Adds a toy next.js app which doesn't do anything interesting. It has a single
e2e test which can be run via `npm run test:e2e`, which checks if a `$` variable
was injected by the compiler, as a sanity check whenever we commit a new version
of the compiler to the external repo.
Not every consumer of Forget will be able to run an experimental version of
React. In the meantime before useMemoCache is stable, provide a way for OSS to
pass in a userspace impl.
Turns out we were only using this in PrintHIR and in the logger, so it should be
safe to inline and makes installing the plugin for external collaborators a
little easier.
I'm assuming inlining this is ok because we only need to defer to the host's
Babel version(s) when it affects parsing or the final codegen output, hence why
we continue to no-inline @babel/types – as it is responsible for creating AST
nodes during codegen
The flattening broke the shell script because the directory structure changed.
Instead of depending on a flaky shell script, this PR encodes the commands as
part of the github workflow.
Attempt to bundle the plugin with rollup instead of just tsc. I'm intentionally
not inlining babel related modules, as we should ideally rely on the host
environment's version instead
We can now fully remove prettier from babel-plugin-react-forget. I moved it to
devDependencies instead, to make the rollup build simpler and so we can continue
to prettify our internal source code.
This moves prettier formatting into fixture-test-utils instead, so we can remove
the dependency on prettier in the babel plugin. I want to do this because I
don't want to include prettier in the rolledup artifact when we build the babel
plugin.
I neglected to update the "last" pointer of the action queue. Since the
queue is circular, rather than dropping the update, the effect was to
add the update to the front of the queue instead of the back. I didn't
notice earlier because in my demos/tests, the actions would either
resolve really quickly or the actions weren't order dependent (like
incrementing a counter).
When we postpone a prerender in the shell, we should just leave an empty
prelude and resume from the root. While preserving any options passed
in.
Since we haven't flushed anything we can't assume we've already emitted
html/body tags or any resources tracked in the resumable state. This
introduces a resetResumableState function to reset anything we didn't
flush.
This is a bit hacky. Ideally, we probably shouldn't have tracked it as
already happened until it flushed or something like that.
Basically, it's like restarting the prerender with the same options and
then immediately aborting. When we add the preload headers, we'd track
those as preload() being emitted after the reset and so they get readded
to the resumable state in that case.
By default, partial hydration is given the lowest possible priority,
because until a tree is updated, the server-rendered HTML is assumed to
match the final resolved HTML.
However, this isn't completely true because a component may choose to
"upgrade" itself upon hydration. The simplest example is a component
that calls setState in a useEffect to switch to a richer implementation
of the UI. Another example is a component that doesn't have a server-
rendered implementation, so it intentionally suspends to force a client-
only render.
useDeferredValue is an example, too: the server only renders the first
pass (the initialValue) argument, and relies on the client to upgrade to
the final value.
What we should really do in these cases is emit some information into
the Fizz stream so that Fiber knows to prioritize the hydration of
certain trees. We plan to add a mechanism for this in the future.
In the meantime, though, we can at least ensure that the priority of the
upgrade task is correct once it's "discovered" during hydration. In this
case, the priority of the task spawned by useDeferredValue should have
Transition priority, not Offscreen priority.
Runs Forget on the playground, so we can dogfood Forget and experiment with
improvements to UX.
Opts out of compiling the layout page because thats run on the server which
doesn't seem to have access to useMemoCache.
This kept throwing warnings in our playground build because prettier uses node
APIs and is not meant to be bundled and run on the browser.
There's a separate standalone version that runs on the browser. A follow on PR
will make the playground use that but this PR is a first step towards using a
standalone prettier.
During a popstate event, we attempt to render updates synchronously even
if they are transitions, to preserve scroll position if possible. We do
this by entangling the transition lane with the Sync lane.
However, if rendering the transition spawns additional transition
updates (e.g. a setState inside useEffect), there's no reason to render
those synchronously, too. We should use the normal transition behavior.
This fixes an issue where useDeferredValue during a popstate event would
spawn a transition update that was itself also synchronous.
This upgrade made the `React$Element` type opaque, which is good for
product code where accessing props of elements is code smell, but React
needs to use that internally. I overrode the type to restore it.
Currently DCE can remove variable declarations that are unused, ie where all
control-flow paths to usage of the variable are overwritten by a reassignment.
We then have to reconstruct the original variable declaration at the appropriate
block scope during LeaveSSA, which is complex and can actually be incorrect in
some cases.
This PR updates to ensure that DCE will not remove the original variable
declaration for any variable that is used (even in the case of always being
reassigned before use). The main changes are:
* DCE retains variable declarations, but if a variable declaration is always
shadowed by reassignments then DCE will rewrite StoreLocal -> DeclareLocal so
that it can DCE the unused initial value.
* BuildHIR now has to change its handling for reassignment destructure
instructions with nesting. Nesting uses a temporary which would appear as a
declaration of a new variable, which is incompatible with other reassignments.
See comments in the file.
* LeaveSSA is quite a bit simpler now, since we never need to reconstruct a
declaration.
Now that we no longer support Server Context, we can now deduplicate
objects. It's not completely safe for useId but only in the same way as
it's not safe if you reuse elements on the client, so it's not a new
issue.
This also solves cyclic object references.
The issue is that we prefer to inline objects into a plain JSON format
when an object is not going to get reused. In this case the object
doesn't have an id. We could potentially serialize a reference to an
existing model + a path to it but it bloats the format and complicates
the client.
In a smarter flush phase like we have in Fizz we could choose to inline
or outline depending on what we've discovered so far before a flush. We
can't do that here since we use native stringify. However, even in that
solution you might not know that you're going to discover the same
object later so it's not perfect deduping anyway.
Instead, I use a heuristic where I mark previously seen objects and if I
ever see that object again, then I'll outline it. The idea is that most
objects are just going to be emitted once and if it's more than once
it's fairly likely you have a shared reference to it somewhere and it
might be more than two.
The third object gets deduplicated (or "detriplicated").
It's not a perfect heuristic because when we write the second object we
will have already visited all the nested objects inside of it, which
causes us to outline every nested object too even those weren't
reference more than by that parent. Not sure how to solve for that.
If we for some other reason outline an object such as if it suspends,
then it's truly deduplicated since it already has an id.
Code organization PR.
It looks like the `ReactServerStreamConfigFB` is only used in the
`relay-server` package. This PR moves it to `react-server` from
`react-server-dom-fb` (similar to how we have config for bun, for
example). This avoids cross-package imports from `react-server` to
`react-server-dom-fb.`
In https://github.com/facebook/react/pull/27541 I added tests to assert
that the write after close bug was fixed. However the Node
implementation has an abort behavior preventing reproduction of the
original issue and the Browser build does not use AsyncLocalStorage
which also prevents reproduction. This change moves the Browser test to
a Edge runtime where AsyncLocalStorage is polyfilled. In this
implementation the test does correctly fail when the patch is removed.
Float methods can hang on to a reference to a Request after the request
is closed due to AsyncLocalStorage. If a Float method is called at this
point we do not want to attempt to flush anything. This change updates
the closing logic to also call `stopFlowing` which will ensure that any
checks against the destination properly reflect that we cannot do any
writes. In addition it updates the enqueueFlush logic to existence check
the destination inside the work function since it can change across the
work scheduling gap if it is async.
fixes: https://github.com/facebook/react/issues/27540
### Based on #27509
Revealing a prerendered tree (hidden -> visible) is considered the same
as mounting a brand new tree. So, when an initialValue argument is
passed to useDeferredValue, and it's prerendered inside a hidden tree,
we should first prerender the initial value.
After the initial value has been prerendered, we switch to prerendering
the final one. This is the same sequence that we use when mounting new
visible tree. Depending on how much prerendering work has been finished
by the time the tree is revealed, we may or may not be able to skip all
the way to the final value.
This means we get the benefits of both prerendering and preview states:
if we have enough resources to prerender the whole thing, we do that. If
we don't, we have a preview state to show for immediate feedback.
### Based on https://github.com/facebook/react/pull/27505
If a parent render spawns a deferred task with useDeferredValue, but the
parent render suspends, we should not wait for the parent render to
complete before attempting to render the final value.
The reason is that the initialValue argument to useDeferredValue is
meant to represent an immediate preview of the final UI. If we can't
render it "immediately", we might as well skip it and go straight to the
"real" value.
This is an improvement over how a userspace implementation of
useDeferredValue would work, because a userspace implementation would
have to wait for the parent task to commit (useEffect) before spawning
the deferred task, creating a waterfall.
This code is executed once React DevTools panels are mounted, basically
when user opens browser's DevTools. Based on this fact, session in this
case is defined by browser's DevTools session, while they are open. A
session can involve debugging multiple React pages. `crypto.randomUUID`
is used to generate random user id.
Corresponding logger config changes -
[D50267871](https://www.internalfb.com/diff/D50267871).