* Support disabling interaction tracing for suspense promises
If a thrown Promise has the __reactDoNotTraceInteractions attribute, React will not wrapped its callbacks to continue tracing any current interaction(s).
* Added optional '__reactDoNotTraceInteractions' attribute to Flow Thenable type
This reverts commit ab4951fc03.
* Track "pending" and "suspended" ranges
A FiberRoot can have pending work at many distinct priorities. (Note: we
refer to these levels as "expiration times" to distinguish the concept
from Scheduler's notion of priority levels, which represent broad
categories of work. React expiration times are more granualar. They're
more like a concurrent thread ID, which also happens to correspond to a
moment on a timeline. It's an overloaded concept and I'm handwaving over
some of the details.)
Given a root, there's no convenient way to read all the pending levels
in the entire tree, i.e. there's no single queue-like structure that
tracks all the levels, because that granularity of information is not
needed by our algorithms. Instead we track the subset of information
that we actually need — most importantly, the highest priority level
that exists in the entire tree.
Aside from that, the other information we track includes the range of
pending levels that are known to be suspended, and therefore should not
be worked on.
This is a refactor of how that information is tracked, and what each
field represents:
- A *pending* level is work that is unfinished, or not yet committed.
This includes work that is suspended from committing.
`firstPendingTime` and `lastPendingTime` represent the range of
pending work. (Previously, "pending" was the same as "not suspended.")
- A *suspended* level is work that did not complete because data was
missing. `firstSuspendedTime` and `lastSuspendedTime` represent the
range of suspended work. It is a subset of the pending range. (These
fields are new to this commit.)
- `nextAfterSuspendedTime` represents the next known level that comes
after the suspended range.
This commit doesn't change much in terms of observable behavior. The one
change is that, when a level is suspended, React will continue working
on the next known level instead of jumping straight to the last pending
level. Subsequent commits will use this new structure for a more
substantial refactor for how tasks are scheduled per root.
* Get next expiration time from FiberRoot
Given a FiberRoot, we should be able to determine the next expiration
time that needs to be worked on, taking into account the levels that
are pending, suspended, pinged, and so on.
This removes the `expirationTime` argument from
`scheduleCallbackForRoot`, and renames it to `ensureRootIsScheduled` to
reflect the new signature. The expiration time is instead read from the
root using a new function, `getNextExpirationTimeToWorkOn`.
The next step will be to remove the `expirationTime` argument from
`renderRoot`, too.
* Don't bind expiration time to render callback
This is a fragile pattern because there's only meant to be a single
task per root, running at a single expiration time. Instead of binding
the expiration time to the render task, or closing over it, we should
determine the correct expiration time to work on using fields we
store on the root object itself.
This removes the "return a continuation" pattern from the
`renderRoot` function. Continuation handling is now handled by
the wrapper function, which I've renamed from `runRootCallback` to
`performWorkOnRoot`. That function is merely an entry point to
`renderRoot`, so I've also removed the callback argument.
So to sum up, at at the beginning of each task, `performWorkOnRoot`
determines which expiration time to work on, then calls `renderRoot`.
And before exiting, it checks if it needs to schedule another task.
* Update error recovery test to match new semantics
* Remove `lastPendingTime` field
It's no longer used anywhere
* Restart on update to already suspended root
If the work-in-progress root already suspended with a delay, then the
current render definitely won't finish. We should interrupt the render
and switch to the incoming update.
* Restart on suspend if return path has an update
Similar to the previous commit, if we suspend with a delay, and
something in the return path has a pending update, we should abort
the current render and switch to the update instead.
* Track the next unprocessed level globally
Instead of backtracking the return path. The main advantage over the
backtracking approach is that we don't have to backtrack from the source
fiber. (The main disadvantages are that it requires another module-level
variable, and that it could include updates from unrelated
sibling paths.)
* Re-arrange slightly to prevent refactor hazard
It should not be possible to perform any work on a root without
calling `ensureRootIsScheduled` before exiting. Otherwise, we could
fail to schedule a callback for pending work and the app could freeze.
To help prevent a future refactor from introducing such a bug, this
change makes it so that `renderRoot` is always wrapped in try-finally,
and the `finally` block calls `ensureRootIsScheduled`.
* Remove recursive calls to `renderRoot`.
There are a few leftover cases where `renderRoot` is called recursively.
All of them are related to synchronously flushing work before its
expiration time.
We can remove these calls by tracking the last expired level on the
root, similar to what we do for other types of pending work, like pings.
* Remove argument from performSyncWorkOnRoot
Read the expiration time from the root, like we do
in performConcurrentWorkOnRoot.
* Track "pending" and "suspended" ranges
A FiberRoot can have pending work at many distinct priorities. (Note: we
refer to these levels as "expiration times" to distinguish the concept
from Scheduler's notion of priority levels, which represent broad
categories of work. React expiration times are more granualar. They're
more like a concurrent thread ID, which also happens to correspond to a
moment on a timeline. It's an overloaded concept and I'm handwaving over
some of the details.)
Given a root, there's no convenient way to read all the pending levels
in the entire tree, i.e. there's no single queue-like structure that
tracks all the levels, because that granularity of information is not
needed by our algorithms. Instead we track the subset of information
that we actually need — most importantly, the highest priority level
that exists in the entire tree.
Aside from that, the other information we track includes the range of
pending levels that are known to be suspended, and therefore should not
be worked on.
This is a refactor of how that information is tracked, and what each
field represents:
- A *pending* level is work that is unfinished, or not yet committed.
This includes work that is suspended from committing.
`firstPendingTime` and `lastPendingTime` represent the range of
pending work. (Previously, "pending" was the same as "not suspended.")
- A *suspended* level is work that did not complete because data was
missing. `firstSuspendedTime` and `lastSuspendedTime` represent the
range of suspended work. It is a subset of the pending range. (These
fields are new to this commit.)
- `nextAfterSuspendedTime` represents the next known level that comes
after the suspended range.
This commit doesn't change much in terms of observable behavior. The one
change is that, when a level is suspended, React will continue working
on the next known level instead of jumping straight to the last pending
level. Subsequent commits will use this new structure for a more
substantial refactor for how tasks are scheduled per root.
* Get next expiration time from FiberRoot
Given a FiberRoot, we should be able to determine the next expiration
time that needs to be worked on, taking into account the levels that
are pending, suspended, pinged, and so on.
This removes the `expirationTime` argument from
`scheduleCallbackForRoot`, and renames it to `ensureRootIsScheduled` to
reflect the new signature. The expiration time is instead read from the
root using a new function, `getNextExpirationTimeToWorkOn`.
The next step will be to remove the `expirationTime` argument from
`renderRoot`, too.
* Don't bind expiration time to render callback
This is a fragile pattern because there's only meant to be a single
task per root, running at a single expiration time. Instead of binding
the expiration time to the render task, or closing over it, we should
determine the correct expiration time to work on using fields we
store on the root object itself.
This removes the "return a continuation" pattern from the
`renderRoot` function. Continuation handling is now handled by
the wrapper function, which I've renamed from `runRootCallback` to
`performWorkOnRoot`. That function is merely an entry point to
`renderRoot`, so I've also removed the callback argument.
So to sum up, at at the beginning of each task, `performWorkOnRoot`
determines which expiration time to work on, then calls `renderRoot`.
And before exiting, it checks if it needs to schedule another task.
* Update error recovery test to match new semantics
* Remove `lastPendingTime` field
It's no longer used anywhere
* Restart on update to already suspended root
If the work-in-progress root already suspended with a delay, then the
current render definitely won't finish. We should interrupt the render
and switch to the incoming update.
* Restart on suspend if return path has an update
Similar to the previous commit, if we suspend with a delay, and
something in the return path has a pending update, we should abort
the current render and switch to the update instead.
* Track the next unprocessed level globally
Instead of backtracking the return path. The main advantage over the
backtracking approach is that we don't have to backtrack from the source
fiber. (The main disadvantages are that it requires another module-level
variable, and that it could include updates from unrelated
sibling paths.)
* Re-arrange slightly to prevent refactor hazard
It should not be possible to perform any work on a root without
calling `ensureRootIsScheduled` before exiting. Otherwise, we could
fail to schedule a callback for pending work and the app could freeze.
To help prevent a future refactor from introducing such a bug, this
change makes it so that `renderRoot` is always wrapped in try-finally,
and the `finally` block calls `ensureRootIsScheduled`.
* Remove recursive calls to `renderRoot`.
There are a few leftover cases where `renderRoot` is called recursively.
All of them are related to synchronously flushing work before its
expiration time.
We can remove these calls by tracking the last expired level on the
root, similar to what we do for other types of pending work, like pings.
* Remove argument from performSyncWorkOnRoot
Read the expiration time from the root, like we do
in performConcurrentWorkOnRoot.
This happens for example when a deleted boundary transfers its pending
promises to the list so that the list can be retried.
This wasn't caught by unit tests because this flag wasn't on in those
tests.
* Refactor a bit to use less property access
* Add test for invoking an event before mount
* Add Hydration effect tag
This is equivalent to a "Placement" effect in that it's a new insertion
to the tree but it doesn't need an actual mutation.
It is only used to determine if a subtree has actually mounted yet.
* Use the Hydration flag for Roots
Previous roots had a Placement flag on them as a hack for this case but
since we have a special flag for it now, we can just use that.
* Add Flare test
* Test that we can suspend updates while waiting to hydrate
* Attempt hydration at a higher pri first if props/context changes
* Retrying a dehydrated boundary pings at the earliest forced time
This might quickly become an already expired time.
* Mark the render as delayed if we have to retry
This allows the suspense config to kick in and we can wait for much longer
before we're forced to give up on hydrating.
* Move dehydrated to be child of regular SuspenseComponent
We now store the comment node on SuspenseState instead and that indicates
that this SuspenseComponent is still dehydrated.
We also store a child but that is only used to represent the DOM node for
deletions and getNextHostSibling.
* Move logic from DehydratedSuspenseComponent to SuspenseComponent
Forked based on SuspenseState.dehydrated instead.
* Retry logic for dehydrated boundary
We can now simplify the logic for retrying dehydrated boundaries without
hydrating. This is becomes simply a reconciliation against the dehydrated
fragment which gets deleted, and the new children gets inserted.
* Remove dehydrated from throw
Instead we use the regular Suspense path. To save code, we attach retry
listeners in the commit phase even though technically we don't have to.
* Pop to nearest Suspense
I think this is right...?
* Popping hydration state should skip past the dehydrated instance
* Split mount from update and special case suspended second pass
The DidCapture flag isn't used consistently in the same way. We need
further refactor for this.
* Reorganize update path
If we remove the dehydration status in the first pass and then do a second
pass because we suspended, then we need to continue as if it didn't
previously suspend. Since there is no fragment child etc.
However, we must readd the deletion.
* Schedule context work on the boundary and not the child
* Warn for Suspense hydration in legacy mode
It does a two pass render that client renders the content.
* Rename DehydratedSuspenseComponent -> DehydratedFragment
This now doesn't represent a suspense boundary itself. Its parent does.
This Fiber represents the fragment around the dehydrated content.
* Refactor returns
Avoids the temporary mutable variables. I kept losing track of them.
* Add a comment explaining the type.
Placing it in the type since that's the central point as opposed to spread
out.
When React schedules a rendering task, it passes a `timeout` option
based on its expiration time. This is intended to avoid starvation
by other React updates. However, it also affects the relative priority
of React tasks and other Scheduler tasks at the same level, like
data processing.
This adds a feature flag to disable passing a `timeout` option to
Scheduler. React tasks will always append themselves to the end of
the queue, without jumping ahead of already scheduled tasks.
This does not affect the order in which React updates within a single
root are processed, but it could affect updates across multiple roots.
This also doesn't remove the expiration from Scheduler. It only means
that React tasks are not given special treatment.
Previously, the suspense priority warning was fired even if the Root wasn't suspended. Changed the warning to fire only when the root is suspended.
Also refactored the suspense priority warning so it's easier to read.
The clean-up function of a passive effect (`useEffect`) usually fires
in a post-commit task, after the browser has painted. However, there is
an exception when the component (or its parent) is deleted from the
tree. In that case, we fire the clean-up function during the
synchronous commit phase, the same phase we use for layout effects.
This is a concession to implementation complexity. Calling it in the
passive effect phase would require either traversing the children of the
deleted fiber again, or including unmount effects as part of the fiber
effect list.
Because the functions are called during the sync phase in this case,
the Scheduler priority is Immediate (the one used for layout) instead
of Normal. We may want to reconsider this trade off later.
* [act] Wrap IsThisRendererActing in DEV check
So that it doesn't leak into the production bundle. Follow-up to #16240.
* Disable Suspense fallback test in prod
* Bugfix: Priority when effects are flushed early
The priority of passive effects is supposed to be the same as the
priority of the render. This fixes a bug where the priority is sometimes
wrong if the effects are flushed early.
But the priority should really never be higher than Normal Priority.
I'll change that in the next commit.
* Effects never have higher than normal priority
Effects currently have the same priority as the render that spawns them.
This changes the behavior so that effects always have normal priority,
or lower if the render priority is lower (e.g. offscreen prerendering).
The implementation is a bit awkward because of the way `renderRoot`,
`commitRoot`, and `flushPassiveEffects` are split. This is a known
factoring problem that I'm planning to address once 16.9 is released.
In this PR, for tests (specifically, code inside an `act()` scope), we immediately trigger work that would have otherwise required a timeout. This makes it simpler to tests loading/spinner states, and makes tests resilient to changes in React.
For some of our tests(specifically, ReactSuspenseWithNoopRenderer-test.internal), we _don't_ want fallbacks to immediately trigger, because we're testing intermediate states and such. Added a feature flag `flushSuspenseFallbacksInTests` to disable this behaviour on a per case basis.
Concurrent/Batched mode tests should always be run with a mocked scheduler (v17 or not). This PR adds a warning for the same. I'll put up a separate PR to the docs with a page detailing how to mock the scheduler.
Improved warning whenever lower priority events (ex. data fetching, page load) happen during a high priority update (ex. hover/click events) to include:
1.) Name of component that triggered the high priority update or
2.) Information that the update was triggered on the root
- redoes #15431 from scratch, taking on the feedback there
- unifies the messaging between "deprecated" and UNSAFE_ lifecycle messages. It reorganizes ReactStrictModeWarnings.js to capture and flush all the lifecycle warnings in one procedure each.
- matches the warning from ReactPartialRenderer to match the above change
- passes all the tests
- this also turns on `warnAboutDeprecatedLifecycles` for the test renderer. I think we missed doing so it previously. In a future PR, I'll remove the feature flag altogether.
- this DOES NOT do the same treatment for context warnings, I'll do that in another PR too
* [fail] reset IsThisRendererActing correctly
I missed this in https://github.com/facebook/react/pull/16039. I'd pointed at the wrong previous state, corrupting it in further use. This PR fixes that, and adds a test to make sure it doesn't happen again.
* warn for unacted effects only in strict mode
* only warn on unacted effects for strict / non sync modes
(basically, when `fiber.mode !== 0b0000`)
Warnings on unacted effects may be too noisy, especially for legacy apps. This PR fires the warning only when in a non sync mode (concurrent/batched), or when in strict mode. This should make updating easier.
I also added batched mode tests to the act() suite.
* explicitly check for modes before warning, explicit tests for all modes
* allow nested `act()`s from different renderers
There are usecases where multiple renderers need to oprate inside an act() scope
- ReactDOM.render being used inside another component tree. The parent component will be rendered using ReactTestRenderer.create for a snapshot test or something.
- a ReactDOM instance interacting with a ReactTestRenderer instance (like for the new devtools)
This PR changes the way the acting sigils operate to allow for this. It keeps 2 booleans, one attached to React, one attached to the renderer. act() changes these values, and the workloop reads them to decide what warning to trigger.
I also renamed shouldWarnUnactedUpdates to warnsIfNotActing
* s/ReactIsActing/IsSomeRendererActing and s/ReactRendererIsActing/IsThisRendererActing
* Add a bunch of optimizations to SuspenseList
We now are able to bail out of reconciliation and splitting out the tail
during deep updates that hasn't changed the child props. This only
works while the list wasn't suspended before.
I also moved the second render of the "head" to the complete phase. This
cleans it up a bit for the tail collapsing PR.
For this second pass I also use a new technique of resetting the child
Fibers for the second pass. This is effectively a fast path to avoid
reconciling the children against props again.
* Move to didSuspend from SuspenseListState to the effectTag
The effectTag now tracks whether the previous commit was suspended.
This frees up SuspenseListState to be render-phase only state.
We use null to mean the default "independent" mode.
* Rename to SuspenseListState to SuspenseListRenderState
* Reuse SuspenseListRenderState across render passes
* Add optimization to bail out of scanning children if they can't be suspended
This optimized the deep update case or initial render without anything
suspending.
We have some information available to us that tell us if nothing has
suspended in the past and nothing has suspended this render pass.
This also fixes a bug where we didn't tag the previous render as having
suspended boundaries if we didn't need to force a rerender.
* rm printChildren
oops
* use toWarnDev for dom fixture tests
forks toWarnDev from root into fixture/dom, updates tes tests to use it
* disable act() warnings for react-art()
- For 'secondary' renderers like react-act, we don't want to fire missing act() warnings; the wrapping renderer will fire warnings anyway, and when it flushes, it flushes effects *across* renderers.
- I could have used isPrimaryRenderer as the flag, but this is marked as false for react-test-renderer, and we *do* want the warning to fire for it. Hence a new flag.
* add missing dependency `art` to fixtures/dom
* warn if passive effects get queued outside of an act() call
While the code itself isn't much (it adds the warning to mountEffect() and updateEffect() in ReactFiberHooks), it does change a lot of our tests. We follow a bad-ish pattern here, which is doing asserts inside act() scopes, but it makes sense for *us* because we're testing intermediate states, and we're manually flush/yield what we need in these tests.
This commit has one last failing test. Working on it.
* pass lint
* pass failing test, fixes another
- a test was failing in ReactDOMServerIntegrationHooks while testing an effect; the behaviour of yields was different from browser and server when wrapped with act(). further, because of how we initialized modules, act() around renders wasn't working corrrectly. solved by passing in ReactTestUtils in initModules, and checking on the finally yielded values in the specific test.
- in ReactUpdates, while testing an infinite recursion detection, the test needed to be wrapped in an act(), which would have caused the recusrsion error to throw. solived by rethrowing the error from inside the act().
* pass ReactDOMServerSuspense
* stray todo
* a better message, consistent with the state update one.
* [Scheduler] requestPaint
Signals to Scheduler that the browser needs to paint the screen. React
will call it in the commit phase. Scheduler will yield at the end of
the current frame, even if there is no pending input.
When `isInputPending` is not available, this has no effect, because we
yield at the end of every frame regardless.
React will call `requestPaint` in the commit phase as long as there's at
least one effect. We could choose not to call it if none of the effects
are DOM mutations, but this is so rare that it doesn't seem worthwhile
to bother checking.
* Fall back gracefully if requestPaint is missing
* Expire rendering the tail of SuspenseList after a timeout
This is the first Suspense feature that isn't actually dependent on IO.
The thinking here is that it's normal for a SuspenseList to show loading
states, and it'll be designed to handle it one at a time.
However, sometimes there are lists with really big items that take a long
time to CPU render. Since data can become available as we do that, it is
likely that we have all the data and become CPU bound.
In that case, the list would naively just render until the end and then
display all items at once. I think that's actually what you want for fast
lists. However, for slow ones (like News Feed), you're better off showing
a few rows at a time.
It's not necessarily one at a time because if you can do many in a short
period of time and fit them all on the screen, then it's better to do them
all at once than pop them in one at a time very quickly.
Therefore, I use a heuristic of trying to render as many rows as I can in
500ms before giving up.
This timer starts before the first row of the tail and we only check it
after. This ensures that we always make a little progress each attempt.
An alternative approach could be to start the time before doing the head
of the list but we don't want that being slow prevent us from making
further progress.
Currently, I disable this optimization at Never priority because there's
nothing intermediate that becomes visible anyway.
* Fix tracing through a SuspenseList
This ensures that we can spawn new work during render through arbitrary
priorities.
We'll need this for other features too.
Since each priority can commit separately we need to use an array to
include the current interactions on each priority.
* Add SuspenseList component type
* Push SuspenseContext for SuspenseList
* Force Suspense boundaries into their fallback state
In the "together" mode, we do a second render pass that forces the
fallbacks to stay in place, if not all can unsuspend at once.
* Add test
* Transfer thennables to the SuspenseList
This way, we end up retrying the SuspenseList in case the nested boundary
that just suspended doesn't actually get mounted with this set of
thennables. This happens when the second pass renders the fallback
directly without first attempting to render the content.
* Add warning for unsupported displayOrder
* Add tests for nested sibling boundaries and nested lists
* Fix nested SuspenseList forwarding thennables
* Rename displayOrder to revealOrder
Display order has some "display list" connotations making it sound like
a z-index thing.
Reveal indicates that this isn't really about when something gets rendered
or is ready to be rendered. It's about when content that is already there
gets to be revealed.
* Add test for avoided boundaries
* Make SuspenseList a noop in legacy mode
* Use an explicit suspense list state object
This will be used for more things in the directional case.
If an event in the old system is dispatched synchronously within an
event from the new system, or vice versa, and the inner event is a
discrete update, React should not flush pending discrete updates before
firing the inner event's handlers, even if the outer event is not
discrete.
Another way of saying this is that nested events should never force
React to flush discrete updates.
Arguably, if the outer event is not a discrete event, then the inner
event _should_ flush the pending events. However, that would be a
breaking change. I would argue this isn't so bad, however, given that
nested events are pretty rare. They don't fit nicely into our event
model regardless, since we don't support nested React renders. In the
future we should consider warning when events are nested.
WorkPhase is an enum that represents the currently executing phase of
the React update -> render -> commit cycle. However, in practice, it's
hard to use because different "phases" can be nested inside each other.
For example, the commit phase can be nested inside the
"batched phase."
This replaces WorkPhase with a different concept: ExecutionContext.
ExecutionContext is a bitmask instead of an enum. It represents a stack
of React entry points. For example, when `batchedUpdates` is called
from inside an effect, the ExecutionContext is
`BatchedContext | CommitContext`.
* Track most recent commit time of a fallback globally
This value is going to be used to avoid committing too many fallback
states in quick succession. It doesn't really matter where in the tree
that happened.
This means that we now don't really need the concept of SuspenseState
other than has a flag. It could be made cheaper/simpler.
* Change suspense heuristic
This now eagerly commits non-delayed suspended trees, unless they're
only retries in which case they're throttled to 500ms.
* Restart early if we're going to suspend later
* Use the local variable where appropriate
* Make ReactLazy tests less specific on asserting intermediate states
They're not testing the exact states of the suspense boundaries, only
the result. I keep assertions that they're not already resolved early.
* Adjust Profiler tests to the new heuristics
* Update snapshot tests for user timing tests
I also added a blank initial render to ensuree that we cover the suspended
case.
* Adjust Suspense tests to account for new heuristics
Mostly this just means render the Suspense boundary first so that it
becomes an update instead of initial mount.
* Track whether we have a ping on the currently rendering level
If we get a ping on this level but have not yet suspended, we might
still suspend later. In that case we should still restart.
* Add comment about moving markers
We should add this to throwException so we get these markers earlier.
I've had to rewrite tests that test restarting to account for the delayed
restarting heuristic.
Ideally, we should also be able to restart from within throwException if
we're already ready to restart. Right now we wait until the next yield.
* Add test for restarting during throttled retry
* Add test that we don't restart for initial render
* Add Suspense Heuristics as a comment in Throw
* warn when using the wrong renderer's act around another renderer's updates
like it says. it uses a real object as the sigil (instead of just a boolean). specifically, it uses a renderer's flushPassiveEffects as the sigil. We also run tests for this separate from our main suite (which doesn't allow loading multiple renderers in a suite), but makes sure to run this in CI as well.
* unneeded (and wrong) comment
* run the dom fixture on CI
* update the sigil only in __DEV__
* remove the obnoxious comment
* use an explicit export for the sigil
expirationTime has already been checked if it's sync.
timeout can now be longer than 5 seconds when a suspense config is used.
We might want to adjust the heuristics but it's not internally consistent
without this.
* Rename ReactFiberScheduler to ReactFiberWorkLoop
The scheduling part is mostly extracted out to the scheduler package.
What's remaining is mostly around the loop around each section of work.
I name it something with Work in it because it's very related to the
BeginWork, CompleteWork and UnwindWork sections.
* Extract throwException from UnwindWork
Our throwing works more like algebraic effects in that it's a separate
phase where we find a handler and we later unwind.