In the case of having an animated node which is, after the leave-transition has been activated, then re-added in a render call causes React to 'break'. This is especially noticeable if you spam to removal and re-addition of an item in a ReactTransitionGroup.
This fix simply stops the leave transition and restarts the enter transition.
This reverts https://github.com/facebook/react/pull/576
This approach mutates the default props for the instance on each update,
which causes incorrect behavior. discussed with @balpert. can look into
cloning but this unbreaks.
This leaves statics as a way to define static methods and properties
that will be accessible on the return value of `React.createClass`
without changing the current spec.
It is valuable to know when the number of children in a TransitionGroup is going
to increase or decrease, since we might want to apply extra animations.
For instance, when used with overflow:auto, we might want to apply different css
based on it overflowing or not - to do this we need to calculate this after new
nodes has entered and after nodes has been removed.
This moves the static properties off of the root object and into
a 'statics' property. Then they are made available on the constructor so
they can be used directly and in mixins.
Pull request #526 updated the behavior of vendor/constants.js without
changing any source files or the bin/jsx-internal script, so files that
should have been rebuilt (like utils/__tests__/ImmutableObject-test.js)
were not automatically rebuilt (unless you knew to do `grunt clean` or
`rm -rf .module-cache` manually).
This commit allows us to bump a version number when we know the transform
toolchain has been altered in a way that will not be visible to
commoner/jsx.
With this convention, if we reset to an older revision (e.g. during a git
bisect) and the appropriate cached module files are still in the
.module-cache/, they can be used without rebuilding. That's why I prefer
this approach to just deleting the .module-cache/.
Closes#104.
Closes#496.
Closes#530.