Commit Graph
216 Commits
Author SHA1 Message Date
Sebastian Markbåge f24cf4a1af Remove zoom from special cases list (#26631)
Looks like [it's getting removed
anyway](https://groups.google.com/a/chromium.org/g/blink-dev/c/V7q43bgutbo/m/-7jneTl8CQAJ?pli=1).

Maybe should wait for a major though.
2024-03-26 17:19:02 -04:00
Andrew Clark 56efb2e227 Bump canary versions to v19-canary (#28646)
This bumps the canary versions to v19 to communicate that the next
release will be a major. Once this lands, we can start merging breaking
changes into `main`.
2024-03-26 15:31:57 -04:00
Jan Kassens 527ed72bfd Cleanup enableFormActions flag (#28614)
Cleanup enableFormActions flag
2024-03-25 13:25:14 -04:00
Jan Kassens 208ceeb46c Cleanup enableFloat flag (#28613)
Cleanup enableFloat flag
2024-03-22 12:22:30 -04:00
Sebastian Markbåge fee786a057 [Fizz] Recover from errors thrown by progressive enhancement form generation (#28611)
This a follow up to #28564. It's alternative to #28609 which takes
#28610 into account.

It used to be possible to return JSX from an action with
`useActionState`.

```js
async function action(errors, payload) {
  "use server";
  try {
    ...
  } catch (x) {
    return <div>Error message</div>;
  }
}
```

```js
const [errors, formAction] = useActionState(action);
return <div>{errors}</div>;
```

Returning JSX from an action is itself not anything problematic. It's
that it also has to return the previous state to the action reducer
again that's the problem. When this happens we accidentally could
serialize an Element back to the server.

I fixed this in #28564 so it's now blocked if you don't have a temporary
reference set.

However, you can't have that for the progressive enhancement case. The
reply is eagerly encoded as part of the SSR render. Typically you
wouldn't have these in the initial state so the common case is that they
show up after the first POST back that yields an error and it's only in
the no-JS case where this happens so it's hard to discover.

As noted in #28609 there's a security implication with allowing elements
to be sent across this kind of payload, so we can't just make it work.

When an error happens during SSR our general policy is to try to recover
on the client instead. After all, SSR is mainly a perf optimization in
React terms and it's not primarily intended for a no JS solution.

This PR takes the approach that if we fail to generate the progressive
enhancement payload. I.e. if the serialization of previous state /
closures throw. Then we fallback to the replaying semantics just client
actions instead which will succeed.

The effect of this is that this pattern mostly just works:

- First render in the typical case doesn't have any JSX in it so it just
renders a progressive enhanced form.
- If JS fails to hydrate or you click early we do a form POST. If that
hits an error and it tries to render it using JSX, then the new page
will render successfully - however this time with a Replaying form
instead.
- If you try to submit the form again it'll have to be using JS.

Meaning if you use JSX as the error return value of form state and you
make a first attempt that fails, then no JS won't work because either
the first or second attempt has to hydrate.

We have ideas for potentially optimizing away serializing unused
arguments like if you don't actually use previous state which would also
solve it but it wouldn't cover all cases such as if it was deeply nested
in complex state.

Another approach that I considered was to poison the prev state if you
passed an element back but let it through to the action but if you try
to render the poisoned value, it wouldn't work. The downside of this is
when to error. Because in the progressive enhancement case it wouldn't
error early but when you actually try to invoke it at which point it
would be too late to fallback to client replaying. It would probably
have to always error even on the client which is unfortunate since this
mostly just works as long as it hydrates.
2024-03-21 19:51:38 -04:00
Josh Story b09e102ff1 [Fizz] Prevent uncloned large precomputed chunks without relying on render-time assertions (#28568)
A while back we implemented a heuristic that if a chunk was large it was
assumed to be produced by the render and thus was safe to stream which
results in transferring the underlying object memory. Later we ran into
an issue where a precomputed chunk grew large enough to trigger this
hueristic and it started causing renders to fail because once a second
render had occurred the precomputed chunk would not have an underlying
buffer of bytes to send and these bytes would be omitted from the
stream. We implemented a technique to detect large precomputed chunks
and we enforced that these always be cloned before writing.
Unfortunately our test coverage was not perfect and there has been for a
very long time now a usage pattern where if you complete a boundary in
one flush and then complete a boundary that has stylehsheet dependencies
in another flush you can get a large precomputed chunk that was not
being cloned to be sent twice causing streaming errors.

I've thought about why we even went with this solution in the first
place and I think it was a mistake. It relies on a dev only check to
catch paired with potentially version specific order of operations on
the streaming side. This is too unreliable. Additionally the low limit
of view size for Edge is not used in Node.js but there is not real
justification for this.

In this change I updated the view size for edge streaming to match Node
at 2048 bytes which is still relatively small and we have no data one
way or another to preference 512 over this. Then I updated the assertion
logic to error anytime a precomputed chunk exceeds the size. This
eliminates the need to clone these chunks by just making sure our view
size is always larger than the largest precomputed chunk we can possibly
write. I'm generally in favor of this for a few reasons.

First, we'll always know during testing whether we've violated the limit
as long as we exercise each stream config because the precomputed chunks
are created in module scope. Second, we can always split up large chunks
so making sure the precomptued chunk is smaller than whatever view size
we actually desire is relatively trivial.
2024-03-16 12:39:37 -07:00
Sebastian Silbermann bbc571aee4 React DOM: Support boolean values for inert prop (#24730) 2024-03-13 23:10:41 +01:00
Ricky 17eaacaac1 Add pending state to useFormState (#28514)
## Overview

Adds a `pending` state to useFormState, which will be replaced by
`useActionState` in the next diff. We will keep `useFormState` around
for backwards compatibility, but functionally it will work the same as
`useActionState`, which has an `isPending` state returned.
2024-03-12 15:50:11 -04:00
Sebastian Markbåge 89021fb4ec Remove invokeGuardedCallback and replay trick (#28515)
We broke the ability to "break on uncaught exceptions" by adding a
try/catch higher up in the scheduling. We're giving up on fixing that so
we can remove the replay trick inside an event handler.

The issue with that approach is that we end up double logging a lot of
errors in DEV since they get reported to the page.

It's also a lot of complexity around this feature.
2024-03-11 20:17:07 -04:00
Josh Story 113ab9af08 [Flight][Fizz][Fiber] Chain HostDispatcher implementations (#28488)
The idea here is that host dispatchers are not bound to renders so we
need to be able to dispatch to them at any time. This updates the
implementation to chain these dispatchers so that each renderer can
respond to the dispatch. Semantically we don't always want every
renderer to do this for instance if Fizz handles a float method we don't
want Fiber to as well so each dispatcher implementation can decide if it
makes sense to forward the call or not. For float methods server
disaptchers will handle the call if they can resolve a Request otherwise
they will forward. For client dispatchers they will handle the call and
always forward. The choice needs to be made for each dispatcher method
and may have implications on correct renderer import order. For now we
just live with the restriction that if you want to use server and client
together (such as renderToString in the browser) you need to import the
server renderer after the client renderer.
2024-03-04 12:27:15 -08:00
Justin Dhillon 034130c02f Fix Broken Links In Documentation (#28321)
## Summary

I used [link-inspector](https://github.com/justindhillon/link-inspector)
to find a bunch of broken links in this projects documentation. Here is
what I fixed:

https://www.html5rocks.com/en/tutorials/canvas/hidpi/ -->
https://web.dev/articles/canvas-hidipi


https://w3c.github.io/webcomponents/spec/custom/#custom-elements-core-concepts
--> https://www.w3.org/TR/custom-elements/


https://github.com/facebookarchive/fixed-data-table/blob/main/src/vendor_upstream/dom/normalizeWheel.js
-->
https://github.com/facebookarchive/fixed-data-table/blob/master/src/vendor_upstream/dom/normalizeWheel.js

https://upload.wikimedia.org/wikipedia/commons/e/ee/Atom_%282%29.png -->
https://upload.wikimedia.org/wikipedia/commons/1/1b/Atom.png

## Support my work

I used [link-inspector](https://github.com/justindhillon/link-inspector)
to find and fix this issue. If you find this PR useful, give the repo a
⭐
2024-03-03 17:44:27 -05:00
Ricky 1940cb27b2 Update /link URLs to react.dev (#28477)
Depends on https://github.com/reactjs/react.dev/pull/6670 [merged]
2024-03-03 17:34:33 -05:00
Ricky 5f2c6b74db Update homepage URLs to react.dev (#28478)
Updates the package.json "homepage" entry to react.dev
2024-03-01 14:35:18 -05:00
Sebastian Markbåge bb4b147da9 Clean up empty string special cases (#28475)
This was fixed in https://github.com/facebook/react/pull/22807 so we
don't need these special cases anymore.
2024-02-29 20:27:26 -05:00
Sebastian Silbermann 2f240c91ed Add support for rendering BigInt (#24580) 2024-02-26 19:18:50 +01:00
Sebastian Markbåge 118ad2afa7 Validate DOM nesting for hydration before the hydration warns / errors (#28434)
If there's invalid dom nesting, there will be mismatches following but
the nesting is the most important cause of the problem.

Previously we would include the DOM nesting when rerendering thanks to
the new model of throw and recovery. However, the log would come during
the recovery phase which is after we've already logged that there was a
hydration mismatch.

People would consistently miss this log. Which is fair because you
should always look at the first log first as the most probable cause.

This ensures that we log in the hydration phase if there's a dom nesting
issue. This assumes that the consequence of nesting will appear such
that the won't have a mismatch before this. That's typically the case
because the node will move up and to be a later sibling. So as long as
that happens and we keep hydrating depth first, it should hold true.
There might be an issue if there's a suspense boundary between the nodes
we'll find discover the new child in the outer path since suspense
boundaries as breadth first.

Before:

<img width="996" alt="Screenshot 2024-02-23 at 7 34 01 PM"
src="https://github.com/facebook/react/assets/63648/af70cf7f-898b-477f-be39-13b01cfe585f">

After:

<img width="853" alt="Screenshot 2024-02-23 at 7 22 24 PM"
src="https://github.com/facebook/react/assets/63648/896c6348-1620-4f99-881d-b6069263925e">

Cameo: RSC stacks.
2024-02-24 00:45:42 -05:00
Sebastian Markbåge d579e77482 Remove method name prefix from warnings and errors (#28432)
This pattern is a petpeeve of mine. I don't consider this best practice
and so most don't have these prefixes. Very inconsistent.

At best this is useless and noisey that you have to parse because the
information is also in the stack trace.

At worse these are misleading because they're highlighting something
internal (like validateDOMNesting) which even suggests an internal bug.
Even the ones public to React aren't necessarily what you called because
you might be calling a wrapper around it.

That would be properly reflected in a stack trace - which can also
properly ignore list so that the first stack you see is your callsite,

Which might be like `render()` in react-testing-library rather than
`createRoot()` for example.
2024-02-23 15:16:54 -05:00
Ricky e4b816ba1a s/getRootNode/ownerDocument (#28412)
getRootNode isn't always available, use ownerDocument instead
2024-02-22 14:53:02 -05:00
Andrew Clark fa2f82addc Pass ref as normal prop (#28348)
Depends on:

- #28317 
- #28320 

---

Changes the behavior of the JSX runtime to pass through `ref` as a
normal prop, rather than plucking it from the props object and storing
on the element.

This is a breaking change since it changes the type of the receiving
component. However, most code is unaffected since it's unlikely that a
component would have attempted to access a `ref` prop, since it was not
possible to get a reference to one.

`forwardRef` _will_ still pluck `ref` from the props object, though,
since it's extremely common for users to spread the props object onto
the inner component and pass `ref` as a differently named prop. This is
for maximum compatibility with existing code — the real impact of this
change is that `forwardRef` is no longer required.

Currently, refs are resolved during child reconciliation and stored on
the fiber. As a result of this change, we can move ref resolution to
happen only much later, and only for components that actually use them.
Then we can remove the `ref` field from the Fiber type. I have not yet
done that in this step, though.
2024-02-20 14:17:41 -05:00
Sebastian Silbermann f3ce87ab65 Restore old behavior for empty href props on anchor tags (#28124)
Treat `<a href="" />` the same with and without
`enableFilterEmptyStringAttributesDOM`

in https://github.com/facebook/react/pull/18513 we started to warn and
ignore for empty `href` and `src` props since it usually hinted at a
mistake. However, for anchor tags there's a valid use case since `<a
href=""></a>` will by spec render a link to the current page. It could
be used to reload the page without having to rely on browser
affordances.

The implementation for Fizz is in the spirit of
https://github.com/facebook/react/pull/21153. I gated the fork behind
the flag so that the fork is DCE'd when the flag is off.
2024-01-31 00:43:40 +01:00
Josh Story 554fc49f41 [Fizz] improve Hoistable handling for Elements and Resources inside Suspense Boundaries (#28069)
Updates Fizz to handle Hoistables (Resources and Elements) in a way that
better aligns with Suspense fallbacks

1. Hoistable Elements inside a fallback (regardless of how deep and how
many additional boundaries are intermediate) will be ignored. The
reasoning is fallbacks are transient and since there is not good way to
clean up hoistables because they escape their Suspense container its
better to not emit them in the first place. SSR fallbacks are already
not full fidelity because they never hydrate so this aligns with that
somewhat.
2. Hoistable stylesheets in fallbacks will only block the reveal of a
parent suspense boundary if the fallback is going to flush with that
completed parent suspense boundary. Previously if you rendered a
stylesheet Resource inside a fallback any parent suspense boundaries
that completed after the shell flushed would include that resource in
the set required to resolve before the boundary reveal happens on the
client. This is not a semantic change, just a performance optimization
3. preconnect and preload hoistable queues are gone, if you want to
optimize resource loading you shoudl use `ReactDOM.preconnect` and
`ReactDOM.preload`. `viewport` meta tags get their own queue because
they need to go before any preloads since they affect the media state.

In addition to those functional changes this PR also refactors the
boundary resource tracking by moving it to the task rather than using
function calls at the start of each render and flush. Tasks also now
track whether they are a fallback task

supercedes prior work here: https://github.com/facebook/react/pull/27534
2024-01-30 10:14:59 -08:00
Josh Story 1c958aa4ab [Fiber] Use a safer strategy to track the last precedence (#28110)
Uses a safer strategy to track the last precedence to avoid the need to
consistently remember to preprend `'p'` to the precedence value
2024-01-30 10:10:19 -08:00
Tobias Koppers 763612647c fix incorrect insertion order of stylesheets (#28108)
## Summary

In the precendences Map every key is prefixed with `p`. This fixes one
case where this is missing.

## How did you test this change?

<!--
Demonstrate the code is solid. Example: The exact commands you ran and
their output, screenshots / videos if the pull request changes the user
interface.
How exactly did you verify that your PR solves the issue you wanted to
solve?
  If you leave this empty, your PR will very likely be closed.
-->
2024-01-26 07:54:58 -08:00
BIKI DAS 5dd35968be fix: select console error to not suggest to set readonly to true (#27740)
fix #27657 

added test in the `ReactDOMSELECT-test.js` to not allow regession to
happen in future.

After changes this is what the error message looks like


https://github.com/facebook/react/assets/72331432/53dcbe2a-70d2-43d2-a52d-a4fc389fdfbf
2023-12-01 15:55:55 +00:00
Andrey Lunyov c17a27ef49 FB-specific builds of Flight Server, Flight Client, and React Shared Subset (#27579)
This PR adds a new FB-specific configuration of Flight. We also need to
bundle a version of ReactSharedSubset that will be used for running
Flight on the server.

This initial implementation does not support server actions yet.

The FB-Flight still uses the text protocol on the server (the flag
`enableBinaryFlight` is set to false). It looks like we need some
changes in Hermes to properly support this binary format.
2023-11-27 18:34:58 -05:00
Jan Kassens 1a65d036ef [cleanup] remove enableHostSingletons feature flag (#27583)
The flag is enabled everywhere, I think we can remove it now.
2023-11-16 17:42:03 -05:00
Josh Story ee68446ff1 [Fizz] handle errors in onHeaders (#27712)
`onHeaders` can throw however for now we can assume that headers are
optimistic values since the only things we produce for them are preload
links. This is a pragmatic decision because React could concievably have
headers in the future which were not optimistic and thus non-optional
however it is hard to imagine what these headers might be in practice.
If we need to change this behavior to be fatal in the future it would be
a breaking change.

This commit adds error logging when `onHeaders` throws and ensures the
request can continue to render successfully.
2023-11-15 12:53:38 -08:00
Josh Story 7468903294 [Static][Fizz] bootstrap scripts should only emit once (#27674)
I introduced a bug in a recent change to how bootstrap scripts are
handled. Rather than clearing out the bootstrap script state from
ResumableState on completion of the prerender I did it during the
flushing phase which comes later after the postponed state has likely
been serialized. We should freeze these objects in dev so this is not
possible to do easily in test (nor in actual code in real systems).

This fixes the bug by eliminating the bootstrap config during
getPostponedState which is before the state can be serialized.
2023-11-08 17:51:47 -08:00
Josh Story 7508dcd5cc [Static][Fizz] Carry forward bootstrap config to resume if postponing in the shell (#27672)
Previously it was possible to postpone in the shell during a prerender
and then during a resume the bootstrap scripts would not be emitted
leading to no hydration on the client. This change moves the bootstrap
configuration to `ResumableState` where it can be serialized after
postponing if it wasn't flushed as part of the static shell.
2023-11-08 10:43:38 -08:00
Josh Story 2983249dd2 [Fizz] implement onHeaders and headersLengthHint options (#27641)
Adds a new option to `react-dom/server` entrypoints.

`onHeaders: (headers: Headers) => void` (non node envs)
`onHeaders: (headers: { Link?: string }) => void` (node envs)

When any `renderTo...` or `prerender...` function is called and this
option is provided the supplied function will be called sometime on or
before completion of the render with some preload link headers.

When provided during a `renderTo...` the callback will usually be called
after the first pass at work. The idea here is we want to get a set of
headers to start the browser loading well before the shell is ready. We
don't wait for the shell because if we did we may as well send the
preloads as tags in the HTML.

When provided during a `prerender...` the callback will be called after
the entire prerender is complete. The idea here is we are not responding
to a live request and it is preferable to capture as much as possible
for preloading as Headers in case the prerender was unable to finish the
shell.

Currently the following resources are always preloaded as headers when
the option is provided
1. prefetchDNS and preconnects
2. font preloads
3. high priority image preloads

Additionally if we are providing headers when the shell is incomplete
(regardless of whether it is render or prerender) we will also include
any stylesheet Resources (ones with a precedence prop)

There is a second option `maxHeadersLength?: number` which allows you to
specify the maximum length of the header content in unicode code units.
This is what you get when you read the length property of a string in
javascript. It's improtant to note that this is not the same as the
utf-8 byte length when these headers are serialized in a Response. The
utf8 representation may be the same size, or larger but it will never be
smaller.

If you do not supply a `maxHeadersLength` we defaul to `2000`. This was
chosen as half the value of the max headers length supported by commonly
known web servers and CDNs. many browser and web server can support
significantly more headers than this so you can use this option to
increase the headers limit. You can also of course use it to be even
more conservative. Again it is important to keep in mind there is no
direct translation between the max length and the bytelength and so if
you want to stay under a certain byte length you need to be potentially
more aggressive in the maxHeadersLength you choose.

Conceptually `onHeaders` could be called more than once as new headers
are discovered however if we haven't started flushing yet but since most
APIs for the server including the web standard Response only allow you
to set headers once the current implementation will only call it one
time
2023-11-07 10:16:33 -08:00
Andrew Clark 77c4ac2ce8 [useFormState] Allow sync actions (#27571)
Updates useFormState to allow a sync function to be passed as an action.

A form action is almost always async, because it needs to talk to the
server. But since we support client-side actions, too, there's no reason
we can't allow sync actions, too.

I originally chose not to allow them to keep the implementation simpler
but it's not really that much more complicated because we already
support this for actions passed to startTransition. So now it's
consistent: anywhere an action is accepted, a sync client function is a
valid input.
2023-10-31 23:32:31 -04:00
Sourabh singhandSophie Alpert ca16c26356 validateDOMNesting: Allow hr as child of select (#27632)
fix #27572

---------

Co-authored-by: Sophie Alpert <git@sophiebits.com>
2023-10-31 14:43:16 -07:00
Josh Story 3e09c27b88 [Float][Fiber] Fixes incorrect boolean logic around loading states for stylesheets (#27610)
the loading states of stylesheets found in the DOM during preinit should
be assumed to be loaded
2023-10-27 08:50:40 -07:00
Josh Story a9985529f1 [Fizz] Do not reinsert stylesheets after initial insert (#27586)
The loading state tracking for suspensey CSS is too complicated. Prior
to this change it had a state it could enter into where a stylesheet was
already in the DOM but the loading state did not know it was inserted
causing a later transition to try to insert it again.

This fix is to add proper tracking of insertions on the codepaths that
were missing it. It also modifies the logic of when to suspend based on
whether the stylesheet has already been inserted or not.

This is not 100% correct semantics however because a prior commit could
have inserted a stylesheet and a later transition should ideally be able
to wait on that load before committing. I haven't attempted to fix this
yet however because the loading state tracking is too complicated as it
is and requires a more thorough refactor. Additionally it's not
particularly valuable to delay a transition on a loading stylesheet when
a previous commit also relied on that stylesheet but didn't wait for it
b/c it was sync. I will follow up with an improvement PR later

fixes: https://github.com/facebook/react/issues/27585
2023-10-25 11:51:01 -07:00
Sebastian Markbåge 05fbd1aab0 [Fizz] Postponing in the shell (#27569)
When we postpone a prerender in the shell, we should just leave an empty
prelude and resume from the root. While preserving any options passed
in.

Since we haven't flushed anything we can't assume we've already emitted
html/body tags or any resources tracked in the resumable state. This
introduces a resetResumableState function to reset anything we didn't
flush.

This is a bit hacky. Ideally, we probably shouldn't have tracked it as
already happened until it flushed or something like that.

Basically, it's like restarting the prerender with the same options and
then immediately aborting. When we add the preload headers, we'd track
those as preload() being emitted after the reset and so they get readded
to the resumable state in that case.
2023-10-23 15:53:59 -04:00
Andrew Clark 6db7f4209e Bugfix: useDeferredValue loop during popstate transition (#27559)
During a popstate event, we attempt to render updates synchronously even
if they are transitions, to preserve scroll position if possible. We do
this by entangling the transition lane with the Sync lane.

However, if rendering the transition spawns additional transition
updates (e.g. a setState inside useEffect), there's no reason to render
those synchronously, too. We should use the normal transition behavior.

This fixes an issue where useDeferredValue during a popstate event would
spawn a transition update that was itself also synchronous.
2023-10-21 12:11:25 -04:00
Jung Yujun 8c85b02996 [Fizz] Optimize end tags chunks (#27522)
Implements `endChunkForTag` to make writing end tags faster
2023-10-20 15:34:21 -07:00
Josh Story bb778528d1 [Fizz] Fix children rendering in custom elements with enableCustomElementPropertySupport (#27511)
The `enableCustomElementPropertySupport` flag changes React's handling
of custom elements in a way that is more useful that just treating every
prop as an attribute. However when server rendering we have no choice
but to serialize props as attributes. When this flag is on and React
supports more prop types on the client like functions and objects the
server implementation needs to be a bit more naunced in how it renders
these components. With this flag on `false`, function, and object props
are omitted entirely and `true` is normalized to `""`. There was a bug
however in the implementation which caused children more complex than a
single string to be omitted because it matched the object type filter.
This change reorganizes the code a bit to put these filters in the
default prop handline case, leaving children, style, and innerHTML to be
handled via normal logic.

fixes: https://github.com/facebook/react/issues/27286
2023-10-12 15:02:26 -07:00
Devon Govett 537228f9fd Add support for onScrollEnd event (#26789)
## Summary

This adds support for the new
[scrollend](https://developer.mozilla.org/en-US/docs/Web/API/Element/scrollend_event)
event. It was recently added to the spec, and is currently supported in
Firefox 109 and Chrome Canary (shipping in Chrome 114). You can read
more about this event
[here](https://developer.chrome.com/blog/scrollend-a-new-javascript-event/).
This PR adds support for the `onScrollEnd` prop, following the
implementation for `onScroll`.

## How did you test this change?

Added unit tests.
2023-10-10 21:00:57 -07:00
Sophie Alpert db69f95e48 Fix checkbox and radio hydration (#27401)
Fixes whatever part of https://github.com/facebook/react/issues/26876
and https://github.com/vercel/next.js/issues/49499 that
https://github.com/facebook/react/pull/27394 didn't fix, probably.

From manual tests I believe this behavior brings us back to parity with
latest stable release (18.2.0). It's awkward that we keep the user's
state even for controlled inputs, so the DOM is out of sync with React
state.

Previously the .defaultChecked assignment done in updateInput() was
changing the actual checkedness because the dirty flag wasn't getting
set, meaning that hydrating could change which radio button is checked,
even in the absence of user interaction! Now we go back to always
detaching again.
2023-10-02 11:38:44 -07:00
Sophie Alpert 4f4c52a3c8 Fix controlled radios, maybe for real this time (#27443)
Fixes #26876 for real?

In 18.2.0 (last stable), we set .checked unconditionally:


https://github.com/facebook/react/blob/v18.2.0/packages/react-dom/src/client/ReactDOMInput.js#L129-L135

This is important because if we are updating two radios' checkedness
from (false, true) to (true, false), we need to make sure that
input2.checked is explicitly set to false, even though setting
`input1.checked = true` already unchecks input2.

I think this fix is not complete because there is no guarantee that all
the inputs rerender at the same time? Hence the TODO. But in practice
they usually would and I _think_ this is comparable to what we had
before.

Also treating function and symbol as false like we used to and like we
do on initial mount.
2023-10-02 11:38:13 -07:00
Josh Story 701ac2e572 [Flight][Float] Preinitialize module imports during SSR (#27314)
Currently when we SSR a Flight response we do not emit any resources for
module imports. This means that when the client hydrates it won't have
already loaded the necessary scripts to satisfy the Imports defined in
the Flight payload which will lead to a delay in hydration completing.

This change updates `react-server-dom-webpack` and
`react-server-dom-esm` to emit async script tags in the head when we
encounter a modules in the flight response.

To support this we need some additional server configuration. We need to
know the path prefix for chunk loading and whether the chunks will load
with CORS or not (and if so with what configuration).
2023-09-27 09:53:31 -07:00
Josh Story 49eba01930 [Fizz][Float] Refactor Resources (#27400)
Refactors Resources to have a more compact and memory efficient
struture. Resources generally are just an Array of chunks. A resource is
flushed when it's chunks is length zero. A resource does not have any
other state.

Stylesheets and Style tags are different and have been modeled as a unit
as a StyleQueue. This object stores the style rules to flush as part of
style tags using precedence as well as all the stylesheets associated
with the precedence. Stylesheets still need to track state because it
affects how we issue boundary completion instructions. Additionally
stylesheets encode chunks lazily because we may never write them as html
if they are discovered late.

The preload props transfer is now maximally compact (only stores the
props we would ever actually adopt) and only stores props for
stylesheets and scripts because other preloads have no resource
counterpart to adopt props into. The ResumableState maps that track
which keys have been observed are being overloaded. Previously if a key
was found it meant that a resource already exists (either in this render
or in a prior prerender). Now we discriminate between null and object
values. If map value is null we can assume the resource exists but if it
is an object that represents a prior preload for that resource and the
resource must still be constructed.
2023-09-26 09:59:39 -07:00
Sophie Alpert 7f6201889e Ship diffInCommitPhase (#27409)
Performance tests at Meta showed neutral results.
2023-09-22 20:24:42 -07:00
Andrew Clark 68ac6dbcf8 Use MurmurHash3 when native hashing function is not available (#27399) 2023-09-21 14:59:51 -04:00
Sophie Alpert 3c27178a2f Update tracked value after resetting radio group (#27394)
Fixes #26876, I think. Review each commit separately (all assertions
pass in main already, except the last assertInputTrackingIsClean in
"should control radio buttons").

I'm actually a little confused on two things here:
* All the isCheckedDirty assertions are true. But I don't think we set
.checked unconditionally? So how does this happen?
* https://github.com/facebook/react/issues/26876#issuecomment-1611662862
claims that
https://github.com/facebook/react/compare/d962f35ca...1f248bdd7 contains
the faulty change, but it doesn't appear to change the restoration logic
that I've touched here. (One difference outside restoration is that
updateProperties did previously set `.checked` when `nextProp !==
lastProp` whereas the new logic in updateInput is to set it when
`node.checked !== !!checked`.)

But it seems to me like we need this call here anyway, and if it fixes
it then it fixes it? I think technically speaking we probably should do
all the updateInput() calls and then all the updateValueIfChanged()
calls—in particular I think if clicking A changed the checked radio
button from B to C then the code as I have it would be incorrect, but
that also seems unlikely so idk whether to care.

cc @zhengjitf @Luk-z who did some investigation on the original issue
2023-09-20 21:57:09 -07:00
Andrew Clark 2b3d582683 useFormState: Hash the component key path for more compact output (#27397)
To support MPA-style form submissions, useFormState sends down a key
that represents the identity of the hook on the page. It's based on the
key path of the component within the React tree; for deeply nested
hooks, this keypath can become very long. We can hash the key to make it
shorter.

Adds a method called createFastHash to the Stream Config interface.
We're not using this for security or obfuscation, only to generate a
more compact key without sacrificing too much collision resistance.

- In Node.js builds, createFastHash uses the built-in crypto module.
- In Bun builds, createFastHash uses Bun.hash. See:
https://bun.sh/docs/api/hashing#bun-hash

I have not yet implemented createFastHash in the Edge, Browser, or FB
(Hermes) stream configs because those environments do not have a
built-in hashing function that meets our requirements. (We can't use the
web standard `crypto` API because those methods are async, and yielding
to the main thread is too costly to be worth it for this particular use
case.) We'll likely use a pure JS implementation in those environments;
for now, they just return the original string without hashing it. I'll
address this in separate PRs.
2023-09-20 17:13:14 -04:00
Sebastian Markbåge b775564d35 [Fizz] Ensure Resumable State is Serializable (#27388)
Moves writing queues to renderState.

We shouldn't need the resource tracking's value. We just need to know if
that resource has already been emitted. We can use a Set for this. To
ensure that set is directly serializable we can just use a
dictionary-like object with no value.

See individual commits for special cases.
2023-09-20 12:21:53 -04:00
Sebastian Markbåge 2807d781a0 [Fizz] Reuse rootSegmentID as the SuspenseBoundaryID (#27387)
Originally the intension was to have React assign an ID to a user
rendered DOM node inside a `fallback` while it was loading. If there
already were an explicit `id` defined on the DOM element we would reuse
that one instead. That's why this was a DOM Config option and not just
built in to Fizz.

This became tricky since it can load late and so we'd have to transfer
it down and detect it only once it finished rendering and if there is no
DOM element it doesn't work anyway. So instead, what we do in practice
is to always use a `<template>` tag with the ID. This has the downside
of an extra useless node and shifting child CSS selectors.

Maybe we'll get around to fixing this properly but it might not be worth
it.

This PR just gets rid of the SuspenseBoundaryID concept and instead we
just use the same ID number as the root segment ID of the boundary to
refer to the boundary to simplify the implementation.

This also solves the problem that SuspenseBoundaryID isn't currently
serializable (although that's easily fixable by itself if necessary).
2023-09-18 11:56:47 -04:00
Sebastian Markbåge e5205658f4 [Fizz] Various smaller refactors (#27368)
Back ported from a larger PR.
2023-09-13 00:16:44 -04:00