When a ref is passed to a class component, the class instance is
attached to the ref's current property automatically. This different
from function components, where you have to do something extra to attach
a ref to an instance, like passing the ref to `useImperativeHandle`.
Existing class component code is written with the assumption that a ref
will not be passed through as a prop. For example, class components that
act as indirections often spread `this.props` onto a child component. To
maintain this expectation, we should remove the ref from the props
object ("consume" it) before passing it to lifecycle methods. Without
this change, much existing code will break because the ref will attach
to the inner component instead of the outer one.
This is not an issue for function components because we used to warn if
you passed a ref to a function component. Instead, you had to use
`forwardRef`, which also implements this "consuming" behavior.
There are a few places in the reconciler where we modify the fiber's
internal props object before passing it to userspace. The trickiest one
is class components, because the props object gets exposed in many
different places, including as a property on the class instance.
This was already accounted for when we added support for setting default
props on a lazy wrapper (i.e. `React.lazy` that resolves to a class
component).
In all of these same places, we will also need to remove the ref prop
when `enableRefAsProp` is on.
Closes#28602
---------
Co-authored-by: Jan Kassens <jan@kassens.net>
Only the FB entry point has legacy mode now so we can move the remaining
code in there.
Also enable disableLegacyMode in modern www builds since it doesn't
expose those entry points.
Now dependent on #28709.
---------
Co-authored-by: Josh Story <story@hey.com>
This PR relands #28672 on top of the flag removal and the test
demonstrating a breakage in Suspense for legacy mode.
React has deprecated module pattern Function Components for many years
at this point. Supporting this pattern required React to have a concept
of an indeterminate component so that when a component first renders it
can turn into either a ClassComponent or a FunctionComponent depending
on what it returns. While this feature was deprecated and put behind a
flag it is still in stable. This change remvoes the flag, removes the
warnings, and removes the concept of IndeterminateComponent from the
React codebase.
While removing IndeterminateComponent type Seb and I discovered that we
needed a concept of IncompleteFunctionComponent to support Suspense in
legacy mode. This new work tag is only needed as long as legacy mode is
around and ideally any code that considers this tag will be excludable
from OSS builds once we land extra gates using `disableLegacyMode` flag.
In React DOM, in general, we don't differentiate between `null` and
`undefined` because we expect to target DOM APIs. When we're setting a
property on a Custom Element, in the new heuristic, the goal is to allow
passing whatever data type instead of normalizing it. Switching between
`undefined` and `null` as an explicit value should therefore be
respected.
However, in this mode if `undefined` is used for the initial value, we
don't actually set the property at all. If passing `null` we will now
initialize it to the value `null`. Meaning `undefined` kind of
represents the default.
### Removing Properties
There is a pretty complex edge case which is what should happen when a
prop used to exist but was removed from the props object. This doesn't
have any kind of defined semantics. It really should mean - return to
"default". Because in the declarative world it means the same as if it
was just created - i.e. we can't just leave it as it was.
The closest might be `delete object.property` but that's not really the
intended way that properties on custom elements / classes are supposed
to operate. Additionally, for a property to even hit our heuristic it
must pass the `in` test and must exist to being with so the default must
have a value.
Since the point of these properties is to contain any kind of type,
there isn't really a conceptual default value. E.g. a numeric default
value might be zero `0` while a default string might be empty `""` and
default object might `null`. Additionally, the conceptual default can
really be initialized to anything. There's also varied precedence in the
ecosystem here and really no consensus. Anything we pick would be kind
of wrong, so we used to just pick `null`.
_The safest way to consume a Custom Element is to always pass the same
set of props._
JS does have a concept of a "default value" though and that is described
as the value `undefined`. That's why default argument / object property
initializers are initialized if the value is `undefined`.
The problem with using `undefined` as value is that [you shouldn't
actually ever set the value of a class property to
`undefined`](https://twitter.com/sebmarkbage/status/1774082540296388752).
A property should always be initialized to some value. It can't be left
missing and shouldn't be initialized to the value `undefined` for hidden
class optimizations. If we just mutate it to be `undefined` it would be
potentially bad for perf and shouldn't really be the value after
removing property - it should be returned to default.
Every property should really have a setter to be useful since it is what
is used to trigger reactivity when it changes. Sometimes you can just
use the properties passively when something else happens but most of the
time it should be a setter but to reach parity with DOM it should really
be always so that the active value can be normalized.
Those setters can have default argument initializers to represent what
the default value should be. Therefore Custom Element properties should
be used like this:
```js
class CustomElement extends HTMLElement {
_textLabel = '';
_price = 0;
_items = null;
constructor() {
super();
}
set textLabel(value = '') {
this._textLabel = value;
}
get textLabel() {
return this._textLabel;
}
set price(value = 0) {
this._price = value;
}
get price() {
return this._price;
}
set items(value = null) {
this._items = value;
}
get items() {
return this._items;
}
}
```
The default initializer can be used to initialize a value back to its
original default when `undefined` is passed to it. Therefore, we pass
`undefined`, not because we expect that to be the value of a property
but because that's the value that represents "return to default".
This fixes#28203 but not really for the reason specified in the issue.
We don't expect you to actually store the `undefined` value but to use a
setter to set the property to something else that represents the
default. When we initialize the element the first time, we won't set
anything if it's the value `undefined` so we assume that the property
initializers running in the constructor is going to set the same default
value as if we set the property to `undefined`.
cc @josepharhar
Followups to https://github.com/facebook/react/pull/28680
One of these test don't need to use `console.log`.
The others are specifically testing `console.log` behavior, so I added a
comment.
Don't need to track it separately on the captured value anymore.
Shouldn't be in the types.
I used a getter for the warning instead because Proxies are kind of
heavy weight options for this kind of warning. We typically use getters.
We previously only included the component stack.
Cleaned up the fields in Fizz server that wasn't using consistent hidden
classes in dev vs prod.
Added a prefix to errors serialized from server rendering. It can be a
bit confusing to see where this error came from otherwise since it
didn't come from elsewhere on the client. It's really kind of confusing
with other recoverable errors that happen on the client too.
When an error boundary catches an error during hydration it'll try to
render the error state which will then try to hydrate that state,
causing hydration warnings.
When an error happens inside a Suspense boundary during hydration, we
instead let the boundary catch it and restart a client render from
there. However, when it's in the root we instead let it fail the root
and do the sync recovery pass. This didn't consider that we might hit an
error boundary first so this just skips the error boundary in that case.
We should probably instead let the root do a concurrent client render in
this same pass instead to unify with Suspense boundaries.
We've rolled out this flag internally on WWW. This PR removed flag
`enableCustomElementPropertySupport`
Test plan:
-- `yarn test`
Co-authored-by: Ricky Hanlon <rickhanlonii@gmail.com>
Remove module pattern function component support (flag only)
> This is a redo of #27742, but only including the flag removal,
excluding further simplifications.
The module pattern
```
function MyComponent() {
return {
render() {
return this.state.foo
}
}
}
```
has been deprecated for approximately 5 years now. This PR removes
support for this pattern.
This breaks internal tests, so must be something in the refactor. Since
it's the top commit let's revert and split into two PRs, one that
removes the flag and one that does the refactor, so we can find the bug.
The module pattern
```
function MyComponent() {
return {
render() {
return this.state.foo
}
}
}
```
has been deprecated for approximately 5 years now. This PR removes
support for this pattern. It also simplifies a number of code paths in
particular related to the concept of `IndeterminateComponent` types.
This PR adds support for `media` option to `ReactDOM.preload()`, which
is needed when images differ between screen sizes (for example mobile vs
desktop)
Removes the digest property from errorInfo passed to onRecoverableError
when handling an error propagated from the server. Previously we warned
in Dev but still provided the digest on the errorInfo object. This
change removes digest from error info but continues to warn if it is
accessed. The reason for retaining the warning is the version with the
warning was not released as stable but we will include this deprecated
removal in our next major so we should communicate this change at
runtime.
We didn't recover after all.
Currently we might log a recoverable error in the recovery pass. E.g.
the SSR server had an error. Then the client component fails to render
which errors again. This ends up double logging.
So if we fail to actually complete a fully successful commit, we ignore
any recoverable errors because we'll get real errors logged.
It's possible that this might cover up some other error that happened at
the same time.
In the next major `findDOMNode` is being removed. This PR removes the
API from the react-dom entrypoints for OSS builds and re-exposes the
implementation as part of internals.
`findDOMNode` is being retained for Meta builds and so all tests that
currently use it will continue to do so by accessing it from internals.
Once the replacement API ships in an upcoming minor any tests that were
using this API incidentally can be updated to use the new API and any
tests asserting `findDOMNode`'s behavior directly can stick around until
we remove it entirely (once Meta has moved away from it)
Stacked on #28606
renderToNodeStream has been deprecated since React 18 with a warning
indicating users should upgrade to renderToPipeableStream. This change
removes renderToNodeStream
Stacked on #28627.
This makes error logging configurable using these
`createRoot`/`hydrateRoot` options:
```
onUncaughtError(error: mixed, errorInfo: {componentStack?: ?string}) => void
onCaughtError(error: mixed, errorInfo: {componentStack?: ?string, errorBoundary?: ?React.Component<any, any>}) => void
onRecoverableError(error: mixed, errorInfo: {digest?: ?string, componentStack?: ?string}) => void
```
We already have the `onRecoverableError` option since before.
Overriding these can be used to implement custom error dialogs (with
access to the `componentStack`).
It can also be used to silence caught errors when testing an error
boundary or if you prefer not getting logs for caught errors that you've
already handled in an error boundary.
I currently expose the error boundary instance but I think we should
probably remove that since it doesn't make sense for non-class error
boundaries and isn't very useful anyway. It's also unclear what it
should do when an error is rethrown from one boundary to another.
Since these are public APIs now we can implement the
ReactFiberErrorDialog forks using these options at the roots of the
builds. So I unforked those files and instead passed a custom option for
the native and www builds.
To do this I had to fork the ReactDOMLegacy file into ReactDOMRootFB
which is a duplication but that will go away as soon as the FB fork is
the only legacy root.
## Overview
This has landed, so we can remove the flag
## Changelog
This change blocks using javascript URLs such as:
```html
<a href="javascript:notfine">p0wned</a>
```
We previously announced dropping support for this via a warning:
> A future version of React will block javascript: URLs as a security
precaution. Use event handlers instead if you can. If you need to
generate unsafe HTML try using dangerouslySetInnerHTML instead.
Stacked on top of #28498 for test fixes.
### Don't Rethrow
When we started React it was 1:1 setState calls a series of renders and
if they error, it errors where the setState was called. Simple. However,
then batching came and the error actually got thrown somewhere else.
With concurrent mode, it's not even possible to get setState itself to
throw anymore.
In fact, all APIs that can rethrow out of React are executed either at
the root of the scheduler or inside a DOM event handler.
If you throw inside a React.startTransition callback that's sync, then
that will bubble out of the startTransition but if you throw inside an
async callback or a useTransition we now need to handle it at the hook
site. So in 19 we need to make all React.startTransition swallow the
error (and report them to reportError).
The only one remaining that can throw is flushSync but it doesn't really
make sense for it to throw at the callsite neither because batching.
Just because something rendered in this flush doesn't mean it was
rendered due to what was just scheduled and doesn't mean that it should
abort any of the remaining code afterwards. setState is fire and forget.
It's send an instruction elsewhere, it's not part of the current
imperative code.
Error boundaries never rethrow. Since you should really always have
error boundaries, most of the time, it wouldn't rethrow anyway.
Rethrowing also actually currently drops errors on the floor since we
can only rethrow the first error, so to avoid that we'd need to call
reportError anyway. This happens in RN events.
The other issue with rethrowing is that it logs an extra console.error.
Since we're not sure that user code will actually log it anywhere we
still log it too just like we do with errors inside error boundaries
which leads all of these to log twice.
The goal of this PR is to never rethrow out of React instead, errors
outside of error boundaries get logged to reportError. Event system
errors too.
### Breaking Changes
The main thing this affects is testing where you want to inspect the
errors thrown. To make it easier to port, if you're inside `act` we
track the error into act in an aggregate error and then rethrow it at
the root of `act`. Unlike before though, if you flush synchronously
inside of act it'll still continue until the end of act before
rethrowing.
I expect most user code breakages would be to migrate from `flushSync`
to `act` if you assert on throwing.
However, in the React repo we also have `internalAct` and the
`waitForThrow` helpers. Since these have to use public production
implementations we track these using the global onerror or process
uncaughtException. Unlike regular act, includes both event handler
errors and onRecoverableError by default too. Not just render/commit
errors. So I had to account for that in our tests.
We restore logging an extra log for uncaught errors after the main log
with the component stack in it. We use `console.warn`. This is not yet
ignorable if you preventDefault to the main error event. To avoid
confusion if you don't end up logging the error to console I just added
`An error occurred`.
### Polyfill
All browsers we support really supports `reportError` but not all test
and server environments do, so I implemented a polyfill for browser and
node in `shared/reportGlobalError`. I don't love that this is included
in all builds and gets duplicated into isomorphic even though it's not
actually needed in production. Maybe in the future we can require a
polyfill for this.
### Follow Ups
In a follow up, I'll make caught vs uncaught error handling be
configurable too.
---------
Co-authored-by: Ricky Hanlon <rickhanlonii@gmail.com>
If false, this ignores text comparison checks during hydration at the
risk of privacy safety.
Since React 18 we recreate the DOM starting from the nearest Suspense
boundary if any of the text content mismatches. This ensures that if we
have nodes that otherwise line up correctly such as if they're the same
type of Component but in a different order, then we don't accidentally
transfer state or attributes to the wrong one.
If we didn't do this e.g. attributes like image src might not line up
with the text. E.g. you might show the wrong profile picture with the
wrong name. However, the main reason we do this is because it's a
security/privacy concern if state from the original node can transfer to
the other one. For example if you start typing into a text field to
reply to a story but then it turns out that the hydration was in a
different order, you might submit that text into a different story than
you intended. Similarly, if you've already clicked an item and that gets
replayed using Action replaying or is synchronously force hydrated -
that click might end up applying to a different item in the list than
you intended. E.g. liking the wrong photo.
Unfortunately a common case where this happens is when Google Translate
is applied to a page. It'll always cause mismatches and recreate the
tree. Most of the time this wouldn't be visible to users because it'd
just recreate to the same thing and then translate again. It can affect
metrics that trace when this hydration happened though.
Meta can use this flag to decide if they favor this perf metric over the
risk to user privacy.
This is similar to the old enableClientRenderFallbackOnTextMismatch flag
except this flag doesn't patch up the text when there's a mismatch.
Because we don't have the patching anymore. The assumption is that it is
safe to ignore the safety concern because we assume it's a match and
therefore favoring not patching it will lead to better perf.
Stacked on #28502.
This builds on the mechanism in #28502 by adding a diff of everything
we've collected so far to the thrown error or logged error.
This isn't actually a longest common subsequence diff. This means that
there are certain cases that can appear confusing such as a node being
added/removed when it really would've appeared later in the list. In
fact once a node mismatches, we abort rendering so we don't have the
context of what would've been rendered. It's not quite right to use the
result of the recovery render because it can use client-only code paths
using useSyncExternalStore which would yield false differences. That's
why diffing the HTML isn't quite right.
I also present abstract components in the stack, these are presented
with the client props and no diff since we don't have the props that
were on the server. The lack of difference might be confusing but it's
useful for context.
The main thing that's data new here is that we're adding some siblings
and props for context.
Examples in the [snapshot
commit](https://github.com/facebook/react/pull/28512/commits/e14532fd8df858a319d3eca687d83227209a498c).
Stacked on #28476.
We used to `console.error` for every mismatch we found, up until the
error we threw for the hydration mismatch.
This changes it so that we build up a set of diffs up until we either
throw or complete hydrating the root/suspense boundary. If we throw, we
append the diff to the error message which gets passed to
onRecoverableError (which by default is also logged to console). If we
complete, we append it to a `console.error`.
Since we early abort when something throws, it effectively means that we
can only collect multiple diffs if there were preceding non-throwing
mismatches - i.e. only properties mismatched but tag name matched.
There can still be multiple logs if multiple siblings Suspense
boundaries all error hydrating but then they're separate errors
entirely.
We still log an extra line about something erroring but I think the goal
should be that it leads to a single recoverable or console.error.
This doesn't yet actually print the diff as part of this message. That's
in a follow up PR.
Stacked on #28458.
This doesn't actually really change the messages yet, it's just a
refactor.
Hydration warnings can be presented either as HTML or React JSX format.
If presented as HTML it makes more sense to make that a DOM specific
concept, however, I think it's actually better to present it in terms of
React JSX.
Most of the time the errors aren't going to be something messing with
them at the HTML/HTTP layer. It's because the JS code does something
different. Most of the time you're working in just React. People don't
necessarily even know what the HTML form of it looks like. So this takes
the approach that the warnings are presented in React JSX in their rich
object form.
Therefore, I'm moving the approach to yield diff data to the reconciler
but it's the reconciler that's actually printing all the warnings.
While Meta is still using legacy mode and we can't remove completely,
Meta is not using legacy hydration so we should be able to remove that.
This is just the first step. Once removed, we can vastly simplify the
DOMConfig for hydration.
This will have to be rebased when tests are upgraded.
## Overview
The error messages that say:
> ReactDOM.hydrate is no longer supported in React 18
Don't make sense in the React 19 release. Instead, they should say:
> ReactDOM.hydrate was removed in React 19.
For legacy mode, they should say:
> ReactDOM.hydrate has not been supported since React 18.
This bumps the canary versions to v19 to communicate that the next
release will be a major. Once this lands, we can start merging breaking
changes into `main`.
While investigating https://github.com/facebook/react/issues/28285 I
found a possible bug in handling Suspense and mismatches. As the tests
show, if the first sibling in a boundary suspends, and the second has a
mismatch, we will NOT show a fallback. If the first sibling is a
mismatch, and the second sibling suspends, we WILL show a fallback.
[Here's a stackbliz showing the behavior on
Canary](https://stackblitz.com/edit/stackblitz-starters-bh3snf?file=src%2Fstyle.css,public%2Findex.html,src%2Findex.tsx).
This breakage was introduced by:
https://github.com/facebook/react/pull/26380. Before this PR, we would
not show a fallback in either case. That PR makes it so that we don't
pre-render siblings of suspended trees, so presumably, whatever
detection we had to avoid fallbacks on mismatches, requires knowing
there's a mismatch in the tree when we suspend.
## Overview
_Depends on https://github.com/facebook/react/pull/28514_
This PR adds a new React hook called `useActionState` to replace and
improve the ReactDOM `useFormState` hook.
## Motivation
This hook intends to fix some of the confusion and limitations of the
`useFormState` hook.
The `useFormState` hook is only exported from the `ReactDOM` package and
implies that it is used only for the state of `<form>` actions, similar
to `useFormStatus` (which is only for `<form>` element status). This
leads to understandable confusion about why `useFormState` does not
provide a `pending` state value like `useFormStatus` does.
The key insight is that the `useFormState` hook does not actually return
the state of any particular form at all. Instead, it returns the state
of the _action_ passed to the hook, wrapping it and returning a
trackable action to add to a form, and returning the last returned value
of the action given. In fact, `useFormState` doesn't need to be used in
a `<form>` at all.
Thus, adding a `pending` value to `useFormState` as-is would thus be
confusing because it would only return the pending state of the _action_
given, not the `<form>` the action is passed to. Even if we wanted to
tie them together, the returned `action` can be passed to multiple
forms, creating confusing and conflicting pending states during multiple
form submissions.
Additionally, since the action is not related to any particular
`<form>`, the hook can be used in any renderer - not only `react-dom`.
For example, React Native could use the hook to wrap an action, pass it
to a component that will unwrap it, and return the form result state and
pending state. It's renderer agnostic.
To fix these issues, this PR:
- Renames `useFormState` to `useActionState`
- Adds a `pending` state to the returned tuple
- Moves the hook to the `'react'` package
## Reference
The `useFormState` hook allows you to track the pending state and return
value of a function (called an "action"). The function passed can be a
plain JavaScript client function, or a bound server action to a
reference on the server. It accepts an optional `initialState` value
used for the initial render, and an optional `permalink` argument for
renderer specific pre-hydration handling (such as a URL to support
progressive hydration in `react-dom`).
Type:
```ts
function useActionState<State>(
action: (state: Awaited<State>) => State | Promise<State>,
initialState: Awaited<State>,
permalink?: string,
): [state: Awaited<State>, dispatch: () => void, boolean];
```
The hook returns a tuple with:
- `state`: the last state the action returned
- `dispatch`: the method to call to dispatch the wrapped action
- `pending`: the pending state of the action and any state updates
contained
Notably, state updates inside of the action dispatched are wrapped in a
transition to keep the page responsive while the action is completing
and the UI is updated based on the result.
## Usage
The `useActionState` hook can be used similar to `useFormState`:
```js
import { useActionState } from "react"; // not react-dom
function Form({ formAction }) {
const [state, action, isPending] = useActionState(formAction);
return (
<form action={action}>
<input type="email" name="email" disabled={isPending} />
<button type="submit" disabled={isPending}>
Submit
</button>
{state.errorMessage && <p>{state.errorMessage}</p>}
</form>
);
}
```
But it doesn't need to be used with a `<form/>` (neither did
`useFormState`, hence the confusion):
```js
import { useActionState, useRef } from "react";
function Form({ someAction }) {
const ref = useRef(null);
const [state, action, isPending] = useActionState(someAction);
async function handleSubmit() {
// See caveats below
await action({ email: ref.current.value });
}
return (
<div>
<input ref={ref} type="email" name="email" disabled={isPending} />
<button onClick={handleSubmit} disabled={isPending}>
Submit
</button>
{state.errorMessage && <p>{state.errorMessage}</p>}
</div>
);
}
```
## Benefits
One of the benefits of using this hook is the automatic tracking of the
return value and pending states of the wrapped function. For example,
the above example could be accomplished via:
```js
import { useActionState, useRef } from "react";
function Form({ someAction }) {
const ref = useRef(null);
const [state, setState] = useState(null);
const [isPending, setIsPending] = useTransition();
function handleSubmit() {
startTransition(async () => {
const response = await someAction({ email: ref.current.value });
setState(response);
});
}
return (
<div>
<input ref={ref} type="email" name="email" disabled={isPending} />
<button onClick={handleSubmit} disabled={isPending}>
Submit
</button>
{state.errorMessage && <p>{state.errorMessage}</p>}
</div>
);
}
```
However, this hook adds more benefits when used with render specific
elements like react-dom `<form>` elements and Server Action. With
`<form>` elements, React will automatically support replay actions on
the form if it is submitted before hydration has completed, providing a
form of partial progressive enhancement: enhancement for when javascript
is enabled but not ready.
Additionally, with the `permalink` argument and Server Actions,
frameworks can provide full progressive enhancement support, submitting
the form to the URL provided along with the FormData from the form. On
submission, the Server Action will be called during the MPA navigation,
similar to any raw HTML app, server rendered, and the result returned to
the client without any JavaScript on the client.
## Caveats
There are a few Caveats to this new hook:
**Additional state update**: Since we cannot know whether you use the
pending state value returned by the hook, the hook will always set the
`isPending` state at the beginning of the first chained action,
resulting in an additional state update similar to `useTransition`. In
the future a type-aware compiler could optimize this for when the
pending state is not accessed.
**Pending state is for the action, not the handler**: The difference is
subtle but important, the pending state begins when the return action is
dispatched and will revert back after all actions and transitions have
settled. The mechanism for this under the hook is the same as
useOptimisitic.
Concretely, what this means is that the pending state of
`useActionState` will not represent any actions or sync work performed
before dispatching the action returned by `useActionState`. Hopefully
this is obvious based on the name and shape of the API, but there may be
some temporary confusion.
As an example, let's take the above example and await another action
inside of it:
```js
import { useActionState, useRef } from "react";
function Form({ someAction, someOtherAction }) {
const ref = useRef(null);
const [state, action, isPending] = useActionState(someAction);
async function handleSubmit() {
await someOtherAction();
// The pending state does not start until this call.
await action({ email: ref.current.value });
}
return (
<div>
<input ref={ref} type="email" name="email" disabled={isPending} />
<button onClick={handleSubmit} disabled={isPending}>
Submit
</button>
{state.errorMessage && <p>{state.errorMessage}</p>}
</div>
);
}
```
Since the pending state is related to the action, and not the handler or
form it's attached to, the pending state only changes when the action is
dispatched. To solve, there are two options.
First (recommended): place the other function call inside of the action
passed to `useActionState`:
```js
import { useActionState, useRef } from "react";
function Form({ someAction, someOtherAction }) {
const ref = useRef(null);
const [state, action, isPending] = useActionState(async (data) => {
// Pending state is true already.
await someOtherAction();
return someAction(data);
});
async function handleSubmit() {
// The pending state starts at this call.
await action({ email: ref.current.value });
}
return (
<div>
<input ref={ref} type="email" name="email" disabled={isPending} />
<button onClick={handleSubmit} disabled={isPending}>
Submit
</button>
{state.errorMessage && <p>{state.errorMessage}</p>}
</div>
);
}
```
For greater control, you can also wrap both in a transition and use the
`isPending` state of the transition:
```js
import { useActionState, useTransition, useRef } from "react";
function Form({ someAction, someOtherAction }) {
const ref = useRef(null);
// isPending is used from the transition wrapping both action calls.
const [isPending, startTransition] = useTransition();
// isPending not used from the individual action.
const [state, action] = useActionState(someAction);
async function handleSubmit() {
startTransition(async () => {
// The transition pending state has begun.
await someOtherAction();
await action({ email: ref.current.value });
});
}
return (
<div>
<input ref={ref} type="email" name="email" disabled={isPending} />
<button onClick={handleSubmit} disabled={isPending}>
Submit
</button>
{state.errorMessage && <p>{state.errorMessage}</p>}
</div>
);
}
```
A similar technique using `useOptimistic` is preferred over using
`useTransition` directly, and is left as an exercise to the reader.
## Thanks
Thanks to @ryanflorence @mjackson @wesbos
(https://github.com/facebook/react/issues/27980#issuecomment-1960685940)
and [Allan
Lasser](https://allanlasser.com/posts/2024-01-26-avoid-using-reacts-useformstatus)
for their feedback and suggestions on `useFormStatus` hook.
Since it was first implemented renderToStaticNodeStream never correctly
set the renderer state to mark the output as static markup which means
it was functionally the same as renderToNodeStream. This change fixes
this oversight. While we are removing renderToNodeStream in a future
version we never did deprecate the static version of this API because it
has no immediate analog in the modern APIs.
A while back we implemented a heuristic that if a chunk was large it was
assumed to be produced by the render and thus was safe to stream which
results in transferring the underlying object memory. Later we ran into
an issue where a precomputed chunk grew large enough to trigger this
hueristic and it started causing renders to fail because once a second
render had occurred the precomputed chunk would not have an underlying
buffer of bytes to send and these bytes would be omitted from the
stream. We implemented a technique to detect large precomputed chunks
and we enforced that these always be cloned before writing.
Unfortunately our test coverage was not perfect and there has been for a
very long time now a usage pattern where if you complete a boundary in
one flush and then complete a boundary that has stylehsheet dependencies
in another flush you can get a large precomputed chunk that was not
being cloned to be sent twice causing streaming errors.
I've thought about why we even went with this solution in the first
place and I think it was a mistake. It relies on a dev only check to
catch paired with potentially version specific order of operations on
the streaming side. This is too unreliable. Additionally the low limit
of view size for Edge is not used in Node.js but there is not real
justification for this.
In this change I updated the view size for edge streaming to match Node
at 2048 bytes which is still relatively small and we have no data one
way or another to preference 512 over this. Then I updated the assertion
logic to error anytime a precomputed chunk exceeds the size. This
eliminates the need to clone these chunks by just making sure our view
size is always larger than the largest precomputed chunk we can possibly
write. I'm generally in favor of this for a few reasons.
First, we'll always know during testing whether we've violated the limit
as long as we exercise each stream config because the precomputed chunks
are created in module scope. Second, we can always split up large chunks
so making sure the precomptued chunk is smaller than whatever view size
we actually desire is relatively trivial.
## Overview
Adds a `pending` state to useFormState, which will be replaced by
`useActionState` in the next diff. We will keep `useFormState` around
for backwards compatibility, but functionally it will work the same as
`useActionState`, which has an `isPending` state returned.
We broke the ability to "break on uncaught exceptions" by adding a
try/catch higher up in the scheduling. We're giving up on fixing that so
we can remove the replay trick inside an event handler.
The issue with that approach is that we end up double logging a lot of
errors in DEV since they get reported to the page.
It's also a lot of complexity around this feature.