Rename webpack-plugin to plugin
This avoids the double webpack name. We're going to reuse this for both
server and client.